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Nov 13th, 2016
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  1. #Name of the advent calendar inventory
  2. inventoryName: "&2&lAdvent calendar"
  3. #Number of the month the advent calendar will be enabled in. Note: Changing this value requires database reset
  4. month: 11
  5. #Number of days in the advent calendar
  6. days: 30
  7. #Choose whether the day number should be displayed as the item quantity in advent calendar GUI
  8. displayDayNumber: true
  9. #Choose whether players should be able to claim gifts from previous days they haven't claimed yet
  10. allowClaimingUnclaimedGifts: true
  11. #Choose whether it should be broadcasted globally when someone claims their gift
  12. broadcastClaimedInfo: true
  13. #Choose whether players should be notified about not claimed gifts when joining the server
  14. notifyUponLogin: true
  15. #Maximal amount of enchantments which can be applied to an item (it applies to enchantment gifts)
  16. maxEnchantments: 3
  17. placeholders:
  18.  #Item placeholder for already claimed gifts
  19.   claimed:
  20.     material: STAINED_GLASS_PANE
  21.     damage: 13
  22.     #%day% is the placeholder for the day number
  23.     name: "&2&lDay %day%"
  24.     lore:
  25.      - "&8Already claimed."
  26.   #Item placeholder for gifts which weren't claimed but can be
  27.   unclaimed:
  28.     material: STAINED_GLASS_PANE
  29.     damage: 5
  30.     name: "&a&lDay %day%"
  31.     lore:
  32.      - "&8Click to claim!"
  33.   #Item placeholder for gifts which weren't claimed and can't be
  34.   expired:
  35.     material: STAINED_GLASS_PANE
  36.     damage: 14
  37.     name: "&c&lDay %day%"
  38.     lore:
  39.      - "&8Gift has expired."
  40.   #Item placeholder for today's gift
  41.   current:
  42.     material: STAINED_GLASS_PANE
  43.     damage: 5
  44.     name: "&a&lDay %day%"
  45.     lore:
  46.      - "&8Click to claim!"
  47.   #Item placeholder for gifts from upcoming days
  48.   upcoming:
  49.     material: STAINED_GLASS_PANE
  50.     damage: 14
  51.     name: "&c&lDay %day%"
  52.     lore:
  53.      - "&8Can't be claimed yet."
  54.   #Item placeholder for not configured gifts
  55.   unavailable:
  56.     material: STAINED_GLASS_PANE
  57.     damage: 14
  58.     name: "&c&lDay %day%"
  59.     lore:
  60.      - "&8This gift is unavailable."
  61. #Gift priorities. The format is PRIORITY:NAME (the name is used in the section below). Basically the higher priority, the earlier player will be checked for the christmasplus.adventcalendar.gift.NAME permissions. "default" is necessary and will be given to all players without any additional permission.
  62. #Example: with 1: default and 2: donor the player will be checked for christmasplus.adventcalendar.gift.donor first, if they don't have it they will receive the "default" one
  63. giftsPriorities:
  64.   1: default
  65.   2: donor
  66. gifts:
  67.  #Day number
  68.   1:
  69.    #Type of the gift, explained above in giftPriorities section
  70.     default:
  71.    #Type of sold item, valid values are item/permission/enchantment/command
  72.       type: item
  73.       item:
  74.        #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  75.         material: BREAD
  76.         #(optional) Quantity of the item
  77.         quantity: 32
  78.         #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  79.         damage: 0
  80.         #(optional) Custom name
  81.         name: "&aYummy bread"
  82.         #(optional) Lore, can contain multiple lines
  83.         lore:
  84.           - "&3<3"
  85.     donor:
  86.       type: item
  87.       item:
  88.         material: BREAD
  89.         quantity: 64
  90.   2:
  91.     default:
  92.       type: item
  93.       item:
  94.         material: GOLD_INGOT
  95.         quantity: 16
  96.     donor:
  97.       type: item
  98.       item:
  99.         material: GOLD_INGOT
  100.         quantity: 32
  101.   3:
  102.     default:
  103.       type: item
  104.       item:
  105.         material: IRON_INGOT
  106.         quantity: 32
  107.     donor:
  108.       type: item
  109.       item:
  110.         material: DIAMOND
  111.         quantity: 16
  112.   4:
  113.     default:
  114.       type: enchantment
  115.       enchantment: FORTUNE
  116.       enchantmentLevel: 1
  117.     donor:
  118.       type: enchantment
  119.       enchantment: FORTUNE
  120.       enchantmentLevel: 2
  121.   5:
  122.     default:
  123.       type: command
  124.       commands:
  125.           - "say Merry christmas, %PLAYER%!"
  126.     donor:
  127.       type: command
  128.       commands:
  129.           - "say Merry christmas, %PLAYER%!"
  130.           - "broadcast Merry christmas, everyone!"
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