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- CentralCore:Desktop adam$ lldb PolycodePlayer.app/Contents/MacOS/PolycodePlayer ./PlatformerDemo.polyapp
- Current executable set to 'PolycodePlayer.app/Contents/MacOS/PolycodePlayer' (x86_64).
- (lldb) run
- Process 56402 launched: '/Users/adam/Desktop/PolycodePlayer.app/Contents/MacOS/PolycodePlayer' (x86_64)
- 2014-07-23 21:00:48.665 PolycodePlayer[56402:f0b] Can't open input server /Library/InputManagers/MultiClutchInputManager.bundle
- 2014-07-23 21:00:52.635 PolycodePlayer[56402:f0b] Reading from (null)
- Running player
- Loading /Users/adam/Desktop/PlatformerDemo.polyapp
- OpenAL initialized...
- Creating new core services instance...
- Added archive: /Users/adam/Desktop/PlatformerDemo.polyapp
- Reading configuration from POLYAPP file... (/Users/adam/Desktop/PlatformerDemo.polyapp)
- Reading xml from runinfo.polyrun
- Mainfile: Scripts/Main.lua
- Core created...
- Added archive: UIThemes.pak
- Loading config: UIThemes/default/theme.xml
- Reading xml from UIThemes/default/theme.xml
- Added archive: api.pak
- Added archive: Physics2D.pak
- Added archive: Physics3D.pak
- Added archive: UI.pak
- Added archive: default.pak
- Adding texture default
- Adding GLSL fragment program default/ColSpecEmit.frag
- Adding GLSL fragment program default/DefaultParticleShader.frag
- Adding GLSL fragment program default/DefaultShader.frag
- Adding GLSL vertex program default/DefaultShader.vert
- Adding GLSL fragment program default/DefaultShaderNoTexture.frag
- Adding GLSL fragment program default/DefaultShaderShadows.frag
- Adding GLSL vertex program default/DefaultShaderShadows.vert
- Adding GLSL fragment program default/DefaultShaderVertex.frag
- Adding GLSL vertex program default/DefaultShaderVertex.vert
- Adding GLSL fragment program default/DefaultShaderVertexNoTexture.frag
- Adding GLSL fragment program default/LightCube.frag
- Adding GLSL vertex program default/LightCube.vert
- Adding GLSL fragment program default/NorColSpec.frag
- Adding GLSL vertex program default/NormalShader.vert
- Adding GLSL fragment program default/PassThrough.frag
- Adding GLSL vertex program default/ScreenShader.vert
- Adding GLSL fragment program default/SkyBox.frag
- Adding GLSL fragment program default/Unlit.frag
- Adding GLSL vertex program default/Unlit.vert
- Adding GLSL fragment program default/UnlitUntextured.frag
- Reading xml from default/default.mat
- Shader expecting param glType 0x1406, polycode type 1: shininess
- Shader expecting param glType 0x8b52, polycode type 4: ambient_color
- Shader expecting texture: diffuse
- Shader expecting param glType 0x8b52, polycode type 4: specular_color
- Shader expecting param glType 0x8b52, polycode type 4: diffuse_color
- Adding shader DefaultShader
- Shader expecting param glType 0x8b52, polycode type 4: specular_color
- Shader expecting texture: emit_map
- Shader expecting texture: specular_map
- Shader expecting param glType 0x8b52, polycode type 4: ambient_color
- Shader expecting param glType 0x8b52, polycode type 4: diffuse_color
- Shader expecting texture: diffuse
- Shader expecting param glType 0x1406, polycode type 1: shininess
- Adding shader ColSpecEmit
- Shader expecting param glType 0x1406, polycode type 1: shininess
- Shader expecting param glType 0x8b52, polycode type 4: ambient_color
- Shader expecting param glType 0x8b52, polycode type 4: specular_color
- Shader expecting param glType 0x8b52, polycode type 4: diffuse_color
- Adding shader DefaultShaderNoTexture
- Shader expecting param glType 0x8b52, polycode type 4: specular_color
- Shader expecting texture: shadowMap0
- Shader expecting param glType 0x8b5c, polycode type 5: modelMatrix
- Shader expecting param glType 0x1406, polycode type 1: shadowAmount
- Shader expecting param glType 0x8b52, polycode type 4: ambient_color
- Shader expecting param glType 0x8b5c, polycode type 5: shadowMatrix0
- Shader expecting param glType 0x8b52, polycode type 4: diffuse_color
- Shader expecting param glType 0x8b5c, polycode type 5: shadowMatrix1
- Shader expecting param glType 0x1406, polycode type 1: shininess
- Shader expecting texture: shadowMap1
- Shader expecting texture: diffuse
- Adding shader DefaultShaderShadows
- Shader expecting param glType 0x1406, polycode type 1: shininess
- Shader expecting param glType 0x8b52, polycode type 4: ambient_color
- Shader expecting texture: diffuse
- Shader expecting param glType 0x8b52, polycode type 4: specular_color
- Shader expecting param glType 0x8b52, polycode type 4: diffuse_color
- Adding shader DefaultShaderVertex
- Shader expecting param glType 0x1406, polycode type 1: shininess
- Shader expecting param glType 0x8b52, polycode type 4: ambient_color
- Shader expecting param glType 0x8b52, polycode type 4: specular_color
- Shader expecting param glType 0x8b52, polycode type 4: diffuse_color
- Adding shader DefaultShaderVertexNoTexture
- Shader expecting param glType 0x8b52, polycode type 4: ambient_color
- Shader expecting texture: diffuse
- Shader expecting param glType 0x8b52, polycode type 4: diffuse_color
- Adding shader DefaultParticleShader
- Shader expecting texture: diffuse
- Adding shader Unlit
- Adding shader UnlitUntextured
- Shader expecting param glType 0x8b52, polycode type 4: ambient_color
- Shader expecting cubemap: lightCube
- Shader expecting param glType 0x8b5c, polycode type 5: modelMatrix
- Shader expecting param glType 0x1406, polycode type 1: lightFactor
- Adding shader LightCube
- Shader expecting param glType 0x8b52, polycode type 4: ambient_color
- Shader expecting cubemap: lightCube
- Shader expecting param glType 0x8b5c, polycode type 5: modelMatrix
- Adding shader SkyBox
- Shader expecting param glType 0x8b52, polycode type 4: specular_color
- Shader expecting texture: specular_map
- Shader expecting param glType 0x8b52, polycode type 4: ambient_color
- Shader expecting texture: normal_map
- Shader expecting param glType 0x8b52, polycode type 4: diffuse_color
- Shader expecting texture: diffuse
- Shader expecting param glType 0x1406, polycode type 1: shininess
- Adding shader NorColSpec
- Shader expecting texture: screenColorBuffer
- Adding shader PassThrough
- Reading xml from default/default.mat
- Reading xml from default/default.mat
- Registering font: mono
- Registering font: sans
- Registering font: serif
- Creating render mutex...
- Running Scripts/Main.lua
- Loading custom class: class.lua
- Loading custom class: Polycode.lua
- Loading custom class: Polycode/BezierCurve.lua
- Loading custom class: Polycode/BezierPoint.lua
- Loading custom class: Polycode/Bone.lua
- Loading custom class: Polycode/Entity.lua
- Loading custom class: Polycode/EventDispatcher.lua
- Loading custom class: Polycode/Camera.lua
- Loading custom class: Polycode/Color.lua
- Loading custom class: Polycode/ConfigEntry.lua
- Loading custom class: Polycode/Config.lua
- Loading custom class: Polycode/PolycodeViewBase.lua
- Loading custom class: Polycode/TimeInfo.lua
- Loading custom class: Polycode/CoreFileExtension.lua
- Loading custom class: Polycode/Core.lua
- Loading custom class: Polycode/CoreMutex.lua
- Loading custom class: Polycode/CoreInput.lua
- Loading custom class: Polycode/JoystickInfo.lua
- Loading custom class: Polycode/CoreServices.lua
- Loading custom class: Polycode/Cubemap.lua
- Loading custom class: Polycode/Resource.lua
- Loading custom class: Polycode/Data.lua
- Loading custom class: Polycode/MouseEventResult.lua
- Loading custom class: Polycode/EntityProp.lua
- Loading custom class: Polycode/AABB.lua
- Loading custom class: Polycode/Rotation.lua
- Loading custom class: Polycode/Event.lua
- Loading custom class: Polycode/EventHandler.lua
- Loading custom class: Polycode/FixedShader.lua
- Loading custom class: Polycode/Shader.lua
- Loading custom class: Polycode/FixedShaderBinding.lua
- Loading custom class: Polycode/ShaderBinding.lua
- Loading custom class: Polycode/Font.lua
- Loading custom class: Polycode/FontEntry.lua
- Loading custom class: Polycode/FontManager.lua
- Loading custom class: Polycode/Image.lua
- Loading custom class: Polycode/TouchInfo.lua
- Loading custom class: Polycode/InputEvent.lua
- Loading custom class: Polycode/GlyphData.lua
- Loading custom class: Polycode/ColorRange.lua
- Loading custom class: Polycode/Label.lua
- Loading custom class: Polycode/Material.lua
- Loading custom class: Polycode/MaterialManager.lua
- Loading custom class: Polycode/Matrix4.lua
- Loading custom class: Polycode/RenderDataArray.lua
- Loading custom class: Polycode/Mesh.lua
- Loading custom class: Polycode/VertexBuffer.lua
- Loading custom class: Polycode/VertexSorter.lua
- Loading custom class: Polycode/PolycodeModule.lua
- Loading custom class: Polycode/ObjectEntry.lua
- Loading custom class: Polycode/BinaryObjectReader.lua
- Loading custom class: Polycode/BinaryObjectWriter.lua
- Loading custom class: Polycode/SceneParticle.lua
- Loading custom class: Polycode/SceneParticleEmitter.lua
- Loading custom class: Polycode/SceneMesh.lua
- Loading custom class: Polycode/Perlin.lua
- Loading custom class: Polycode/Quaternion.lua
- Loading custom class: Polycode/QuatTriple.lua
- Loading custom class: Polycode/QuaternionCurve.lua
- Loading custom class: Polycode/Ray.lua
- Loading custom class: Polycode/Rectangle.lua
- Loading custom class: Polycode/LightInfo.lua
- Loading custom class: Polycode/Renderer.lua
- Loading custom class: Polycode/LightSorter.lua
- Loading custom class: Polycode/ResourcePool.lua
- Loading custom class: Polycode/ResourceManager.lua
- Loading custom class: Polycode/Scene.lua
- Loading custom class: Polycode/SceneEntityInstanceResourceEntry.lua
- Loading custom class: Polycode/SceneEntityInstance.lua
- Loading custom class: Polycode/SceneEntityInstanceLayer.lua
- Loading custom class: Polycode/SceneImage.lua
- Loading custom class: Polycode/ScenePrimitive.lua
- Loading custom class: Polycode/SceneLabel.lua
- Loading custom class: Polycode/SceneLight.lua
- Loading custom class: Polycode/SceneLine.lua
- Loading custom class: Polycode/SceneManager.lua
- Loading custom class: Polycode/SceneRenderTexture.lua
- Loading custom class: Polycode/SceneSound.lua
- Loading custom class: Polycode/SceneSoundListener.lua
- Loading custom class: Polycode/SceneSprite.lua
- Loading custom class: Polycode/Sprite.lua
- Loading custom class: Polycode/SpriteSet.lua
- Loading custom class: Polycode/SpriteFrame.lua
- Loading custom class: Polycode/SpriteState.lua
- Loading custom class: Polycode/ProgramParam.lua
- Loading custom class: Polycode/ShaderRenderTarget.lua
- Loading custom class: Polycode/RenderTargetBinding.lua
- Loading custom class: Polycode/LocalShaderParam.lua
- Loading custom class: Polycode/ShaderProgram.lua
- Loading custom class: Polycode/SkeletonAnimation.lua
- Loading custom class: Polycode/Skeleton.lua
- Loading custom class: Polycode/BoneTrack.lua
- Loading custom class: Polycode/Sound.lua
- Loading custom class: Polycode/SoundManager.lua
- Loading custom class: Polycode/String.lua
- Loading custom class: Polycode/TextMesh.lua
- Loading custom class: Polycode/Texture.lua
- Loading custom class: Polycode/Timer.lua
- Loading custom class: Polycode/TimerManager.lua
- Loading custom class: Polycode/Vector2.lua
- Loading custom class: Polycode/Vector3.lua
- Loading custom class: Polycode/Vector4.lua
- Loading custom class: Polycode/Vertex.lua
- Loading custom class: Polycode/BoneAssignment.lua
- Loading custom class: Physics2D.lua
- Loading custom class: Physics2D/PhysicsScene2DEvent.lua
- Loading custom class: Physics2D/ContactPoint.lua
- Loading custom class: Physics2D/PhysicsScene2D.lua
- Loading custom class: Physics2D/PhysicsJoint.lua
- Loading custom class: Physics2D/PhysicsScene2DEntity.lua
- Loading custom class: Physics3D.lua
- Loading custom class: Physics3D/CollisionResult.lua
- Loading custom class: Physics3D/CollisionScene.lua
- Loading custom class: Physics3D/RayTestResult.lua
- Loading custom class: Physics3D/CollisionEntity.lua
- Loading custom class: Physics3D/PhysicsScene.lua
- Loading custom class: Physics3D/PhysicsHingeConstraint.lua
- Loading custom class: Physics3D/PhysicsSceneEvent.lua
- Loading custom class: Physics3D/PhysicsGenericConstraint.lua
- Loading custom class: Physics3D/PhysicsVehicleWheelInfo.lua
- Loading custom class: Physics3D/PhysicsVehicle.lua
- Loading custom class: Physics3D/PhysicsEntity.lua
- Loading custom class: Physics3D/PhysicsCharacter.lua
- Loading custom class: UI.lua
- Loading custom class: UI/UIBox.lua
- Loading custom class: UI/UIElement.lua
- Loading custom class: UI/UIButton.lua
- Loading custom class: UI/UICheckBox.lua
- Loading custom class: UI/UIColorPicker.lua
- Loading custom class: UI/UIWindow.lua
- Loading custom class: UI/UIColorBox.lua
- Loading custom class: UI/UIComboBoxItem.lua
- Loading custom class: UI/UIComboBox.lua
- Loading custom class: UI/UIMultilineLabel.lua
- Loading custom class: UI/UIImage.lua
- Loading custom class: UI/UIRect.lua
- Loading custom class: UI/UILabel.lua
- Loading custom class: UI/UIEvent.lua
- Loading custom class: UI/UIFileDialog.lua
- Loading custom class: UI/UIFileDialogEntry.lua
- Loading custom class: UI/CreateFolderWindow.lua
- Loading custom class: UI/UIHScrollBar.lua
- Loading custom class: UI/UIHSizer.lua
- Loading custom class: UI/UIHSlider.lua
- Loading custom class: UI/UIIconSelector.lua
- Loading custom class: UI/UIImageButton.lua
- Loading custom class: UI/UIMenuItem.lua
- Loading custom class: UI/UIMenu.lua
- Loading custom class: UI/UIGlobalMenu.lua
- Loading custom class: UI/UIMenuDivider.lua
- Loading custom class: UI/UIMenuBarEntry.lua
- Loading custom class: UI/UIMenuBarEntryItem.lua
- Loading custom class: UI/UIMenuBar.lua
- Loading custom class: UI/UIScrollContainer.lua
- Loading custom class: UI/UITextInputSyntaxHighlighter.lua
- Loading custom class: UI/SyntaxHighlightToken.lua
- Loading custom class: UI/UITextInputUndoState.lua
- Loading custom class: UI/LineInfo.lua
- Loading custom class: UI/FindMatch.lua
- Loading custom class: UI/WordWrapLine.lua
- Loading custom class: UI/TextColorPair.lua
- Loading custom class: UI/LineColorInfo.lua
- Loading custom class: UI/LineColorData.lua
- Loading custom class: UI/UITextInput.lua
- Loading custom class: UI/UITree.lua
- Loading custom class: UI/UITreeContainer.lua
- Loading custom class: UI/UITreeEvent.lua
- Loading custom class: UI/UIVScrollBar.lua
- Loading custom class: UI/UIVSizer.lua
- Loading custom class: tweens.lua
- Loading custom class: defaults.lua
- CORE SERVICES: 12867296
- Loading custom class: Scripts/Main.lua
- Loading custom class: Scripts/Player.lua
- Loading custom class: Scripts/Alien.lua
- dyld: lazy symbol binding failed: Symbol not found: ___sincos_stret
- Referenced from: /Users/adam/Desktop/PolycodePlayer.app/Contents/MacOS/PolycodePlayer
- Expected in: /usr/lib/libSystem.B.dylib
- dyld: Symbol not found: ___sincos_stret
- Referenced from: /Users/adam/Desktop/PolycodePlayer.app/Contents/MacOS/PolycodePlayer
- Expected in: /usr/lib/libSystem.B.dylib
- Process 56402 stopped
- * thread #1: tid = 0x4b946b, 0x00007fff5fc0109d dyld`dyld_fatal_error + 1, queue = 'com.apple.main-thread, stop reason = EXC_BREAKPOINT (code=EXC_I386_BPT, subcode=0x0)
- frame #0: 0x00007fff5fc0109d dyld`dyld_fatal_error + 1
- dyld`dyld_fatal_error + 1:
- -> 0x7fff5fc0109d: nop
- dyld`dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*, unsigned long*):
- 0x7fff5fc0109e: pushq %rbp
- 0x7fff5fc0109f: movq %rsp, %rbp
- 0x7fff5fc010a2: pushq %r15
- (lldb)
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