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OlympusMons

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Oct 7th, 2012
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  1. The Fool - Can apply or remove any ability the legendary has to any pokemon in the active combat. Higher levels manipulate its effects.
  2. The High Priestess - Gain awareness of events or actions before they are declared.
  3. The Magician - Mold Breaks every pokemon that is sent out, regardless of whether it was before.
  4. The Empress - Reverses the effect of a currently active status to a positive one. Higher levels take up less actions and do more.
  5. The Emperor - Can command non-allied, and even enemy pokemon with uses of normal actions/commands.
  6. The Hierophant - Gain use of features possessed by human allies or vassals.
  7. The Lovers - Duplicate, manipulate or increase healing effects in a variety of ways.
  8. The Chariot - Weakens Pokemon of opposing types.
  9. Justice - Gain additional uses of designated signature moves when certain types of moves are used against the caster.
  10. The Hermit - Manipulate, restrain or change area effects that the caster is caught in.
  11. Fortune - Gain automatic rerolls. Power determines amount and conditions.
  12. Strength - Manipulate, reverse, or change placement of combat stages.
  13. Hanged Man - Gain additional actions with restrictions, or forgo action to gain benefits.
  14. Death - Prevent killing or incapacitating blows from being interfered with. Stronger versions have effects upon completion or penalties to those who try.
  15. Temperance - Use moves in unusual ways to assist allies.
  16. The Devil - Playing to your strengths imposes penalties on enemies.
  17. The Tower - Bring about true divine intercession. Real effects context-dependent.
  18. The Star - Use moves related to caster that are not learned normally.
  19. The Moon - Chosen moves cause lingering effects.
  20. The Sun - Guarantee effect activation on chosen moves.
  21. Judgement - Gain bonuses against declared true enemies.
  22. The World - Reset battle conditions or health and status; amount and specific triggers vary.
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