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civodul

Initcivodul

Mar 5th, 2015
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  1. dayz_antihack = 0;
  2. dayz_REsec = 0;
  3. startLoadingScreen ["","RscDisplayLoadCustom"];
  4. cutText ["","BLACK OUT"];
  5. enableSaving [false, false];
  6.  
  7. //REALLY IMPORTANT VALUES
  8. dayZ_instance = 11; //The instance
  9. dayzHiveRequest = [];
  10. initialized = false;
  11. dayz_previousID = 0;
  12.  
  13. //disable greeting menu
  14. player setVariable ["BIS_noCoreConversations", true];
  15. //disable radio messages to be heard and shown in the left lower corner of the screen
  16. enableRadio false;
  17. // May prevent "how are you civillian?" messages from NPC
  18. enableSentences false;
  19.  
  20. // custom Epoch settings
  21. DefaultMagazines = ["15Rnd_9x19_M9SD","20Rnd_762x51_DMR","ItemPainkiller","ItemBandage","ItemBandage","ItemBandage","FoodCanSardines","ItemSodaCoke"];
  22. DefaultWeapons = ["M9SD","M14_EP1","ItemFlashlight","ItemHatchet_DZE","ItemMap","ItemToolbox"];
  23. DefaultBackpack = "DZ_TerminalPack_EP1";
  24. DefaultBackpackItems = [];
  25. DZE_ForceNameTags = true;
  26. DZE_SelfTransfuse = true;
  27. DZE_selfTransfuse_Values = [12000, 0, 120];
  28.  
  29. // DayZ Epoch config
  30. spawnShoremode = 1; // Default = 1 (on shore)
  31. spawnArea= 1500; // Default = 1500
  32.  
  33. MaxVehicleLimit = 500; // Default = 50
  34. MaxDynamicDebris = 700; // Default = 100
  35. dayz_MapArea = 14000; // Default = 10000
  36. dayz_maxLocalZombies = 30; // Default = 30
  37.  
  38. dayz_paraSpawn = false;
  39.  
  40. dayz_minpos = -1;
  41. dayz_maxpos = 16000;
  42.  
  43. dayz_sellDistance_vehicle = 25;
  44. dayz_sellDistance_boat = 30;
  45. dayz_sellDistance_air = 99;
  46. DZE_requireplot = 1;
  47. DZE_BuildingLimit = 200;
  48.  
  49. dayz_maxAnimals = 5; // Default: 8
  50. dayz_tameDogs = true;
  51. DynamicVehicleDamageLow = 0; // Default: 0
  52. DynamicVehicleDamageHigh = 100; // Default: 100
  53.  
  54. DZE_BuildOnRoads = false; // Default: False
  55.  
  56. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",10,"Military"],["any","any","any","any",25,"Treasure"],["any","any","any","any",40,"Supplyitems"],["any","any","any","any",55,"Construction"]];
  57. dayz_fullMoonNights = true;
  58.  
  59. // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------
  60. PDZE_PiggdBankSystem = true;
  61. // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------
  62.  
  63. //Load in compiled functions
  64. call compile preprocessFileLineNumbers "custom\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  65. progressLoadingScreen 0.1;
  66. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  67. progressLoadingScreen 0.2;
  68. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  69. progressLoadingScreen 0.4;
  70. // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------
  71. //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
  72. call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile regular functions
  73. // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------
  74. progressLoadingScreen 0.5;
  75. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  76. progressLoadingScreen 1.0;
  77.  
  78. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  79.  
  80. if (isServer) then {
  81. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
  82. //Compile vehicle configs
  83.  
  84. // Add trader citys
  85. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
  86. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  87. };
  88.  
  89. if (!isDedicated) then {
  90. //Conduct map operations
  91. 0 fadeSound 0;
  92. waitUntil {!isNil "dayz_loadScreenMsg"};
  93. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  94.  
  95. //Run the player monitor
  96. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  97. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";execVM "spawn\start.sqf";
  98.  
  99. //Lights
  100. //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  101. // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------
  102. // Activate Player Menu for Tools
  103. [] execVM "custom\playertools\activate_player_menu.sqf";
  104. // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------
  105.  
  106. //Auto-Refuel
  107. execVM "service_point\service_point.sqf";
  108.  
  109. };
  110.  
  111. //Start Dynamic Weather
  112. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  113.  
  114.  
  115. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  116.  
  117. [] execvm 'AGN\agn_SafeZoneCommander.sqf';
  118.  
  119. //Tow and lift
  120. [] execVM "R3F_ARTY_AND_LOG\init.sqf";
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