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Jan 20th, 2013
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  1. void shadertex_do(float sceneTime, int shaderval)
  2. {
  3. float resolution[2] = {XRES,YRES};
  4. float time[1] = {sceneTime};
  5. oglUseProgram(shaderval);
  6. oglUniform2fv(oglGetUniformLocation(shaderval, "resolution" ),1,resolution);
  7. oglUniform1fv( oglGetUniformLocation( shaderval, "time" ), 1, time );
  8. draw_quad(quad,XRES,YRES,true);
  9. oglUseProgram(0 );
  10. }
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