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- void shadertex_do(float sceneTime, int shaderval)
- {
- float resolution[2] = {XRES,YRES};
- float time[1] = {sceneTime};
- oglUseProgram(shaderval);
- oglUniform2fv(oglGetUniformLocation(shaderval, "resolution" ),1,resolution);
- oglUniform1fv( oglGetUniformLocation( shaderval, "time" ), 1, time );
- draw_quad(quad,XRES,YRES,true);
- oglUseProgram(0 );
- }
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