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- Name- Michelle Smith
- Sex- Female
- Age- 15
- Appearance- short stature, petite frame, pixie cut brown hair, blue eyes, freckles all over face.
- History- Only Child. Parents were scientists, original members of NERV. Died in car crash. Lived with Uncle in rural Canada for 6 years, recently received Scholarship to whatever the school NERV is using for pilot candidates is. Recently tapped on shoulder to be pilot.
- XP- 0/1200
- Wounds- 10
- Fate Points- 3
- Background- Prodigy
- Class- Skirmisher (Warrior)
- Rank- 2
- Background Traits- A10 Sensitive, Synch Flux (when rolling for synch disruption, roll 1d10, this is either added or removed to SR alongside disruption), Open Mind (-10 to feedback), Civilian (-10 to all tests when you cause collateral damage until next turn)
- WS 42
- BS 32
- S 22
- T 31
- Ag 36
- Int 26
- Per 24
- WP 30
- Fel 27
- SR 60
- Assets- Ambidextrious
- Drawbacks- Ineptitude (Intimidate, Deceive)
- Skills- Common Lore (Local News, History), Speak Language (English), Literacy, Dodge, Evaluate, Awareness
- Talents- [Starting- AT Power (Deflective Field), AT Power (Neutralize), Skill Proficiency x2, Melee Weapon training (General), Basic Weapon Training (General), Structural Upgrade], [At Creation- Dodge, Melee Weapon training (Progressive), Biological Upgrade, Structural Upgrade,] [Finishing Rank 1- Catfall, Weapon Upgrade x2 (Facilitated), Weapon Skill Simple, Agility Simple, Awareness] [Rank 2- Furious Assault]
- Equipment- Plugsuit, NERV ID
- Eva Stats
- Appearance- bulkier than most evas, but the armor seems rather thin. Outermost plating is a bright orange, and underneath is a neon green color. Its eyes are a neon green color as well, and the mouth is concealed by a faceplate. Has huge biceps, and large shoulder fins.
- WS- 57
- BS- 47
- S- 30
- T- 30
- Ag- 42
- Soul- Skittish
- Mutation Features- Hulking Frame
- Construction Features- Lightweight Chassis
- History features- Patchwork
- Wounds
- Head- 2A/3W
- R. Arm- 2A/5W
- L. Arm- 2A/5W
- Body- 4A/9W
- R. Leg- 2A/5W
- L. Leg- 2A/5W
- color scheme- Primary- Bright Orange, Secondary- Neon Green
- Structural Upgrades- Armor Enhancement 1
- Biological Upgrades- Toughness 1
- Equipment- Chain Tonfa (1d5+4 R, Pen 5, Balanced, Progressive- Upgrades- Increased damage, increased penetration)
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