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- #define DIALOG_BSNMENU 1
- if (strcmp("/menu", cmdtext, true, 10) == 0)
- {
- if (IsPlayerInRangeOfPoint(playerid,2.0, 1189.1355,-895.9838,43.2548))
- {
- SendClientMessage(playerid, NB, "Wähle bitte dein gewünschtes Essen aus.");
- ShowPlayerDialog(playerid, BSNMENU, DIALOG_STYLE_LIST, "Menu 1\nMenu 2\nMenu 3\nMenu 4\nMenu 5\nMenu 6\nMenu 8\nMenu 9", "Kaufen", "Abbrechen");
- FreezePlayer(playerid);
- return 1;
- }
- }
- if(CurrentMenu == BSNMENU)
- {
- switch(row)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) >= 3)
- {
- ShowMenuForPlayer(BSNMENU,playerid);
- GivePlayerMoney(playerid, -3);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, NB, "Sie haben sich 3 Chicken Nuggets gekauft.");
- }
- else
- {
- SendClientMessage(playerid, NY, "Sie haben zuwenig Geld.");
- }
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) >= 4)
- {
- ShowMenuForPlayer(BSNMENU,playerid);
- GivePlayerMoney(playerid, -4);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, NB, "Sie haben sich 12 Chicken Nuggets gekauft.");
- }
- else
- {
- SendClientMessage(playerid, NY, "Sie haben zuwenig Geld.");
- }
- }
- case 2:
- {
- if(GetPlayerMoney(playerid) >= 5)
- {
- ShowMenuForPlayer(BSNMENU,playerid);
- GivePlayerMoney(playerid, -5);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, NB, "Sie haben sich 20 Chicken Nuggets gekauft.");
- }
- else
- {
- SendClientMessage(playerid, NY, "Sie haben zuwenig Geld.");
- }
- }
- case 3:
- {
- if(GetPlayerMoney(playerid) >= 1)
- {
- ShowMenuForPlayer(BSNMENU,playerid);
- GivePlayerMoney(playerid, -1);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, NB, "Sie haben sich einen Cheesburger gekauft.");
- }
- else
- {
- SendClientMessage(playerid, NY, "Sie haben zuwenig Geld.");
- }
- }
- case 4:
- {
- if(GetPlayerMoney(playerid) >= 1)
- {
- ShowMenuForPlayer(BSNMENU,playerid);
- GivePlayerMoney(playerid, -1);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, NB, "Sie haben sich einen Chickenburger gekauft.");
- }
- else
- {
- SendClientMessage(playerid, NY, "Sie haben zuwenig Geld.");
- }
- }
- case 5:
- {
- if(GetPlayerMoney(playerid) >= 3)
- {
- ShowMenuForPlayer(BSNMENU,playerid);
- GivePlayerMoney(playerid, -3);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, NB, "Sie haben sich einen Mc Chicken gekauft.");
- }
- else
- {
- SendClientMessage(playerid, NY, "Sie haben zuwenig Geld.");
- }
- }
- case 6:
- {
- if(GetPlayerMoney(playerid) >= 2)
- {
- ShowMenuForPlayer(BSNMENU,playerid);
- GivePlayerMoney(playerid, -2);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, NB, "Sie haben sich Pommes gekauft.");
- }
- else
- {
- SendClientMessage(playerid, NY, "Sie haben zuwenig Geld.");
- }
- }
- case 7:
- {
- if(GetPlayerMoney(playerid) >= 4)
- {
- ShowMenuForPlayer(BSNMENU,playerid);
- GivePlayerMoney(playerid, -4);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, NB, "Sie haben sich einen Big Mac gekauft.");
- }
- else
- {
- SendClientMessage(playerid, NY, "Sie haben zuwenig Geld.");
- }
- }
- case 8:
- {
- if(GetPlayerMoney(playerid) >= 3)
- {
- ShowMenuForPlayer(BSNMENU,playerid);
- GivePlayerMoney(playerid, -3);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, NB, "Sie haben sich einen Fisch Mac gekauft.");
- }
- else
- {
- SendClientMessage(playerid, NY, "Sie haben zuwenig Geld.");
- }
- }
- case 9:
- {
- if(GetPlayerMoney(playerid) >= 1)
- {
- ShowMenuForPlayer(BSNMENU,playerid);
- GivePlayerMoney(playerid, -1);
- SetPlayerHealth(playerid, 100);
- SendClientMessage(playerid, NB, "Sie haben sich ein Glas Cola gekauft.");
- }
- else
- {
- SendClientMessage(playerid, NY, "Sie haben zuwenig Geld.");
- }
- }
- case 10:
- {
- HideMenuForPlayer(BSNMENU,playerid);
- UnFreezePlayer(playerid);
- }
- }
- }
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