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HopliteAnon:4/29

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  1. Hoplite Anon
  2.  
  3. >You wish this was a joke
  4. >You wish that thread was just like any other, with light-hearted RPing and greentext
  5. >Not this one
  6. >This one's legit
  7. >And you're a fucking idiot for not stealing one of your brother's guns
  8. >Hell, his Henry repeater would've put you up there with the /k/ommandos and operators
  9.  
  10. >Instead, you're stuck in one of the cramped infantry barracks, along with around fifty or so other Anons
  11. >Like you, most of them are middle-class English speakers, with a few deviants sprinkled in
  12. >Unlike you, a majority of them are on either extremes of being unfit, ranging from small and round to tall and skinny
  13. >There are some athletic Anons, but they are few and far in between
  14.  
  15. >As the first day went by, those that can run a mile with little effort are put into leader positions
  16. >Since you wrestled in middle school, played lacrosse in high school, and ran from the off seasons to now, you are one such Anon
  17.  
  18. >You look down the rectangular room as the other nofuns Anons try to recover from today's drills, crowding the connecting shower room you're forcing them to visit
  19. >It was all conditioning today, so they're pretty much walking corpses
  20. >Clumsy, mumbling incomprehensibly, and stinking of every bodily fluid imaginable
  21. >You feel like you should pity them, but holy shit you've never seen so much complaining and self-entitlement in person
  22. >You wanted to be right there with the stallion drill instructor, yelling at the slobs laying on the ground
  23. >But you did what you were told, and now you're the leader of this pathetic excuse for an infantry squad
  24.  
  25. >You can already feel tired-leadership syndrome seeping in
  26. >The problem is: you're not Winters or that Lieutenant from Generation Kill
  27. >You only had a big interest in military, both modern and ancient
  28. >But you haven't read the Art of War, or had any formal training
  29. >Unless the Princesses intervene with their magics, you're fucked
  30.  
  31. >The door behind you creaks open, and you turn to see another nofuns Anon walking in
  32. >This one's obviously underage, but he's athletic, and he shows it by carrying a whole bunch of personal belongings
  33. >"Is this barracks twenty eight?"
  34. >You nod
  35. >"You squad lead?"
  36. >You nod again, then point to the unoccupied bunk under yours, the one closest to the single door that opens up into barracks city
  37. >The Anon walks over and unloads his stuff, a naive smile on his face and an exited spring to his step
  38. >You watch the smile disappear when the rest of the squad start coming out of the shower room, relatively clean
  39. >They notice the newfag, and it's the same song and dance
  40. >"What's your nickname?"
  41. >"Who your favorite pone?"
  42. >"You got lube?"
  43.  
  44. >You turn to the crowd
  45. "Shut up you fuckin' hicks and get some sleep! You're gonna need it!"
  46. >They quiet down like the shut-ins they are and head for their bunks, most of them grabbing a snack from the trolly in the center
  47. >It's almost clean
  48.  
  49. >You turn back to the kid, and he looks to you with an unsure expression
  50. "I bet this wasn't what you were expectin'."
  51. >He shakes his head, then resumes unpacking his clothes
  52. >A few pony stuff, but pretty typical for an early highschool kid
  53. >You look to your stuff, and college dorm life has prepared you, with a week's worth of clothes and toiletries fitting into a single hamper
  54. >Thank God they had plenty of washers and dryers here
  55.  
  56. >Looking back to the underage Anon, you notice a change of demeanor
  57. >Slower
  58. >Blank expression
  59. >Throwing his shit on the ground and kicking it under the bunk violently
  60. >God dammit
  61.  
  62. >You shake your head and move to the opposite side of the bunk
  63. "Sorry for the devastation of your expectations, kid."
  64. >"It's okay."
  65. >...
  66. >You scratch your recently-shaved chin
  67. "I might be repeating what those degenerates said, but you got a nickname?"
  68. >"No, sir."
  69. >Sir
  70. >You like it
  71.  
  72. "Well, for now you'll be Underage, or just kid. No offense, but it fits."
  73. >"Okay."
  74. >Another beat
  75. >Jesus, he's still down
  76. >And surprise, surprise, he's the only Anon in the building who's somewhat normal
  77.  
  78. "Did you come in late?"
  79. >"Yeah. I was packing, but I wasn't sure what to bring."
  80. >You nod
  81. "And obviously you don't have any weapons on you."
  82. >"I thought they would give us some."
  83. "And they will, though these ponies only have medieval stuff. If you wanted guns, you had to bring your own."
  84.  
  85. >"Oh." and Underage looks down at the floor, getting more depressed
  86. >You rack your brain for some words of encouragement
  87. "Look, kid, this may be not what you had in mind, but you're here now, and in the five minutes you've been here you've shown yourself to be better than all of those faggots over there."
  88. >Underage look to the lankies and walking funnel cakes, just now heaving themselves into the bunks
  89. >Even though the beds are pretty big (bigger than the ones in your dorm) the springs squeak and squeal in protest from the sheer weight of the big ones
  90. "Stick with me, kid..."
  91. >Underage looks back to you
  92. "And I'll do my damnedest to make you a proper soldier by the time we go into combat."
  93. >Even though you're not a soldier yourself, but you probably have more soldier material than every person in here combined
  94.  
  95. "Get some sleep, kid. We're doing weapons drills tomorrow, and I need everyone in as top shape as they could be."
  96. >"Okay, sir."
  97.  
  98. >After walking around and making sure everyone was in bed and not wanking in the showers, you shut the lights off
  99. >You realize how quiet it is in here, with nobody talking
  100. >Sure, there's hustle and bustle outside, even the sound of helis flying overhead, but the ponies made this barracks with thick, insulated materials that muffle it all
  101. >You give the sober sight one last look, before climbing in your bunk, setting the alarm on your watch, and spend half an hour drifting off to sleep
  102.  
  103.  
  104. >0700, and you wake up to your watch beeping
  105. >Yeah, you're going off of military time
  106. >You're in the army now
  107. >And just like in the army, it's your job as squad lead to get these pieces of fat and minimal muscle up and ready for directions
  108.  
  109. >Ten minutes of you yelling and kicking people out of their bunks results in everyone awake and in whatever could pass for workout clothes
  110. >You're wearing full on athletic gear, with neon green running shoes, blue shorts, blue cap, and your golden laX shirt with 28 on the back
  111. >A nice coincidence right there
  112.  
  113. >A minute later, and a stallion comes to your door, telling you to take your squad to a specific part of the castle grounds
  114. >You spend the next fifteen minutes guiding your flock to the point, all-the-while trying futilely to get them used to marching
  115. >More bitching and moaning, combined with the rest of the nofun infantry milling about Barracks City
  116. >You save your voice for when you get to a more secluded area
  117. >You know you were going to use it
  118.  
  119. >As if The Lord saw your predicament and took pity, an exited murmur began to pass between other infantry and your traveling squad
  120. >A crack team of operators pushed through the boarder to enemy lines, took out a number of enemy horns and talons, and fucking saved the Mane Six
  121. >They even took out a "King Minotaur," as big as a Goddamn house
  122.  
  123. >We have met the enemy, and they are ours
  124.  
  125. >The good news is received well
  126. >Some are pissed they didn't get to rescue their waifus, but they are overshadowed by the ones who are ecstatic their waifus were safe
  127. >To your surprise, the squad is eager to drill and train, and they all begin to march in a pretty orderly fashion to the secluded area
  128.  
  129.  
  130. >That secluded area is by some of the /k/ommandos' quarters
  131. >When your squad arrives, they're given spears and...
  132. >That's it
  133. >That's fucking it?
  134. >Just spears?!
  135. >The fuck, mate!?
  136.  
  137. >You could do nothing but seethe behind clenched teeth as you watch your squad get into lines
  138. >First order of business: learning general attacks with a spear
  139. >This consists of the stallion drill instructor "demonstrating" an attack, then having the squad do a number of repetitions
  140.  
  141. >Credit where it's due
  142. >The instructor's good at his job, and the squad's following orders to the letter
  143. >They're eager, even as an hour goes by and we've only covered high and middle-level thrusts
  144.  
  145. >Being squad lead, you walk around the block of infantry, making sure people were doing the basic moves right and not complaining
  146. >You eventually come to the front of the block, rather impressed
  147. >This bunch of degenerate horsefuckers might become a competent fighting squad after all
  148. >Your thoughts are interrupted by a window opening an-
  149.  
  150. >BADANG BADANG
  151.  
  152. >You duck by instinct from the shots, your ears hurting like hell due to the lack of earpro
  153. >You then bear witness to fifty-some grown men drop or scamper all over, squealing and crying like the twats they are
  154.  
  155. >"SHUT THE FUCK UP, I'M TRYING TO SLEEP!"
  156. >You could actually hear the /k/ommandos laughing from here
  157. >The instructor turns and looks up, pissed
  158. >"You humans cal that DISCIPLINE?! I'll hae you reported to your sergeant for that!"
  159. >"I AM the sergeant, you CUCK!"
  160. >That throws the stallion off
  161. >"Well, I'll--..."
  162. >...
  163. >"Don't do that again!"
  164.  
  165. >The sergeant shoots back, "Y'know, they need to learn how to keep cool under pressure!"
  166. >The stallion is still unsure, but at least his voice is back to "normal". "That's not something you can teach with training, sergeant!"
  167. >"HA! No wonder you're losing!" and with that, the sergeant shuts the window
  168.  
  169. >The drill instructor opens his mouth, but doesn't say anything
  170. >He instead notices you staring
  171. >He notices you breathing heavily, with murder in your eyes
  172. "I'll take it from here, sir."
  173. >You don't wait for confirmation, and you start heading towards the shifting and collapsing mass of excuses for human beings
  174. >With a deep breath you use the voice you were saving
  175.  
  176. "GET IN LINE!"
  177. >Those in front notice immediately and form lines, Underage being one of them
  178. >Not good enough
  179. "GET! THE FUCK! BACK IN LINE!"
  180. >Your voice is so close to cracking, but fuck it
  181. >You are NOT going to let these inbred fucks be the embarrassment and death of you
  182.  
  183. >Like a madman, you scream, you holler, you run around the blob and use your six years of hitting people in lacrosse to brutal effect
  184. >Eventually the squad is in order, shaking like abused puppies
  185.  
  186. "TAKE A GOOD LOOK!"
  187. >You stare all of them down as they look around skittishly, particularly at you in terror
  188. "TAKE A GOOD LOOK, AND WHAT DO YOU SEE?!"
  189. >As you walk up the side of the squad to the front, a pole pipes up
  190. >"A-a bunch o-"
  191.  
  192. >*WHACK*
  193. >"Ah!"
  194. >*WHACK*
  195. >*WHACK*
  196. "I'LL TELL YOU WHAT YOU SHOULD SEE!"
  197.  
  198. "YOU SHOULD SEE FIFTY-SOME FAILURES, SHAKING LIKE THEY ALL JUST GOT BUTT FUCKED BY A WELL-ENDOWED PACK OF NIGGERS OUT OF DETROIT!"
  199.  
  200. >You get to the front, and the drill instructor is wide-eyed
  201. >You ignore him as you face your squad with the meanest fucking face you could conjure up
  202. >You might be looking silly as a 5'11" manlet, but fuck it, you just need them to hear you
  203.  
  204. "I MIGHT NOT BE A SOLDIER! I MIGHT NOT BE AN OPERATOR LIKE THOSE PRIMA DONNAS UP THERE, BUT GOD-FUCKING-DAMMIT! I WILL NOT HAVE THIS HAGGEL OF HORSEFUCKERS BE THE LAUGHING STOCK OF THE HUMAN RACE!"
  205.  
  206. >You stop and take a moment to actually breath properly
  207. >You need water to soothe your throat, but that could wait
  208.  
  209. "You will become a proper fighting force, dammit!"
  210. >More breathing
  211. >You're winding down now, but thankfully they're all listening
  212.  
  213. "Stop being such cunts, for Christ's sake! If you don't, then we're all fucked!"
  214. >You look at as many frightened faces as you can before giving your ultimatum
  215. "I expect each and every one of you... to become warriors of humanity. I expect all of you... to become a competent fighting force."
  216. "If you fail in this, you will most likely be gruesomely killed and forgotten. And if you happen to survive your failure..."
  217.  
  218. >Your face is completely serious as you say this:
  219. "I will make it my life goal to rape you like the beta fuck you are."
  220.  
  221. >Silence
  222. >Beautiful fucking silence except for your heavy breathing
  223.  
  224. >Holy shit, you just shouted down a bunch of people like a proper drill instructor
  225. >That felt fucking fantastic
  226.  
  227. > You turn to the shaken drill instructor
  228. "I think we'll end drills for today and move on to something else, sir."
  229.  
  230.  
  231. >You lay back on your bed with your hands behind your head, clean and ready for some shut eye
  232. >You did good today
  233. >After the ">rape speech" as everyone began calling it, you requested to have the squad preform movement drills with shields and some armor
  234.  
  235. >Never did you expect the Canterlot Guard to give you honest-to-God hoplon shields, as well as full-on Hoplite dressing
  236. >You were now all in skirts, looking like Heavy Hoplites from AoM
  237. >Manly as fuck, but something's missing
  238.  
  239. >Right as you finished drilling (with good progress) in the afternoon, you had everyone find paint and some brushes
  240. >By the end of the day, the more artistic Anon of the squad had his work cut out for him
  241. >Everyone had their massive shields painted by newly dubbed Paintfag, mainly with a variation of their waifu's cutie mark
  242.  
  243. >You decided to have your Spartan's emblem from Reach painted on yours
  244. >Sure, it's autistic and unrelated to the situation, but you've had the black widow with a cyan hourglass for years, and you weren't going to let it go just yet
  245.  
  246. >You turn over and look down at it resting against your bunk, along with Underage
  247. >He decided to have a big, shining red apple painted on his hoplon
  248. >A countrypone kid
  249. >You thought he was more of a Dashfag, but apparently not
  250. >You chuckle softly and roll back over, optimistic about the coming days as you doze off
  251.  
  252. >Speaking of countrypone, you get a surprise as soon as you wake up
  253.  
  254. >A knock on the door, and when you open it the stallion and...
  255.  
  256. >Holy shit, it's Applejack
  257. >You've never seen nor expected to see one of the Mane Six in person
  258. >You aren't prepared for this
  259.  
  260. >The unicorn stallion speaks first, "Are you the leader of this squad?"
  261. >Get yourself together, Anon, holy shit
  262. "Yes, sir."
  263. >"We have a mission for you."
  264. >He levitates up a letter and hands it to you
  265. >Trying not to look at the pretty country mare in front of you, you open the letter and read
  266.  
  267. >...oh my
  268.  
  269. "Appleloosa, sir?"
  270. >"All of our elite forces are tied up elsewhere..Hoplite Lead."
  271. >Hoplite Lead?
  272. >Alright, you can roll with that name
  273. >"And your squad has been considered to be the one to be most qualified to lead this."
  274. >Wait, your squad is considered to be the BEST squad?
  275. >What the fuck?
  276.  
  277. "Sir, with respect, my squad has only been given two days of training."
  278. >"We know, Hoplite Lead, and your squad has been observed to be the most qualified one to lead this defense."
  279.  
  280. >You want to give him an argument, some sort of reasoning as to why your squad should stay and train, but all of that quick-thinking from yesterday's gone
  281.  
  282. >Before you could make more of a fool of yourself, Applejack speaks with that familiar southern accent of hers
  283. >"Anon, ah know y'all ain't have any of dem fancy guns of yers, but please, we need ya now."
  284. >You weren't sure how to respond to that, so you stare on
  285. >"Do it fer me, fer ma family, please."
  286. >No, please don't use that pleading voice
  287.  
  288. >You suck the inappropriate tears back in and take a deep breath
  289. "I'll make sure the town's safe, ma'am."
  290.  
  291. > She gives a smile that fucking melts your heart
  292. >"Thanks, Anon."
  293.  
  294. >Applejack and the stallion leave you with the formal briefing in hand, a new sense of determination taking hold of you
  295. >You head back into the barracks, shouting
  296. "RISE AND SHINE, TWENTY EIGHTH! WE'VE GOT OURSELVES A MISSION!"
  297.  
  298.  
  299.  
  300. >You take a look at your watch
  301. >It's been only an hour since you've woken up, and already you and a hundred-fifty Anons are en route to Appleloosa
  302. >Three squads of fully-kitted, nofuns infantry: the Second, the Thirty Fifth, and your own, sent to defend the town from a suspected enemy division
  303. >Because of the way the force is organized, with your squad at the head, you are non-ceremoniously promoted to the rank of Lieutenant
  304.  
  305. >You're leading not only your squad, but two others into battle
  306. >Under Pressure is playing in your head
  307. >It's interrupted by the crackling of the radio attached to you
  308.  
  309. >"Apple Platoon, be advised: the town is in sight. I suggest you start prepping everyone."
  310. >The squad leaders give affirmatives, including yourself
  311. >With a sigh, you take your Uni cap off of your head, stuff it in your sack, and grab your helmet
  312. >You look to the rest of the twenty eighth, all jostling around from turbulence
  313. >Some brace themselves by putting their feet on one of the five ballistae strapped down in the cargo hold
  314.  
  315. >You're bringing some firepower to this fight
  316. >You're gonna need it
  317.  
  318. "Helmets on! We're touching down in a minute!"
  319. >With little griping, your squad prepares, putting on armor and tightening anything loose
  320. >They secure their packs and then wait, some looking out of the chinook's tiny portholes
  321. >After putting your own helmet on, which actually has room for your radio headset, you look out one such window, and see the Thirty Fifth's chinook flying in tandem with yours
  322. >On the front of the heli is a pinup of...is it that toothpaste pone?
  323.  
  324. >A blur of motion snaps you out of thought
  325. >You can't tell if that was a pegasus or a griffon
  326. >You activate your radio to find out
  327.  
  328. "Echo-Nine-Fourteen, this is Hoplite Actual. Interrogative: are we supposed to have any pegasus escort?"
  329. >You look to the front of he heli, to the closed-off cockpit
  330. >"Hoplite Actual, this is Echo: negative. Why is tha-SHIT!"
  331. >The chinook sways from a sudden jerk of the stick
  332. >You become as stiff as can be, listening to the sudden bout of traffic between the pilots
  333.  
  334. >Griffons
  335. >Fucking griffons are harassing the chinooks
  336. >Judging from the lack of explosions or "maydays" over comms, the small number of talons aren't able to do much to the metal helis
  337. >Dumb birds probably don't even know what a rotary engine even is
  338.  
  339. >"Hoplite Actual, we're touching down now so you can deal with these griffons. How copy?"
  340. "This is Hoplite: roger. We'll get those talons off your bird."
  341. >You look to your squad, ready to rock
  342. "Scratch that, we're landing right the fuck now! We got griffons scratching up the helis so I need toxotes up front!"
  343. >The squad's ten designated archers finish stringing up their bows, and they make their way through the tunnel of wood and armored legs
  344. >Some of the squad start hefting their packs
  345. "Leave your shit! We'll get them when the flying fucks are dead!"
  346.  
  347. >You can feel the shift in incline as the cargo helicopter lands as you reach for your equipment
  348. >Being long-as-fuck spears, your squad's primary weapons take up all of the space under your seats, and you have to wrestle yours out of the overlapping dories
  349. >You insert your other arm into the straps in your hoplon, and stand up in order to bring the massive shield to bear
  350. >You and Paintfag take the very front of the squad, the toxotes right behind you
  351. >You look to the lanky artist, his expression unreadable under his fully-enclosing helmet
  352. >He's a little hunched over because of all the armor, but he isn't complaining thankfully
  353.  
  354. "You ready for this?"
  355. >"Fuck yeah!" he yells without even looking at you
  356.  
  357. >The chinook lands hard with a resounding THUNK, and the back door lowers open
  358. >Despite the wind from the rotors blasting sand in your faces, there are no contacts...
  359. >You and Paintfag move as one, marching out into the hot and dry desert, toxotes close behind
  360. >No contacts...
  361. >The two of you split, moving to either side of the chopper, with you to the chopper's right
  362. >You look along the side, then up by the spinning blades
  363.  
  364. >Contact, by the cockpit, just under the front blades, facing away from you
  365. >He's doing something with the fuselage, but you're not having any of that shit
  366.  
  367. >Choking down until you are almost touching the iron butt-spike, you run up to the tinkering griffon
  368. >He doesn't know you're there with the rotary blades chopping just above him
  369. >You treat him to a quick jab to his ass
  370. >He squawks and instinctively flaps his wings to gain air
  371.  
  372. >*CRUNCH*
  373.  
  374. >You watch as pieces of brain matter, armor, and fur fly everywhere
  375. >The rest of the corpse falls and plops onto the ground
  376. >You can hear a momentary loss of torque, but the blades keep chopping as if nothing happened
  377.  
  378. >You're given a moment to realize you just killed something bigger than a rodent, before the griffon's buddy shows up
  379.  
  380. >He rounds the front of the chinook, seeing his pal's corpse and you behind it
  381. >He lets out a baleful roar and pounces right into your shield
  382.  
  383. >It turns out a few hundred pounds of armor and toned muscle flying into you can knock you on your ass
  384. >You find yourself on the ground, a clawing and flapping motherfucker on top of you
  385. >Your fuck-huge shield is the only thing keeping you from being diced up, but you can't throw him off or stab him like this
  386.  
  387. >There's a wet *thunk* and the griffon roars in agony, forgetting about you
  388. >You seize the opportunity and throw your entire into your shield, throwing the wounded hybrid off you and into the chopper's side
  389. >As you get up, you see the griffin writhing in pain, an arrow lodged in his shoulder
  390. >You finish him off with a hard stab to the neck
  391.  
  392. >That's two
  393.  
  394. >You look to the fat toxotes who saved your ass, and he gives you a nod
  395. >He's already worn out, despite firing only a single shot
  396.  
  397. >You look to the Thirty Fifth's landing chinook a few dozen meters away, and a few griffons are scratching at certain parts of the heli
  398. >You move to the toxotes Anon, with the other four just catching up, and point to the flying rats
  399. "Hit those fuckers!"
  400.  
  401. >Now, a shot aimed at a stationary target at point-blank range is hard to miss, even under a helicopter's spinning rotors
  402. >A shot aimed at a target about fifty meters away and under a second set of rotors is a tricky shot for an experienced archer
  403.  
  404. >In the heat of the moment, you forgot you were commanding complete faggots
  405. >The shots don't even hit the chopper, they just hit the ground short and skid the rest of the way
  406. >Thank God the griffons didn't notice
  407.  
  408. >You then remember there's other Anon in that chopper
  409. >The Anons in question stream from the back of the chinook, much less organized and armored than your squad
  410. >These motherfuckers of the Thirty Fifth, on top of being mostly fat or pole-like shut-ins, are all insane
  411.  
  412. >Fucking. Insane.
  413.  
  414. >The pointman sees the leaching griffons immediately, charges the closest one, and while doing so throws an axe at him
  415. >The griffin catches it in his side and drops
  416. >You can hear his death-screech from here
  417.  
  418. >The rest of the Thirty Fifth engages the remaining griffons with a zealotry you've never seen, armed with a variety of axes and broadswords
  419. >In a few intense seconds, the few griffons that are left route, calling out to the others over the roar of the three chinooks
  420. >Moving to the front, you watch as the dozen of survivors fly away to wherever they came from
  421.  
  422. >Holy Shit
  423. >You just took part in a hot landing, and you survived
  424. >Another fucking milestone
  425.  
  426. >You remember you're the leader of this platoon, and you reach underneath your breastplate to activate your radio
  427. "Platoon, this is Hoplite Actual: We have them running like bitches, nice work, break.
  428. We're walking from here, so grab your stuff and let Echo flight RTB. Out."
  429.  
  430. >Pumped from their first engagement with the enemy, with no casualties to boot, the Apple Platoon unloads everything and begins the trek to Appleloosa
  431.  
  432. >When the chinooks lift off, you can see Paintfag had some trouble of his own, but he got a nasty cut on his arm while you got off with the wind knocked out of you
  433. >He shrugged it off, though, and had it bandaged with no fuss
  434. >There is much fuss, however, when everyone has to haul the heavy weapons
  435. >The only one not complaining is Underage, and it's probably from football practice
  436. >While you got normal ballistae, the Thirty Fifth had brought a bunch of scorpions, and the Second managed to get a fucking cannon
  437. >You have no idea how they got it, but they have ammo and claim to know how to operate it
  438.  
  439. >Since they got it themselves and you never knew about it, you're gonna let them have it
  440. >Providing it doesn't result in you or someone you know losing something important
  441.  
  442. >Sheriff Silverstar greets you as you enter the northern part of town
  443. >He got word of you coming, and is thankful Celestia hasn't forgotten about them
  444. >Apparently Dodge Junction was already hit, and they only knew that from a few lucky refugees that escaped on the last train out of there
  445. >He's positive there's going to be an attack soon
  446.  
  447. >You reassure him you'll do whatever you can to keep the residents safe, and get Paintfag to join you on a tour, sketchbook in hand
  448. >Underage also tags along, carrying some excess equipment because apparently he's your assistant/squire now
  449. >Fine by you, you can keep a closer eye on him
  450.  
  451. >Once that was complete, you call a meeting in the Salt Block with the squad leaders and any other person of importance
  452. >Besides the usual patrons, and of course the bartender, the salon is pretty empty
  453. >Which is good, because you have about half a dozen humans, a few pones, and Chief Thunderhooves crowding around the table
  454. >A map courtesy of Paintfag laid on it, surrounded by discarded salt cubes and empty glasses
  455.  
  456. >You start by looking around the circle
  457. "Gents, I'm sure you all understand the gravity of this situation. According to refugees, as well as our own encounter on the way here, a combined griffon and minotaur force is heading towards the town, most likely from Dodge Junction itself."
  458. >Heads nod, and the leader of the Thirty Fifth asks, "How many?"
  459. >You take a deep breath
  460. "Numbers range from a little under a hundred to five hundred."
  461. >While most of the non-humans shift uncomfortably, the man wearing a Goddamn wolf pelt grins
  462. >"Sounds like a challenge."
  463.  
  464. >"One we can easily lose if we're not careful."
  465. >You look to the Second Squad lead, who looks more like a gladiator than a soldier
  466. >You can't read his expression behind that fancy helmet of his, but he does sound serious
  467.  
  468. "I agree, which is why I'm going to have people take up watch in the highest place there is, preferably that clock tower."
  469.  
  470. "They could attack at any time and from any direction, people. The one advantage we have is that there's plenty of no man's land between here and any visual cover, so we'll have some time to ready up before they arrive."
  471.  
  472. >You look to the gladiator
  473. "Atlantis lead, you have first watch. Get some men up there with whatever binoculars we have and make them watch for four hours, then rotate with my men I'll have sleeping below. When they're done, they'll have some of Odin Squad stake out up there. That should give eight hour breaks with nonstop overwatch."
  474.  
  475. >You give one last look to the people gathered, and you never thought you'd be in circumstances like these
  476. >You stand, readjusting your bare helmet
  477. >You guess you had to earn your plumes, but if you live through this, you and your squad better fucking earn some
  478.  
  479. "I'm gonna be honest with all of you: I cannot predict how this will go down, but dammit if this is gonna be down to us meeting them out there, then we better get some brutal surprises set up to thin their numbers."
  480. >The natives aren't sure what you mean by brutal surprises, but judging from that feral smile Odin Lead knows exactly what you're planning to do
  481.  
  482.  
  483. >By late afternoon, everything is set
  484. >The artillery is concentrated to the northwest of town, but you've kept a couple of scorpions in reserve in case any come from the opposite side
  485. >The overwatch in the clock tower has been going smoothly, and you along with most of Odin Squad spent that precious time setting up traps and doing some last-minute drills
  486. >All three squads had to work together, playing on each other's strengths while covering each other's weaknesses
  487.  
  488. >You and the other squad leads eventually came up with an SOP that involved your squad being the tank, and Odin covering your vulnerable flanks
  489. >Atlantis and the Appleloosa population would form multiple rapid response teams, sent to deal with anything that ignored the main battle and tried to move into the city
  490.  
  491. >With everything all set, all that remains is waiting for the enemy
  492.  
  493. >The absolute worst part
  494.  
  495. >You weren't going to sleep for a few hours, so you resort to wandering around town, helmet cradled in your arm and shield on your back
  496.  
  497. >You pass by Anons intermingling with the locals, in varying levels of intimacy
  498. >Some are merely chatting, others are cuddling
  499. >You have no intentions of breaking any of it up, these guys might not get another chance
  500.  
  501. >You head into the Salt Block for a while, drinking whatever non-alcoholic beverages they had and listening to people doing karaoke, with some Anons playing a few instruments that were there
  502. >The singing is almost unbearable, but you manage to stay for a while
  503. >You even join in and do a solo of Piano Man, with an Anon of Atlantis playing the salon's piano, and you actually went through the lyrics in one go without fucking up terribly
  504. >The patrons cheer as you finish
  505. >You aren't sure if it's because you were decent, or because they realize you weren't always a hardass
  506.  
  507. >Probably both
  508.  
  509. >You leave the salon, intent on finding either Underage or Paintfag, when a native couple stops you on just out front
  510. >"Hoplite Anon, sir?"
  511.  
  512. >You look to the side and down, and you find that Braeburn colt and his buffalo girlfriend addressing you
  513. >What's her name?
  514. >Heart hooves... little... Little Strongheart, that's it
  515.  
  516. "What can I do for you two?"
  517. >The couple looks to each other, and Strongheart nods in encouragement
  518. >Braeburn looks up to you "We wanted to thank you...for what you're doing."
  519. >You turn to them and nod in acknowledgement
  520. >"We Appleloosans are a hardy bunch, but..."
  521. >The yellow colt shakes his head "We've never had anything like this."
  522. >Strongheart speaks up "Not even our fight with each other had as much preparation as this."
  523.  
  524. >She pauses before staring right up at you "Are your wars always like this?"
  525.  
  526. >That question
  527. >The question asked in so many HFY threads by conjured-up aliens
  528. >Is humanity a violent species?
  529. >You never thought you were able to tell your opinion on the matter to another sentient person, but here you are conversing with a talking buffalo girl
  530.  
  531. >You take another deep breath, before crouching down to their eye level
  532. "Ma'am, why do you think we appeared just as this war started?"
  533. >She thinks it over for a few seconds, before answering
  534. >"Did she see your people fight?"
  535. "Honestly, I'm not sure how she found us or found a way to recruit us..."
  536. >Recruit might not be the right word
  537. >Conscript might be better, but you're arguing semantics
  538. "But I know she saw what we are capable of, and maybe even saw some of our history."
  539.  
  540. >You stare right at Strongheart, and kudos to her for not wavering
  541. "But to answer your question: yes, this is how we fight, at least a couple thousand years ago."
  542. >The couple becomes confused, and you continue
  543. "In my modern day, we have considerably better weaponry and technology than this, even things that are mile ahead of you. While we may have had some geniuses sprinkled through history who helped, progress was done out of necessity."
  544. >You shift from one knee to another
  545. "You see, a violent environment breeds violent character, and Goddamn is our home violent."
  546.  
  547. "Our planet, Earth... she's a cruel mother. Her ability to sustain life was a fluke, and her birth was one of pure, cosmic violence."
  548. >The couple didn't like the sound of that
  549. "It took billions of years for her to cool down from the constant barrage of asteroids and tectonic shifting, and when life began to emerge, a ruthless system of natural selection took hold. It was survival of the fittest, and even then chances were some natural disaster would wipe entire species off the map.
  550. >With the two Equestrian native practically shaking, and you're not sure they're understanding what you're saying
  551.  
  552. "That is the setting humanity grew up in. That's where we're all from. And while we had areas of relative peace around the world last I checked, you cannot keep a violent species in a peaceful society."
  553.  
  554. "We are, by our vary nature, warriors. I wasn't a soldier before all of this, but here I am defending a town of strangers from a horde of monsters. And, to be completely honest, I... I've never felt anything like this."
  555. >There's a pause, and Braeburn speaks ups, smiling like he noticed something amusing
  556. >"I can tell that ain't all of it, Anon. I bet somepony you like asked ya to do this."
  557.  
  558. >Oh man, it does run in the family
  559. >You remember this morning, and your chest suddenly becomes heavy
  560. "Well, that and... I can't betray your cousin's trust now, can I?"
  561. >Braeburn really perks up at this "You met Applejack?"
  562. >You nod, smiling
  563. "She was the one who asked me to do this, not just for her, but for her family."
  564. >You look off into space, remembering
  565. "God, I can't betray that smile."
  566. >You'd rather die than go back to her a failure
  567.  
  568. >With that, you say your good lucks and goodbyes and walk off to the northern end of town, searching for either of your esteemed colleagues
  569. >You find the kid on a newly erected gun platform, laying on his back and looking at the evening sky
  570. >You join him
  571.  
  572. >"I'm scared, sir."
  573. >Opening with that cliche, are we?
  574. >Here's another one:
  575. "Me too, kid. It's only natural."
  576. >"You think we'll win?"
  577. "Well, not to sound morbid, but either we win or die trying. Pretty straightforward."
  578. >The kid doesn't respond, and you look up at the blood-red sky with lazy eyes
  579.  
  580. >You yawn out before drifting off to sleep,
  581. "Don't worry too much, kid...fear is the mind-killer..."
  582.  
  583.  
  584. >"Anon, wake up."
  585. "Mmm."
  586. >"Hoplite Lead, wake up."
  587.  
  588. >You open your eyes and note it's still nighttime
  589. >You take a look at your watch and snap on its built-in light
  590. "Three hours. I've been asleep for three hours."
  591. >It's been a while since you've slept that short
  592. >You look up to see Paintfag leaning over you, his face dimly lit from nearby lamps
  593. >He grins
  594. >"Did you dream?"
  595. >Not thinking it over close enough, you answer as you sit up
  596.  
  597. "I was visited by Luna."
  598. >"Luna?"
  599. "Yeah, she and I..."
  600.  
  601. >Now you remember
  602. >Oh
  603. >OH
  604. "Talked. We talked
  605. >The smile remains "Okay, sir."
  606.  
  607. >You then realize someone woke you up
  608. >That means...
  609. >You begin to stand
  610. "Where are they coming from?"
  611. >"The northwest, sir."
  612. "How many?"
  613. >Paintfag hesitates
  614. >"At most: a few hundred, but there's something off."
  615. "What do you mean?"
  616.  
  617. >A minute later, and you're staring through binoculars at an advancing blob of horns and muscle
  618. >Only minotaurs, which means the griffons could be anywhere
  619. >But while that concerns you, you're more focused on the minotaurs themselves
  620. >They look exhausted
  621.  
  622.  
  623. >Even with the dim lighting of their torches and at a distance, you can see them slouching and dragging their fe-hooves through the sand
  624. >A surprising number of them aren't even holding a weapon
  625. "Something's up."
  626. >Paintfag agrees "They've got a plan."
  627.  
  628. >You look up to the night sky, and take note of the billions of stars
  629. "I want people keeping an eye on the sky. If a cloud comes by, shoot it."
  630. >Considering you don't know much about griffons, you won't be taking any chances
  631.  
  632.  
  633. >A few minutes later, and still the horde is closing in slowly
  634. >Straight into your kill box
  635. >Scenarios are playing through your head a mile a minute as you stand well behind
  636. >This has to be a distraction
  637. >The main force has to be out of sight
  638. >The griffons have to be coming in from the opposite side
  639. >But if you pull too much away from the front, they'll just steamroll you regardless if they're flanking or not
  640.  
  641. >You shake your head
  642. >You're only opponent in these mind games is yourself
  643. "Fuckin' psyops."
  644.  
  645. >"What was that, Anon of the Hoplite?"
  646. >You turn to see Chief Thunderhooves moving up to stand beside you
  647.  
  648. "Nothing, sir. I just wish they get here sooner."
  649. >The buffalo looks to you strangely
  650. >"You wish to partake in bloodshed?"
  651. "No, sir, I just want this to be over with. I can't stand waiting like this."
  652.  
  653. >"Ah, you have the warrior shakes."
  654. >You turn to the chief, and he has an understanding look to him
  655. "Warrior shakes, sir?"
  656. >"Yes. Do not fret, for I too experienced it when I was young, as did my father and grandfather, and my great grandfather, and"
  657. >Oh God, not this
  658. "I understand, sir."
  659. >He trips over himself and realizes what he was doing
  660. >"Well, you have constructed quiet the defense here, Anon. If they are to take this town I once detested, then they will only take it when we're..."
  661. "All dead?"
  662. >"Surrounded by the dead of our enemies, yes."
  663.  
  664. >Wow
  665. >You never thought the chief was able to be that morbid
  666. >You look back to the advancing orange blotches of light, not as nervous as before
  667. >But not by much
  668.  
  669.  
  670. >They are just about to get into range
  671. >You and your squad are situated just behind all of the traps, with Odin squad to your flanks
  672. >While it won't be able to kill all of them, the nature of the traps will at least keep them from doing a full on charge
  673. >You look to the armored Anons on either side of you, eyes barely visible in the moonlight
  674. "Gentlemen, time to kick some ass."
  675.  
  676. >You reach into your breastplate and activate your radio
  677. "Atlantis, this is Hoplite Actual: commence firing."
  678.  
  679. >You hear Underage shout in a high-pitched voice "Load!" in the distance behind you, followed by gears working and ropes being tightened
  680. >One by one, they stop
  681. >"Volley!"
  682. >Then at once, the ballistae and scorpions fire from their elevated platforms
  683. >You can hear the missiles whizzing over your head
  684.  
  685. >"Fire!"
  686. >*BOOM*
  687.  
  688. >There goes the first cannonball
  689.  
  690. >You and the rest of Apple Platoon watch as the distant figures start dropping as if they were smacked
  691. >Some beasts are thrown back into the ones behind them, gaining two kills with one arrow
  692. >The cannonball disappears into the horde, eliciting several surprised and agonizing moos
  693. >In response, the horde picks up the pace, lazily accelerating into a run
  694. >The second volley and cannonball are shot, and even more minotaurs go down
  695.  
  696. >It's then you hear a loud roar/moo of rage
  697. >You notice a VERY large silhouette coming up from behind the horde
  698. >The Goddamn king minotaur
  699.  
  700. >You activate your radio again
  701. "Atlantis, have the cannon focus fire on the big guy, everyone else focus on the little ones."
  702. >"Understood, Hoplite Actual. Redirecting."
  703.  
  704. >The third volley goes out, and the cannonball lands just in front of the horde
  705. >It bounces, and takes a minotaur's head with it
  706. >The ball then smacks into the big guy's chestplate with a resonating *ding*
  707. >The big guy's momentum is halted, and he pauses to look down at the unsightly projectile that has just lodged itself into his chest
  708. >He let's out another roar/moo of rage, and his charge begins anew
  709. >You ruined his armor, and now he's pissed
  710. >Fuck
  711.  
  712.  
  713. >Three more volleys, and the horde is being thinned out
  714. >As it gets closer you have the archers start firing
  715. >They get two volleys off along with the artillery, thinning out the enemy even more
  716. >But the desperate horde is here now, and the pissed king minotaur is still coming
  717. >You activate your radio one last time
  718. "Atlantis, focus fire on the big guy, we'll take it from here."
  719. "SHIELDS!"
  720. >With a professionalism born from two days of drilling, you and the rest of the front line lock shields with a *CLANG*
  721. >Time for traps
  722.  
  723. "ROPES!"
  724.  
  725. >The Anons a few rows behind you, as well as the maniacs on your flanks, bend down to pick up the ropes sitting on top of the sand
  726. >You were thinking about burying them for concealment, but given how it's nighttime you opted to keep them on top
  727. >"Ready, sir!" yells Paintfag
  728. >You wait, eyes locked on a peculiarly placed rock that shines in the moonlight
  729. >Another volley slams into the king minotaur, and he roars/moos again
  730. >The lead minotaur gets very close to passing the stone
  731.  
  732. >...
  733.  
  734. "PULL!"
  735.  
  736. >As one, the Anons heave the heavy ropes back
  737. >They rise into the air and then into the ground, where they were attached to the lightly buried trap:
  738. >Wooden stakes
  739. >Lots of wooden stakes
  740. >Sections of them attached to large, shaped pieces of wood, and placed in front of buried boulders the stakes rise right in front of the minotaurs
  741.  
  742. >The dumb fucks run straight into them
  743. >The front line gets skewered, and the entire horde is halted in an instant
  744. >Exhausted even more from the costly run across no man's land, it takes the surviving horns several seconds and minotaur-speak from the enraged king to realize what just happened
  745. >The beasts that recover the fastest are the first to try and climb over their dead and dying comrades
  746. >They get over the top, jump down, and land straight into the small, inclined trench lined with even more spikes
  747.  
  748. "FORWARD!"
  749.  
  750. >The squad marches forward up to the trench, just like you practiced
  751.  
  752. >It is here you and the front lines go into a cycle:
  753. >Stab any motherfucker trying to get out of the death pits
  754. >Continue until dori breaks or is pulled out of your hands
  755. >Call for another spear, letting the fatman behind you take a stab at any horn coming out of the growing mosh pit
  756. >Grab the spear that is passed down from the back
  757. >Repeat
  758.  
  759. >You go through this cycle twice, over the course of God knows how long
  760. >All the while you're hearing reports from Atlantis and Odin leads, getting a good mental look at the battle
  761. >The minotuars in the back are starting to move to the sides and around the spikes, and Odin squad moves to meet them
  762. >Atlantis is keeping the arty fire at the back of the horde, far from your squad to avoid blue-on-blue, as well as firing cannon shots at the king
  763. >For a mega myth unit that's 94% testosterone, he's being pretty careful not to stomp on his own guys to get to you
  764. >But he's going to be a problem in a minute when he finally gets to the line
  765.  
  766. >It's not helping that your arms are starting to get heavy too
  767. >You can see your line starting to become fatigued as well
  768. >Their thrusts are become weaker and less frequent
  769. >You realize you haven't done any drilling that involved rotating
  770. >FUCK
  771.  
  772. >Another minute of thrusting, gleeful laughter from Odin, and calm orders from Atlantis go by
  773. >You're exhausted and only thrusting out because you've been doing it all your life
  774. >But you're alive, and none of the enemy thought of throwing whatever weapons they had at you
  775. >The horde is now down to a few dozen horns, according to Atlantis, but now the biggest problem presents itself
  776. >Big Guy arrives at the traps
  777. >Thoroughly battered by the cannon and looking like a retarded porcupine, the king minotaur takes one giant step on the pile of corpses covering the spikes
  778. >Laughing with anticipation, the king takes another big step onto the second pile
  779. >You can hear bones and wood splintering, and you feel your stomach churn
  780.  
  781. >With a laugh done by every evil villain in all of fiction, the king raises his giant axe
  782. >*BOOMCRUNCH*
  783. >And receives the most beautiful fucking headshot you've ever seen
  784. >His exposed snout caves inward, and he topples backward with a crash
  785.  
  786. >Holy Shit
  787.  
  788. >And that only leaves a few dozen-
  789. >"Griffons in the tow-oof!"
  790. >That was Atlantis
  791. >Oh FUCK
  792.  
  793.  
  794. >Split second decision time
  795. >You look in front of you, and there are only a few exhausted horns trying to get over the traps
  796. >And behind you are an unknown number of fresh griffons possibly tearing up the town
  797. >You don't even know if Atlantis lead is still alive
  798.  
  799. >You realize you're doing no good out here and get on comms
  800. "Odin, mop up here! We're going into town!"
  801. >"Got it, Hoplite!"
  802.  
  803. >Gakking one last horn in the throat, you raise your spear
  804. "HOPLITES, ABOUT FACE!"
  805. >Realizing what's happening, your squad quickly disengages from the trench and turns around
  806. "GET INTO THE TOWN! KILL EVERY LAST MOTHERFUCKER WITH A BEAK!"
  807. >And like that, your squad breaks formation and runs like hell back to the town
  808.  
  809. >While the Anons that were in the back are fresh, a few of them don't have weapons
  810. >It doesn't matter to them, fellow Anons and ponies are being killed
  811. >Unlike the now-devastated minotaur force, your squad only had a football field to cross
  812.  
  813. >Combine the two facts together, and even though they're unfit faggots, your squad sprints like mad back to town
  814. >They're so fast, you and the fatigued front line start to lag behind
  815.  
  816. >In thirty seconds, the squad makes it back into town, and without a spoken word splits up into several hunting groups
  817. >One such group heads straight to the gun platforms that now look like a small brown and gold tornado
  818.  
  819. >You can see glimpses of Atlantis lead in the center with the arty crews, swinging swords and daggers every which way
  820. >The Hoplite Anons start thrusting their spears into the flying mass of bird/lion hybrids, killing a few before the the group notices the new threat
  821. >The tornado shifts from the platform to the Hoplites, but the Anons crouch together and raise their shields, becoming a spiked shell
  822.  
  823. >By this point, you and the front line catch up, and you're the first to thrust his spear into the swirling mass
  824.  
  825.  
  826.  
  827. >A passing griffon catches it in her side, and she squawks as she flys out of the pack and out of sight
  828. >She takes your dori from you
  829. >With no one to give you a spare spear, you resort to using your other weapon: your hoplon
  830.  
  831. >Remember how when you swing a frisbee a certain way it cuts through the air and can hurt?
  832. >Apply that to a bronze and wooden frisbee that's two-thirds the size of your body and weighs almost 20 pounds
  833. >The next griffon to lunge out at you gets a brutal lesson in physics and doesn't get back up
  834.  
  835. >Between the Anons forming an armored porcupine, you and the front line, AND those on the platform making their way down, the griffons start dropping like flies
  836. >Even as they try to swarm you, their sharp talons are only able to superficially scratch at your forearms and feet
  837. >Everything else is protected by masterfully crafted bronze armor and your precious hoplon
  838. >Your fellow Anons also cover you by stabbing any lucky fuckhead who manages to latch onto your head and tries to tear at the back of your neck
  839.  
  840. >The griffons begin to retreat, flying up into the sky and back to the northwest, content with leaving the rest to die by your hands
  841. >Except for one
  842.  
  843. >As you start giving orders to help clear out the town, a flying mass of brown and white feathers blindsides you
  844. >As you roll, you get your shield under the griffon and throw it off
  845. >When you begin to stand up, you look at your assailant
  846. >Despite being tired as hell, frustrated, and ready to let everyone else do the dirty work, you smile under your helmet
  847.  
  848. "Well if it isn't the flying bitch herself."
  849.  
  850. >Gilda snarls at the insult
  851.  
  852. >You notice the trickle of blood in her side
  853. >She's panting too, which may explain why she hasn't lunged at you
  854.  
  855. >You hear your squad move to either side of you, ready to move in on her
  856. >You're not sure if any of them are Gildafags, so you're going to be careful with this
  857. >Maybe not careful
  858. >Just don't kill her outright
  859.  
  860. >You take a confident step forward, arms spread wide as if to present the armed men flanking you
  861. "So what now, Gilda? You lost."
  862.  
  863. >The griffon loses her composure for a moment
  864. >"How do you know my name?"
  865. >Your smile remains
  866. "We know a lot about you, griffon, trust me."
  867.  
  868. >For a second, she looks confused, then suddenly becomes infuriated
  869. >"That dyke ratted me out, didn't she?!"
  870. >You shake your head in mock disappointment
  871. "Gilda, Gilda. You shouldn't blame your former friend for all of your problems. We just know /a lot/ about you, so let's leave it at that."
  872.  
  873. >Before she could ask what you meant by that, you take another step towards her
  874. "So now what, griffon? Are you gonna run like a bitch, or are you gonna at least try and nick me?"
  875.  
  876. >Gilda stays there, unsure, and you smile
  877. >You've gotten her in a bind
  878. >Her wings are erect and yet she holds, conflicted in pride and logic
  879.  
  880. >Suddenly, an arrow sprouts from one of her wings
  881. >She roars in pain and tries to take off, but only succeeds in landing on her wounded side
  882.  
  883. >Before she could even stand up, you and the squad are upon her
  884.  
  885.  
  886. >As Celestia raises the sun on the fourth day, a train pulled by earth ponies chugs into the station
  887. >The relief force, a contingent of several squads of nofuns and a few volunteer Canterlot Guards, unloads from the passenger cars
  888.  
  889. >You and the other people of importance greet them on the station's platform
  890. >Despite being in the meat grinder, you only suffered cuts on your exposed arms and knees
  891. >You shield and your helmet, which you have tucked under your arm, are covered in scratches
  892. >To your right is Odin lead who looks like he had an intense rugby match last night, with plenty of semi-healed cuts and bruises
  893. >To your left is a barely-standing Atlantis lead who's almost mummified, his right arm in a makeshift cast
  894. >Then there's the relatively untouched native leaders: Silverstar and Thunderhooves
  895.  
  896. >The leaders of the squads and the Guard stop in front of you, and they salute
  897. >You salute in kind
  898.  
  899. >They ask for a report, and you give a summary of what happened last night
  900. >Impressed by your defense, the stallion leader of the force asks about casualties
  901.  
  902. >You and the leaders hesitate before looking to the west
  903. >The relief leaders follow your gazes and spot the graves
  904.  
  905. >The griffons dive bombed the town, coming in at a near vertical angle
  906. >They swept main street, looking for any stray residents
  907. >Fortunately, they were all situated inside the salon, under the watch of most of Atlantis squad
  908. >When they failed to enter the salon, the griffons moved onto the exposed artillery platforms
  909. >Most of the lightly armored crews were dead within seconds, sliced to pieces before they could react
  910. >Atlantis and the crew he was with are lucky to be alive right now
  911.  
  912. >Despite your squad and Atlantis losing most of the artillery crews, twelve Anons in total, Odin squad took the biggest hit
  913. >For all of their zealotry and insanity, they were still humans going up against dozens of minotaurs
  914. >At the final count the Thirty Fifth, Odin Squad, lost 31 Anons
  915. >Over half of the squad
  916.  
  917.  
  918. >Odin lead took it well, stating with a proud smile "They're in Valhalla now."
  919. >Insane motherfucker
  920.  
  921. >The stallion leading the force gives you a letter, ordering to return to Canterlot for rearming some R&R
  922. >It also asks for you specifically to get some sleep
  923. >Considering you haven't slept since the battle, you aren't complaining
  924.  
  925. >You lead the relief force out of the station and into town, which was only recently cleaned up
  926. >The residents helped to repair any damages done to the buildings, while the rest of Apple Platoon burned the enemy bodies a ways out of town
  927.  
  928. >You lead them to the sheriff's office/jail cell, and they're surprised to see an imprisoned Gilda, gagged and hogtied
  929. >She glares at you the entire time you're there
  930. >The leaders are even more impressed, and ask you to take her back to Canterlot with you
  931. >Under close guard, of course
  932.  
  933. >As the relief force takes over the defenses, Apple Platoon begins to load up on the train, starting with putting the artillery in the cargo cars
  934. >While they do that, you and the other leads say goodbye to the residents of Appleloosa
  935.  
  936. >Silverstar is the first to speak up
  937. >"It's hard t'see all of ya go, after what y'all been through."
  938. >You nod
  939. "Same here, Sheriff, but we're needed elsewhere. We can at least part on good circumstances."
  940. >"Yeah, we wouldn't have made it without ya."
  941. >Odin lead smacks his bare chest
  942. >"It was an honor, sir, defending your town."
  943. >Atlantis lead merely nods along with Odin, not being able to do much else under all of those bandages
  944.  
  945. >Thunderhooves steps forward, looking to you
  946. >"Never in my life have I seen such bravery for the sake of strangers, humans. My people thank you."
  947. >You smile at that
  948. "Stick around, Chief, and you'll find out why we fight."
  949. >And with that, you leave for the train, the other leads following a moment later
  950.  
  951. >You watch as Gilda is carried onto one of the passenger cars, before you begin to board it yourself
  952. >With one foot on the train you take one last look at Appleloosa
  953. >To your surprise you see Braeburn and Strongheart down the street
  954. >They see you and wave, grateful smiles on their faces
  955. >Grinning, you give them a cowboy salute, then duck inside the car
  956.  
  957. >You're definitely going to sleep well on the ride back
  958.  
  959.  
  960.  
  961. >"Thou hast defended Appleloosa?"
  962. "Yes, ma'am."
  963. >The Princess of the night smiles
  964. >"Thou hast done well."
  965. >...
  966. >"Thou seems troubled. Was this the first time thou hast fought?"
  967. "Yes ma'am."
  968. >You take a deep breath
  969. "And we may have won, but people still died. I-"
  970.  
  971. >"Let us halt thou right there." interrupts Luna, raising a slipper-tipped hoof for emphasis
  972. >"Deaths in battle are inevitable, and thou must not be consumed by such tragedies."
  973.  
  974. >You feel the need to argue, if only to respect those unfit degenerates who really didn't deserve to die, but you can't argue against a figure such as Luna
  975. >You close your eyes and sigh
  976. >Especially since you have a thing for her
  977. >The worst part about that is that she KNOWS
  978.  
  979. >"Anonymous."
  980. >When you open your eyes again, Luna's gotten a lot closer
  981. >Sweet Jesus, those emerald eyes are tantalizing
  982. >"We understand thy conflict, and we will help thou if thou wishes."
  983.  
  984. >MakesweetloveNO
  985. >Get your shit together, man
  986. >She's a Princess, and you're a little grunt
  987. >That makes it even better
  988. >NO
  989. >Just-FUCK
  990.  
  991. >You take a moment to calm yourself and tell her the usual
  992. >Replacement weapons, armor, more Anons if possible
  993. >She nods at all of them, then asks if you want something personally
  994. >Before any heretical thoughts pop up, you blurt out
  995. "A sword?"
  996. >Princess Luna gives you a smile that surpasses even Applejack's, and ends the dream there
  997.  
  998. >"Anon, sir, wake up!"
  999. >You're shaken awake by Underage, who's been sitting with you the entire train ride back
  1000. >You glance outside, and see a dense forest is quickly passing by, before turning to the excited kid
  1001. "What?"
  1002. >"Where'd you get that sword?"
  1003. >He points to your lap
  1004.  
  1005. >You look down, and find a sheathed short sword
  1006. >No...
  1007. >You lift it above your head and slowly take it out of its sheath
  1008. >Straight
  1009. >Around half a meter in length
  1010. >It's a genuine xiphos
  1011. >The blade looks to be made out of iron, but this iron seems to glow a faint blue
  1012. >The simplistic leather handle is navy, with a midnight-black pommel
  1013.  
  1014. >You stare at the gift from Luna, oblivious to the Anons crowding around you to get a look
  1015.  
  1016. >It's official
  1017. >You are in love
  1018.  
  1019.  
  1020.  
  1021. >When the train arrives at Canterlot, you say you goodlucks and goodbyes to Atlantis and Odin leads before taking your squad back
  1022. >You dump Gilda on the nearest Guard, and all of you head back to your barracks in Barracks City
  1023. >Imagine all of your faces when you find crates beside each of your bunks
  1024. >Like kids on Christmas morning, you all rip them open and ogle at their contents
  1025.  
  1026. >Plumes
  1027. >Plumes you all fucking earned
  1028. >You look to Underage and Paintfag, then to the rest of the squad
  1029. >They're all thinking the same thing:
  1030.  
  1031. >What good is looking legit when you don't show it?
  1032.  
  1033. >A shower and a dressing later, you walk out of Barracks 28 and into a bustling Barracks City with a legit looking Hoplite Squad behind you
  1034. "MARK TIIIIME... MARCH!"
  1035. >Marching to the tempo you gave them inside, the bitchin' looking squad follows you in rows of two
  1036.  
  1037. >The sound of marching feet and clinking metal
  1038. >The fact that you're leading this now organized bunch of horsefuckers makes your chest swell
  1039. >You look around at the other Anons walking around you
  1040. >Some are impressed, some are jealous, the rest are indifferent
  1041.  
  1042. >Then you come across the top dogs; Goddamn /k/ommandos
  1043. >From the hardware they were carrying, you surmise they're on a mission, and they're only passing through
  1044. >You then get a look at what they're wearing, and they're definitely /k/ommandos
  1045. >Canadafag
  1046. >/SS/ [spoiler]Master Race[/spoiler]
  1047. >Mr. Milsurp
  1048. >And Roa-
  1049.  
  1050. >You almost stop marching when you make eye contact with the man
  1051.  
  1052. [spoiler]>Standing... on the edge... Ooofthe crater... like the prophets once said...[/spoiler]
  1053.  
  1054. >And just like that, the moment of understanding passes, and you continue your march
  1055.  
  1056. >You lead the squad out of Barracks City and take a lap around Canterlot itself, intent on making an impression
  1057. >Almost all of the capital's high-class citizens pause and gawk at the sight of your squad marching past in the street
  1058. >Just as you expected
  1059. >Yet despite the hours-long stroke of the ego, you couldn't get that damn song out of your head
  1060.  
  1061.  
  1062. >That song is STILL stuck in your head when you get back and call it a day
  1063. >And it's only the middle of the afternoon
  1064.  
  1065. >The squad is milling about in the barracks now
  1066. >Chatting, playing children's card games, working on the portable generator to charge everyone's electronics, etcetera
  1067. >Painfag is drawing
  1068. >Underage is reading
  1069. >Toxotesfag, that one fatso who saved your ass in your first engagement, is boasting about his ice barrier deck, whatever the fuck that means
  1070.  
  1071. >You have no intention of joining them
  1072. >Ergo: you're bored as fuck
  1073. >You rack your mind on what to do for a while, until an obvious choice pops up
  1074. >You hit yourself in the head for not thinking it immediately
  1075.  
  1076. >You put on your exercise gear, including your golden laX shirt with 28 on the back
  1077. >Just in case something happens to you
  1078.  
  1079. >You tap Underage on the shoulder
  1080. "I'm going for a run. I'll be back in an hour or two."
  1081.  
  1082. >With that, you leave the barracks and run around Barracks City
  1083. >With your iPod out of power and the generator still being fixed, you run without your music for once
  1084. >Instead, you let the constant hustle and bustle around you be a distraction from your aching legs
  1085.  
  1086. >As you run around, you start to notice several barracks that are taking on a theme
  1087. >One has a golden eagle above the door, and a lot of the outside is painted blood red
  1088. >Another is blaring a familiar Soviet dance song sung by a choir
  1089. >You actually run past the Thirty-Fifth's barracks, and they're having a manly, shirtless cookout with the new blood
  1090. >You don't know where they got the charcoal grills... or even the meat
  1091. >You'll have to ask them next time you see them
  1092.  
  1093. >After an hour passes, you decide to head back
  1094. >You run down an alley that connects to Main Street, trying to remember where exactly your barracks was
  1095. >You just get onto Main Street when you hear
  1096. >"Fight? FIGHT?! What, ya wanna go? Let's go!"
  1097.  
  1098. >Congrats, you just ran into the beginning of a fight
  1099. >You push through the gathering crowd, and you can see some shitfaced guy pounding on some fat faggot
  1100.  
  1101. >A week ago, you would've just stood there and watch
  1102. >Today, however, you're not going to let this embarrassing shit happen in the middle of pone central
  1103. >You and another like-minded Anon run up and grab the drunkard
  1104. >You haul him off the beaten faggot, all-the-while screaming
  1105. "CALM DOWN, YOU DUMB FUCK!"
  1106. >Or something akin to that
  1107.  
  1108. >Combine that with you struggling with the drunk's alcohol-enhanced strength, you almost don't catch,
  1109. >"Get yer hands off my Sarge!"
  1110. >You turn just in time to see a fist connect with your face, then nothing
  1111.  
  1112.  
  1113. >Fffuuuck
  1114. >Christ, your head
  1115. >This must be what waking up from unconsciousness feels like
  1116. >Feels like shit
  1117.  
  1118. >You crack open your eyes, and you find yourself staring up at the ceiling of your barracks
  1119. >It's a lot quieter than when you left
  1120. >Why'd you leave again?
  1121. >...oh yeah, you went for a run
  1122. >Ended up being punched in the face
  1123. >You can't remember much after that, only glimpses that said you were dragged for a while
  1124.  
  1125. >You turn your head towards the barrack's door, and see that it's dark out
  1126. >Fuck, how long were you out?
  1127. >You check your watch, and it's a little past eleven
  1128. >Not too late, but Jesus...
  1129.  
  1130. >You lay there on your bunk for the next hour, thinking
  1131. >You've done this countless times in the past, but now...
  1132. >Holy shit, there's so much to think about
  1133.  
  1134. >In the past four days you've
  1135. >Given up your stable life and abandoned your family, just because you jested about defending an Araby populated by talking ponies
  1136. >Been given command of a bunch of people who are the bottom of the social barrel of the first world, along with a few third-world gits
  1137. >Defended a town from a bestial horde
  1138. >And gotten yourself involved in what you think was the start of a brawl
  1139. >Too much to think about in an hour
  1140.  
  1141. >You look at your watch again, and it's midnight now
  1142. >You still feel wide awake, and you start moving around in your bunk in a futile attempt to get comfortable
  1143.  
  1144. >"Hoplite, sir? Is that you?"
  1145. >You pause at the high-pitch whisper, then look over the side of the bunk
  1146. >You must have woken up Underage
  1147. >He looks up at you, concerned
  1148. "Kid, ugh."
  1149. >Having your head upside-down isn't the best for it right now
  1150. "What happened?"
  1151.  
  1152. >The kid shifts nervously as he remembers
  1153. >"Y-you didn't come back when you said you would. A... a few of us got worried but didn't wanna go out to find you, but then a guard came by and dropped you off."
  1154. >Underage then remembers another thing, and takes out a letter he was holding onto
  1155. >He sits up in bed to give it to you, and you take it with a creeping dread
  1156. >"He told me to have you read it when you wake up."
  1157.  
  1158. >You open the letter and use your watch's dim light to read it
  1159. >The dread eases off and is replaced by the feeling you get when you get whenever you have to do some menial task as punishment
  1160. "Get some sleep, kid. We're heading out in the morning."
  1161. >"W-what are we doing, Anon."
  1162.  
  1163. >You close the letter and toss it down to the floor, before trying out another sleeping position
  1164. "Chores."
  1165.  
  1166. >It's morning, and Hoplite Squad is on another train, heading eastward this time
  1167. >This train, unlike the one that delivered you from Appleloosa, is a full-on military train
  1168. >There's a couple of troop cars, cargo cars for the equipment, and two flatbeds topped with a mix of vehicles
  1169. >The oversized caboose has an honest-to-God 88 on it
  1170. >Black cross and everything
  1171.  
  1172. >Had you been ten, you would've been exited to go on a train like this
  1173. >Back then you didn't know how crowded it got on trains like this during troop deployments
  1174. >Thank God (or Celestia, you guess) that you all at least have a seat for the several-hour-long trip to the coast
  1175.  
  1176. >You'd still rather be on the roof than be scrunched between a sweating Toxetesfag and the cold metal hull
  1177. >The window is so weirdly placed that you can't look out of it
  1178. >You can't even stretch your legs since your knees are practically touching Paintfag's, who's sitting across from you
  1179. >He's lucky Underage is sitting next to him
  1180.  
  1181. >They notice your frustration
  1182. >"You okay there, Sergeant?" says Paintfag with a grin
  1183. >Oh by the way: you were bumped down from Lt. to Sgt. after Appleloosa
  1184. "Just great."
  1185. >You all remain silent the rest of the way
  1186.  
  1187. >When you finally arrive and Toxotesfag releases you from claustrophobic hell, you stretch your aching body
  1188. >It takes another five minutes for all of you to shuffle off the train
  1189. >You can hear plenty of activity outside
  1190. >When you hop off you look around
  1191.  
  1192. >Holy shit
  1193. >You're in a busy-as-fuck train yard
  1194. >Smoke, rolling metal, and Anons all over the place
  1195. >You must be near Manehatten to be in a place like this
  1196. >You look up, and note that sky is really dark
  1197. >Defensive measures on the weather team's part, you surmise
  1198.  
  1199. >Your squad grabs the gear from the train, and then you spend the next few hours attempting to traverse the industrial jungle of volunteer military might
  1200. >You're directed by multiple pegasi, who are all carrying signs pointing to certain junctions
  1201. >Following the instructions from the letter, you lead your squad towards the southern end of the train yard
  1202.  
  1203. >You finally get out of that mess of a train hub, and walk through some suburbs before coming into a camp of sorts
  1204. >It's not as busy as the train yard, but there's still activity
  1205. >Humans and ponies, moving shit around and patrolling together
  1206. >On one side is a massive open garage housing a myriad of different kinds of vehicles
  1207.  
  1208. >You take your squad and place them in a corner beside the garage, before heading out on your own to find your new commanding officer
  1209.  
  1210. >After being directed to a rather nice-looking brick building in the center of the camp, you head inside and are again directed to "Godmother's" office
  1211. >You could only imagine who you'll meet in there
  1212.  
  1213. >The quiet room on the top floor is the typical office of a military career person:
  1214. >Clean, with a few framed photos and diplomas (you think) lining the walls
  1215. >A bookcase is tucked in the corner
  1216.  
  1217. >Past the spartan desk, looking out the only window in the room, is a rather large Canterlot Guard
  1218. >Her spit-shined helmet is resting on her desk, so you get a good look at her
  1219. >White fur, dark blonde hair
  1220. >When she turns to you, she has piercing blue eyes
  1221. >Her expression gives you a feeling that she has never smiled
  1222. >Now if her voice...
  1223.  
  1224. >"Are you Hoplite Lead?"
  1225. >Sounds a little old, but is perfectly normal
  1226. "Yes ma'am."
  1227.  
  1228. >She walks around her desk, then presents her armored hoof
  1229. >You take it and shake it once, making sure your grip is tight
  1230. >First impressions are always important
  1231.  
  1232. >"I heard you were in charge of defending Appleloosa."
  1233. "Yes, ma'am."
  1234. >She doesn't smile, but nods
  1235. >"I also heard you were involved in a fight in Canterlot."
  1236. >Uh-oh
  1237. "Yes, ma'am
  1238. >She takes a deep breath through her nose
  1239. >"Did you start it?"
  1240. "No, ma'am."
  1241. >"Do you know what caused the fight?"
  1242. "No, ma'am, but alcohol was involved."
  1243.  
  1244. >She gets very close suddenly, and you do your best not to move
  1245. >The mare sniffs the air in front of your mouth, then slowly backs away
  1246. >"You don't look like a troublemaker, and from the after action report in Appleloosa you not only organized a solid defense, but was in the front line as well."
  1247.  
  1248. >She walks behind her desk, and begins to fish something out from the drawers
  1249. >"I don't know exactly what the brass was thinking when they decided to dump you here..."
  1250. >She pulls out a large scroll and places it on one side of her desk
  1251. >"But regardless of the circumstances, I'm glad to have what looks to be a competent human officer under my command."
  1252. >With a few taps of her hoof, Godmother unfurls the scroll, revealing a map of Equestria's entire eastern coastline
  1253.  
  1254. >"I understand you have already fought griffons?"
  1255. "Yes, ma'am."
  1256. >"Good, then I could just start with this:"
  1257. >The experienced soldier straightens up, staring right at you to make sure you get the message
  1258. >"There is no doubt in my mind the griffons will invade Equestria in full force."
  1259. >The statement makes you frown in confusion
  1260. "If the griffons haven't really invaded, why are there griffons here already?"
  1261. >"The griffons you've fought were only parts of advance divisions, snuck in to bolster the minotaurs and diamond dogs already attacking. The few spies we have in the griffon kingdoms are telling us they have been massing units on their western coast. At some point--I don't know when--they'll jump over here to try and steamroll over us all the way to Canterlot."
  1262.  
  1263. >Godmother begins to indicate points on the map, starting with Manehatten and shifting downward
  1264. >"I'll be attaching your squad to my second battalion. They'll be going down the coast to start setting up fortifications. They'll also be updating maps since this one is rather ancient. Do you have an Anon who's good at drawing?"
  1265. >You allow a little, proud smile to appear
  1266. "I in fact do, ma'am."
  1267. >She nods
  1268.  
  1269. >"Good. Suit up and have your squad report to the garage in thirty mikes. The sooner you all roll out the easier it is on my mind."
  1270. >You give a crisp salute
  1271. "Ma'am."
  1272.  
  1273. >Thirty five minutes later, and you and Hoplite Squad are still waiting by the garage, fully armed and armored
  1274. >You stand by one of the humvees, with your shield and spear leaning on the grill
  1275. >You have one hand gripping the belt holding your MANLY skirt, while the other rests on the pommel of your gifted sword
  1276.  
  1277. >You feel very out of place here
  1278. >Behind you is an entire line of 20th and 21st century vehicles, a lot of then heavily armored and armed to the teeth
  1279. >And here you are with your squad of hoplites
  1280.  
  1281. >"Uh, who here is Hoplite Lead?"
  1282. >You look away from the line of armor and find a unicorn Guard approaching your squad
  1283. >Some of them point to you, and you start walking towards him to emphasize
  1284.  
  1285. >You stop in front of the young-looking, green unicorn and look down at him
  1286. >He /was/ about to say something, but now he's hesitant
  1287. >You decide to get the ball rolling yourself
  1288.  
  1289. "I'm Hoplite Lead."
  1290. >You use a voice a little deeper than usual
  1291. >But hey: first impressions
  1292.  
  1293. >You tilt your head, still looking down at the apparent rookie
  1294. "You are?"
  1295.  
  1296. >The pony sits suddenly and salutes
  1297. >"Oh! Um, I'm Captain Banner, Mr. Hoplite. I-I'm the head of one of the armored companies."
  1298. >...
  1299. "A unicorn, in charge of an armored company?"
  1300. >The rookie shifts on his hunches, looking down
  1301. >"I, uh, just got out of officer's school today. This is kinda my first assignment."
  1302.  
  1303. >You fight the urge to take off your helmet and rub your eyes
  1304. >This is going to be a real fucking chore
  1305.  
  1306.  
  1307. >Ten minutes later, and you're on the road
  1308. >You have to admit: riding shotgun in a little, Cold War russian jeep isn't as bad as being stuck with Toxotesfag
  1309. >He's stuck in the flatbed of the F-150 Raptor behind you
  1310.  
  1311. >Hoplite squad has been sprinkled throughout the mechanized infantry platoon of B Company, which is a hodgepodge of both civilian and old military vehicles
  1312. >You have no idea where they got the fuel for so many vehicles, but it's not your problem to worry about
  1313. >That goes to logistics
  1314.  
  1315. >"So vhat did you do to piss of high horses?" asks your driver
  1316. >You turn to him, and the horsefucker looks like he came with the jeep
  1317.  
  1318. "You heard about that fight yesterday in Canterlot?"
  1319.  
  1320. >The twenty-some year old laughs heartily
  1321. >Who hasn't, comrade? Dat almost became its own vwar."
  1322. >Jesus, you didn't know it got that bad
  1323. >You look out the open window at the passing line of trees that are running parallel to the two-lane coast road
  1324. >"So vhat happened? You punch cheeky fucker because he made fun of skirt?"
  1325. >You chuckle at that, drowned out by the dozen of chugging engines
  1326. "No, some drunk guy picked a fight. I tried to stop it, but... I may have inadvertently escalated it."
  1327.  
  1328. >"I see, comrade. You seem to be man of profession. You vish for order in zee army. A most noble goal, though futile with horsefuckers."
  1329. >Still looking out, you nod
  1330. "Yeah... Maybe it is."
  1331.  
  1332. >After a few silent minutes of driving, the russian driver asks you
  1333. >"So, comrade Sergeant, vwhy do you dress as vworriors of old?"
  1334.  
  1335. >You think about it for a minute, then look back to the stereotypical /k/omrade
  1336.  
  1337. "Someone might have read my mind when I asked for shields and armor. I was a little pissed when we were only given spears for drilling."
  1338. >That one asshole of a /k/ommando may have reinforced your decision
  1339.  
  1340. >"Ah, you had mind read by wonderful Santa Princess!"
  1341. >You tilt your head, which is hard to do in this bouncing jeep with your helmet on
  1342. "Santa Princess?"
  1343. >The rusky's smile is now huge
  1344. >"The lovely Luna, comrade! She has gift many gifts to all of us, and horse of night has won many hearts, including our pig of a lieutenant."
  1345.  
  1346. >So she isn't favoring you?
  1347. >You should've realized that you're not the only Lunafag out of these thousands of horsefuckers
  1348.  
  1349. "What did she give him?"
  1350. >"She gave him tommy gun, because he believes he is capitalist mobster who capture many enemies. Is how he got rank, too."
  1351. >Oh God, you can tell this is going to be hilarious
  1352. "He wears a trench coat and a fedora, doesn't he?"
  1353. >The smile remains
  1354. >"And he smoke shitty cigarettes instead of real cigar."
  1355. >You could only shake your head at that
  1356.  
  1357. >"Did Santa Princess give you gift, comrade?"
  1358. >You detach the sword from your belt and lift it up for Rusky to see
  1359. >His eyes light up under his ski mask
  1360. >"Ooo. Sword may be little, but is beautiful, comrade Hoplite. Is much more pretty than product of passionless industry."
  1361.  
  1362. >You might be a little favored by Luna after all
  1363. >A glimmer of hope remains
  1364.  
  1365. >The image of those emerald eyes are eventually forgotten as the battalion reaches the first village
  1366. >Captain Banner's all-armor Charlie Company rolls in first, letting everyone in the place know the Manehatten 2nd Battalion just arrived
  1367.  
  1368. >After Charlie goes through and takes positions on the far side of town, Bravo and Alpha Companies move in and you all dismount
  1369. >For the next hour or two, you all walk around, looking at where the best places for fortifications would be and have Paintfag place them on new maps
  1370.  
  1371. >Considering this coastline hasn't reported any enemy activity, you've traded your helmet for your blue Uni cap and keep your hoplon and dori hanging on the side of the jeep
  1372. >You keep your armor on and Luna's xiphos at your side
  1373.  
  1374. >Once the Colonel, a rather young Pegasus by the name of Swept Sundowner, deems the fortification plans sufficient, he has them sent to the small army of engineers following behind the Batallion
  1375.  
  1376. >These events repeat when you move to the next town or village further south
  1377.  
  1378. >Then the next one...
  1379.  
  1380. >And then you all have lunch in the small town after that one
  1381. >Thank Celestia the supply trucks carried actual packed food instead of MREs
  1382. >You've read plenty of horror stories on /k/ relating to "Meals Ready to Eat", and you'd rather not know the effects they have on ponies
  1383. >Just the thought makes you taste bile
  1384.  
  1385. >Before you could imagine the literal shitstorm any further while you eat, you are pulled aside by a middle-aged human
  1386. >Given the expensive looking camera and vid-recorder, he's a reporter
  1387. >He even introduces himself as Reporter Anon, and he inadvertently signed up for this war as well as you
  1388.  
  1389. >Walking over to an empty, out of the way table, the two of you sit down both to eat and have a chat
  1390. >He takes out a notebook and pen, then starts asking questions
  1391. >Who are you?
  1392. >Where are you from?
  1393. >Why did you sign up?
  1394. >What have you done that you can talk about?
  1395.  
  1396. >You answer what you can, and Reporter Anon listens intently
  1397. >He's impressed by your defense of Appleloosa, and asks why you're not a Lieutenant now
  1398. >You tell him that, technically, the rank was never official, for for the assignment was a last-minute decision and a personal request by a VIP
  1399.  
  1400. >You still express that you would like to try and rise up the ranks, as long as you don't step on any toes/tails
  1401. >It's then the topic turns to the current Lieutenant of First Platoon, a "Mafia Anon"
  1402. >You met him in the last town, and you tell the reporter you're positive you can replace him
  1403.  
  1404. >"And what makes you say that?"
  1405. "He's an egotistical, hyper-autistic son of a bitch, who's more concerned about his image and standing with his 'Oh-so-dear Woona' than the lives of those he's leading."
  1406.  
  1407. >When the day ended, you and the other people of interest in Hoplite Squad gather around Rusky's truck
  1408.  
  1409. >"You want to get rid of the Lieutenant?" asks Paintfag
  1410. "Well, I'm not going to kill him, that would be treachery."
  1411. >"So what are going to do?"
  1412. >You look to the lanky Anon
  1413. >Without his helmet, you can tell the guy's gotten little sleep, but he now has that grin
  1414. "The obvious thing to do is to show the higher ups I am more capable of a leader than he is, but without any enemies around that's going to be hard."
  1415. >"Not really. Maps aren't my specialty, but I can still draw decent, and you've got more experience than he does."
  1416. "So we just need to do our current assignment better than him?"
  1417. >"That, and we should get close to the Captains and the Colonel."
  1418. >You nod, some plans already forming in your head
  1419. "Yeah, good idea, man."
  1420.  
  1421. >"You Hoplites planning insurrection?" asks Rusky, who just came back from nature's business
  1422. "No, just planning to make this platoon a little more effective."
  1423. >The Russian looks to all of you, expressionless under that ski mask, but then nods
  1424. >"I see, comrade. I support your goal to make army even stronger under your leadership. You are only squad who has seen combat."
  1425. "Thank you, Rusky, though I don't have a direct plan at least yet. Right now, it's about opportunity."
  1426. >Rusky shifts a little from the new nickname, but his look is still approving
  1427. >"Da, comrade."
  1428.  
  1429. >The next day is more of the same, with Charlie making a show of force and the rest of you mapping out defenses
  1430. >You, Paintfag, and the rest of Hoplite are all over the many towns and villages, jogging to spots with good lines of sight, then begin drawing up a map and marking down the relevant fortifications
  1431. >Bunkers, trenches, prefab walls, places to dig boxes for artillery, anti-air defense, etcetera
  1432. >You do it all
  1433.  
  1434. >The work is tedious and exhausting, both physically and mentally
  1435. >A lot of these towns are practically carbon copies of each other, and you find yourself placing the same fortifications in almost the exact same places you did an hour ago
  1436. >The cookie cutter design of these places the rural ponies have built at least make it so you can expect what to place and where to place it
  1437. >But Jesus, you and the rest of the squad are getting sick of it
  1438. >Fucking chores
  1439.  
  1440. >The hard work shows, thankfully, and your squad is pumping out more maps than any within the Company
  1441. >Whenever you get a peek at the other maps, you start to realize you're also putting more effort and strategy into these fortifications
  1442.  
  1443. >Despite Pony efficiency, it seems the Battalion wasn't given a specific legend to use
  1444. >Therefore, squads were forced to make up their own, or simply jot down words
  1445. >Most of the maps are completely saturated with vague symbols and wording
  1446. >Some don't even have legends anywhere on the map
  1447. >Mafia Anon's maps are just littered with half-hazardly placed defenses, so much so that they actually might bog down defenders as much as invaders
  1448. >As you decipher his maps over the course of the day, you become even more dumbfounded by his tactical stupidity
  1449. >By some childish, money-is-no-object logic, some of the layers (out of the dozens) are actually facing backwards
  1450. >Who the fuck gave this dumbbell his rank?
  1451.  
  1452. >At the end of the sixth day, and with a quarter of the coast remaining, you get a sudden call over the radio
  1453. >"Hoplite Lead, this is Captain Holtz: please report to the town pub."
  1454.  
  1455. "...Understood, heading over."
  1456. >You pause after cutting the comms, wondering what your Captain might want with you
  1457. >Hopefully you haven't fucked up something without you knowing
  1458.  
  1459. >When you enter the easy-lighted pub, you're surprised to see all of the command staff sitting at the bar, relatively relaxed
  1460. >Both humans and ponies are sitting on the raised stool, with some already having some drinks
  1461. >Mafia Anon is leaning on the edge of the finished wood, smoking a regular cigarette with his sand-colored fedora tipped forward, acting like he doesn't give a fuck
  1462.  
  1463. >Hoping for the best and preparing for the worst, you approach the mixed command
  1464. >The orange/red Colonel, behind the bar with the bartender, acknowledges you first with a smile
  1465. >"Good for ya t' join us, Hop'te Lead."
  1466.  
  1467. >You cautiously nod and take a seat by the human Captain Holtz, who looks like an actual soldier, judging by the familiar black, red, and yellow patch and G36 leaning on the bar next to him
  1468.  
  1469. >World Marshal member-turned-pegasus pops up across from you, lazily beating his wings while leaning his elbow (is it an elbow?) on the bar
  1470. >"So yer the guy who kept App'loosa from being razed?"
  1471. "Yes sir."
  1472. >The bartender gives Sundowner another glass, and he takes a gulp
  1473. >"Pretty good for a rookie. I heard a king bull's there and yer boys got 'im right'n tha head."
  1474. "Yes sir."
  1475.  
  1476. >"Nice...nice."
  1477. >Another gulp of whatever golden beverage it is
  1478. >"So yer prob'ly wond'rin why yer here, Sergeant."
  1479. "...Yes, sir."
  1480. >You glance at the line of Captains and Lieutenants, who are in various levels of amusement at your expense
  1481.  
  1482. >"WELL!"
  1483. >You almost jump and look back at Sundowner, who suddenly looks sober and has that same cheeky grin on his face
  1484. >"I actually have a little mission for you and your boys."
  1485.  
  1486.  
  1487. >An hour later, and the 1st Platoon of Bravo Company is rolling south as silently as a bunch of transport vehicles can be
  1488. >Every headlight is off, and the only source of light for you is Luna's shining moon
  1489. >At least the drivers have NVGs on
  1490.  
  1491. >At a certain point, the Platoon stops, and Hoplite squad carefully disembarks
  1492. >You grab your shield and spear from Rusky's jeep, then wait for your squad to move up to the front of the line
  1493. >Trotting nervously along with Underage is a dark blue unicorn with no armor
  1494. >Her dark brown eyes dart around, afraid something is going to jump out at her
  1495.  
  1496. >When you all assemble, you whisper into your helmet radio
  1497. "Capone Actual, this is Hoplite: we're on foot and making our way to the objective, over."
  1498. >A moment passes, and Mafia Anon's nasally voice comes on
  1499. >"Got it, Hoplite. Head in and investigate."
  1500. >Fucking asshole doesn't even know basic comm protocol
  1501. "Understood, Capone Actual. Hoplite moving to infiltrate, out."
  1502.  
  1503. >Your turn to the west of the road, cross the small ditch and creek, and make a broad circle through the countryside
  1504. >It takes around thirty minutes of slow, hunched over walking through hills and farmland, but you're not taking any chances
  1505. >When you spot the lights of the town, you have everyone crouch and slowly inch their way to the treeline closest to the objective
  1506.  
  1507. >With everyone online, you crawl over to the unicorn
  1508. >She's shaking, almost scared out of her wits
  1509.  
  1510. >You whisper as softly as you can
  1511. "So what opposition do we have?"
  1512.  
  1513. >"G-griffons."
  1514. >Flying rats?
  1515. >Here?
  1516. >Shit
  1517.  
  1518. "How many?"
  1519. >"...I...I'm not sure, maybe a dozen? They were so fast, I don't know how I got out."
  1520. >Lucky mare, or did they let her escape?
  1521. >You'll have to figure it out
  1522.  
  1523. "Alright, we're going to try figure out why they're here, but it's going to be tricky. Do you know any spells that can make us invisible?"
  1524.  
  1525. >The unicorn begins to sputter, bumping into Underage a few times
  1526. >You can only guess his reaction
  1527. >"N-no, I can't do that big of a spell. I'm not Twilight! Why is does everypony think-"
  1528.  
  1529. >You cup your hand over her mouth, stopping her from announcing your position
  1530. "Okay, we get it. Do have any spells we could use?"
  1531.  
  1532. >You release her, and the unicorn thinks for a few seconds
  1533. >"I may have one: it's a sound dampening spell that causes something or somepony to make much less noise."
  1534. >You think it over, then find a possible flaw
  1535. "Does the spell only affect those it's cast upon?"
  1536. >"No, it's a non-isolated, low magic spell that can trap the vibrations that make sound."
  1537. "Trap the vibrations?"
  1538.  
  1539. >"Yes, the spell acts as a shield that keeps in whatever noise is created by the target. However, like heat trapped in an insulated area, the vibrations will build inside, and that might cause problems."
  1540. "Problems? Like us going deaf?"
  1541. >"That, and eventually the shield breaking and releasing all of the built-up vibrations in an instant."
  1542. >Shit...wait
  1543.  
  1544. "Is it possible to leave small 'holes' in the shield, just enough that isn't noticeable, but can make the shield last longer?"
  1545. >The unicorn lowers her head in thought, then starts to nod to herself
  1546. >"Yes...yes, that will lengthen the shield's life considerably...b-but it may take some time for me to get it right for all of you."
  1547.  
  1548. >You take a slow, deep breath, before smiling under your helmet
  1549. "Don't worry, we have all night to do this."
  1550.  
  1551. >Ten minutes later, and the spell is properly cast
  1552. >According to the unicorn, the invisible shields surrounding you all are leaking out a low-frequency noise that cannot be heard by humans, ponies, or griffons
  1553. >You nod to her, and with a raise of your spear, you order Hoplite squad forward
  1554.  
  1555. >Carefully, you all move across the flat patch of land, silent
  1556. >As you move across the dry grass, you can hear a constant echo
  1557. >Right now, it's barely audible, but that will change in a few minutes of constant movement
  1558. >You have to work fast
  1559.  
  1560. >Hoplite squad soon arrives at the first building, a two-story inn
  1561. >So far, you and your men haven't seen a single living thing
  1562. >Which means you have to expect every building to be standing room only
  1563.  
  1564. >You lead one half of your hoplites to the single door on your side of the building
  1565. >Paintfag leads the other half around, keeping out of the dim street lamps
  1566.  
  1567. >With the unicorn in the back of the breaching line with Underage, you approach the wooden door
  1568. >Toxotesfag is right behind you, arrow already nocked
  1569. >You give one look back to the twenty-some men lined up behind you, nod, and slowly turn the doorknob
  1570. >Why do these ponies have doorknobs anyway?
  1571.  
  1572. >Countless nights of sneaking through your house late at night has prepared you well, and combined with the unicorn's spell, you open the well-oiled door swiftly and with nay a sound
  1573.  
  1574. >The lobby/bar is lit, but empty
  1575. >You keep moving forward with your hoplon allowing the rest of the breach team to move inside
  1576. >Looking around, you note that layout of the lobby is eerily similar to the Prancing Pony from the Fellowship
  1577. >How about that
  1578. >You advance to the stairs, Toxotesfag aiming over your shoulder just like you practiced
  1579. >As the unit secures the first floor, you lay your spear down and grab the high-powered flashlight from one of your pockets
  1580. >You owe Rusky five bits for the bar when you get back
  1581. >Now with only your shield to protect you in these tight spaces, you have to rely on your "top" archer to take anything out
  1582.  
  1583. >You, Toxotesfag, and a few other Anons move up to the second floor, with you sweeping with the flashlight
  1584. >There is a single hall of about ten rooms, five on either side
  1585. >One by one, your team clears the rooms small rooms, and eight of them are empty
  1586. >When you throw the door open to the ninth room, you're greeted by a writhing pile of gagged and tied-up ponies
  1587. >They flail around in panic the moment your light shines on them
  1588. >You lower the flashlight and lower yourself in the doorway, trying your best not to look intimidating behind your large, round shield with a cyan hourglass black widow on it
  1589. >With that room secure, you move onto the last one, expecting to find a griffon guard taking a snooze
  1590. >You keep your flashlight lowered and slowly open the door
  1591.  
  1592. >Turns out: there IS a griffon guard, cat napping on the bed
  1593. >You're a fucking genius
  1594.  
  1595. >You turn to the team and put a finger to your lips
  1596. >They all nod, and you carefully move to the side of the dreaming enemy
  1597. >You hold your hand out, waiting for the Anons to bring up the zip ties
  1598. >When a pair is handed to you and Toxotesfag, the two of you ready to make your move
  1599.  
  1600. >As one, you slip one on and clamp down on the guard's beak and back legs
  1601. >Before the griffon realizes what is happening, the two of you tie up her front legs and wings
  1602. >The beast flails about, but no one outside the building can hear her
  1603.  
  1604. >Hostages secure
  1605. >Enemy soldier secure
  1606. >Now you have to wait for Paintfag
  1607.  
  1608. >A minute after you moved everyone downstairs, and Paintfag and his team return with bloodied weapons
  1609.  
  1610. >The echo is at the level of a small fan now
  1611.  
  1612. >You tilt your head quizzically at Paintfag, and he produces a small scroll as well as a pretty hefty bag of currency
  1613. >He places them on a table, and you take the scroll first
  1614. >Unfurling it, you're greeted by complete chicken scratch
  1615. >Griffon writing
  1616.  
  1617. >You can't understand any of it, except for the picture at the bottom:
  1618. >Two squiggly lines running parallel with each other, and one you recognize as Equestria's eastern coast
  1619. >There is one small arrow connecting to the line, and you guess it represents the force here
  1620. >It's being follow by a couple of bigger arrows
  1621. >Oooh shit
  1622.  
  1623. >You walk over to the skittish unicorn, who's being kept company by Underage
  1624. >She looks up at you, and you do a quick cutting motion at your neck
  1625. >The mare nods, and dismisses the spell
  1626.  
  1627. >At once, you all hear a multitude of footsteps on many surfaces, along with some clangs and wet sounds that come from Paintfag's guys
  1628. >The unicorn shudders at the sounds
  1629. >Underage is quick to lay a hand on her shoulder, and she calms down
  1630.  
  1631. >You turn to Paintfag
  1632. "Did you clear everything?"
  1633. >"All but one shack by the cliffs. I saw a light on inside."
  1634.  
  1635. "Got it. I'll take some people over and check it out."
  1636. >"I'm going too."
  1637.  
  1638. >You turn and look down at the unicorn, who takes a tentative step towards you
  1639. >"T-That's my parents' house."
  1640.  
  1641. >You nod, then grab a few hoplites before leaving the inn
  1642.  
  1643. >You won't call it a shack, more like one of those small farmhouses you have in between the suburbs
  1644. >The two windows on either side of the door is lit, and your team approaches from on side, along the top of the cliff
  1645. >Why the unicorn's family has their house this close to a huge drop is beyond you
  1646.  
  1647. >As you creep closer, you can hear a struggle inside
  1648. >You suddenly feel fur brushing against your armored leg, and you see the unicorn galloping past you to the side of the house
  1649. >After a little digging she finds a handle, and with your assistance opens a buried cellar door
  1650.  
  1651. >With haste born of the struggle in the house, and now a muffled scream, you all pour into the damp, unfinished basement
  1652. >The unicorn gallops to the flimsy stairs leading up, and without any thought of stealth heads for the first floor
  1653. >You, Underage, and Toxotesfag try to follow, but you slow down so whoever's up there doesn't know there's an ancient SWAT team moving in
  1654.  
  1655. >When you get to the open door, you hear the unicorn
  1656. >"Get your claws off of them!"
  1657.  
  1658. >You look back to Toxotesfag and gesture for him to get up front
  1659. >You all move in the direction of the unicorn and now the laughing griffon, with the fat archer squeezing past you
  1660.  
  1661. >The fatso moves through the mess of a kitchen, arrow still nocked and ready
  1662. >He waits for a second by the open portal to the living room, then draws his bow and moves in
  1663. >You follow close behind, expecting to hear a shot
  1664.  
  1665. >When you don't, you enter and realize why
  1666. >The griffon's gone, and what's left is the unicorn's parents, a unicorn father and earth mother, tied up and bloody but still straining
  1667. >The unicorn herself is propped up against the wall under the large window looking out to the ocean, dazed
  1668. >She has a rag across her mouth, and the rag is holding her head against the wall via knives
  1669. >With the parents looking at her pleadingly, you run to her, with the rest of the team streaming in and clearing the room
  1670.  
  1671. >As you pull the knives out of the wood, the pony youth comes back to her senses
  1672. >Her eyes shoot open before you take the rag out
  1673. >"He's still here!"
  1674.  
  1675. >The griffon flies out of the unchecked closet
  1676.  
  1677. >In that instant, you manage to bring your shield around
  1678. >Just like Aplleloosa, a flying scout can knock you on your ass
  1679. >This griffon is no scout
  1680.  
  1681. >You're thrown through the window
  1682. >The non-Hollywood glass shatters and scatters everywhere
  1683. >You can feel glass stab into your back as you land, knocking the wind out of you
  1684. >You also lose your helmet and flashlight from the jolt
  1685. >Your shield only remains because it's strapped to your arm
  1686.  
  1687.  
  1688. >The griffon doesn't give you a moment's rest, and he flies out of the broken window and digs into your shoulders with his talons
  1689. >The pain makes you grab at them with your free hand as the flying hybrid lifts you up and over the cliff
  1690.  
  1691. >He lets go, but you're still hanging on to his claw
  1692. >He notices and grunts as he tries to shake you off
  1693.  
  1694. >"Let, GO, you, APE!"
  1695.  
  1696. >Your response to that:
  1697. "Fucker!"
  1698.  
  1699. >You probably meant to say, "Fuck that!"
  1700. >Too late now
  1701.  
  1702. >He shakes you a few more futile times, and it's obvious you're not letting go
  1703. >Then there's the rest of the squad
  1704.  
  1705. >The griffon turns to the cliff face, and you see the ancient SWAT team has left the house
  1706. >Toxotesfag and a couple more archers aim their bows, ready to shoot
  1707.  
  1708. >The stage is set, and everyone pauses for a moment
  1709. >The only sound heard is the flapping of the griffon's wings
  1710.  
  1711. >The hybrid starts with a chuckle, then in a deep, experienced voice
  1712. >"It seems we're at an impasse."
  1713. >The squad remains silent, bows still aimed at him
  1714. >They may have practiced in the last couple of days, but you're not completely confident in their aim
  1715. >"Now, I could try to fly back home with him, but from what I heard, you have machines that can catch up to me quite easily."
  1716. >Even if they do hit him and kill him, it's a long drop to the wet, jagged rocks below
  1717. >Unless...
  1718.  
  1719. >The unicorn jumps through the window, quickly followed by Underage
  1720. >She gallops up to he edge, fear taking hold
  1721. >"And yet, this could all have been avoided, had you not been so rash, little 'filly.'"
  1722. >The mare tries to yell out some deceleration, some words of denial, but she falters and lowers her head
  1723. >"Ah, the TRUTH! It hurts, doesn't it? Knowing that you are flawed, liable to make mistakes. Mistakes that cost lives!
  1724. >But don't cry. You're not alone, little filly. You are flawed right alongside your leaders."
  1725.  
  1726. >You look to Toxotesfag and the other archers, and you hope they see you nodding towards the unicorn and winking
  1727. >You just have to wait for an opportunity
  1728.  
  1729. >"Celestia and Luna: they both made the mistake of believing they can bring peace.
  1730. >What they have is an illusion! The state Equestria was in for the past years only result of their powers as beings of the divine.
  1731. >But now...now we shall be on equal footing.
  1732. >Our numbers are countless. Our technology is advancing in leaps and bounds every day!
  1733. >And very soon, you all will realize it is us, not ponies, who are capable of ruling this world without challenge!"
  1734.  
  1735. >Spoken like a truly indoctrinated communist who knows nothing of what's really happening
  1736. >And now it's your turn
  1737.  
  1738. >You start with your own chuckle
  1739. "You're a fuckin' idiot. Ya know that?"
  1740. >You and the griffon look at each other, and he looks confused
  1741. "Why do you think we're here? Ya think Celestia just came across us in her backyard?"
  1742. >The griffon doesn't respond, and you continue pulling shit out of the HFY book again
  1743. "She came to us. She asked for our aid. She knew her state of 'illusionary peace,' as you put it, can't properly wage war. That's why she asked humanity for aid."
  1744. >At least that's what you think
  1745. "And I'll let you in on something: we humans /are/ war. Some of the more sheltered people may not like to talk about it, but it's the truth: we are synonymous with conflict.
  1746. It's what drives us. We can't go long without something to worry about, otherwise we'd jump straight over the edge of insanity.
  1747. Still sounds unhinged, right? Yeah, that's us. Let me give you an example."
  1748.  
  1749. >You look to the unicorn, who's now staring right at you, mouth open a little
  1750. "Ma'am, what's your name?"
  1751. >"W-what?"
  1752. >You couldn't help but laugh
  1753. "De-hehehe... Despite all of this preparation, I never asked your name. Can you tell me?"
  1754. >She stares for a moment, before saying,
  1755. >"M-May Fiddler. My name is May Fiddler."
  1756. >You smile
  1757. "You say you're not Twilight, May?"
  1758. >She lowers her head again
  1759. >"...Yes. I'm not nearly as powerful as her."
  1760.  
  1761. "I trust you."
  1762. >May snaps her head back up, surprised
  1763. "You're not Twilight, but you're still a unicorn, and I trust you completely."
  1764. >"What do you mean?"
  1765.  
  1766. >Before the griffon could realize what you're saying, you nod to Toxotesfag
  1767. >He draws and fires in an instant, and hits the flying rat square in the chest
  1768. >With a roar of pain, the griffon goes limp
  1769. >Still holding onto him, you throw the dying hybrid behind you as you begin to fall
  1770. >You fall a foot, then two, then four
  1771.  
  1772. >You feel pressure below, and you stop
  1773. >You float there for a few seconds, looking upside-down at the ocean, and you hear May straining to keep you from falling
  1774. >You hear Hoplite squad start ordering her to reel you in
  1775. >With a fatigued yell, she throws you to her
  1776. >You flip over, and your stomach hits the rocky lip
  1777.  
  1778. >The archers quickly grab you and drag you to safety, beside a panting May
  1779. >You look at each other, and you give her a smile
  1780. "Nice job, kid."
  1781. >She keeps panting, but at least she smiles back
  1782.  
  1783. >An hour later, and the rest of the battalion settles in the town
  1784. >With all of the residents alive and accounted for, and the enemy bodies burned, you can all relax for now
  1785. >For now, because after handing the scroll over, you know they're going to find something bad and get all of you moving
  1786. >Fortunately for you, abso-fucking-lutely nobody could read griffon, and apparently none of the unicorns knew any translating spells
  1787. >That means you can get your back and shoulders patched up
  1788. >You also keep the gold, 'cause spoils of war
  1789.  
  1790. >When you walk out of the medics' tent, your armor stored with your weapons in Rusky's jeep and replaced with bandages, you look towards the lit-up two story building
  1791. >You can hear the familiar low roar of a busy bar
  1792. >With an aching body and a dry throat, you find yourself walking towards it
  1793.  
  1794. >As the letter was sent back to HQ, a lot of the troops who weren't out patrolling decided to have a drink at the inn, including the command staff
  1795. >The grateful innkeeper is giving a free pint of his stores all around
  1796. >Only a pint
  1797. >Sundowner isn't stupid enough to let everyone get plastered
  1798.  
  1799. >Getting a pint of "dry snout" you look for a place to sit, and you walk around the light-hearted chaos
  1800. >Due to this being a social event, you're not surprised to find almost none of your squad here
  1801. >You are pleasantly surprised to find Underage sitting by the wall, right next to May
  1802. >Really close to May
  1803. >You smile when you see the empty glass mug beside her along with the silly expression on her face, which is now a tad darker than the rest of her
  1804. >Sundowner's restriction doesn't apply to her
  1805. >Underage has an empty pint in his hands, and he's blushing a little as he chats with young Ms. Fiddler
  1806.  
  1807. >You're not the best when it comes to telling age, especially with different species , but since what's occurring over there is occurring, you feel pretty justified in calling her kid
  1808.  
  1809. >Your smile gets even bigger as May says something and gives Underage "that look"
  1810. >The boy gets really red and sputters something out, causing May to laugh herself into a drunken fit
  1811. >You wonder if it's just her family or if everypony allowed their kids to drink at an early age
  1812. >Oh well, you're not gonna walk up and ruin the kids' moment with each other, so you move on
  1813.  
  1814. >You eventually find a open spot, at the same table as Mafia Anon
  1815. >His glass is already empty, and he's taking long drags from his cigarette
  1816. >He looks pissed about something, possibly relevant to you
  1817.  
  1818. >You might as well further your plan
  1819. >Somehow
  1820. >You'll figure it out as you go
  1821.  
  1822. >You sit at his table, and he doesn't acknowledge you at first
  1823. >You take a sip of your pint
  1824. >While you've tried alcohol before, you've never acquired a taste for it
  1825. >This dry snout, however
  1826. >It tastes a little like...coffee?
  1827. >You take another sip
  1828. >Yep, that's coffee
  1829. >Alcoholic coffee, though you're not feeling any different
  1830.  
  1831. >Then again, you've only taken two sips
  1832.  
  1833. >You take a gulp when Mafia Anon speaks up with his fake Italian accent
  1834. >"How'd you do it."
  1835. "Do what?"
  1836. >"Take this town like you did, how'd you do it?"
  1837.  
  1838. "Well..."
  1839. >Oh man, here comes the buzz
  1840. >Oooh that numbing feeling feels nice
  1841. "My squad and I've been in the shit 'lready, sir."
  1842. >He finally looks at you
  1843. >"What're you talkin' about?"
  1844.  
  1845. >You shift into a more comfortable position, resting on your elbows
  1846. "Appleloosa? That was us."
  1847. >The wannabe mobster turns to face you fully
  1848. >"Bullshit."
  1849.  
  1850. >You smile at him
  1851. >This is going to be fun
  1852. "Just gotta ask the Colonel, he knows. I'm sure a lot of other people know too."
  1853.  
  1854. >You look around, and spot Sundowner walking around, and by luck he's close enough for you to get his attention
  1855. >You shout his rank, though your voice sounds a little more relaxed than a few minutes ago
  1856. >Isn't your drink supposed to be light?
  1857. >You wave the pegasus down, and he struts right over with a smile
  1858.  
  1859. "How's the Battalion, Colonel?"
  1860. >"Doin' just fine, and I have to say I'm glad Godmother gave you to me. Already you've been proving your worth."
  1861. >Hey, hard work pays
  1862. "Thank you, sir. Any word on that scroll yet?"
  1863.  
  1864. >Sundowner waves his hoof dismissively
  1865. >"Nah, not yet, though from the looks of it they'll just have us dig in and wait."
  1866. "They won't have us pull back to Manehatten?"
  1867. >The Colonel raises a brow
  1868. >"Manehatten? Even I'm not rash enough to go for that. I don't care if I have an armada at my back, I'll be chopped up piecemeal."
  1869. >He shakes his head
  1870. >"No, if the Griffons are smart, they'll hit the places we haven't been to yet. Even then, if their target is Canterlot they'll have a hay of a time getting there between the terrain and all of tech you humans brought with you."
  1871. "Tech?"
  1872. >"Ya know: guns, rockets, tanks, and those fucking jets you've got flying all over."
  1873. >Sundowner's expression becomes very serene
  1874. >"Just one of those things can take out a flight of griffons with all the shit that's stuffed on them, and by Celestia are they fast."
  1875.  
  1876. >You nod
  1877. "That's humanity for you, sir. Where we lack magic, we have technology. Hell, I think some of our planes from sixty-some years ago can take them on. But beside praising blessed old humanity, there's a reason why I called you over, sir."
  1878. >The Colonel looks to a smiling you and a rather peeved Mafia Anon, and clue makes his smile into a grin
  1879. >"And what might that be, Hoplite Lead?"
  1880. "My Lieutenant here doesn't believe that I was involved in the defense of Appleloosa."
  1881.  
  1882. >The Colonel's cheeky demeanor disappears in an instant, to your surprise
  1883. >But then he turns to the poser
  1884.  
  1885. >"Is this true, Lieutenant?"
  1886. >The lanky man in his 20s begins to breath deeply to calm himself
  1887. >"Sir, I merely stated that the Sergeant's role in the defense of Appleloosa was exaggerated."
  1888. >Oh it's on now
  1889.  
  1890. "Colonel, that is false. When I sat here a minute ago, the Lieutenant inquired about my method, or rather he questioned my ability of being able to complete this mission. To validate my abilities as a leader and my squad's skills I referenced my involvement in Appleloosa, to which he replied, and I quote, 'bullshit.'"
  1891.  
  1892. >The buzz is a little suppressed now, most likely from your explanation
  1893. >It's not enough to keep you from smiling at Mafia Anon's quickly-shut-down attempt to defend himself
  1894. >"Lieutenant, I understand the Twenty Eighth is the newest edition to the Second Battalion, and to your knowledge they have not proven their worth. Do you agree?"
  1895.  
  1896. >...
  1897.  
  1898. >"Do, you, agree?"
  1899. >"...Yes s-"
  1900. >"YOU'RE WRONG, FILLY-BOY!"
  1901.  
  1902. >The entire inn shuts up, and all eyes are on you three
  1903.  
  1904. >"In the past two days, I have been forced to wade through the shittiest of maps ever made by sentient life, and guess who's maps were approved by those engineers trying to hump us in the next town over?"
  1905.  
  1906. >"...H-Hoplite's s-"
  1907. >"CORRECT, ANON!"
  1908. >Now the pegasus' wings are active and he's inching his way up to the man's face
  1909. >"And when I noticed that a lowly sergeant and his band of fatties and poles were churning out more maps that were of infinitely better quality than the rest of the troop, I got myself thinking: maybe a restructuring of command was in order. Would you agree, Lieutenant?"
  1910. >...
  1911. >"Well, WOULD YOU?!"
  1912. >"Y-yes sir."
  1913. >"Of course you would! I should expect at least some common fucking sense from any human being, because I've seen it in every single one of your kind so far!"
  1914. >Sundowner tilts his head
  1915. >"Or maybe I'm wrong. Perhaps there is a special breed of humans that only get by on sheer luck. You're starting to look like one, Anon!"
  1916.  
  1917. >...
  1918.  
  1919. >"Now, I could just fire you and replace you with Hoplite Anon over here. I could even have you stick with him so he can teach you everything, from leading a defense to fucking urinating properly!
  1920. >But that's not fair now, is it? Perhaps I'm singling you out because of some arbitrary force that compels me to discriminate against bad-filly mobsters!"
  1921. >The Colonel floats away, as if he's spit enough in the now-shaking Anon's face
  1922. >"Therefore, I will give you a plentiful dose of reality, Anon."
  1923. >He's now in the center of the largest area in the lobby
  1924. >Everyone's keeping their distance
  1925. >"I need a circular clearing!"
  1926. >In seconds, humans and ponies clear an arena, with the Colonel in the center
  1927. >"Hoplite Anon and Mafia Anon: get your tops off and get over here. Not your bandages, Hoplite, those better stay there!"
  1928.  
  1929. >The two of you do as your are told, with you wearing your hoplite skirt and him wearing expensive-looking trousers
  1930. >You're not /fit/ in your upper body, but you're not fat up there either
  1931. >Mafia Anon's just as skinny and pasty as a skeleton
  1932.  
  1933. >"Now I want you two to see who is the one who wants the position of Lieutenant more! No fatal shots, or no one will get the position. Understand!"
  1934.  
  1935. >You both yell out "Sir, yes sir!"
  1936.  
  1937. >"Now, before you start..."
  1938. >The Colonel flies over to the one Anon with the guitar that was playing some Irish-sounding music, and whispers to him
  1939. >The Anon grins, then nods to the pegasus
  1940. >Sundowner, along with everyone else looks to you two
  1941. >You look to Mafia Anon, and then freeze when a familiar tune
  1942.  
  1943. >In that verse before the lyrics should kick in, you think on how should you kick his ass?
  1944. >Should you just get it over with? Get back to business?
  1945. >Or should you go along with the music and have some fun with this?
  1946. >The faint traces of Irish heritage, roused by the first real taste of beer, tell you to enjoy it
  1947. >Savor it, because you might not get another chance like this
  1948.  
  1949. >Fuck it, might as well
  1950. >You make the first move as some of the Anons start singing
  1951.  
  1952. >"While in the merry month of May, n'from me home I started,"
  1953.  
  1954. >You start simple: charge in with a right hook
  1955. >Even a drunk man could at least block it, and Mafia does so with his elbow
  1956. >He's apparently seen Sherlock too, because then he slaps you on the side of the head
  1957. >You respond with a left punch to his kidney
  1958.  
  1959. >He reels, and with both hands clenched into fist you punch/push him away to the edge of the ring
  1960.  
  1961. >"Left the girls of Tuam, on'nearly brokenhearted,"
  1962.  
  1963. >Now he's in the role, and he starts clapping
  1964. >He's breathing heavily already
  1965. >You close the distance, fainting to the right
  1966. >He takes the bait and goes left
  1967. >You catch him with your arm and plow him into the overturned table
  1968.  
  1969. >"Saluted father dear, kissed me darlin' mother,"
  1970.  
  1971. >You take one, two shots to his small belly as you try to keep him off balance
  1972. >He manages to get his feet up and kick you away, letting him recover
  1973.  
  1974. >"Drank a pint of beer, me grief 'n tears to smother,"
  1975.  
  1976. >The two of you circle, the Anons and pones who don't know the words cheering
  1977. >You can only guess for what or for whom they're cheering for
  1978.  
  1979. >"Then off to reap the corn! And leave're I was born!"
  1980.  
  1981. >You move in again, remember your wrestling days vaguely
  1982. >You go low, powering past his slaps and trapping him in a bear hug
  1983.  
  1984. >"Cut a stout blackthorn! Ta banish ghosts 'n goblins,"
  1985.  
  1986. >You take a low shot, moving yourself under him and, more importantly, getting your arm in between his legs
  1987. >Because he's so light, you grab one of his flailing arms by the wrist
  1988. >With a light grunt, you spring up to your feet, Mafia Anon in a fireman's carry
  1989.  
  1990. >"A brand new pair of brogues to rattle over the bogs,"
  1991.  
  1992. >Letting the drunk Irishman think for you, you start spinning around, bobbing to get ready
  1993.  
  1994. >"And frighten all the dogs on the rocky road to Dublin,"
  1995.  
  1996. >With a yell, you throw the poser off your shoulders and back into the center of the ring
  1997. >As you take a few breaths, you hear the words and smile
  1998.  
  1999. >Counting with your fingers, you join in as you start dancing towards a sprawled Mafia Anon
  2000. "One, two, three, four, five,
  2001. Hunt the hare and turn 'er down the rocky roads, and all the ways to Dub-u-lin,
  2002. Whack fe-lu-le-da!"
  2003.  
  2004.  
  2005. >The griffons never came
  2006. >After deciphering the scroll and having a chat with the captured soldier, Godmother told you to dig in and wait for a raiding party that would use the opening to loot some
  2007. >They must have gotten word that their hole into Equestria was compromised, and summarily bugged out
  2008.  
  2009. >While waiting for the griffons to show up, you started to talk with the locals
  2010. >Specifically the Fiddlers
  2011. >The father, Pluck, is a rather talented musician, and he traveled around collecting and singing folk songs
  2012. >He didn't earn much, but it was his talent and he learned a lot about the world
  2013. >Eventually, like anyone who traveled, he passed his prime and eventually settled down in this town, marrying the town's brewer and barmaid, Barley
  2014. >Together they had May, who turns out to have a good voice and an a indomitable liver
  2015. >That explains the tall-glass-with-a-note-on-it cutie mark
  2016.  
  2017. >During lunch, Underage told you the young unicorn was singing along with the Anons last night, despite never hearing the Rocky Road to Dublin before
  2018. >After lunch, and somewhat recovering from her hangover, she finds you and surprises you with a request:
  2019.  
  2020. >She wants to join you and your squad
  2021. >You ask her parents if they were okay with this since, well, your job's quite hazardous
  2022. >They said they already talked with her during lunch, and they are actually fine with it
  2023. >That decision may have been influenced by her actions last night
  2024. >Maybe alcohol, but you don't smell any on them
  2025.  
  2026. >You bring it up with Captain Holtz, and he says in a heavy accent that it's your squad, and he will let you do what you deem necessary to maximize squad efficiency
  2027. >At least, that's what you think he says
  2028.  
  2029. >And personally, it's not bad to have a magical pony bard with you
  2030. >So with that, you let May join
  2031. >You put in a request for appropriate armor, and the first order you give her is to practice casting any stealth-based and healing spells that she knows
  2032. >Given the newly-formed friendship with Underage, you tell her that along with practicing spells, she can experiment new spells on him as long as she can reverse them
  2033. >To this, May smiles at a silent and sweating Underage
  2034.  
  2035. >The next day, Arrival +7, the 2nd Battalion moves on with laying the last defenses
  2036. >The cycle continues for the entire day, intermixed with chats among the other squads and shenanigans from the young pair
  2037.  
  2038. >Shenanigans including, but not limited to:
  2039. >Both Underage and May scaring the shit out of the squad at random times, utilizing the sound-dampening spell and earpro
  2040. >Turning your canteen water into heavy beer
  2041. >Causing Paintfag to dance compulsively for a good five minutes before someone notices
  2042.  
  2043. >Their "pranks" are only affecting your squad, and May is getting better at them, so it's fine
  2044. >But Goddamn, is it annoying
  2045.  
  2046. >The chores end, though, much to all of your thanks
  2047. >Just as Celestia retires to her chambers and Luna takes over, the Manehatten Second Battalion finishes defenses for the entire eastern seaboard
  2048. >It was tedious
  2049. >It was boring
  2050. >But it was completely necessary
  2051.  
  2052. >You tell yourself that as you sit by the cliff and look out at the moonlit ocean
  2053. >A cone of light is reflecting off the churning water under the rocky satellite as it rises up to join the stars
  2054. >A thought-provoking display, all for you
  2055. >"Hey Anon, sir!"
  2056.  
  2057. >...maybe not
  2058.  
  2059. >You look behind you, and you watch Underage approach you
  2060. >The young soldier takes a seat beside you, since your helmet and equipment are on the other side
  2061.  
  2062. >You notice how he's alone
  2063. "Where's May?"
  2064. >"She's in Rusky's truck, sleeping."
  2065. >You smile
  2066. "Trying to sleep off my canteen?"
  2067. >Underage nods, then slips off his helmet
  2068.  
  2069. >It's been a couple of days since you all showered
  2070. >The moon highlights the grime on his face
  2071. >He looks older now, like the rest of you
  2072.  
  2073. >"That must've been some really heavy stuff to get her sluggish like that."
  2074. >You look back out at the water
  2075. "You would know."
  2076. >You hear Underage shift on the grass/rocks
  2077. >"What do you mean by that?"
  2078.  
  2079. >You turn to him, a grin on your face
  2080. "Kid, you may have been an Apple-chaser, but now? You already have your 'special somepony.'"
  2081. >You see him stiffen and blush
  2082. "You should probably have Paintfag change your shield's image."
  2083.  
  2084. >He stares at you for a second, before looking out at the ocean
  2085. >"D...do you have one?"
  2086. "I'm lookin' at her right now."
  2087. >...
  2088. >"Oh... Makes sense... Did you like her before you got here?"
  2089. "I did."
  2090. >"Do you want to be with her?"
  2091.  
  2092. >You give it some thought while consider the circumstances
  2093. "I'll try my hardest to impress her. She seems to favor me over other people because of Appleloosa."
  2094. >"So you want to win the war for her?"
  2095.  
  2096. "...Yeah, something like that. It's practically impossible, but then again so is a Princess falling for some romantic human grunt like me."
  2097.  
  2098. >You think over your own words, and slowly realize the immensity of your goal
  2099. >It's likely not going to happen
  2100. >You'll likely die before this is over
  2101. >But considering the circumstances, you have nothing to lose
  2102.  
  2103. >It's only been a week, and you have to remind yourself you had a life before this
  2104. >A stable, comforting life
  2105. >Now, here you are, fighting against monsters for an alien species on an alien planet, in a war that has nothing to do with you
  2106. >By all means you should be miserable and wishing to get out
  2107. >And at times, yes it's miserable
  2108. >But like you told Braeburn and Strongheart: you've never felt anything like this
  2109.  
  2110. >You've never felt so alive
  2111.  
  2112.  
  2113.  
  2114. >The next morning Godmother tells you all to head back to Manehatten
  2115. >After saying goodbye to the locals, and with one last look at the southern swamps, you all mount up and start heading back north
  2116. >Without having to stop, you only take a day to pass the bay, then Baltimare, then Filly-Delphia, arriving to HQ in the afternoon
  2117. >The Colonel goes for debriefing, then after a while comes to tell you to go up their yourself
  2118.  
  2119. >"Congratulations on your promotion, Lieutenant."
  2120. "Thank you, ma'am."
  2121. >The mare continues studying the updated map
  2122. >You can see several strongpoints that were from your squad's drawings
  2123.  
  2124. >"You deserve it, and I'm confident in your abilities to lead your new platoon."
  2125. "Thank you, ma'am."
  2126.  
  2127. >"Now, since the griffons decided not to put in their raiding party, they know we have defenses up. This might stall them, but not even the intel we have can determine when exactly the invasion force will arrive, and we'll be the only thing standing in their way between them and a railway all the way to Canterlot."
  2128.  
  2129. "Understood ma'am."
  2130.  
  2131. >"Therefore, I am giving you and your platoon the rest of the day and tomorrow off. Manehatten still has plenty of entertainment venues up, but remember: there's a lot of griffons coming our way, so keep yourselves ready for anything. Understood?"
  2132.  
  2133. "Understood, ma'am."
  2134. >Godmother nods
  2135. >"Dismissed."
  2136.  
  2137.  
  2138. >The next few days are, for the most part, pleasant
  2139. >The platoon's day off was spent all around in the city, with everyone going in small groups to pubs, theaters, clubs, pubs, the pier, a few places out near the suburbs
  2140. >Did you mention pubs?
  2141. >There are a fuckton of pubs around Manehatten
  2142. >You spent the day going on a nice run through the parks and city
  2143. >Since it's a city full of pones and anti-social horsefuckers, you weren't worried one bit of someone coming up from behind and shanking you
  2144. >You were knocked down by a bunch of passing parkour wannabes, though
  2145. >Fuckin' assholes have tunnel vision
  2146.  
  2147. >The next day, you called in the three sergeants and their orderlies under your command, including a now quiet and compliant Mafia Anon, to discuss general tactics
  2148. >They were all in various levels of drunkenness, but at least you were able to find them
  2149. >Some officers of multiple battalions were still being searched for, and some were found in the most peculiar of places
  2150. >Apparently underground brothels are a thing here
  2151. >And they're mostly populated by stallions
  2152.  
  2153. >The rest of the day consists of you and the sergeants rounding up everyone, smacking them in the face if they needed it, and bringing them back to the temporary camp that belongs to your platoon
  2154. >Nobody died, thankfully
  2155.  
  2156. >The next few days are simple drilling and "advanced" training
  2157. >It's a routine that reminds you very much of your highschool years
  2158. >Only this time you're the fucking coach, and you're calling all the shots
  2159. >Taking after your lacrosse coach, you yell at everyone and everything, punishing every fuck-up with timed laps around your estimate of a football field
  2160. >Most of them hate it, but it's best if they go through a controlled hell like this than one born from war
  2161.  
  2162. >A few more quiet days of drilling pass, and you start to hear news
  2163. >More fronts are opening up, with FortChan to the south and Anons being dropped near the Crystal Empire to the north
  2164. >You start hearing about uber griffons, and rumors of new players up north
  2165. >Then of course there's the constant threat of a griffon invasion
  2166. >It's a little frightening since the navy was devastated early on by chrysalids, but you're confident the coastal defenses will at least give them a bloody time in gaining a foothold
  2167. >The battalion drilling and preforming mock-battles together one day further reinforces that idea
  2168. >A true fighting force, made from the lowliest non-criminal forms of life from earth
  2169. >...
  2170. >That might be wishful thinking
  2171.  
  2172. >Who knows, it might be all pointless when the time comes
  2173. >That idea permeates in your mind that night, and you lay there in your bunk
  2174. >Everything you've read about and watched, it could easily happen to all of you and your men now
  2175. >That thought scares you to the point you're shivering under the covers
  2176.  
  2177. >You're the only one left
  2178. >Everyone else is in tatters
  2179. >The firefight was so fast you couldn't even see what you were shooting at
  2180. >Now, either the xenos are all dead with your men, or they're just playing with you before they end you
  2181. >You sweep the end of your lasgun across the dark forest, waiting for a lethal string of stars to leap out of the black
  2182. >You aim over the still pond, and catch a glimpse of a cone in the moonlight
  2183. >Your lasgun CRACKs and the guardian's helmet melts
  2184. >Only its helmet
  2185.  
  2186. >A snapping twig behind you is your only warning, and you spin around with a flash of your bayonet
  2187. >In a rare case of surprise, the charging alien takes the blade in the stomach
  2188. >You don't hesitate in pulling the trigger
  2189. >CRACK-CRACK-CRACK-CRACK
  2190. >Magnificent red beams begin to pour out of the dying Eldar's back, a look of shock on its perfect face
  2191. >You think its shock, you're never sure with xenos
  2192.  
  2193. >With a heave, you throw the corpse off your weapon and catch your breath, panting as you stare down at the dead alien
  2194.  
  2195. >"Art thy dreams always this morbid?"
  2196.  
  2197. >You turn and aim your lasgun at condescending emerald eyes
  2198. >A new xenos, one you've never seen before, steps out of the black
  2199. >She? It? pauses once she's fully out of the shadows and raises an eyebrow
  2200.  
  2201. >"Doth thou not recognize us?"
  2202.  
  2203. >Are you supposed to?
  2204. >No, you shouldn't, suffer not the xeno-
  2205.  
  2206. >The celestial creature realizes something, then lets out a clam sigh
  2207. >"It hast worsened."
  2208. >It takes in a breath, and looks right at you
  2209. >Now that you're thinking, you have seen those eyes somewhere
  2210.  
  2211. >The scene changes
  2212. >You are Hoplite Anon, in more comfortable clothing than a heavy coat
  2213. >The one you love is in front of you
  2214. >The two of you stand in moonlight, on a paved trail
  2215. >The scene around you is one of destruction long passed
  2216.  
  2217. >There was a consistent density of trees here when you were young
  2218. >Then, a few years ago, a tornado blew through, and now there's a hilly line of tall grass cutting through the park
  2219. >Now, instead of a sense of mystery when looking into the seemingly-unending forest, you get a nice view of the river and horse trails
  2220. >It's all more open now than before, more welcoming
  2221. >It all looks different in moonlight instead of an unabated sun
  2222.  
  2223. >You watch as the Princess of the Night looks around your fond memory, smiling
  2224. >"This is better."
  2225. >You rub your eyes, a little disoriented from what just happened
  2226.  
  2227. >"Anon?"
  2228. >You open your eyes, and the Princess seems concerned
  2229. >"Doth thou understand what is happening?"
  2230.  
  2231. >You rub your head, remembering what just happened
  2232. >You were an honest-to-God Krieger, fighting Eldar
  2233. >You know it's bad when your mind decides to use vivid shit like that, and you look to the side trail leading along the edge of the clearing
  2234.  
  2235. "I'm just... Getting too anxious, I guess. C...Can we go for a walk? I don't like standing around in here."
  2236. >You're used to running through here, all your thoughts dwelling on fantasy back then
  2237.  
  2238. >The alicorn gives you a little smile, then steps forward
  2239. >"Lead on, Anon."
  2240.  
  2241. >So you lead a pony Princess you gave your heart to on one of the many trails of your favorite park, at first walking along, then into the countless oak trees and pines
  2242.  
  2243. >She asks you how you and your squad are doing, and you give a summary of what has happened in the past few weeks
  2244. >She congratulates you on your permanent promotion, and wishes you luck in climbing the ranks
  2245. >You ask how she's doing, and the Princess tells you she's been busy
  2246. >For almost the entire time Anons have been pouring in, she's been visiting dreams and gifting weapons
  2247. >She smiles at the title of Best Santa, and you can tell she's glad her effort is being appreciated
  2248.  
  2249. >By this time, you're pretty far from the parking lots, and the two of you arrive at a recently-constructed bridge
  2250. >The canopy here isn't as thick, so the moon is reflecting off the murky water
  2251.  
  2252. >You mutter out your thoughts
  2253. "I wonder if I'll ever see this again."
  2254.  
  2255. >You and the Princess stop as soon as you realize what you said
  2256. >"Anon, listen."
  2257.  
  2258. >You feel a slight tug towards a nearby bench, and you sit down
  2259. >The proud alicorn stands tall in front of you, and you're now at eye level with her
  2260.  
  2261. >"Thou hast preformed admirably, more so than most elite squads. Thou has shown tact and bravery, and we believe thou wilst continue to do so."
  2262.  
  2263. >You don't say anything, but shift at the compliments
  2264. >The moon pony sighs, then walks right up to you
  2265. >Sitting down, you can't back away from those emeralds
  2266.  
  2267. >"We wish thou ceases dwelling on dark thoughts. They will cloud thy mind and hamper thy judgement. Remember: thou wilst nay fight for a void, but for Queens and country."
  2268.  
  2269. >The eyes falter slightly
  2270. >"And...we wish thou remembers us, and we wilst visit as much as allowed."
  2271.  
  2272. >The fact you're going to see Luna more often makes your heart swell
  2273. >Out of instant, human logic, you raise your hand to stroke Luna's swirling hair
  2274. >She freezes and watches as you slowly reach for her hair
  2275. >You wonder what it feels
  2276.  
  2277. >Blaring klaxons startle you awake
  2278.  
  2279.  
  2280. >"We're getting reports from the Guard about a developing situation at the harbor front.
  2281. >We have a lot of unmarked container ships approaching, and they are refusing to identify themselves, over."
  2282.  
  2283. >"11-99! 11-99 emergency! They have walkers! I repeat: walkers!"
  2284. >"Need help immediately, Manehatten is under attack!"
  2285.  
  2286.  
  2287. >"The carrion birds have been fed, and the nation has seen our might.
  2288. >Now, clear the skies."
  2289.  
  2290.  
  2291. >It takes ten minutes to get everyone up and dressed
  2292. >Ten minutes of you not fucking up invading griffons
  2293. >When you turn your radio on, you hear absolute chaos, with general orders to head into the city to rescue civilians
  2294.  
  2295. >When you all finally burst out of the barracks and into the camp, Anons and ponies are scrambling into waiting vehicles like mad
  2296. >You find your platoon, and order everyone to mount up
  2297. >Machine guns are fed, mags are slammed into receivers, and you tie your sword belt around your waist before hopping into Rusky's truck
  2298.  
  2299. "Drive."
  2300. >You then activate your radio
  2301. "Hoplite Platoon, this is Hoplite Actual: follow me and put the pedal to the metal. Let's not waste time."
  2302.  
  2303. >For all of his stereotypical behavior, Rusky's a damn good driver
  2304. >The speedometer never dips below 50 kph, and you're tearing through backyards and other residential zones, ignoring most of the clogged streets
  2305. >The closer you get to downtown, though, the tighter it gets
  2306. >Thankfully it's not like Chicago where the only ways in or out are jammed tunnels/bridges
  2307.  
  2308. >After several agonizing minutes of Need for Speed: Cold War, you make it to the southwestern part of downtown Manehatten, and you can tell already it's a losing battle
  2309. >Fires and columns of smoke everywhere, and the comms are constantly being cluttered by units requesting for assistance
  2310.  
  2311. >You tell Rusky to slow down and peek out of the alleyway you drove down, your mixed bag of a mechanized platoon lined up behind you
  2312. >The streets are sprinkled with rubble and you can see entire families of pones running away from
  2313. >You listen to comms as you pull out a map of the city
  2314.  
  2315. >From the sounds of it, the griffons have taken the docks, and are pushing outward towards key locations such as the bridges, city hall and the residential areas
  2316. >Most of the city's defenders are clustering around the roads to the hotels and apartments
  2317. >It's the weekend, so not a lot of pones are at work, and the ones who are better be running by now
  2318.  
  2319. >You and Rusky study the map and you listen for any nearby locations in need of assistance
  2320. >After a minute you start hearing reports of early-showing elements of the 2nd Battalion encountering heavy enemy activity near the entrance to Manehatten's version of the Lincoln Tunnel
  2321. >It's being used as the main route of escape for most of the civvies, since those crossing bridges are being harassed severely by griffon scouts
  2322.  
  2323. >No word from your Captain, so you tell Rusky that's the place you need to be
  2324. >You tell the rest of the platoon to stop for nobody
  2325.  
  2326. >Weaving through the morning traffic, consisting of Sheridans, BMPs, and a few heavy tanks, your platoon makes record time heading north to the tunnel entrance
  2327. >You even link up with Captain Banner, pulling alongside his shiny M1 Abrams
  2328. >You manage to get him on a more private frequency
  2329.  
  2330. "Fancy seeing you here, Captain."
  2331. >"Likewise, Hoplite."
  2332. "You heading for the tunnel?"
  2333. >"You bet. Those civvies need to get out of here pronto."
  2334. "Alright, Captain. You can be the ram, and we'll watch your back."
  2335. >"I'm thinking just that, Lieutenant. Let's go!"
  2336.  
  2337. >You cut comms, smiling at the young pony Captain's enthusiasm
  2338.  
  2339. >You're getting close to the tunnel, and yet you haven't met any contacts yet
  2340. >Banner's tank is rolling ahead of you now, an armored behemoth taking up much of the street
  2341. >It's gas guzzling engine is drowning out most of the cacophony that is engulfing Manehatten
  2342.  
  2343. >You look at the rooftops of the multistory buildings, weary of some opportunistic flying rats showing up
  2344. >The men in humvees and technicals are cautiously sweeping the rooftops too
  2345.  
  2346. >Suddenly, Banner's tank fires at something up ahead, the armor itself obstructing your view
  2347. >Whatever he fired at then explodes spectacularly a ways down the street
  2348.  
  2349. >"Banner here: I think we just snuck up on some griffons rear. I took out some kind of spider walker, but now I've got enemy infantry mobilizing."
  2350. "Roger that. We're moving up to assist."
  2351. >You switch to platoon comms
  2352. "Raptor and Gasser, dump your hitchhikers and move alongside Banner to engage EI. Everyone else: dismount, form up, and prepare to advance down the street."
  2353.  
  2354. >With that, you and your "command staff": Underage, May, and Paintfag, jump out and retrieve your weapons from Rusky's truck as Gasser's humvee and Raptor's truck zoom ahead
  2355. >Instead of armor, May received a large blue and silver cloak, similar to that of peltats from AoM
  2356. >She sticks with an armored Underage, wincing at the concussive FWOOMs from Banner's tank
  2357.  
  2358. >While the two machine gunners have their fun, Hoplite Squad splits into two, one half moving to the front and one staying in the back
  2359. >The toxotes position themselves in the middle
  2360.  
  2361. >Once the EI is dealt with, you all move up, the Captain leading the way with a 120mm smooth bore straight from the 80's
  2362.  
  2363. >You move past the wreckage of the "spider walker" and it looks like that steampunk contraption from Wild Wild West
  2364. >Several large crossbows were attached to it, and the "feet" were covered in metallic barbs and blades
  2365.  
  2366. >The Abrams' cannon only needed one shot to take it down
  2367. >So much for equalizing tech
  2368.  
  2369. >"This is Banner: we should be getting to the street leading to the tunnel now, but I'm seeing a lot of activity way down the our street. We might be in a bit of trouble here."
  2370. >Oh of course, numbers
  2371. "Roger that. I suggest we don't engage unless they're attacking civvies. Until then, let's get to the tunnel."
  2372.  
  2373. >"Yeah, let's go with that."
  2374.  
  2375. >The Abrams lurches forward, into the next street
  2376. >The optics up top swerve around, then stick to the left
  2377.  
  2378. >"Uh, we've got a lot of infantry to the west, you should get your gunners up here, lieutenant."
  2379.  
  2380. >To the west, spider wreckage creates a choke point that's filled with heavy infantry, griffons that have decided to trade in most of their flight capabilities for armor and heavy melee weapons
  2381. >The line of machine guns and a tank made short work of them
  2382.  
  2383. >When you all finally get to the tunnel, you find a battered company of Anons guarding it
  2384. >The only tank, a T-80, has several noticeable dents in its hull, under a new layer of bolts sticking out
  2385.  
  2386. >Alpha Company's captain, a human who may or may not be an American ground pounder, welcomes the reinforcements, waving from the street above the entrance
  2387.  
  2388. >Banner rolls his Abrams to the other side of the tunnel, turning to face the inevitable horde
  2389. >You have your platoon take positions around the tanks to act as point defense
  2390.  
  2391.  
  2392. >As your platoon sets up, you notice the lack of fleeing pones
  2393. >It may be the griffon's fault, but if it were, you would have seen plenty of bodies
  2394.  
  2395. >You find the frequency the two captains are using
  2396. "Hoplite here: weren't there a bunch of civvies moving towards this tunnel?"
  2397. >The army man, Captain Doe, answers
  2398. >"There's a whole group of civilians who gathered at the square. First Battalion's trying to get them over here, but these mike foxtrots are fast. They're all over the place."
  2399.  
  2400.  
  2401. >The next few minutes consists of the two tanks destroying any walkers that appeared down the street
  2402. >Occasionally a swarm of griffons will fly into view, and they either run as soon as the gunners open up, or bumrush you and be massacred
  2403. >Its actually getting boring
  2404.  
  2405. >Listening to comms, you learn that the rest of the 2nd Battalion is holding on the other side of the river
  2406. >The griffons had landed a ways up north as well, and are trying to cut everyone off
  2407. >Considering the estimated number of troops and the amount of incoming ships being spotted, not even two battalions will be able to fend them off effectively
  2408. >Especially since there's been several BIG contacts spotted on the horizon
  2409.  
  2410. "Captains, this is Hoplite: requesting permission to link up with the First Battalion and help get the civvies here faster."
  2411.  
  2412. >"...Granted, but leave some of your guys behind. We need to make sure they don't take this tunnel."
  2413. "Understood."
  2414. >You switch back to your platoon's frequency
  2415. "Rusky, Gasser, TOW-Man: you're with me. We're heading over to the square to help make a path for those civvies. Everyone else: hold this position and make sure we can all get out of here."
  2416.  
  2417. >Three fast attack vehicles, with only one having any effective attack against those walkers
  2418. >You might not be able to do much against the exponentially growing number of enemies, but it's better than just sitting on your ass all day waiting
  2419.  
  2420. >With you and your "command staff" in the front in Rusky's truck, TOW-Man in the middle, and Raptor in the back, you move east along the projected escape route
  2421.  
  2422. >Not even before you get past a hundred yards, a couple of walkers appear from opposing streets
  2423. >Before the griffons on board could fire any bolts, the tanks behind you simultaneously blow them into dust
  2424.  
  2425. >You zip right past them as the steampunk machines collapse onto the asphalt
  2426.  
  2427. "Thanks for that, Banner, we'll be back with the First and civvies."
  2428.  
  2429. >"Your welcome Hoplite. Be careful out there."
  2430.  
  2431.  
  2432. >Be careful out there
  2433. >Rusky doesn't understand that phrase
  2434.  
  2435. >Even as flaming boulders are being flung into the skyscrapers around you, he's humming cheerfully as he swerves around recently-fallen rubble and wrecks
  2436. >TOW-Man and Raptor, despite being much more modern off-road vehicles, are struggling to keep up with the UAZ
  2437.  
  2438. >"Sergeant, should I get the gun ready?"
  2439. >"Nyet, comrade. You might be thrown out of jeep."
  2440.  
  2441. >Oh yeah, there's also Rusky's gunner
  2442. >A skinny kid about your age, wearing a vest and helmet likely given to him by Rusky
  2443. >In his lap, and cramping up the back of the vehicle, is a PKM
  2444.  
  2445. >Looking back, you watch as everyone does their best to accommodate him and his machine gun
  2446. >Paintfag is scrunching himself up against the little door
  2447. >May is sitting in Underage's lap, shifting every time Rusky swerves, and he's swerving a lot
  2448. >You're surprised he hasn't rolled you over yet
  2449.  
  2450. >On the bright side, you're getting to the battalion's current position faster than expected
  2451. >Soon enough you take a turn to find the rear of an impromptu griffon barricade
  2452. >Tracers from the other side zip over the makeshift barriers, and the grounded hybrids are doing their best to be a time-consuming obstacle
  2453.  
  2454. "Everyone: get online, and prepare to fire."
  2455.  
  2456. >Raptor and TOW-Man pull up alongside you, their gunners priming their weapons
  2457. >Rusky's gunner stands up and opens a flap in the jeep's canopy
  2458. >He pops up and rest the machine gun's bipod on the front frame of the UAZ
  2459. >You hear him prime the weapon, then hit the canopy to signal he's good to go
  2460.  
  2461. "Open fire."
  2462.  
  2463. >TOW-Man's TOW missile starts the show, slamming into a mounted crossbow and its crew
  2464. >The griffons and the crossbow are blown to pieces
  2465. >Your two machine gunners are next, and they absolutely hose the barricade
  2466.  
  2467. >Between the PKM and Raptor's .50 cal, the griffons' armor might as well have been cardboard
  2468. >Some panic and try to fly, but they are cut down by the 1st Battalion on the other side
  2469. >yfw dead griffons
  2470.  
  2471. >In seconds, the barricade is clear of talons
  2472.  
  2473. >You switch to the 1st Battalion's frequency
  2474. "Lead First Battalion elements, this is Lieutenant Hoplite of second. Thought you could use some help on this barricade."
  2475.  
  2476. >There is a pause before a someone responds
  2477. >"This is Captain Lance: thanks, Lieutenant. Secure that side while we remove the wreckage."
  2478. "Understood, securing perimeter."
  2479.  
  2480. >Staying in the jeep, you have the group turn around to face the way you came
  2481. >You are almost certain a few griffons were chasing you as you snaked through the city at high speed
  2482. >You're not sure if you really lost them, or if they're just waiting for you to come back
  2483.  
  2484. >"This is Lance, we've moved the wreckage and are pushing forward. I assume you've mapped out the route to the tunnel?"
  2485. >That was quick, they must have unicorns with them
  2486. "Yes sir, though I'm sure we'll encounter more hostiles on the way back."
  2487. >"Understood, Lieutenant. I've just gotten word that we should have air support coming in soon. They should help clear the way."
  2488.  
  2489. "Understood, sir, Hoplite out."
  2490.  
  2491. >You pop out of the open window to watch the men and pones, mostly pones, of the Manehatten 1st Battalion run past you
  2492. >A mud-brown earth Guard breaks from the line of soldiers and trots up to you
  2493.  
  2494. >"Lieutenant Hoplite?"
  2495. >You nod
  2496. "Captain Lance?"
  2497. >He nods in kind. "Glad to have someone with initiative helping us out, el-tee. Care to lead the way?"
  2498.  
  2499. "Of course, sir, just follow-"
  2500. >"Hoplite, this is Banner!"
  2501.  
  2502. >Even Lance heard the urgency Charlie Actual's voice
  2503. >Uh oh
  2504.  
  2505. "Hoplite here, what's your situation?"
  2506.  
  2507. >"The griffons are making a push! They must've realized what we're doing and they're coming at us in force! Are you with the First Battalion?"
  2508. "I just linked with them and we're heading back, hold on."
  2509. >"You better hurry! I've burnt through half my ammo already!"
  2510. "Understood, Hoplite out."
  2511.  
  2512. >You look to Lance
  2513. "We better move fast or they'll cut us off. Follow us and make sure no one's left behind."
  2514.  
  2515.  
  2516. >You're starting to hear the entire brass section as your line of vehicles move through the ruined streets
  2517. >The gunners are shooting in every direction but behind, the rooftops in particular
  2518. >Griffons were starting to take pot shots at you with normal crossbows
  2519. >You're not sure if it's their weapons, their lack of skill, or both, but they're hitting everything but meat
  2520.  
  2521. >Whereas your guys just point in the general direction and hold down the trigger
  2522. >If they're not catching lead, they're catching hot splinters and stones
  2523.  
  2524. >It gets even more intense when you start hearing the deafening roar of afterburners
  2525.  
  2526. >More steampunk walkers, both functional and destroyed, begin to appear, and you start to pick out slight variations
  2527. >Some have a lot of smaller crossbows for infantry
  2528. >Some have ones that stick almost straight up for air, not that it's any bit effective
  2529. >Others have a huge one that /might/ be able to hurt a tank
  2530.  
  2531. >They all end up the same when you come across them
  2532.  
  2533. >You find yourself turning onto the main approach to the tunnel
  2534. >Wrecked walkers are clogging up the street, a lot stacked on top of each other, and your jeeps can barely fit through
  2535. >You make sure you tell the people holding the tunnel to check their targets before you come into view
  2536.  
  2537. >There is a lull in the fighting once you and the first of the civvies appear
  2538. >The 1st Battalion forms up with the defenders, the nofuns and Guard moving alongside Hoplite
  2539.  
  2540. >Now the tunnel is even more secure, and the griffons will have an even harder time getting their heavy stuff over here
  2541. >That also means the evacuation is going to be slow
  2542. >They might catch up and start picking pones off
  2543.  
  2544. >With this reasoning in mind, you tell your platoon and the captains:
  2545. "This is Hoplite Actual, I'm circling around to reinforce the rear. Raptor and TOW-Man: stay here and defend, make sure the civvies get through."
  2546. >You are already taking a southern route as you receive acknowledgements and good lucks
  2547.  
  2548. >This trip around isn't as bad as a few minutes ago
  2549. >The griffons are focusing on the convoy, all the while being harassed by an impressive amount of jets
  2550. >You can even hear the deafening, but oh so sweet BRRRT of a GAU-8 being worked
  2551.  
  2552. >When you turn east, you finally meet some griffons
  2553. >They're flying low down a street parallel to the one the civvies, waiting to get a shot off
  2554. >You're glad you kept Rusky's gunner ready
  2555. >He manages to down two who were right next to each other
  2556. >The rest bugger off and fly south
  2557. >No time for chasing them
  2558.  
  2559. >You head east for another minute, then turn north onto the escape route
  2560. >Not seeing anyone, you start heading back west
  2561. >Maybe you shouldn't have gone so far out
  2562.  
  2563. >You're about to ask how the convoy's doing when someone in a noisy cockpit shouts over the radio
  2564. >"New walkers! I see new walkers aiming at the tunnel! Get the civvies going!"
  2565.  
  2566. >You reach under your breastplate to activate your radio
  2567. "Anon, what exactly do you mea-"
  2568. >Something large impacts right in front of the jeep, throwing up a column of rock
  2569. "SHIT!"
  2570. >Rusky swerves to avoid, tilting the jeep, and your guys have to hold down the gunner by his legs to keep him from being tossed out
  2571. >A mechanical screech blasts from somewhere far to the east as Rusky floors it, yelling something in Russian
  2572. >He keeps yelling as more...missiles start landing all around you
  2573. >You start cussing when several of them destroy the intersection in front of you, forcing Rusky to head south
  2574.  
  2575. >"Hoplite Actual: what is your status?"
  2576. >Captain Doe
  2577. "I'm cut off from the tunnel, trying an alternate route."
  2578. >"Hoplite Actual, we've taken multiple casualties from that bombardment. We're moving into the tunnel with the last of the civilians now. Be advised: we won't be able to keep the entrance secure."
  2579. >Shit
  2580. "Understood, sir. We'll try, but don't wait for us."
  2581.  
  2582. >Five minutes of cussing and praying to not get drilled by a missile, and guess what?
  2583. >The griffons are having so much of a field day that they decided to bombard the tunnel a second time
  2584. >The result: a caved-in entrance
  2585.  
  2586. >With sounds of fantastic war in the background, you and company take a moment to stare at the remnants of the above street now blocking your exit
  2587.  
  2588. >No one speaks as Rusky drives south, towards the out-of-the-way bridge you came in on
  2589. >So far, the griffons haven't molested you
  2590. >They must have taken a beating in the last several minutes of nonstop sorties
  2591. >They're regrouping now, leaving you and the rest of the defenders to guess when and where they'll try to break out of the city
  2592. >The best guess on when is when those large contacts arrive: an hour at least
  2593. >It'd be best for all of you to be out of here by then
  2594.  
  2595. >The ruined streets of Manehatten aren't helping
  2596. >Rusky is forced to take constant detours, forcing you to push further into griffon-held territory
  2597. >Pulling out the map, you do your best to give him the best route through the city, but the griffons were either very thorough or had shitty accuracy
  2598. >Rubble and shattered glass absolutely everywhere, with an occasional corpse sprinkled in
  2599. >The skyscrapers towering above all of you are constantly dropping debris, though thankfully nothing alarmingly big
  2600.  
  2601. >Still, the scene is eerily tense
  2602.  
  2603.  
  2604. >Rusky breaks the silence
  2605. >"Comrade Hoplite, here:"
  2606. >He reaches in the metal box located in between the seats and pulls out an old makarov
  2607. >Grip first, he hands it to you
  2608. >"It has been quiet for too long."
  2609.  
  2610. >You find the mag release, and check the ammo
  2611. >8 bullets
  2612. >9mm
  2613. >You may have shot a few mags of your dad's glock 19 and shield, but only a few
  2614. >And you were aiming at stationary targets
  2615. >Standing up in a neat little outdoor range
  2616. >Yeah, there was snow and it was a little muddy, but that doesn't count
  2617. >Keeping the weapon pointed away from your comrades, you slap the mag back in and rack the slide carefully, finger well away from the trigger
  2618. "Thanks."
  2619.  
  2620. >More detours
  2621. >Closer to the reported griffon staging area
  2622. >Goddamnit, you're asking for it in this flimsy and noisy antique of a military vehicle
  2623. >Everyone is looking around
  2624. >Rusky's gunner is poised to jump up through the canopy and start spraying
  2625.  
  2626. >You constantly look up from your map to check your side
  2627. >You've taken your helmet off just so you can have peripheral vision
  2628. "Down three streets, then turn right and down until the waterfront, then left-"
  2629.  
  2630. >Something big lands on the canopy
  2631. >Something with talons that are now piercing through the flappy material
  2632. >"Are you lost, humans?!"
  2633.  
  2634. >Rusky's gunner responds with aiming upwards and
  2635. >You catch a glimpse of a ball of feathers and beak tumbling off the side with several organic cracks
  2636.  
  2637. >Then shit hits the fan
  2638.  
  2639. >A single screech is followed by nothing but griffons flying out of the woodwork
  2640. >They slam into the jeep, and attempt to tear it apart piece by piece
  2641. >Rusky, along with the rest of you but mostly Rusky, is going to have none of that shit
  2642.  
  2643. >You all slap, stab, and shoot at the swarm of flying rats
  2644. >Their numbers quickly drop, and you star thinking that this is a single unit you've come across
  2645. >You just might make it out of here
  2646.  
  2647. >A lucky griffon rips off your door and makes you eat your thoughts
  2648. >By grabbing you and pulling you out of the jeep
  2649. >You manage to let off a shot and kill the fucko, but not before he manages to haul you out almost completely
  2650. >Gravity does the rest for him
  2651. >You clear the accelerating UAZ, tumbling on asphalt for a decent amount of time
  2652.  
  2653. >In retrospect you realize you would have been screwed had you broken anything
  2654. >Thank God you didn't, and you come to a stop on your stomach
  2655. >You look up, ignored by the remaining griffons, and watch the jeep swerve in the street, as if Rusky wants to turn around
  2656. >Without thinking, you activate your still-functioning radio and hope Rusky's is on
  2657.  
  2658. "Go! Go! I'll get myself out!"
  2659.  
  2660. >The jeep stops swerving as much, then turns on the third street and out of sight
  2661. >It leaves behind a trail of dead and dying beasts
  2662.  
  2663. >With an aching body you slowly stand up, checking your person
  2664. >Your shield is still on the jeep, and that's on it's way out of here
  2665. >Your gifted sword is still by your side
  2666. >You have a death grip on the makarov, and when you check it you have five bullets left
  2667. >Five bullets in a pistol and a sword
  2668. >In a city full of intelligent flying lions/eagles
  2669.  
  2670. >You slap the magazine back in, muttering
  2671. "If I get out of here, I better fucking get a cheering crowd."
  2672. >Gripping the makarov with both hands, you jog to the side and head towards the alleys to begin your way back to friendly lines
  2673.  
  2674. >"Hoplite Lead, this Sundowner."
  2675. >Goddamn, you've only ran for a few minutes, and already your legs are jelly
  2676. >It's like you haven't ran for months, even though it's actually been a few days
  2677. >You're panting like a motherfucker
  2678. >But you're getting there
  2679.  
  2680. "Sundowner...fuck, send traffic."
  2681. >"Your command staff has just informed me of the situation, break. I have transportation waiting for you at the water's edge, over."
  2682. >You slow down to a walk so you can speak intelligibly
  2683. "Understood, Sundowner, I should get visual of your side in a minute, ov-"
  2684.  
  2685. >A flap of wings is your only warning
  2686.  
  2687. >You could on catch the fucker in your peripheral vision before he leaps out of the shadows
  2688. >He slams into you and knocks you into a pile of trash
  2689. >He's on your back immediately, clawing at your sprawled arms
  2690. >He gouges your hand that's gripping the gun, and you realize what he's going for
  2691.  
  2692. >You try to curl up into a ball, protecting your weapon, but the griffon clamps down on your wrists
  2693. >Your thumb presses down on the mag release
  2694. >His talons dig into your skin, drawing blood and forcing you to let go
  2695. >He reaches for the makarov, letting go of your other hand
  2696. >You twist your body and grip your sword with your free hand
  2697. >You awkwardly pull it out in a reverse grip
  2698. >Just as the fucker grips the pistol, you stab his side
  2699. >He roars, jumping off of you
  2700.  
  2701. >With lovely adrenaline pumping through you, you jump back up and grip your sword properly
  2702. >Facing the lightly-armored griffon, now a ways out of your reach, you realize he has no idea how to handle a gun
  2703. >The magazine is out, somewhere by your feet but you dare not break eye contact
  2704. >He has the business end pointed at you, but none of his talons are near the trigger
  2705. >Despite this, he's grinning
  2706. >"Alright, human. Cooperate and I won't blow your insides out."
  2707.  
  2708. >He might not know how to fire, but he still has one in the chamber
  2709. >Time to see how good you can act
  2710. >You relax, rising from your lazy combat stance
  2711. "Look, man. You don't even have it primed."
  2712. >His grin disappears
  2713. >"What?"
  2714. "You gotta rack the slide to prime it."
  2715. >You make the motion with your hands, still gripping your sword
  2716. >Jesus, your arms are bloody
  2717. >Worry about it later
  2718.  
  2719. >The griffon looks at the gun, not sure
  2720. >You stare, waiting tensely
  2721. >Do it, you dumb fuck
  2722. >Do it
  2723.  
  2724. >Curiously, the griffon racks the slide, and the chambered round flys out
  2725. >In that instant, you sprint towards him, and he realizes his mistake
  2726. >He flaps his wings and tries to flee, but battle-born adrenaline's a hell of a drug
  2727. >You jump and grab his back foot, stabbing upwards into his chest and stomach widely
  2728. >The griffon barely gets above a few feet, then he stops altogether
  2729.  
  2730. >The two of you drop to the ground with a crash
  2731. >You catch your breath, your sword stuck in the corpse
  2732. >After a few seconds, you throw it to the side and pull the bloody blade out
  2733. >You stand up slowly, collecting the dropped makarov, the bullet and the magazine
  2734.  
  2735. >Before you put it all back together, you finally regain situational awareness
  2736. >The blood
  2737. >Jesus Christ, you've never seen so much blood
  2738. >And a lot of it's your own
  2739. >Shit, and you're still conscious
  2740.  
  2741. >Then there's the Colonel yelling in your ear
  2742. >"Hoplite Lead, come, IN!"
  2743. >With increasingly shaking hands you reach under your red breastplate
  2744.  
  2745. "H...Hoplite here. I...I'm heading over."
  2746.  
  2747. >You prepare to start running, when another griffon lands in front of you
  2748. >Then another...
  2749. >And another...
  2750. >You look around and find yourself surrounded by a whole angry flock of them
  2751. >Your eyes finally land on their dead buddy, whom you absolutely brutalized
  2752. "On second thought, I might take awhile."
  2753.  
  2754. >Before Sundowner could ask what you mean, a cattle prod is stuck in your back
  2755. >You black out before you could scream
  2756.  
  2757.  
  2758. >No dreams this time
  2759. >Or at least, none you can remember
  2760. >The next thing you realize is: you're being lazily dragged up steep stairs
  2761. >You open your eyes, but some asshole put a bag over your head
  2762. >You flex your arms and you find your wrists bound tightly by some...string
  2763.  
  2764. >That's when it hits you:
  2765. >You were snagged by fucking griffons
  2766. >...Fuck
  2767. >You're fucked
  2768. >You're gonna get your everything slowly clawed off as they try and pry info you don't even know about
  2769. >Fuck
  2770.  
  2771. >Calm down, just don't let them know you're awake
  2772.  
  2773. >You're dragged up another flight of stairs
  2774. >That makes two since your awakening
  2775. >Not that it matters since you could have gone up a number of floors before waking up from being kidnapped like a zapped sectiod
  2776.  
  2777. >The air gets slightly more warm and dry, and you're smelling something oddly familiar
  2778. >Ozone
  2779. >Put two and two together...
  2780. >Fuck
  2781.  
  2782. >The griffons dragging you then stop climbing and haul you into a room full of voices
  2783. >Most are sobbing
  2784. >Others are begging
  2785. >Some gasp at--what you assume to be--your entrance
  2786.  
  2787. >You're taken to a space on the wall and your bound hands are lifted upwards onto a hook
  2788. >Then the bag is generously pulled off your head
  2789. >Your eyes adjust to the light, and you're in some cleared-out hotel room, with an impressive window opposite of you
  2790. >You're surrounded by ponies, bound and in a shitty physical state like you
  2791.  
  2792. >In front of you is a trio of griffons:
  2793. >Two armored ones that dragged you here
  2794. >And one in more...religious-looking light armor
  2795. >She smiles, and here raised claw crackles with ionized particles
  2796. >"Hello, my first ape prisoner."
  2797. >Her voice sounds like she's been having a lot of fun lately, and she asks her first question:
  2798. >"Tell me: does your kind play games?"
  2799. >If it's the game you're thinking, then you might have a chance
  2800. >Only it is much easier when you're behind an Xbox controller
  2801. >Right now...
  2802. >You might be fucked
  2803.  
  2804. >"Well?"
  2805. >You notice you've been staring at the griffon for quite some time
  2806. >You stay silent for now
  2807. >The griffon mage waits a bit, before sighing
  2808. >"Did you bring me a mute ape?"
  2809. >The soldier to her left answers, "No, sir. It spoke to its commander before we captured it."
  2810. >The mage lets out a chuckle
  2811. >"Oh I see, so we have one who knows interrogation.
  2812. >This should be fun... Strip it."
  2813.  
  2814. >As the soldiers cut the straps to your bloody breastplate and removes your armor and radio, the mage starts to circle around the large room
  2815. >You watch the soldiers take your equipment and put it on a food trolley, which also has your weapons
  2816. >Why they haven't taken them somewhere else to be studied is beyond you
  2817.  
  2818. >You have a even bigger chance here, but first: the griffon's game
  2819.  
  2820. >"Now I've been playing with these ponies for quite some time, and to be honest: I've gotten bored."
  2821. >She walks up to you, a devilish smile on her beak
  2822. >"But now... Now we can have some fun."
  2823. >Since you're down to your underwear, you register "fun" in a few different ways
  2824.  
  2825. >She backs away, and her front legs crackle again
  2826. >"Here's what will happen: You answer a question right, and I'll give a jolt to somebody else. Answer it wrong or stay silent, and you'll find out how all of these ponies feel."
  2827.  
  2828. >...really?
  2829. >It IS the game you were thinking
  2830. >And every time, you've taken the light route
  2831. >Obviously it's going to be harder, but dammit you're not going to kill the people you're protecting to save your own skin
  2832. >Besides, you know your limits and not theirs
  2833.  
  2834. >"Leave us."
  2835. >Everyone watches as the guards waste no time in vacating the room
  2836. >Then everypony turns to you
  2837. >They don't know you
  2838. >They don't know what you'll do
  2839. >You laugh inwardly at the pressure of making good first impressions
  2840. >A crackle of energy brings your attention towards the griffon
  2841. >"So, first question: what's your name?"
  2842.  
  2843. >You stay silent
  2844. >The griffon waits for a few seconds, then raises her claw with a smile
  2845. >"So that's how it's going to be..."
  2846. >The claw flash-
  2847.  
  2848. >FUUUUUUCK!
  2849. >F-f-f-fff-fu-uck
  2850.  
  2851. >You go limp as you hang against the smooth wallpaper, muscles twitching like mad
  2852. >Ozone is the only thing you can smell
  2853.  
  2854. >"Next question:"
  2855. >Oh fuck you
  2856. >"How many of there are you?"
  2857. >Fuck you
  2858. >"Still not talking? Well, then..."
  2859.  
  2860. >You screw your eyes shut as another bolt hits you
  2861. >You manage not to scream again
  2862. >You know how it feels
  2863. >You can get though this
  2864.  
  2865. >"What were you doing alone in the city?"
  2866.  
  2867. >You can get through this
  2868. >You can get thr-FUUUCK!
  2869.  
  2870. >"How do those vehicles of yours work?"
  2871. >...
  2872. >ZAP
  2873. >"How do you plan on stopping us?"
  2874. >...
  2875. >ZAAAP
  2876. >"What is your commander planning to do with you?"
  2877.  
  2878. >You stare at her
  2879. >Fuck, you
  2880. >The griffon sighs, irritated
  2881. >"You're no fun."
  2882. >She leans to the side
  2883. >"I'm growing tired. A little hungry, too. We'll continue this later. Think over your choices well."
  2884.  
  2885. >She leaves you twitching, smoking, and barely conscious in the room filled with ponies
  2886.  
  2887. >You're in the park again, under the stars
  2888. >It doesn't look as good as when you left it
  2889. >You're reminded of the results of a controlled burn
  2890. >Smells like it's pretty recent, too
  2891. >Such wonderful symbolism your dreams can have
  2892.  
  2893. >And since you know it's a dream...
  2894. >You turn from the burnt patch of oak savannah, and find the being responsible for you lucid dream further down the dirt trail
  2895. >She has a look of relief on her
  2896. >You face her fully, and relief changes to horror
  2897. >She quickly closes the gap
  2898.  
  2899. >"A-Anonymous."
  2900. "Yeah?"
  2901. >Luna looks down, and you follow her gaze
  2902. >Jesus
  2903. >She zapped you that much?
  2904. >Combine that with the blood and...
  2905. >How are you still alive?
  2906.  
  2907. >"What happened?"
  2908. >You're not sure what she means by that
  2909. >"What has come upon thou!?"
  2910. >You reel from her outburst, stepping back
  2911. >The Princess regains her composure, and asks you
  2912. >"What has happened in Manehatten?"
  2913.  
  2914. "...You mean you don't know?"
  2915.  
  2916. >She shakes her head, "We were not able to contact you. We do not know what is happening over there."
  2917.  
  2918. >Oh
  2919. >Well, time to explain and theorize
  2920. "Let's take a walk."
  2921.  
  2922. >You and the Princess begin to walk side-by-side down the trail, among the burnt flora
  2923.  
  2924. "The griffons have Manehatten. They've somehow managed to sneak into the port and take us off guard. I don't know their exact numbers, but there's at least enough of them to keep two entire battalions tied up. We've evacuated most of the island except for a few unlucky ponies, and I'm stuck with them."
  2925. >Luna thinks for a moment, then realizes it
  2926. >"And they have been..."
  2927. "Interrogating us, yeah."
  2928. >You take another look at your torso, and it's covered with burns and blood
  2929. "They want to know our next move; what you and your sister are planning to do against them."
  2930. >She pauses, not saying anything
  2931. >Hesitant
  2932. "So, you two /are/ planning something."
  2933. >She opens her mouth to talk, but you stop her with a hand
  2934. "Don't. I'd rather not have something to spill."
  2935.  
  2936. >She stops, and you walk in front of her
  2937. >Ah, so she does have a thing for you
  2938. >Shit, now you realize that might be a liability
  2939. >If you die...
  2940.  
  2941. "Look, Princess. Don't worry about me. I'm just a grunt."
  2942. >"Thou art NOT a grunt!"
  2943. >You're surprised she's actually getting mad
  2944. >"Thou hast been a competent leader, and a man of influence."
  2945. "A man of influence?"
  2946. >The Princess nods
  2947. >"Thy defense at Appleloosa, thy defenses along the coast, thy actions hast been noticed by many other Anons. Many other squads look up to thou, and if thou wouldest perish..."
  2948. >...
  2949. >Shit
  2950.  
  2951. "I understand. But still, don't throw people in the meat grinder just for my sake."
  2952. >To your relief, the Princess smiles
  2953. >"Thou shan't worry, Anon. We are certain thy Colonel is hatching a plan. From what he's told us, he's taken a liking to thou."
  2954. >That makes you smile
  2955. "Yeah, he'll get some wackos to get us out of here. They might be able to do it without much trouble, too."
  2956. >The Princess looks unsure, and asks what you mean
  2957.  
  2958. >You take a moment to put everything together, and start walking again
  2959. >You've been thinking about it, and discussing it with the pony prisoners before you fell asleep
  2960. "Our room has a big window that has a nice view of the east. We've been watching, and the griffons have these huge zeppelins. They must have flew in from their coast. We counted at least five of them, but there could be more."
  2961. >The Princess nods
  2962. "The thing is, though: as the day ended, the ships were still there. They hardly moved, and the griffons surrounding them were just milling about. They were staying put."
  2963. >"Hm... Strange."
  2964. "Yeah. If I were the griffon commander, I would have had the blimps blitz the train hub as soon as they got here, then I would have the perfect route to Canterlot. Instead, from what we've gathered, both from our own observations and what our loony interrogator implied, they haven't moved outside of their landing zones."
  2965. >You shake your head
  2966. "It doesn't make any strategic sense. They had momentum, but they willingly gave it up."
  2967. >You cross your arms
  2968. "They've got something else planed, and it's not a blitzkrieg."
  2969.  
  2970. >The Princess steps forward
  2971. >"A mystery for others to unravel, Holpite. Thou must focus on surviving."
  2972. >You're still concerned, but Luna sees it
  2973. >"Anon, please. Thou must stay alive. For our ponies' sake..."
  2974. >Her emerald eyes falter
  2975. >"For...for my sake."
  2976. >You smile at her slip-up in archaic talk
  2977. "I will, Luna."
  2978. >She stutters at first, then simply smiles
  2979.  
  2980. "I hope I told you enough."
  2981. >"Thou hast. We shall report it to our sister. This news is appreciated greatly, Anonymous, but we cannot let thy news be made public."
  2982. "I understand, ma'am."
  2983. >You notice the blackened trees begging to distort, and you suspect you're about to awaken
  2984. "We'll talk when we're all out, Luna."
  2985. >Luna smiles
  2986.  
  2987. >The dream ends, and you wake up to a view of the city's nightlife, the ponies around you talking softly
  2988.  
  2989. >The ponies stop talking when they realize you're awake
  2990. >"Sleep well?" asked one of the colts
  2991. >You nod
  2992. "Yeah. I talked to Luna."
  2993. >The murmuring begins anew, this time with lifted spirits
  2994. >They start asking you what you two talked about
  2995. >You tell them your conversation, and their morale soars
  2996. >They have hope, now that they know rescue's coming soon
  2997. >They then ask what to do now, since you're the de facto leader
  2998. >You look around, talking to no one in particular as you think
  2999.  
  3000. "I can probably break my bonds using this hook; it feels like it's just string. And my equipment's right in the corner, too. It's a little too easy. I want to make sure our rescue is coming before we break out. For all we know, they'll take us out once we try anything."
  3001.  
  3002. >The ponies start to protest, but they shut up as soon as they hear someone coming up the stairs
  3003. >The griffon mage appears, energetic and with that insane smile of hers
  3004. >"Everyone's awake, I see. Good! Then you'll all get to participate in my revised game!"
  3005.  
  3006. >Oh shit
  3007.  
  3008. >"It's mostly the same, except I've changed a few things."
  3009.  
  3010. >Oh boy
  3011.  
  3012. >She walks right up to you again
  3013. >"This time, if you answer, I'll give you a shock. Stay silent, and I'll jolt one of these ponies."
  3014.  
  3015. >She's realized what you've been doing, and she's changed her playstyle
  3016. >In that case, it's time to change yours
  3017. >The griffon walks up to one of the ponies, a certain blue unicorn
  3018. >She grips the mare's chin with her talon
  3019. >"I fear this ape's ignoring all of you. You must feel left out. How sad."
  3020. >The mare merely glares at the mage, to your surprise
  3021.  
  3022. >The griffon then looks to you, and slowly approaches
  3023. >"So... Let's all get started, shall we?"
  3024.  
  3025. >You brace yourself against the wall, your mind and heart racing
  3026.  
  3027.  
  3028. >"What is your unit's name?"
  3029. >Interesting question
  3030. >Better give an interesting answer
  3031.  
  3032. "The five-hundred-and-second Black Templars infantry regiment."
  3033. >Yeah, you're a Space Marine /and/ a Guardsman
  3034.  
  3035. >"Mm... Sounds intimidating."
  3036. >ZAP
  3037. >Fuck!
  3038. >Here we go again with smelling only ozone
  3039. >At least she's starting off easy
  3040.  
  3041. >"How big is it?"
  3042. "Pretty big."
  3043. >The griffon stops smiling and raises an eyebrow
  3044. >"How big."
  3045. "Bigger than what you're thinking. Or maybe it isn't. You'll figure it out when you see for yourself."
  3046.  
  3047. >There are a few snickers, irritating the mage
  3048.  
  3049. >"Then what are you planning to with such a big unit?"
  3050. "Well, what we usually do in the Imperium: fuck up everything in our way."
  3051.  
  3052. >The griffon's forgotten about zapping you
  3053. >Probably because this is the first time you've talked to her
  3054.  
  3055. >"So if your unit's so big, why haven't you defeated us already?"
  3056.  
  3057. "Communications and logistics aren't our strongpoints."
  3058. >The mage's claw crackles
  3059. >"So it seems."
  3060. >ZAAP
  3061. >FUCK, she remembers
  3062.  
  3063. >There's a moment of silence as you recover
  3064. >The griffon walks up to the food trolley with all of your equipment on it
  3065. >She picks up the empty makarov and presents it to you
  3066. >"These weapons. I've seen many of your fellow humans use bigger ones in your vehicles, but this is the first hand-held one I've seen."
  3067.  
  3068. >You scrunch your bloody and blackened face in confusion
  3069. "Really?"
  3070.  
  3071. >The griffon smiles, "So these aren't a rarity?"
  3072. >Heh, rarity
  3073. >You shake your head
  3074. "Hardly. Back were I'm from, we have countless firearms of all shapes and sizes. Hell, I'm surprised you guys are still using crossbows."
  3075.  
  3076. >ZAP
  3077. >Fuck, what was that for?!
  3078.  
  3079. >"Trust me, ape, we're well on our way to leveling the playing field."
  3080.  
  3081. >Before you even think it through:
  3082. "Bullshit."
  3083.  
  3084. >ZAAP
  3085. >Fuu-uuck!
  3086.  
  3087. >"Did that sound like a question?"
  3088. >Jesus-FUCK, you're starting to get pissed off
  3089. >So what if it's your fault
  3090. >"Now, since plenty of your infantry do in fact use weapons like these, what are some units you know that use them?"
  3091.  
  3092. >What?
  3093. >Well, you haven't really been listening to the news, and you haven't chatted with the elite prima donnas
  3094. "I don't know any units."
  3095.  
  3096. >ZAAAP
  3097.  
  3098. >"Don't act like you're in the dark. The first humans we saw in combat were wielding bigger versions of these things. Despite you letting yourself be captured, my griffons saw you handling this well, and you took down my sergeant with this."
  3099.  
  3100. "Ma'am, I didn't shoot that when I was outside the truck. I killed your sergeant with my sword because he was a fucking idio-"
  3101.  
  3102. >She unleashes a fucking storm on you
  3103. >It's big enough that it hits the ponies around you
  3104.  
  3105. >Before you can shake out the spots in your eyes, the griffon reaches up and digs her talons into your chest
  3106. >You can barely feel it
  3107. >You can barely hear her say, "Listen here, you mongrel..."
  3108. >Jesus, she's clinging to the wall to be right next to you
  3109. >"I don't care how you wage war in your own wretched lands, but NEVER insult my subordinates."
  3110. >Her screaming almost prevents you from hearing a familiar sound, past all the panicking civvies and your growing case of tinnitus
  3111.  
  3112. >Chopper blades
  3113.  
  3114. >The griffon doesn't notice, and out of suicidal logic you keep it up
  3115. "You don't fucking get it! Where I come from, you either get smart or you die! Your sergeant tried to use the pistol which he had no fucking clue how to operate!"
  3116. >You strain against your bonds, and you're certain you can break them
  3117. "And before you spout any bullshit about honor, that left our battlefields a long time ago! When we tried it with guns, it was a fucking massacre!"
  3118. >You look at her, and her eagle eyes are boring into you
  3119.  
  3120. >You shoot right back with a wild look of your own
  3121. "We got smart and did away with facing your enemy on equal footing. You don't survive like that. You have to show both the best and worst of you if you want to live in shitholes like this."
  3122. >You take a deep breathe as you stare right at her
  3123. "You know how we wage war with you? No talking, no line of how war is hell, no show, just stab and bash the flying fucks until they stop moving. Take any live ones for fun. Your friend Gilda learned that."
  3124. >You're not sure if you're lying here or not, but then again she wasn't in your sights the entire time
  3125.  
  3126. >Either way, this makes the mage change
  3127. >In an instant her beaked face goes from confusion, to shock
  3128. >Then to complete rage
  3129.  
  3130. >With a roar and a single swipe, she tears you from the wall, breaking your bonds, and throws you down to the floor with a thud
  3131.  
  3132. >"ANIMAL!"
  3133.  
  3134. >She's having a Goddamn conniption
  3135.  
  3136. >Talons dig into your back
  3137. >Electricity shoots through you as she drags her foot down
  3138. >That's about as far as she goes when several things stomp into the room
  3139.  
  3140. >Shouts of "down on the ground" and "claws over your head"
  3141. >She responds with a roar and more lighting
  3142. >More stomping, struggling above you, and she's lifted from your back
  3143. >Several thwacks later, and the screeching and lightning stops
  3144.  
  3145. >"Get them off the wall and untie them! Keep watching those stairs!"
  3146.  
  3147. >Gloved hands grab your shoulders, and you're turned around and lifted into a sitting position
  3148. >You look up into a masked face
  3149. >Marine helmet
  3150.  
  3151. >He shakes you a little
  3152. >"Hey, you there buddy?"
  3153. >You can't give him an answer, so he throws your arm over him and starts lifting you onto your feet
  3154. >"Come on, we're getting you all out of here."
  3155.  
  3156. >You look around, and the...marines are freeing the civvies, cutting their bonds and removing those strange devices from the unicorns' horns
  3157.  
  3158. >The griffon is on the floor, eyes closed and blood on her beak
  3159. >They're tying her up
  3160. >Another pair of marines are grabbing your gear, hastily stuffing the armor and radio into duffel bags
  3161.  
  3162. >"Contacts!"
  3163. >Gunfire splits your ears open again as you're carried towards the stairwell
  3164. >"Move! Move! Move!"
  3165.  
  3166. >It's a bitch moving up, but there are only two flights before you're all brought outside on the barely-lit roof
  3167. >In the dead of a moonless, starless night, you spot the oddest pair of choppers on the roof:
  3168. >A hind and a huey
  3169. >Anons with NVGs surround your evac, rifles shouldered and scanning the area around the rooftop
  3170. >You and your rescuer move to the open doors of the Russian chopper, a little faster now that you're getting used to being on your legs again
  3171.  
  3172. >You're quickly thrown in when the Anons here start firing
  3173. >You look back outside, and you can see flashes of armor and feathers in the distant air
  3174. >The last of the civvies and marines run out onto the roof, with the unconscious mage in tow
  3175. >And you're standing there, letting the fucks get close
  3176.  
  3177. >You look inside, and spot a wooden rifle laying on the seat
  3178. >An M1?
  3179. >You grab it, hoping the owner actually put ammo in it
  3180.  
  3181. >Bracing yourself against on side of the doorway, you keep your sights around the string of lights that is the blob of civvies and marines
  3182. >As the group splits up to head for each chopper, a griffon lands near the bigger one heading for the huey
  3183. >Not bothering to work out the sights, you guess as you aim in its general direction
  3184.  
  3185. >Squeeze
  3186. >A flash and a jolt
  3187. >Miss
  3188.  
  3189. >An Anon in the group notices, though, and takes the fucko down
  3190. >You focus elsewhere when those guarding the choppers start to fall back, shooting longs bursts as they retreat
  3191. >You use the muzzle flashes to spot a talon with a crossbow flying across your vision
  3192. >You aim, and with quick twitches of your finger fire until you run out out ammo
  3193. >The griffon begins to spin rapidly, them falls out of view
  3194.  
  3195. >The last of the marines hop aboard, and you move back into the now crowded interior to let one close the door
  3196. >You almost fall into the floor of multicolored bodies as the hind lifts off, the roar of its heavy rotors muffled a bit now that the doors are closed
  3197. >The chopper tilts forward, and you lean against the hull for support
  3198. >You feel the gunship turn around and gain speed, away from Manehatten
  3199.  
  3200. >The ponies, relived and exhausted, are looked over by the few Anons that came into the chopper
  3201. >It hits you right then and there:
  3202.  
  3203. >That just fucking happened
  3204. >That just fucking happened and you're still alive
  3205.  
  3206. >You're shaking like mad
  3207. >Your body looks more red and black than pink
  3208. >But you're alive
  3209. >Holy fuck, you're alive
  3210.  
  3211. >Holy...holy fuck, you're tired
  3212. >Goddamn, are you tired
  3213. >You slide down onto your rear, empty rifle cradled in your arms
  3214. >An Anon moves through the rainbow crowd to get to you, but you're already asleep when he gets to you
  3215.  
  3216.  
  3217. >Lazily, you wake from the dead
  3218. >You feel mummified, and you can hardly move under tight sheets
  3219. >You slowly open your eyes, and you find yourself in a small bed cordoned off by white curtains
  3220. >You're in a medic's tent, reminiscent of a M*A*S*H unit
  3221. >After a few idle minutes of questions without answers, the set is completed with a cute nursepony checking up on you
  3222.  
  3223. >As soon as she draws the curtain back, she sees you turning your head towards her and freezes
  3224. >With a dry voice, you ask softly
  3225. "Ma'am...what day is it?"
  3226. >Instead of answering, the nurse runs off in a full gallop
  3227. >To get someone, you suspect
  3228. >Sure enough, after a few more idle minutes, the nurse returns
  3229.  
  3230. >Godmother follows her
  3231. >She's again without her helmet, and you wonder if she ever puts it on
  3232.  
  3233. >"How are you feeling, Lieutenant?"
  3234. >You blink at the question, and try to move around before answering
  3235. "Just tired as hell, ma'am."
  3236. >She nods
  3237. >"Then the doctors are doing their job. They recommend you stay in bed for a couple of days, and you'll do exactly that. Understood?"
  3238. "Yes, ma'am."
  3239. >"Then I'll leave you be, but I'm sure your friends will want to see you."
  3240. >Friends...yeah
  3241. "I'm sure they will."
  3242. >"And to answer your question for Miss Patch, it's mid-afternoon."
  3243. >The light-tannish unicorn shifts anxiously from Godmother acknowledging her
  3244. >"Your rescue was last night, and the griffons haven't retaliated. Rest easy."
  3245. "Alright. Thanks, ma'am."
  3246. >The older earth pony nods, "Lieutenant." and leaves you in the tent with the young nurse Patch
  3247.  
  3248. >It's when Godmother leaves that you realize something
  3249. "This has been the latest I've ever slept in."
  3250. >This elicits a chuckle from Patch as she checks the IV bag next to your bed
  3251. >"And you've earned it, with what you have been though."
  3252.  
  3253. >You smile at that, and you stare up at the tent's ceiling for a long time
  3254. >You listen to Patch and the other nurses walking around on the bare ground, checking up on other patients
  3255. >Eventually, they remove the curtains, letting you see the rest of the tent
  3256.  
  3257. >Anons and ponies are sprinkled throughout the large rectangular room, all in various states of injury
  3258. >Some have broken limbs raised into the air, while others are simply covered in bandages like you
  3259. >None of the people near you feel like talking, which only leaves the nurses to have small talk with whenever they're around
  3260.  
  3261. >Thankfully, unlike Dash, you have a lot to think about
  3262. >Yesterday was eventful, to say the least
  3263. >The griffons pulled a World In Conflict, and now have Manehatten and a little piece of land up north
  3264. >But they haven't pushed out
  3265. >At least...not yet
  3266. >All the better for you and everyone else in Equestria
  3267.  
  3268. >If they acted like the Soviets, then it would've been a fighting retreat almost all the way back to Canterlot
  3269. >Ponyville would be the most likely candidate for being the new Cascade Falls
  3270. >Then you would push them back to the ocean, motivated by the threat of dropping another nuke on Manehatten
  3271. >Thank God it didn't come to that
  3272. >At least...not yet
  3273.  
  3274. >You start wondering about who would be who, when your second and third guests are led in
  3275. >Paintfag and Toxotesfag
  3276. >Your squadmates smile as they walk over to your bedside
  3277.  
  3278. >"How do you feel, boss?" asks the obese archer
  3279. "Better than half a day ago. How's the squad?"
  3280. >Paintfag answers, "Better than yesterday. We lost a few guys from the bombardment, but other than that we're fine. Rusky and the rest of the staff are also alive, but barely. May was almost kidnapped and Underage nearly lost an eye saving her, but they're fine now."
  3281. >May was almost kidnapped?
  3282. >The kid almost lost an eye?
  3283. >Jesus, they're all lucky to have gotten out of there
  3284.  
  3285. "Good...good. I'll be stuck here for a couple days, so keep doing what you've been doing."
  3286. >"You got it, boss. Hope to see you on your feet soon."
  3287.  
  3288. >With that, they leave you to look up at the ceiling more
  3289. >You have a feeling they'll just dick around until you get out of bed
  3290. >Not that they didn't earn it
  3291.  
  3292. >The rest of the day goes by, and you sleep soundly to the sound of patrolling vehicles
  3293. >No dreams
  3294. >Luna must be busy
  3295. >The next day is more of the same, only around lunch a certain blue unicorn comes to visit
  3296.  
  3297. >She expresses her gratitude, as well as all of the other pony prisoners', for helping them all get through the "ordeal"
  3298. >You thank her, saying you never went the dark route with that scenario
  3299. >She doesn't get it, and after saying it you realize that was autistic as fuck
  3300. >You quickly change the subject, asking what she will plan to do now
  3301. >She pauses before saying, "Trixie isn't sure. She was planning to stay here for a week, but that is pointless now with these griffons."
  3302. >She throws some ideas around in her head
  3303. >"Trixie will stay here for a few day, then she may return to Ponyville."
  3304. >A playful smile appears, "She wonders if Twilight misses her."
  3305.  
  3306. >There's a pause, then Trixie's expression suddenly turns sour
  3307. "Ma'am?"
  3308. >"Trixie hasn't written to Fritz yet."
  3309. >She puts a hoof to her chest to calm herself, "He doesn't know if Trixie is safe."
  3310. >She quickly bows and says, "Danke, Sir Hoplite." then exits the tent with haste
  3311.  
  3312. >Danke
  3313. >Fritz
  3314. >This guy goes on 4chan like the rest of you horsefuckers
  3315. >Despite being half-German yourself, you sigh at the implications
  3316.  
  3317. >On to the next day, and the doctors let you out of bed
  3318. >Your legs are sore, but you're used to that thanks to all of the 5 and 10ks you've ran
  3319.  
  3320. >You waste no time looking for your platoon
  3321. >Sure enough, they're dicking around in the field, playing some variation of Spear the Queer (without actual spears, of course)
  3322. >Those who owned vehicles had them all lined up and preforming maintenance on them
  3323. >You walk up to Rusky's UAZ, which is covered in scratches and small dents
  3324. >The Russian, hammering away at the dents, spots you and with a huge smile gives you a bear hug
  3325. >"Comrade! Good to see you walking about!"
  3326. >You do your best to return the hug
  3327.  
  3328. "Likewise, Sergeant. I heard you guys went through hell getting out of the city."
  3329. >"Da, Lieutenant, but not as hellish as what you went through. Your will is like that of Iron Curtain!"
  3330. >You chat with him and his gunner some more, then go to retrieve your armor and weapons
  3331. >The squad has all of them at the side of the field they were playing in, reminding you of your lacrosse years
  3332. >While it is all clean, your armor is ripped up, and the emblem on your shield is half-gone
  3333. >You stare at the black widow with a cyan hourglass, and you try to remember why you put it on
  3334. >In the end, you can't, and you figure you'd give Paintfag another job whenever he can get the necessary supplies
  3335. >Moving onto your weapons, you see they meticulously cleaned your sword
  3336. >The spear looks like another replacement
  3337. >You must be running out of them with how frequently you go through these things
  3338.  
  3339. >Next to your stuff is also... the makarov
  3340. >You're not sure what to make of this, so you head over to Rusky
  3341. >"You need it more than I, comrade, and is fitting for officer to have sidearm."
  3342. >But you consider your xiphos to be your sidearm
  3343. >You keep that internal, though, because you honestly need a firearm to better combat these slippery griffons
  3344. >Your toxotes and their dinky little bows aren't enough
  3345.  
  3346. >You then walk back to your barracks
  3347. >You find Underage and May drinking
  3348. >The unicorn is right 'n properly shitfaced
  3349. >The kid is getting there
  3350. >Those who are still introverted is near the back, well away from the young pair
  3351.  
  3352. >They notice you, and you out on your best "son, I am disappoint" face
  3353. >They sober up rather quickly, and Underage quickly puts his bottle down on the floor and stands
  3354. >"Heymm, Anon."
  3355. >He instead stumbles forward, nearly running into you
  3356. >You keep him from running right out the flimsy door and hold him steady by the shoulders
  3357.  
  3358. >When he lazily looks up to you, you see what Paintfag meant
  3359. >Three faint scars, running parallel across the left side of his head, starting just at his eye and ending near his ear
  3360.  
  3361. >You stare at the wound for a moment, before you utter
  3362. "Jesus, kid, tell me you got that looked at."
  3363. >"I did, Anon."
  3364. >He sounds annoyed, and now he's trying to avoid looking at you
  3365. >Fucking hell
  3366.  
  3367. >You let go of him and walk over to the bunk May is on
  3368. >You inspect the case of beer that's about half empty, before glaring up at the mare
  3369. "Where did you get this?"
  3370.  
  3371. >"Sum' those mureen Anons that saved you came by. Said thanks fer tha' leaf or sumin' and gave us this."
  3372. >She nods towards the case, and you pause before letting out a frustrated sigh
  3373.  
  3374. >"You okay, Anon? 's everyone been mentionin' yer face?"
  3375. "My face?"
  3376. >She goes to say something, but then looks back at the small band of milling squadmembers
  3377. >"Any'v you got ta mirror?!"
  3378.  
  3379. >One pole awkwardly runs up and has the handheld mirror taken from his hand
  3380. >May floats it over to you and you take it to have a look
  3381.  
  3382. >...
  3383. >Jesus Christ
  3384.  
  3385. >You reach up to trace the single scar made by magic-induced lighting
  3386. >It arcs across your face diagonally, starting from under your chin and ending on your forehead
  3387. >Several branches break off, jutting across your nose and eyes
  3388. >You don't know how you kept your eyesight
  3389.  
  3390. >Without saying anything, you dress down, head for your bunk, and go to bed early
  3391.  
  3392. >You're dreaming, but you're not sure where you are
  3393. >You're not sure where Luna is either
  3394. >At least she's implanted some knowledge in your head, telling you you're having an out-of-body experience
  3395.  
  3396. >It's still quite dark where you are
  3397. >The only points of light is Canterlot off in the distance
  3398. >Wait, not Canterlot
  3399.  
  3400. >"Our capital..."
  3401.  
  3402. >It's the mage, and she's right behind you
  3403. >She's sharing this sight with you
  3404. >Something tells you not to turn yet
  3405.  
  3406. >Luna...
  3407. >You understand, and despite being a projected entity, you brace yourself and cover your ears
  3408.  
  3409. >A few silent seconds go by
  3410.  
  3411. >Then, the thick aura of superiority and safety is shattered
  3412. >Night turns to day for a trio of instances
  3413. >Seconds later you feel the concussive force and hear the boom boom BOOM of the biggest guns you could possibly imagine
  3414. >The ground quakes violently, sending some of the tall building toppling down
  3415.  
  3416. >The second salvo hits, and the city shutters again as an inferno begins to rage
  3417. >Impossibly huge flames shoot up into the sky, swaying back and forth like bright eldritch beings as they consume the xenos city in purifying flame
  3418.  
  3419. >You're witnessing one of the most beautiful scenes you have ever been given audience to
  3420.  
  3421. >A sob reminds you of the mage's presence, and you slowly turn to face her
  3422. >The world is bright enough for you to see the tears streaming down her battered face as she watches the throne of her kingdom burn
  3423. >She sees you and the ghastly results of her magic, and she locks up in mind-numbing terror
  3424. >You stare at her, thinking for a few seconds of what message to give her
  3425. >Something all-encompassing, something perfect for HFY:
  3426.  
  3427. >You spread your arms out wide, presenting what might be the most horrid sight she has ever seen
  3428.  
  3429. "This is what humanity commits upon its enemies!"
  3430.  
  3431. "Let it be known, griffon, that by making yourselves our enemy, you have resigned yourselves to this!"
  3432.  
  3433. "You will all scream, you will all burn, and with no remorse we will silence all of you until you are erased from existence!"
  3434.  
  3435. "It is what you DESERVE!"
  3436.  
  3437. "It is your FATE!"
  3438.  
  3439. "It is the will of mankind, and you will learn to fear it before the end!"
  3440.  
  3441. >With that, the shaking mage disappears, likely waking up screaming in a cold sweat in her cell
  3442.  
  3443. >You calmly open your eyes, well-rested, and see that it's now morning
  3444.  
  3445. >Today's mood is one of optimism as the platoon enjoys the day of
  3446. >Most of the veterans head around Canterlot, visiting shops, pubs, and the like
  3447. >A lot different from the shut ins they all were on day one
  3448.  
  3449. >In the morning you ask Paintfag about your shield, and he smiles, saying he can get it done so you can show it off to the FNGs
  3450. >You thank him, then leave the barracks to start your errands
  3451.  
  3452. >You head to Barrack City's admin buildings to put in requests for replacements
  3453. >Paintfag wasn't kidding; you lost a few men in the griffon invasion, and now your squad is a little understrength
  3454. >Your armor could be repaired as well
  3455.  
  3456. >As you run your errands, you do start to notice a lot of Anons and ponies glancing at you
  3457. >You're wearing your golden laX shirt, some blue cargo shorts, and your blue Uni cap
  3458. >You still could not hide the scars on your face and forearms
  3459.  
  3460. >At least the pencil pushers don't mention it, and the process to retrain your unit is well underway
  3461. >You should even get the newfags in by tonight, with the constant influx of Anons both funs and nofuns
  3462.  
  3463. >With the paperwork squared away, all there is to do is to kill time
  3464.  
  3465. >Going back to the barracks didn't feel like you would get anything out of it
  3466. >The shut-ins would be playing their yugiyoh and magic and pokemon, and you have no interest in those
  3467. >That left doing what everyone else is doing
  3468.  
  3469. >Canterlot is a sophisticated place
  3470. >The stereotypical kind of sophisticated
  3471. >Despite there being a war that's going on, a lot of these high and mighty pones still act like they own everything, including you
  3472. >The high class, it's universal
  3473.  
  3474. >At least some of them acknowledge your existence, but they all either make eye contact for a second and keep walking, or have a look of disgust flash across their face
  3475. >A few of the mares that noticed you, however, gave you "that" look
  3476. >It didn't matter if they were beside their own stallion
  3477. >Even that white one with the blonde hair, whom you remember from somewhere
  3478. >Fleur de Lis or something?
  3479.  
  3480. >Fucking Wenches
  3481.  
  3482. >You wander around the city for most of the day, having lunch at one of the many pubs
  3483. >No meat, only specially prepared flora
  3484. >Almost two weeks of MREs and veggies, and you're dying for some meat
  3485. >Some honest-to-God meat
  3486. >You probably should have gone to the Thirty-Fifth's barracks, but you've already sat down and looked at the menu
  3487. >You order some taters and carrots
  3488. >It's something, but it isn't meat
  3489. >And the other patrons are keeping to themselves, too
  3490. >Shit...
  3491.  
  3492. >You walk around some more, trying to enjoy the sights
  3493. >But dammit, you're making yourself apathetic
  3494.  
  3495. >After walking for some time, you come across a growing crowd
  3496. >In the center, towering above them is MafiaAnon, showing off the innards of his Chicago typewriter
  3497. >He has a shit-eating grin on his face
  3498.  
  3499. >Fucking dammit
  3500. >Even after having the shit beaten out of him he still thinks he's hot stuff
  3501. >Well, you're not kicking his ass again, especially with strangers watching
  3502. >So you wait for him to finish, leaning against the wattle and daub with your arms crossed
  3503. >When he does finish, you'll take him aside and ask if he has made any process on unfucking himself and his indomitable ego
  3504.  
  3505. >A minute of mechanical explanation and praise of the craftsmanship passes by, and you're glad you brought your cap
  3506. >You look up to pinpoint the sun, and it's just starting to make its way back down
  3507.  
  3508. >Lowering your head, you then take note of the interesting layout of the city on the mountainside
  3509. >There's an entire other level above you, complete with its own street you assume
  3510. >You look further down the elevated row of houses, and then spot a few Anons looking from a balcony
  3511. >The face of one of them looks awfully familiar
  3512.  
  3513. >The two of you make eye contact, and the Anon has a mischievous grin
  3514. >He points to you and then his own ears
  3515. >He then says something to his mates as he pulls out a sidearm
  3516.  
  3517. >You realize what he's going to do, and with a anxious smile you cover your ears
  3518.  
  3519. >*BADANG* *BADANG*
  3520.  
  3521. >You immediately look to MafiaAnon, and he tries to hide under the fold-out table he was using
  3522. >He lets out a shriek that's on par with girls in middle school
  3523. >It's so out of place, yet so expected of a lowly horsefucker...
  3524.  
  3525. >You couldn't help yourself
  3526.  
  3527. >You look back up from your fit just in time to watch the poser look up, nursing his ears
  3528. >"Who the FUCK do you think you are?!"
  3529. >"DELTA SQUAD, MOTHERFUCKER!"
  3530. >His mates roar with laughter as they walk off, leaving you with a frightened and confused crowd, and a scared shitless Anon
  3531.  
  3532. >As you restore order and take the faggot aside, you can't help but recognize the gun and voice
  3533. >Small world...
  3534. >The realization is met with mixed feelings, but as you head back in the evening your mood has improved greatly
  3535.  
  3536. >"Hey, Anon, how was your day?"
  3537. >You look to May, who's a little tipsy
  3538. "Not bad. Almost got run over by some faggots in a jeep, but other than that it was fine."
  3539.  
  3540. >The rest of the squad's here too
  3541.  
  3542.  
  3543. >Along with some new faces
  3544. >Time for some evening introductions
  3545.  
  3546. "NEWFAGS! Up FRONT!"
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