Advertisement
Guest User

sakdjashoiwh

a guest
Nov 22nd, 2014
187
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 50.68 KB | None | 0 0
  1. {init_regs}
  2. {/init_regs}
  3.  
  4. {info}
  5. ALLOCATE_FRAMES=500
  6. ALLOCATE_IMGS=8
  7. NAME= "Black Leg" Sanji
  8. MAXPTS_HP_SP_RP= 500,500,500
  9. INITPTS_HP_SP_RP= 500, 100, 500
  10. WALKSPD_X_Z= 2, 1
  11. RPRATEPER_HIT_SEC_DAMAGE= 7, 4, 5
  12. SPRATEPER_HIT_SEC_DAMAGE= 0, 100, 0
  13. KNOCKPTS_MAX_RATEPERSEC=400, 20
  14. DEFENDPTS_MAX_RATEPERSEC=200, 30
  15. STANDING=0
  16. WALKING=10
  17. DASHING=0
  18. JUMPING=30
  19. IN_AIR=39
  20. HIT_GROUND=42
  21. FATIGUE=7
  22. ARMOR= 0
  23. FALLING_FRONT=220
  24. FALLING_BACK=226
  25. KNOCKED=45
  26. LYING=47
  27. WHEN_HIT_FRONT=200
  28. WHEN_HIT_BACK=200
  29. HEIGHT=62
  30. WIDTH=37
  31. [img]
  32. sys\sanji0.png,99,99,10,10,0x2C5A89
  33. sys\sanji1.png,185,115,5,4,-
  34. sys\sanji2.png,99,99,10,10,-
  35. sys\sanji3.png,160,180,6,5,-
  36. sys\fritassorti.png,212,279,4,2,-
  37. sys\sanji4.png,99,99,10,10,0x2C5A89
  38. sys\grilleffects.png,213,192,4,5,-
  39. sys\spineffectsheet.png,73,125,3,1,-
  40. [/img]
  41. {/info}
  42.  
  43. #0: 0-99
  44. #1: 100-119
  45. #2: 120-219
  46. #3: 220-249
  47. #4: 250-257
  48. #5: 258-357
  49. #6: 358-377
  50. #7: 378-380
  51.  
  52.  
  53. #----------------------------Stance, Walk and Run-------------------------------#
  54.  
  55.  
  56. [s=0->5] #Standing
  57. |STANDING|
  58. state=0
  59. img=0 delay=7 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=170 c<j>=30 h<d>=60 goto=0
  60. set_combination[sequence=(c<f>,c<f>), time_interval=400, goto=80]#Running
  61. set_combination[sequence=(c<b>,c<f>), time_interval=400, goto=80]#Running
  62. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=110] #Coiler
  63. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=120] #Bouquetière Shot
  64. set_combination[sequence=(h<u_a>,c<s>), time_interval=4321, goto=150] #Frit Assorti
  65. set_combination[sequence=(h<s>), time_interval=4321, goto=250] #Diamble Jamble Spin
  66. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  67. set_bdy[x= 27 y= 21 w= 34 h= 77]
  68. [/s]
  69.  
  70. [f=5] #Standing
  71. |STANDING|
  72. state=0
  73. img=5 delay=7 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=170 c<j>=30 h<d>=60
  74. set_combination[sequence=(c<f>,c<f>), time_interval=400, goto=80]#Running
  75. set_combination[sequence=(c<b>,c<f>), time_interval=400, goto=80]#Running
  76. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=110] #Coiler
  77. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=120] #Bouquetière Shot
  78. set_combination[sequence=(h<u_a>,c<s>), time_interval=4321, goto=150] #Frit Assorti
  79. set_combination[sequence=(h<s>), time_interval=4321, goto=250] #Diamble Jamble Spin
  80. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  81. set_bdy[x= 27 y= 21 w= 34 h= 77]
  82. [/f]
  83.  
  84.  
  85.  
  86.  
  87. [s=10->19] #Walking
  88. |WALKING|
  89. state=1
  90. img=70 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=170 c<j>=30 h<d>=60 goto=20
  91. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=110] #Coiler
  92. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=120] #Bouquetière Shot
  93. set_combination[sequence=(h<u_a>,c<s>), time_interval=4321, goto=150] #Frit Assorti
  94. set_combination[sequence=(h<s>), time_interval=4321, goto=250] #Diamble Jamble Spin
  95. set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
  96. set_bdy[ x=27 y=21 w=34 h=77 ]
  97. [/s]
  98.  
  99. [s=20->25] #Walking
  100. |WALKING|
  101. state=1
  102. img=54 delay=3 center=46,98 c<a>=170 c<j>=30 h<d>=60 goto=10
  103. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=110] #Coiler
  104. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=120] #Bouquetière Shot
  105. set_combination[sequence=(h<u_a>,c<s>), time_interval=4321, goto=150] #Frit Assorti
  106. set_combination[sequence=(h<s>), time_interval=4321, goto=250] #Diamble Jamble Spin
  107. set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
  108. set_bdy[ x=27 y=21 w=34 h=77 ]
  109. [/s]
  110.  
  111.  
  112.  
  113.  
  114. [s=80->83] #Running
  115. state=2
  116. img=6 delay=3 center=46,98 x_vel=8 z_hold_vel=2 c<a>=108 c<j>=284 c<s>=266 goto=85
  117. set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
  118. set_bdy[ x=27 y=21 w=34 h=77 ]
  119. [/s]
  120.  
  121. [f=84] #Running
  122. state=2
  123. img=15 delay=3 center=46,98 x_vel=8 z_hold_vel=2 c<a>=108 c<j>=284 c<s>=266
  124. set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
  125. set_bdy[ x=27 y=21 w=34 h=77 ]
  126. [/f]
  127.  
  128. [f=85] #Running
  129. state=2
  130. img=16 delay=3 center=46,98 x_vel=8 z_hold_vel=2 c<a>=108 c<j>=284 c<s>=266 goto=92
  131. set_combination[sequence=(h<f>), time_interval=4321, goto=86 delay=3]
  132. set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
  133. set_bdy[ x=27 y=21 w=34 h=77 ]
  134. [/f]
  135.  
  136. [s=86->88] #Running
  137. state=2
  138. img=17 delay=3 center=46,98 x_vel=8 z_hold_vel=2 c<a>=108 c<j>=284 c<s>=266 goto=89
  139. set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
  140. set_bdy[ x=27 y=21 w=34 h=77 ]
  141. [/s]
  142.  
  143. [s=89->90] #Running
  144. state=2
  145. img=27 delay=3 center=46,98 x_vel=8 z_hold_vel=2 c<a>=108 c<j>=284 c<s>=266 goto=91
  146. set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
  147. set_bdy[ x=27 y=21 w=34 h=77 ]
  148. [/s]
  149.  
  150. [f=91] #Running
  151. state=2
  152. img=29 delay=3 center=46,98 x_vel=8 z_hold_vel=2 c<a>=108 c<j>=284 c<s>=266 goto=92
  153. set_combination[sequence=(h<f>), time_interval=4321, goto=80 delay=3]
  154. set_rect[|SOLIDRECT| x=27 y=21 w=34 h=77 ]
  155. set_bdy[ x=27 y=21 w=34 h=77 ]
  156. [/f]
  157.  
  158.  
  159. [f=92] #Stop_Run
  160. img=90 delay=3 center=46,98 c<a>=99
  161. [/f]
  162.  
  163. [s=93->95] #Stop_Run
  164. img=91 delay=4 center=38,98 c<a>=99 goto=96
  165. [/s]
  166.  
  167. [s=96->97] #Stop_Run
  168. img=94 delay=3 center=46,98 goto=0
  169. [/s]
  170.  
  171.  
  172. #---------------------------------Jumps, Leap, Flips, Touch Ground, Defend----------------------------------#
  173.  
  174.  
  175. [f=30] #pre_jump
  176. img=30 delay=3 center=46,98 x_vel=4321 z_vel=4321 c<f>=300 c<b>=304
  177. set_rect[|SOLIDRECT| x=35 y=36 w=29 h=68 ]
  178. set_bdy[ x=35 y=36 w=29 h=68 ]
  179. [/f]
  180.  
  181. [f=31] #pre_jump
  182. img=31 delay=3 center=46,98 x_vel=4321 z_vel=4321 c<f>=300 c<b>=304
  183. set_rect[|SOLIDRECT| x=36 y=48 w=31 h=53 ]
  184. set_bdy[ x=36 y=48 w=31 h=53 ]
  185. [/f]
  186.  
  187. [f=32] #pre_jump
  188. img=32 delay=3 center=46,98 x_vel=4321 z_vel=4321 c<f>=300 c<b>=304
  189. set_rect[|SOLIDRECT| x=44 y=57 w=26 h=24 ]
  190. set_bdy[ x=44 y=57 w=26 h=24 ]
  191. set_rect[|SOLIDRECT| x=34 y=85 w=14 h=15 ]
  192. set_bdy[ x=34 y=85 w=14 h=15 ]
  193. [/f]
  194.  
  195. [f=33] #pre_jump
  196. img=103 delay=2 center=85,114
  197. set_rect[|SOLIDRECT| x=76 y=1 w=21 h=113 ]
  198. set_bdy[ x=76 y=1 w=21 h=113 ]
  199. [/f]
  200.  
  201.  
  202. [f=34] #Jump
  203. state=3
  204. img=33 delay=2 center=46,98 y_vel=-13 x_hold_acc=1 z_hold_vel=2 max_vx_limit=7 c<j>=70
  205. set_rect[|SOLIDRECT| x=34 y=5 w=24 h=94 ]
  206. set_bdy[ x=34 y=5 w=24 h=94 ]
  207. [/f]
  208.  
  209. [f=35] #Jump
  210. state=3
  211. |ALLOWTURN|
  212. img=34 delay=3 center=46,98 x_hold_acc=0.4 z_hold_vel=2 max_vx_limit=7 c<a>=181 c<j>=70
  213. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
  214. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  215. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
  216. set_rect[|SOLIDRECT| x=34 y=5 w=24 h=94 ]
  217. set_bdy[ x=34 y=5 w=24 h=94 ]
  218. [/f]
  219.  
  220. [f=36] #Jump
  221. state=3
  222. |ALLOWTURN|
  223. img=35 delay=3 center=46,98 z_hold_vel=2 max_vx_limit=7 c<a>=181 c<j>=70
  224. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
  225. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  226. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
  227. set_rect[|SOLIDRECT| x=34 y=5 w=24 h=94 ]
  228. set_bdy[ x=34 y=5 w=24 h=94 ]
  229. [/f]
  230.  
  231. [f=37] #Jump
  232. state=3
  233. |ALLOWTURN|
  234. img=36 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 z_hold_vel=2 max_vx_limit=7 c<a>=181 c<j>=70 c<d>=45
  235. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
  236. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  237. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
  238. set_rect[|SOLIDRECT| x=34 y=5 w=24 h=94 ]
  239. set_bdy[ x=34 y=5 w=24 h=94 ]
  240. [/f]
  241.  
  242. [f=38] #Jump
  243. state=3
  244. |ALLOWTURN|
  245. img=37 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45
  246. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
  247. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  248. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
  249. set_rect[|SOLIDRECT| x=32 y=26 w=39 h=75 ]
  250. set_bdy[ x=32 y=26 w=39 h=75 ]
  251. [/f]
  252.  
  253.  
  254. [f=39] #Jump_Fall
  255. state=3
  256. |ALLOWTURN|
  257. img=38 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 z_hold_vel=2 c<d>=45 c<a>=181 c<j>=70
  258. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  259. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
  260. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
  261. set_rect[|SOLIDRECT| x=31 y=19 w=34 h=80 ]
  262. set_bdy[ x=31 y=19 w=34 h=80 ]
  263. [/f]
  264.  
  265. [f=40] #Jump_Fall
  266. state=3
  267. |ALLOWTURN|
  268. img=39 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45
  269. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
  270. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  271. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
  272. set_rect[|SOLIDRECT| x=31 y=19 w=34 h=80 ]
  273. set_bdy[ x=31 y=19 w=34 h=80 ]
  274. [/f]
  275.  
  276. [f=41] #Jump_Fall
  277. state=3
  278. |ALLOWTURN|
  279. img=40 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45 goto=39
  280. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
  281. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  282. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
  283. set_rect[|SOLIDRECT| x=31 y=19 w=34 h=80 ]
  284. set_bdy[ x=31 y=39 w= 4 h=80 ]
  285. [/f]
  286.  
  287.  
  288. [f=42] #Touch_Ground
  289. img=41 delay=5 center=43,98 x_vel=4321
  290. set_rect[|SOLIDRECT| x=21 y=60 w=43 h=39 ]
  291. set_bdy[ x=21 y=60 w=43 h=39 ]
  292. [/f]
  293.  
  294. [f=43] #Touch_Ground
  295. img=42 delay=5 center=43,98 x_vel=4321
  296. set_rect[|SOLIDRECT| x=27 y=42 w=34 h=58 ]
  297. set_bdy[ x=27 y=42 w=34 h=58 ]
  298. [/f]
  299.  
  300. [f=44] #Touch_Ground
  301. img=43 delay=5 center=43,98 x_vel=4321 goto=0
  302. set_rect[|SOLIDRECT| x=25 y=25 w=29 h=74 ]
  303. set_bdy[ x=25 y=25 w=29 h=74 ]
  304. [/f]
  305.  
  306.  
  307.  
  308. [f=284] #Leap
  309. img=0,5 delay=4 center=46,98 x_vel=0
  310. set_bdy[x= 27 y= 21 w= 34 h= 77]
  311. [/f]
  312. [f=285] #Leap
  313. img=1,5 delay=4 center=46,98 z_hold_vel=2 y_vel=-9 x_vel=12 goto=290
  314. set_bdy[x= 27 y= 21 w= 34 h= 77]
  315. [/f]
  316. [f=290] #Leap
  317. img=1,5 delay=4 center=46,98 z_hold_vel=2 c<a>=291 goto=286
  318. set_bdy[x= 27 y= 21 w= 34 h= 77]
  319. [/f]
  320. [f=286] #Leap
  321. img=2,5 delay=4 center=46,98 z_hold_vel=2 c<a>=291
  322. set_bdy[x= 27 y= 21 w= 34 h= 77]
  323. [/f]
  324. [f=287] #Leap
  325. img=3,5 delay=4 center=46,98 z_hold_vel=2 c<a>=291
  326. set_bdy[x= 27 y= 21 w= 34 h= 77]
  327. [/f]
  328. [f=288] #Leap
  329. img=4,5 delay=4 center=46,98 z_hold_vel=2 c<a>=291
  330. set_bdy[x= 27 y= 21 w= 34 h= 77]
  331. [/f]
  332. [f=289] #Leap
  333. img=5,5 delay=4 center=46,98 goto=289 hit_ground=92
  334. set_bdy[x= 27 y= 21 w= 34 h= 77]
  335. [/f]
  336.  
  337.  
  338.  
  339. [f=300] #Jump_Forward
  340. img=32 delay=5 center=46,98 x_vel=0 y_vel=0 goto=329
  341. set_combination[sequence=(c<j>), time_interval=64, goto=321] #Flip
  342. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  343. set_bdy[x= 25 y= 20 w= 22 h= 81]
  344. [/f]
  345.  
  346. [f=329] #Jump_Forward
  347. img=30,5 delay=4 center=46,98 x_vel=8 y_vel=-10 goto=298
  348. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  349. set_bdy[x= 25 y= 20 w= 22 h= 81]
  350. [/f]
  351.  
  352. [f=298] #Jump_Forward
  353. img=31,5 delay=5 center=46,98 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45
  354. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321] #Sky_Run
  355. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  356. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
  357. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  358. set_bdy[x= 25 y= 20 w= 22 h= 81]
  359. [/f]
  360.  
  361. [f=299] #Jump_Forward
  362. img=32,5 delay=5 center=46,98 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45 goto=301
  363. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321] #Sky_Run
  364. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  365. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
  366. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  367. set_bdy[x= 25 y= 20 w= 22 h= 81]
  368. [/f]
  369.  
  370. [s=301->303] #Jump_Forward
  371. img=33,5 delay=5 center=46,98 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45 goto=303
  372. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321] #Sky_Run
  373. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  374. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
  375. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  376. set_bdy[x= 25 y= 20 w= 22 h= 81]
  377. [/s]
  378.  
  379.  
  380.  
  381. [f=304] #Jump_Backward
  382. img=32 delay=5 center=46,98 goto=330
  383. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  384. set_bdy[x= 25 y= 20 w= 22 h= 81]
  385. [/f]
  386.  
  387. [f=330] #Jump_Backward
  388. img=20,5 delay=4 center=46,98 x_vel=-8 y_vel=-10 goto=305
  389. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  390. set_bdy[x= 25 y= 20 w= 22 h= 81]
  391. [/f]
  392.  
  393. [s=305->309] #Jump_Backward
  394. img=21,5 delay=5 center=46,98 z_hold_vel=2 c<a>=181 c<j>=70 c<d>=45 goto=309
  395. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321] #Sky_Run
  396. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  397. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
  398. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  399. set_bdy[x= 25 y= 20 w= 22 h= 81]
  400. [/s]
  401.  
  402.  
  403.  
  404.  
  405. [f=321] #Flips
  406. img=16,5 delay=3 center=46,98 x_vel=10 y_vel=-4
  407. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  408. set_bdy[x= 25 y= 20 w= 22 h= 81]
  409. [/f]
  410.  
  411. [f=322] #Flips
  412. img=17,5 delay=3 center=46,98 z_hold_vel=2 x_vel=0 y_vel=0 goto=322 hit_ground=323
  413. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  414. set_bdy[x= 25 y= 20 w= 22 h= 81]
  415. [/f]
  416.  
  417. [f=323] #Flips
  418. img=18,5 delay=3 center=46,98 x_vel=0 y_vel=0 max_vx_limit=0.9
  419. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  420. set_bdy[x= 25 y= 20 w= 22 h= 81]
  421. [/f]
  422.  
  423. [f=324] #Flips
  424. img=19,5 delay=3 center=46,98 x_vel=4321 y_vel=0
  425. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  426. set_bdy[x= 25 y= 20 w= 22 h= 81]
  427. [/f]
  428.  
  429. [f=325] #Flips
  430. img=26,5 delay=3 center=76,98 x_vel=8 y_vel=-3
  431. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  432. set_bdy[x= 25 y= 20 w= 22 h= 81]
  433. [/f]
  434.  
  435. [f=326] #Flips
  436. img=27,5 delay=3 center=46,98 z_hold_vel=2 x_vel=0 y_vel=0 goto=326 hit_ground=327
  437. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  438. set_bdy[x= 25 y= 20 w= 22 h= 81]
  439. [/f]
  440.  
  441. [f=327] #Flips
  442. img=28,5 delay=3 center=46,98 x_vel=0 y_vel=0 hit_ground=328
  443. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  444. set_bdy[x= 25 y= 20 w= 22 h= 81]
  445. [/f]
  446.  
  447. [f=328] #Touch_Ground
  448. img=41 delay=4 center=43,98 x_vel=4321 goto=43 c<j>=321
  449. set_rect[|SOLIDRECT| x=21 y=60 w=43 h=39 ]
  450. set_bdy[ x=21 y=60 w=43 h=39 ]
  451. [/f]
  452.  
  453.  
  454.  
  455.  
  456. [f=60] #Defend
  457. state=3
  458. img=20 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0
  459. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  460. set_bdy[x= 27 y= 21 w= 34 h=77]
  461. [/f]
  462.  
  463. [f=61] #Defend
  464. state=3
  465. |ALLOWTURN|DEFENDING|
  466. img=21 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0
  467. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  468. set_bdy[x= 27 y= 21 w= 34 h= 77 resistivity=80 inertia=70 budge_dp=90 respond=66]
  469. [/f]
  470.  
  471. [f=62] #Defend
  472. state=3
  473. |ALLOWTURN|DEFENDING|
  474. img=22 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0
  475. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  476. set_bdy[x= 27 y= 21 w= 34 h= 77 resistivity=80 inertia=70 budge_dp=90 respond=66]
  477. [/f]
  478.  
  479. [f=63] #Defend
  480. state=3
  481. |ALLOWTURN|DEFENDING|
  482. img=23 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 h<d>=63
  483. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  484. set_bdy[x= 27 y= 21 w= 34 h= 77 resistivity=80 inertia=70 budge_dp=90 respond=66]
  485. [/f]
  486.  
  487. [f=64] #Defend
  488. state=3
  489. img=24 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0
  490. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  491. set_bdy[x= 27 y= 21 w= 34 h= 77]
  492. [/f]
  493.  
  494. [f=65] #Defend
  495. state=3
  496. img=20 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
  497. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  498. set_bdy[x= 27 y= 21 w= 34 h= 77]
  499. [/f]
  500.  
  501. [f=66] #Defend_hit
  502. state=3
  503. |DEFENDING|
  504. img=25 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=63
  505. set_bdy[x= 27 y= 21 w= 34 h= 77 resistivity=80 inertia=70 budge_dp=90 respond=66]
  506. [/f]
  507.  
  508.  
  509. [s=45->47] #Air Defend
  510. |ALLOWTURN|DEFENDING|
  511. img=120 delay=2 center=46,99 x_vel=0 y_vel=0 z_vel=0 h<d>=47 goto=39
  512. set_bdy[x= 27 y= 21 w= 34 h= 77 inertia=40 resistivity=50 budge_dp=130]
  513. [/s]
  514.  
  515.  
  516. #--------------------------------Injured and Falling--------------------------------#
  517.  
  518.  
  519. [f=200] #Hit_Front
  520. img=17,2 delay=0 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=~$S$>0?204:201;
  521. set_reg=$R$,@screen_id@
  522. set_bdy[x= 27 y= 21 w= 34 h= 77]
  523. [/f]
  524.  
  525. [f=201] #Hit_front
  526. img=17,2 delay=6 center=46,98 x_vel=0 y_vel=0 z_vel=0
  527. set_reg=$R$,@screen_id@
  528. set_bdy[x= 27 y= 21 w= 34 h= 77]
  529. [/f]
  530.  
  531. [f=202] #Hit_front
  532. img=18,2 delay=6 center=46,98 x_vel=0 y_vel=0 z_vel=0
  533. set_reg=$R$,@screen_id@
  534. set_bdy[x= 27 y= 21 w= 34 h= 77]
  535. [/f]
  536.  
  537. [f=203] #Hit_front
  538. img=19,2 delay=18 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
  539. set_reg=$R$,@screen_id@
  540. set_bdy[x= 27 y= 21 w= 34 h= 77]
  541. [/f]
  542.  
  543. [f=204] #Hit front STATE
  544. img=17,2 delay=30 center=46,98 x_vel=0 y_vel=0 z_vel=0
  545. set_bdy[x= 27 y= 21 w= 34 h= 77]
  546. call_object[|SHAREREGS| id=599 x=50 y=0 frame=$S$]
  547. call_object[|SHAREREGS| condition=~$S$==1?1:0; id=202 x=49 y=47 frame=150 x_vel=-6 y_vel=-3] #Spawn heart by Law
  548. [/f]
  549.  
  550. [f=205] #Hit front STATE
  551. img=17,2 delay=0 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
  552. set_reg=$S$, 0
  553. set_bdy[x= 27 y= 21 w= 34 h= 77]
  554. [/f]
  555.  
  556.  
  557. [f=220] #Falling front
  558. img=37,2 delay=2 center=46,98 x_vel=0 y_vel=0 z_vel=0 hit_ground=45
  559. set_bdy[x= 13 y= 11 w= 37 h= 67]
  560. set_transformation[center=40,57 rotation_angle=~@x_velocity@>=0?&atan{@y_velocity@/@x_velocity@}:&atan{-
  561.  
  562. @y_velocity@/@x_velocity@};]
  563. [/f]
  564.  
  565. [f=221] #Falling front
  566. img=38,2 delay=2 center=46,98 x_vel=0 y_vel=0 z_vel=0 hit_ground=45
  567. set_bdy[x= 13 y= 11 w= 37 h= 67]
  568. set_transformation[center=40,57 rotation_angle=~@x_velocity@>=0?&atan{@y_velocity@/@x_velocity@}:&atan{-
  569.  
  570. @y_velocity@/@x_velocity@};]
  571. [/f]
  572.  
  573. [f=222] #Falling front
  574. img=39,2 delay=2 center=46,98 x_vel=0 y_vel=0 z_vel=0 air_resistance=8 hit_ground=45 goto=220
  575. set_bdy[x= 13 y= 11 w= 37 h= 67]
  576. set_transformation[center=40,57 rotation_angle=~@x_velocity@>=0?&atan{@y_velocity@/@x_velocity@}:&atan{-
  577.  
  578. @y_velocity@/@x_velocity@};]
  579. [/f]
  580.  
  581.  
  582. [f=223] #Lying down front
  583. img=4,1 delay=3 center=94,109 x_vel=0 y_vel=-3 z_vel=0
  584. set_bdy[x= 0 y= 48 w= 74 h= 30]
  585. [/f]
  586.  
  587. [f=224] #Lying down front
  588. img=4,1 delay=3 center=94,109 x_vel=0 y_vel=0 z_vel=0 hit_ground=225 goto=224
  589. set_bdy[x= 0 y= 48 w= 74 h= 30]
  590. [/f]
  591.  
  592. [f=225] #Lying down front
  593. |REGENKPMAX|
  594. img=4,1 delay=160 center=94,109 x_vel=0 y_vel=0 z_vel=0 goto=0
  595. set_bdy[x= 0 y= 48 w= 74 h= 30]
  596. [/f]
  597.  
  598.  
  599.  
  600. [f=226] #Falling BACK
  601. img=57,2 delay=2 center=46,98 x_vel=0 y_vel=0 z_vel=0 hit_ground=229 goto=227 #air_resistance=8
  602. set_bdy[x= 13 y= 11 w= 37 h= 67]
  603. set_transformation[center=54,58 rotation_angle=&atan{-@y_velocity@/&abs{@x_velocity@}}]
  604. [/f]
  605.  
  606. [f=227] #Falling BACK
  607. img=58,2 delay=2 center=46,98 x_vel=0 y_vel=0 z_vel=0 hit_ground=229 goto=228
  608. set_bdy[x= 13 y= 11 w= 37 h= 67]
  609. set_transformation[center=54,58 rotation_angle=&atan{-@y_velocity@/&abs{@x_velocity@}}]
  610. [/f]
  611.  
  612. [f=228] #Falling BACK
  613. img=59,2 delay=2 center=46,98 x_vel=0 y_vel=0 z_vel=0 hit_ground=229 goto=226
  614. set_bdy[x= 13 y= 11 w= 37 h= 67]
  615. set_transformation[center=54,58 rotation_angle=&atan{-@y_velocity@/&abs{@x_velocity@}}]
  616. [/f]
  617.  
  618.  
  619. [f=229] #Lying down BACK
  620. img=9,1 delay=3 center=88,113 x_vel=0 y_vel=-3 z_vel=0
  621. set_bdy[x= 0 y= 48 w= 74 h= 30]
  622. [/f]
  623.  
  624. [f=230] #Lying down BACK
  625. img=9,1 delay=3 center=88,113 x_vel=0 y_vel=0 z_vel=0 hit_ground=55 goto=54
  626. set_bdy[x= 0 y= 48 w= 74 h= 30]
  627. [/f]
  628.  
  629. [f=231] #Lying down BACK
  630. |REGENKPMAX|
  631. img=9,1 delay=160 center=88,113 x_vel=0 y_vel=0 z_vel=0 goto=0
  632. set_bdy[x= 0 y= 48 w= 74 h= 30]
  633. [/f]
  634.  
  635.  
  636. #--------------------------------------Basic Attacks---------------------------------#
  637.  
  638.  
  639. [f=181] #Air_Kick
  640. img=44,2 delay=6 center=46,98 x_vel=0 y_vel=4321 z_vel=0
  641. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  642. set_bdy[x= 27 y= 21 w= 34 h= 77]
  643. [/f]
  644.  
  645. [f=182] #Air_Kick
  646. img=45,2 delay=6 center=46,98 x_vel=2 y_vel=1 z_vel=0
  647. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  648. set_bdy[x= 27 y= 21 w= 34 h= 77]
  649. [/f]
  650.  
  651. [f=183] #Air_Kick
  652. img=46,2 delay=5 center=26,98 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=7
  653. set_rect[x=42 y=52 w=68 h=48 hit_frequency=12 damage=30 strength=50 x_impact=8 knock=50]
  654. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  655. set_bdy[x= 27 y= 21 w= 34 h= 77]
  656. [/f]
  657.  
  658. [s=184->186] #Air_Kick
  659. img=47,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=7 goto=39
  660. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  661. set_bdy[x= 27 y= 21 w= 34 h= 77]
  662. [/s]
  663.  
  664.  
  665.  
  666.  
  667. [f=191] #Up_Air_Kick
  668. img=50,2 delay=6 center=46,98 x_vel=0 y_vel=4321 z_vel=0
  669. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  670. set_bdy[x= 27 y= 21 w= 34 h= 77]
  671. [/f]
  672.  
  673. [f=192] #Up_Air_Kick
  674. img=51,2 delay=6 center=46,98 x_vel=0 y_vel=4321 z_vel=0
  675. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  676. set_bdy[x= 27 y= 21 w= 34 h= 77]
  677. [/f]
  678.  
  679. [f=193] #Up_Air_Kick
  680. img=52,2 delay=4 center=46,123 x_vel=2 y_vel=-9 z_vel=0 max_vy_limit=4
  681. set_rect[ x=37 y=0 w=30 h=105 hit_frequency=12 damage=30 strength=50 x_impact=1.2 y_impact=-14 knock=75 ]
  682. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  683. set_bdy[x= 27 y= 21 w= 34 h= 77]
  684. [/f]
  685.  
  686. [s=194->197] #Up_Air_Kick
  687. img=53,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=39
  688. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  689. set_bdy[x= 27 y= 21 w= 34 h= 77]
  690. f[/s]
  691.  
  692.  
  693.  
  694. [s=170->176] #Kick_1
  695. img=30,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
  696. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  697. set_bdy[x= 27 y= 21 w= 34 h= 77]
  698. [/s]
  699.  
  700. [f=172] #Kick_1
  701. img=32,2 delay=4 center=26,98 x_vel=0.2 y_vel=0 z_vel=0 goto=173
  702. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  703. set_bdy[x= 27 y= 21 w= 34 h= 77]
  704. set_rect[x=40 y=52 w=59 h=31 hit_frequency=12 damage=30 strength=30 x_impact=2 knock=20]
  705. [/f]
  706.  
  707. [s=174->175] #Kick_1
  708. img=34,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=177 goto=176
  709. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  710. set_bdy[x= 27 y= 21 w= 34 h= 77]
  711. [/s]
  712.  
  713.  
  714. [f=177] #Kick_2
  715. img=40,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0
  716. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  717. set_bdy[x= 27 y= 21 w= 34 h= 77]
  718. [/f]
  719.  
  720. [f=178] #Kick_2
  721. img=41,2 delay=4 center=26,98 x_vel=0.2 y_vel=0 z_vel=0
  722. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  723. set_bdy[x= 27 y= 21 w= 34 h= 77]
  724. set_rect[x=40 y=52 w=59 h=31 hit_frequency=12 damage=30 strength=30 x_impact=1 knock=20]
  725. [/f]
  726.  
  727. [s=179->180] #Kick_2
  728. img=42,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=188 goto=0
  729. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  730. set_bdy[x= 27 y= 21 w= 34 h= 77]
  731. [/s]
  732.  
  733.  
  734. [f=188] #Kick_3
  735. img=60,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0
  736. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  737. set_bdy[x= 27 y= 21 w= 34 h= 77]
  738. [/f]
  739.  
  740. [f=189] #Kick_3
  741. img=61,2 delay=4 center=31,98 x_vel=0.2 y_vel=0 z_vel=0 goto=248
  742. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  743. set_bdy[x= 27 y= 21 w= 34 h= 77]
  744. set_rect[ x=36 y=23 w=65 h=40 hit_frequency=12 damage=30 strength=30 x_impact=2 knock=20]
  745. [/f]
  746.  
  747. [f=248] #Kick_3
  748. img=62,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=100
  749. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  750. set_bdy[x= 27 y= 21 w= 34 h= 77]
  751. [/f]
  752.  
  753. [f=249] #Kick_3
  754. img=63,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 c<a>=100 goto=0
  755. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  756. set_bdy[x= 27 y= 21 w= 34 h= 77]
  757. [/f]
  758.  
  759.  
  760.  
  761. [f=291] #Leap_Attack
  762. img=10,5 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=1
  763. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  764. set_bdy[x= 27 y= 21 w= 34 h= 77]
  765. [/f]
  766.  
  767. [f=292] #Leap_Attack
  768. img=10,5 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=1
  769. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  770. set_bdy[x= 27 y= 21 w= 34 h= 77]
  771. [/f]
  772.  
  773. [f=293] #Leap_Attack
  774. img=16,1 delay=3 center=34,108 x_vel=12 y_vel=0 z_vel=0 max_vy_limit=1.2
  775. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  776. set_bdy[x= 27 y= 21 w= 34 h= 77]
  777. set_rect[ x=51 y=68 w=113 h=22 hit_frequency=12 damage=45 strength=60 x_impact=15 y_impact=-3 knock=80 ]
  778. [/f]
  779.  
  780. [s=294->296] #Leap_Attack
  781. img=12,5 delay=4 center=26,98 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=1.6
  782. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  783. set_bdy[x= 27 y= 21 w= 34 h= 77]
  784. set_rect[ x=42 y=55 w=59 h=24 hit_frequency=12 damage=45 strength=60 x_impact=15 y_impact=-3 knock=80 ]
  785. [/s]
  786.  
  787. [f=297] #Leap_Attack
  788. img=15,5 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=289
  789. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  790. set_bdy[x= 27 y= 21 w= 34 h= 77]
  791. [/f]
  792.  
  793.  
  794.  
  795. [f=310] #Down_Air_Kick
  796. img=68,2 delay=5 center=46,98 x_vel=4321 y_vel=0 z_vel=0 max_vy_limit=0.5
  797. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  798. set_bdy[x= 27 y= 21 w= 34 h= 77]
  799. [/f]
  800.  
  801. [f=311] #Down_Air_Kick
  802. img=69,2 delay=1 center=46,98 x_vel=4321 y_vel=4321 z_vel=0 goto=331
  803. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  804. set_bdy[x= 27 y= 21 w= 34 h= 77]
  805. [/f]
  806.  
  807. [f=331] #Down_Air_Kick
  808. img=69,2 delay=2 center=46,98 x_vel=4321 y_vel=-5 z_vel=0 goto=312
  809. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  810. set_bdy[x= 27 y= 21 w= 34 h= 77]
  811. [/f]
  812.  
  813. [f=312] #Down_Air_Kick
  814. img=4,3 delay=150 center=83,179 x_vel=4321 y_vel=35 z_vel=0 hit_ground=313
  815. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  816. set_bdy[x= 27 y= 21 w= 34 h= 77]
  817. [/f]
  818.  
  819. [f=313] #Down_Air_Kick
  820. img=77,2 delay=3 center=46,98 x_vel=4321 y_vel=0 z_vel=0
  821. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  822. set_bdy[x= 27 y= 21 w= 34 h= 77]
  823. call_object[id=4 x=36 y=99 frame=400 ]
  824. [/f]
  825.  
  826. [f=314] #Down_Air_Kick
  827. img=78,2 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0
  828. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  829. set_bdy[x= 27 y= 21 w= 34 h= 77]
  830. [/f]
  831.  
  832. [f=315] #Down_Air_Kick
  833. img=79,2 delay=3 center=46,98 x_vel=0 y_vel=0 z_vel=0
  834. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  835. set_bdy[x= 27 y= 21 w= 34 h= 77]
  836. [/f]
  837.  
  838. [s=316->320] #Down_Air_Kick
  839. img=91,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
  840. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  841. set_bdy[x= 27 y= 21 w= 34 h= 77]
  842. [/s]
  843.  
  844.  
  845.  
  846.  
  847.  
  848.  
  849.  
  850. [f=108] #Mouton (while running)
  851. img=89 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=102
  852. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  853. set_bdy[x= 27 y= 21 w= 34 h= 77]
  854. [/f]
  855.  
  856. [f=99] #Mouton (while stop_run)
  857. img=26 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=102
  858. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  859. set_bdy[x= 27 y= 21 w= 34 h= 77]
  860. [/f]
  861.  
  862. [s=100->101] #mouton
  863. img=10 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0
  864. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  865. set_bdy[x= 27 y= 21 w= 34 h= 77]
  866. [/s]
  867.  
  868. [f=102] #mouton
  869. img=100 delay=2 center=41,115 x_vel=0 y_vel=0 z_vel=0 goto=109
  870. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  871. set_bdy[x= 27 y= 21 w= 34 h= 77]
  872. set_rect[x=77 y=66 w= 82 h= 14 hit_frequency=12 damage=40 strength=50 x_impact=25 knock=70]
  873. [/f]
  874.  
  875. [f=109] #mouton
  876. img=100 delay=2 center=41,115 x_vel=4321 y_vel=0 z_vel=0 goto=103
  877. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  878. set_bdy[x= 27 y= 21 w= 34 h= 77]
  879. set_rect[x=77 y=66 w= 82 h= 14 hit_frequency=12 damage=40 strength=50 x_impact=25 knock=70]
  880. [/f]
  881.  
  882. [f=103] #mouton
  883. img=101 delay=5 center=46,115 x_vel=0 y_vel=0 z_vel=0
  884. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  885. set_bdy[x= 27 y= 21 w= 34 h= 77]
  886. set_rect[x=63 y=66 w= 47 h= 16 hit_frequency=12 damage=40 strength=50 x_impact=25 knock=70]
  887. [/f]
  888.  
  889. [f=104] #mouton
  890. img=102 delay=8 center=46,115 x_vel=0 y_vel=0 z_vel=0
  891. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  892. set_bdy[x= 27 y= 21 w= 34 h= 77]
  893. [/f]
  894.  
  895. [f=105] #mouton
  896. img=12 delay=5 center=26,98 x_vel=0 y_vel=0 z_vel=0
  897. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  898. set_bdy[x= 27 y= 21 w= 34 h= 77]
  899. [/f]
  900.  
  901. [f=106] #mouton
  902. img=13 delay=5 center=26,98 x_vel=0 y_vel=0 z_vel=0
  903. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  904. set_bdy[x= 27 y= 21 w= 34 h= 77]
  905. [/f]
  906.  
  907. [f=107] #mouton
  908. img=96 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=69
  909. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  910. set_bdy[x= 27 y= 21 w= 34 h= 77]
  911. [/f]
  912.  
  913. [f=69] #mouton
  914. img=14 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
  915. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  916. set_bdy[x= 27 y= 21 w= 34 h= 77]
  917. [/f]
  918.  
  919.  
  920. #------------------------------------Skywalk---------------------------------------------#
  921.  
  922.  
  923. [f=70] #Skywalk
  924. state=3
  925. img=44 delay=5 center=43,98 x_vel=0 y_vel=0 z_vel=4321 add_sp=-75
  926. set_bdy[x= 27 y= 21 w= 34 h= 77]
  927. [/f]
  928.  
  929. [f=71] #Skywalk
  930. state=3
  931. img=45 delay=5 center=43,98 y_acc=-4 z_hold_vel=2 max_vy_limit=6
  932. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  933. set_bdy[x= 27 y= 21 w= 34 h= 77]
  934. call_object[x=45 y=99 frame= 497]
  935. [/f]
  936.  
  937. [f=72] #Skywalk
  938. |ALLOWTURN|
  939. state=3
  940. img=46 delay=5 center=43,98 x_hold_acc=0.2 z_hold_vel=2 max_vx_limit= 7 c<j>=70
  941. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  942. set_bdy[x= 27 y= 21 w= 34 h= 77]
  943. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
  944. set_combination[sequence=(h<u_a>, c<f>) delay=3 goto=232 time_interval=4321]
  945. [/f]
  946.  
  947. [f=73] #Skywalk
  948. |ALLOWTURN|
  949. state=3
  950. img=47 delay=5 center=43,98 x_hold_acc=0.2 z_hold_vel=2 max_vx_limit= 7 c<j>=70
  951. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  952. set_bdy[x= 27 y= 21 w= 34 h= 77]
  953. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
  954. set_combination[sequence=(h<u_a>, c<f>) delay=3 goto=232 time_interval=4321]
  955. [/f]
  956.  
  957. [f=74] #Skywalk
  958. |ALLOWTURN|
  959. state=3
  960. img=48 delay=5 center=43,98 x_hold_acc=0.2 z_hold_vel=2 max_vx_limit= 7 c<j>=70
  961. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  962. set_bdy[x= 27 y= 21 w= 34 h= 77]
  963. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
  964. set_combination[sequence=(h<u_a>, c<f>) delay=3 goto=232 time_interval=4321]
  965. [/f]
  966.  
  967. [f=75] #Skywalk
  968. |ALLOWTURN|
  969. state=3
  970. img=49 delay=5 center=43,98 x_hold_acc=0.2 z_hold_vel=2 max_vx_limit= 7 c<j>=70
  971. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  972. set_bdy[x= 27 y= 21 w= 34 h= 77]
  973. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
  974. set_combination[sequence=(h<u_a>, c<f>) delay=3 goto=232 time_interval=4321]
  975. [/f]
  976.  
  977. [s=76->77] #Skywalk_End
  978. |ALLOWTURN|
  979. state=3
  980. img=51 delay=5 center=43,98 x_hold_acc=0.2 z_hold_vel=2 max_vx_limit=7 c<j>=70 c<a>=181
  981. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  982. set_bdy[x= 27 y= 21 w= 34 h= 77]
  983. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
  984. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  985. set_combination[sequence=(h<u_a>, c<f>) delay=3 goto=232 time_interval=4321]
  986. [/s]
  987.  
  988. [f=78] #Skywalk_End
  989. |ALLOWTURN|
  990. state=3
  991. img=53 delay=5 center=43,98 x_hold_acc=1 z_hold_vel=2 max_vx_limit= 7 c<j>=70 c<a>=181 goto=76
  992. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  993. set_bdy[x= 27 y= 21 w= 34 h= 77]
  994. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321]
  995. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  996. set_combination[sequence=(h<u_a>, c<f>) delay=3 goto=232 time_interval=4321]
  997. [/f]
  998.  
  999.  
  1000.  
  1001. [f=130] #Forward_Skywalk
  1002. state=3
  1003. img=123 delay=3 center=43,98 x_vel=4321 y_vel=4321 z_vel=4321 max_vx_limit=8 max_vy_limit=0.5 hit_ground=92
  1004.  
  1005. goto=132
  1006. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1007. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1008. set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
  1009. [/f]
  1010.  
  1011. [f=132] #Forward_Skywalk
  1012. state=3
  1013. img=124 delay=3 center=43,98 x_acc=4 y_acc=-0.5 max_vx_limit=15 max_vy_limit=3 z_hold_vel=1 hit_ground=92
  1014. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1015. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1016. call_object[id=4 x=20 y=56 frame= 450]
  1017. set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
  1018. [/f]
  1019.  
  1020. [s=133->136] #Forward_Skywalk
  1021. state=3
  1022. img=125 delay=4 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=15 max_vy_limit=0.5 hit_ground=92
  1023. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1024. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1025. set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
  1026. [/s]
  1027.  
  1028. [f=137] #Forward_Skywalk
  1029. state=3
  1030. img=129 delay=4 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=15 max_vy_limit=0.5 hit_ground=92
  1031.  
  1032. goto=76
  1033. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1034. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1035. set_combination[sequence=(h<f>) delay=3 goto=138 time_interval=4321]
  1036. set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
  1037. [/f]
  1038.  
  1039. [f=138] #Forward_Skywalk
  1040. state=3
  1041. img=130 delay=3 center=43,98 z_vel=4321 air_resistance=2 hit_ground=92
  1042. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1043. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1044. set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
  1045. [/f]
  1046.  
  1047. [f=139] #Forward_Skywalk
  1048. state=3
  1049. img=131 delay=3 center=43,98 x_acc=3 y_acc=-0.5 z_hold_vel=1 max_vx_limit=15 max_vy_limit=0.5 hit_ground=92
  1050. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1051. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1052. call_object[x=20 y=56 frame= 450]
  1053. set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
  1054. [/f]
  1055.  
  1056. [s=140->144] #Forward_Skywalk
  1057. state=3
  1058. img=132 delay=4 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=15 max_vy_limit=0.5 hit_ground=92
  1059. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1060. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1061. set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
  1062. [/s]
  1063.  
  1064. [f=145] #Forward_Skywalk
  1065. state=3
  1066. img=136 delay=4 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=15 max_vy_limit=0.5 hit_ground=92
  1067.  
  1068. goto=76
  1069. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1070. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1071. set_combination[sequence=(h<f>) delay=3 goto=130 time_interval=4321]
  1072. set_combination[sequence=(c<s>), time_interval=4321, goto=266] #Grill Shot!
  1073. [/f]
  1074.  
  1075.  
  1076.  
  1077.  
  1078. [f=232] #Forward_Skywalk
  1079. state=3
  1080. img=123 delay=3 center=43,98 y_vel=0 z_vel=4321 max_vx_limit=5.65 max_vy_limit=5.65 goto=233
  1081. |IGNOREGRAVITY|
  1082. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1083. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1084. set_transformation[center=43,98 rotation_angle=45]
  1085. [/f]
  1086.  
  1087. [f=233] #Forward_Skywalk
  1088. state=3
  1089. img=124 delay=3 center=43,98 x_acc=2.12 y_acc=-2.12 max_vx_limit=5.65 max_vy_limit=5.65 z_hold_vel=1
  1090. |IGNOREGRAVITY|
  1091. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1092. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1093. call_object[id=4 x=20 y=56 frame= 450]
  1094. set_transformation[center=43,98 rotation_angle=45]
  1095. [/f]
  1096.  
  1097. [s=234->237] #Forward_Skywalk
  1098. state=3
  1099. img=125 delay=3 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=5.65 max_vy_limit=5.65
  1100. |IGNOREGRAVITY|
  1101. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1102. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1103. set_transformation[center=43,98 rotation_angle=45]
  1104. [/s]
  1105.  
  1106. [f=238] #Forward_Skywalk
  1107. state=3
  1108. img=129 delay=3 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=5.65 max_vy_limit=5.65 goto=76
  1109. |IGNOREGRAVITY|
  1110. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1111. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1112. set_combination[sequence=(h<f>) delay=3 goto=239 time_interval=4321]
  1113. set_transformation[center=43,98 rotation_angle=45]
  1114. [/f]
  1115.  
  1116. [f=239] #Forward_Skywalk
  1117. state=3
  1118. img=130 delay=3 center=43,98 z_vel=4321 air_resistance=2
  1119. |IGNOREGRAVITY|
  1120. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1121. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1122. set_transformation[center=43,98 rotation_angle=45]
  1123. [/f]
  1124.  
  1125. [f=240] #Forward_Skywalk
  1126. state=3
  1127. img=131 delay=3 center=43,98 x_acc=2.12 y_acc=-2.12 z_hold_vel=1 max_vx_limit=5.65 max_vy_limit=5.65
  1128. |IGNOREGRAVITY|
  1129. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1130. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1131. call_object[x=20 y=56 frame= 450]
  1132. set_transformation[center=43,98 rotation_angle=45]
  1133. [/f]
  1134.  
  1135. [s=241->245] #Forward_Skywalk
  1136. state=3
  1137. img=132 delay=3 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=5.65 max_vy_limit=5.65
  1138. |IGNOREGRAVITY|
  1139. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1140. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1141. set_transformation[center=43,98 rotation_angle=45]
  1142. [/s]
  1143.  
  1144. [f=246] #Forward_Skywalk
  1145. state=3
  1146. img=136 delay=3 center=43,98 z_hold_vel=1 air_resistance=2 max_vx_limit=5.65 max_vy_limit=5.65 goto=76
  1147. |IGNOREGRAVITY|
  1148. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1149. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1150. set_combination[sequence=(h<f>) delay=3 goto=232 time_interval=4321]
  1151. set_transformation[center=43,98 rotation_angle=45]
  1152. [/f]
  1153.  
  1154.  
  1155.  
  1156. #-----------------------------------Attacks----------------------------------------#
  1157.  
  1158.  
  1159.  
  1160. [s=110->118] #Coiler VA
  1161. img=60 delay=4 center=48,98 x_vel=0 y_vel=0 z_vel=0
  1162. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1163. [/s]
  1164.  
  1165. [f=113] #Coiler VA
  1166. img=63 delay=3 center=18,98 x_vel=0 y_vel=0 z_vel=0
  1167. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1168. set_rect[x=46 y=14 w= 56 h= 86 hit_frequency=12 damage=50 strength=65 x_impact=2 y_impact=10 knock=100]
  1169. [/f]
  1170.  
  1171. [f=119] #Coiler VA
  1172. img=69 delay=4 center=48,98, x_vel=0 y_vel=0 z_vel=0 goto=0 c<a>=121
  1173. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1174. [/f]
  1175.  
  1176.  
  1177.  
  1178. [f=120] #Bouquetière Shot
  1179. img=80 delay=4 center=46,98 x_vel=4 y_vel=0 z_vel=0
  1180. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1181. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1182. [/f]
  1183.  
  1184. [f=121] #Bouquetière Shot
  1185. img=81 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0
  1186. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1187. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1188. [/f]
  1189.  
  1190. [f=122] #Bouquetière Shot
  1191. img=82 delay=4 center=46,98 x_vel=4321 y_vel=0 z_vel=0
  1192. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1193. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1194. [/f]
  1195.  
  1196. [f=123] #Bouquetière Shot
  1197. img=220 delay=3 center=60,180 x_acc=1.5 y_vel=-8
  1198. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1199. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1200. set_rect[x=82 y=23 w= 23 h= 70 hit_frequency=12 damage=45 strength=65 x_impact=4 y_impact=-10 knock=100]
  1201. set_rect[x=59 y=93 w= 28 h= 87 hit_frequency=12 damage=45 strength=65 x_impact=4 y_impact=-10 knock=100]
  1202. [/f]
  1203.  
  1204. [f=124] #Bouquetière Shot
  1205. img=83 delay=4 center=46,98 z_vel=0 max_vx_limit=5 max_vy_limit= 15
  1206. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1207. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1208. set_rect[x=36 y=2 w= 40 h= 51 hit_frequency=12 damage=45 strength=65 x_impact=4 y_impact=-10 knock=100]
  1209. [/f]
  1210.  
  1211. [s=125->129] #Bouquetière Shot
  1212. img=84 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 max_vx_limit=5 max_vy_limit= 15 c<a>=181 c<j>=70 goto=129
  1213. set_combination[sequence=(c<f>, c<f>) delay=3 goto=130 time_interval=4321] #Sky_Run
  1214. set_combination[sequence=(h<u_a>,c<a>), time_interval=4321, goto=191] #Up_Air_Attack
  1215. set_combination[sequence=(h<d_a>,c<a>), time_interval=4321, goto=310] #Down_Air_Attack
  1216. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1217. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1218. [/s]
  1219.  
  1220.  
  1221.  
  1222.  
  1223. [f=150] #Frit Assorti
  1224. img=20,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0
  1225. set_rect[|SOLIDRECT| x= 28 y= 29 w= 27 h= 71]
  1226. set_bdy[x= 28 y= 29 w= 27 h= 71]
  1227. [/f]
  1228.  
  1229. [s=151->154] #Frit Assorti
  1230. img=21,2 delay=5 center=56,98 x_vel=0 y_vel=0 z_vel=0 goto=155
  1231. set_rect[|SOLIDRECT| x= 27 y= 21 w= 34 h= 77]
  1232. set_bdy[x= 27 y= 21 w= 34 h= 77]
  1233. [/s]
  1234.  
  1235. [f=155] #Frit Assorti
  1236. img=1,3 delay=4 center=91,178 x_vel=0 y_vel=0 z_vel=0
  1237. set_rect[|SOLIDRECT| x= 69 y= 87 w= 14 h= 93]
  1238. set_bdy[x= 69 y= 87 w= 14 h= 93]
  1239. call_object[id=4 x=100 y=82 frame= 461]
  1240. call_object[id=4 x=82 y=70 frame= 453]
  1241. call_object[id=4 x=58 y=82 frame= 468]
  1242. [/f]
  1243.  
  1244. [f=156] #Frit Assorti
  1245. img=2,3 delay=5 center=91,178 x_vel=0 y_vel=0 z_vel=0
  1246. set_rect[|SOLIDRECT| x= 69 y= 87 w= 14 h= 93]
  1247. set_bdy[x= 69 y= 87 w= 14 h= 93]
  1248. [/f]
  1249.  
  1250. [f=157] #Frit Assorti
  1251. img=3,3 delay=8.5 center=91,178 x_vel=0 y_vel=0 z_vel=0
  1252. set_rect[|SOLIDRECT| x= 69 y= 87 w= 14 h= 93]
  1253. set_bdy[x= 69 y= 87 w= 14 h= 93]
  1254. [/f]
  1255.  
  1256. [f=158] #Frit Assorti
  1257. img=5,1 delay=5.5 center=70,114 x_vel=0 y_vel=0 z_vel=0 goto=278
  1258. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1259. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1260. [/f]
  1261.  
  1262. [s=159->162] #Frit Assorti
  1263. img=25,2 delay=5 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
  1264. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1265. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1266. [/s]
  1267.  
  1268. [s=278->281] #Frit Assorti
  1269. img=5,1 delay=5 center=70,114 x_vel=0 y_vel=0 z_vel=0 goto=159
  1270. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1271. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1272. [/s]
  1273.  
  1274.  
  1275.  
  1276.  
  1277.  
  1278.  
  1279. [s=250->252] #Diamble Jamble Spin
  1280. img=70,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0
  1281. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1282. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1283. [/s]
  1284.  
  1285. [f=253] #Diamble Jamble Spin
  1286. img=73,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0
  1287. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1288. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1289. call_object[ id=4 x=57 y=100 frame=476 ]
  1290. [/f]
  1291.  
  1292. [f=254] #Diamble Jamble Spin
  1293. img=74,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0
  1294. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1295. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1296. [/f]
  1297.  
  1298. [f=255] #Diamble Jamble Spin
  1299. img=75,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 h<s>=253 goto=256
  1300. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1301. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1302. [/f]
  1303.  
  1304. [s=256->265] #Diamble Jamble Spin
  1305. img=80,2 delay=6 center=46,98 x_vel=0 y_vel=0 z_vel=0
  1306. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1307. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1308. [/s]
  1309.  
  1310. [f=265] #Diamble Jamble Spin
  1311. img=89,2 delay=10 center=46,98 x_vel=0 y_vel=0 z_vel=0 goto=0
  1312. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1313. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1314. [/f]
  1315.  
  1316.  
  1317.  
  1318. [f=266] #Grill Shot
  1319. img=64,2 delay=3 center=46,98 x_vel=5 y_vel=4321 z_vel=0
  1320. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1321. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1322. [/f]
  1323.  
  1324. [f=267] #Grill Shot
  1325. img=65,2 delay=2 center=46,98 x_vel=13 y_acc=-3 z_vel=0
  1326. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1327. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1328. [/f]
  1329.  
  1330. [f=268] #Grill Shot
  1331. img=64,2 delay=2 center=46,98 x_vel=13 y_vel=-3 z_vel=0
  1332. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1333. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1334. [/f]
  1335.  
  1336. [f=269] #Grill Shot
  1337. img=65,2 delay=3 center=46,98 x_vel=13 y_vel=4321 z_vel=0
  1338. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1339. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1340. [/f]
  1341.  
  1342. [f=270] #Grill Shot
  1343. img=10,1 delay=6 center=105,115 x_vel=0 y_vel=4321 z_vel=0
  1344. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1345. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1346. [/f]
  1347.  
  1348. [f=271] #Grill Shot
  1349. img=11,1 delay=6 center=105,115 x_vel=0 y_vel=4321 z_vel=0
  1350. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1351. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1352. [/f]
  1353.  
  1354. [f=272] #Grill Shot
  1355. img=12,1 delay=6 center=105,115 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=0.5
  1356. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1357. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1358. [/f]
  1359.  
  1360. [f=273] #Grill Shot
  1361. img=13,1 delay=1 center=28,105 x_vel=20 y_vel=0 z_vel=0 air_resistance=3 max_vy_limit=0.5 goto=282
  1362. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1363. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1364. set_rect[ x=32 y=60 w=153 h=31 hit_frequency=12 damage=80 strength=100 x_impact=25 y_impact=-5 knock=150]
  1365. call_object[ id=4 x=185 y=73 frame=410]
  1366. [/f]
  1367.  
  1368. [f=282] #Grill Shot
  1369. img=13,1 delay=1 center=28,105 x_vel=-5 y_vel=0 z_vel=0 air_resistance=3 max_vy_limit=0.6
  1370. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1371. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1372. set_rect[ x=32 y=60 w=153 h=31 hit_frequency=12 damage=80 strength=100 x_impact=25 y_impact=-5 knock=150]
  1373. [/f]
  1374.  
  1375. [f=283] #Grill Shot
  1376. img=13,1 delay=1 center=28,105 x_vel=6 y_vel=0 z_vel=0 air_resistance=3 max_vy_limit=0.6 goto=274
  1377. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1378. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1379. set_rect[ x=32 y=60 w=153 h=31 hit_frequency=12 damage=80 strength=100 x_impact=25 y_impact=-5 knock=150]
  1380. [/f]
  1381.  
  1382. [f=274] #Grill Shot
  1383. img=14,1 delay=7 center=28,105 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=0.9 max_vx_limit=5
  1384. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1385. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1386. set_rect[ x=38 y=68 w=45 h=15 hit_frequency=12 damage=80 strength=100 x_impact=25 y_impact=-5 knock=150]
  1387. [/f]
  1388.  
  1389. [f=275] #Grill Shot
  1390. img=15,1 delay=6 center=28,105 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=1 max_vx_limit=2
  1391. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1392. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1393. set_rect[ x=38 y=68 w=45 h=15 hit_frequency=12 damage=80 strength=100 x_impact=25 y_impact=-5 knock=150]
  1394. [/f]
  1395.  
  1396. [s=276->277] #Grill Shot
  1397. img=66,2 delay=4 center=46,98 x_vel=0 y_vel=0 z_vel=0 max_vy_limit=1 goto=39
  1398. set_rect[|SOLIDRECT| x= 25 y= 20 w= 22 h= 81]
  1399. set_bdy[x= 25 y= 20 w= 22 h= 81]
  1400. [/s]
  1401.  
  1402.  
  1403.  
  1404.  
  1405.  
  1406. #-----------------------------EFFECTS---------------------------------#
  1407.  
  1408. #400 -> 500
  1409.  
  1410.  
  1411.  
  1412. [s=410->428] #Grill_Effect
  1413. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1414. img=0,6 delay=2 center=68,95 x_vel=0 y_vel=0 z_vel=0 goto=1000
  1415. [/s]
  1416.  
  1417.  
  1418.  
  1419.  
  1420.  
  1421.  
  1422. [f=453] #Frit_Assorti Flame
  1423. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1424. img=0,4 delay=4 center=101,262
  1425. set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
  1426. [/f]
  1427.  
  1428. [f=454] #Frit_Assorti Flame
  1429. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1430. img=1,4 delay=4 center=101,262
  1431. set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
  1432. [/f]
  1433.  
  1434. [f=455] #Frit_Assorti Flame
  1435. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1436. img=2,4 delay=4 center=101,262
  1437. set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
  1438. [/f]
  1439.  
  1440. [f=456] #Frit_Assorti Flame
  1441. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1442. img=3,4 delay=4 center=101,262
  1443. set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
  1444. [/f]
  1445.  
  1446. [f=457] #Frit_Assorti Flame End
  1447. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1448. img=4,4 delay=4 center=101,262
  1449. [/f]
  1450.  
  1451. [f=458] #Frit_Assorti Flame End
  1452. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1453. img=5,4 delay=4 center=101,262
  1454. [/f]
  1455.  
  1456. [f=459] #Frit_Assorti Flame End
  1457. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1458. img=6,4 delay=4 center=101,262
  1459. [/f]
  1460.  
  1461. [f=460] #Frit_Assorti Flame End
  1462. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1463. img=7,4 delay=4 center=101,262 goto=1000
  1464. [/f]
  1465.  
  1466.  
  1467.  
  1468.  
  1469. [f=461] #Frit_Assorti Flame Right
  1470. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1471. img=0,4 delay=4 center=101,262
  1472. set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
  1473. set_transformation[center=101,262 rotation_angle=-20]
  1474. [/f]
  1475.  
  1476. [f=462] #Frit_Assorti Flame
  1477. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1478. img=1,4 delay=4 center=101,262
  1479. set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
  1480. set_transformation[center=101,262 rotation_angle=-20]
  1481. [/f]
  1482.  
  1483. [f=463] #Frit_Assorti Flame
  1484. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1485. img=2,4 delay=4 center=101,262
  1486. set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
  1487. set_transformation[center=101,262 rotation_angle=-20]
  1488. [/f]
  1489.  
  1490. [f=464] #Frit_Assorti Flame
  1491. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1492. img=3,4 delay=4 center=101,262
  1493. set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
  1494. set_transformation[center=101,262 rotation_angle=-20]
  1495. [/f]
  1496.  
  1497. [f=465] #Frit_Assorti Flame End
  1498. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1499. img=4,4 delay=4 center=101,262
  1500. set_transformation[center=101,262 rotation_angle=-20]
  1501. [/f]
  1502.  
  1503. [f=466] #Frit_Assorti Flame End
  1504. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1505. img=5,4 delay=4 center=101,262
  1506. set_transformation[center=101,262 rotation_angle=-20]
  1507. [/f]
  1508.  
  1509. [f=467] #Frit_Assorti Flame End
  1510. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1511. img=6,4 delay=4 center=101,262 goto=480
  1512. set_transformation[center=101,262 rotation_angle=-20]
  1513. [/f]
  1514.  
  1515. [f=480] #Frit_Assorti Flame End
  1516. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1517. img=7,4 delay=4 center=101,262 goto=1000
  1518. set_transformation[center=101,262 rotation_angle=-20]
  1519. [/f]
  1520.  
  1521.  
  1522.  
  1523. [f=468] #Frit_Assorti Flame Left
  1524. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1525. img=0,4 delay=4 center=101,262
  1526. set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
  1527. set_transformation[center=101,262 rotation_angle=20]
  1528. [/f]
  1529.  
  1530. [f=469] #Frit_Assorti Flame
  1531. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1532. img=1,4 delay=4 center=101,262
  1533. set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
  1534. set_transformation[center=101,262 rotation_angle=20]
  1535. [/f]
  1536.  
  1537. [f=470] #Frit_Assorti Flame
  1538. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1539. img=2,4 delay=4 center=101,262
  1540. set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
  1541. set_transformation[center=101,262 rotation_angle=20]
  1542. [/f]
  1543.  
  1544. [f=471] #Frit_Assorti Flame
  1545. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1546. img=3,4 delay=4 center=101,262
  1547. set_rect[x=54 y=180 w=71 h=71 hit_frequency=12 damage=60 strength=70 x_impact=4 y_impact=-4 knock=100]
  1548. set_transformation[center=101,262 rotation_angle=20]
  1549. [/f]
  1550.  
  1551. [f=472] #Frit_Assorti Flame End
  1552. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1553. img=4,4 delay=4 center=101,262
  1554. set_transformation[center=101,262 rotation_angle=20]
  1555. [/f]
  1556.  
  1557. [f=473] #Frit_Assorti Flame End
  1558. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1559. img=5,4 delay=4 center=101,262
  1560. set_transformation[center=101,262 rotation_angle=20]
  1561. [/f]
  1562.  
  1563. [f=474] #Frit_Assorti Flame End
  1564. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1565. img=6,4 delay=4 center=101,262
  1566. set_transformation[center=101,262 rotation_angle=20]
  1567. [/f]
  1568.  
  1569. [f=475] #Frit_Assorti Flame End
  1570. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1571. img=7,4 delay=4 center=101,262 goto=1000
  1572. set_transformation[center=101,262 rotation_angle=20]
  1573. [/f]
  1574.  
  1575.  
  1576.  
  1577.  
  1578. [s=476->479] #Ground_Smoke
  1579. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1580. img=96,2 delay=3 center=50,90 goto=1000
  1581. [/s]
  1582.  
  1583.  
  1584.  
  1585. [s=450->452] #forward skywalk effect
  1586. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1587. img=97 delay=4 center=54,55 goto=1000
  1588. set_transformation[center=54, 55 rotation_angle=-90]
  1589. [/s]
  1590.  
  1591.  
  1592.  
  1593.  
  1594. [f=400] #Spin_Effect_Ground
  1595. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1596. img=1,7 delay=3 center=38,122 alpha=255
  1597. [/f]
  1598.  
  1599. [f=401] #Spin_Effect_Ground
  1600. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1601. img=2,7 delay=3 center=38,122 alpha=155
  1602. [/f]
  1603.  
  1604. [f=402] #Spin_Effect_Ground
  1605. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1606. img=3,7 delay=3 center=38,122 alpha=100 goto=1000
  1607. [/f]
  1608.  
  1609.  
  1610.  
  1611.  
  1612.  
  1613. [f=497] #Up geppo Effect
  1614. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1615. img=97 delay=3 center=54,55 x_vel=0 y_vel=0 z_vel=0
  1616. [/f]
  1617.  
  1618. [f=498] #Up geppo Effect
  1619. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1620. img=98 delay=3 center=54,55 x_vel=0 y_vel=0 z_vel=0
  1621. [/f]
  1622.  
  1623. [f=499] #Up geppo Effect
  1624. |IGNOREGRAVITY|NOBARS|NOSHADOW|
  1625. img=99 delay=3 center=54,55 x_vel=0 y_vel=0 z_vel=0 goto=1000
  1626. [/f]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement