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EBT 3.0 Changelog

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Dec 27th, 2012
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  1. Version 3.0
  2. Changed a condition for combat hits so that NPCs will have the same chance of causing blood as the player
  3. Changed one small blood texture, one severe blood texture and normal maps of all small splatters
  4. Changed the blood drop points further forward when someone goes into a bleedout state. Blood drops should be more visable
  5. Slightly increased size to severe blood splatters and to some small blood splatters
  6. Slightly reduced blood pool normal map intensity
  7. Slightly changed Dwarven oil blood, drauger wounds, and blood drops
  8. Script optimization
  9. Added 512 resolution textures
  10. Fixed Larger blood splatter plugin using wrong values and removed dirty edits
  11. Split darker and brighter blood color optional files
  12. Added two more blood drop textures and two low health blood splatter textures
  13. Reduced giant club weapon and werewolf claw wound sizes
  14. Changed blood textures used during executor beheading scenes
  15. Manual changes to the Skyrim ini to increase blood lifetime is no longer required
  16. Main plugin cleaned
  17. Fixed some minor script error reports
  18. Fixed duplicated blood spurts when decapped
  19. Fixed player not bleeding (if you were using the beta file in v2.5)
  20. Fixed no blood splatters when attacking someone in a bleeding out state
  21. Fixed blood drop script duplicating when the victim has low health then goes into a bleedout state
  22. Possible improvements to death detection for blood drop script
  23. Blood splatters appearing when blocking will now only apply when at medium to low health
  24. Changed script applying method to magic cloak. You will need to do a "clean" save of the mod, unless you were using the beta version from 2.5. Follow the updating/clean save procedures.
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