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- Version 3.0
- Changed a condition for combat hits so that NPCs will have the same chance of causing blood as the player
- Changed one small blood texture, one severe blood texture and normal maps of all small splatters
- Changed the blood drop points further forward when someone goes into a bleedout state. Blood drops should be more visable
- Slightly increased size to severe blood splatters and to some small blood splatters
- Slightly reduced blood pool normal map intensity
- Slightly changed Dwarven oil blood, drauger wounds, and blood drops
- Script optimization
- Added 512 resolution textures
- Fixed Larger blood splatter plugin using wrong values and removed dirty edits
- Split darker and brighter blood color optional files
- Added two more blood drop textures and two low health blood splatter textures
- Reduced giant club weapon and werewolf claw wound sizes
- Changed blood textures used during executor beheading scenes
- Manual changes to the Skyrim ini to increase blood lifetime is no longer required
- Main plugin cleaned
- Fixed some minor script error reports
- Fixed duplicated blood spurts when decapped
- Fixed player not bleeding (if you were using the beta file in v2.5)
- Fixed no blood splatters when attacking someone in a bleeding out state
- Fixed blood drop script duplicating when the victim has low health then goes into a bleedout state
- Possible improvements to death detection for blood drop script
- Blood splatters appearing when blocking will now only apply when at medium to low health
- Changed script applying method to magic cloak. You will need to do a "clean" save of the mod, unless you were using the beta version from 2.5. Follow the updating/clean save procedures.
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