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Runen

Jun 3rd, 2013
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  1. //==============================================================
  2. //===         Runen NPC für exRO by Innos 2009       ======
  3. //==============================================================
  4. // V 1.0 - ermöglicht das slotten von Basic Runen
  5. // V 1.1 - Multi Language Deutsch/Englisch
  6. // V 1.2 - Fusionieren 2 gleicher Runen zu Double Power
  7. // V 1.3 - Fusionieren 2 verschiedener Runen zu Fusionsrune
  8. // V 1.4 - Fusionieren 2 verschiedener Runen zu Fusionsrune [1]
  9. // V 1.5 - Fusionieren 2 gleicher Runen zu Double Power [1]
  10. //===============================================================
  11. //==============================================================
  12. // 1. - Basic Runen zu Doppelpower fusionieren Zeile 110
  13. // 2. - Basic Runen zu Fusionsrunen fusionieren Zeile 300
  14. // 3. - Basic Runen slotten START Zeile 1130
  15. // 4. - Slotted Runen Fusion START Zeile 1285
  16. // 5. - Slotted Runen zu Doppelpower fusionieren Zeile 2135
  17. // 6. - Allgmeine Labels Zeile 2325
  18. //===============================================================
  19.  
  20. exro.gat,119,163,6  script  Göttin der Runen   610,{
  21.  
  22. if (#language == 1) {
  23. set @npcname$,"[ ^000088Goddess of the Runes^000000 ]";
  24. } else {
  25. set @npcname$,"[ ^000088Göttin der Runen^000000 ]";
  26. }
  27.  
  28. if (countitem(26020) >= 1 || countitem(26021) >= 1 || countitem(26022) >= 1 || countitem(26023) >= 1 || countitem(26024) >= 1 || countitem(26025) >= 1) goto RUNEN_START;
  29.  
  30. if (countitem(26026) >= 1 || countitem(26027) >= 1 || countitem(26028) >= 1 || countitem(26029) >= 1 || countitem(26030) >= 1 || countitem(26031) >= 1) goto RUNEN_START;
  31.  
  32. if (#language == 1) {
  33.     mes @npcname$;
  34.     mes "Hello...";
  35.     mes "I don't feel the power of runes in you.";
  36.     mes "I have nothing to say...";
  37.     close;
  38. } else {
  39.     mes @npcname$;
  40.     mes "Hallo Mensch...";
  41.     mes "Ich spüre nicht die Macht der Runen in dir.";
  42.     mes "Ich habe dir nichts zu sagen...";
  43.     close;
  44. }
  45.  
  46. //*******************************************************************
  47. //***            Runen Hauptmenü START           ****
  48. //*******************************************************************
  49.  
  50. RUNEN_START:
  51. if (#language == 1) {
  52.     mes @npcname$;
  53.     mes "oh... I see you most sluggishly at least one runes with you.";
  54.     next;
  55.     mes @npcname$;
  56.     mes "You already knew one these runes also with a slot can stock?";
  57.     mes "Is it a Basic Rune or a slotted Rune?";
  58.     menu "Basic Rune",-,"Rune with Slot",PR_FUS;
  59.     next;
  60.     mes @npcname$;
  61.     mes "or fusioned two Runes to a new powerfull Rune?";
  62.     next;
  63.     mes @npcname$;
  64.     mes "If you readily is to be sacrificed your rune I can try my luck.";
  65.     mes "you would leave to one of your runes slotten or fusioned?";
  66.     next;
  67.     menu "Yes, fusioned two!",FUSION_START,"Yes, try it to slot!",R_SLOT,"no I keeps them dearer.",ENDE;
  68. } else {
  69.     mes @npcname$;
  70.     mes "Oh... ich sehe du trägst mindestens eine Rune bei dir.";
  71.     next;
  72.     mes @npcname$;
  73.     mes "Wusstest du schon das man diese Runen auch mit einem Slot versehen kann?";
  74.     mes "Oder 2 Runen miteinander verschmelzen kann um so eine viel stärkere zu bekommen?";
  75.     next;
  76.     mes @npcname$;
  77.     mes "Wenn du bereit bist deine Rune zu opfern kann ich mein Glück versuchen.";
  78.     mes "Handelt es sich um eine normale Basis Rune oder um eine Rune mit Slot?";
  79.     menu "Basis Rune",-,"Rune mit Slot",PR_FUS;
  80.     next;
  81.     mes @npcname$;
  82.     mes "Möchtest du einer deiner Runen slotten oder fusionieren lassen?";
  83.     next;
  84.     menu "Ja, fusioniere 2!",FUSION_START,"Ja, versuch zu slotten!",R_SLOT,"Nein ich behalte sie lieber.",ENDE;
  85. }
  86.  
  87. //*******************************************************************
  88. //***       Basic Runen fusionieren START             ****
  89. //*******************************************************************
  90.  
  91. FUSION_START:
  92. if (#language == 1) {
  93.     mes @npcname$;
  94.     mes "Ok, i need two Basic Runes to merge.";
  95.     mes "You can various types or same types fusioned.";
  96.     mes "Please tell me what you whant.";
  97.     next;
  98.     menu "2 same Runes!",FUSION_DP_START,"2 various types!",FUSION_VT_START,"Nothing.",ENDE;
  99. } else {
  100.     mes @npcname$;
  101.     mes "Ok, ich brauche dazu immer 2 Runen.";
  102.     mes "Ich kann entweder 2 gleiche oder 2 verschiedene miteinander fusionieren.";
  103.     next;
  104.     mes @npcname$;
  105.     mes "Möchtest du zwei gleiche oder zwei verschiedene fusionieren?";
  106.     next;
  107.     menu "2 gleiche Runen!",FUSION_DP_START,"2 verschiedene Runen!",FUSION_VT_START,"Lieber doch nicht.",ENDE;
  108. }
  109.  
  110. //*******************************************************************
  111. //***   1.  Basic Runen zu Doppelpower fusionieren        ****
  112. //*******************************************************************
  113.  
  114. FUSION_DP_START:
  115. if (countitem(26020) >= 2 || countitem(26021) >= 2 || countitem(26022) >= 2 || countitem(26023) >= 2 || countitem(26024) >= 2 || countitem(26025) >= 2) goto DP_START;
  116. if (#language == 1) {
  117.     mes @npcname$;
  118.     mes "Hello...";
  119.     mes "I don't feel the Power of two same Runes.";
  120.     close;
  121. } else {
  122.     mes @npcname$;
  123.     mes "Ich spüre nicht die Macht 2 gleicher Runen in dir.";
  124.     close;
  125. }
  126. DP_START:
  127. if (#language == 1) {
  128.     mes @npcname$;
  129.     mes "oh... I see you have two same Runes.";
  130.     mes "Do you know that i can this Runes to fuse?";
  131.     next;
  132.     mes @npcname$;
  133.     mes "It is difficult to do that, but i can try my luck.";
  134.     mes "Would you merge the two Runes?";
  135.     next;
  136.     menu "Yes, try it!",F_DP,"no I keeps them dearer.",ENDE;
  137. } else {
  138.     mes @npcname$;
  139.     mes "Oh... ich sehe du trägst 2 gleiche Runen bei dir.";
  140.     mes "Wusstest du schon das man diese Runen verschmelzen kann?";
  141.     next;
  142.     mes @npcname$;
  143.     mes "Es ist nicht einfach 2 gleiche Runen miteinander zu verschmelzen, aber wenn du magst versuche ich es.";
  144.     mes "Möchtest du 2 gleiche Runen fusionieren?";
  145.     next;
  146.     menu "Ja, versuch es!",F_DP,"Nein ich behalte sie lieber.",ENDE;
  147. }
  148. F_DP:
  149. if (#language == 1) {
  150.     mes @npcname$;
  151.     mes "Ok, i try it. But i must is say,";
  152.     mes "should the try mistake, are both Runes broken!";
  153.     mes "which Runes would you merge?";
  154. } else {
  155.     mes @npcname$;
  156.     mes "Ok, ich versuche es, aber bedenke,";
  157.     mes "wenn der Versuch scheitert werden beide Runen zerstört!";
  158.     mes "Um welche Runen handelt es sich?";
  159. }
  160.     next;
  161. switch (select("2x AGI Rune","2x DEX Rune","2x INT Rune","2x LUK Rune","2x STR Rune","2x VIT Rune","Cancel.")) {
  162. case 1:
  163. if (countitem(26020) < 2) goto DP_NO_RUNE;
  164. if (#language == 1) {
  165. mes @npcname$;
  166. mes "OK give me your runes....";
  167. mes "let's go....";
  168. } else {
  169. mes @npcname$;
  170. mes "Ok gib mir deine Runen....";
  171. mes "Ok, es geht los....";
  172. }
  173. next;
  174. delitem 26020,2;
  175. set .@result,rand(1,10);
  176. if (.@result == 3) {
  177. getitem 26032,1;
  178. goto FUSION_SUCCESS;
  179. } else {
  180. goto SLOT_FAIL;
  181. }
  182. case 2:
  183. if (countitem(26021) < 2) goto DP_NO_RUNE;
  184. if (#language == 1) {
  185. mes @npcname$;
  186. mes "OK give me your runes....";
  187. mes "let's go....";
  188. } else {
  189. mes @npcname$;
  190. mes "Ok gib mir deine Runen....";
  191. mes "Ok, es geht los....";
  192. }
  193. next;
  194. delitem 26021,2;
  195. set .@result,rand(1,10);
  196. if (.@result == 3) {
  197. getitem 26033,1;
  198. goto FUSION_SUCCESS;
  199. } else {
  200. goto SLOT_FAIL;
  201. }
  202. case 3:
  203. if (countitem(26022) < 2) goto DP_NO_RUNE;
  204. if (#language == 1) {
  205. mes @npcname$;
  206. mes "OK give me your runes....";
  207. mes "let's go....";
  208. } else {
  209. mes @npcname$;
  210. mes "Ok gib mir deine Runen....";
  211. mes "Ok, es geht los....";
  212. }
  213. next;
  214. delitem 26022,2;
  215. set .@result,rand(1,10);
  216. if (.@result == 3) {
  217. getitem 26034,1;
  218. goto FUSION_SUCCESS;
  219. } else {
  220. goto SLOT_FAIL;
  221. }
  222. case 4:
  223. if (countitem(26023) < 2) goto DP_NO_RUNE;
  224. if (#language == 1) {
  225. mes @npcname$;
  226. mes "OK give me your runes....";
  227. mes "let's go....";
  228. } else {
  229. mes @npcname$;
  230. mes "Ok gib mir deine Runen....";
  231. mes "Ok, es geht los....";
  232. }
  233. next;
  234. delitem 26023,2;
  235. set .@result,rand(1,10);
  236. if (.@result == 3) {
  237. getitem 26035,1;
  238. goto FUSION_SUCCESS;
  239. } else {
  240. goto SLOT_FAIL;
  241. }
  242. case 5:
  243. if (countitem(26024) < 2) goto DP_NO_RUNE;
  244. if (#language == 1) {
  245. mes @npcname$;
  246. mes "OK give me your runes....";
  247. mes "let's go....";
  248. } else {
  249. mes @npcname$;
  250. mes "Ok gib mir deine Runen....";
  251. mes "Ok, es geht los....";
  252. }
  253. next;
  254. delitem 26024,2;
  255. set .@result,rand(1,10);
  256. if (.@result == 3) {
  257. getitem 26036,1;
  258. goto FUSION_SUCCESS;
  259. } else {
  260. goto SLOT_FAIL;
  261. }
  262. case 6:
  263. if (countitem(26025) < 2) goto DP_NO_RUNE;
  264. if (#language == 1) {
  265. mes @npcname$;
  266. mes "OK give me your runes....";
  267. mes "let's go....";
  268. } else {
  269. mes @npcname$;
  270. mes "Ok gib mir deine Runen....";
  271. mes "Ok, es geht los....";
  272. }
  273. next;
  274. delitem 26025,2;
  275. set .@result,rand(1,10);
  276. if (.@result == 3) {
  277. getitem 26037,1;
  278. goto FUSION_SUCCESS;
  279. } else {
  280. goto SLOT_FAIL;
  281. }
  282. case 7:
  283. if (#language == 1) {
  284.     mes @npcname$;
  285.     mes "Come back again later.";
  286.     close;
  287. } else {
  288.     mes @npcname$;
  289.     mes "Komm wieder wenn du es dir überlegt hast.";
  290.     close;
  291. }
  292. default:
  293. break;
  294. }
  295.  
  296.  
  297.  
  298.  
  299.  
  300. //*******************************************************************
  301. //***   2.  Basic Runen zu Fusionsrunen fusionieren       ****
  302. //*******************************************************************
  303.  
  304. FUSION_VT_START:
  305. if (countitem(26020) >= 1 && countitem(26021) >= 1) goto VT_START;
  306. if (countitem(26020) >= 1 && countitem(26022) >= 1) goto VT_START;
  307. if (countitem(26020) >= 1 && countitem(26023) >= 1) goto VT_START;
  308. if (countitem(26020) >= 1 && countitem(26024) >= 1) goto VT_START;
  309. if (countitem(26020) >= 1 && countitem(26025) >= 1) goto VT_START;
  310. if (countitem(26021) >= 1 && countitem(26022) >= 1) goto VT_START;
  311. if (countitem(26021) >= 1 && countitem(26023) >= 1) goto VT_START;
  312. if (countitem(26021) >= 1 && countitem(26024) >= 1) goto VT_START;
  313. if (countitem(26021) >= 1 && countitem(26025) >= 1) goto VT_START;
  314. if (countitem(26022) >= 1 && countitem(26023) >= 1) goto VT_START;
  315. if (countitem(26022) >= 1 && countitem(26024) >= 1) goto VT_START;
  316. if (countitem(26022) >= 1 && countitem(26025) >= 1) goto VT_START;
  317. if (countitem(26023) >= 1 && countitem(26024) >= 1) goto VT_START;
  318. if (countitem(26023) >= 1 && countitem(26025) >= 1) goto VT_START;
  319. if (countitem(26024) >= 1 && countitem(26025) >= 1) goto VT_START;
  320.  
  321. if (#language == 1) {
  322.     mes @npcname$;
  323.     mes "Hello...";
  324.     mes "i can't see two various Basic Runes in your Inventory.";
  325.     close;
  326. } else {
  327.     mes @npcname$;
  328.     mes "Ich spüre nicht die Macht 2 verschiedener Runen in deinem Inventar";
  329.     close;
  330. }
  331. VT_START:
  332. if (#language == 1) {
  333.     mes @npcname$;
  334.     mes "Ok, i try it. But i must say,";
  335.     mes "should the try mistake, are both Runes broken!";
  336.     mes "which Runes is the first you would merge?";
  337. } else {
  338.     mes @npcname$;
  339.     mes "Ok, ich versuche es, aber bedenke,";
  340.     mes "wenn der Versuch scheitert werden beide Runen zerstört!";
  341.     mes "Welche ist die erste Rune die du verschmelzen willst?";
  342. }
  343.     next;
  344. switch (select("VIT Rune","STR Rune","INT Rune","DEX Rune","AGI Rune","LUK Rune")) {
  345. case 1:
  346. if (countitem(26025) < 1) goto VT_NO_RUNE;
  347. if (#language == 1) {
  348.     mes @npcname$;
  349.     mes "Ok, the first Rune is a VIT Rune. Please select the second Rune.";
  350. } else {
  351.     mes @npcname$;
  352.     mes "Ok, das erste ist eine VIT Rune, bitte wähle die 2 Rune.";
  353. }
  354.     next;
  355. switch (select("STR Rune","INT Rune","DEX Rune","AGI Rune","LUK Rune")) {
  356. case 1:
  357. if (countitem(26024) < 1) goto VT_NO_RUNE;
  358. goto STR_VIT;
  359. case 2:
  360. if (countitem(26022) < 1) goto VT_NO_RUNE;
  361. goto INT_VIT;
  362. case 3:
  363. if (countitem(26021) < 1) goto VT_NO_RUNE;
  364. goto VIT_DEX;
  365. case 4:
  366. if (countitem(26020) < 1) goto VT_NO_RUNE;
  367. goto VIT_AGI;
  368. case 5:
  369. if (countitem(26023) < 1) goto VT_NO_RUNE;
  370. goto VIT_LUK;
  371. }
  372. case 2:
  373. if (countitem(26024) < 1) goto VT_NO_RUNE;
  374. if (#language == 1) {
  375.     mes @npcname$;
  376.     mes "Ok, the first Rune is a STR Rune. Please select the second Rune.";
  377. } else {
  378.     mes @npcname$;
  379.     mes "Ok, das erste ist eine STR Rune, bitte wähle die 2 Rune.";
  380. }
  381.     next;
  382. switch (select("VIT Rune","INT Rune","DEX Rune","AGI Rune","LUK Rune")) {
  383. case 1:
  384. if (countitem(26025) < 1) goto VT_NO_RUNE;
  385. goto STR_VIT;
  386. case 2:
  387. if (countitem(26022) < 1) goto VT_NO_RUNE;
  388. goto INT_STR;
  389. case 3:
  390. if (countitem(26021) < 1) goto VT_NO_RUNE;
  391. goto DEX_STR;
  392. case 4:
  393. if (countitem(26020) < 1) goto VT_NO_RUNE;
  394. goto STR_AGI;
  395. case 5:
  396. if (countitem(26023) < 1) goto VT_NO_RUNE;
  397. goto STR_LUK;
  398. }
  399. case 3:
  400. if (countitem(26022) < 1) goto VT_NO_RUNE;
  401. if (#language == 1) {
  402.     mes @npcname$;
  403.     mes "Ok, the first Rune is a INT Rune. Please select the second Rune.";
  404. } else {
  405.     mes @npcname$;
  406.     mes "Ok, das erste ist eine INT Rune, bitte wähle die 2 Rune.";
  407. }
  408.     next;
  409. switch (select("VIT Rune","STR Rune","DEX Rune","AGI Rune","LUK Rune")) {
  410. case 1:
  411. if (countitem(26025) < 1) goto VT_NO_RUNE;
  412. goto INT_VIT;
  413. case 2:
  414. if (countitem(26024) < 1) goto VT_NO_RUNE;
  415. goto INT_STR;
  416. case 3:
  417. if (countitem(26021) < 1) goto VT_NO_RUNE;
  418. goto DEX_INT;
  419. case 4:
  420. if (countitem(26020) < 1) goto VT_NO_RUNE;
  421. goto AGI_INT;
  422. case 5:
  423. if (countitem(26023) < 1) goto VT_NO_RUNE;
  424. goto INT_LUK;
  425. }
  426. case 4:
  427. if (countitem(26021) < 1) goto VT_NO_RUNE;
  428. if (#language == 1) {
  429.     mes @npcname$;
  430.     mes "Ok, the first Rune is a DEX Rune. Please select the second Rune.";
  431. } else {
  432.     mes @npcname$;
  433.     mes "Ok, das erste ist eine DEX Rune, bitte wähle die 2 Rune.";
  434. }
  435.     next;
  436. switch (select("VIT Rune","STR Rune","INT Rune","AGI Rune","LUK Rune")) {
  437. case 1:
  438. if (countitem(26025) < 1) goto VT_NO_RUNE;
  439. goto VIT_DEX;
  440. case 2:
  441. if (countitem(26024) < 1) goto VT_NO_RUNE;
  442. goto DEX_STR;
  443. case 3:
  444. if (countitem(26022) < 1) goto VT_NO_RUNE;
  445. goto DEX_INT;
  446. case 4:
  447. if (countitem(26020) < 1) goto VT_NO_RUNE;
  448. goto AGI_DEX;
  449. case 5:
  450. if (countitem(26023) < 1) goto VT_NO_RUNE;
  451. goto DEX_LUK;
  452. }
  453. case 5:
  454. if (countitem(26020) < 1) goto VT_NO_RUNE;
  455. if (#language == 1) {
  456.     mes @npcname$;
  457.     mes "Ok, the first Rune is a AGI Rune. Please select the second Rune.";
  458. } else {
  459.     mes @npcname$;
  460.     mes "Ok, das erste ist eine AGI Rune, bitte wähle die 2 Rune.";
  461. }
  462.     next;
  463. switch (select("VIT Rune","STR Rune","INT Rune","DEX Rune","LUK Rune")) {
  464. case 1:
  465. if (countitem(26025) < 1) goto VT_NO_RUNE;
  466. goto VIT_AGI;
  467. case 2:
  468. if (countitem(26024) < 1) goto VT_NO_RUNE;
  469. goto STR_AGI;
  470. case 3:
  471. if (countitem(26022) < 1) goto VT_NO_RUNE;
  472. goto AGI_INT;
  473. case 4:
  474. if (countitem(26021) < 1) goto VT_NO_RUNE;
  475. goto AGI_DEX;
  476. case 5:
  477. if (countitem(26023) < 1) goto VT_NO_RUNE;
  478. goto AGI_LUK;
  479. }
  480. case 6:
  481. if (countitem(26023) < 1) goto VT_NO_RUNE;
  482. if (#language == 1) {
  483.     mes @npcname$;
  484.     mes "Ok, the first Rune is a LUK Rune. Please select the second Rune.";
  485. } else {
  486.     mes @npcname$;
  487.     mes "Ok, das erste ist eine LUK Rune, bitte wähle die 2 Rune.";
  488. }
  489.     next;
  490. switch (select("VIT Rune","STR Rune","INT Rune","DEX Rune","AGI Rune")) {
  491. case 1:
  492. if (countitem(26025) < 1) goto VT_NO_RUNE;
  493. goto VIT_LUK;
  494. case 2:
  495. if (countitem(26024) < 1) goto VT_NO_RUNE;
  496. goto STR_LUK;
  497. case 3:
  498. if (countitem(26022) < 1) goto VT_NO_RUNE;
  499. goto INT_LUK;
  500. case 4:
  501. if (countitem(26021) < 1) goto VT_NO_RUNE;
  502. goto DEX_LUK;
  503. case 5:
  504. if (countitem(26020) < 1) goto VT_NO_RUNE;
  505. goto AGI_LUK;
  506. }
  507. }
  508.  
  509. //******************************************
  510. //** Verschiedene Runen fusionieren Start **
  511. //******************************************
  512.  
  513. VIT_LUK:
  514. if (#language == 1) {
  515.     mes @npcname$;
  516.     mes "Fine, so you want merge a";
  517.     mes "^9900CCVIT Rune^000000 and a ^9900CCLUK Rune^000000.";
  518.     mes "Would you that i'm starting?";
  519.     next;
  520.     menu "Yes, let's go",-,"No wait.",ENDE;
  521. } else {
  522.     mes @npcname$;
  523.     mes "Ok, du möchtest also eine";
  524.     mes "^9900CCVIT Rune^000000 und eine ^9900CCLUK Rune^000000 fusionieren.";
  525.     mes "Soll ich beginnen?";
  526.     next;
  527.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  528. }
  529. if (countitem(26025) < 1) goto VT_NO_RUNE;
  530. if (countitem(26023) < 1) goto VT_NO_RUNE;
  531. specialeffect 695,1;
  532. if (#language == 1) {
  533. mes @npcname$;
  534. mes "OK give me your runes....";
  535. mes "let's go....";
  536. } else {
  537. mes @npcname$;
  538. mes "Ok gib mir deine Runen....";
  539. mes "es geht los....";
  540. }
  541. next;
  542. specialeffect 688,1;
  543. npctalk "Factum fieri infectum non potest.";
  544. next;
  545. delitem 26025,1;
  546. delitem 26023,1;
  547. set .@result,rand(1,8);
  548. if (.@result == 2) {
  549. getitem 26044,1;
  550. goto FUSION_SUCCESS;
  551. } else {
  552. goto SLOT_FAIL;
  553. }
  554. VIT_DEX:
  555. if (#language == 1) {
  556.     mes @npcname$;
  557.     mes "Fine, so you want merge a";
  558.     mes "^9900CCVIT Rune^000000 and a ^9900CCDEX Rune^000000.";
  559.     mes "Would you that i'm starting?";
  560.     next;
  561.     menu "Yes, let's go",-,"No wait.",ENDE;
  562. } else {
  563.     mes @npcname$;
  564.     mes "Ok, du möchtest also eine";
  565.     mes "^9900CCVIT Rune^000000 und eine ^9900CCDEX Rune^000000 fusionieren.";
  566.     mes "Soll ich beginnen?";
  567.     next;
  568.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  569. }
  570. if (countitem(26025) < 1) goto VT_NO_RUNE;
  571. if (countitem(26021) < 1) goto VT_NO_RUNE;
  572. specialeffect 695,1;
  573. if (#language == 1) {
  574. mes @npcname$;
  575. mes "OK give me your runes....";
  576. mes "let's go....";
  577. } else {
  578. mes @npcname$;
  579. mes "Ok gib mir deine Runen....";
  580. mes "es geht los....";
  581. }
  582. next;
  583. specialeffect 688,1;
  584. npctalk "Factum fieri infectum non potest.";
  585. next;
  586. delitem 26025,1;
  587. delitem 26021,1;
  588. set .@result,rand(1,8);
  589. if (.@result == 2) {
  590. getitem 26045,1;
  591. goto FUSION_SUCCESS;
  592. } else {
  593. goto SLOT_FAIL;
  594. }
  595. VIT_AGI:
  596. if (#language == 1) {
  597.     mes @npcname$;
  598.     mes "Fine, so you want merge a";
  599.     mes "^9900CCVIT Rune^000000 and a ^9900CCAGI Rune^000000.";
  600.     mes "Would you that i'm starting?";
  601.     next;
  602.     menu "Yes, let's go",-,"No wait.",ENDE;
  603. } else {
  604.     mes @npcname$;
  605.     mes "Ok, du möchtest also eine";
  606.     mes "^9900CCVIT Rune^000000 und eine ^9900CCAGI Rune^000000 fusionieren.";
  607.     mes "Soll ich beginnen?";
  608.     next;
  609.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  610. }
  611. if (countitem(26025) < 1) goto VT_NO_RUNE;
  612. if (countitem(26020) < 1) goto VT_NO_RUNE;
  613. specialeffect 695,1;
  614. if (#language == 1) {
  615. mes @npcname$;
  616. mes "OK give me your runes....";
  617. mes "let's go....";
  618. } else {
  619. mes @npcname$;
  620. mes "Ok gib mir deine Runen....";
  621. mes "es geht los....";
  622. }
  623. next;
  624. specialeffect 688,1;
  625. npctalk "Factum fieri infectum non potest.";
  626. next;
  627. delitem 26025,1;
  628. delitem 26020,1;
  629. set .@result,rand(1,8);
  630. if (.@result == 2) {
  631. getitem 26046,1;
  632. goto FUSION_SUCCESS;
  633. } else {
  634. goto SLOT_FAIL;
  635. }
  636. STR_VIT:
  637. if (#language == 1) {
  638.     mes @npcname$;
  639.     mes "Fine, so you want merge a";
  640.     mes "^9900CCSTR Rune^000000 and a ^9900CCVIT Rune^000000.";
  641.     mes "Would you that i'm starting?";
  642.     next;
  643.     menu "Yes, let's go",-,"No wait.",ENDE;
  644. } else {
  645.     mes @npcname$;
  646.     mes "Ok, du möchtest also eine";
  647.     mes "^9900CCSTR Rune^000000 und eine ^9900CCVIT Rune^000000 fusionieren.";
  648.     mes "Soll ich beginnen?";
  649.     next;
  650.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  651. }
  652. if (countitem(26025) < 1) goto VT_NO_RUNE;
  653. if (countitem(26024) < 1) goto VT_NO_RUNE;
  654. specialeffect 695,1;
  655. if (#language == 1) {
  656. mes @npcname$;
  657. mes "OK give me your runes....";
  658. mes "let's go....";
  659. } else {
  660. mes @npcname$;
  661. mes "Ok gib mir deine Runen....";
  662. mes "es geht los....";
  663. }
  664. next;
  665. specialeffect 688,1;
  666. npctalk "Factum fieri infectum non potest.";
  667. next;
  668. delitem 26025,1;
  669. delitem 26024,1;
  670. set .@result,rand(1,8);
  671. if (.@result == 2) {
  672. getitem 26047,1;
  673. goto FUSION_SUCCESS;
  674. } else {
  675. goto SLOT_FAIL;
  676. }
  677. STR_LUK:
  678. if (#language == 1) {
  679.     mes @npcname$;
  680.     mes "Fine, so you want merge a";
  681.     mes "^9900CCSTR Rune^000000 and a ^9900CCLUK Rune^000000.";
  682.     mes "Would you that i'm starting?";
  683.     next;
  684.     menu "Yes, let's go",-,"No wait.",ENDE;
  685. } else {
  686.     mes @npcname$;
  687.     mes "Ok, du möchtest also eine";
  688.     mes "^9900CCSTR Rune^000000 und eine ^9900CCLUK Rune^000000 fusionieren.";
  689.     mes "Soll ich beginnen?";
  690.     next;
  691.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  692. }
  693. if (countitem(26024) < 1) goto VT_NO_RUNE;
  694. if (countitem(26023) < 1) goto VT_NO_RUNE;
  695. specialeffect 695,1;
  696. if (#language == 1) {
  697. mes @npcname$;
  698. mes "OK give me your runes....";
  699. mes "let's go....";
  700. } else {
  701. mes @npcname$;
  702. mes "Ok gib mir deine Runen....";
  703. mes "es geht los....";
  704. }
  705. next;
  706. specialeffect 688,1;
  707. npctalk "Factum fieri infectum non potest.";
  708. next;
  709. delitem 26024,1;
  710. delitem 26023,1;
  711. set .@result,rand(1,8);
  712. if (.@result == 2) {
  713. getitem 26048,1;
  714. goto FUSION_SUCCESS;
  715. } else {
  716. goto SLOT_FAIL;
  717. }
  718. STR_AGI:
  719. if (#language == 1) {
  720.     mes @npcname$;
  721.     mes "Fine, so you want merge a";
  722.     mes "^9900CCSTR Rune^000000 and a ^9900CCAGI Rune^000000.";
  723.     mes "Would you that i'm starting?";
  724.     next;
  725.     menu "Yes, let's go",-,"No wait.",ENDE;
  726. } else {
  727.     mes @npcname$;
  728.     mes "Ok, du möchtest also eine";
  729.     mes "^9900CCSTR Rune^000000 und eine ^9900CCAGI Rune^000000 fusionieren.";
  730.     mes "Soll ich beginnen?";
  731.     next;
  732.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  733. }
  734. if (countitem(26024) < 1) goto VT_NO_RUNE;
  735. if (countitem(26020) < 1) goto VT_NO_RUNE;
  736. if (#language == 1) {
  737. specialeffect 695,1;
  738. mes @npcname$;
  739. mes "OK give me your runes....";
  740. mes "let's go....";
  741. } else {
  742. mes @npcname$;
  743. mes "Ok gib mir deine Runen....";
  744. mes "es geht los....";
  745. }
  746. next;
  747. specialeffect 688,1;
  748. npctalk "Factum fieri infectum non potest.";
  749. next;
  750. delitem 26024,1;
  751. delitem 26020,1;
  752. set .@result,rand(1,8);
  753. if (.@result == 2) {
  754. getitem 26049,1;
  755. goto FUSION_SUCCESS;
  756. } else {
  757. goto SLOT_FAIL;
  758. }
  759. INT_VIT:
  760. if (#language == 1) {
  761.     mes @npcname$;
  762.     mes "Fine, so you want merge a";
  763.     mes "^9900CCINT Rune^000000 and a ^9900CCVIT Rune^000000.";
  764.     mes "Would you that i'm starting?";
  765.     next;
  766.     menu "Yes, let's go",-,"No wait.",ENDE;
  767. } else {
  768.     mes @npcname$;
  769.     mes "Ok, du möchtest also eine";
  770.     mes "^9900CCINT Rune^000000 und eine ^9900CCVIT Rune^000000 fusionieren.";
  771.     mes "Soll ich beginnen?";
  772.     next;
  773.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  774. }
  775. if (countitem(26025) < 1) goto VT_NO_RUNE;
  776. if (countitem(26022) < 1) goto VT_NO_RUNE;
  777. specialeffect 695,1;
  778. if (#language == 1) {
  779. mes @npcname$;
  780. mes "OK give me your runes....";
  781. mes "let's go....";
  782. } else {
  783. mes @npcname$;
  784. mes "Ok gib mir deine Runen....";
  785. mes "es geht los....";
  786. }
  787. next;
  788. specialeffect 688,1;
  789. npctalk "Factum fieri infectum non potest.";
  790. next;
  791. delitem 26025,1;
  792. delitem 26022,1;
  793. set .@result,rand(1,8);
  794. if (.@result == 2) {
  795. getitem 26050,1;
  796. goto FUSION_SUCCESS;
  797. } else {
  798. goto SLOT_FAIL;
  799. }
  800. INT_STR:
  801. if (#language == 1) {
  802.     mes @npcname$;
  803.     mes "Fine, so you want merge a";
  804.     mes "^9900CCINT Rune^000000 and a ^9900CCSTR Rune^000000.";
  805.     mes "Would you that i'm starting?";
  806.     next;
  807.     menu "Yes, let's go",-,"No wait.",ENDE;
  808. } else {
  809.     mes @npcname$;
  810.     mes "Ok, du möchtest also eine";
  811.     mes "^9900CCINT Rune^000000 und eine ^9900CCSTR Rune^000000 fusionieren.";
  812.     mes "Soll ich beginnen?";
  813.     next;
  814.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  815. }
  816. if (countitem(26022) < 1) goto VT_NO_RUNE;
  817. if (countitem(26024) < 1) goto VT_NO_RUNE;
  818. specialeffect 695,1;
  819. if (#language == 1) {
  820. mes @npcname$;
  821. mes "OK give me your runes....";
  822. mes "let's go....";
  823. } else {
  824. mes @npcname$;
  825. mes "Ok gib mir deine Runen....";
  826. mes "es geht los....";
  827. }
  828. next;
  829. specialeffect 688,1;
  830. npctalk "Factum fieri infectum non potest.";
  831. next;
  832. delitem 26022,1;
  833. delitem 26024,1;
  834. set .@result,rand(1,8);
  835. if (.@result == 2) {
  836. getitem 26051,1;
  837. goto FUSION_SUCCESS;
  838. } else {
  839. goto SLOT_FAIL;
  840. }
  841. INT_LUK:
  842. if (#language == 1) {
  843.     mes @npcname$;
  844.     mes "Fine, so you want merge a";
  845.     mes "^9900CCINT Rune^000000 and a ^9900CCLUK Rune^000000.";
  846.     mes "Would you that i'm starting?";
  847.     next;
  848.     menu "Yes, let's go",-,"No wait.",ENDE;
  849. } else {
  850.     mes @npcname$;
  851.     mes "Ok, du möchtest also eine";
  852.     mes "^9900CCINT Rune^000000 und eine ^9900CCLUK Rune^000000 fusionieren.";
  853.     mes "Soll ich beginnen?";
  854.     next;
  855.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  856. }
  857. if (countitem(26022) < 1) goto VT_NO_RUNE;
  858. if (countitem(26023) < 1) goto VT_NO_RUNE;
  859. specialeffect 695,1;
  860. if (#language == 1) {
  861. mes @npcname$;
  862. mes "OK give me your runes....";
  863. mes "let's go....";
  864. } else {
  865. mes @npcname$;
  866. mes "Ok gib mir deine Runen....";
  867. mes "es geht los....";
  868. }
  869. next;
  870. specialeffect 688,1;
  871. npctalk "Factum fieri infectum non potest.";
  872. next;
  873. delitem 26022,1;
  874. delitem 26023,1;
  875. set .@result,rand(1,8);
  876. if (.@result == 2) {
  877. getitem 26052,1;
  878. goto FUSION_SUCCESS;
  879. } else {
  880. goto SLOT_FAIL;
  881. }
  882. DEX_STR:
  883. if (#language == 1) {
  884.     mes @npcname$;
  885.     mes "Fine, so you want merge a";
  886.     mes "^9900CCDEX Rune^000000 and a ^9900CCSTR Rune^000000.";
  887.     mes "Would you that i'm starting?";
  888.     next;
  889.     menu "Yes, let's go",-,"No wait.",ENDE;
  890. } else {
  891.     mes @npcname$;
  892.     mes "Ok, du möchtest also eine";
  893.     mes "^9900CCDEX Rune^000000 und eine ^9900CCSTR Rune^000000 fusionieren.";
  894.     mes "Soll ich beginnen?";
  895.     next;
  896.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  897. }
  898. if (countitem(26021) < 1) goto VT_NO_RUNE;
  899. if (countitem(26024) < 1) goto VT_NO_RUNE;
  900. specialeffect 695,1;
  901. if (#language == 1) {
  902. mes @npcname$;
  903. mes "OK give me your runes....";
  904. mes "let's go....";
  905. } else {
  906. mes @npcname$;
  907. mes "Ok gib mir deine Runen....";
  908. mes "es geht los....";
  909. }
  910. next;
  911. specialeffect 688,1;
  912. npctalk "Factum fieri infectum non potest.";
  913. next;
  914. delitem 26021,1;
  915. delitem 26024,1;
  916. set .@result,rand(1,8);
  917. if (.@result == 2) {
  918. getitem 26053,1;
  919. goto FUSION_SUCCESS;
  920. } else {
  921. goto SLOT_FAIL;
  922. }
  923. DEX_LUK:
  924. if (#language == 1) {
  925.     mes @npcname$;
  926.     mes "Fine, so you want merge a";
  927.     mes "^9900CCDEX Rune^000000 and a ^9900CCLUK Rune^000000.";
  928.     mes "Would you that i'm starting?";
  929.     next;
  930.     menu "Yes, let's go",-,"No wait.",ENDE;
  931. } else {
  932.     mes @npcname$;
  933.     mes "Ok, du möchtest also eine";
  934.     mes "^9900CCDEX Rune^000000 und eine ^9900CCLUK Rune^000000 fusionieren.";
  935.     mes "Soll ich beginnen?";
  936.     next;
  937.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  938. }
  939. if (countitem(26021) < 1) goto VT_NO_RUNE;
  940. if (countitem(26023) < 1) goto VT_NO_RUNE;
  941. specialeffect 695,1;
  942. if (#language == 1) {
  943. mes @npcname$;
  944. mes "OK give me your runes....";
  945. mes "let's go....";
  946. } else {
  947. mes @npcname$;
  948. mes "Ok gib mir deine Runen....";
  949. mes "es geht los....";
  950. }
  951. next;
  952. specialeffect 688,1;
  953. npctalk "Factum fieri infectum non potest.";
  954. next;
  955. delitem 26021,1;
  956. delitem 26023,1;
  957. set .@result,rand(1,8);
  958. if (.@result == 2) {
  959. getitem 26054,1;
  960. goto FUSION_SUCCESS;
  961. } else {
  962. goto SLOT_FAIL;
  963. }
  964. DEX_INT:
  965. if (#language == 1) {
  966.     mes @npcname$;
  967.     mes "Fine, so you want merge a";
  968.     mes "^9900CCDEX Rune^000000 and a ^9900CCINT Rune^000000.";
  969.     mes "Would you that i'm starting?";
  970.     next;
  971.     menu "Yes, let's go",-,"No wait.",ENDE;
  972. } else {
  973.     mes @npcname$;
  974.     mes "Ok, du möchtest also eine";
  975.     mes "^9900CCDEX Rune^000000 und eine ^9900CCINT Rune^000000 fusionieren.";
  976.     mes "Soll ich beginnen?";
  977.     next;
  978.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  979. }
  980. if (countitem(26021) < 1) goto VT_NO_RUNE;
  981. if (countitem(26022) < 1) goto VT_NO_RUNE;
  982. specialeffect 695,1;
  983. if (#language == 1) {
  984. mes @npcname$;
  985. mes "OK give me your runes....";
  986. mes "let's go....";
  987. } else {
  988. mes @npcname$;
  989. mes "Ok gib mir deine Runen....";
  990. mes "es geht los....";
  991. }
  992. next;
  993. specialeffect 688,1;
  994. npctalk "Factum fieri infectum non potest.";
  995. next;
  996. delitem 26021,1;
  997. delitem 26022,1;
  998. set .@result,rand(1,8);
  999. if (.@result == 2) {
  1000. getitem 26055,1;
  1001. goto FUSION_SUCCESS;
  1002. } else {
  1003. goto SLOT_FAIL;
  1004. }
  1005. AGI_LUK:
  1006. if (#language == 1) {
  1007.     mes @npcname$;
  1008.     mes "Fine, so you want merge a";
  1009.     mes "^9900CCAGI Rune^000000 and a ^9900CCLUK Rune^000000.";
  1010.     mes "Would you that i'm starting?";
  1011.     next;
  1012.     menu "Yes, let's go",-,"No wait.",ENDE;
  1013. } else {
  1014.     mes @npcname$;
  1015.     mes "Ok, du möchtest also eine";
  1016.     mes "^9900CCAGI Rune^000000 und eine ^9900CCLUK Rune^000000 fusionieren.";
  1017.     mes "Soll ich beginnen?";
  1018.     next;
  1019.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1020. }
  1021. if (countitem(26020) < 1) goto VT_NO_RUNE;
  1022. if (countitem(26023) < 1) goto VT_NO_RUNE;
  1023. specialeffect 695,1;
  1024. if (#language == 1) {
  1025. mes @npcname$;
  1026. mes "OK give me your runes....";
  1027. mes "let's go....";
  1028. } else {
  1029. mes @npcname$;
  1030. mes "Ok gib mir deine Runen....";
  1031. mes "es geht los....";
  1032. }
  1033. next;
  1034. specialeffect 688,1;
  1035. npctalk "Factum fieri infectum non potest.";
  1036. next;
  1037. delitem 26020,1;
  1038. delitem 26023,1;
  1039. set .@result,rand(1,8);
  1040. if (.@result == 2) {
  1041. getitem 26056,1;
  1042. goto FUSION_SUCCESS;
  1043. } else {
  1044. goto SLOT_FAIL;
  1045. }
  1046. AGI_INT:
  1047. if (#language == 1) {
  1048.     mes @npcname$;
  1049.     mes "Fine, so you want merge a";
  1050.     mes "^9900CCAGI Rune^000000 and a ^9900CCINT Rune^000000.";
  1051.     mes "Would you that i'm starting?";
  1052.     next;
  1053.     menu "Yes, let's go",-,"No wait.",ENDE;
  1054. } else {
  1055.     mes @npcname$;
  1056.     mes "Ok, du möchtest also eine";
  1057.     mes "^9900CCAGI Rune^000000 und eine ^9900CCINT Rune^000000 fusionieren.";
  1058.     mes "Soll ich beginnen?";
  1059.     next;
  1060.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1061. }
  1062. if (countitem(26020) < 1) goto VT_NO_RUNE;
  1063. if (countitem(26022) < 1) goto VT_NO_RUNE;
  1064. specialeffect 695,1;
  1065. if (#language == 1) {
  1066. mes @npcname$;
  1067. mes "OK give me your runes....";
  1068. mes "let's go....";
  1069. } else {
  1070. mes @npcname$;
  1071. mes "Ok gib mir deine Runen....";
  1072. mes "es geht los....";
  1073. }
  1074. next;
  1075. specialeffect 688,1;
  1076. npctalk "Factum fieri infectum non potest.";
  1077. next;
  1078. delitem 26020,1;
  1079. delitem 26022,1;
  1080. set .@result,rand(1,8);
  1081. if (.@result == 2) {
  1082. getitem 26057,1;
  1083. goto FUSION_SUCCESS;
  1084. } else {
  1085. goto SLOT_FAIL;
  1086. }
  1087. AGI_DEX:
  1088. if (#language == 1) {
  1089.     mes @npcname$;
  1090.     mes "Fine, so you want merge a";
  1091.     mes "^9900CCAGI Rune^000000 and a ^9900CCDEX Rune^000000.";
  1092.     mes "Would you that i'm starting?";
  1093.     next;
  1094.     menu "Yes, let's go",-,"No wait.",ENDE;
  1095. } else {
  1096.     mes @npcname$;
  1097.     mes "Ok, du möchtest also eine";
  1098.     mes "^9900CCAGI Rune^000000 und eine ^9900CCDEX Rune^000000 fusionieren.";
  1099.     mes "Soll ich beginnen?";
  1100.     next;
  1101.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1102. }
  1103. if (countitem(26020) < 1) goto VT_NO_RUNE;
  1104. if (countitem(26021) < 1) goto VT_NO_RUNE;
  1105. specialeffect 695,1;
  1106. if (#language == 1) {
  1107. mes @npcname$;
  1108. mes "OK give me your runes....";
  1109. mes "let's go....";
  1110. } else {
  1111. mes @npcname$;
  1112. mes "Ok gib mir deine Runen....";
  1113. mes "es geht los....";
  1114. }
  1115. next;
  1116. specialeffect 688,1;
  1117. npctalk "Factum fieri infectum non potest.";
  1118. next;
  1119. delitem 26020,1;
  1120. delitem 26021,1;
  1121. set .@result,rand(1,8);
  1122. if (.@result == 2) {
  1123. getitem 26058,1;
  1124. goto FUSION_SUCCESS;
  1125. } else {
  1126. goto SLOT_FAIL;
  1127. }
  1128.  
  1129.  
  1130. //*******************************************************************
  1131. //***   3.       Basic Runen slotten START            ****
  1132. //*******************************************************************
  1133.  
  1134. R_SLOT:
  1135. if (#language == 1) {
  1136.     mes @npcname$;
  1137.     mes "OK, but is to you consciously the rune, besides can break.";
  1138.     mes "I will not replace them to you if this happens!";
  1139.     mes "around which rune it concerns?";
  1140. } else {
  1141.     mes @npcname$;
  1142.     mes "Ok, aber sei dir bewusst das die Rune dabei kaputt gehen kann.";
  1143.     mes "Ich werde sie dir nicht ersetzen falls dies passiert!";
  1144.     mes "Um welche Rune handelt es sich?";
  1145. }
  1146.     next;
  1147. switch (select("AGI Rune","DEX Rune","INT Rune","LUK Rune","STR Rune","VIT Rune","Cancel.")) {
  1148. case 1:
  1149. if (countitem(26020) < 1) goto NO_RUNE;
  1150. if (#language == 1) {
  1151. mes @npcname$;
  1152. mes "OK give me your rune....";
  1153. mes "let's go....";
  1154. } else {
  1155. mes @npcname$;
  1156. mes "Ok gib mir deine Rune....";
  1157. mes "es geht los....";
  1158. }
  1159. next;
  1160. delitem 26020,1;
  1161. set .@result,rand(1,12);
  1162. if (.@result == 4) {
  1163. getitem 26026,1;
  1164. goto SLOT_SUCCESS;
  1165. } else {
  1166. goto SLOT_FAIL;
  1167. }
  1168. case 2:
  1169. if (countitem(26021) < 1) goto NO_RUNE;
  1170. if (#language == 1) {
  1171. mes @npcname$;
  1172. mes "OK give me your rune....";
  1173. mes "let's go....";
  1174. } else {
  1175. mes @npcname$;
  1176. mes "Ok gib mir deine Rune....";
  1177. mes "es geht los....";
  1178. }
  1179. next;
  1180. delitem 26021,1;
  1181. set .@result,rand(1,12);
  1182. if (.@result == 4) {
  1183. getitem 26027,1;
  1184. goto SLOT_SUCCESS;
  1185. } else {
  1186. goto SLOT_FAIL;
  1187. }
  1188. case 3:
  1189. if (countitem(26022) < 1) goto NO_RUNE;
  1190. if (#language == 1) {
  1191. mes @npcname$;
  1192. mes "OK give me your rune....";
  1193. mes "let's go....";
  1194. } else {
  1195. mes @npcname$;
  1196. mes "Ok gib mir deine Rune....";
  1197. mes "es geht los....";
  1198. }
  1199. next;
  1200. delitem 26022,1;
  1201. set .@result,rand(1,12);
  1202. if (.@result == 4) {
  1203. getitem 26028,1;
  1204. goto SLOT_SUCCESS;
  1205. } else {
  1206. goto SLOT_FAIL;
  1207. }
  1208. case 4:
  1209. if (countitem(26023) < 1) goto NO_RUNE;
  1210. if (#language == 1) {
  1211. mes @npcname$;
  1212. mes "OK give me your rune....";
  1213. mes "let's go....";
  1214. } else {
  1215. mes @npcname$;
  1216. mes "Ok gib mir deine Rune....";
  1217. mes "es geht los....";
  1218. }
  1219. next;
  1220. delitem 26023,1;
  1221. set .@result,rand(1,12);
  1222. if (.@result == 4) {
  1223. getitem 26029,1;
  1224. goto SLOT_SUCCESS;
  1225. } else {
  1226. goto SLOT_FAIL;
  1227. }
  1228. case 5:
  1229. if (countitem(26024) < 1) goto NO_RUNE;
  1230. if (#language == 1) {
  1231. mes @npcname$;
  1232. mes "OK give me your rune....";
  1233. mes "let's go....";
  1234. } else {
  1235. mes @npcname$;
  1236. mes "Ok gib mir deine Rune....";
  1237. mes "es geht los....";
  1238. }
  1239. next;
  1240. delitem 26024,1;
  1241. set .@result,rand(1,12);
  1242. if (.@result == 4) {
  1243. getitem 26030,1;
  1244. goto SLOT_SUCCESS;
  1245. } else {
  1246. goto SLOT_FAIL;
  1247. }
  1248. case 6:
  1249. if (countitem(26025) < 1) goto NO_RUNE;
  1250. if (#language == 1) {
  1251. mes @npcname$;
  1252. mes "OK give me your rune....";
  1253. mes "let's go....";
  1254. } else {
  1255. mes @npcname$;
  1256. mes "Ok gib mir deine Rune....";
  1257. mes "es geht los....";
  1258. }
  1259. next;
  1260. delitem 26025,1;
  1261. set .@result,rand(1,12);
  1262. if (.@result == 4) {
  1263. getitem 26031,1;
  1264. goto SLOT_SUCCESS;
  1265. } else {
  1266. goto SLOT_FAIL;
  1267. }
  1268. case 7:
  1269. if (#language == 1) {
  1270.     mes @npcname$;
  1271.     mes "Come back again later.";
  1272.     close;
  1273. } else {
  1274.     mes @npcname$;
  1275.     mes "Komm wieder wenn du es dir überlegt hast.";
  1276.     close;
  1277. }
  1278. default:
  1279. break;
  1280. }
  1281.  
  1282.  
  1283.  
  1284.  
  1285. //*******************************************************************
  1286. //***   4.       Slotted Runen Fusion START       ****
  1287. //*******************************************************************
  1288.  
  1289. PR_FUS:
  1290. if (#language == 1) {
  1291.     mes @npcname$;
  1292.     mes "Oh wow, you want fusion Slotted Runes";
  1293.     mes "This are powerfull Runes.";
  1294.     next;
  1295.     mes @npcname$;
  1296.     mes "Ok, i need two slotted Runes to merge.";
  1297.     mes "You can various types or same types fusioned.";
  1298.     mes "Please tell me what you whant.";
  1299.     next;
  1300.     menu "2 same Runes!",PR_FUSION_DP_START,"2 various types!",PR_FUSION_VT_START,"Nothing.",ENDE;
  1301. } else {
  1302.     mes @npcname$;
  1303.     mes "Oh, du möchtest 2 Runen mit einem Slot fusionieren.";
  1304.     mes "Das ist sehr mutig und auch sehr schwer...";
  1305.     mes "Aber wenn es gelingt besitzt du einer der mächtigsten Runen die ich erschaffen kann...";
  1306.     next;
  1307.     mes @npcname$;
  1308.     mes "Ok, ich brauche dazu immer 2 Runen mit einem Slot.";
  1309.     mes "Ich kann entweder 2 gleiche oder 2 verschiedene miteinander fusionieren.";
  1310.     next;
  1311.     mes @npcname$;
  1312.     mes "Möchtest du zwei gleiche oder zwei verschiedene fusionieren?";
  1313.     next;
  1314.     menu "2 gleiche Runen!",PR_FUSION_DP_START,"2 verschiedene Runen!",PR_FUSION_VT_START,"Lieber doch nicht.",ENDE;
  1315. }
  1316.  
  1317. //*******************************************************************
  1318. //***   Slotted Runen zu Fusionsrunen mit Slot fusionieren       ****
  1319. //*******************************************************************
  1320.  
  1321. PR_FUSION_VT_START:
  1322. if (countitem(26026) >= 1 && countitem(26027) >= 1) goto PR_VT_START;
  1323. if (countitem(26026) >= 1 && countitem(26028) >= 1) goto PR_VT_START;
  1324. if (countitem(26026) >= 1 && countitem(26029) >= 1) goto PR_VT_START;
  1325. if (countitem(26026) >= 1 && countitem(26030) >= 1) goto PR_VT_START;
  1326. if (countitem(26026) >= 1 && countitem(26031) >= 1) goto PR_VT_START;
  1327. if (countitem(26027) >= 1 && countitem(26028) >= 1) goto PR_VT_START;
  1328. if (countitem(26027) >= 1 && countitem(26029) >= 1) goto PR_VT_START;
  1329. if (countitem(26027) >= 1 && countitem(26030) >= 1) goto PR_VT_START;
  1330. if (countitem(26027) >= 1 && countitem(26031) >= 1) goto PR_VT_START;
  1331. if (countitem(26028) >= 1 && countitem(26029) >= 1) goto PR_VT_START;
  1332. if (countitem(26028) >= 1 && countitem(26030) >= 1) goto PR_VT_START;
  1333. if (countitem(26028) >= 1 && countitem(26031) >= 1) goto PR_VT_START;
  1334. if (countitem(26029) >= 1 && countitem(26030) >= 1) goto PR_VT_START;
  1335. if (countitem(26029) >= 1 && countitem(26031) >= 1) goto PR_VT_START;
  1336. if (countitem(26030) >= 1 && countitem(26031) >= 1) goto PR_VT_START;
  1337.  
  1338. if (#language == 1) {
  1339.     mes @npcname$;
  1340.     mes "Hello...";
  1341.     mes "i can't see two various Slotted Runes in your Inventory.";
  1342.     close;
  1343. } else {
  1344.     mes @npcname$;
  1345.     mes "Ich spüre nicht die Macht 2 verschiedener Runen mit Slot in deinem Inventar";
  1346.     close;
  1347. }
  1348. PR_VT_START:
  1349. if (#language == 1) {
  1350.     mes @npcname$;
  1351.     mes "Ok, i try it. But i must say,";
  1352.     mes "should the try mistake, are both Runes broken!";
  1353.     mes "which Runes is the first you would merge?";
  1354. } else {
  1355.     mes @npcname$;
  1356.     mes "Ok, ich versuche es, aber bedenke,";
  1357.     mes "wenn der Versuch scheitert werden beide Runen zerstört!";
  1358.     mes "Welche ist die erste Rune die du verschmelzen willst?";
  1359. }
  1360.     next;
  1361. switch (select("VIT Rune","STR Rune","INT Rune","DEX Rune","AGI Rune","LUK Rune")) {
  1362. case 1:
  1363. if (countitem(26031) < 1) goto PR_NO_RUNE;
  1364. if (#language == 1) {
  1365.     mes @npcname$;
  1366.     mes "Ok, the first Rune is a VIT Rune. Please select the second Rune.";
  1367. } else {
  1368.     mes @npcname$;
  1369.     mes "Ok, das erste ist eine VIT Rune, bitte wähle die 2 Rune.";
  1370. }
  1371.     next;
  1372. switch (select("STR Rune","INT Rune","DEX Rune","AGI Rune","LUK Rune")) {
  1373. case 1:
  1374. if (countitem(26030) < 1) goto PR_NO_RUNE;
  1375. goto PR_STR_VIT;
  1376. case 2:
  1377. if (countitem(26028) < 1) goto PR_NO_RUNE;
  1378. goto PR_INT_VIT;
  1379. case 3:
  1380. if (countitem(26027) < 1) goto PR_NO_RUNE;
  1381. goto PR_VIT_DEX;
  1382. case 4:
  1383. if (countitem(26026) < 1) goto PR_NO_RUNE;
  1384. goto PR_VIT_AGI;
  1385. case 5:
  1386. if (countitem(26029) < 1) goto PR_NO_RUNE;
  1387. goto PR_VIT_LUK;
  1388. }
  1389. case 2:
  1390. if (countitem(26030) < 1) goto PR_NO_RUNE;
  1391. if (#language == 1) {
  1392.     mes @npcname$;
  1393.     mes "Ok, the first Rune is a STR Rune. Please select the second Rune.";
  1394. } else {
  1395.     mes @npcname$;
  1396.     mes "Ok, das erste ist eine STR Rune, bitte wähle die 2 Rune.";
  1397. }
  1398.     next;
  1399. switch (select("VIT Rune","INT Rune","DEX Rune","AGI Rune","LUK Rune")) {
  1400. case 1:
  1401. if (countitem(26031) < 1) goto PR_NO_RUNE;
  1402. goto PR_STR_VIT;
  1403. case 2:
  1404. if (countitem(26028) < 1) goto PR_NO_RUNE;
  1405. goto PR_INT_STR;
  1406. case 3:
  1407. if (countitem(26027) < 1) goto PR_NO_RUNE;
  1408. goto PR_DEX_STR;
  1409. case 4:
  1410. if (countitem(26026) < 1) goto PR_NO_RUNE;
  1411. goto PR_STR_AGI;
  1412. case 5:
  1413. if (countitem(26029) < 1) goto PR_NO_RUNE;
  1414. goto PR_STR_LUK;
  1415. }
  1416. case 3:
  1417. if (countitem(26028) < 1) goto PR_NO_RUNE;
  1418. if (#language == 1) {
  1419.     mes @npcname$;
  1420.     mes "Ok, the first Rune is a INT Rune. Please select the second Rune.";
  1421. } else {
  1422.     mes @npcname$;
  1423.     mes "Ok, das erste ist eine INT Rune, bitte wähle die 2 Rune.";
  1424. }
  1425.     next;
  1426. switch (select("VIT Rune","STR Rune","DEX Rune","AGI Rune","LUK Rune")) {
  1427. case 1:
  1428. if (countitem(26031) < 1) goto PR_NO_RUNE;
  1429. goto PR_INT_VIT;
  1430. case 2:
  1431. if (countitem(26030) < 1) goto PR_NO_RUNE;
  1432. goto PR_INT_STR;
  1433. case 3:
  1434. if (countitem(26027) < 1) goto PR_NO_RUNE;
  1435. goto PR_DEX_INT;
  1436. case 4:
  1437. if (countitem(26026) < 1) goto PR_NO_RUNE;
  1438. goto PR_AGI_INT;
  1439. case 5:
  1440. if (countitem(26029) < 1) goto PR_NO_RUNE;
  1441. goto PR_INT_LUK;
  1442. }
  1443. case 4:
  1444. if (countitem(26027) < 1) goto PR_NO_RUNE;
  1445. if (#language == 1) {
  1446.     mes @npcname$;
  1447.     mes "Ok, the first Rune is a DEX Rune. Please select the second Rune.";
  1448. } else {
  1449.     mes @npcname$;
  1450.     mes "Ok, das erste ist eine DEX Rune, bitte wähle die 2 Rune.";
  1451. }
  1452.     next;
  1453. switch (select("VIT Rune","STR Rune","INT Rune","AGI Rune","LUK Rune")) {
  1454. case 1:
  1455. if (countitem(26031) < 1) goto PR_NO_RUNE;
  1456. goto PR_VIT_DEX;
  1457. case 2:
  1458. if (countitem(26030) < 1) goto PR_NO_RUNE;
  1459. goto PR_DEX_STR;
  1460. case 3:
  1461. if (countitem(26028) < 1) goto PR_NO_RUNE;
  1462. goto PR_DEX_INT;
  1463. case 4:
  1464. if (countitem(26026) < 1) goto PR_NO_RUNE;
  1465. goto PR_AGI_DEX;
  1466. case 5:
  1467. if (countitem(26029) < 1) goto PR_NO_RUNE;
  1468. goto PR_DEX_LUK;
  1469. }
  1470. case 5:
  1471. if (countitem(26026) < 1) goto PR_NO_RUNE;
  1472. if (#language == 1) {
  1473.     mes @npcname$;
  1474.     mes "Ok, the first Rune is a AGI Rune. Please select the second Rune.";
  1475. } else {
  1476.     mes @npcname$;
  1477.     mes "Ok, das erste ist eine AGI Rune, bitte wähle die 2 Rune.";
  1478. }
  1479.     next;
  1480. switch (select("VIT Rune","STR Rune","INT Rune","DEX Rune","LUK Rune")) {
  1481. case 1:
  1482. if (countitem(26031) < 1) goto PR_NO_RUNE;
  1483. goto PR_VIT_AGI;
  1484. case 2:
  1485. if (countitem(26030) < 1) goto PR_NO_RUNE;
  1486. goto PR_STR_AGI;
  1487. case 3:
  1488. if (countitem(26028) < 1) goto PR_NO_RUNE;
  1489. goto PR_AGI_INT;
  1490. case 4:
  1491. if (countitem(26027) < 1) goto PR_NO_RUNE;
  1492. goto PR_AGI_DEX;
  1493. case 5:
  1494. if (countitem(26029) < 1) goto PR_NO_RUNE;
  1495. goto PR_AGI_LUK;
  1496. }
  1497. case 6:
  1498. if (countitem(26029) < 1) goto PR_NO_RUNE;
  1499. if (#language == 1) {
  1500.     mes @npcname$;
  1501.     mes "Ok, the first Rune is a LUK Rune. Please select the second Rune.";
  1502. } else {
  1503.     mes @npcname$;
  1504.     mes "Ok, das erste ist eine LUK Rune, bitte wähle die 2 Rune.";
  1505. }
  1506.     next;
  1507. switch (select("VIT Rune","STR Rune","INT Rune","DEX Rune","AGI Rune")) {
  1508. case 1:
  1509. if (countitem(26031) < 1) goto PR_NO_RUNE;
  1510. goto PR_VIT_LUK;
  1511. case 2:
  1512. if (countitem(26030) < 1) goto PR_NO_RUNE;
  1513. goto PR_STR_LUK;
  1514. case 3:
  1515. if (countitem(26028) < 1) goto PR_NO_RUNE;
  1516. goto PR_INT_LUK;
  1517. case 4:
  1518. if (countitem(26027) < 1) goto PR_NO_RUNE;
  1519. goto PR_DEX_LUK;
  1520. case 5:
  1521. if (countitem(26026) < 1) goto PR_NO_RUNE;
  1522. goto PR_AGI_LUK;
  1523. }
  1524. }
  1525.  
  1526. //******************************************
  1527. //** Verschiedene Runen fusionieren Start **
  1528. //******************************************
  1529.  
  1530. PR_VIT_LUK:
  1531. if (#language == 1) {
  1532.     mes @npcname$;
  1533.     mes "Fine, so you want merge a";
  1534.     mes "^9900CCVIT Rune^000000 and a ^9900CCLUK Rune^000000.";
  1535.     mes "Would you that i'm starting?";
  1536.     next;
  1537.     menu "Yes, let's go",-,"No wait.",ENDE;
  1538. } else {
  1539.     mes @npcname$;
  1540.     mes "Ok, du möchtest also eine";
  1541.     mes "^9900CCVIT Rune^000000 und eine ^9900CCLUK Rune^000000 fusionieren.";
  1542.     mes "Soll ich beginnen?";
  1543.     next;
  1544.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1545. }
  1546. if (countitem(26031) < 1) goto PR_NO_RUNE;
  1547. if (countitem(26029) < 1) goto PR_NO_RUNE;
  1548. if (#language == 1) {
  1549. mes @npcname$;
  1550. mes "OK give me your runes....";
  1551. mes "let's go....";
  1552. } else {
  1553. mes @npcname$;
  1554. mes "Ok gib mir deine Runen....";
  1555. mes "es geht los....";
  1556. }
  1557. next;
  1558. specialeffect 688,1;
  1559. npctalk "Factum fieri infectum non potest.";
  1560. next;
  1561. delitem 26031,1;
  1562. delitem 26029,1;
  1563. set .@result,rand(1,14);
  1564. if (.@result == 5) {
  1565. getitem 26059,1;
  1566. goto FUSION_SUCCESS;
  1567. } else {
  1568. goto SLOT_FAIL;
  1569. }
  1570. PR_VIT_DEX:
  1571. if (#language == 1) {
  1572.     mes @npcname$;
  1573.     mes "Fine, so you want merge a";
  1574.     mes "^9900CCVIT Rune^000000 and a ^9900CCDEX Rune^000000.";
  1575.     mes "Would you that i'm starting?";
  1576.     next;
  1577.     menu "Yes, let's go",-,"No wait.",ENDE;
  1578. } else {
  1579.     mes @npcname$;
  1580.     mes "Ok, du möchtest also eine";
  1581.     mes "^9900CCVIT Rune^000000 und eine ^9900CCDEX Rune^000000 fusionieren.";
  1582.     mes "Soll ich beginnen?";
  1583.     next;
  1584.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1585. }
  1586. if (countitem(26031) < 1) goto PR_NO_RUNE;
  1587. if (countitem(26027) < 1) goto PR_NO_RUNE;
  1588. if (#language == 1) {
  1589. mes @npcname$;
  1590. mes "OK give me your runes....";
  1591. mes "let's go....";
  1592. } else {
  1593. mes @npcname$;
  1594. mes "Ok gib mir deine Runen....";
  1595. mes "es geht los....";
  1596. }
  1597. next;
  1598. specialeffect 688,1;
  1599. npctalk "Factum fieri infectum non potest.";
  1600. next;
  1601. delitem 26031,1;
  1602. delitem 26027,1;
  1603. set .@result,rand(1,14);
  1604. if (.@result == 5) {
  1605. getitem 26060,1;
  1606. goto FUSION_SUCCESS;
  1607. } else {
  1608. goto SLOT_FAIL;
  1609. }
  1610. PR_VIT_AGI:
  1611. if (#language == 1) {
  1612.     mes @npcname$;
  1613.     mes "Fine, so you want merge a";
  1614.     mes "^9900CCVIT Rune^000000 and a ^9900CCAGI Rune^000000.";
  1615.     mes "Would you that i'm starting?";
  1616.     next;
  1617.     menu "Yes, let's go",-,"No wait.",ENDE;
  1618. } else {
  1619.     mes @npcname$;
  1620.     mes "Ok, du möchtest also eine";
  1621.     mes "^9900CCVIT Rune^000000 und eine ^9900CCAGI Rune^000000 fusionieren.";
  1622.     mes "Soll ich beginnen?";
  1623.     next;
  1624.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1625. }
  1626. if (countitem(26031) < 1) goto PR_NO_RUNE;
  1627. if (countitem(26026) < 1) goto PR_NO_RUNE;
  1628. if (#language == 1) {
  1629. mes @npcname$;
  1630. mes "OK give me your runes....";
  1631. mes "let's go....";
  1632. } else {
  1633. mes @npcname$;
  1634. mes "Ok gib mir deine Runen....";
  1635. mes "es geht los....";
  1636. }
  1637. next;
  1638. specialeffect 688,1;
  1639. npctalk "Factum fieri infectum non potest.";
  1640. next;
  1641. delitem 26031,1;
  1642. delitem 26026,1;
  1643. set .@result,rand(1,14);
  1644. if (.@result == 5) {
  1645. getitem 26061,1;
  1646. goto FUSION_SUCCESS;
  1647. } else {
  1648. goto SLOT_FAIL;
  1649. }
  1650. PR_STR_VIT:
  1651. if (#language == 1) {
  1652.     mes @npcname$;
  1653.     mes "Fine, so you want merge a";
  1654.     mes "^9900CCSTR Rune^000000 and a ^9900CCVIT Rune^000000.";
  1655.     mes "Would you that i'm starting?";
  1656.     next;
  1657.     menu "Yes, let's go",-,"No wait.",ENDE;
  1658. } else {
  1659.     mes @npcname$;
  1660.     mes "Ok, du möchtest also eine";
  1661.     mes "^9900CCSTR Rune^000000 und eine ^9900CCVIT Rune^000000 fusionieren.";
  1662.     mes "Soll ich beginnen?";
  1663.     next;
  1664.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1665. }
  1666. if (countitem(26031) < 1) goto PR_NO_RUNE;
  1667. if (countitem(26030) < 1) goto PR_NO_RUNE;
  1668. if (#language == 1) {
  1669. mes @npcname$;
  1670. mes "OK give me your runes....";
  1671. mes "let's go....";
  1672. } else {
  1673. mes @npcname$;
  1674. mes "Ok gib mir deine Runen....";
  1675. mes "es geht los....";
  1676. }
  1677. next;
  1678. specialeffect 688,1;
  1679. npctalk "Factum fieri infectum non potest.";
  1680. next;
  1681. delitem 26031,1;
  1682. delitem 26030,1;
  1683. set .@result,rand(1,14);
  1684. if (.@result == 5) {
  1685. getitem 26062,1;
  1686. goto FUSION_SUCCESS;
  1687. } else {
  1688. goto SLOT_FAIL;
  1689. }
  1690. PR_STR_LUK:
  1691. if (#language == 1) {
  1692.     mes @npcname$;
  1693.     mes "Fine, so you want merge a";
  1694.     mes "^9900CCSTR Rune^000000 and a ^9900CCLUK Rune^000000.";
  1695.     mes "Would you that i'm starting?";
  1696.     next;
  1697.     menu "Yes, let's go",-,"No wait.",ENDE;
  1698. } else {
  1699.     mes @npcname$;
  1700.     mes "Ok, du möchtest also eine";
  1701.     mes "^9900CCSTR Rune^000000 und eine ^9900CCLUK Rune^000000 fusionieren.";
  1702.     mes "Soll ich beginnen?";
  1703.     next;
  1704.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1705. }
  1706. if (countitem(26030) < 1) goto PR_NO_RUNE;
  1707. if (countitem(26029) < 1) goto PR_NO_RUNE;
  1708. if (#language == 1) {
  1709. mes @npcname$;
  1710. mes "OK give me your runes....";
  1711. mes "let's go....";
  1712. } else {
  1713. mes @npcname$;
  1714. mes "Ok gib mir deine Runen....";
  1715. mes "es geht los....";
  1716. }
  1717. next;
  1718. specialeffect 688,1;
  1719. npctalk "Factum fieri infectum non potest.";
  1720. next;
  1721. delitem 26030,1;
  1722. delitem 26029,1;
  1723. set .@result,rand(1,14);
  1724. if (.@result == 5) {
  1725. getitem 26063,1;
  1726. goto FUSION_SUCCESS;
  1727. } else {
  1728. goto SLOT_FAIL;
  1729. }
  1730. PR_STR_AGI:
  1731. if (#language == 1) {
  1732.     mes @npcname$;
  1733.     mes "Fine, so you want merge a";
  1734.     mes "^9900CCSTR Rune^000000 and a ^9900CCAGI Rune^000000.";
  1735.     mes "Would you that i'm starting?";
  1736.     next;
  1737.     menu "Yes, let's go",-,"No wait.",ENDE;
  1738. } else {
  1739.     mes @npcname$;
  1740.     mes "Ok, du möchtest also eine";
  1741.     mes "^9900CCSTR Rune^000000 und eine ^9900CCAGI Rune^000000 fusionieren.";
  1742.     mes "Soll ich beginnen?";
  1743.     next;
  1744.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1745. }
  1746. if (countitem(26030) < 1) goto PR_NO_RUNE;
  1747. if (countitem(26026) < 1) goto PR_NO_RUNE;
  1748. if (#language == 1) {
  1749. mes @npcname$;
  1750. mes "OK give me your runes....";
  1751. mes "let's go....";
  1752. } else {
  1753. mes @npcname$;
  1754. mes "Ok gib mir deine Runen....";
  1755. mes "es geht los....";
  1756. }
  1757. next;
  1758. specialeffect 688,1;
  1759. npctalk "Factum fieri infectum non potest.";
  1760. next;
  1761. delitem 26030,1;
  1762. delitem 26026,1;
  1763. set .@result,rand(1,14);
  1764. if (.@result == 5) {
  1765. getitem 26064,1;
  1766. goto FUSION_SUCCESS;
  1767. } else {
  1768. goto SLOT_FAIL;
  1769. }
  1770. PR_INT_VIT:
  1771. if (#language == 1) {
  1772.     mes @npcname$;
  1773.     mes "Fine, so you want merge a";
  1774.     mes "^9900CCINT Rune^000000 and a ^9900CCVIT Rune^000000.";
  1775.     mes "Would you that i'm starting?";
  1776.     next;
  1777.     menu "Yes, let's go",-,"No wait.",ENDE;
  1778. } else {
  1779.     mes @npcname$;
  1780.     mes "Ok, du möchtest also eine";
  1781.     mes "^9900CCINT Rune^000000 und eine ^9900CCVIT Rune^000000 fusionieren.";
  1782.     mes "Soll ich beginnen?";
  1783.     next;
  1784.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1785. }
  1786. if (countitem(26031) < 1) goto PR_NO_RUNE;
  1787. if (countitem(26028) < 1) goto PR_NO_RUNE;
  1788. if (#language == 1) {
  1789. mes @npcname$;
  1790. mes "OK give me your runes....";
  1791. mes "let's go....";
  1792. } else {
  1793. mes @npcname$;
  1794. mes "Ok gib mir deine Runen....";
  1795. mes "es geht los....";
  1796. }
  1797. next;
  1798. specialeffect 688,1;
  1799. npctalk "Factum fieri infectum non potest.";
  1800. next;
  1801. delitem 26031,1;
  1802. delitem 26028,1;
  1803. set .@result,rand(1,14);
  1804. if (.@result == 5) {
  1805. getitem 26065,1;
  1806. goto FUSION_SUCCESS;
  1807. } else {
  1808. goto SLOT_FAIL;
  1809. }
  1810. PR_INT_STR:
  1811. if (#language == 1) {
  1812.     mes @npcname$;
  1813.     mes "Fine, so you want merge a";
  1814.     mes "^9900CCINT Rune^000000 and a ^9900CCSTR Rune^000000.";
  1815.     mes "Would you that i'm starting?";
  1816.     next;
  1817.     menu "Yes, let's go",-,"No wait.",ENDE;
  1818. } else {
  1819.     mes @npcname$;
  1820.     mes "Ok, du möchtest also eine";
  1821.     mes "^9900CCINT Rune^000000 und eine ^9900CCSTR Rune^000000 fusionieren.";
  1822.     mes "Soll ich beginnen?";
  1823.     next;
  1824.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1825. }
  1826. if (countitem(26028) < 1) goto PR_NO_RUNE;
  1827. if (countitem(26030) < 1) goto PR_NO_RUNE;
  1828. if (#language == 1) {
  1829. mes @npcname$;
  1830. mes "OK give me your runes....";
  1831. mes "let's go....";
  1832. } else {
  1833. mes @npcname$;
  1834. mes "Ok gib mir deine Runen....";
  1835. mes "es geht los....";
  1836. }
  1837. next;
  1838. specialeffect 688,1;
  1839. npctalk "Factum fieri infectum non potest.";
  1840. next;
  1841. delitem 26028,1;
  1842. delitem 26030,1;
  1843. set .@result,rand(1,14);
  1844. if (.@result == 5) {
  1845. getitem 26066,1;
  1846. goto FUSION_SUCCESS;
  1847. } else {
  1848. goto SLOT_FAIL;
  1849. }
  1850. PR_INT_LUK:
  1851. if (#language == 1) {
  1852.     mes @npcname$;
  1853.     mes "Fine, so you want merge a";
  1854.     mes "^9900CCINT Rune^000000 and a ^9900CCLUK Rune^000000.";
  1855.     mes "Would you that i'm starting?";
  1856.     next;
  1857.     menu "Yes, let's go",-,"No wait.",ENDE;
  1858. } else {
  1859.     mes @npcname$;
  1860.     mes "Ok, du möchtest also eine";
  1861.     mes "^9900CCINT Rune^000000 und eine ^9900CCLUK Rune^000000 fusionieren.";
  1862.     mes "Soll ich beginnen?";
  1863.     next;
  1864.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1865. }
  1866. if (countitem(26028) < 1) goto PR_NO_RUNE;
  1867. if (countitem(26029) < 1) goto PR_NO_RUNE;
  1868. if (#language == 1) {
  1869. mes @npcname$;
  1870. mes "OK give me your runes....";
  1871. mes "let's go....";
  1872. } else {
  1873. mes @npcname$;
  1874. mes "Ok gib mir deine Runen....";
  1875. mes "es geht los....";
  1876. }
  1877. next;
  1878. specialeffect 688,1;
  1879. npctalk "Factum fieri infectum non potest.";
  1880. next;
  1881. delitem 26028,1;
  1882. delitem 26029,1;
  1883. set .@result,rand(1,14);
  1884. if (.@result == 5) {
  1885. getitem 26067,1;
  1886. goto FUSION_SUCCESS;
  1887. } else {
  1888. goto SLOT_FAIL;
  1889. }
  1890. PR_DEX_STR:
  1891. if (#language == 1) {
  1892.     mes @npcname$;
  1893.     mes "Fine, so you want merge a";
  1894.     mes "^9900CCDEX Rune^000000 and a ^9900CCSTR Rune^000000.";
  1895.     mes "Would you that i'm starting?";
  1896.     next;
  1897.     menu "Yes, let's go",-,"No wait.",ENDE;
  1898. } else {
  1899.     mes @npcname$;
  1900.     mes "Ok, du möchtest also eine";
  1901.     mes "^9900CCDEX Rune^000000 und eine ^9900CCSTR Rune^000000 fusionieren.";
  1902.     mes "Soll ich beginnen?";
  1903.     next;
  1904.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1905. }
  1906. if (countitem(26027) < 1) goto PR_NO_RUNE;
  1907. if (countitem(26030) < 1) goto PR_NO_RUNE;
  1908. if (#language == 1) {
  1909. mes @npcname$;
  1910. mes "OK give me your runes....";
  1911. mes "let's go....";
  1912. } else {
  1913. mes @npcname$;
  1914. mes "Ok gib mir deine Runen....";
  1915. mes "es geht los....";
  1916. }
  1917. next;
  1918. specialeffect 688,1;
  1919. npctalk "Factum fieri infectum non potest.";
  1920. next;
  1921. delitem 26027,1;
  1922. delitem 26030,1;
  1923. set .@result,rand(1,14);
  1924. if (.@result == 5) {
  1925. getitem 26068,1;
  1926. goto FUSION_SUCCESS;
  1927. } else {
  1928. goto SLOT_FAIL;
  1929. }
  1930. PR_DEX_LUK:
  1931. if (#language == 1) {
  1932.     mes @npcname$;
  1933.     mes "Fine, so you want merge a";
  1934.     mes "^9900CCDEX Rune^000000 and a ^9900CCLUK Rune^000000.";
  1935.     mes "Would you that i'm starting?";
  1936.     next;
  1937.     menu "Yes, let's go",-,"No wait.",ENDE;
  1938. } else {
  1939.     mes @npcname$;
  1940.     mes "Ok, du möchtest also eine";
  1941.     mes "^9900CCDEX Rune^000000 und eine ^9900CCLUK Rune^000000 fusionieren.";
  1942.     mes "Soll ich beginnen?";
  1943.     next;
  1944.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1945. }
  1946. if (countitem(26027) < 1) goto PR_NO_RUNE;
  1947. if (countitem(26029) < 1) goto PR_NO_RUNE;
  1948. if (#language == 1) {
  1949. mes @npcname$;
  1950. mes "OK give me your runes....";
  1951. mes "let's go....";
  1952. } else {
  1953. mes @npcname$;
  1954. mes "Ok gib mir deine Runen....";
  1955. mes "es geht los....";
  1956. }
  1957. next;
  1958. specialeffect 688,1;
  1959. npctalk "Factum fieri infectum non potest.";
  1960. next;
  1961. delitem 26027,1;
  1962. delitem 26029,1;
  1963. set .@result,rand(1,14);
  1964. if (.@result == 5) {
  1965. getitem 26069,1;
  1966. goto FUSION_SUCCESS;
  1967. } else {
  1968. goto SLOT_FAIL;
  1969. }
  1970. PR_DEX_INT:
  1971. if (#language == 1) {
  1972.     mes @npcname$;
  1973.     mes "Fine, so you want merge a";
  1974.     mes "^9900CCDEX Rune^000000 and a ^9900CCINT Rune^000000.";
  1975.     mes "Would you that i'm starting?";
  1976.     next;
  1977.     menu "Yes, let's go",-,"No wait.",ENDE;
  1978. } else {
  1979.     mes @npcname$;
  1980.     mes "Ok, du möchtest also eine";
  1981.     mes "^9900CCDEX Rune^000000 und eine ^9900CCINT Rune^000000 fusionieren.";
  1982.     mes "Soll ich beginnen?";
  1983.     next;
  1984.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  1985. }
  1986. if (countitem(26027) < 1) goto PR_NO_RUNE;
  1987. if (countitem(26028) < 1) goto PR_NO_RUNE;
  1988. if (#language == 1) {
  1989. mes @npcname$;
  1990. mes "OK give me your runes....";
  1991. mes "let's go....";
  1992. } else {
  1993. mes @npcname$;
  1994. mes "Ok gib mir deine Runen....";
  1995. mes "es geht los....";
  1996. }
  1997. next;
  1998. specialeffect 688,1;
  1999. npctalk "Factum fieri infectum non potest.";
  2000. next;
  2001. delitem 26027,1;
  2002. delitem 26028,1;
  2003. set .@result,rand(1,14);
  2004. if (.@result == 5) {
  2005. getitem 26070,1;
  2006. goto FUSION_SUCCESS;
  2007. } else {
  2008. goto SLOT_FAIL;
  2009. }
  2010. PR_AGI_LUK:
  2011. if (#language == 1) {
  2012.     mes @npcname$;
  2013.     mes "Fine, so you want merge a";
  2014.     mes "^9900CCAGI Rune^000000 and a ^9900CCLUK Rune^000000.";
  2015.     mes "Would you that i'm starting?";
  2016.     next;
  2017.     menu "Yes, let's go",-,"No wait.",ENDE;
  2018. } else {
  2019.     mes @npcname$;
  2020.     mes "Ok, du möchtest also eine";
  2021.     mes "^9900CCAGI Rune^000000 und eine ^9900CCLUK Rune^000000 fusionieren.";
  2022.     mes "Soll ich beginnen?";
  2023.     next;
  2024.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  2025. }
  2026. if (countitem(26026) < 1) goto PR_NO_RUNE;
  2027. if (countitem(26029) < 1) goto PR_NO_RUNE;
  2028. if (#language == 1) {
  2029. mes @npcname$;
  2030. mes "OK give me your runes....";
  2031. mes "let's go....";
  2032. } else {
  2033. mes @npcname$;
  2034. mes "Ok gib mir deine Runen....";
  2035. mes "es geht los....";
  2036. }
  2037. next;
  2038. specialeffect 688,1;
  2039. npctalk "Factum fieri infectum non potest.";
  2040. next;
  2041. delitem 26026,1;
  2042. delitem 26029,1;
  2043. set .@result,rand(1,14);
  2044. if (.@result == 5) {
  2045. getitem 26071,1;
  2046. goto FUSION_SUCCESS;
  2047. } else {
  2048. goto SLOT_FAIL;
  2049. }
  2050. PR_AGI_INT:
  2051. if (#language == 1) {
  2052.     mes @npcname$;
  2053.     mes "Fine, so you want merge a";
  2054.     mes "^9900CCAGI Rune^000000 and a ^9900CCINT Rune^000000.";
  2055.     mes "Would you that i'm starting?";
  2056.     next;
  2057.     menu "Yes, let's go",-,"No wait.",ENDE;
  2058. } else {
  2059.     mes @npcname$;
  2060.     mes "Ok, du möchtest also eine";
  2061.     mes "^9900CCAGI Rune^000000 und eine ^9900CCINT Rune^000000 fusionieren.";
  2062.     mes "Soll ich beginnen?";
  2063.     next;
  2064.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  2065. }
  2066. if (countitem(26026) < 1) goto PR_NO_RUNE;
  2067. if (countitem(26028) < 1) goto PR_NO_RUNE;
  2068. if (#language == 1) {
  2069. mes @npcname$;
  2070. mes "OK give me your runes....";
  2071. mes "let's go....";
  2072. } else {
  2073. mes @npcname$;
  2074. mes "Ok gib mir deine Runen....";
  2075. mes "es geht los....";
  2076. }
  2077. next;
  2078. specialeffect 688,1;
  2079. npctalk "Factum fieri infectum non potest.";
  2080. next;
  2081. delitem 26026,1;
  2082. delitem 26028,1;
  2083. set .@result,rand(1,14);
  2084. if (.@result == 5) {
  2085. getitem 26072,1;
  2086. goto FUSION_SUCCESS;
  2087. } else {
  2088. goto SLOT_FAIL;
  2089. }
  2090. PR_AGI_DEX:
  2091. if (#language == 1) {
  2092.     mes @npcname$;
  2093.     mes "Fine, so you want merge a";
  2094.     mes "^9900CCAGI Rune^000000 and a ^9900CCDEX Rune^000000.";
  2095.     mes "Would you that i'm starting?";
  2096.     next;
  2097.     menu "Yes, let's go",-,"No wait.",ENDE;
  2098. } else {
  2099.     mes @npcname$;
  2100.     mes "Ok, du möchtest also eine";
  2101.     mes "^9900CCAGI Rune^000000 und eine ^9900CCDEX Rune^000000 fusionieren.";
  2102.     mes "Soll ich beginnen?";
  2103.     next;
  2104.     menu "Ja, los gehts",-,"Oh nein, warte.",ENDE;
  2105. }
  2106. if (countitem(26026) < 1) goto PR_NO_RUNE;
  2107. if (countitem(26027) < 1) goto PR_NO_RUNE;
  2108. if (#language == 1) {
  2109. mes @npcname$;
  2110. mes "OK give me your runes....";
  2111. mes "let's go....";
  2112. } else {
  2113. mes @npcname$;
  2114. mes "Ok gib mir deine Runen....";
  2115. mes "es geht los....";
  2116. }
  2117. next;
  2118. specialeffect 688,1;
  2119. npctalk "Factum fieri infectum non potest.";
  2120. next;
  2121. delitem 26026,1;
  2122. delitem 26027,1;
  2123. set .@result,rand(1,14);
  2124. if (.@result == 5) {
  2125. getitem 26073,1;
  2126. goto FUSION_SUCCESS;
  2127. } else {
  2128. goto SLOT_FAIL;
  2129. }
  2130.  
  2131.  
  2132.  
  2133.  
  2134.  
  2135. //*******************************************************************
  2136. //***   5.  Slotted Runen zu Doppelpower fusionieren          ****
  2137. //*******************************************************************
  2138.  
  2139. PR_FUSION_DP_START:
  2140. if (countitem(26026) >= 2 || countitem(26027) >= 2 || countitem(26028) >= 2 || countitem(26029) >= 2 || countitem(26030) >= 2 || countitem(26031) >= 2) goto PR_DP_START;
  2141. if (#language == 1) {
  2142.     mes @npcname$;
  2143.     mes "Hello...";
  2144.     mes "I don't feel the Power of two same Runes.";
  2145.     close;
  2146. } else {
  2147.     mes @npcname$;
  2148.     mes "Ich spüre nicht die Macht 2 gleicher Runen in dir.";
  2149.     close;
  2150. }
  2151. PR_DP_START:
  2152. if (#language == 1) {
  2153.     mes @npcname$;
  2154.     mes "oh... I see you have two same Runes.";
  2155.     mes "Do you know that i can this Runes to fuse?";
  2156.     next;
  2157.     mes @npcname$;
  2158.     mes "It is difficult to do that, but i can try my luck.";
  2159.     mes "Would you merge the two Runes?";
  2160.     next;
  2161.     menu "Yes, try it!",PR_F_DP,"no I keeps them dearer.",ENDE;
  2162. } else {
  2163.     mes @npcname$;
  2164.     mes "Oh... ich sehe du trägst 2 gleiche Runen bei dir.";
  2165.     mes "Wusstest du schon das man diese Runen verschmelzen kann?";
  2166.     next;
  2167.     mes @npcname$;
  2168.     mes "Es ist nicht einfach 2 gleiche Runen miteinander zu verschmelzen, aber wenn du magst versuche ich es.";
  2169.     mes "Möchtest du 2 gleiche Runen fusionieren?";
  2170.     next;
  2171.     menu "Ja, versuch es!",PR_F_DP,"Nein ich behalte sie lieber.",ENDE;
  2172. }
  2173. PR_F_DP:
  2174. if (#language == 1) {
  2175.     mes @npcname$;
  2176.     mes "Ok, i try it. But i must is say,";
  2177.     mes "should the try mistake, are both Runes broken!";
  2178.     mes "which Runes would you merge?";
  2179. } else {
  2180.     mes @npcname$;
  2181.     mes "Ok, ich versuche es, aber bedenke,";
  2182.     mes "wenn der Versuch scheitert werden beide Runen zerstört!";
  2183.     mes "Um welche Runen handelt es sich?";
  2184. }
  2185.     next;
  2186. switch (select("2x AGI Rune [1]","2x DEX Rune [1]","2x INT Rune [1]","2x LUK Rune [1]","2x STR Rune [1]","2x VIT Rune [1]","Cancel.")) {
  2187. case 1:
  2188. if (countitem(26026) < 2) goto PR_DP_NO_RUNE;
  2189. if (#language == 1) {
  2190. mes @npcname$;
  2191. mes "OK give me your runes....";
  2192. mes "let's go....";
  2193. } else {
  2194. mes @npcname$;
  2195. mes "Ok gib mir deine Runen....";
  2196. mes "Ok, es geht los....";
  2197. }
  2198. next;
  2199. delitem 26026,2;
  2200. set .@result,rand(1,16);
  2201. if (.@result == 4) {
  2202. getitem 26038,1;
  2203. goto FUSION_SUCCESS;
  2204. } else {
  2205. goto SLOT_FAIL;
  2206. }
  2207. case 2:
  2208. if (countitem(26027) < 2) goto PR_DP_NO_RUNE;
  2209. if (#language == 1) {
  2210. mes @npcname$;
  2211. mes "OK give me your runes....";
  2212. mes "let's go....";
  2213. } else {
  2214. mes @npcname$;
  2215. mes "Ok gib mir deine Runen....";
  2216. mes "Ok, es geht los....";
  2217. }
  2218. next;
  2219. delitem 26027,2;
  2220. set .@result,rand(1,16);
  2221. if (.@result == 4) {
  2222. getitem 26039,1;
  2223. goto FUSION_SUCCESS;
  2224. } else {
  2225. goto SLOT_FAIL;
  2226. }
  2227. case 3:
  2228. if (countitem(26028) < 2) goto PR_DP_NO_RUNE;
  2229. if (#language == 1) {
  2230. mes @npcname$;
  2231. mes "OK give me your runes....";
  2232. mes "let's go....";
  2233. } else {
  2234. mes @npcname$;
  2235. mes "Ok gib mir deine Runen....";
  2236. mes "Ok, es geht los....";
  2237. }
  2238. next;
  2239. delitem 26028,2;
  2240. set .@result,rand(1,16);
  2241. if (.@result == 4) {
  2242. getitem 26040,1;
  2243. goto FUSION_SUCCESS;
  2244. } else {
  2245. goto SLOT_FAIL;
  2246. }
  2247. case 4:
  2248. if (countitem(26029) < 2) goto PR_DP_NO_RUNE;
  2249. if (#language == 1) {
  2250. mes @npcname$;
  2251. mes "OK give me your runes....";
  2252. mes "let's go....";
  2253. } else {
  2254. mes @npcname$;
  2255. mes "Ok gib mir deine Runen....";
  2256. mes "Ok, es geht los....";
  2257. }
  2258. next;
  2259. delitem 26029,2;
  2260. set .@result,rand(1,16);
  2261. if (.@result == 4) {
  2262. getitem 26041,1;
  2263. goto FUSION_SUCCESS;
  2264. } else {
  2265. goto SLOT_FAIL;
  2266. }
  2267. case 5:
  2268. if (countitem(26030) < 2) goto PR_DP_NO_RUNE;
  2269. if (#language == 1) {
  2270. mes @npcname$;
  2271. mes "OK give me your runes....";
  2272. mes "let's go....";
  2273. } else {
  2274. mes @npcname$;
  2275. mes "Ok gib mir deine Runen....";
  2276. mes "Ok, es geht los....";
  2277. }
  2278. next;
  2279. delitem 26030,2;
  2280. set .@result,rand(1,16);
  2281. if (.@result == 4) {
  2282. getitem 26042,1;
  2283. goto FUSION_SUCCESS;
  2284. } else {
  2285. goto SLOT_FAIL;
  2286. }
  2287. case 6:
  2288. if (countitem(26031) < 2) goto PR_DP_NO_RUNE;
  2289. if (#language == 1) {
  2290. mes @npcname$;
  2291. mes "OK give me your runes....";
  2292. mes "let's go....";
  2293. } else {
  2294. mes @npcname$;
  2295. mes "Ok gib mir deine Runen....";
  2296. mes "Ok, es geht los....";
  2297. }
  2298. next;
  2299. delitem 26031,2;
  2300. set .@result,rand(1,16);
  2301. if (.@result == 4) {
  2302. getitem 26043,1;
  2303. goto FUSION_SUCCESS;
  2304. } else {
  2305. goto SLOT_FAIL;
  2306. }
  2307. case 7:
  2308. if (#language == 1) {
  2309.     mes @npcname$;
  2310.     mes "Come back again later.";
  2311.     close;
  2312. } else {
  2313.     mes @npcname$;
  2314.     mes "Komm wieder wenn du es dir überlegt hast.";
  2315.     close;
  2316. }
  2317. default:
  2318. break;
  2319. }
  2320.  
  2321.  
  2322.  
  2323.  
  2324.  
  2325. //*******************************************************************
  2326. //***       6.   Runen Allgemeine Labels              ****
  2327. //*******************************************************************
  2328.  
  2329. SLOT_SUCCESS:
  2330.     specialeffect 101,1;
  2331. if (#language == 1) {
  2332.     mes @npcname$;
  2333.     mes "Wow... look this!";
  2334.     specialeffect2 72;
  2335.     mes "Your Runes is slotted...";
  2336.     emotion e_lv;
  2337.     close;
  2338. } else {
  2339.     mes @npcname$;
  2340.     mes "Wow... schau nur!";
  2341.     specialeffect2 72;
  2342.     mes "Deine Rune besitzt nun einen Slot...";
  2343.     emotion e_lv;
  2344.     close;
  2345. }
  2346. FUSION_SUCCESS:
  2347.     specialeffect 101,1;
  2348. if (#language == 1) {
  2349.     mes @npcname$;
  2350.     mes "Wow... look this!";
  2351.     specialeffect2 72;
  2352.     mes "Your Runes are fusioned...";
  2353.     emotion e_lv;
  2354.     close;
  2355. } else {
  2356.     mes @npcname$;
  2357.     mes "Wow... schau nur!";
  2358.     specialeffect2 72;
  2359.     mes "Deine Rune wurde fusioniert...";
  2360.     emotion e_lv;
  2361.     close;
  2362. }
  2363. SLOT_FAIL:
  2364.     specialeffect 101,1;
  2365. if (#language == 1) {
  2366.     mes @npcname$;
  2367.     mes "Ohhhhh.... Damned....";
  2368.     emotion e_wah;
  2369.     mes "The Rune is broken.";
  2370.     next;
  2371.     mes @npcname$;
  2372.     mes "Your Rune are to old to slot.";
  2373.     mes "Look for a new Rune and come again to try.";
  2374.     close;
  2375. } else {
  2376.     mes @npcname$;
  2377.     mes "Ohhhhh.... Verdammt....";
  2378.     emotion e_wah;
  2379.     mes "Die Rune ist zerstört.";
  2380.     next;
  2381.     mes @npcname$;
  2382.     mes "Die Rune war wohl einfach zu alt zum slotten.";
  2383.     mes "Such dir am besten eine neue und komm zurück für einen neuen Versuch.";
  2384.     close;
  2385. }
  2386. NO_RUNE:
  2387. if (#language == 1) {
  2388.     mes @npcname$;
  2389.     mes "You don't have this Runes.";
  2390.     next;
  2391.     goto R_SLOT;
  2392.     close;
  2393. } else {
  2394.     mes @npcname$;
  2395.     mes "Diese Rune besitzt du doch gar nicht.";
  2396.     next;
  2397.     goto R_SLOT;
  2398.     close;
  2399. }
  2400. DP_NO_RUNE:
  2401. if (#language == 1) {
  2402.     mes @npcname$;
  2403.     mes "You don't have two of this Runes.";
  2404.     next;
  2405.     goto F_DP;
  2406.     close;
  2407. } else {
  2408.     mes @npcname$;
  2409.     mes "Du besitzt doch gar nicht 2 dieser Runen.";
  2410.     next;
  2411.     goto F_DP;
  2412.     close;
  2413. }
  2414. VT_NO_RUNE:
  2415. if (#language == 1) {
  2416.     mes @npcname$;
  2417.     mes "You don't have this Rune.";
  2418.     next;
  2419.     goto VT_START;
  2420.     close;
  2421. } else {
  2422.     mes @npcname$;
  2423.     mes "Du besitzt diese Rune doch gar nicht.";
  2424.     next;
  2425.     goto VT_START;
  2426.     close;
  2427. }
  2428. PR_NO_RUNE:
  2429. if (#language == 1) {
  2430.     mes @npcname$;
  2431.     mes "You don't have this Rune.";
  2432.     next;
  2433.     goto PR_FUSION_VT_START;
  2434.     close;
  2435. } else {
  2436.     mes @npcname$;
  2437.     mes "Du besitzt diese Rune doch gar nicht.";
  2438.     next;
  2439.     goto PR_FUSION_VT_START;
  2440.     close;
  2441. }
  2442. PR_DP_NO_RUNE:
  2443. if (#language == 1) {
  2444.     mes @npcname$;
  2445.     mes "You don't have this Rune.";
  2446.     next;
  2447.     goto PR_FUSION_DP_START;
  2448.     close;
  2449. } else {
  2450.     mes @npcname$;
  2451.     mes "Du besitzt diese Rune doch gar nicht.";
  2452.     next;
  2453.     goto PR_FUSION_DP_START;
  2454.     close;
  2455. }
  2456. ENDE:
  2457. if (#language == 1) {
  2458.     mes @npcname$;
  2459.     mes "See you later.";
  2460.     close;
  2461. } else {
  2462.     mes @npcname$;
  2463.     mes "Komm wieder wenn du es dir überlegt hast.";
  2464.     close;
  2465. }
  2466.  
  2467. //============== Fusion Basic Ende =====================
  2468.  
  2469.  
  2470. }
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