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- gameState.entities.forEach(function(ent) {
- if (gameState.playerData.isEnemy[ent.owner()] &&
- (ent.hasClass("CitizenSoldier") || ent.hasClass("Super"))) {
- var distSquared = (ent.position()[0] - pos[0]) * (ent.position()[0] - pos[0])
- + (ent.position()[1] - pos[1]) * (ent.position()[1] - pos[1]);
- if (distSquared < defenceRange * defenceRange) {
- nearby.push(ent.id());
- }
- }
- });
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