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TheInsidiousOne

Nov 10

Nov 10th, 2018
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  1. Wandering Xyrava
  2. ★★★★
  3. <4 4>
  4. WIND
  5. Xy/Pendulum/Effect
  6. ATK 1300
  7. DEF 1400
  8. If there is another "Wandering Xyrava" in your other Pendulum Zone: Target both that card and this card; One target's Pendulum Scale becomes 1, and the other target's Pendulum Scale becomes 8. Once per turn, if you control a Xy monster or you have "Wandering Xyrava" in your other Pendulum Zone: You can discard 1 card, then target 1 face-up monster on the field; destroy it.
  9. ----
  10. You can reveal this card in your hand, then target 1 Level 4 or lower Xy monster in your GY, except "Wandering Xyrava"; Special Summon this card from your hand, and if you do, return the targeted monster to the hand. You can only use this effect of "Wandering Xyrava" once per turn.
  11.  
  12. Summon Rain
  13. Normal Spell
  14. At the start of your Main Phase 1: Target 1 Spell in your GY that has an effect that includes Special Summoning a monster; add it to your hand. For the rest of this turn after this card resolves, you can only Special Summon once.
  15.  
  16. Topologic Internet Explorer Dragon
  17. DARK
  18. Cyberse/Link/Effect
  19. ATK 3000
  20. LINK-4
  21. B L R T
  22. 2+ Effect Monsters
  23. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: You can target 1 monster your opponent controls; during the End Phase of this turn, banish that monster, and if you do, inflict damage to your opponent equal to the banished monster's ATK. During your Main Phase, if this card is Extra Linked: You can skip both players' next Draw Phases. You can only use 1 "Topologic Internet Explorer Dragon" effect per turn, and only once that turn.
  24.  
  25. Astera Evolution
  26. Continuous Spell
  27. Each time a LIGHT Warrior monster(s) is Normal or Special Summoned to your field, place 1 Astera Counter on this card. You can remove 3 Astera Counters from this card; Special Summon 1 "Astera Token" (LIGHT/Level 1/Warrior/ATK 0/DEF 0).
  28.  
  29. Astera Knight LR1
  30. LIGHT
  31. Warrior/Link/Effect
  32. ATK 1000
  33. LINK-1
  34. Bottom
  35. 1 Level 4 or lower LIGHT Warrior monster
  36. If this card is Link Summoned: You can Special Summon 1 "Astera Token" (LIGHT/Level 1/Warrior/ATK 0/DEF 0). You can only use this effect of "Astera Knight LR1" once per turn. This card can attack directly. If this card inflicts battle damage to your opponent by a direct while you control "Astera Evolution" with an Astera Counter(s) on it: You can draw 1 card.
  37.  
  38. Astera Knight LR2
  39. LIGHT
  40. Warrior/Link/Effect
  41. ATK 1900
  42. LINK-2
  43. T B
  44. 2 LIGHT monsters, including at least 1 Link monster whose original ATK is 1000 or higher
  45. If this card is Link Summoned using "Astera Knight LR1" as a material: You can target up to 2 Spells/Traps your opponnent controls; destroy them. You can only use this effect of "Astera Knight LR2" once per turn. Cannot be destroyed by battle, also you take no damage from battles involving this card. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
  46.  
  47. Astera Knight LR3
  48. LIGHT
  49. Warrior/Link/Effect
  50. ATK 2500
  51. LINK-3
  52. BL B BR
  53. 2+ LIGHT monsters, including at least 1 Link Monster whose original ATK is 1500 or higher
  54. If this card is Link Summoned using "Astera Knight LR2" as a material: You can target 1 monster your opponent controls; equip it to this card. Gains ATK equal to half the equipped monster's original ATK, also it gains that monster's effects. When your opponent activates a card or effect (Quick Effect): You can send 1 face-up card from your Spell & Trap Zone to the GY; negate the activation. You can only use this effect of "Astera Knight LR3" once per turn.
  55.  
  56. Full-Armored Astera Knight
  57. LIGHT
  58. Warrior/Link/Effect
  59. ATK 2900
  60. LINK-4
  61. BL B BR T
  62. 2+ LIGHT monsters including at least 1 Link monster whose original ATK is 2500 or higher
  63. If this card is Link Summoned using "Astera Knight LR3" as a material: You can target 1 monster your opponent controls; equip it to this card. Gains ATK equal to half the equipped monster's original ATK, also it gains that monster's effects. If this card battles an opponent's monster, negate that monster's effects until the end of the Damage Step. If this card destroys an opponent's monster by battle: You can destroy all Spells and Traps your opponent controls.
  64.  
  65. Transmute Visionary
  66. ★★★
  67. LIGHT
  68. Warrior/Effect
  69. ATK 1000
  70. DEF 1000
  71. When an opponent's monster declares an attack on a Transmute Monster you control: You can target your battling monster; equip this card from your hand to that monster. It gains 1000 ATK. If the monster this card was equipped to is destroyed and this card was sent to the GY as a result: You can Special Summon this card from your GY. You can only use this effect of "Transmute Visionary" once per turn.
  72.  
  73. Horus the Black Flame Dragon LVMAX
  74. ★★★★★★★★★★
  75. FIRE
  76. Dragon/Fusion/Effect
  77. ATK 3600
  78. DEF 2400
  79. Must be Special Summoned (from your Extra Deck) by Tributing 1 "Horus the Black Flame Dragon LV8". (You do not use "Polymerization".) Once per turn: You can discard 1 card, then target 1 Set Spell/Trap your opponent controls; destroy it. When your opponent activates a Spell Card or its effect (Quick Effect): You can banish 1 FIRE Dragon monster from your GY; negate the activation, and if you do, destroy that card.
  80.  
  81. Sinkspider
  82. Sink Countdown 6
  83. WATER
  84. Insect/Sink/Effect
  85. ATK 1000
  86. DEF 1000
  87. 2 Level 4 or lower Normal Monsters
  88. Gains DEF equal to the number of Normal Monsters in your GY x300. While you have 4 or more Normal Monsters in your GY, this card can attack while in Defense Position. If you do, apply its DEF for damage calculation.
  89.  
  90. Lost Legionnaire
  91. ★★★★★★
  92. DARK
  93. Warrior/Effect
  94. ATK 2400
  95. DEF 1000
  96. Cannot be Special Summoned. This Tribute Summoned card cannot be destroyed by battle, except with a Tribute Summoned monster, also it cannot be destroyed by monsters' effects, except Tribute Summoned monsters'.
  97.  
  98. Boltning Boltmaster
  99. ★★★★★★★★
  100. LIGHT
  101. Thunder/Effect
  102. ATK 2500
  103. DEF 1900
  104. As Chain Link 4 or higher (Quick Effect): You can reveal this card in your hand, then target 1 Thunder monster you control, except "Boltning Boltmaster"; Special Summon this card, and if you do, return that monster to the hand. As Chain Link 4 or higher (Quick Effect): You can target 1 monster your opponent controls; this turn, it loses 2000 ATK. You can only use each effect of "Boltning Boltmaster" once per turn.
  105.  
  106. T.G. Tornado Starfish
  107. ★★★★★★★★★★
  108. WIND
  109. Aqua/Synchro/Effect
  110. ATK 2500
  111. DEF 3400
  112. 1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
  113. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 "T.G." monster from your GY; banish this face-up card on the field. During the next Standby Phase after this card was banished by this effect: Special Summon this card, and if you do, return 1 Spell/Trap your opponent controls to the hand. During the turn this effect is activated, you take no damage from direct attacks. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also this card can make a second attack in a row.
  114.  
  115. T.G. Seismic Armadillo
  116. ★★★★★★★★★★
  117. EARTH
  118. Beast/Synchro/Effect
  119. ATK 2900
  120. DEF 2900
  121. 1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
  122. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 "T.G." monster from your GY; banish this face-up card on the field. During the next Standby Phase after this card was banished by this effect: Special Summon this card, and if you do, send 1 Spell/Trap your opponent controls to the GY. During the turn this effect is activated, you take no damage from direct attacks. If this card battles an opponent's monster whose Level is lower than this card's Level, negate that monster's effect(s), also halve its ATK, until the end of the Damage Step.
  123.  
  124. T.G. Photon Lion
  125. ★★★★★
  126. LIGHT
  127. Beast/Synchro/Tuner/Effect
  128. ATK 1800
  129. DEF 2000
  130. 1 Tuner + 1+ non-Tuner "T.G." monsters
  131. If this card is Synchro Summoned: Target 1 monster your opponent controls; return that target to the hand. If this card on the field is destroyed: Draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
  132.  
  133. T.G. Phantom Hybrid
  134. ★★★★★
  135. DARK
  136. Fiend/Synchro/Effect
  137. ATK 1200
  138. DEF 2500
  139. 1 Tuner + 1+ non-Tuner "T.G." monsters
  140. If this card is Special Summoned: You can target 1 "T.G." monster in your GY or 1 that is banished, except "T.G. Phantom Hybrid"; Special Summon it. You can only use this effect of "T.G. Phantom Hybrid" once per turn. If this card on the field is destroyed: Draw 1 card.
  141.  
  142. Unified Concert
  143. Zuzu/Skill
  144. Once per Duel, you can use 1 of the following Skills.
  145. ● Reveal 1 "Polymerization" from your hand, then add 1 "Crystal Rose" from your Deck or 1 "Melodious" monster from your GY to your hand.
  146. ● Reveal any number of "Melodious" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1.
  147.  
  148. Lunalight Melody
  149. Celina/Skill
  150. At the start of your turn, before you draw, you can give up your normal draw this turn, and if you do, add 1 "Polymerization" from your GY to your hand. This Skill can only be used once per Duel.
  151.  
  152. Fluffal Nightmare
  153. Sora/Skill
  154. At the start of the Duel, look at your Deck, then choose 1 "Polymerization" Spell or "Fusion" Normal Spell from your Deck and add it to the top of your Deck. (If both players use a Skill at the same time, the Turn player resolves their Skill first.)
  155.  
  156. Wings of Rebellion
  157. Shay/Skill
  158. During your Main Phase, you can choose 1 "Raidraptor" Xyz Monster you control. It can attack a number of times during this Battle Phase, equal to the number of materials attached to it. This Skill can only be used once per Duel.
  159.  
  160. Raidraptor - Xyz Lanius
  161. ★★★★
  162. DARK
  163. Winged Beast/Effect
  164. ATK 100
  165. DEF 1600
  166. If this card is added from your Deck to your hand, except by drawing it: You can Special Summon it from your hand. If this card is Normal or Special Summoned: You can target 1 "Raidraptor" Xyz Monster you control; its Level becomes equal to its Rank. You can only use each effect of "Raidraptor - Xyz Lanius" once per turn.
  167.  
  168. Raidraptor - Barrier Lanius
  169. ★★★★
  170. DARK
  171. Winged Beast/Effect
  172. ATK 1500
  173. DEF 1000
  174. When an attack is declared involving your "Raidraptor" monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. If this card is sent to the GY: You can target 1 other "Raidraptor" monster in your GY; Special Summon it. You can only use this effect of "Raidraptor - Barrier Lanius" once per turn.
  175.  
  176. Raidraptor - Howitzer Falcon
  177. ★★★★
  178. DARK
  179. Winged Beast/Xyz/Effect
  180. ATK 100
  181. DEF 2000
  182. 2 Level 4 DARK monsters
  183. If this card is targeted for an attack: You can Special Summon 1 of this card's materials to your field, and if you do, negate the attack. If the last material(s) is Special Summoned by this card's effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck. It can be activated this turn. You can only use this effect of "Raidraptor - Howitzer Falcon" once per turn.
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