Advertisement
Guest User

Untitled

a guest
Jan 5th, 2017
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 352.87 KB | None | 0 0
  1. Initialize engine version: 5.5.0f3 (38b4efef76f0)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
  6. Vendor: NVIDIA
  7. VRAM: 3072 MB
  8. Driver: 21.21.13.7619
  9. Default GameObject Tag: Player already registered
  10.  
  11. (Filename: Line: 90)
  12.  
  13. Begin MonoManager ReloadAssembly
  14. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.dll (this message is harmless)
  15. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.dll into Unity Child Domain
  16. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  17. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  18. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  19. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  20. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  21. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  22. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  23. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  24. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  25. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  26. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
  27. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
  28. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll (this message is harmless)
  29. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
  30. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll (this message is harmless)
  31. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll into Unity Child Domain
  32. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\AmplifyOcclusion.dll (this message is harmless)
  33. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\AmplifyOcclusion.dll into Unity Child Domain
  34. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
  35. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
  36. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
  37. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
  38. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\websocket-sharp.dll (this message is harmless)
  39. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\websocket-sharp.dll into Unity Child Domain
  40. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Vectrosity.dll (this message is harmless)
  41. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Vectrosity.dll into Unity Child Domain
  42. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
  43. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
  44. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
  45. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
  46. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\KDTree.dll (this message is harmless)
  47. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\KDTree.dll into Unity Child Domain
  48. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Triangle.dll (this message is harmless)
  49. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Triangle.dll into Unity Child Domain
  50. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll (this message is harmless)
  51. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll into Unity Child Domain
  52. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll (this message is harmless)
  53. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll into Unity Child Domain
  54. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Verso.dll (this message is harmless)
  55. Loading A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\Verso.dll into Unity Child Domain
  56. - Completed reload, in 0.109 seconds
  57. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\System.Core.dll (this message is harmless)
  58. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\System.dll (this message is harmless)
  59. OnLevelWasLoaded was found on LineManager
  60. This message has been deprecated and will be removed in a later version of Unity.
  61. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  62.  
  63. (Filename: Line: 382)
  64.  
  65. OnLevelWasLoaded was found on LeanTween
  66. This message has been deprecated and will be removed in a later version of Unity.
  67. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  68.  
  69. (Filename: Line: 382)
  70.  
  71. <RI> Initializing input.
  72.  
  73. <RI> Input initialized.
  74.  
  75. desktop: 3840x1024 144Hz; virtual: 3840x1024 at 0,0
  76. <RI> Initialized touch support.
  77.  
  78. OpenVR initialized!
  79.  
  80. (Filename: Line: 381)
  81.  
  82. GfxDevice: creating device client; threaded=1
  83. GfxDevice: creating device client; threaded=1
  84. GfxDevice: creating device client; threaded=1
  85. GfxDevice: creating device client; threaded=1
  86. UnloadTime: 0.721312 ms
  87. NullReferenceException: Object reference not set to an instance of an object
  88. at TerrainGrid.OnEnable () [0x00000] in <filename unknown>:0
  89.  
  90. (Filename: Line: -1)
  91.  
  92. Connected to lighthouse:LHR-65A95F14
  93.  
  94. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  95.  
  96. SPACE CHECK Y OFFSET: 0.95
  97.  
  98. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  99.  
  100. Platform assembly: A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Managed\System.Xml.dll (this message is harmless)
  101. Connecting...
  102.  
  103. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  104.  
  105. ws://game.orbusvr.com:80
  106.  
  107. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  108.  
  109. 5f5875bade2a9f37815cdab8be1f8bac249543fe12469fb683a1114e9c534497|-K_jr53gJKyEc8JegosX
  110.  
  111. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  112.  
  113. ERROR: Couldn't find a valid Animator for Avatar
  114.  
  115. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  116.  
  117. 0
  118.  
  119. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  120.  
  121. GfxDevice: creating device client; threaded=1
  122. GfxDevice: creating device client; threaded=1
  123. GfxDevice: creating device client; threaded=1
  124. GfxDevice: creating device client; threaded=1
  125. GfxDevice: creating device client; threaded=1
  126. GfxDevice: creating device client; threaded=1
  127. NullReferenceException
  128. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  129. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  130. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  131.  
  132. (Filename: Line: -1)
  133.  
  134. NullReferenceException
  135. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  136. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  137. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  138.  
  139. (Filename: Line: -1)
  140.  
  141. GfxDevice: creating device client; threaded=1
  142. GfxDevice: creating device client; threaded=1
  143. The referenced script on this Behaviour (Game Object 'Hay Poof') is missing!
  144.  
  145. (Filename: Line: 1754)
  146.  
  147. Websocket connection established
  148.  
  149. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  150.  
  151. SENDING gametoken:0.15:5f5875bade2a9f37815cdab8be1f8bac249543fe12469fb683a1114e9c534497|-K_jr53gJKyEc8JegosX
  152.  
  153. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  154.  
  155. Verso.Protocols.Websockets.WebsocketConnection
  156.  
  157. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  158.  
  159. GfxDevice: creating device client; threaded=1
  160. The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
  161.  
  162. (Filename: Line: 1754)
  163.  
  164. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  165.  
  166. (Filename: Line: 1754)
  167.  
  168. The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
  169.  
  170. (Filename: Line: 1754)
  171.  
  172. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  173.  
  174. (Filename: Line: 1754)
  175.  
  176. The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
  177.  
  178. (Filename: Line: 1754)
  179.  
  180. The referenced script on this Behaviour (Game Object 'Torch_01 (2)') is missing!
  181.  
  182. (Filename: Line: 1754)
  183.  
  184. The referenced script on this Behaviour (Game Object 'Roof') is missing!
  185.  
  186. (Filename: Line: 1754)
  187.  
  188. The referenced script on this Behaviour (Game Object 'Torch_01 (3)') is missing!
  189.  
  190. (Filename: Line: 1754)
  191.  
  192. The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
  193.  
  194. (Filename: Line: 1754)
  195.  
  196. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  197.  
  198. (Filename: Line: 1754)
  199.  
  200. The referenced script on this Behaviour (Game Object 'Roof_1x2_02_LOD0') is missing!
  201.  
  202. (Filename: Line: 1754)
  203.  
  204. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  205.  
  206. (Filename: Line: 1754)
  207.  
  208. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  209.  
  210. (Filename: Line: 1754)
  211.  
  212. The referenced script on this Behaviour (Game Object 'Roof_1x2_02_LOD0') is missing!
  213.  
  214. (Filename: Line: 1754)
  215.  
  216. The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
  217.  
  218. (Filename: Line: 1754)
  219.  
  220. The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
  221.  
  222. (Filename: Line: 1754)
  223.  
  224. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  225.  
  226. (Filename: Line: 1754)
  227.  
  228. The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
  229.  
  230. (Filename: Line: 1754)
  231.  
  232. The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
  233.  
  234. (Filename: Line: 1754)
  235.  
  236. The referenced script on this Behaviour (Game Object 'Roof_1x2_02_LOD0') is missing!
  237.  
  238. (Filename: Line: 1754)
  239.  
  240. The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
  241.  
  242. (Filename: Line: 1754)
  243.  
  244. The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
  245.  
  246. (Filename: Line: 1754)
  247.  
  248. The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
  249.  
  250. (Filename: Line: 1754)
  251.  
  252. The referenced script on this Behaviour (Game Object 'Temple01') is missing!
  253.  
  254. (Filename: Line: 1754)
  255.  
  256. The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
  257.  
  258. (Filename: Line: 1754)
  259.  
  260. The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
  261.  
  262. (Filename: Line: 1754)
  263.  
  264. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  265.  
  266. (Filename: Line: 1754)
  267.  
  268. The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
  269.  
  270. (Filename: Line: 1754)
  271.  
  272. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  273.  
  274. (Filename: Line: 1754)
  275.  
  276. The referenced script on this Behaviour (Game Object 'Flat_Rooster (1)') is missing!
  277.  
  278. (Filename: Line: 1754)
  279.  
  280. The referenced script on this Behaviour (Game Object 'Building_Entrance_02_Top_01_LOD0') is missing!
  281.  
  282. (Filename: Line: 1754)
  283.  
  284. The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
  285.  
  286. (Filename: Line: 1754)
  287.  
  288. The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
  289.  
  290. (Filename: Line: 1754)
  291.  
  292. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  293.  
  294. (Filename: Line: 1754)
  295.  
  296. The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
  297.  
  298. (Filename: Line: 1754)
  299.  
  300. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  301.  
  302. (Filename: Line: 1754)
  303.  
  304. The referenced script on this Behaviour (Game Object 'Torch_01 (1)') is missing!
  305.  
  306. (Filename: Line: 1754)
  307.  
  308. The referenced script on this Behaviour (Game Object 'Roof_Top_Decor_01_LOD0') is missing!
  309.  
  310. (Filename: Line: 1754)
  311.  
  312. The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
  313.  
  314. (Filename: Line: 1754)
  315.  
  316. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  317.  
  318. (Filename: Line: 1754)
  319.  
  320. The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
  321.  
  322. (Filename: Line: 1754)
  323.  
  324. The referenced script on this Behaviour (Game Object 'Torch_01') is missing!
  325.  
  326. (Filename: Line: 1754)
  327.  
  328. The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
  329.  
  330. (Filename: Line: 1754)
  331.  
  332. The referenced script on this Behaviour (Game Object 'Roof_1x2_02_LOD0') is missing!
  333.  
  334. (Filename: Line: 1754)
  335.  
  336. FROM SERVER: clientup:23
  337.  
  338. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  339.  
  340. Heard client up!
  341.  
  342. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  343.  
  344. 23
  345.  
  346. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  347.  
  348. Initialized player rig
  349.  
  350. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  351.  
  352. Spawning entity: 122
  353.  
  354. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  355.  
  356. Starting up MY PLAYER ENTITY, GUID: 122
  357.  
  358. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  359.  
  360. [Dissonance:Recording] Microphone: Began microphone capture
  361.  
  362. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  363.  
  364. ENCODER INFO
  365.  
  366. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  367.  
  368. 48000
  369.  
  370. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  371.  
  372. 2880
  373.  
  374. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  375.  
  376. MIC INFO
  377.  
  378. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  379.  
  380. Dissonance.Audio.Capture.MicrophoneCapture
  381.  
  382. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  383.  
  384. Spawning entity: 64011
  385.  
  386. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  387.  
  388. Spawning entity: 64015
  389.  
  390. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  391.  
  392. Spawning entity: 64012
  393.  
  394. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  395.  
  396. Spawning entity: 64013
  397.  
  398. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  399.  
  400. GfxDevice: creating device client; threaded=1
  401. GfxDevice: creating device client; threaded=1
  402. GfxDevice: creating device client; threaded=1
  403. GfxDevice: creating device client; threaded=1
  404. GfxDevice: creating device client; threaded=1
  405. GfxDevice: creating device client; threaded=1
  406. GfxDevice: creating device client; threaded=1
  407. Spawning entity: 56
  408.  
  409. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  410.  
  411. Spawning entity: 77
  412.  
  413. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  414.  
  415. Spawning entity: 83
  416.  
  417. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  418.  
  419. Spawning entity: 90
  420.  
  421. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  422.  
  423. Spawning entity: 92
  424.  
  425. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  426.  
  427. Spawning entity: 96
  428.  
  429. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  430.  
  431. Spawning entity: 98
  432.  
  433. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  434.  
  435. Spawning entity: 108
  436.  
  437. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  438.  
  439. Switching class based on server to 3
  440.  
  441. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  442.  
  443. Primary Weapon Hand idx is now: 1
  444.  
  445. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  446.  
  447. HEARD SET LEFT HAND ACTIVE
  448.  
  449. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  450.  
  451. Update left hand weapon active!
  452.  
  453. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  454.  
  455. Left hand is active!
  456.  
  457. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  458.  
  459. Enable secondary weaopn!
  460.  
  461. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  462.  
  463. HEARD SET RIGHT HAND ACTIVE
  464.  
  465. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  466.  
  467. UPDATING RIGHT HAD WEAPON ACTIVE
  468.  
  469. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  470.  
  471. RIGHT HAND IS ACTIVE
  472.  
  473. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  474.  
  475. Spawning entity: 111
  476.  
  477. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  478.  
  479. Switching class based on server to 2
  480.  
  481. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  482.  
  483. Primary Weapon Hand idx is now: 1
  484.  
  485. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  486.  
  487. HEARD SET LEFT HAND ACTIVE
  488.  
  489. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  490.  
  491. Update left hand weapon active!
  492.  
  493. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  494.  
  495. Left hand is not active!
  496.  
  497. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  498.  
  499. HEARD SET RIGHT HAND ACTIVE
  500.  
  501. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  502.  
  503. UPDATING RIGHT HAD WEAPON ACTIVE
  504.  
  505. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  506.  
  507. RIGHT HAND IS INACTIVE
  508.  
  509. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  510.  
  511. Spawning entity: 115
  512.  
  513. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  514.  
  515. Switching class based on server to 1
  516.  
  517. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  518.  
  519. Primary Weapon Hand idx is now: 0
  520.  
  521. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  522.  
  523. HEARD SET LEFT HAND ACTIVE
  524.  
  525. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  526.  
  527. Update left hand weapon active!
  528.  
  529. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  530.  
  531. Left hand is active!
  532.  
  533. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  534.  
  535. Enable primary weapon!
  536.  
  537. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  538.  
  539. HEARD SET RIGHT HAND ACTIVE
  540.  
  541. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  542.  
  543. UPDATING RIGHT HAD WEAPON ACTIVE
  544.  
  545. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  546.  
  547. RIGHT HAND IS ACTIVE
  548.  
  549. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  550.  
  551. Switching class based on server to 4
  552.  
  553. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  554.  
  555. Turning on PlayerClass: Fisher
  556.  
  557. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  558.  
  559. Switching weapon hand to : 0
  560.  
  561. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  562.  
  563. Update left hand weapon active!
  564.  
  565. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  566.  
  567. Left hand is active!
  568.  
  569. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  570.  
  571. Enable primary weapon!
  572.  
  573. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  574.  
  575. UPDATING RIGHT HAD WEAPON ACTIVE
  576.  
  577. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  578.  
  579. RIGHT HAND IS ACTIVE
  580.  
  581. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  582.  
  583. 0
  584.  
  585. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  586.  
  587. 0
  588.  
  589. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  590.  
  591. Primary Weapon Hand idx is now: 0
  592.  
  593. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  594.  
  595. Switching weapon hand to : 0
  596.  
  597. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  598.  
  599. Update left hand weapon active!
  600.  
  601. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  602.  
  603. Left hand is active!
  604.  
  605. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  606.  
  607. Enable primary weapon!
  608.  
  609. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  610.  
  611. UPDATING RIGHT HAD WEAPON ACTIVE
  612.  
  613. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  614.  
  615. RIGHT HAND IS ACTIVE
  616.  
  617. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  618.  
  619. 0
  620.  
  621. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  622.  
  623. START FOREST GOLEM
  624.  
  625. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  626.  
  627. START FOREST GOLEM
  628.  
  629. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  630.  
  631. START FOREST GOLEM
  632.  
  633. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  634.  
  635. START FOREST GOLEM
  636.  
  637. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  638.  
  639. START FOREST GOLEM
  640.  
  641. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  642.  
  643. START FOREST GOLEM
  644.  
  645. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  646.  
  647. START FOREST GOLEM
  648.  
  649. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  650.  
  651. NullReferenceException
  652. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  653. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  654. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  655.  
  656. (Filename: Line: -1)
  657.  
  658. NullReferenceException
  659. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  660. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  661. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  662.  
  663. (Filename: Line: -1)
  664.  
  665. ERROR: Couldn't find a valid Animator for Avatar
  666.  
  667. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  668.  
  669. Turning on PlayerClass: Orbhealer
  670.  
  671. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  672.  
  673. Switching weapon hand to : 1
  674.  
  675. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  676.  
  677. Update left hand weapon active!
  678.  
  679. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  680.  
  681. Left hand is active!
  682.  
  683. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  684.  
  685. Enable secondary weaopn!
  686.  
  687. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  688.  
  689. UPDATING RIGHT HAD WEAPON ACTIVE
  690.  
  691. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  692.  
  693. RIGHT HAND IS ACTIVE
  694.  
  695. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  696.  
  697. NullReferenceException
  698. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  699. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  700. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  701.  
  702. (Filename: Line: -1)
  703.  
  704. NullReferenceException
  705. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  706. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  707. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  708.  
  709. (Filename: Line: -1)
  710.  
  711. ERROR: Couldn't find a valid Animator for Avatar
  712.  
  713. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  714.  
  715. Turning on PlayerClass: Runemage
  716.  
  717. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  718.  
  719. Switching weapon hand to : 1
  720.  
  721. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  722.  
  723. Update left hand weapon active!
  724.  
  725. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  726.  
  727. Left hand is not active!
  728.  
  729. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  730.  
  731. UPDATING RIGHT HAD WEAPON ACTIVE
  732.  
  733. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  734.  
  735. RIGHT HAND IS INACTIVE
  736.  
  737. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  738.  
  739. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  740.  
  741. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  742.  
  743. NullReferenceException
  744. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  745. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  746. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  747.  
  748. (Filename: Line: -1)
  749.  
  750. NullReferenceException
  751. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  752. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  753. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  754.  
  755. (Filename: Line: -1)
  756.  
  757. ERROR: Couldn't find a valid Animator for Avatar
  758.  
  759. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  760.  
  761. Turning on PlayerClass: Archer
  762.  
  763. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  764.  
  765. Switching weapon hand to : 0
  766.  
  767. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  768.  
  769. Update left hand weapon active!
  770.  
  771. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  772.  
  773. Left hand is active!
  774.  
  775. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  776.  
  777. Enable primary weapon!
  778.  
  779. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  780.  
  781. UPDATING RIGHT HAD WEAPON ACTIVE
  782.  
  783. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  784.  
  785. RIGHT HAND IS ACTIVE
  786.  
  787. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  788.  
  789. GfxDevice: creating device client; threaded=1
  790. GfxDevice: creating device client; threaded=1
  791. HEARD SET RIGHT HAND ACTIVE
  792.  
  793. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  794.  
  795. UPDATING RIGHT HAD WEAPON ACTIVE
  796.  
  797. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  798.  
  799. RIGHT HAND IS ACTIVE
  800.  
  801. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  802.  
  803. GfxDevice: creating device client; threaded=1
  804. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  805.  
  806. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  807.  
  808. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
  809.  
  810. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  811.  
  812. HEARD END OF VOICE!
  813.  
  814. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  815.  
  816. ENDING VOICE DATA FOR ME!!!!!
  817.  
  818. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  819.  
  820. HEARD SET RIGHT HAND ACTIVE
  821.  
  822. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  823.  
  824. UPDATING RIGHT HAD WEAPON ACTIVE
  825.  
  826. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  827.  
  828. RIGHT HAND IS INACTIVE
  829.  
  830. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  831.  
  832. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  833.  
  834. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  835.  
  836. HEARD SET LEFT HAND ACTIVE
  837.  
  838. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  839.  
  840. Update left hand weapon active!
  841.  
  842. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  843.  
  844. Left hand is not active!
  845.  
  846. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  847.  
  848. LEFT IN SHEATHE COLLIDER
  849.  
  850. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  851.  
  852. SET LEFT HAND TO INACTIVE
  853.  
  854. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  855.  
  856. HEARD SET LEFT HAND ACTIVE
  857.  
  858. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  859.  
  860. Update left hand weapon active!
  861.  
  862. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  863.  
  864. Left hand is not active!
  865.  
  866. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  867.  
  868. TELLING SERVER TO SET TO ACTIVE/INACTIVE
  869.  
  870. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  871.  
  872. Spawning entity: 127
  873.  
  874. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  875.  
  876. Switching class based on server to 1
  877.  
  878. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  879.  
  880. Primary Weapon Hand idx is now: 0
  881.  
  882. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  883.  
  884. HEARD SET LEFT HAND ACTIVE
  885.  
  886. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  887.  
  888. Update left hand weapon active!
  889.  
  890. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  891.  
  892. Left hand is active!
  893.  
  894. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  895.  
  896. Enable primary weapon!
  897.  
  898. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  899.  
  900. HEARD SET RIGHT HAND ACTIVE
  901.  
  902. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  903.  
  904. UPDATING RIGHT HAD WEAPON ACTIVE
  905.  
  906. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  907.  
  908. RIGHT HAND IS ACTIVE
  909.  
  910. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  911.  
  912. NullReferenceException
  913. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  914. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  915. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  916.  
  917. (Filename: Line: -1)
  918.  
  919. NullReferenceException
  920. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  921. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  922. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  923.  
  924. (Filename: Line: -1)
  925.  
  926. ERROR: Couldn't find a valid Animator for Avatar
  927.  
  928. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  929.  
  930. Turning on PlayerClass: Archer
  931.  
  932. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  933.  
  934. Switching weapon hand to : 0
  935.  
  936. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  937.  
  938. Update left hand weapon active!
  939.  
  940. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  941.  
  942. Left hand is active!
  943.  
  944. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  945.  
  946. Enable primary weapon!
  947.  
  948. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  949.  
  950. UPDATING RIGHT HAD WEAPON ACTIVE
  951.  
  952. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  953.  
  954. RIGHT HAND IS ACTIVE
  955.  
  956. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  957.  
  958. HEARD SET LEFT HAND ACTIVE
  959.  
  960. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  961.  
  962. Update left hand weapon active!
  963.  
  964. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  965.  
  966. Left hand is active!
  967.  
  968. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  969.  
  970. Enable secondary weaopn!
  971.  
  972. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  973.  
  974. Spawning entity: 128
  975.  
  976. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  977.  
  978. NullReferenceException
  979. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  980. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  981. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  982.  
  983. (Filename: Line: -1)
  984.  
  985. NullReferenceException
  986. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  987. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  988. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  989.  
  990. (Filename: Line: -1)
  991.  
  992. ERROR: Couldn't find a valid Animator for Avatar
  993.  
  994. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  995.  
  996. Despawning entity guid: 128/OtherPlayer(Clone)
  997.  
  998. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  999.  
  1000. NullReferenceException: Object reference not set to an instance of an object
  1001. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  1002.  
  1003. (Filename: Line: -1)
  1004.  
  1005. HEARD SET RIGHT HAND ACTIVE
  1006.  
  1007. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1008.  
  1009. UPDATING RIGHT HAD WEAPON ACTIVE
  1010.  
  1011. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1012.  
  1013. RIGHT HAND IS ACTIVE
  1014.  
  1015. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1016.  
  1017. Spawning entity: 128
  1018.  
  1019. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1020.  
  1021. Switching class based on server to 2
  1022.  
  1023. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1024.  
  1025. Primary Weapon Hand idx is now: 1
  1026.  
  1027. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1028.  
  1029. HEARD SET LEFT HAND ACTIVE
  1030.  
  1031. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1032.  
  1033. Update left hand weapon active!
  1034.  
  1035. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1036.  
  1037. Left hand is active!
  1038.  
  1039. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1040.  
  1041. Enable secondary weaopn!
  1042.  
  1043. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1044.  
  1045. HEARD SET RIGHT HAND ACTIVE
  1046.  
  1047. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1048.  
  1049. UPDATING RIGHT HAD WEAPON ACTIVE
  1050.  
  1051. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1052.  
  1053. RIGHT HAND IS ACTIVE
  1054.  
  1055. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1056.  
  1057. NullReferenceException
  1058. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1059. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1060. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1061.  
  1062. (Filename: Line: -1)
  1063.  
  1064. NullReferenceException
  1065. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1066. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1067. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1068.  
  1069. (Filename: Line: -1)
  1070.  
  1071. ERROR: Couldn't find a valid Animator for Avatar
  1072.  
  1073. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1074.  
  1075. Turning on PlayerClass: Runemage
  1076.  
  1077. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1078.  
  1079. Switching weapon hand to : 1
  1080.  
  1081. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1082.  
  1083. Update left hand weapon active!
  1084.  
  1085. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1086.  
  1087. Left hand is active!
  1088.  
  1089. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1090.  
  1091. Enable secondary weaopn!
  1092.  
  1093. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1094.  
  1095. UPDATING RIGHT HAD WEAPON ACTIVE
  1096.  
  1097. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1098.  
  1099. RIGHT HAND IS ACTIVE
  1100.  
  1101. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1102.  
  1103. De-registering active grabber for menu!
  1104.  
  1105. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1106.  
  1107. HEARD SET RIGHT HAND ACTIVE
  1108.  
  1109. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1110.  
  1111. UPDATING RIGHT HAD WEAPON ACTIVE
  1112.  
  1113. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1114.  
  1115. RIGHT HAND IS INACTIVE
  1116.  
  1117. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1118.  
  1119. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  1120.  
  1121. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1122.  
  1123. Despawning entity guid: 111/OtherPlayer(Clone)
  1124.  
  1125. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1126.  
  1127. Spawning entity: 133
  1128.  
  1129. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1130.  
  1131. Switching class based on server to 2
  1132.  
  1133. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1134.  
  1135. Primary Weapon Hand idx is now: 0
  1136.  
  1137. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1138.  
  1139. HEARD SET LEFT HAND ACTIVE
  1140.  
  1141. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1142.  
  1143. Update left hand weapon active!
  1144.  
  1145. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1146.  
  1147. Left hand is active!
  1148.  
  1149. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1150.  
  1151. Enable primary weapon!
  1152.  
  1153. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1154.  
  1155. HEARD SET RIGHT HAND ACTIVE
  1156.  
  1157. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1158.  
  1159. UPDATING RIGHT HAD WEAPON ACTIVE
  1160.  
  1161. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1162.  
  1163. RIGHT HAND IS ACTIVE
  1164.  
  1165. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1166.  
  1167. NullReferenceException
  1168. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1169. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1170. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1171.  
  1172. (Filename: Line: -1)
  1173.  
  1174. NullReferenceException
  1175. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1176. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1177. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1178.  
  1179. (Filename: Line: -1)
  1180.  
  1181. ERROR: Couldn't find a valid Animator for Avatar
  1182.  
  1183. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1184.  
  1185. Turning on PlayerClass: Runemage
  1186.  
  1187. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1188.  
  1189. Switching weapon hand to : 0
  1190.  
  1191. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1192.  
  1193. Update left hand weapon active!
  1194.  
  1195. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1196.  
  1197. Left hand is active!
  1198.  
  1199. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1200.  
  1201. Enable primary weapon!
  1202.  
  1203. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1204.  
  1205. UPDATING RIGHT HAD WEAPON ACTIVE
  1206.  
  1207. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1208.  
  1209. RIGHT HAND IS ACTIVE
  1210.  
  1211. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1212.  
  1213. Spawning entity: 87
  1214.  
  1215. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1216.  
  1217. START FOREST GOLEM
  1218.  
  1219. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1220.  
  1221. Spawning entity: 110
  1222.  
  1223. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1224.  
  1225. HEARD TELEPORT METHOD!
  1226.  
  1227. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1228.  
  1229. Switching class based on server to 2
  1230.  
  1231. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1232.  
  1233. Primary Weapon Hand idx is now: 1
  1234.  
  1235. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1236.  
  1237. HEARD SET LEFT HAND ACTIVE
  1238.  
  1239. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1240.  
  1241. Update left hand weapon active!
  1242.  
  1243. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1244.  
  1245. Left hand is not active!
  1246.  
  1247. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1248.  
  1249. HEARD SET RIGHT HAND ACTIVE
  1250.  
  1251. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1252.  
  1253. UPDATING RIGHT HAD WEAPON ACTIVE
  1254.  
  1255. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1256.  
  1257. RIGHT HAND IS INACTIVE
  1258.  
  1259. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1260.  
  1261. NullReferenceException
  1262. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1263. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1264. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1265.  
  1266. (Filename: Line: -1)
  1267.  
  1268. NullReferenceException
  1269. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1270. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1271. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1272.  
  1273. (Filename: Line: -1)
  1274.  
  1275. ERROR: Couldn't find a valid Animator for Avatar
  1276.  
  1277. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1278.  
  1279. Turning on PlayerClass: Runemage
  1280.  
  1281. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1282.  
  1283. Switching weapon hand to : 1
  1284.  
  1285. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1286.  
  1287. Update left hand weapon active!
  1288.  
  1289. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1290.  
  1291. Left hand is not active!
  1292.  
  1293. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1294.  
  1295. UPDATING RIGHT HAD WEAPON ACTIVE
  1296.  
  1297. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1298.  
  1299. RIGHT HAND IS INACTIVE
  1300.  
  1301. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1302.  
  1303. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  1304.  
  1305. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1306.  
  1307. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  1308.  
  1309. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1310.  
  1311. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  1312.  
  1313. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1314.  
  1315. HEARD END OF VOICE!
  1316.  
  1317. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1318.  
  1319. ENDING VOICE DATA FOR ME!!!!!
  1320.  
  1321. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1322.  
  1323. HEARD SET RIGHT HAND ACTIVE
  1324.  
  1325. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1326.  
  1327. UPDATING RIGHT HAD WEAPON ACTIVE
  1328.  
  1329. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1330.  
  1331. RIGHT HAND IS INACTIVE
  1332.  
  1333. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1334.  
  1335. Despawning entity guid: 127/OtherPlayer(Clone)
  1336.  
  1337. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1338.  
  1339. NullReferenceException: Object reference not set to an instance of an object
  1340. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  1341.  
  1342. (Filename: Line: -1)
  1343.  
  1344. Spawning entity: 111
  1345.  
  1346. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1347.  
  1348. Switching class based on server to 2
  1349.  
  1350. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1351.  
  1352. Primary Weapon Hand idx is now: 1
  1353.  
  1354. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1355.  
  1356. HEARD SET LEFT HAND ACTIVE
  1357.  
  1358. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1359.  
  1360. Update left hand weapon active!
  1361.  
  1362. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1363.  
  1364. Left hand is not active!
  1365.  
  1366. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1367.  
  1368. HEARD SET RIGHT HAND ACTIVE
  1369.  
  1370. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1371.  
  1372. UPDATING RIGHT HAD WEAPON ACTIVE
  1373.  
  1374. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1375.  
  1376. RIGHT HAND IS INACTIVE
  1377.  
  1378. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1379.  
  1380. Spawning entity: 127
  1381.  
  1382. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1383.  
  1384. Switching class based on server to 1
  1385.  
  1386. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1387.  
  1388. Primary Weapon Hand idx is now: 0
  1389.  
  1390. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1391.  
  1392. HEARD SET LEFT HAND ACTIVE
  1393.  
  1394. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1395.  
  1396. Update left hand weapon active!
  1397.  
  1398. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1399.  
  1400. Left hand is active!
  1401.  
  1402. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1403.  
  1404. Enable primary weapon!
  1405.  
  1406. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1407.  
  1408. HEARD SET RIGHT HAND ACTIVE
  1409.  
  1410. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1411.  
  1412. UPDATING RIGHT HAD WEAPON ACTIVE
  1413.  
  1414. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1415.  
  1416. RIGHT HAND IS ACTIVE
  1417.  
  1418. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1419.  
  1420. Despawning entity guid: 87/Wererabbit(Clone)
  1421.  
  1422. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1423.  
  1424. Despawning entity guid: 98/Wererabbit(Clone)
  1425.  
  1426. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1427.  
  1428. NullReferenceException
  1429. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1430. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1431. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1432.  
  1433. (Filename: Line: -1)
  1434.  
  1435. NullReferenceException
  1436. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1437. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1438. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1439.  
  1440. (Filename: Line: -1)
  1441.  
  1442. ERROR: Couldn't find a valid Animator for Avatar
  1443.  
  1444. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1445.  
  1446. Turning on PlayerClass: Runemage
  1447.  
  1448. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1449.  
  1450. Switching weapon hand to : 1
  1451.  
  1452. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1453.  
  1454. Update left hand weapon active!
  1455.  
  1456. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1457.  
  1458. Left hand is not active!
  1459.  
  1460. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1461.  
  1462. UPDATING RIGHT HAD WEAPON ACTIVE
  1463.  
  1464. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1465.  
  1466. RIGHT HAND IS INACTIVE
  1467.  
  1468. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1469.  
  1470. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  1471.  
  1472. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1473.  
  1474. NullReferenceException
  1475. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1476. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1477. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1478.  
  1479. (Filename: Line: -1)
  1480.  
  1481. NullReferenceException
  1482. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1483. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1484. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1485.  
  1486. (Filename: Line: -1)
  1487.  
  1488. ERROR: Couldn't find a valid Animator for Avatar
  1489.  
  1490. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1491.  
  1492. Turning on PlayerClass: Archer
  1493.  
  1494. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1495.  
  1496. Switching weapon hand to : 0
  1497.  
  1498. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1499.  
  1500. Update left hand weapon active!
  1501.  
  1502. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1503.  
  1504. Left hand is active!
  1505.  
  1506. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1507.  
  1508. Enable primary weapon!
  1509.  
  1510. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1511.  
  1512. UPDATING RIGHT HAD WEAPON ACTIVE
  1513.  
  1514. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1515.  
  1516. RIGHT HAND IS ACTIVE
  1517.  
  1518. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1519.  
  1520. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  1521.  
  1522. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1523.  
  1524. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  1525.  
  1526. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1527.  
  1528. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  1529.  
  1530. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1531.  
  1532. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  1533.  
  1534. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1535.  
  1536. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (8 items in buffer)
  1537.  
  1538. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1539.  
  1540. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
  1541.  
  1542. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1543.  
  1544. HEARD END OF VOICE!
  1545.  
  1546. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1547.  
  1548. ENDING VOICE DATA FOR ME!!!!!
  1549.  
  1550. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1551.  
  1552. HEARD END OF VOICE!
  1553.  
  1554. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1555.  
  1556. ENDING VOICE DATA FOR ME!!!!!
  1557.  
  1558. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1559.  
  1560. HEARD END OF VOICE!
  1561.  
  1562. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1563.  
  1564. ENDING VOICE DATA FOR ME!!!!!
  1565.  
  1566. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1567.  
  1568. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  1569.  
  1570. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1571.  
  1572. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  1573.  
  1574. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1575.  
  1576. Spawning entity: 103
  1577.  
  1578. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1579.  
  1580. Switching class based on server to 5
  1581.  
  1582. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1583.  
  1584. Primary Weapon Hand idx is now: 0
  1585.  
  1586. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1587.  
  1588. HEARD SET LEFT HAND ACTIVE
  1589.  
  1590. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1591.  
  1592. Update left hand weapon active!
  1593.  
  1594. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1595.  
  1596. Left hand is not active!
  1597.  
  1598. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1599.  
  1600. HEARD SET RIGHT HAND ACTIVE
  1601.  
  1602. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1603.  
  1604. UPDATING RIGHT HAD WEAPON ACTIVE
  1605.  
  1606. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1607.  
  1608. RIGHT HAND IS ACTIVE
  1609.  
  1610. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1611.  
  1612. Spawning entity: 117
  1613.  
  1614. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1615.  
  1616. Switching class based on server to 2
  1617.  
  1618. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1619.  
  1620. Primary Weapon Hand idx is now: 1
  1621.  
  1622. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1623.  
  1624. HEARD SET LEFT HAND ACTIVE
  1625.  
  1626. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1627.  
  1628. Update left hand weapon active!
  1629.  
  1630. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1631.  
  1632. Left hand is active!
  1633.  
  1634. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1635.  
  1636. Enable secondary weaopn!
  1637.  
  1638. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1639.  
  1640. HEARD SET RIGHT HAND ACTIVE
  1641.  
  1642. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1643.  
  1644. UPDATING RIGHT HAD WEAPON ACTIVE
  1645.  
  1646. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1647.  
  1648. RIGHT HAND IS ACTIVE
  1649.  
  1650. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1651.  
  1652. NullReferenceException
  1653. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1654. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1655. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1656.  
  1657. (Filename: Line: -1)
  1658.  
  1659. NullReferenceException
  1660. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1661. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1662. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1663.  
  1664. (Filename: Line: -1)
  1665.  
  1666. ERROR: Couldn't find a valid Animator for Avatar
  1667.  
  1668. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1669.  
  1670. Turning on PlayerClass: Swordboard
  1671.  
  1672. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1673.  
  1674. Switching weapon hand to : 0
  1675.  
  1676. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1677.  
  1678. Update left hand weapon active!
  1679.  
  1680. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1681.  
  1682. Left hand is not active!
  1683.  
  1684. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1685.  
  1686. UPDATING RIGHT HAD WEAPON ACTIVE
  1687.  
  1688. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1689.  
  1690. RIGHT HAND IS ACTIVE
  1691.  
  1692. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1693.  
  1694. NullReferenceException
  1695. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1696. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1697. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1698.  
  1699. (Filename: Line: -1)
  1700.  
  1701. NullReferenceException
  1702. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1703. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1704. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1705.  
  1706. (Filename: Line: -1)
  1707.  
  1708. ERROR: Couldn't find a valid Animator for Avatar
  1709.  
  1710. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1711.  
  1712. Turning on PlayerClass: Runemage
  1713.  
  1714. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1715.  
  1716. Switching weapon hand to : 1
  1717.  
  1718. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1719.  
  1720. Update left hand weapon active!
  1721.  
  1722. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1723.  
  1724. Left hand is active!
  1725.  
  1726. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1727.  
  1728. Enable secondary weaopn!
  1729.  
  1730. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1731.  
  1732. UPDATING RIGHT HAD WEAPON ACTIVE
  1733.  
  1734. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1735.  
  1736. RIGHT HAND IS ACTIVE
  1737.  
  1738. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1739.  
  1740. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  1741.  
  1742. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1743.  
  1744. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  1745.  
  1746. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1747.  
  1748. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  1749.  
  1750. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1751.  
  1752. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  1753.  
  1754. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1755.  
  1756. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (3 items in buffer)
  1757.  
  1758. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1759.  
  1760. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (7 items in buffer)
  1761.  
  1762. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1763.  
  1764. HEARD END OF VOICE!
  1765.  
  1766. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1767.  
  1768. ENDING VOICE DATA FOR ME!!!!!
  1769.  
  1770. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1771.  
  1772. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  1773.  
  1774. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1775.  
  1776. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
  1777.  
  1778. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1779.  
  1780. Spawning entity: 106
  1781.  
  1782. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1783.  
  1784. Switching class based on server to 2
  1785.  
  1786. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1787.  
  1788. Primary Weapon Hand idx is now: 0
  1789.  
  1790. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1791.  
  1792. HEARD SET LEFT HAND ACTIVE
  1793.  
  1794. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1795.  
  1796. Update left hand weapon active!
  1797.  
  1798. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1799.  
  1800. Left hand is active!
  1801.  
  1802. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1803.  
  1804. Enable primary weapon!
  1805.  
  1806. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1807.  
  1808. HEARD SET RIGHT HAND ACTIVE
  1809.  
  1810. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1811.  
  1812. UPDATING RIGHT HAD WEAPON ACTIVE
  1813.  
  1814. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1815.  
  1816. RIGHT HAND IS ACTIVE
  1817.  
  1818. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1819.  
  1820. Spawning entity: 116
  1821.  
  1822. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1823.  
  1824. Unable to handle voice packet
  1825.  
  1826. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1827.  
  1828. System.NullReferenceException: Object reference not set to an instance of an object
  1829. at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
  1830.  
  1831. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1832.  
  1833. Switching class based on server to 1
  1834.  
  1835. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1836.  
  1837. Primary Weapon Hand idx is now: 0
  1838.  
  1839. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1840.  
  1841. HEARD SET LEFT HAND ACTIVE
  1842.  
  1843. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1844.  
  1845. Update left hand weapon active!
  1846.  
  1847. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1848.  
  1849. Left hand is active!
  1850.  
  1851. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1852.  
  1853. Enable primary weapon!
  1854.  
  1855. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1856.  
  1857. HEARD SET RIGHT HAND ACTIVE
  1858.  
  1859. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1860.  
  1861. UPDATING RIGHT HAD WEAPON ACTIVE
  1862.  
  1863. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1864.  
  1865. RIGHT HAND IS ACTIVE
  1866.  
  1867. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1868.  
  1869. Despawning entity guid: 90/Wererabbit(Clone)
  1870.  
  1871. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1872.  
  1873. NullReferenceException
  1874. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1875. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1876. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1877.  
  1878. (Filename: Line: -1)
  1879.  
  1880. NullReferenceException
  1881. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1882. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1883. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1884.  
  1885. (Filename: Line: -1)
  1886.  
  1887. ERROR: Couldn't find a valid Animator for Avatar
  1888.  
  1889. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1890.  
  1891. Turning on PlayerClass: Runemage
  1892.  
  1893. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1894.  
  1895. Switching weapon hand to : 0
  1896.  
  1897. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1898.  
  1899. Update left hand weapon active!
  1900.  
  1901. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1902.  
  1903. Left hand is active!
  1904.  
  1905. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1906.  
  1907. Enable primary weapon!
  1908.  
  1909. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1910.  
  1911. UPDATING RIGHT HAD WEAPON ACTIVE
  1912.  
  1913. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1914.  
  1915. RIGHT HAND IS ACTIVE
  1916.  
  1917. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1918.  
  1919. NullReferenceException
  1920. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1921. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1922. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1923.  
  1924. (Filename: Line: -1)
  1925.  
  1926. NullReferenceException
  1927. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  1928. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  1929. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  1930.  
  1931. (Filename: Line: -1)
  1932.  
  1933. ERROR: Couldn't find a valid Animator for Avatar
  1934.  
  1935. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1936.  
  1937. Turning on PlayerClass: Archer
  1938.  
  1939. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1940.  
  1941. Switching weapon hand to : 0
  1942.  
  1943. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1944.  
  1945. Update left hand weapon active!
  1946.  
  1947. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1948.  
  1949. Left hand is active!
  1950.  
  1951. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1952.  
  1953. Enable primary weapon!
  1954.  
  1955. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1956.  
  1957. UPDATING RIGHT HAD WEAPON ACTIVE
  1958.  
  1959. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1960.  
  1961. RIGHT HAND IS ACTIVE
  1962.  
  1963. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1964.  
  1965. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  1966.  
  1967. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1968.  
  1969. HEARD END OF VOICE!
  1970.  
  1971. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1972.  
  1973. ENDING VOICE DATA FOR ME!!!!!
  1974.  
  1975. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1976.  
  1977. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  1978.  
  1979. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1980.  
  1981. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  1982.  
  1983. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1984.  
  1985. HEARD END OF VOICE!
  1986.  
  1987. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1988.  
  1989. ENDING VOICE DATA FOR ME!!!!!
  1990.  
  1991. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1992.  
  1993. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  1994.  
  1995. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  1996.  
  1997. HEARD END OF VOICE!
  1998.  
  1999. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2000.  
  2001. ENDING VOICE DATA FOR ME!!!!!
  2002.  
  2003. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2004.  
  2005. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2006.  
  2007. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2008.  
  2009. HEARD END OF VOICE!
  2010.  
  2011. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2012.  
  2013. ENDING VOICE DATA FOR ME!!!!!
  2014.  
  2015. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2016.  
  2017. HEARD SET LEFT HAND ACTIVE
  2018.  
  2019. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2020.  
  2021. Update left hand weapon active!
  2022.  
  2023. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2024.  
  2025. Left hand is not active!
  2026.  
  2027. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2028.  
  2029. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  2030.  
  2031. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2032.  
  2033. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (1 items in buffer)
  2034.  
  2035. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2036.  
  2037. HEARD TELEPORT METHOD!
  2038.  
  2039. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2040.  
  2041. Despawning entity guid: 110/OtherPlayer(Clone)
  2042.  
  2043. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2044.  
  2045. HEARD END OF VOICE!
  2046.  
  2047. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2048.  
  2049. ENDING VOICE DATA FOR ME!!!!!
  2050.  
  2051. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2052.  
  2053. HEARD END OF VOICE!
  2054.  
  2055. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2056.  
  2057. ENDING VOICE DATA FOR ME!!!!!
  2058.  
  2059. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2060.  
  2061. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2062.  
  2063. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2064.  
  2065. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2066.  
  2067. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2068.  
  2069. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
  2070.  
  2071. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2072.  
  2073. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2074.  
  2075. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2076.  
  2077. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  2078.  
  2079. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2080.  
  2081. Despawning entity guid: 108/OtherPlayer(Clone)
  2082.  
  2083. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2084.  
  2085. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
  2086.  
  2087. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2088.  
  2089. HEARD END OF VOICE!
  2090.  
  2091. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2092.  
  2093. ENDING VOICE DATA FOR ME!!!!!
  2094.  
  2095. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2096.  
  2097. Spawning entity: 130
  2098.  
  2099. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2100.  
  2101. Switching class based on server to 2
  2102.  
  2103. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2104.  
  2105. Primary Weapon Hand idx is now: 1
  2106.  
  2107. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2108.  
  2109. HEARD SET LEFT HAND ACTIVE
  2110.  
  2111. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2112.  
  2113. Update left hand weapon active!
  2114.  
  2115. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2116.  
  2117. Left hand is active!
  2118.  
  2119. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2120.  
  2121. Enable secondary weaopn!
  2122.  
  2123. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2124.  
  2125. HEARD SET RIGHT HAND ACTIVE
  2126.  
  2127. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2128.  
  2129. UPDATING RIGHT HAD WEAPON ACTIVE
  2130.  
  2131. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2132.  
  2133. RIGHT HAND IS ACTIVE
  2134.  
  2135. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2136.  
  2137. Despawning entity guid: 77/Wererabbit(Clone)
  2138.  
  2139. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2140.  
  2141. NullReferenceException
  2142. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2143. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  2144. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  2145.  
  2146. (Filename: Line: -1)
  2147.  
  2148. NullReferenceException
  2149. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2150. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  2151. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  2152.  
  2153. (Filename: Line: -1)
  2154.  
  2155. ERROR: Couldn't find a valid Animator for Avatar
  2156.  
  2157. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2158.  
  2159. Turning on PlayerClass: Runemage
  2160.  
  2161. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2162.  
  2163. Switching weapon hand to : 1
  2164.  
  2165. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2166.  
  2167. Update left hand weapon active!
  2168.  
  2169. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2170.  
  2171. Left hand is active!
  2172.  
  2173. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2174.  
  2175. Enable secondary weaopn!
  2176.  
  2177. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2178.  
  2179. UPDATING RIGHT HAD WEAPON ACTIVE
  2180.  
  2181. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2182.  
  2183. RIGHT HAND IS ACTIVE
  2184.  
  2185. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2186.  
  2187. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2188.  
  2189. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2190.  
  2191. NullReferenceException: Object reference not set to an instance of an object
  2192. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  2193.  
  2194. (Filename: Line: -1)
  2195.  
  2196. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (1 items in buffer)
  2197.  
  2198. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2199.  
  2200. HEARD END OF VOICE!
  2201.  
  2202. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2203.  
  2204. ENDING VOICE DATA FOR ME!!!!!
  2205.  
  2206. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2207.  
  2208. HEARD END OF VOICE!
  2209.  
  2210. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2211.  
  2212. ENDING VOICE DATA FOR ME!!!!!
  2213.  
  2214. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2215.  
  2216. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2217.  
  2218. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2219.  
  2220. Despawning entity guid: 56/Wererabbit(Clone)
  2221.  
  2222. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2223.  
  2224. Despawning entity guid: 83/Wererabbit(Clone)
  2225.  
  2226. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2227.  
  2228. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
  2229.  
  2230. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2231.  
  2232. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2233.  
  2234. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2235.  
  2236. HEARD END OF VOICE!
  2237.  
  2238. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2239.  
  2240. ENDING VOICE DATA FOR ME!!!!!
  2241.  
  2242. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2243.  
  2244. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
  2245.  
  2246. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2247.  
  2248. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2249.  
  2250. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2251.  
  2252. HEARD END OF VOICE!
  2253.  
  2254. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2255.  
  2256. ENDING VOICE DATA FOR ME!!!!!
  2257.  
  2258. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2259.  
  2260. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  2261.  
  2262. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2263.  
  2264. HEARD END OF VOICE!
  2265.  
  2266. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2267.  
  2268. ENDING VOICE DATA FOR ME!!!!!
  2269.  
  2270. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2271.  
  2272. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2273.  
  2274. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2275.  
  2276. HEARD END OF VOICE!
  2277.  
  2278. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2279.  
  2280. ENDING VOICE DATA FOR ME!!!!!
  2281.  
  2282. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2283.  
  2284. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  2285.  
  2286. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2287.  
  2288. Spawning entity: 134
  2289.  
  2290. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2291.  
  2292. HEARD TELEPORT METHOD!
  2293.  
  2294. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2295.  
  2296. Switching class based on server to 5
  2297.  
  2298. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2299.  
  2300. Primary Weapon Hand idx is now: 1
  2301.  
  2302. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2303.  
  2304. HEARD SET LEFT HAND ACTIVE
  2305.  
  2306. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2307.  
  2308. Update left hand weapon active!
  2309.  
  2310. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2311.  
  2312. Left hand is not active!
  2313.  
  2314. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2315.  
  2316. HEARD SET RIGHT HAND ACTIVE
  2317.  
  2318. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2319.  
  2320. UPDATING RIGHT HAD WEAPON ACTIVE
  2321.  
  2322. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2323.  
  2324. RIGHT HAND IS INACTIVE
  2325.  
  2326. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2327.  
  2328. NullReferenceException
  2329. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2330. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  2331. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  2332.  
  2333. (Filename: Line: -1)
  2334.  
  2335. NullReferenceException
  2336. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2337. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  2338. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  2339.  
  2340. (Filename: Line: -1)
  2341.  
  2342. ERROR: Couldn't find a valid Animator for Avatar
  2343.  
  2344. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2345.  
  2346. Turning on PlayerClass: Swordboard
  2347.  
  2348. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2349.  
  2350. Switching weapon hand to : 1
  2351.  
  2352. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2353.  
  2354. Update left hand weapon active!
  2355.  
  2356. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2357.  
  2358. Left hand is not active!
  2359.  
  2360. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2361.  
  2362. UPDATING RIGHT HAD WEAPON ACTIVE
  2363.  
  2364. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2365.  
  2366. RIGHT HAND IS INACTIVE
  2367.  
  2368. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2369.  
  2370. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2371.  
  2372. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2373.  
  2374. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
  2375.  
  2376. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2377.  
  2378. HEARD END OF VOICE!
  2379.  
  2380. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2381.  
  2382. ENDING VOICE DATA FOR ME!!!!!
  2383.  
  2384. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2385.  
  2386. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2387.  
  2388. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2389.  
  2390. Spawning entity: 56
  2391.  
  2392. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2393.  
  2394. Spawning entity: 77
  2395.  
  2396. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2397.  
  2398. Spawning entity: 83
  2399.  
  2400. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2401.  
  2402. Spawning entity: 90
  2403.  
  2404. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2405.  
  2406. Despawning entity guid: 106/OtherPlayer(Clone)
  2407.  
  2408. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2409.  
  2410. Despawning entity guid: 116/OtherPlayer(Clone)
  2411.  
  2412. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2413.  
  2414. Despawning entity guid: 130/OtherPlayer(Clone)
  2415.  
  2416. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2417.  
  2418. Despawning entity guid: 133/OtherPlayer(Clone)
  2419.  
  2420. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2421.  
  2422. START FOREST GOLEM
  2423.  
  2424. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2425.  
  2426. START FOREST GOLEM
  2427.  
  2428. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2429.  
  2430. START FOREST GOLEM
  2431.  
  2432. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2433.  
  2434. START FOREST GOLEM
  2435.  
  2436. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2437.  
  2438. NullReferenceException: Object reference not set to an instance of an object
  2439. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  2440.  
  2441. (Filename: Line: -1)
  2442.  
  2443. NullReferenceException: Object reference not set to an instance of an object
  2444. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  2445.  
  2446. (Filename: Line: -1)
  2447.  
  2448. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  2449.  
  2450. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2451.  
  2452. Despawning entity guid: 117/OtherPlayer(Clone)
  2453.  
  2454. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2455.  
  2456. Switching class based on server to 2
  2457.  
  2458. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2459.  
  2460. Turning on PlayerClass: Runemage
  2461.  
  2462. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2463.  
  2464. Switching weapon hand to : 0
  2465.  
  2466. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2467.  
  2468. Update left hand weapon active!
  2469.  
  2470. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2471.  
  2472. Left hand is not active!
  2473.  
  2474. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2475.  
  2476. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  2477.  
  2478. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2479.  
  2480. UPDATING RIGHT HAD WEAPON ACTIVE
  2481.  
  2482. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2483.  
  2484. RIGHT HAND IS ACTIVE
  2485.  
  2486. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2487.  
  2488. Despawning entity guid: 92/Wererabbit(Clone)
  2489.  
  2490. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2491.  
  2492. Despawning entity guid: 103/OtherPlayer(Clone)
  2493.  
  2494. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2495.  
  2496. Despawning entity guid: 127/OtherPlayer(Clone)
  2497.  
  2498. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2499.  
  2500. NullReferenceException: Object reference not set to an instance of an object
  2501. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  2502.  
  2503. (Filename: Line: -1)
  2504.  
  2505. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2506.  
  2507. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2508.  
  2509. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
  2510.  
  2511. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2512.  
  2513. HEARD END OF VOICE!
  2514.  
  2515. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2516.  
  2517. ENDING VOICE DATA FOR ME!!!!!
  2518.  
  2519. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2520.  
  2521. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2522.  
  2523. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2524.  
  2525. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (2 items in buffer)
  2526.  
  2527. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2528.  
  2529. Despawning entity guid: 111/OtherPlayer(Clone)
  2530.  
  2531. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2532.  
  2533. HEARD SET RIGHT HAND ACTIVE
  2534.  
  2535. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2536.  
  2537. UPDATING RIGHT HAD WEAPON ACTIVE
  2538.  
  2539. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2540.  
  2541. RIGHT HAND IS ACTIVE
  2542.  
  2543. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2544.  
  2545. HEARD SET LEFT HAND ACTIVE
  2546.  
  2547. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2548.  
  2549. Update left hand weapon active!
  2550.  
  2551. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2552.  
  2553. Left hand is active!
  2554.  
  2555. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2556.  
  2557. Enable secondary weaopn!
  2558.  
  2559. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2560.  
  2561. HEARD SET RIGHT HAND ACTIVE
  2562.  
  2563. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2564.  
  2565. UPDATING RIGHT HAD WEAPON ACTIVE
  2566.  
  2567. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2568.  
  2569. RIGHT HAND IS INACTIVE
  2570.  
  2571. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2572.  
  2573. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  2574.  
  2575. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2576.  
  2577. HEARD SET RIGHT HAND ACTIVE
  2578.  
  2579. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2580.  
  2581. UPDATING RIGHT HAD WEAPON ACTIVE
  2582.  
  2583. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2584.  
  2585. RIGHT HAND IS INACTIVE
  2586.  
  2587. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2588.  
  2589. HEARD SET LEFT HAND ACTIVE
  2590.  
  2591. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2592.  
  2593. Update left hand weapon active!
  2594.  
  2595. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2596.  
  2597. Left hand is not active!
  2598.  
  2599. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2600.  
  2601. HEARD SET LEFT HAND ACTIVE
  2602.  
  2603. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2604.  
  2605. Update left hand weapon active!
  2606.  
  2607. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2608.  
  2609. Left hand is not active!
  2610.  
  2611. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2612.  
  2613. Spawning entity: 123
  2614.  
  2615. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2616.  
  2617. HEARD TELEPORT METHOD!
  2618.  
  2619. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2620.  
  2621. Switching class based on server to 2
  2622.  
  2623. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2624.  
  2625. Primary Weapon Hand idx is now: 1
  2626.  
  2627. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2628.  
  2629. HEARD SET LEFT HAND ACTIVE
  2630.  
  2631. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2632.  
  2633. Update left hand weapon active!
  2634.  
  2635. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2636.  
  2637. Left hand is active!
  2638.  
  2639. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2640.  
  2641. Enable secondary weaopn!
  2642.  
  2643. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2644.  
  2645. HEARD SET RIGHT HAND ACTIVE
  2646.  
  2647. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2648.  
  2649. UPDATING RIGHT HAD WEAPON ACTIVE
  2650.  
  2651. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2652.  
  2653. RIGHT HAND IS ACTIVE
  2654.  
  2655. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2656.  
  2657. NullReferenceException
  2658. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2659. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  2660. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  2661.  
  2662. (Filename: Line: -1)
  2663.  
  2664. NullReferenceException
  2665. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2666. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  2667. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  2668.  
  2669. (Filename: Line: -1)
  2670.  
  2671. ERROR: Couldn't find a valid Animator for Avatar
  2672.  
  2673. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2674.  
  2675. Turning on PlayerClass: Runemage
  2676.  
  2677. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2678.  
  2679. Switching weapon hand to : 1
  2680.  
  2681. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2682.  
  2683. Update left hand weapon active!
  2684.  
  2685. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2686.  
  2687. Left hand is active!
  2688.  
  2689. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2690.  
  2691. Enable secondary weaopn!
  2692.  
  2693. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2694.  
  2695. UPDATING RIGHT HAD WEAPON ACTIVE
  2696.  
  2697. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2698.  
  2699. RIGHT HAND IS ACTIVE
  2700.  
  2701. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2702.  
  2703. Spawning entity: 151
  2704.  
  2705. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2706.  
  2707. NullReferenceException
  2708. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2709. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  2710. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  2711.  
  2712. (Filename: Line: -1)
  2713.  
  2714. NullReferenceException
  2715. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2716. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  2717. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  2718.  
  2719. (Filename: Line: -1)
  2720.  
  2721. ERROR: Couldn't find a valid Animator for Avatar
  2722.  
  2723. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2724.  
  2725. Despawning entity guid: 151/OtherPlayer(Clone)
  2726.  
  2727. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2728.  
  2729. NullReferenceException: Object reference not set to an instance of an object
  2730. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  2731.  
  2732. (Filename: Line: -1)
  2733.  
  2734. Spawning entity: 151
  2735.  
  2736. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2737.  
  2738. Switching class based on server to 3
  2739.  
  2740. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2741.  
  2742. Primary Weapon Hand idx is now: 1
  2743.  
  2744. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2745.  
  2746. HEARD SET LEFT HAND ACTIVE
  2747.  
  2748. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2749.  
  2750. Update left hand weapon active!
  2751.  
  2752. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2753.  
  2754. Left hand is active!
  2755.  
  2756. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2757.  
  2758. Enable secondary weaopn!
  2759.  
  2760. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2761.  
  2762. HEARD SET RIGHT HAND ACTIVE
  2763.  
  2764. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2765.  
  2766. UPDATING RIGHT HAD WEAPON ACTIVE
  2767.  
  2768. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2769.  
  2770. RIGHT HAND IS ACTIVE
  2771.  
  2772. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2773.  
  2774. NullReferenceException
  2775. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2776. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  2777. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  2778.  
  2779. (Filename: Line: -1)
  2780.  
  2781. NullReferenceException
  2782. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2783. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  2784. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  2785.  
  2786. (Filename: Line: -1)
  2787.  
  2788. ERROR: Couldn't find a valid Animator for Avatar
  2789.  
  2790. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2791.  
  2792. Turning on PlayerClass: Orbhealer
  2793.  
  2794. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2795.  
  2796. Switching weapon hand to : 1
  2797.  
  2798. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2799.  
  2800. Update left hand weapon active!
  2801.  
  2802. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2803.  
  2804. Left hand is active!
  2805.  
  2806. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2807.  
  2808. Enable secondary weaopn!
  2809.  
  2810. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2811.  
  2812. UPDATING RIGHT HAD WEAPON ACTIVE
  2813.  
  2814. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2815.  
  2816. RIGHT HAND IS ACTIVE
  2817.  
  2818. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2819.  
  2820. Despawning entity guid: 123/OtherPlayer(Clone)
  2821.  
  2822. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2823.  
  2824. NullReferenceException: Object reference not set to an instance of an object
  2825. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  2826.  
  2827. (Filename: Line: -1)
  2828.  
  2829. Despawning entity guid: 134/OtherPlayer(Clone)
  2830.  
  2831. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2832.  
  2833. Despawning entity guid: 151/OtherPlayer(Clone)
  2834.  
  2835. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2836.  
  2837. Spawning entity: 144
  2838.  
  2839. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2840.  
  2841. HEARD TELEPORT METHOD!
  2842.  
  2843. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2844.  
  2845. Switching class based on server to 2
  2846.  
  2847. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2848.  
  2849. Primary Weapon Hand idx is now: 1
  2850.  
  2851. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2852.  
  2853. HEARD SET LEFT HAND ACTIVE
  2854.  
  2855. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2856.  
  2857. Update left hand weapon active!
  2858.  
  2859. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2860.  
  2861. Left hand is active!
  2862.  
  2863. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2864.  
  2865. Enable secondary weaopn!
  2866.  
  2867. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2868.  
  2869. HEARD SET RIGHT HAND ACTIVE
  2870.  
  2871. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2872.  
  2873. UPDATING RIGHT HAD WEAPON ACTIVE
  2874.  
  2875. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2876.  
  2877. RIGHT HAND IS ACTIVE
  2878.  
  2879. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2880.  
  2881. NullReferenceException
  2882. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2883. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  2884. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  2885.  
  2886. (Filename: Line: -1)
  2887.  
  2888. NullReferenceException
  2889. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2890. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  2891. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  2892.  
  2893. (Filename: Line: -1)
  2894.  
  2895. ERROR: Couldn't find a valid Animator for Avatar
  2896.  
  2897. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2898.  
  2899. Turning on PlayerClass: Runemage
  2900.  
  2901. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2902.  
  2903. Switching weapon hand to : 1
  2904.  
  2905. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2906.  
  2907. Update left hand weapon active!
  2908.  
  2909. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2910.  
  2911. Left hand is active!
  2912.  
  2913. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2914.  
  2915. Enable secondary weaopn!
  2916.  
  2917. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2918.  
  2919. UPDATING RIGHT HAD WEAPON ACTIVE
  2920.  
  2921. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2922.  
  2923. RIGHT HAND IS ACTIVE
  2924.  
  2925. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2926.  
  2927. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  2928.  
  2929. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2930.  
  2931. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  2932.  
  2933. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2934.  
  2935. GfxDevice: creating device client; threaded=1
  2936. HEARD SET LEFT HAND ACTIVE
  2937.  
  2938. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2939.  
  2940. Update left hand weapon active!
  2941.  
  2942. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2943.  
  2944. Left hand is not active!
  2945.  
  2946. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2947.  
  2948. HEARD END OF VOICE!
  2949.  
  2950. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2951.  
  2952. ENDING VOICE DATA FOR ME!!!!!
  2953.  
  2954. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2955.  
  2956. HEARD SET RIGHT HAND ACTIVE
  2957.  
  2958. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2959.  
  2960. UPDATING RIGHT HAD WEAPON ACTIVE
  2961.  
  2962. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2963.  
  2964. RIGHT HAND IS INACTIVE
  2965.  
  2966. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2967.  
  2968. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  2969.  
  2970. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2971.  
  2972. Despawning entity guid: 144/OtherPlayer(Clone)
  2973.  
  2974. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2975.  
  2976. NullReferenceException: Object reference not set to an instance of an object
  2977. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  2978.  
  2979. (Filename: Line: -1)
  2980.  
  2981. NullReferenceException: Object reference not set to an instance of an object
  2982. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  2983.  
  2984. (Filename: Line: -1)
  2985.  
  2986. Spawning entity: 157
  2987.  
  2988. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  2989.  
  2990. NullReferenceException
  2991. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2992. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  2993. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  2994.  
  2995. (Filename: Line: -1)
  2996.  
  2997. NullReferenceException
  2998. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  2999. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3000. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3001.  
  3002. (Filename: Line: -1)
  3003.  
  3004. ERROR: Couldn't find a valid Animator for Avatar
  3005.  
  3006. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3007.  
  3008. Despawning entity guid: 157/OtherPlayer(Clone)
  3009.  
  3010. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3011.  
  3012. NullReferenceException: Object reference not set to an instance of an object
  3013. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  3014.  
  3015. (Filename: Line: -1)
  3016.  
  3017. Spawning entity: 157
  3018.  
  3019. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3020.  
  3021. Switching class based on server to 2
  3022.  
  3023. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3024.  
  3025. Primary Weapon Hand idx is now: 1
  3026.  
  3027. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3028.  
  3029. HEARD SET LEFT HAND ACTIVE
  3030.  
  3031. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3032.  
  3033. Update left hand weapon active!
  3034.  
  3035. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3036.  
  3037. Left hand is active!
  3038.  
  3039. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3040.  
  3041. Enable secondary weaopn!
  3042.  
  3043. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3044.  
  3045. HEARD SET RIGHT HAND ACTIVE
  3046.  
  3047. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3048.  
  3049. UPDATING RIGHT HAD WEAPON ACTIVE
  3050.  
  3051. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3052.  
  3053. RIGHT HAND IS ACTIVE
  3054.  
  3055. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3056.  
  3057. NullReferenceException
  3058. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3059. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3060. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3061.  
  3062. (Filename: Line: -1)
  3063.  
  3064. NullReferenceException
  3065. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3066. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3067. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3068.  
  3069. (Filename: Line: -1)
  3070.  
  3071. ERROR: Couldn't find a valid Animator for Avatar
  3072.  
  3073. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3074.  
  3075. Turning on PlayerClass: Runemage
  3076.  
  3077. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3078.  
  3079. Switching weapon hand to : 1
  3080.  
  3081. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3082.  
  3083. Update left hand weapon active!
  3084.  
  3085. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3086.  
  3087. Left hand is active!
  3088.  
  3089. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3090.  
  3091. Enable secondary weaopn!
  3092.  
  3093. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3094.  
  3095. UPDATING RIGHT HAD WEAPON ACTIVE
  3096.  
  3097. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3098.  
  3099. RIGHT HAND IS ACTIVE
  3100.  
  3101. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3102.  
  3103. TOO MANYP ACKETS
  3104.  
  3105. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3106.  
  3107. TOO MANYP ACKETS
  3108.  
  3109. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3110.  
  3111. TOO MANYP ACKETS
  3112.  
  3113. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3114.  
  3115. TOO MANYP ACKETS
  3116.  
  3117. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3118.  
  3119. TOO MANYP ACKETS
  3120.  
  3121. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3122.  
  3123. TOO MANYP ACKETS
  3124.  
  3125. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3126.  
  3127. TOO MANYP ACKETS
  3128.  
  3129. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3130.  
  3131. TOO MANYP ACKETS
  3132.  
  3133. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3134.  
  3135. HEARD SET LEFT HAND ACTIVE
  3136.  
  3137. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3138.  
  3139. Update left hand weapon active!
  3140.  
  3141. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3142.  
  3143. Left hand is not active!
  3144.  
  3145. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3146.  
  3147. HEARD SET RIGHT HAND ACTIVE
  3148.  
  3149. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3150.  
  3151. UPDATING RIGHT HAD WEAPON ACTIVE
  3152.  
  3153. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3154.  
  3155. RIGHT HAND IS INACTIVE
  3156.  
  3157. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3158.  
  3159. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  3160.  
  3161. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3162.  
  3163. TOO MANYP ACKETS
  3164.  
  3165. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3166.  
  3167. TOO MANYP ACKETS
  3168.  
  3169. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3170.  
  3171. TOO MANYP ACKETS
  3172.  
  3173. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3174.  
  3175. TOO MANYP ACKETS
  3176.  
  3177. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3178.  
  3179. TOO MANYP ACKETS
  3180.  
  3181. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3182.  
  3183. HEARD TELEPORT METHOD!
  3184.  
  3185. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3186.  
  3187. Spawning entity: 162
  3188.  
  3189. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3190.  
  3191. Despawning entity guid: 162/RunemageMissile(Clone)
  3192.  
  3193. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3194.  
  3195. Spawning entity: 144
  3196.  
  3197. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3198.  
  3199. HEARD TELEPORT METHOD!
  3200.  
  3201. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3202.  
  3203. Switching class based on server to 2
  3204.  
  3205. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3206.  
  3207. Primary Weapon Hand idx is now: 1
  3208.  
  3209. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3210.  
  3211. HEARD SET LEFT HAND ACTIVE
  3212.  
  3213. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3214.  
  3215. Update left hand weapon active!
  3216.  
  3217. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3218.  
  3219. Left hand is not active!
  3220.  
  3221. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3222.  
  3223. HEARD SET RIGHT HAND ACTIVE
  3224.  
  3225. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3226.  
  3227. UPDATING RIGHT HAD WEAPON ACTIVE
  3228.  
  3229. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3230.  
  3231. RIGHT HAND IS INACTIVE
  3232.  
  3233. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3234.  
  3235. Spawning entity: 163
  3236.  
  3237. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3238.  
  3239. NullReferenceException
  3240. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3241. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3242. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3243.  
  3244. (Filename: Line: -1)
  3245.  
  3246. NullReferenceException
  3247. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3248. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3249. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3250.  
  3251. (Filename: Line: -1)
  3252.  
  3253. ERROR: Couldn't find a valid Animator for Avatar
  3254.  
  3255. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3256.  
  3257. Turning on PlayerClass: Runemage
  3258.  
  3259. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3260.  
  3261. Switching weapon hand to : 1
  3262.  
  3263. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3264.  
  3265. Update left hand weapon active!
  3266.  
  3267. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3268.  
  3269. Left hand is not active!
  3270.  
  3271. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3272.  
  3273. UPDATING RIGHT HAD WEAPON ACTIVE
  3274.  
  3275. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3276.  
  3277. RIGHT HAND IS INACTIVE
  3278.  
  3279. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3280.  
  3281. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  3282.  
  3283. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3284.  
  3285. NullReferenceException
  3286. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3287. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3288. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3289.  
  3290. (Filename: Line: -1)
  3291.  
  3292. NullReferenceException
  3293. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3294. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3295. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3296.  
  3297. (Filename: Line: -1)
  3298.  
  3299. ERROR: Couldn't find a valid Animator for Avatar
  3300.  
  3301. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3302.  
  3303. Despawning entity guid: 163/OtherPlayer(Clone)
  3304.  
  3305. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3306.  
  3307. Despawning entity guid: 144/OtherPlayer(Clone)
  3308.  
  3309. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3310.  
  3311. NullReferenceException: Object reference not set to an instance of an object
  3312. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  3313.  
  3314. (Filename: Line: -1)
  3315.  
  3316. NullReferenceException: Object reference not set to an instance of an object
  3317. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  3318.  
  3319. (Filename: Line: -1)
  3320.  
  3321. Spawning entity: 163
  3322.  
  3323. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3324.  
  3325. Switching class based on server to 3
  3326.  
  3327. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3328.  
  3329. Primary Weapon Hand idx is now: 1
  3330.  
  3331. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3332.  
  3333. HEARD SET LEFT HAND ACTIVE
  3334.  
  3335. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3336.  
  3337. Update left hand weapon active!
  3338.  
  3339. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3340.  
  3341. Left hand is active!
  3342.  
  3343. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3344.  
  3345. Enable secondary weaopn!
  3346.  
  3347. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3348.  
  3349. HEARD SET RIGHT HAND ACTIVE
  3350.  
  3351. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3352.  
  3353. UPDATING RIGHT HAD WEAPON ACTIVE
  3354.  
  3355. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3356.  
  3357. RIGHT HAND IS ACTIVE
  3358.  
  3359. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3360.  
  3361. NullReferenceException
  3362. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3363. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3364. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3365.  
  3366. (Filename: Line: -1)
  3367.  
  3368. NullReferenceException
  3369. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3370. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3371. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3372.  
  3373. (Filename: Line: -1)
  3374.  
  3375. ERROR: Couldn't find a valid Animator for Avatar
  3376.  
  3377. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3378.  
  3379. Turning on PlayerClass: Orbhealer
  3380.  
  3381. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3382.  
  3383. Switching weapon hand to : 1
  3384.  
  3385. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3386.  
  3387. Update left hand weapon active!
  3388.  
  3389. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3390.  
  3391. Left hand is active!
  3392.  
  3393. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3394.  
  3395. Enable secondary weaopn!
  3396.  
  3397. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3398.  
  3399. UPDATING RIGHT HAD WEAPON ACTIVE
  3400.  
  3401. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3402.  
  3403. RIGHT HAND IS ACTIVE
  3404.  
  3405. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3406.  
  3407. HEARD SET RIGHT HAND ACTIVE
  3408.  
  3409. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3410.  
  3411. UPDATING RIGHT HAD WEAPON ACTIVE
  3412.  
  3413. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3414.  
  3415. RIGHT HAND IS INACTIVE
  3416.  
  3417. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3418.  
  3419. HEARD SET LEFT HAND ACTIVE
  3420.  
  3421. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3422.  
  3423. Update left hand weapon active!
  3424.  
  3425. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3426.  
  3427. Left hand is not active!
  3428.  
  3429. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3430.  
  3431. Spawning entity: 121
  3432.  
  3433. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3434.  
  3435. HEARD TELEPORT METHOD!
  3436.  
  3437. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3438.  
  3439. Switching class based on server to 2
  3440.  
  3441. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3442.  
  3443. Primary Weapon Hand idx is now: 1
  3444.  
  3445. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3446.  
  3447. HEARD SET LEFT HAND ACTIVE
  3448.  
  3449. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3450.  
  3451. Update left hand weapon active!
  3452.  
  3453. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3454.  
  3455. Left hand is active!
  3456.  
  3457. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3458.  
  3459. Enable secondary weaopn!
  3460.  
  3461. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3462.  
  3463. HEARD SET RIGHT HAND ACTIVE
  3464.  
  3465. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3466.  
  3467. UPDATING RIGHT HAD WEAPON ACTIVE
  3468.  
  3469. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3470.  
  3471. RIGHT HAND IS INACTIVE
  3472.  
  3473. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3474.  
  3475. NullReferenceException
  3476. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3477. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3478. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3479.  
  3480. (Filename: Line: -1)
  3481.  
  3482. NullReferenceException
  3483. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3484. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3485. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3486.  
  3487. (Filename: Line: -1)
  3488.  
  3489. ERROR: Couldn't find a valid Animator for Avatar
  3490.  
  3491. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3492.  
  3493. Turning on PlayerClass: Runemage
  3494.  
  3495. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3496.  
  3497. Switching weapon hand to : 1
  3498.  
  3499. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3500.  
  3501. Update left hand weapon active!
  3502.  
  3503. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3504.  
  3505. Left hand is active!
  3506.  
  3507. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3508.  
  3509. Enable secondary weaopn!
  3510.  
  3511. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3512.  
  3513. UPDATING RIGHT HAD WEAPON ACTIVE
  3514.  
  3515. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3516.  
  3517. RIGHT HAND IS INACTIVE
  3518.  
  3519. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3520.  
  3521. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  3522.  
  3523. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3524.  
  3525. Despawning entity guid: 157/OtherPlayer(Clone)
  3526.  
  3527. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3528.  
  3529. NullReferenceException: Object reference not set to an instance of an object
  3530. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  3531.  
  3532. (Filename: Line: -1)
  3533.  
  3534. Despawning entity guid: 163/OtherPlayer(Clone)
  3535.  
  3536. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3537.  
  3538. Spawning entity: 92
  3539.  
  3540. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3541.  
  3542. Spawning entity: 103
  3543.  
  3544. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3545.  
  3546. Switching class based on server to 3
  3547.  
  3548. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3549.  
  3550. Primary Weapon Hand idx is now: 0
  3551.  
  3552. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3553.  
  3554. HEARD SET LEFT HAND ACTIVE
  3555.  
  3556. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3557.  
  3558. Update left hand weapon active!
  3559.  
  3560. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3561.  
  3562. Left hand is active!
  3563.  
  3564. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3565.  
  3566. Enable primary weapon!
  3567.  
  3568. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3569.  
  3570. HEARD SET RIGHT HAND ACTIVE
  3571.  
  3572. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3573.  
  3574. UPDATING RIGHT HAD WEAPON ACTIVE
  3575.  
  3576. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3577.  
  3578. RIGHT HAND IS ACTIVE
  3579.  
  3580. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3581.  
  3582. Spawning entity: 106
  3583.  
  3584. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3585.  
  3586. Switching class based on server to 2
  3587.  
  3588. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3589.  
  3590. Primary Weapon Hand idx is now: 0
  3591.  
  3592. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3593.  
  3594. HEARD SET LEFT HAND ACTIVE
  3595.  
  3596. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3597.  
  3598. Update left hand weapon active!
  3599.  
  3600. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3601.  
  3602. Left hand is active!
  3603.  
  3604. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3605.  
  3606. Enable primary weapon!
  3607.  
  3608. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3609.  
  3610. HEARD SET RIGHT HAND ACTIVE
  3611.  
  3612. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3613.  
  3614. UPDATING RIGHT HAD WEAPON ACTIVE
  3615.  
  3616. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3617.  
  3618. RIGHT HAND IS ACTIVE
  3619.  
  3620. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3621.  
  3622. Spawning entity: 116
  3623.  
  3624. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3625.  
  3626. Switching class based on server to 1
  3627.  
  3628. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3629.  
  3630. Primary Weapon Hand idx is now: 0
  3631.  
  3632. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3633.  
  3634. HEARD SET LEFT HAND ACTIVE
  3635.  
  3636. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3637.  
  3638. Update left hand weapon active!
  3639.  
  3640. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3641.  
  3642. Left hand is active!
  3643.  
  3644. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3645.  
  3646. Enable primary weapon!
  3647.  
  3648. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3649.  
  3650. HEARD SET RIGHT HAND ACTIVE
  3651.  
  3652. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3653.  
  3654. UPDATING RIGHT HAD WEAPON ACTIVE
  3655.  
  3656. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3657.  
  3658. RIGHT HAND IS ACTIVE
  3659.  
  3660. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3661.  
  3662. Spawning entity: 117
  3663.  
  3664. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3665.  
  3666. Unable to handle voice packet
  3667.  
  3668. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3669.  
  3670. System.NullReferenceException: Object reference not set to an instance of an object
  3671. at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
  3672.  
  3673. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3674.  
  3675. Switching class based on server to 2
  3676.  
  3677. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3678.  
  3679. Primary Weapon Hand idx is now: 1
  3680.  
  3681. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3682.  
  3683. HEARD SET LEFT HAND ACTIVE
  3684.  
  3685. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3686.  
  3687. Update left hand weapon active!
  3688.  
  3689. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3690.  
  3691. Left hand is active!
  3692.  
  3693. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3694.  
  3695. Enable secondary weaopn!
  3696.  
  3697. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3698.  
  3699. HEARD SET RIGHT HAND ACTIVE
  3700.  
  3701. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3702.  
  3703. UPDATING RIGHT HAD WEAPON ACTIVE
  3704.  
  3705. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3706.  
  3707. RIGHT HAND IS ACTIVE
  3708.  
  3709. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3710.  
  3711. Spawning entity: 157
  3712.  
  3713. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3714.  
  3715. Switching class based on server to 2
  3716.  
  3717. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3718.  
  3719. Primary Weapon Hand idx is now: 1
  3720.  
  3721. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3722.  
  3723. HEARD SET LEFT HAND ACTIVE
  3724.  
  3725. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3726.  
  3727. Update left hand weapon active!
  3728.  
  3729. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3730.  
  3731. Left hand is not active!
  3732.  
  3733. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3734.  
  3735. HEARD SET RIGHT HAND ACTIVE
  3736.  
  3737. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3738.  
  3739. UPDATING RIGHT HAD WEAPON ACTIVE
  3740.  
  3741. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3742.  
  3743. RIGHT HAND IS INACTIVE
  3744.  
  3745. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3746.  
  3747. START FOREST GOLEM
  3748.  
  3749. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3750.  
  3751. NullReferenceException
  3752. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3753. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3754. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3755.  
  3756. (Filename: Line: -1)
  3757.  
  3758. NullReferenceException
  3759. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3760. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3761. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3762.  
  3763. (Filename: Line: -1)
  3764.  
  3765. ERROR: Couldn't find a valid Animator for Avatar
  3766.  
  3767. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3768.  
  3769. Turning on PlayerClass: Orbhealer
  3770.  
  3771. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3772.  
  3773. Switching weapon hand to : 0
  3774.  
  3775. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3776.  
  3777. Update left hand weapon active!
  3778.  
  3779. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3780.  
  3781. Left hand is active!
  3782.  
  3783. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3784.  
  3785. Enable primary weapon!
  3786.  
  3787. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3788.  
  3789. UPDATING RIGHT HAD WEAPON ACTIVE
  3790.  
  3791. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3792.  
  3793. RIGHT HAND IS ACTIVE
  3794.  
  3795. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3796.  
  3797. NullReferenceException
  3798. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3799. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3800. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3801.  
  3802. (Filename: Line: -1)
  3803.  
  3804. NullReferenceException
  3805. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3806. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3807. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3808.  
  3809. (Filename: Line: -1)
  3810.  
  3811. ERROR: Couldn't find a valid Animator for Avatar
  3812.  
  3813. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3814.  
  3815. Turning on PlayerClass: Runemage
  3816.  
  3817. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3818.  
  3819. Switching weapon hand to : 0
  3820.  
  3821. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3822.  
  3823. Update left hand weapon active!
  3824.  
  3825. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3826.  
  3827. Left hand is active!
  3828.  
  3829. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3830.  
  3831. Enable primary weapon!
  3832.  
  3833. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3834.  
  3835. UPDATING RIGHT HAD WEAPON ACTIVE
  3836.  
  3837. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3838.  
  3839. RIGHT HAND IS ACTIVE
  3840.  
  3841. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3842.  
  3843. NullReferenceException
  3844. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3845. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3846. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3847.  
  3848. (Filename: Line: -1)
  3849.  
  3850. NullReferenceException
  3851. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3852. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3853. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3854.  
  3855. (Filename: Line: -1)
  3856.  
  3857. ERROR: Couldn't find a valid Animator for Avatar
  3858.  
  3859. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3860.  
  3861. Turning on PlayerClass: Archer
  3862.  
  3863. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3864.  
  3865. Switching weapon hand to : 0
  3866.  
  3867. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3868.  
  3869. Update left hand weapon active!
  3870.  
  3871. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3872.  
  3873. Left hand is active!
  3874.  
  3875. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3876.  
  3877. Enable primary weapon!
  3878.  
  3879. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3880.  
  3881. UPDATING RIGHT HAD WEAPON ACTIVE
  3882.  
  3883. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3884.  
  3885. RIGHT HAND IS ACTIVE
  3886.  
  3887. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3888.  
  3889. NullReferenceException
  3890. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3891. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3892. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3893.  
  3894. (Filename: Line: -1)
  3895.  
  3896. NullReferenceException
  3897. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3898. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3899. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3900.  
  3901. (Filename: Line: -1)
  3902.  
  3903. ERROR: Couldn't find a valid Animator for Avatar
  3904.  
  3905. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3906.  
  3907. Turning on PlayerClass: Runemage
  3908.  
  3909. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3910.  
  3911. Switching weapon hand to : 1
  3912.  
  3913. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3914.  
  3915. Update left hand weapon active!
  3916.  
  3917. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3918.  
  3919. Left hand is active!
  3920.  
  3921. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3922.  
  3923. Enable secondary weaopn!
  3924.  
  3925. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3926.  
  3927. UPDATING RIGHT HAD WEAPON ACTIVE
  3928.  
  3929. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3930.  
  3931. RIGHT HAND IS ACTIVE
  3932.  
  3933. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3934.  
  3935. NullReferenceException
  3936. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3937. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3938. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3939.  
  3940. (Filename: Line: -1)
  3941.  
  3942. NullReferenceException
  3943. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  3944. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  3945. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  3946.  
  3947. (Filename: Line: -1)
  3948.  
  3949. ERROR: Couldn't find a valid Animator for Avatar
  3950.  
  3951. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3952.  
  3953. Turning on PlayerClass: Runemage
  3954.  
  3955. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3956.  
  3957. Switching weapon hand to : 1
  3958.  
  3959. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3960.  
  3961. Update left hand weapon active!
  3962.  
  3963. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3964.  
  3965. Left hand is not active!
  3966.  
  3967. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3968.  
  3969. UPDATING RIGHT HAD WEAPON ACTIVE
  3970.  
  3971. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3972.  
  3973. RIGHT HAND IS INACTIVE
  3974.  
  3975. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3976.  
  3977. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  3978.  
  3979. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3980.  
  3981. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  3982.  
  3983. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3984.  
  3985. HEARD END OF VOICE!
  3986.  
  3987. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3988.  
  3989. ENDING VOICE DATA FOR ME!!!!!
  3990.  
  3991. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  3992.  
  3993. NullReferenceException: Object reference not set to an instance of an object
  3994. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  3995.  
  3996. (Filename: Line: -1)
  3997.  
  3998. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (1 items in buffer)
  3999.  
  4000. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4001.  
  4002. Going to cast spell: 1
  4003.  
  4004. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4005.  
  4006. Despawning entity guid: 121/OtherPlayer(Clone)
  4007.  
  4008. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4009.  
  4010. De-registering active grabber for menu!
  4011.  
  4012. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4013.  
  4014. NullReferenceException: Object reference not set to an instance of an object
  4015. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  4016.  
  4017. (Filename: Line: -1)
  4018.  
  4019. HEARD SET RIGHT HAND ACTIVE
  4020.  
  4021. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4022.  
  4023. UPDATING RIGHT HAD WEAPON ACTIVE
  4024.  
  4025. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4026.  
  4027. RIGHT HAND IS ACTIVE
  4028.  
  4029. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4030.  
  4031. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4032.  
  4033. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4034.  
  4035. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
  4036.  
  4037. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4038.  
  4039. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4040.  
  4041. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4042.  
  4043. HEARD END OF VOICE!
  4044.  
  4045. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4046.  
  4047. ENDING VOICE DATA FOR ME!!!!!
  4048.  
  4049. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4050.  
  4051. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  4052.  
  4053. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4054.  
  4055. HEARD SET RIGHT HAND ACTIVE
  4056.  
  4057. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4058.  
  4059. UPDATING RIGHT HAD WEAPON ACTIVE
  4060.  
  4061. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4062.  
  4063. RIGHT HAND IS INACTIVE
  4064.  
  4065. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4066.  
  4067. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  4068.  
  4069. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4070.  
  4071. Spawning entity: 171
  4072.  
  4073. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4074.  
  4075. Switching class based on server to 2
  4076.  
  4077. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4078.  
  4079. Primary Weapon Hand idx is now: 1
  4080.  
  4081. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4082.  
  4083. HEARD SET LEFT HAND ACTIVE
  4084.  
  4085. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4086.  
  4087. Update left hand weapon active!
  4088.  
  4089. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4090.  
  4091. Left hand is active!
  4092.  
  4093. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4094.  
  4095. Enable secondary weaopn!
  4096.  
  4097. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4098.  
  4099. HEARD SET RIGHT HAND ACTIVE
  4100.  
  4101. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4102.  
  4103. UPDATING RIGHT HAD WEAPON ACTIVE
  4104.  
  4105. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4106.  
  4107. RIGHT HAND IS ACTIVE
  4108.  
  4109. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4110.  
  4111. NullReferenceException
  4112. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4113. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4114. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4115.  
  4116. (Filename: Line: -1)
  4117.  
  4118. NullReferenceException
  4119. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4120. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4121. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4122.  
  4123. (Filename: Line: -1)
  4124.  
  4125. ERROR: Couldn't find a valid Animator for Avatar
  4126.  
  4127. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4128.  
  4129. Turning on PlayerClass: Runemage
  4130.  
  4131. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4132.  
  4133. Switching weapon hand to : 1
  4134.  
  4135. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4136.  
  4137. Update left hand weapon active!
  4138.  
  4139. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4140.  
  4141. Left hand is active!
  4142.  
  4143. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4144.  
  4145. Enable secondary weaopn!
  4146.  
  4147. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4148.  
  4149. UPDATING RIGHT HAD WEAPON ACTIVE
  4150.  
  4151. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4152.  
  4153. RIGHT HAND IS ACTIVE
  4154.  
  4155. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4156.  
  4157. HEARD END OF VOICE!
  4158.  
  4159. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4160.  
  4161. ENDING VOICE DATA FOR ME!!!!!
  4162.  
  4163. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4164.  
  4165. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4166.  
  4167. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4168.  
  4169. HEARD END OF VOICE!
  4170.  
  4171. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4172.  
  4173. ENDING VOICE DATA FOR ME!!!!!
  4174.  
  4175. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4176.  
  4177. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (10 items in buffer)
  4178.  
  4179. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4180.  
  4181. Spawning entity: 173
  4182.  
  4183. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4184.  
  4185. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4186.  
  4187. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4188.  
  4189. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  4190.  
  4191. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4192.  
  4193. Despawning entity guid: 173/RunemageMissile(Clone)
  4194.  
  4195. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4196.  
  4197. HEARD END OF VOICE!
  4198.  
  4199. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4200.  
  4201. ENDING VOICE DATA FOR ME!!!!!
  4202.  
  4203. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4204.  
  4205. Spawning entity: 32
  4206.  
  4207. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4208.  
  4209. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4210.  
  4211. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4212.  
  4213. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4214.  
  4215. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4216.  
  4217. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  4218.  
  4219. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4220.  
  4221. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  4222.  
  4223. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4224.  
  4225. Spawning entity: 153
  4226.  
  4227. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4228.  
  4229. HEARD TELEPORT METHOD!
  4230.  
  4231. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4232.  
  4233. Switching class based on server to 5
  4234.  
  4235. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4236.  
  4237. Primary Weapon Hand idx is now: 1
  4238.  
  4239. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4240.  
  4241. HEARD SET LEFT HAND ACTIVE
  4242.  
  4243. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4244.  
  4245. Update left hand weapon active!
  4246.  
  4247. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4248.  
  4249. Left hand is active!
  4250.  
  4251. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4252.  
  4253. Enable secondary weaopn!
  4254.  
  4255. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4256.  
  4257. HEARD SET RIGHT HAND ACTIVE
  4258.  
  4259. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4260.  
  4261. UPDATING RIGHT HAD WEAPON ACTIVE
  4262.  
  4263. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4264.  
  4265. RIGHT HAND IS ACTIVE
  4266.  
  4267. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4268.  
  4269. NullReferenceException
  4270. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4271. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4272. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4273.  
  4274. (Filename: Line: -1)
  4275.  
  4276. NullReferenceException
  4277. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4278. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4279. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4280.  
  4281. (Filename: Line: -1)
  4282.  
  4283. ERROR: Couldn't find a valid Animator for Avatar
  4284.  
  4285. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4286.  
  4287. Turning on PlayerClass: Swordboard
  4288.  
  4289. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4290.  
  4291. Switching weapon hand to : 1
  4292.  
  4293. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4294.  
  4295. Update left hand weapon active!
  4296.  
  4297. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4298.  
  4299. Left hand is active!
  4300.  
  4301. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4302.  
  4303. Enable secondary weaopn!
  4304.  
  4305. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4306.  
  4307. UPDATING RIGHT HAD WEAPON ACTIVE
  4308.  
  4309. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4310.  
  4311. RIGHT HAND IS ACTIVE
  4312.  
  4313. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4314.  
  4315. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4316.  
  4317. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4318.  
  4319. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  4320.  
  4321. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4322.  
  4323. HEARD END OF VOICE!
  4324.  
  4325. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4326.  
  4327. ENDING VOICE DATA FOR ME!!!!!
  4328.  
  4329. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4330.  
  4331. Despawning entity guid: 106/OtherPlayer(Clone)
  4332.  
  4333. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4334.  
  4335. HEARD END OF VOICE!
  4336.  
  4337. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4338.  
  4339. ENDING VOICE DATA FOR ME!!!!!
  4340.  
  4341. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4342.  
  4343. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4344.  
  4345. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4346.  
  4347. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  4348.  
  4349. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4350.  
  4351. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4352.  
  4353. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4354.  
  4355. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
  4356.  
  4357. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4358.  
  4359. HEARD END OF VOICE!
  4360.  
  4361. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4362.  
  4363. ENDING VOICE DATA FOR ME!!!!!
  4364.  
  4365. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4366.  
  4367. HEARD END OF VOICE!
  4368.  
  4369. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4370.  
  4371. ENDING VOICE DATA FOR ME!!!!!
  4372.  
  4373. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4374.  
  4375. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4376.  
  4377. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4378.  
  4379. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (10 items in buffer)
  4380.  
  4381. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4382.  
  4383. OpusException: Error: Decoding failed: InvalidPacket ! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: A9C8EF2C-7830-4D8E-9D6E-EF0B9827E0A8
  4384. at Dissonance.Audio.Codecs.Opus.OpusNative+OpusDecoder.DecodeFloats (Nullable`1 srcEncodedBuffer, ArraySegment`1 dstBuffer) [0x00000] in <filename unknown>:0
  4385. at Dissonance.Audio.Codecs.Opus.OpusDecoder.Decode (Nullable`1 input, ArraySegment`1 output) [0x00000] in <filename unknown>:0
  4386. at Dissonance.Audio.Playback.BufferedDecoder.Read (ArraySegment`1 frame) [0x00000] in <filename unknown>:0
  4387. at Dissonance.Audio.Playback.VolumeRampedFrameSource.Read (ArraySegment`1 frame) [0x00000] in <filename unknown>:0
  4388. at Dissonance.Audio.Playback.FrameToSampleConverter.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
  4389. at Dissonance.Audio.Playback.Resampler.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
  4390. at Dissonance.Audio.Playback.DecoderPipeline.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
  4391. at Dissonance.Audio.Playback.SpeechSession.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
  4392. at Dissonance.Audio.Playback.SamplePlaybackComponent.Filter (SpeechSession session, System.Single[] data, Int32 channels, System.Single[] temp, Dissonance.AudioFileWriter diagnosticOutput) [0x00000] in <filename unknown>:0
  4393. at Dissonance.Audio.Playback.SamplePlaybackComponent.OnAudioFilterRead (System.Single[] data, Int32 channels) [0x00000] in <filename unknown>:0
  4394.  
  4395. (Filename: Line: -1)
  4396.  
  4397. HEARD END OF VOICE!
  4398.  
  4399. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4400.  
  4401. ENDING VOICE DATA FOR ME!!!!!
  4402.  
  4403. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4404.  
  4405. Spawning entity: 177
  4406.  
  4407. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4408.  
  4409. Despawning entity guid: 177/OtherPlayer(Clone)
  4410.  
  4411. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4412.  
  4413. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4414.  
  4415. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4416.  
  4417. NullReferenceException
  4418. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4419. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4420. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4421.  
  4422. (Filename: Line: -1)
  4423.  
  4424. NullReferenceException
  4425. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4426. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4427. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4428.  
  4429. (Filename: Line: -1)
  4430.  
  4431. ERROR: Couldn't find a valid Animator for Avatar
  4432.  
  4433. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4434.  
  4435. NullReferenceException: Object reference not set to an instance of an object
  4436. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  4437.  
  4438. (Filename: Line: -1)
  4439.  
  4440. Spawning entity: 177
  4441.  
  4442. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4443.  
  4444. Switching class based on server to 2
  4445.  
  4446. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4447.  
  4448. Primary Weapon Hand idx is now: 1
  4449.  
  4450. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4451.  
  4452. HEARD SET LEFT HAND ACTIVE
  4453.  
  4454. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4455.  
  4456. Update left hand weapon active!
  4457.  
  4458. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4459.  
  4460. Left hand is active!
  4461.  
  4462. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4463.  
  4464. Enable secondary weaopn!
  4465.  
  4466. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4467.  
  4468. HEARD SET RIGHT HAND ACTIVE
  4469.  
  4470. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4471.  
  4472. UPDATING RIGHT HAD WEAPON ACTIVE
  4473.  
  4474. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4475.  
  4476. RIGHT HAND IS ACTIVE
  4477.  
  4478. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4479.  
  4480. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
  4481.  
  4482. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4483.  
  4484. NullReferenceException
  4485. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4486. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4487. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4488.  
  4489. (Filename: Line: -1)
  4490.  
  4491. NullReferenceException
  4492. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4493. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4494. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4495.  
  4496. (Filename: Line: -1)
  4497.  
  4498. ERROR: Couldn't find a valid Animator for Avatar
  4499.  
  4500. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4501.  
  4502. Turning on PlayerClass: Runemage
  4503.  
  4504. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4505.  
  4506. Switching weapon hand to : 1
  4507.  
  4508. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4509.  
  4510. Update left hand weapon active!
  4511.  
  4512. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4513.  
  4514. Left hand is active!
  4515.  
  4516. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4517.  
  4518. Enable secondary weaopn!
  4519.  
  4520. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4521.  
  4522. UPDATING RIGHT HAD WEAPON ACTIVE
  4523.  
  4524. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4525.  
  4526. RIGHT HAND IS ACTIVE
  4527.  
  4528. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4529.  
  4530. Spawning entity: 178
  4531.  
  4532. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4533.  
  4534. Switching class based on server to 3
  4535.  
  4536. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4537.  
  4538. Primary Weapon Hand idx is now: 1
  4539.  
  4540. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4541.  
  4542. HEARD SET LEFT HAND ACTIVE
  4543.  
  4544. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4545.  
  4546. Update left hand weapon active!
  4547.  
  4548. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4549.  
  4550. Left hand is active!
  4551.  
  4552. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4553.  
  4554. Enable secondary weaopn!
  4555.  
  4556. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4557.  
  4558. HEARD SET RIGHT HAND ACTIVE
  4559.  
  4560. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4561.  
  4562. UPDATING RIGHT HAD WEAPON ACTIVE
  4563.  
  4564. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4565.  
  4566. RIGHT HAND IS ACTIVE
  4567.  
  4568. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4569.  
  4570. HEARD END OF VOICE!
  4571.  
  4572. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4573.  
  4574. ENDING VOICE DATA FOR ME!!!!!
  4575.  
  4576. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4577.  
  4578. Despawning entity guid: 177/OtherPlayer(Clone)
  4579.  
  4580. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4581.  
  4582. NullReferenceException
  4583. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4584. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4585. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4586.  
  4587. (Filename: Line: -1)
  4588.  
  4589. NullReferenceException
  4590. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4591. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4592. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4593.  
  4594. (Filename: Line: -1)
  4595.  
  4596. ERROR: Couldn't find a valid Animator for Avatar
  4597.  
  4598. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4599.  
  4600. Turning on PlayerClass: Orbhealer
  4601.  
  4602. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4603.  
  4604. Switching weapon hand to : 1
  4605.  
  4606. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4607.  
  4608. Update left hand weapon active!
  4609.  
  4610. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4611.  
  4612. Left hand is active!
  4613.  
  4614. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4615.  
  4616. Enable secondary weaopn!
  4617.  
  4618. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4619.  
  4620. UPDATING RIGHT HAD WEAPON ACTIVE
  4621.  
  4622. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4623.  
  4624. RIGHT HAND IS ACTIVE
  4625.  
  4626. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4627.  
  4628. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4629.  
  4630. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4631.  
  4632. Despawning entity guid: 178/OtherPlayer(Clone)
  4633.  
  4634. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4635.  
  4636. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4637.  
  4638. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4639.  
  4640. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  4641.  
  4642. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4643.  
  4644. HEARD END OF VOICE!
  4645.  
  4646. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4647.  
  4648. ENDING VOICE DATA FOR ME!!!!!
  4649.  
  4650. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4651.  
  4652. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (10 items in buffer)
  4653.  
  4654. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4655.  
  4656. HEARD SET RIGHT HAND ACTIVE
  4657.  
  4658. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4659.  
  4660. UPDATING RIGHT HAD WEAPON ACTIVE
  4661.  
  4662. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4663.  
  4664. RIGHT HAND IS INACTIVE
  4665.  
  4666. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4667.  
  4668. HEARD END OF VOICE!
  4669.  
  4670. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4671.  
  4672. ENDING VOICE DATA FOR ME!!!!!
  4673.  
  4674. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4675.  
  4676. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  4677.  
  4678. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4679.  
  4680. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  4681.  
  4682. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4683.  
  4684. Despawning entity guid: 92/Wererabbit(Clone)
  4685.  
  4686. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4687.  
  4688. Despawning entity guid: 116/OtherPlayer(Clone)
  4689.  
  4690. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4691.  
  4692. Despawning entity guid: 117/OtherPlayer(Clone)
  4693.  
  4694. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4695.  
  4696. Despawning entity guid: 157/OtherPlayer(Clone)
  4697.  
  4698. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4699.  
  4700. NullReferenceException: Object reference not set to an instance of an object
  4701. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  4702.  
  4703. (Filename: Line: -1)
  4704.  
  4705. NullReferenceException: Object reference not set to an instance of an object
  4706. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  4707.  
  4708. (Filename: Line: -1)
  4709.  
  4710. Despawning entity guid: 128/OtherPlayer(Clone)
  4711.  
  4712. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4713.  
  4714. Despawning entity guid: 103/OtherPlayer(Clone)
  4715.  
  4716. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4717.  
  4718. NullReferenceException: Object reference not set to an instance of an object
  4719. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  4720.  
  4721. (Filename: Line: -1)
  4722.  
  4723. Switching class based on server to 4
  4724.  
  4725. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4726.  
  4727. Turning on PlayerClass: Fisher
  4728.  
  4729. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4730.  
  4731. Switching weapon hand to : 1
  4732.  
  4733. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4734.  
  4735. Update left hand weapon active!
  4736.  
  4737. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4738.  
  4739. Left hand is active!
  4740.  
  4741. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4742.  
  4743. Enable secondary weaopn!
  4744.  
  4745. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4746.  
  4747. UPDATING RIGHT HAD WEAPON ACTIVE
  4748.  
  4749. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4750.  
  4751. RIGHT HAND IS INACTIVE
  4752.  
  4753. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4754.  
  4755. Despawning entity guid: 171/OtherPlayer(Clone)
  4756.  
  4757. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4758.  
  4759. Spawning entity: 180
  4760.  
  4761. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4762.  
  4763. NullReferenceException
  4764. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4765. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4766. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4767.  
  4768. (Filename: Line: -1)
  4769.  
  4770. NullReferenceException
  4771. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4772. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4773. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4774.  
  4775. (Filename: Line: -1)
  4776.  
  4777. ERROR: Couldn't find a valid Animator for Avatar
  4778.  
  4779. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4780.  
  4781. Despawning entity guid: 180/OtherPlayer(Clone)
  4782.  
  4783. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4784.  
  4785. NullReferenceException: Object reference not set to an instance of an object
  4786. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  4787.  
  4788. (Filename: Line: -1)
  4789.  
  4790. Spawning entity: 180
  4791.  
  4792. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4793.  
  4794. Switching class based on server to 1
  4795.  
  4796. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4797.  
  4798. Primary Weapon Hand idx is now: 0
  4799.  
  4800. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4801.  
  4802. HEARD SET LEFT HAND ACTIVE
  4803.  
  4804. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4805.  
  4806. Update left hand weapon active!
  4807.  
  4808. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4809.  
  4810. Left hand is active!
  4811.  
  4812. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4813.  
  4814. Enable primary weapon!
  4815.  
  4816. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4817.  
  4818. HEARD SET RIGHT HAND ACTIVE
  4819.  
  4820. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4821.  
  4822. UPDATING RIGHT HAD WEAPON ACTIVE
  4823.  
  4824. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4825.  
  4826. RIGHT HAND IS ACTIVE
  4827.  
  4828. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4829.  
  4830. NullReferenceException
  4831. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4832. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4833. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4834.  
  4835. (Filename: Line: -1)
  4836.  
  4837. NullReferenceException
  4838. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4839. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4840. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4841.  
  4842. (Filename: Line: -1)
  4843.  
  4844. ERROR: Couldn't find a valid Animator for Avatar
  4845.  
  4846. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4847.  
  4848. Turning on PlayerClass: Archer
  4849.  
  4850. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4851.  
  4852. Switching weapon hand to : 0
  4853.  
  4854. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4855.  
  4856. Update left hand weapon active!
  4857.  
  4858. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4859.  
  4860. Left hand is active!
  4861.  
  4862. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4863.  
  4864. Enable primary weapon!
  4865.  
  4866. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4867.  
  4868. UPDATING RIGHT HAD WEAPON ACTIVE
  4869.  
  4870. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4871.  
  4872. RIGHT HAND IS ACTIVE
  4873.  
  4874. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4875.  
  4876. JOINING TAXI: AirshipTaxi(Clone)
  4877.  
  4878. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4879.  
  4880. Spawning entity: 69
  4881.  
  4882. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4883.  
  4884. Spawning entity: 87
  4885.  
  4886. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4887.  
  4888. Spawning entity: 98
  4889.  
  4890. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4891.  
  4892. Despawning entity guid: 153/OtherPlayer(Clone)
  4893.  
  4894. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4895.  
  4896. START FOREST GOLEM
  4897.  
  4898. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4899.  
  4900. START FOREST GOLEM
  4901.  
  4902. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4903.  
  4904. START FOREST GOLEM
  4905.  
  4906. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4907.  
  4908. NullReferenceException: Object reference not set to an instance of an object
  4909. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  4910.  
  4911. (Filename: Line: -1)
  4912.  
  4913. Spawning entity: 100
  4914.  
  4915. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4916.  
  4917. Switching class based on server to 1
  4918.  
  4919. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4920.  
  4921. Primary Weapon Hand idx is now: 0
  4922.  
  4923. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4924.  
  4925. HEARD SET LEFT HAND ACTIVE
  4926.  
  4927. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4928.  
  4929. Update left hand weapon active!
  4930.  
  4931. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4932.  
  4933. Left hand is active!
  4934.  
  4935. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4936.  
  4937. Enable primary weapon!
  4938.  
  4939. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4940.  
  4941. HEARD SET RIGHT HAND ACTIVE
  4942.  
  4943. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4944.  
  4945. UPDATING RIGHT HAD WEAPON ACTIVE
  4946.  
  4947. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4948.  
  4949. RIGHT HAND IS ACTIVE
  4950.  
  4951. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4952.  
  4953. NullReferenceException
  4954. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4955. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4956. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4957.  
  4958. (Filename: Line: -1)
  4959.  
  4960. NullReferenceException
  4961. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  4962. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  4963. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  4964.  
  4965. (Filename: Line: -1)
  4966.  
  4967. ERROR: Couldn't find a valid Animator for Avatar
  4968.  
  4969. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4970.  
  4971. Turning on PlayerClass: Archer
  4972.  
  4973. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4974.  
  4975. Switching weapon hand to : 0
  4976.  
  4977. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4978.  
  4979. Update left hand weapon active!
  4980.  
  4981. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4982.  
  4983. Left hand is active!
  4984.  
  4985. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4986.  
  4987. Enable primary weapon!
  4988.  
  4989. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4990.  
  4991. UPDATING RIGHT HAD WEAPON ACTIVE
  4992.  
  4993. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4994.  
  4995. RIGHT HAND IS ACTIVE
  4996.  
  4997. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  4998.  
  4999. Despawning entity guid: 100/OtherPlayer(Clone)
  5000.  
  5001. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5002.  
  5003. NullReferenceException: Object reference not set to an instance of an object
  5004. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5005.  
  5006. (Filename: Line: -1)
  5007.  
  5008. Spawning entity: 182
  5009.  
  5010. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5011.  
  5012. Switching class based on server to 2
  5013.  
  5014. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5015.  
  5016. Primary Weapon Hand idx is now: 1
  5017.  
  5018. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5019.  
  5020. HEARD SET LEFT HAND ACTIVE
  5021.  
  5022. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5023.  
  5024. Update left hand weapon active!
  5025.  
  5026. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5027.  
  5028. Left hand is active!
  5029.  
  5030. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5031.  
  5032. Enable secondary weaopn!
  5033.  
  5034. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5035.  
  5036. HEARD SET RIGHT HAND ACTIVE
  5037.  
  5038. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5039.  
  5040. UPDATING RIGHT HAD WEAPON ACTIVE
  5041.  
  5042. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5043.  
  5044. RIGHT HAND IS ACTIVE
  5045.  
  5046. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5047.  
  5048. NullReferenceException
  5049. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  5050. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  5051. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  5052.  
  5053. (Filename: Line: -1)
  5054.  
  5055. NullReferenceException
  5056. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  5057. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  5058. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  5059.  
  5060. (Filename: Line: -1)
  5061.  
  5062. ERROR: Couldn't find a valid Animator for Avatar
  5063.  
  5064. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5065.  
  5066. Turning on PlayerClass: Runemage
  5067.  
  5068. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5069.  
  5070. Switching weapon hand to : 1
  5071.  
  5072. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5073.  
  5074. Update left hand weapon active!
  5075.  
  5076. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5077.  
  5078. Left hand is active!
  5079.  
  5080. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5081.  
  5082. Enable secondary weaopn!
  5083.  
  5084. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5085.  
  5086. UPDATING RIGHT HAD WEAPON ACTIVE
  5087.  
  5088. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5089.  
  5090. RIGHT HAND IS ACTIVE
  5091.  
  5092. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5093.  
  5094. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  5095.  
  5096. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5097.  
  5098. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
  5099.  
  5100. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5101.  
  5102. HEARD END OF VOICE!
  5103.  
  5104. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5105.  
  5106. ENDING VOICE DATA FOR ME!!!!!
  5107.  
  5108. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5109.  
  5110. Spawning entity: 153
  5111.  
  5112. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5113.  
  5114. Switching class based on server to 4
  5115.  
  5116. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5117.  
  5118. Primary Weapon Hand idx is now: 1
  5119.  
  5120. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5121.  
  5122. HEARD SET LEFT HAND ACTIVE
  5123.  
  5124. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5125.  
  5126. Update left hand weapon active!
  5127.  
  5128. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5129.  
  5130. Left hand is active!
  5131.  
  5132. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5133.  
  5134. Enable secondary weaopn!
  5135.  
  5136. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5137.  
  5138. HEARD SET RIGHT HAND ACTIVE
  5139.  
  5140. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5141.  
  5142. UPDATING RIGHT HAD WEAPON ACTIVE
  5143.  
  5144. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5145.  
  5146. RIGHT HAND IS INACTIVE
  5147.  
  5148. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5149.  
  5150. NullReferenceException
  5151. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  5152. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  5153. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  5154.  
  5155. (Filename: Line: -1)
  5156.  
  5157. NullReferenceException
  5158. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  5159. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  5160. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  5161.  
  5162. (Filename: Line: -1)
  5163.  
  5164. ERROR: Couldn't find a valid Animator for Avatar
  5165.  
  5166. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5167.  
  5168. Turning on PlayerClass: Fisher
  5169.  
  5170. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5171.  
  5172. Switching weapon hand to : 1
  5173.  
  5174. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5175.  
  5176. Update left hand weapon active!
  5177.  
  5178. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5179.  
  5180. Left hand is active!
  5181.  
  5182. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5183.  
  5184. Enable secondary weaopn!
  5185.  
  5186. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5187.  
  5188. UPDATING RIGHT HAD WEAPON ACTIVE
  5189.  
  5190. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5191.  
  5192. RIGHT HAND IS INACTIVE
  5193.  
  5194. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5195.  
  5196. HEARD SET RIGHT HAND ACTIVE
  5197.  
  5198. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5199.  
  5200. UPDATING RIGHT HAD WEAPON ACTIVE
  5201.  
  5202. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5203.  
  5204. RIGHT HAND IS INACTIVE
  5205.  
  5206. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5207.  
  5208. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  5209.  
  5210. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5211.  
  5212. HEARD SET RIGHT HAND ACTIVE
  5213.  
  5214. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5215.  
  5216. UPDATING RIGHT HAD WEAPON ACTIVE
  5217.  
  5218. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5219.  
  5220. RIGHT HAND IS ACTIVE
  5221.  
  5222. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5223.  
  5224. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  5225.  
  5226. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5227.  
  5228. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
  5229.  
  5230. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5231.  
  5232. HEARD END OF VOICE!
  5233.  
  5234. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5235.  
  5236. ENDING VOICE DATA FOR ME!!!!!
  5237.  
  5238. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5239.  
  5240. Spawning entity: 187
  5241.  
  5242. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5243.  
  5244. Switching class based on server to 2
  5245.  
  5246. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5247.  
  5248. Primary Weapon Hand idx is now: 1
  5249.  
  5250. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5251.  
  5252. HEARD SET LEFT HAND ACTIVE
  5253.  
  5254. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5255.  
  5256. Update left hand weapon active!
  5257.  
  5258. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5259.  
  5260. Left hand is active!
  5261.  
  5262. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5263.  
  5264. Enable secondary weaopn!
  5265.  
  5266. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5267.  
  5268. HEARD SET RIGHT HAND ACTIVE
  5269.  
  5270. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5271.  
  5272. UPDATING RIGHT HAD WEAPON ACTIVE
  5273.  
  5274. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5275.  
  5276. RIGHT HAND IS ACTIVE
  5277.  
  5278. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5279.  
  5280. NullReferenceException
  5281. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  5282. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  5283. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  5284.  
  5285. (Filename: Line: -1)
  5286.  
  5287. NullReferenceException
  5288. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  5289. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  5290. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  5291.  
  5292. (Filename: Line: -1)
  5293.  
  5294. ERROR: Couldn't find a valid Animator for Avatar
  5295.  
  5296. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5297.  
  5298. Turning on PlayerClass: Runemage
  5299.  
  5300. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5301.  
  5302. Switching weapon hand to : 1
  5303.  
  5304. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5305.  
  5306. Update left hand weapon active!
  5307.  
  5308. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5309.  
  5310. Left hand is active!
  5311.  
  5312. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5313.  
  5314. Enable secondary weaopn!
  5315.  
  5316. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5317.  
  5318. UPDATING RIGHT HAD WEAPON ACTIVE
  5319.  
  5320. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5321.  
  5322. RIGHT HAND IS ACTIVE
  5323.  
  5324. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5325.  
  5326. Spawning entity: 189
  5327.  
  5328. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5329.  
  5330. Switching class based on server to 3
  5331.  
  5332. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5333.  
  5334. Primary Weapon Hand idx is now: 1
  5335.  
  5336. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5337.  
  5338. HEARD SET LEFT HAND ACTIVE
  5339.  
  5340. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5341.  
  5342. Update left hand weapon active!
  5343.  
  5344. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5345.  
  5346. Left hand is active!
  5347.  
  5348. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5349.  
  5350. Enable secondary weaopn!
  5351.  
  5352. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5353.  
  5354. HEARD SET RIGHT HAND ACTIVE
  5355.  
  5356. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5357.  
  5358. UPDATING RIGHT HAD WEAPON ACTIVE
  5359.  
  5360. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5361.  
  5362. RIGHT HAND IS ACTIVE
  5363.  
  5364. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5365.  
  5366. NullReferenceException
  5367. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  5368. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  5369. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  5370.  
  5371. (Filename: Line: -1)
  5372.  
  5373. NullReferenceException
  5374. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  5375. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  5376. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  5377.  
  5378. (Filename: Line: -1)
  5379.  
  5380. ERROR: Couldn't find a valid Animator for Avatar
  5381.  
  5382. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5383.  
  5384. Turning on PlayerClass: Orbhealer
  5385.  
  5386. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5387.  
  5388. Switching weapon hand to : 1
  5389.  
  5390. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5391.  
  5392. Update left hand weapon active!
  5393.  
  5394. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5395.  
  5396. Left hand is active!
  5397.  
  5398. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5399.  
  5400. Enable secondary weaopn!
  5401.  
  5402. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5403.  
  5404. UPDATING RIGHT HAD WEAPON ACTIVE
  5405.  
  5406. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5407.  
  5408. RIGHT HAND IS ACTIVE
  5409.  
  5410. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5411.  
  5412. Despawning entity guid: 187/OtherPlayer(Clone)
  5413.  
  5414. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5415.  
  5416. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  5417.  
  5418. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5419.  
  5420. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  5421.  
  5422. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5423.  
  5424. NullReferenceException: Object reference not set to an instance of an object
  5425. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5426.  
  5427. (Filename: Line: -1)
  5428.  
  5429. HEARD END OF VOICE!
  5430.  
  5431. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5432.  
  5433. ENDING VOICE DATA FOR ME!!!!!
  5434.  
  5435. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5436.  
  5437. RIGHT IN SHEATHE COLLIDER
  5438.  
  5439. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5440.  
  5441. RIGHT GRABBER IS ACTIVE, IGNORE
  5442.  
  5443. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5444.  
  5445. LEFT IN SHEATHE COLLIDER
  5446.  
  5447. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5448.  
  5449. SET LEFT HAND TO ACTIVE
  5450.  
  5451. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5452.  
  5453. HEARD SET LEFT HAND ACTIVE
  5454.  
  5455. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5456.  
  5457. Update left hand weapon active!
  5458.  
  5459. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5460.  
  5461. Left hand is active!
  5462.  
  5463. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5464.  
  5465. Enable primary weapon!
  5466.  
  5467. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5468.  
  5469. TELLING SERVER TO SET TO ACTIVE/INACTIVE
  5470.  
  5471. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5472.  
  5473. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  5474.  
  5475. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5476.  
  5477. Despawning entity guid: 69/Wererabbit(Clone)
  5478.  
  5479. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5480.  
  5481. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  5482.  
  5483. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5484.  
  5485. HEARD END OF VOICE!
  5486.  
  5487. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5488.  
  5489. ENDING VOICE DATA FOR ME!!!!!
  5490.  
  5491. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5492.  
  5493. Despawning entity guid: 189/OtherPlayer(Clone)
  5494.  
  5495. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5496.  
  5497. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  5498.  
  5499. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5500.  
  5501. NullReferenceException: Object reference not set to an instance of an object
  5502. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5503.  
  5504. (Filename: Line: -1)
  5505.  
  5506. HEARD END OF VOICE!
  5507.  
  5508. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5509.  
  5510. ENDING VOICE DATA FOR ME!!!!!
  5511.  
  5512. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5513.  
  5514. Spawning entity: 45
  5515.  
  5516. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5517.  
  5518. START FOREST GOLEM
  5519.  
  5520. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5521.  
  5522. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (11 items in buffer)
  5523.  
  5524. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5525.  
  5526. Despawning entity guid: 182/OtherPlayer(Clone)
  5527.  
  5528. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5529.  
  5530. NullReferenceException: Object reference not set to an instance of an object
  5531. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5532.  
  5533. (Filename: Line: -1)
  5534.  
  5535. Despawning entity guid: 153/OtherPlayer(Clone)
  5536.  
  5537. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5538.  
  5539. NullReferenceException: Object reference not set to an instance of an object
  5540. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5541.  
  5542. (Filename: Line: -1)
  5543.  
  5544. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  5545.  
  5546. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5547.  
  5548. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (3 items in buffer)
  5549.  
  5550. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5551.  
  5552. HEARD END OF VOICE!
  5553.  
  5554. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5555.  
  5556. ENDING VOICE DATA FOR ME!!!!!
  5557.  
  5558. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5559.  
  5560. Despawning entity guid: 115/OtherPlayer(Clone)
  5561.  
  5562. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5563.  
  5564. Spawning entity: 92
  5565.  
  5566. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5567.  
  5568. START FOREST GOLEM
  5569.  
  5570. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5571.  
  5572. Despawning entity guid: 180/OtherPlayer(Clone)
  5573.  
  5574. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5575.  
  5576. Spawning entity: 95
  5577.  
  5578. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5579.  
  5580. START FOREST GOLEM
  5581.  
  5582. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5583.  
  5584. Spawning entity: 97
  5585.  
  5586. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5587.  
  5588. START FOREST GOLEM
  5589.  
  5590. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5591.  
  5592. De-registering active grabber for menu!
  5593.  
  5594. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5595.  
  5596. Spawning entity: 67
  5597.  
  5598. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5599.  
  5600. START FOREST GOLEM
  5601.  
  5602. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5603.  
  5604. Spawning entity: 94
  5605.  
  5606. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5607.  
  5608. START FOREST GOLEM
  5609.  
  5610. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5611.  
  5612. Spawning entity: 34
  5613.  
  5614. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5615.  
  5616. START FOREST GOLEM
  5617.  
  5618. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5619.  
  5620. Despawning entity guid: 95/Wererabbit(Clone)
  5621.  
  5622. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5623.  
  5624. Despawning entity guid: 96/Wererabbit(Clone)
  5625.  
  5626. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5627.  
  5628. Despawning entity guid: 92/Wererabbit(Clone)
  5629.  
  5630. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5631.  
  5632. Despawning entity guid: 56/Wererabbit(Clone)
  5633.  
  5634. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5635.  
  5636. Despawning entity guid: 83/Wererabbit(Clone)
  5637.  
  5638. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5639.  
  5640. Despawning entity guid: 77/Wererabbit(Clone)
  5641.  
  5642. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5643.  
  5644. Despawning entity guid: 67/Wererabbit(Clone)
  5645.  
  5646. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5647.  
  5648. Despawning entity guid: 45/Wererabbit(Clone)
  5649.  
  5650. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5651.  
  5652. Despawning entity guid: 98/Wererabbit(Clone)
  5653.  
  5654. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5655.  
  5656. Despawning entity guid: 90/Wererabbit(Clone)
  5657.  
  5658. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5659.  
  5660. LEFT IN SHEATHE COLLIDER
  5661.  
  5662. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5663.  
  5664. SET LEFT HAND TO INACTIVE
  5665.  
  5666. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5667.  
  5668. HEARD SET LEFT HAND ACTIVE
  5669.  
  5670. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5671.  
  5672. Update left hand weapon active!
  5673.  
  5674. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5675.  
  5676. Left hand is not active!
  5677.  
  5678. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5679.  
  5680. TELLING SERVER TO SET TO ACTIVE/INACTIVE
  5681.  
  5682. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5683.  
  5684. Despawning entity guid: 97/Wererabbit(Clone)
  5685.  
  5686. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5687.  
  5688. Despawning entity guid: 94/Wererabbit(Clone)
  5689.  
  5690. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5691.  
  5692. Despawning entity guid: 87/Wererabbit(Clone)
  5693.  
  5694. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5695.  
  5696. Despawning entity guid: 34/Wererabbit(Clone)
  5697.  
  5698. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5699.  
  5700. SPAWNING MENU
  5701.  
  5702. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5703.  
  5704. Avatar (MagicalActual.PlayerCharacter)
  5705.  
  5706. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5707.  
  5708. Found 0 nearby players.
  5709.  
  5710. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5711.  
  5712. De-registering active grabber for menu!
  5713.  
  5714. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5715.  
  5716. De-registering active grabber for menu!
  5717.  
  5718. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5719.  
  5720. Spawning entity: 217
  5721.  
  5722. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5723.  
  5724. Switching class based on server to 99
  5725.  
  5726. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5727.  
  5728. Primary Weapon Hand idx is now: 0
  5729.  
  5730. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5731.  
  5732. HEARD SET LEFT HAND ACTIVE
  5733.  
  5734. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5735.  
  5736. Update left hand weapon active!
  5737.  
  5738. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5739.  
  5740. Left hand is active!
  5741.  
  5742. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5743.  
  5744. Enable primary weapon!
  5745.  
  5746. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5747.  
  5748. HEARD SET RIGHT HAND ACTIVE
  5749.  
  5750. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5751.  
  5752. UPDATING RIGHT HAD WEAPON ACTIVE
  5753.  
  5754. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5755.  
  5756. RIGHT HAND IS ACTIVE
  5757.  
  5758. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5759.  
  5760. Switching class based on server to 5
  5761.  
  5762. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5763.  
  5764. Switching class based on server to 5
  5765.  
  5766. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5767.  
  5768. Primary Weapon Hand idx is now: 0
  5769.  
  5770. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5771.  
  5772. HEARD SET LEFT HAND ACTIVE
  5773.  
  5774. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5775.  
  5776. Update left hand weapon active!
  5777.  
  5778. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5779.  
  5780. Left hand is active!
  5781.  
  5782. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5783.  
  5784. Enable primary weapon!
  5785.  
  5786. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5787.  
  5788. HEARD SET RIGHT HAND ACTIVE
  5789.  
  5790. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5791.  
  5792. UPDATING RIGHT HAD WEAPON ACTIVE
  5793.  
  5794. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5795.  
  5796. RIGHT HAND IS ACTIVE
  5797.  
  5798. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5799.  
  5800. NullReferenceException
  5801. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  5802. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  5803. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  5804.  
  5805. (Filename: Line: -1)
  5806.  
  5807. NullReferenceException
  5808. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  5809. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  5810. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  5811.  
  5812. (Filename: Line: -1)
  5813.  
  5814. ERROR: Couldn't find a valid Animator for Avatar
  5815.  
  5816. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5817.  
  5818. Turning on PlayerClass: Swordboard
  5819.  
  5820. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5821.  
  5822. Switching weapon hand to : 0
  5823.  
  5824. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5825.  
  5826. Update left hand weapon active!
  5827.  
  5828. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5829.  
  5830. Left hand is active!
  5831.  
  5832. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5833.  
  5834. Enable primary weapon!
  5835.  
  5836. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5837.  
  5838. UPDATING RIGHT HAD WEAPON ACTIVE
  5839.  
  5840. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5841.  
  5842. RIGHT HAND IS ACTIVE
  5843.  
  5844. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5845.  
  5846. Despawning entity guid: 217/OtherPlayer(Clone)
  5847.  
  5848. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5849.  
  5850. NullReferenceException: Object reference not set to an instance of an object
  5851. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5852.  
  5853. (Filename: Line: -1)
  5854.  
  5855. Spawning entity: 219
  5856.  
  5857. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5858.  
  5859. Switching class based on server to 99
  5860.  
  5861. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5862.  
  5863. Primary Weapon Hand idx is now: 0
  5864.  
  5865. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5866.  
  5867. HEARD SET LEFT HAND ACTIVE
  5868.  
  5869. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5870.  
  5871. Update left hand weapon active!
  5872.  
  5873. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5874.  
  5875. Left hand is active!
  5876.  
  5877. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5878.  
  5879. Enable primary weapon!
  5880.  
  5881. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5882.  
  5883. HEARD SET RIGHT HAND ACTIVE
  5884.  
  5885. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5886.  
  5887. UPDATING RIGHT HAD WEAPON ACTIVE
  5888.  
  5889. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5890.  
  5891. RIGHT HAND IS ACTIVE
  5892.  
  5893. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5894.  
  5895. Primary Weapon Hand idx is now: 1
  5896.  
  5897. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5898.  
  5899. Switching class based on server to 3
  5900.  
  5901. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5902.  
  5903. Switching class based on server to 3
  5904.  
  5905. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5906.  
  5907. Primary Weapon Hand idx is now: 1
  5908.  
  5909. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5910.  
  5911. HEARD SET LEFT HAND ACTIVE
  5912.  
  5913. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5914.  
  5915. Update left hand weapon active!
  5916.  
  5917. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5918.  
  5919. Left hand is active!
  5920.  
  5921. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5922.  
  5923. Enable secondary weaopn!
  5924.  
  5925. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5926.  
  5927. HEARD SET RIGHT HAND ACTIVE
  5928.  
  5929. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5930.  
  5931. UPDATING RIGHT HAD WEAPON ACTIVE
  5932.  
  5933. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5934.  
  5935. RIGHT HAND IS ACTIVE
  5936.  
  5937. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5938.  
  5939. NullReferenceException
  5940. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  5941. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  5942. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  5943.  
  5944. (Filename: Line: -1)
  5945.  
  5946. NullReferenceException
  5947. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  5948. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  5949. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  5950.  
  5951. (Filename: Line: -1)
  5952.  
  5953. ERROR: Couldn't find a valid Animator for Avatar
  5954.  
  5955. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5956.  
  5957. Turning on PlayerClass: Orbhealer
  5958.  
  5959. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5960.  
  5961. Switching weapon hand to : 1
  5962.  
  5963. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5964.  
  5965. Update left hand weapon active!
  5966.  
  5967. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5968.  
  5969. Left hand is active!
  5970.  
  5971. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5972.  
  5973. Enable secondary weaopn!
  5974.  
  5975. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5976.  
  5977. UPDATING RIGHT HAD WEAPON ACTIVE
  5978.  
  5979. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5980.  
  5981. RIGHT HAND IS ACTIVE
  5982.  
  5983. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5984.  
  5985. Despawning entity guid: 219/OtherPlayer(Clone)
  5986.  
  5987. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5988.  
  5989. NullReferenceException: Object reference not set to an instance of an object
  5990. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  5991.  
  5992. (Filename: Line: -1)
  5993.  
  5994. Spawning entity: 226
  5995.  
  5996. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  5997.  
  5998. Switching class based on server to 99
  5999.  
  6000. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6001.  
  6002. Primary Weapon Hand idx is now: 0
  6003.  
  6004. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6005.  
  6006. HEARD SET LEFT HAND ACTIVE
  6007.  
  6008. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6009.  
  6010. Update left hand weapon active!
  6011.  
  6012. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6013.  
  6014. Left hand is active!
  6015.  
  6016. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6017.  
  6018. Enable primary weapon!
  6019.  
  6020. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6021.  
  6022. HEARD SET RIGHT HAND ACTIVE
  6023.  
  6024. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6025.  
  6026. UPDATING RIGHT HAD WEAPON ACTIVE
  6027.  
  6028. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6029.  
  6030. RIGHT HAND IS ACTIVE
  6031.  
  6032. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6033.  
  6034. Switching class based on server to 1
  6035.  
  6036. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6037.  
  6038. Switching class based on server to 1
  6039.  
  6040. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6041.  
  6042. Primary Weapon Hand idx is now: 0
  6043.  
  6044. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6045.  
  6046. HEARD SET LEFT HAND ACTIVE
  6047.  
  6048. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6049.  
  6050. Update left hand weapon active!
  6051.  
  6052. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6053.  
  6054. Left hand is active!
  6055.  
  6056. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6057.  
  6058. Enable primary weapon!
  6059.  
  6060. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6061.  
  6062. HEARD SET RIGHT HAND ACTIVE
  6063.  
  6064. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6065.  
  6066. UPDATING RIGHT HAD WEAPON ACTIVE
  6067.  
  6068. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6069.  
  6070. RIGHT HAND IS ACTIVE
  6071.  
  6072. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6073.  
  6074. NullReferenceException
  6075. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  6076. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  6077. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  6078.  
  6079. (Filename: Line: -1)
  6080.  
  6081. NullReferenceException
  6082. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  6083. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  6084. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  6085.  
  6086. (Filename: Line: -1)
  6087.  
  6088. ERROR: Couldn't find a valid Animator for Avatar
  6089.  
  6090. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6091.  
  6092. Turning on PlayerClass: Archer
  6093.  
  6094. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6095.  
  6096. Switching weapon hand to : 0
  6097.  
  6098. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6099.  
  6100. Update left hand weapon active!
  6101.  
  6102. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6103.  
  6104. Left hand is active!
  6105.  
  6106. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6107.  
  6108. Enable primary weapon!
  6109.  
  6110. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6111.  
  6112. UPDATING RIGHT HAD WEAPON ACTIVE
  6113.  
  6114. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6115.  
  6116. RIGHT HAND IS ACTIVE
  6117.  
  6118. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6119.  
  6120. Despawning entity guid: 226/OtherPlayer(Clone)
  6121.  
  6122. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6123.  
  6124. NullReferenceException: Object reference not set to an instance of an object
  6125. at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
  6126.  
  6127. (Filename: Line: -1)
  6128.  
  6129. SPAWNING MENU
  6130.  
  6131. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6132.  
  6133. Avatar (MagicalActual.PlayerCharacter)
  6134.  
  6135. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6136.  
  6137. Found 0 nearby players.
  6138.  
  6139. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6140.  
  6141. De-registering active grabber for menu!
  6142.  
  6143. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6144.  
  6145. SPAWNING MENU
  6146.  
  6147. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6148.  
  6149. Avatar (MagicalActual.PlayerCharacter)
  6150.  
  6151. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6152.  
  6153. Found 0 nearby players.
  6154.  
  6155. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6156.  
  6157. De-registering active grabber for menu!
  6158.  
  6159. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6160.  
  6161. Spawning entity: 49
  6162.  
  6163. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6164.  
  6165. START FOREST GOLEM
  6166.  
  6167. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6168.  
  6169. Spawning entity: 38
  6170.  
  6171. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6172.  
  6173. START FOREST GOLEM
  6174.  
  6175. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6176.  
  6177. Spawning entity: 71
  6178.  
  6179. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6180.  
  6181. START FOREST GOLEM
  6182.  
  6183. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6184.  
  6185. Spawning entity: 234
  6186.  
  6187. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6188.  
  6189. Spawning entity: 119
  6190.  
  6191. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6192.  
  6193. Switching class based on server to 2
  6194.  
  6195. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6196.  
  6197. Primary Weapon Hand idx is now: 1
  6198.  
  6199. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6200.  
  6201. HEARD SET LEFT HAND ACTIVE
  6202.  
  6203. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6204.  
  6205. Update left hand weapon active!
  6206.  
  6207. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6208.  
  6209. Left hand is active!
  6210.  
  6211. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6212.  
  6213. Enable secondary weaopn!
  6214.  
  6215. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6216.  
  6217. HEARD SET RIGHT HAND ACTIVE
  6218.  
  6219. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6220.  
  6221. UPDATING RIGHT HAD WEAPON ACTIVE
  6222.  
  6223. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6224.  
  6225. RIGHT HAND IS ACTIVE
  6226.  
  6227. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6228.  
  6229. NullReferenceException
  6230. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  6231. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  6232. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  6233.  
  6234. (Filename: Line: -1)
  6235.  
  6236. NullReferenceException
  6237. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  6238. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  6239. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  6240.  
  6241. (Filename: Line: -1)
  6242.  
  6243. ERROR: Couldn't find a valid Animator for Avatar
  6244.  
  6245. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6246.  
  6247. Turning on PlayerClass: Runemage
  6248.  
  6249. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6250.  
  6251. Switching weapon hand to : 1
  6252.  
  6253. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6254.  
  6255. Update left hand weapon active!
  6256.  
  6257. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6258.  
  6259. Left hand is active!
  6260.  
  6261. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6262.  
  6263. Enable secondary weaopn!
  6264.  
  6265. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6266.  
  6267. UPDATING RIGHT HAD WEAPON ACTIVE
  6268.  
  6269. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6270.  
  6271. RIGHT HAND IS ACTIVE
  6272.  
  6273. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6274.  
  6275. Spawning entity: 118
  6276.  
  6277. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6278.  
  6279. Switching class based on server to 2
  6280.  
  6281. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6282.  
  6283. Primary Weapon Hand idx is now: 1
  6284.  
  6285. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6286.  
  6287. HEARD SET LEFT HAND ACTIVE
  6288.  
  6289. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6290.  
  6291. Update left hand weapon active!
  6292.  
  6293. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6294.  
  6295. Left hand is active!
  6296.  
  6297. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6298.  
  6299. Enable secondary weaopn!
  6300.  
  6301. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6302.  
  6303. HEARD SET RIGHT HAND ACTIVE
  6304.  
  6305. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6306.  
  6307. UPDATING RIGHT HAD WEAPON ACTIVE
  6308.  
  6309. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6310.  
  6311. RIGHT HAND IS ACTIVE
  6312.  
  6313. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6314.  
  6315. NullReferenceException
  6316. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  6317. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  6318. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  6319.  
  6320. (Filename: Line: -1)
  6321.  
  6322. NullReferenceException
  6323. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  6324. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  6325. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  6326.  
  6327. (Filename: Line: -1)
  6328.  
  6329. ERROR: Couldn't find a valid Animator for Avatar
  6330.  
  6331. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6332.  
  6333. Turning on PlayerClass: Runemage
  6334.  
  6335. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6336.  
  6337. Switching weapon hand to : 1
  6338.  
  6339. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6340.  
  6341. Update left hand weapon active!
  6342.  
  6343. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6344.  
  6345. Left hand is active!
  6346.  
  6347. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6348.  
  6349. Enable secondary weaopn!
  6350.  
  6351. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6352.  
  6353. UPDATING RIGHT HAD WEAPON ACTIVE
  6354.  
  6355. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6356.  
  6357. RIGHT HAND IS ACTIVE
  6358.  
  6359. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6360.  
  6361. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6362.  
  6363. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6364.  
  6365. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (10 items in buffer)
  6366.  
  6367. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6368.  
  6369. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6370.  
  6371. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6372.  
  6373. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  6374.  
  6375. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6376.  
  6377. Despawning entity guid: 234/RunemageMissile(Clone)
  6378.  
  6379. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6380.  
  6381. Spawning entity: 60
  6382.  
  6383. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6384.  
  6385. HEARD END OF VOICE!
  6386.  
  6387. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6388.  
  6389. ENDING VOICE DATA FOR ME!!!!!
  6390.  
  6391. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6392.  
  6393. START FOREST GOLEM
  6394.  
  6395. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6396.  
  6397. Spawning entity: 26
  6398.  
  6399. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6400.  
  6401. START FOREST GOLEM
  6402.  
  6403. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6404.  
  6405. HEARD SET RIGHT HAND ACTIVE
  6406.  
  6407. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6408.  
  6409. UPDATING RIGHT HAD WEAPON ACTIVE
  6410.  
  6411. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6412.  
  6413. RIGHT HAND IS INACTIVE
  6414.  
  6415. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6416.  
  6417. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  6418.  
  6419. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6420.  
  6421. HEARD END OF VOICE!
  6422.  
  6423. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6424.  
  6425. ENDING VOICE DATA FOR ME!!!!!
  6426.  
  6427. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6428.  
  6429. HEARD SET RIGHT HAND ACTIVE
  6430.  
  6431. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6432.  
  6433. UPDATING RIGHT HAD WEAPON ACTIVE
  6434.  
  6435. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6436.  
  6437. RIGHT HAND IS ACTIVE
  6438.  
  6439. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6440.  
  6441. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6442.  
  6443. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6444.  
  6445. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (7 items in buffer)
  6446.  
  6447. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6448.  
  6449. HEARD END OF VOICE!
  6450.  
  6451. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6452.  
  6453. ENDING VOICE DATA FOR ME!!!!!
  6454.  
  6455. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6456.  
  6457. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6458.  
  6459. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6460.  
  6461. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (1 items in buffer)
  6462.  
  6463. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6464.  
  6465. Spawning entity: 240
  6466.  
  6467. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6468.  
  6469. HEARD END OF VOICE!
  6470.  
  6471. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6472.  
  6473. ENDING VOICE DATA FOR ME!!!!!
  6474.  
  6475. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6476.  
  6477. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6478.  
  6479. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6480.  
  6481. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (17 items in buffer)
  6482.  
  6483. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6484.  
  6485. Despawning entity guid: 240/RunemageMissile(Clone)
  6486.  
  6487. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6488.  
  6489. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6490.  
  6491. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6492.  
  6493. HEARD END OF VOICE!
  6494.  
  6495. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6496.  
  6497. ENDING VOICE DATA FOR ME!!!!!
  6498.  
  6499. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6500.  
  6501. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  6502.  
  6503. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6504.  
  6505. HEARD END OF VOICE!
  6506.  
  6507. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6508.  
  6509. ENDING VOICE DATA FOR ME!!!!!
  6510.  
  6511. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6512.  
  6513. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6514.  
  6515. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6516.  
  6517. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  6518.  
  6519. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6520.  
  6521. HEARD END OF VOICE!
  6522.  
  6523. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6524.  
  6525. ENDING VOICE DATA FOR ME!!!!!
  6526.  
  6527. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6528.  
  6529. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6530.  
  6531. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6532.  
  6533. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (10 items in buffer)
  6534.  
  6535. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6536.  
  6537. Despawning entity guid: 60/ForestGolem(Clone)
  6538.  
  6539. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6540.  
  6541. HEARD END OF VOICE!
  6542.  
  6543. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6544.  
  6545. ENDING VOICE DATA FOR ME!!!!!
  6546.  
  6547. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6548.  
  6549. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6550.  
  6551. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6552.  
  6553. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  6554.  
  6555. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6556.  
  6557. HEARD END OF VOICE!
  6558.  
  6559. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6560.  
  6561. ENDING VOICE DATA FOR ME!!!!!
  6562.  
  6563. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6564.  
  6565. Despawning entity guid: 38/ForestGolem(Clone)
  6566.  
  6567. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6568.  
  6569. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6570.  
  6571. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6572.  
  6573. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (2 items in buffer)
  6574.  
  6575. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6576.  
  6577. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6578.  
  6579. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6580.  
  6581. HEARD END OF VOICE!
  6582.  
  6583. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6584.  
  6585. ENDING VOICE DATA FOR ME!!!!!
  6586.  
  6587. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6588.  
  6589. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
  6590.  
  6591. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6592.  
  6593. HEARD END OF VOICE!
  6594.  
  6595. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6596.  
  6597. ENDING VOICE DATA FOR ME!!!!!
  6598.  
  6599. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6600.  
  6601. Despawning entity guid: 71/ForestGolem(Clone)
  6602.  
  6603. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6604.  
  6605. Going to cast spell: 2
  6606.  
  6607. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6608.  
  6609. Despawning entity guid: 26/ForestGolem(Clone)
  6610.  
  6611. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6612.  
  6613. Despawning entity guid: 49/ForestGolem(Clone)
  6614.  
  6615. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6616.  
  6617. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6618.  
  6619. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6620.  
  6621. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (2 items in buffer)
  6622.  
  6623. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6624.  
  6625. HEARD END OF VOICE!
  6626.  
  6627. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6628.  
  6629. ENDING VOICE DATA FOR ME!!!!!
  6630.  
  6631. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6632.  
  6633. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6634.  
  6635. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6636.  
  6637. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (4 items in buffer)
  6638.  
  6639. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6640.  
  6641. HEARD END OF VOICE!
  6642.  
  6643. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6644.  
  6645. ENDING VOICE DATA FOR ME!!!!!
  6646.  
  6647. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6648.  
  6649. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6650.  
  6651. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6652.  
  6653. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (5 items in buffer)
  6654.  
  6655. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6656.  
  6657. De-registering active grabber for menu!
  6658.  
  6659. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6660.  
  6661. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6662.  
  6663. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6664.  
  6665. [Dissonance:Playback] SpeechSessionStream: Publishing audio session (6 items in buffer)
  6666.  
  6667. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6668.  
  6669. SPAWNING MENU
  6670.  
  6671. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6672.  
  6673. Avatar (MagicalActual.PlayerCharacter)
  6674.  
  6675. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6676.  
  6677. Found 0 nearby players.
  6678.  
  6679. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6680.  
  6681. De-registering active grabber for menu!
  6682.  
  6683. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6684.  
  6685. HEARD END OF VOICE!
  6686.  
  6687. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6688.  
  6689. ENDING VOICE DATA FOR ME!!!!!
  6690.  
  6691. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6692.  
  6693. HEARD END OF VOICE!
  6694.  
  6695. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6696.  
  6697. ENDING VOICE DATA FOR ME!!!!!
  6698.  
  6699. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6700.  
  6701. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  6702.  
  6703. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6704.  
  6705. Despawning entity guid: 118/OtherPlayer(Clone)
  6706.  
  6707. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6708.  
  6709. Despawning entity guid: 119/OtherPlayer(Clone)
  6710.  
  6711. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6712.  
  6713. De-registering active grabber for menu!
  6714.  
  6715. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6716.  
  6717. Despawning entity guid: 32/AirshipTaxi(Clone)
  6718.  
  6719. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6720.  
  6721. GfxDevice: creating device client; threaded=1
  6722. GfxDevice: creating device client; threaded=1
  6723. GfxDevice: creating device client; threaded=1
  6724. SWTICH 33 to 4
  6725.  
  6726. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6727.  
  6728. Switching class based on server to 5
  6729.  
  6730. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6731.  
  6732. Turning on PlayerClass: Swordboard
  6733.  
  6734. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6735.  
  6736. Switching weapon hand to : 0
  6737.  
  6738. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6739.  
  6740. Update left hand weapon active!
  6741.  
  6742. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6743.  
  6744. Left hand is not active!
  6745.  
  6746. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6747.  
  6748. UPDATING RIGHT HAD WEAPON ACTIVE
  6749.  
  6750. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6751.  
  6752. RIGHT HAND IS ACTIVE
  6753.  
  6754. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6755.  
  6756. De-registering active grabber for menu!
  6757.  
  6758. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6759.  
  6760. De-registering active grabber for menu!
  6761.  
  6762. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6763.  
  6764. SPAWNING MENU
  6765.  
  6766. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6767.  
  6768. Avatar (MagicalActual.PlayerCharacter)
  6769.  
  6770. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6771.  
  6772. Found 0 nearby players.
  6773.  
  6774. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6775.  
  6776. De-registering active grabber for menu!
  6777.  
  6778. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6779.  
  6780. De-registering active grabber for menu!
  6781.  
  6782. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6783.  
  6784. LEFT IN SHEATHE COLLIDER
  6785.  
  6786. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6787.  
  6788. SET LEFT HAND TO ACTIVE
  6789.  
  6790. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6791.  
  6792. HEARD SET LEFT HAND ACTIVE
  6793.  
  6794. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6795.  
  6796. Update left hand weapon active!
  6797.  
  6798. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6799.  
  6800. Left hand is active!
  6801.  
  6802. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6803.  
  6804. Enable primary weapon!
  6805.  
  6806. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6807.  
  6808. TELLING SERVER TO SET TO ACTIVE/INACTIVE
  6809.  
  6810. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6811.  
  6812. RIGHT IN SHEATHE COLLIDER
  6813.  
  6814. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6815.  
  6816. SET RIGHT HAND TO INACTIVE
  6817.  
  6818. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6819.  
  6820. HEARD SET RIGHT HAND ACTIVE
  6821.  
  6822. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6823.  
  6824. UPDATING RIGHT HAD WEAPON ACTIVE
  6825.  
  6826. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6827.  
  6828. RIGHT HAND IS INACTIVE
  6829.  
  6830. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6831.  
  6832. TELLING SERVER TO SET TO ACTIVE/INACTIVE
  6833.  
  6834. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6835.  
  6836. SPAWNING MENU
  6837.  
  6838. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6839.  
  6840. Avatar (MagicalActual.PlayerCharacter)
  6841.  
  6842. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6843.  
  6844. Found 0 nearby players.
  6845.  
  6846. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6847.  
  6848. De-registering active grabber for menu!
  6849.  
  6850. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6851.  
  6852. De-registering active grabber for menu!
  6853.  
  6854. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6855.  
  6856. SWTICH 32 to 9
  6857.  
  6858. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6859.  
  6860. Primary Weapon Hand idx is now: 1
  6861.  
  6862. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6863.  
  6864. Switching weapon hand to : 1
  6865.  
  6866. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6867.  
  6868. Update left hand weapon active!
  6869.  
  6870. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6871.  
  6872. Left hand is active!
  6873.  
  6874. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6875.  
  6876. Enable secondary weaopn!
  6877.  
  6878. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6879.  
  6880. UPDATING RIGHT HAD WEAPON ACTIVE
  6881.  
  6882. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6883.  
  6884. RIGHT HAND IS INACTIVE
  6885.  
  6886. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6887.  
  6888. Switching class based on server to 2
  6889.  
  6890. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6891.  
  6892. Turning on PlayerClass: Runemage
  6893.  
  6894. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6895.  
  6896. Switching weapon hand to : 1
  6897.  
  6898. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6899.  
  6900. Update left hand weapon active!
  6901.  
  6902. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6903.  
  6904. Left hand is active!
  6905.  
  6906. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6907.  
  6908. Enable secondary weaopn!
  6909.  
  6910. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6911.  
  6912. UPDATING RIGHT HAD WEAPON ACTIVE
  6913.  
  6914. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6915.  
  6916. RIGHT HAND IS INACTIVE
  6917.  
  6918. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6919.  
  6920. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  6921.  
  6922. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6923.  
  6924. De-registering active grabber for menu!
  6925.  
  6926. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6927.  
  6928. SWTICH 34 to 4
  6929.  
  6930. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6931.  
  6932. Primary Weapon Hand idx is now: 0
  6933.  
  6934. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6935.  
  6936. Switching weapon hand to : 0
  6937.  
  6938. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6939.  
  6940. Update left hand weapon active!
  6941.  
  6942. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6943.  
  6944. Left hand is active!
  6945.  
  6946. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6947.  
  6948. Enable primary weapon!
  6949.  
  6950. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6951.  
  6952. UPDATING RIGHT HAD WEAPON ACTIVE
  6953.  
  6954. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6955.  
  6956. RIGHT HAND IS INACTIVE
  6957.  
  6958. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6959.  
  6960. Switching class based on server to 5
  6961.  
  6962. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6963.  
  6964. RUNEMAGE IS DISABLING PRIMARY WEAPON!
  6965.  
  6966. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6967.  
  6968. Turning on PlayerClass: Swordboard
  6969.  
  6970. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6971.  
  6972. Switching weapon hand to : 0
  6973.  
  6974. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6975.  
  6976. Update left hand weapon active!
  6977.  
  6978. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6979.  
  6980. Left hand is active!
  6981.  
  6982. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6983.  
  6984. Enable primary weapon!
  6985.  
  6986. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6987.  
  6988. UPDATING RIGHT HAD WEAPON ACTIVE
  6989.  
  6990. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6991.  
  6992. RIGHT HAND IS INACTIVE
  6993.  
  6994. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6995.  
  6996. De-registering active grabber for menu!
  6997.  
  6998. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  6999.  
  7000. De-registering active grabber for menu!
  7001.  
  7002. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7003.  
  7004. Spawning entity: 62
  7005.  
  7006. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7007.  
  7008. START FOREST GOLEM
  7009.  
  7010. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7011.  
  7012. Spawning entity: 51
  7013.  
  7014. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7015.  
  7016. Spawning entity: 73
  7017.  
  7018. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7019.  
  7020. START FOREST GOLEM
  7021.  
  7022. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7023.  
  7024. START FOREST GOLEM
  7025.  
  7026. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7027.  
  7028. Despawning entity guid: 73/ForestGolem(Clone)
  7029.  
  7030. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7031.  
  7032. Spawning entity: 73
  7033.  
  7034. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7035.  
  7036. START FOREST GOLEM
  7037.  
  7038. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7039.  
  7040. Spawning entity: 50
  7041.  
  7042. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7043.  
  7044. Spawning entity: 39
  7045.  
  7046. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7047.  
  7048. Spawning entity: 40
  7049.  
  7050. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7051.  
  7052. START FOREST GOLEM
  7053.  
  7054. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7055.  
  7056. Spawning entity: 28
  7057.  
  7058. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7059.  
  7060. Spawning entity: 61
  7061.  
  7062. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7063.  
  7064. Spawning entity: 72
  7065.  
  7066. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7067.  
  7068. START FOREST GOLEM
  7069.  
  7070. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7071.  
  7072. Spawning entity: 27
  7073.  
  7074. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7075.  
  7076. Spawning entity: 22
  7077.  
  7078. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7079.  
  7080. Spawning entity: 102
  7081.  
  7082. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7083.  
  7084. Switching class based on server to 2
  7085.  
  7086. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7087.  
  7088. Primary Weapon Hand idx is now: 1
  7089.  
  7090. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7091.  
  7092. HEARD SET LEFT HAND ACTIVE
  7093.  
  7094. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7095.  
  7096. Update left hand weapon active!
  7097.  
  7098. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7099.  
  7100. Left hand is active!
  7101.  
  7102. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7103.  
  7104. Enable secondary weaopn!
  7105.  
  7106. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7107.  
  7108. HEARD SET RIGHT HAND ACTIVE
  7109.  
  7110. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7111.  
  7112. UPDATING RIGHT HAD WEAPON ACTIVE
  7113.  
  7114. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7115.  
  7116. RIGHT HAND IS ACTIVE
  7117.  
  7118. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7119.  
  7120. Spawning entity: 105
  7121.  
  7122. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7123.  
  7124. Switching class based on server to 2
  7125.  
  7126. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7127.  
  7128. Primary Weapon Hand idx is now: 1
  7129.  
  7130. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7131.  
  7132. HEARD SET LEFT HAND ACTIVE
  7133.  
  7134. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7135.  
  7136. Update left hand weapon active!
  7137.  
  7138. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7139.  
  7140. Left hand is active!
  7141.  
  7142. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7143.  
  7144. Enable secondary weaopn!
  7145.  
  7146. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7147.  
  7148. HEARD SET RIGHT HAND ACTIVE
  7149.  
  7150. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7151.  
  7152. UPDATING RIGHT HAD WEAPON ACTIVE
  7153.  
  7154. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7155.  
  7156. RIGHT HAND IS ACTIVE
  7157.  
  7158. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7159.  
  7160. Spawning entity: 113
  7161.  
  7162. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7163.  
  7164. Switching class based on server to 1
  7165.  
  7166. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7167.  
  7168. Primary Weapon Hand idx is now: 0
  7169.  
  7170. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7171.  
  7172. HEARD SET LEFT HAND ACTIVE
  7173.  
  7174. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7175.  
  7176. Update left hand weapon active!
  7177.  
  7178. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7179.  
  7180. Left hand is active!
  7181.  
  7182. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7183.  
  7184. Enable primary weapon!
  7185.  
  7186. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7187.  
  7188. HEARD SET RIGHT HAND ACTIVE
  7189.  
  7190. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7191.  
  7192. UPDATING RIGHT HAD WEAPON ACTIVE
  7193.  
  7194. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7195.  
  7196. RIGHT HAND IS ACTIVE
  7197.  
  7198. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7199.  
  7200. Spawning entity: 118
  7201.  
  7202. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7203.  
  7204. Switching class based on server to 2
  7205.  
  7206. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7207.  
  7208. Primary Weapon Hand idx is now: 1
  7209.  
  7210. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7211.  
  7212. HEARD SET LEFT HAND ACTIVE
  7213.  
  7214. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7215.  
  7216. Update left hand weapon active!
  7217.  
  7218. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7219.  
  7220. Left hand is active!
  7221.  
  7222. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7223.  
  7224. Enable secondary weaopn!
  7225.  
  7226. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7227.  
  7228. HEARD SET RIGHT HAND ACTIVE
  7229.  
  7230. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7231.  
  7232. UPDATING RIGHT HAD WEAPON ACTIVE
  7233.  
  7234. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7235.  
  7236. RIGHT HAND IS ACTIVE
  7237.  
  7238. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7239.  
  7240. HEARD TELEPORT METHOD!
  7241.  
  7242. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7243.  
  7244. Spawning entity: 123
  7245.  
  7246. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7247.  
  7248. Switching class based on server to 2
  7249.  
  7250. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7251.  
  7252. Primary Weapon Hand idx is now: 1
  7253.  
  7254. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7255.  
  7256. HEARD SET LEFT HAND ACTIVE
  7257.  
  7258. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7259.  
  7260. Update left hand weapon active!
  7261.  
  7262. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7263.  
  7264. Left hand is active!
  7265.  
  7266. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7267.  
  7268. Enable secondary weaopn!
  7269.  
  7270. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7271.  
  7272. HEARD SET RIGHT HAND ACTIVE
  7273.  
  7274. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7275.  
  7276. UPDATING RIGHT HAD WEAPON ACTIVE
  7277.  
  7278. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7279.  
  7280. RIGHT HAND IS ACTIVE
  7281.  
  7282. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7283.  
  7284. Spawning entity: 124
  7285.  
  7286. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7287.  
  7288. Switching class based on server to 1
  7289.  
  7290. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7291.  
  7292. Primary Weapon Hand idx is now: 0
  7293.  
  7294. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7295.  
  7296. HEARD SET LEFT HAND ACTIVE
  7297.  
  7298. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7299.  
  7300. Update left hand weapon active!
  7301.  
  7302. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7303.  
  7304. Left hand is not active!
  7305.  
  7306. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7307.  
  7308. HEARD SET RIGHT HAND ACTIVE
  7309.  
  7310. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7311.  
  7312. UPDATING RIGHT HAD WEAPON ACTIVE
  7313.  
  7314. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7315.  
  7316. RIGHT HAND IS INACTIVE
  7317.  
  7318. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7319.  
  7320. Spawning entity: 136
  7321.  
  7322. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7323.  
  7324. Switching class based on server to 1
  7325.  
  7326. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7327.  
  7328. Primary Weapon Hand idx is now: 0
  7329.  
  7330. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7331.  
  7332. HEARD SET LEFT HAND ACTIVE
  7333.  
  7334. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7335.  
  7336. Update left hand weapon active!
  7337.  
  7338. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7339.  
  7340. Left hand is active!
  7341.  
  7342. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7343.  
  7344. Enable primary weapon!
  7345.  
  7346. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7347.  
  7348. HEARD SET RIGHT HAND ACTIVE
  7349.  
  7350. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7351.  
  7352. UPDATING RIGHT HAD WEAPON ACTIVE
  7353.  
  7354. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7355.  
  7356. RIGHT HAND IS ACTIVE
  7357.  
  7358. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7359.  
  7360. Spawning entity: 170
  7361.  
  7362. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7363.  
  7364. Unable to handle voice packet
  7365.  
  7366. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7367.  
  7368. System.NullReferenceException: Object reference not set to an instance of an object
  7369. at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
  7370.  
  7371. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7372.  
  7373. Switching class based on server to 3
  7374.  
  7375. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7376.  
  7377. Primary Weapon Hand idx is now: 1
  7378.  
  7379. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7380.  
  7381. HEARD SET LEFT HAND ACTIVE
  7382.  
  7383. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7384.  
  7385. Update left hand weapon active!
  7386.  
  7387. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7388.  
  7389. Left hand is not active!
  7390.  
  7391. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7392.  
  7393. HEARD SET RIGHT HAND ACTIVE
  7394.  
  7395. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7396.  
  7397. UPDATING RIGHT HAD WEAPON ACTIVE
  7398.  
  7399. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7400.  
  7401. RIGHT HAND IS ACTIVE
  7402.  
  7403. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7404.  
  7405. Spawning entity: 226
  7406.  
  7407. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7408.  
  7409. Switching class based on server to 1
  7410.  
  7411. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7412.  
  7413. Primary Weapon Hand idx is now: 0
  7414.  
  7415. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7416.  
  7417. HEARD SET LEFT HAND ACTIVE
  7418.  
  7419. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7420.  
  7421. Update left hand weapon active!
  7422.  
  7423. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7424.  
  7425. Left hand is active!
  7426.  
  7427. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7428.  
  7429. Enable primary weapon!
  7430.  
  7431. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7432.  
  7433. HEARD SET RIGHT HAND ACTIVE
  7434.  
  7435. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7436.  
  7437. UPDATING RIGHT HAD WEAPON ACTIVE
  7438.  
  7439. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7440.  
  7441. RIGHT HAND IS ACTIVE
  7442.  
  7443. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7444.  
  7445. Spawning entity: 230
  7446.  
  7447. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7448.  
  7449. Unable to handle voice packet
  7450.  
  7451. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7452.  
  7453. System.NullReferenceException: Object reference not set to an instance of an object
  7454. at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
  7455.  
  7456. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7457.  
  7458. Unable to handle voice packet
  7459.  
  7460. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7461.  
  7462. System.NullReferenceException: Object reference not set to an instance of an object
  7463. at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
  7464.  
  7465. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7466.  
  7467. Switching class based on server to 1
  7468.  
  7469. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7470.  
  7471. Primary Weapon Hand idx is now: 0
  7472.  
  7473. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7474.  
  7475. HEARD SET LEFT HAND ACTIVE
  7476.  
  7477. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7478.  
  7479. Update left hand weapon active!
  7480.  
  7481. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7482.  
  7483. Left hand is active!
  7484.  
  7485. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7486.  
  7487. Enable primary weapon!
  7488.  
  7489. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7490.  
  7491. HEARD SET RIGHT HAND ACTIVE
  7492.  
  7493. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7494.  
  7495. UPDATING RIGHT HAD WEAPON ACTIVE
  7496.  
  7497. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7498.  
  7499. RIGHT HAND IS ACTIVE
  7500.  
  7501. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7502.  
  7503. Spawning entity: 232
  7504.  
  7505. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7506.  
  7507. Switching class based on server to 1
  7508.  
  7509. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7510.  
  7511. Primary Weapon Hand idx is now: 0
  7512.  
  7513. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7514.  
  7515. HEARD SET LEFT HAND ACTIVE
  7516.  
  7517. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7518.  
  7519. Update left hand weapon active!
  7520.  
  7521. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7522.  
  7523. Left hand is active!
  7524.  
  7525. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7526.  
  7527. Enable primary weapon!
  7528.  
  7529. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7530.  
  7531. HEARD SET RIGHT HAND ACTIVE
  7532.  
  7533. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7534.  
  7535. UPDATING RIGHT HAD WEAPON ACTIVE
  7536.  
  7537. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7538.  
  7539. RIGHT HAND IS ACTIVE
  7540.  
  7541. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7542.  
  7543. Spawning entity: 233
  7544.  
  7545. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7546.  
  7547. Switching class based on server to 1
  7548.  
  7549. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7550.  
  7551. Primary Weapon Hand idx is now: 0
  7552.  
  7553. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7554.  
  7555. HEARD SET LEFT HAND ACTIVE
  7556.  
  7557. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7558.  
  7559. Update left hand weapon active!
  7560.  
  7561. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7562.  
  7563. Left hand is not active!
  7564.  
  7565. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7566.  
  7567. HEARD SET RIGHT HAND ACTIVE
  7568.  
  7569. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7570.  
  7571. UPDATING RIGHT HAD WEAPON ACTIVE
  7572.  
  7573. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7574.  
  7575. RIGHT HAND IS INACTIVE
  7576.  
  7577. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7578.  
  7579. Spawning entity: 262
  7580.  
  7581. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7582.  
  7583. Switching class based on server to 1
  7584.  
  7585. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7586.  
  7587. Primary Weapon Hand idx is now: 0
  7588.  
  7589. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7590.  
  7591. HEARD SET LEFT HAND ACTIVE
  7592.  
  7593. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7594.  
  7595. Update left hand weapon active!
  7596.  
  7597. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7598.  
  7599. Left hand is active!
  7600.  
  7601. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7602.  
  7603. Enable primary weapon!
  7604.  
  7605. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7606.  
  7607. HEARD SET RIGHT HAND ACTIVE
  7608.  
  7609. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7610.  
  7611. UPDATING RIGHT HAD WEAPON ACTIVE
  7612.  
  7613. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7614.  
  7615. RIGHT HAND IS ACTIVE
  7616.  
  7617. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7618.  
  7619. Spawning entity: 274
  7620.  
  7621. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7622.  
  7623. Spawning entity: 275
  7624.  
  7625. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7626.  
  7627. Switching class based on server to 2
  7628.  
  7629. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7630.  
  7631. Primary Weapon Hand idx is now: 1
  7632.  
  7633. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7634.  
  7635. HEARD SET LEFT HAND ACTIVE
  7636.  
  7637. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7638.  
  7639. Update left hand weapon active!
  7640.  
  7641. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7642.  
  7643. Left hand is active!
  7644.  
  7645. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7646.  
  7647. Enable secondary weaopn!
  7648.  
  7649. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7650.  
  7651. HEARD SET RIGHT HAND ACTIVE
  7652.  
  7653. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7654.  
  7655. UPDATING RIGHT HAD WEAPON ACTIVE
  7656.  
  7657. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7658.  
  7659. RIGHT HAND IS ACTIVE
  7660.  
  7661. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7662.  
  7663. Spawning entity: 283
  7664.  
  7665. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7666.  
  7667. Switching class based on server to 1
  7668.  
  7669. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7670.  
  7671. Primary Weapon Hand idx is now: 0
  7672.  
  7673. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7674.  
  7675. HEARD SET LEFT HAND ACTIVE
  7676.  
  7677. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7678.  
  7679. Update left hand weapon active!
  7680.  
  7681. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7682.  
  7683. Left hand is active!
  7684.  
  7685. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7686.  
  7687. Enable primary weapon!
  7688.  
  7689. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7690.  
  7691. HEARD SET RIGHT HAND ACTIVE
  7692.  
  7693. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7694.  
  7695. UPDATING RIGHT HAD WEAPON ACTIVE
  7696.  
  7697. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7698.  
  7699. RIGHT HAND IS ACTIVE
  7700.  
  7701. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7702.  
  7703. Spawning entity: 286
  7704.  
  7705. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7706.  
  7707. Switching class based on server to 1
  7708.  
  7709. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7710.  
  7711. Primary Weapon Hand idx is now: 0
  7712.  
  7713. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7714.  
  7715. HEARD SET LEFT HAND ACTIVE
  7716.  
  7717. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7718.  
  7719. Update left hand weapon active!
  7720.  
  7721. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7722.  
  7723. Left hand is active!
  7724.  
  7725. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7726.  
  7727. Enable primary weapon!
  7728.  
  7729. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7730.  
  7731. HEARD SET RIGHT HAND ACTIVE
  7732.  
  7733. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7734.  
  7735. UPDATING RIGHT HAD WEAPON ACTIVE
  7736.  
  7737. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7738.  
  7739. RIGHT HAND IS ACTIVE
  7740.  
  7741. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7742.  
  7743. Spawning entity: 292
  7744.  
  7745. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7746.  
  7747. Switching class based on server to 3
  7748.  
  7749. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7750.  
  7751. Primary Weapon Hand idx is now: 1
  7752.  
  7753. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7754.  
  7755. HEARD SET LEFT HAND ACTIVE
  7756.  
  7757. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7758.  
  7759. Update left hand weapon active!
  7760.  
  7761. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7762.  
  7763. Left hand is active!
  7764.  
  7765. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7766.  
  7767. Enable secondary weaopn!
  7768.  
  7769. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7770.  
  7771. HEARD SET RIGHT HAND ACTIVE
  7772.  
  7773. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7774.  
  7775. UPDATING RIGHT HAD WEAPON ACTIVE
  7776.  
  7777. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7778.  
  7779. RIGHT HAND IS ACTIVE
  7780.  
  7781. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7782.  
  7783. Spawning entity: 295
  7784.  
  7785. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7786.  
  7787. Switching class based on server to 2
  7788.  
  7789. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7790.  
  7791. Primary Weapon Hand idx is now: 1
  7792.  
  7793. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7794.  
  7795. HEARD SET LEFT HAND ACTIVE
  7796.  
  7797. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7798.  
  7799. Update left hand weapon active!
  7800.  
  7801. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7802.  
  7803. Left hand is not active!
  7804.  
  7805. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7806.  
  7807. HEARD SET RIGHT HAND ACTIVE
  7808.  
  7809. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7810.  
  7811. UPDATING RIGHT HAD WEAPON ACTIVE
  7812.  
  7813. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7814.  
  7815. RIGHT HAND IS ACTIVE
  7816.  
  7817. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7818.  
  7819. Spawning entity: 299
  7820.  
  7821. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7822.  
  7823. Switching class based on server to 1
  7824.  
  7825. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7826.  
  7827. Primary Weapon Hand idx is now: 0
  7828.  
  7829. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7830.  
  7831. HEARD SET LEFT HAND ACTIVE
  7832.  
  7833. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7834.  
  7835. Update left hand weapon active!
  7836.  
  7837. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7838.  
  7839. Left hand is active!
  7840.  
  7841. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7842.  
  7843. Enable primary weapon!
  7844.  
  7845. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7846.  
  7847. HEARD SET RIGHT HAND ACTIVE
  7848.  
  7849. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7850.  
  7851. UPDATING RIGHT HAD WEAPON ACTIVE
  7852.  
  7853. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7854.  
  7855. RIGHT HAND IS ACTIVE
  7856.  
  7857. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7858.  
  7859. Spawning entity: 306
  7860.  
  7861. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7862.  
  7863. Switching class based on server to 1
  7864.  
  7865. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7866.  
  7867. Primary Weapon Hand idx is now: 0
  7868.  
  7869. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7870.  
  7871. HEARD SET LEFT HAND ACTIVE
  7872.  
  7873. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7874.  
  7875. Update left hand weapon active!
  7876.  
  7877. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7878.  
  7879. Left hand is active!
  7880.  
  7881. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7882.  
  7883. Enable primary weapon!
  7884.  
  7885. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7886.  
  7887. HEARD SET RIGHT HAND ACTIVE
  7888.  
  7889. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7890.  
  7891. UPDATING RIGHT HAD WEAPON ACTIVE
  7892.  
  7893. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7894.  
  7895. RIGHT HAND IS ACTIVE
  7896.  
  7897. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7898.  
  7899. Spawning entity: 307
  7900.  
  7901. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7902.  
  7903. Switching class based on server to 3
  7904.  
  7905. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7906.  
  7907. Primary Weapon Hand idx is now: 1
  7908.  
  7909. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7910.  
  7911. HEARD SET LEFT HAND ACTIVE
  7912.  
  7913. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7914.  
  7915. Update left hand weapon active!
  7916.  
  7917. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7918.  
  7919. Left hand is active!
  7920.  
  7921. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7922.  
  7923. Enable secondary weaopn!
  7924.  
  7925. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7926.  
  7927. HEARD SET RIGHT HAND ACTIVE
  7928.  
  7929. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7930.  
  7931. UPDATING RIGHT HAD WEAPON ACTIVE
  7932.  
  7933. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7934.  
  7935. RIGHT HAND IS ACTIVE
  7936.  
  7937. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7938.  
  7939. Despawning entity guid: 27/Dragonbug(Clone)
  7940.  
  7941. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7942.  
  7943. Despawning entity guid: 28/ForestGolem(Clone)
  7944.  
  7945. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7946.  
  7947. Despawning entity guid: 39/Dragonbug(Clone)
  7948.  
  7949. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7950.  
  7951. Despawning entity guid: 40/ForestGolem(Clone)
  7952.  
  7953. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7954.  
  7955. Despawning entity guid: 50/Dragonbug(Clone)
  7956.  
  7957. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7958.  
  7959. Despawning entity guid: 51/ForestGolem(Clone)
  7960.  
  7961. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7962.  
  7963. Despawning entity guid: 61/Dragonbug(Clone)
  7964.  
  7965. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7966.  
  7967. Despawning entity guid: 62/ForestGolem(Clone)
  7968.  
  7969. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7970.  
  7971. Despawning entity guid: 72/Dragonbug(Clone)
  7972.  
  7973. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7974.  
  7975. Despawning entity guid: 73/ForestGolem(Clone)
  7976.  
  7977. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7978.  
  7979. ERROR: Couldn't find a valid HealthBar for NPC(Clone)
  7980.  
  7981. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  7982.  
  7983. NullReferenceException
  7984. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  7985. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  7986. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  7987.  
  7988. (Filename: Line: -1)
  7989.  
  7990. NullReferenceException
  7991. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  7992. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  7993. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  7994.  
  7995. (Filename: Line: -1)
  7996.  
  7997. ERROR: Couldn't find a valid Animator for Avatar
  7998.  
  7999. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8000.  
  8001. Turning on PlayerClass: Runemage
  8002.  
  8003. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8004.  
  8005. Switching weapon hand to : 1
  8006.  
  8007. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8008.  
  8009. Update left hand weapon active!
  8010.  
  8011. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8012.  
  8013. Left hand is active!
  8014.  
  8015. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8016.  
  8017. Enable secondary weaopn!
  8018.  
  8019. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8020.  
  8021. UPDATING RIGHT HAD WEAPON ACTIVE
  8022.  
  8023. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8024.  
  8025. RIGHT HAND IS ACTIVE
  8026.  
  8027. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8028.  
  8029. NullReferenceException
  8030. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8031. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8032. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8033.  
  8034. (Filename: Line: -1)
  8035.  
  8036. NullReferenceException
  8037. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8038. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8039. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8040.  
  8041. (Filename: Line: -1)
  8042.  
  8043. ERROR: Couldn't find a valid Animator for Avatar
  8044.  
  8045. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8046.  
  8047. Turning on PlayerClass: Runemage
  8048.  
  8049. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8050.  
  8051. Switching weapon hand to : 1
  8052.  
  8053. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8054.  
  8055. Update left hand weapon active!
  8056.  
  8057. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8058.  
  8059. Left hand is active!
  8060.  
  8061. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8062.  
  8063. Enable secondary weaopn!
  8064.  
  8065. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8066.  
  8067. UPDATING RIGHT HAD WEAPON ACTIVE
  8068.  
  8069. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8070.  
  8071. RIGHT HAND IS ACTIVE
  8072.  
  8073. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8074.  
  8075. NullReferenceException
  8076. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8077. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8078. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8079.  
  8080. (Filename: Line: -1)
  8081.  
  8082. NullReferenceException
  8083. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8084. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8085. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8086.  
  8087. (Filename: Line: -1)
  8088.  
  8089. ERROR: Couldn't find a valid Animator for Avatar
  8090.  
  8091. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8092.  
  8093. Turning on PlayerClass: Archer
  8094.  
  8095. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8096.  
  8097. Switching weapon hand to : 0
  8098.  
  8099. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8100.  
  8101. Update left hand weapon active!
  8102.  
  8103. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8104.  
  8105. Left hand is active!
  8106.  
  8107. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8108.  
  8109. Enable primary weapon!
  8110.  
  8111. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8112.  
  8113. UPDATING RIGHT HAD WEAPON ACTIVE
  8114.  
  8115. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8116.  
  8117. RIGHT HAND IS ACTIVE
  8118.  
  8119. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8120.  
  8121. NullReferenceException
  8122. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8123. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8124. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8125.  
  8126. (Filename: Line: -1)
  8127.  
  8128. NullReferenceException
  8129. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8130. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8131. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8132.  
  8133. (Filename: Line: -1)
  8134.  
  8135. ERROR: Couldn't find a valid Animator for Avatar
  8136.  
  8137. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8138.  
  8139. Turning on PlayerClass: Runemage
  8140.  
  8141. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8142.  
  8143. Switching weapon hand to : 1
  8144.  
  8145. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8146.  
  8147. Update left hand weapon active!
  8148.  
  8149. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8150.  
  8151. Left hand is active!
  8152.  
  8153. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8154.  
  8155. Enable secondary weaopn!
  8156.  
  8157. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8158.  
  8159. UPDATING RIGHT HAD WEAPON ACTIVE
  8160.  
  8161. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8162.  
  8163. RIGHT HAND IS ACTIVE
  8164.  
  8165. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8166.  
  8167. NullReferenceException
  8168. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8169. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8170. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8171.  
  8172. (Filename: Line: -1)
  8173.  
  8174. NullReferenceException
  8175. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8176. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8177. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8178.  
  8179. (Filename: Line: -1)
  8180.  
  8181. ERROR: Couldn't find a valid Animator for Avatar
  8182.  
  8183. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8184.  
  8185. Turning on PlayerClass: Runemage
  8186.  
  8187. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8188.  
  8189. Switching weapon hand to : 1
  8190.  
  8191. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8192.  
  8193. Update left hand weapon active!
  8194.  
  8195. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8196.  
  8197. Left hand is active!
  8198.  
  8199. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8200.  
  8201. Enable secondary weaopn!
  8202.  
  8203. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8204.  
  8205. UPDATING RIGHT HAD WEAPON ACTIVE
  8206.  
  8207. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8208.  
  8209. RIGHT HAND IS ACTIVE
  8210.  
  8211. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8212.  
  8213. NullReferenceException
  8214. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8215. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8216. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8217.  
  8218. (Filename: Line: -1)
  8219.  
  8220. NullReferenceException
  8221. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8222. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8223. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8224.  
  8225. (Filename: Line: -1)
  8226.  
  8227. ERROR: Couldn't find a valid Animator for Avatar
  8228.  
  8229. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8230.  
  8231. Turning on PlayerClass: Archer
  8232.  
  8233. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8234.  
  8235. Switching weapon hand to : 0
  8236.  
  8237. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8238.  
  8239. Update left hand weapon active!
  8240.  
  8241. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8242.  
  8243. Left hand is not active!
  8244.  
  8245. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8246.  
  8247. UPDATING RIGHT HAD WEAPON ACTIVE
  8248.  
  8249. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8250.  
  8251. RIGHT HAND IS INACTIVE
  8252.  
  8253. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8254.  
  8255. NullReferenceException
  8256. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8257. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8258. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8259.  
  8260. (Filename: Line: -1)
  8261.  
  8262. NullReferenceException
  8263. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8264. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8265. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8266.  
  8267. (Filename: Line: -1)
  8268.  
  8269. ERROR: Couldn't find a valid Animator for Avatar
  8270.  
  8271. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8272.  
  8273. Turning on PlayerClass: Archer
  8274.  
  8275. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8276.  
  8277. Switching weapon hand to : 0
  8278.  
  8279. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8280.  
  8281. Update left hand weapon active!
  8282.  
  8283. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8284.  
  8285. Left hand is active!
  8286.  
  8287. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8288.  
  8289. Enable primary weapon!
  8290.  
  8291. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8292.  
  8293. UPDATING RIGHT HAD WEAPON ACTIVE
  8294.  
  8295. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8296.  
  8297. RIGHT HAND IS ACTIVE
  8298.  
  8299. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8300.  
  8301. NullReferenceException
  8302. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8303. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8304. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8305.  
  8306. (Filename: Line: -1)
  8307.  
  8308. NullReferenceException
  8309. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8310. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8311. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8312.  
  8313. (Filename: Line: -1)
  8314.  
  8315. ERROR: Couldn't find a valid Animator for Avatar
  8316.  
  8317. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8318.  
  8319. Turning on PlayerClass: Orbhealer
  8320.  
  8321. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8322.  
  8323. Switching weapon hand to : 1
  8324.  
  8325. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8326.  
  8327. Update left hand weapon active!
  8328.  
  8329. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8330.  
  8331. Left hand is not active!
  8332.  
  8333. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8334.  
  8335. UPDATING RIGHT HAD WEAPON ACTIVE
  8336.  
  8337. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8338.  
  8339. RIGHT HAND IS ACTIVE
  8340.  
  8341. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8342.  
  8343. NullReferenceException
  8344. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8345. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8346. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8347.  
  8348. (Filename: Line: -1)
  8349.  
  8350. NullReferenceException
  8351. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8352. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8353. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8354.  
  8355. (Filename: Line: -1)
  8356.  
  8357. ERROR: Couldn't find a valid Animator for Avatar
  8358.  
  8359. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8360.  
  8361. Turning on PlayerClass: Archer
  8362.  
  8363. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8364.  
  8365. Switching weapon hand to : 0
  8366.  
  8367. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8368.  
  8369. Update left hand weapon active!
  8370.  
  8371. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8372.  
  8373. Left hand is active!
  8374.  
  8375. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8376.  
  8377. Enable primary weapon!
  8378.  
  8379. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8380.  
  8381. UPDATING RIGHT HAD WEAPON ACTIVE
  8382.  
  8383. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8384.  
  8385. RIGHT HAND IS ACTIVE
  8386.  
  8387. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8388.  
  8389. NullReferenceException
  8390. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8391. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8392. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8393.  
  8394. (Filename: Line: -1)
  8395.  
  8396. NullReferenceException
  8397. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8398. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8399. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8400.  
  8401. (Filename: Line: -1)
  8402.  
  8403. ERROR: Couldn't find a valid Animator for Avatar
  8404.  
  8405. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8406.  
  8407. Turning on PlayerClass: Archer
  8408.  
  8409. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8410.  
  8411. Switching weapon hand to : 0
  8412.  
  8413. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8414.  
  8415. Update left hand weapon active!
  8416.  
  8417. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8418.  
  8419. Left hand is active!
  8420.  
  8421. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8422.  
  8423. Enable primary weapon!
  8424.  
  8425. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8426.  
  8427. UPDATING RIGHT HAD WEAPON ACTIVE
  8428.  
  8429. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8430.  
  8431. RIGHT HAND IS ACTIVE
  8432.  
  8433. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8434.  
  8435. NullReferenceException
  8436. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8437. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8438. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8439.  
  8440. (Filename: Line: -1)
  8441.  
  8442. NullReferenceException
  8443. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8444. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8445. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8446.  
  8447. (Filename: Line: -1)
  8448.  
  8449. ERROR: Couldn't find a valid Animator for Avatar
  8450.  
  8451. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8452.  
  8453. Turning on PlayerClass: Archer
  8454.  
  8455. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8456.  
  8457. Switching weapon hand to : 0
  8458.  
  8459. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8460.  
  8461. Update left hand weapon active!
  8462.  
  8463. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8464.  
  8465. Left hand is active!
  8466.  
  8467. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8468.  
  8469. Enable primary weapon!
  8470.  
  8471. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8472.  
  8473. UPDATING RIGHT HAD WEAPON ACTIVE
  8474.  
  8475. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8476.  
  8477. RIGHT HAND IS ACTIVE
  8478.  
  8479. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8480.  
  8481. NullReferenceException
  8482. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8483. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8484. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8485.  
  8486. (Filename: Line: -1)
  8487.  
  8488. NullReferenceException
  8489. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8490. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8491. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8492.  
  8493. (Filename: Line: -1)
  8494.  
  8495. ERROR: Couldn't find a valid Animator for Avatar
  8496.  
  8497. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8498.  
  8499. Turning on PlayerClass: Archer
  8500.  
  8501. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8502.  
  8503. Switching weapon hand to : 0
  8504.  
  8505. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8506.  
  8507. Update left hand weapon active!
  8508.  
  8509. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8510.  
  8511. Left hand is not active!
  8512.  
  8513. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8514.  
  8515. UPDATING RIGHT HAD WEAPON ACTIVE
  8516.  
  8517. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8518.  
  8519. RIGHT HAND IS INACTIVE
  8520.  
  8521. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8522.  
  8523. NullReferenceException
  8524. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8525. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8526. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8527.  
  8528. (Filename: Line: -1)
  8529.  
  8530. NullReferenceException
  8531. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8532. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8533. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8534.  
  8535. (Filename: Line: -1)
  8536.  
  8537. ERROR: Couldn't find a valid Animator for Avatar
  8538.  
  8539. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8540.  
  8541. Turning on PlayerClass: Archer
  8542.  
  8543. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8544.  
  8545. Switching weapon hand to : 0
  8546.  
  8547. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8548.  
  8549. Update left hand weapon active!
  8550.  
  8551. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8552.  
  8553. Left hand is active!
  8554.  
  8555. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8556.  
  8557. Enable primary weapon!
  8558.  
  8559. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8560.  
  8561. UPDATING RIGHT HAD WEAPON ACTIVE
  8562.  
  8563. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8564.  
  8565. RIGHT HAND IS ACTIVE
  8566.  
  8567. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8568.  
  8569. ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
  8570.  
  8571. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8572.  
  8573. ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
  8574.  
  8575. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8576.  
  8577. NullReferenceException
  8578. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8579. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8580. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8581.  
  8582. (Filename: Line: -1)
  8583.  
  8584. NullReferenceException
  8585. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8586. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8587. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8588.  
  8589. (Filename: Line: -1)
  8590.  
  8591. ERROR: Couldn't find a valid Animator for Avatar
  8592.  
  8593. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8594.  
  8595. Turning on PlayerClass: Runemage
  8596.  
  8597. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8598.  
  8599. Switching weapon hand to : 1
  8600.  
  8601. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8602.  
  8603. Update left hand weapon active!
  8604.  
  8605. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8606.  
  8607. Left hand is active!
  8608.  
  8609. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8610.  
  8611. Enable secondary weaopn!
  8612.  
  8613. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8614.  
  8615. UPDATING RIGHT HAD WEAPON ACTIVE
  8616.  
  8617. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8618.  
  8619. RIGHT HAND IS ACTIVE
  8620.  
  8621. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8622.  
  8623. NullReferenceException
  8624. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8625. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8626. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8627.  
  8628. (Filename: Line: -1)
  8629.  
  8630. NullReferenceException
  8631. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8632. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8633. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8634.  
  8635. (Filename: Line: -1)
  8636.  
  8637. ERROR: Couldn't find a valid Animator for Avatar
  8638.  
  8639. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8640.  
  8641. Turning on PlayerClass: Archer
  8642.  
  8643. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8644.  
  8645. Switching weapon hand to : 0
  8646.  
  8647. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8648.  
  8649. Update left hand weapon active!
  8650.  
  8651. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8652.  
  8653. Left hand is active!
  8654.  
  8655. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8656.  
  8657. Enable primary weapon!
  8658.  
  8659. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8660.  
  8661. UPDATING RIGHT HAD WEAPON ACTIVE
  8662.  
  8663. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8664.  
  8665. RIGHT HAND IS ACTIVE
  8666.  
  8667. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8668.  
  8669. NullReferenceException
  8670. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8671. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8672. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8673.  
  8674. (Filename: Line: -1)
  8675.  
  8676. NullReferenceException
  8677. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8678. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8679. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8680.  
  8681. (Filename: Line: -1)
  8682.  
  8683. ERROR: Couldn't find a valid Animator for Avatar
  8684.  
  8685. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8686.  
  8687. Turning on PlayerClass: Archer
  8688.  
  8689. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8690.  
  8691. Switching weapon hand to : 0
  8692.  
  8693. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8694.  
  8695. Update left hand weapon active!
  8696.  
  8697. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8698.  
  8699. Left hand is active!
  8700.  
  8701. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8702.  
  8703. Enable primary weapon!
  8704.  
  8705. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8706.  
  8707. UPDATING RIGHT HAD WEAPON ACTIVE
  8708.  
  8709. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8710.  
  8711. RIGHT HAND IS ACTIVE
  8712.  
  8713. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8714.  
  8715. NullReferenceException
  8716. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8717. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8718. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8719.  
  8720. (Filename: Line: -1)
  8721.  
  8722. NullReferenceException
  8723. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8724. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8725. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8726.  
  8727. (Filename: Line: -1)
  8728.  
  8729. ERROR: Couldn't find a valid Animator for Avatar
  8730.  
  8731. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8732.  
  8733. Turning on PlayerClass: Orbhealer
  8734.  
  8735. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8736.  
  8737. Switching weapon hand to : 1
  8738.  
  8739. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8740.  
  8741. Update left hand weapon active!
  8742.  
  8743. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8744.  
  8745. Left hand is active!
  8746.  
  8747. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8748.  
  8749. Enable secondary weaopn!
  8750.  
  8751. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8752.  
  8753. UPDATING RIGHT HAD WEAPON ACTIVE
  8754.  
  8755. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8756.  
  8757. RIGHT HAND IS ACTIVE
  8758.  
  8759. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8760.  
  8761. NullReferenceException
  8762. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8763. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8764. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8765.  
  8766. (Filename: Line: -1)
  8767.  
  8768. NullReferenceException
  8769. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8770. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8771. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8772.  
  8773. (Filename: Line: -1)
  8774.  
  8775. ERROR: Couldn't find a valid Animator for Avatar
  8776.  
  8777. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8778.  
  8779. Turning on PlayerClass: Runemage
  8780.  
  8781. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8782.  
  8783. Switching weapon hand to : 1
  8784.  
  8785. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8786.  
  8787. Update left hand weapon active!
  8788.  
  8789. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8790.  
  8791. Left hand is not active!
  8792.  
  8793. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8794.  
  8795. UPDATING RIGHT HAD WEAPON ACTIVE
  8796.  
  8797. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8798.  
  8799. RIGHT HAND IS ACTIVE
  8800.  
  8801. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8802.  
  8803. NullReferenceException
  8804. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8805. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8806. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8807.  
  8808. (Filename: Line: -1)
  8809.  
  8810. NullReferenceException
  8811. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8812. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8813. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8814.  
  8815. (Filename: Line: -1)
  8816.  
  8817. ERROR: Couldn't find a valid Animator for Avatar
  8818.  
  8819. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8820.  
  8821. Turning on PlayerClass: Archer
  8822.  
  8823. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8824.  
  8825. Switching weapon hand to : 0
  8826.  
  8827. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8828.  
  8829. Update left hand weapon active!
  8830.  
  8831. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8832.  
  8833. Left hand is active!
  8834.  
  8835. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8836.  
  8837. Enable primary weapon!
  8838.  
  8839. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8840.  
  8841. UPDATING RIGHT HAD WEAPON ACTIVE
  8842.  
  8843. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8844.  
  8845. RIGHT HAND IS ACTIVE
  8846.  
  8847. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8848.  
  8849. NullReferenceException
  8850. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8851. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8852. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8853.  
  8854. (Filename: Line: -1)
  8855.  
  8856. NullReferenceException
  8857. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8858. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8859. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8860.  
  8861. (Filename: Line: -1)
  8862.  
  8863. ERROR: Couldn't find a valid Animator for Avatar
  8864.  
  8865. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8866.  
  8867. Turning on PlayerClass: Archer
  8868.  
  8869. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8870.  
  8871. Switching weapon hand to : 0
  8872.  
  8873. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8874.  
  8875. Update left hand weapon active!
  8876.  
  8877. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8878.  
  8879. Left hand is active!
  8880.  
  8881. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8882.  
  8883. Enable primary weapon!
  8884.  
  8885. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8886.  
  8887. UPDATING RIGHT HAD WEAPON ACTIVE
  8888.  
  8889. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8890.  
  8891. RIGHT HAND IS ACTIVE
  8892.  
  8893. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8894.  
  8895. NullReferenceException
  8896. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8897. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8898. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8899.  
  8900. (Filename: Line: -1)
  8901.  
  8902. NullReferenceException
  8903. at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
  8904. at UnityEngine.Material..ctor (UnityEngine.Shader shader) [0x00000] in <filename unknown>:0
  8905. at MagicalActual.LaserPointer.Start () [0x00000] in <filename unknown>:0
  8906.  
  8907. (Filename: Line: -1)
  8908.  
  8909. ERROR: Couldn't find a valid Animator for Avatar
  8910.  
  8911. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8912.  
  8913. Turning on PlayerClass: Orbhealer
  8914.  
  8915. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8916.  
  8917. Switching weapon hand to : 1
  8918.  
  8919. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8920.  
  8921. Update left hand weapon active!
  8922.  
  8923. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8924.  
  8925. Left hand is active!
  8926.  
  8927. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8928.  
  8929. Enable secondary weaopn!
  8930.  
  8931. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8932.  
  8933. UPDATING RIGHT HAD WEAPON ACTIVE
  8934.  
  8935. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8936.  
  8937. RIGHT HAND IS ACTIVE
  8938.  
  8939. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8940.  
  8941. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  8942.  
  8943. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8944.  
  8945. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  8946.  
  8947. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8948.  
  8949. [Dissonance:Playback] SpeechSessionStream: Creating new speech session with buffer time of 250ms
  8950.  
  8951. (Filename: V:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  8952.  
  8953. Crash!!!
  8954. SymInit: Symbol-SearchPath: '.;A:\Games\OrbusVRClient-0.20;A:\Games\OrbusVRClient-0.20\resources\app\client;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Castletorch'
  8955. OS-Version: 10.0.14393 () 0x300-0x1
  8956. A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient.exe:vrclient.exe (00010000), size: 19062784 (result: 0), SymType: '-exported-', PDB: 'A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient.exe', fileVersion: 5.5.0.46319
  8957. C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (77DC0000), size: 1585152 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.14393.479
  8958. C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (77590000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.14393.0
  8959. C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (77670000), size: 1708032 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.14393.479
  8960. C:\WINDOWS\System32\USER32.dll:USER32.dll (76AD0000), size: 1437696 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.14393.576
  8961. C:\WINDOWS\System32\win32u.dll:win32u.dll (76900000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.14393.51
  8962. C:\WINDOWS\System32\GDI32.dll:GDI32.dll (77820000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.14393.206
  8963. C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (76920000), size: 1421312 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.14393.576
  8964. C:\WINDOWS\System32\ole32.dll:ole32.dll (77260000), size: 958464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ole32.dll', fileVersion: 10.0.14393.576
  8965. C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (70330000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\HID.DLL', fileVersion: 10.0.14393.0
  8966. C:\WINDOWS\System32\combase.dll:combase.dll (76F10000), size: 2166784 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\combase.dll', fileVersion: 10.0.14393.576
  8967. C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (77B20000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.14393.0
  8968. C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (74D00000), size: 778240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.14393.0
  8969. C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (77180000), size: 790528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.14393.82
  8970. C:\WINDOWS\System32\SspiCli.dll:SspiCli.dll (74880000), size: 122880 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SspiCli.dll', fileVersion: 10.0.14393.576
  8971. C:\WINDOWS\System32\CRYPTBASE.dll:CRYPTBASE.dll (74870000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPTBASE.dll', fileVersion: 10.0.14393.0
  8972. C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (77C00000), size: 368640 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\bcryptPrimitives.dll', fileVersion: 10.0.14393.0
  8973. C:\WINDOWS\System32\sechost.dll:sechost.dll (77130000), size: 266240 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.14393.0
  8974. C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (76A80000), size: 286720 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.14393.0
  8975. C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (76D70000), size: 487424 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.14393.0
  8976. C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (74DC0000), size: 20811776 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.14393.479
  8977. C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (77950000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\cfgmgr32.dll', fileVersion: 10.0.14393.0
  8978. C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (76200000), size: 5693440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\windows.storage.dll', fileVersion: 10.0.14393.479
  8979. C:\WINDOWS\System32\powrprof.dll:powrprof.dll (74CB0000), size: 282624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\powrprof.dll', fileVersion: 10.0.14393.0
  8980. C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (76CD0000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\kernel.appcore.dll', fileVersion: 10.0.14393.0
  8981. C:\WINDOWS\System32\shcore.dll:shcore.dll (76CE0000), size: 557056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\shcore.dll', fileVersion: 10.0.14393.0
  8982. C:\WINDOWS\System32\profapi.dll:profapi.dll (77AE0000), size: 61440 (result: 0), SymType: '-nosymbols-', PDB: 'C:\WINDOWS\System32\profapi.dll', fileVersion: 10.0.14393.0
  8983. C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (778E0000), size: 405504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WS2_32.dll', fileVersion: 10.0.14393.206
  8984. C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (76E70000), size: 606208 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\OLEAUT32.dll', fileVersion: 10.0.14393.447
  8985. C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (76DF0000), size: 503808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.14393.0
  8986. C:\WINDOWS\System32\IMM32.dll:IMM32.dll (77AF0000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\IMM32.dll', fileVersion: 10.0.14393.0
  8987. C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (74730000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VERSION.dll', fileVersion: 10.0.14393.0
  8988. C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (59710000), size: 917504 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\OPENGL32.dll', fileVersion: 10.0.14393.0
  8989. C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (73650000), size: 147456 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMM.dll', fileVersion: 10.0.14393.0
  8990. C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (74740000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL', fileVersion: 10.0.14393.0
  8991. C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (730C0000), size: 507904 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DNSAPI.dll', fileVersion: 10.0.14393.206
  8992. C:\WINDOWS\System32\NSI.dll:NSI.dll (77250000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\NSI.dll', fileVersion: 10.0.14393.0
  8993. C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (744F0000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINHTTP.dll', fileVersion: 10.0.14393.351
  8994. C:\WINDOWS\SYSTEM32\DDRAW.dll:DDRAW.dll (59030000), size: 970752 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DDRAW.dll', fileVersion: 10.0.14393.447
  8995. C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (59120000), size: 151552 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\GLU32.dll', fileVersion: 10.0.14393.0
  8996. C:\WINDOWS\SYSTEM32\DCIMAN32.dll:DCIMAN32.dll (59020000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\DCIMAN32.dll', fileVersion: 10.0.14393.0
  8997. C:\WINDOWS\SYSTEM32\WINMMBASE.dll:WINMMBASE.dll (73540000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINMMBASE.dll', fileVersion: 10.0.14393.0
  8998. C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (74220000), size: 479232 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\uxtheme.dll', fileVersion: 10.0.14393.0
  8999. A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Mono\mono.dll:mono.dll (10000000), size: 2334720 (result: 0), SymType: '-exported-', PDB: 'A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Mono\mono.dll', fileVersion: 1.0.0.1
  9000. C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (773B0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PSAPI.DLL', fileVersion: 10.0.14393.0
  9001. C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (74430000), size: 319488 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSWSOCK.dll', fileVersion: 10.0.14393.0
  9002. C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (779A0000), size: 1265664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSCTF.dll', fileVersion: 10.0.14393.479
  9003. C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (734A0000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\dwmapi.dll', fileVersion: 10.0.14393.206
  9004. C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (5ED70000), size: 2289664 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\d3d11.dll', fileVersion: 10.0.14393.479
  9005. C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (72FF0000), size: 540672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dxgi.dll', fileVersion: 10.0.14393.479
  9006. A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Plugins\openvr_api.dll:openvr_api.dll (0FA00000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Plugins\openvr_api.dll'
  9007. C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (748A0000), size: 4239360 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SETUPAPI.dll', fileVersion: 10.0.14393.0
  9008. C:\WINDOWS\SYSTEM32\bcrypt.dll:bcrypt.dll (73520000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\bcrypt.dll', fileVersion: 10.0.14393.576
  9009. C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (74400000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DEVOBJ.dll', fileVersion: 10.0.14393.0
  9010. C:\WINDOWS\System32\WINTRUST.dll:WINTRUST.dll (773C0000), size: 278528 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\WINTRUST.dll', fileVersion: 10.0.14393.351
  9011. C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (77DB0000), size: 57344 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MSASN1.dll', fileVersion: 10.0.14393.0
  9012. C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (77410000), size: 1560576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPT32.dll', fileVersion: 10.0.14393.351
  9013. C:\WINDOWS\system32\nvapi.dll:nvapi.dll (72C40000), size: 3698688 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvapi.dll', fileVersion: 21.21.13.7619
  9014. C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_7bb3101ce32915cc\nvwgf2um.dll:nvwgf2um.dll (5C250000), size: 20684800 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_7bb3101ce32915cc\nvwgf2um.dll', fileVersion: 21.21.13.7619
  9015. C:\WINDOWS\system32\nvspcap.dll:nvspcap.dll (691C0000), size: 1458176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\nvspcap.dll', fileVersion: 3.1.2.31
  9016. C:\WINDOWS\SYSTEM32\WTSAPI32.dll:WTSAPI32.dll (747C0000), size: 61440 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WTSAPI32.dll', fileVersion: 10.0.14393.0
  9017. C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (77850000), size: 540672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\clbcatq.dll', fileVersion: 2001.12.10941.16384
  9018. C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (72700000), size: 53248 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemprox.dll', fileVersion: 10.0.14393.0
  9019. C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (695D0000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wbemcomn.dll', fileVersion: 10.0.14393.0
  9020. C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (726A0000), size: 65536 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\wbemsvc.dll', fileVersion: 10.0.14393.0
  9021. C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (65D30000), size: 794624 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\wbem\fastprox.dll', fileVersion: 10.0.14393.0
  9022. C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (65750000), size: 360448 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.14393.0
  9023. C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (71B80000), size: 1372160 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\PROPSYS.dll', fileVersion: 7.0.14393.0
  9024. C:\WINDOWS\SYSTEM32\wdmaud.drv:wdmaud.drv (5B090000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wdmaud.drv', fileVersion: 10.0.14393.0
  9025. C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (70380000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AVRT.dll', fileVersion: 10.0.14393.0
  9026. C:\WINDOWS\SYSTEM32\ksuser.dll:ksuser.dll (547D0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ksuser.dll', fileVersion: 10.0.14393.0
  9027. C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (65880000), size: 503808 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.14393.479
  9028. C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (657B0000), size: 847872 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\wintypes.dll', fileVersion: 10.0.14393.576
  9029. C:\WINDOWS\SYSTEM32\msacm32.drv:msacm32.drv (5B080000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\msacm32.drv', fileVersion: 10.0.14393.0
  9030. C:\WINDOWS\SYSTEM32\MSACM32.dll:MSACM32.dll (5EFA0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSACM32.dll', fileVersion: 10.0.14393.0
  9031. C:\WINDOWS\SYSTEM32\midimap.dll:midimap.dll (5B070000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\midimap.dll', fileVersion: 10.0.14393.0
  9032. C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0F9B0000), size: 90112 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\xinput1_3.dll', fileVersion: 9.18.944.0
  9033. A:\Games\Steam\steamapps\common\SteamVR\bin\vrclient.dll:vrclient.dll (72450000), size: 2220032 (result: 0), SymType: '-exported-', PDB: 'A:\Games\Steam\steamapps\common\SteamVR\bin\vrclient.dll'
  9034. C:\WINDOWS\SYSTEM32\MSVCP120.dll:MSVCP120.dll (73CB0000), size: 462848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSVCP120.dll', fileVersion: 12.0.21005.1
  9035. C:\WINDOWS\SYSTEM32\MSVCR120.dll:MSVCR120.dll (73D30000), size: 974848 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\MSVCR120.dll', fileVersion: 12.0.21005.1
  9036. A:\Games\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\driver_lighthouse.dll:driver_lighthouse.dll (72300000), size: 1331200 (result: 0), SymType: '-exported-', PDB: 'A:\Games\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\driver_lighthouse.dll'
  9037. A:\Games\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\aitcamlib.dll:aitcamlib.dll (722F0000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'A:\Games\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\aitcamlib.dll'
  9038. A:\Games\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\AitUVCExtApi.dll:AitUVCExtApi.dll (0F9D0000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'A:\Games\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\AitUVCExtApi.dll', fileVersion: 2011.11.28.2
  9039. A:\Games\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\AitH264Capture.dll:AitH264Capture.dll (0FF60000), size: 352256 (result: 0), SymType: '-exported-', PDB: 'A:\Games\Steam\steamapps\common\SteamVR\drivers\lighthouse\bin\win32\AitH264Capture.dll', fileVersion: 2013.8.8.0
  9040. C:\WINDOWS\SYSTEM32\WINSPOOL.DRV:WINSPOOL.DRV (71A60000), size: 434176 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\WINSPOOL.DRV', fileVersion: 10.0.14393.0
  9041. C:\WINDOWS\SYSTEM32\CRYPTSP.dll:CRYPTSP.dll (73440000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\CRYPTSP.dll', fileVersion: 10.0.14393.0
  9042. C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (73410000), size: 192512 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\system32\rsaenh.dll', fileVersion: 10.0.14393.0
  9043. C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (744D0000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL', fileVersion: 10.0.14393.0
  9044. C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (744B0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL', fileVersion: 10.0.14393.0
  9045. C:\Program Files (x86)\Bonjour\mdnsNSP.dll:mdnsNSP.dll (73090000), size: 135168 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Bonjour\mdnsNSP.dll', fileVersion: 3.1.0.1
  9046. C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (73080000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\rasadhlp.dll', fileVersion: 10.0.14393.0
  9047. C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (72BF0000), size: 299008 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\fwpuclnt.dll', fileVersion: 10.0.14393.0
  9048. A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Plugins\DissonanceNative.dll:DissonanceNative.dll (38590000), size: 1527808 (result: 0), SymType: '-exported-', PDB: 'A:\Games\OrbusVRClient-0.20\resources\app\client\vrclient_Data\Plugins\DissonanceNative.dll'
  9049. C:\WINDOWS\SYSTEM32\USERENV.dll:USERENV.dll (74590000), size: 106496 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\USERENV.dll', fileVersion: 10.0.14393.0
  9050. C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (16880000), size: 86016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll', fileVersion: 14.0.24215.1
  9051. C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (745E0000), size: 1331200 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.14321.1024
  9052.  
  9053. ========== OUTPUTING STACK TRACE ==================
  9054.  
  9055. 0x5CA8B51B (nvwgf2um) NVAPI_Thunk
  9056. 0x5C3C2C89 (nvwgf2um) OpenAdapter12
  9057. 0x5C3C2BAD (nvwgf2um) OpenAdapter12
  9058. 0x5C949035 (nvwgf2um) NVAPI_Thunk
  9059. 0x5CE8A3CB (nvwgf2um) NVAPI_Thunk
  9060. 0x5CE8A4F3 (nvwgf2um) NVAPI_Thunk
  9061. 0x775A62C4 (KERNEL32) BaseThreadInitThunk
  9062. 0x77E20FD9 (ntdll) RtlSubscribeWnfStateChangeNotification
  9063. 0x77E20FA4 (ntdll) RtlSubscribeWnfStateChangeNotification
  9064.  
  9065. ========== END OF STACKTRACE ===========
  9066.  
  9067. **** Crash! ****
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement