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- <!---
- Written by: Genesisx
- Inspired & Special Thanks To: Tonko
- Last Updated: 7/23/09
- Current Version: Skillup.xml v1.1
- --->
- <spellcast>
- <!--- SpellCast Configurations --->
- <config Debug="false" HideErrors="false" ShowSpellInfo="false" ShowGearSwaps="false" />
- <!--- SpellCast Variables --->
- <variables clear="false">
- <var name="SkillUp">1</var> <!--- /Heal Break DO NOT ALTER --->
- <var name="FirstSetup">1</var> <!--- First Run Display Var DO NOT ALTER--->
- <var name="SkillCycle">1</var> <!--- Spell Cycle NO NOT ALTER --->
- <!--- You can alter these variables, 180 is 3 min. of resting --->
- <var name="RestTime4Smn">180</var> <!--- Set REST time for SMN Skill --->
- <var name="RestTime4Cure">180</var> <!--- Set REST time for Healing Skill --->
- <var name="RestTime4Protect">180</var> <!--- Set REST time for Enhancing Skill --->
- </variables>
- <sets>
- <!--- Specify Resting / Standard gear if desired --->
- <group default="yes" name="Job">
- <set name = "Standard" />
- <set name = "Resting Gear" />
- </group>
- </sets>
- <rules>
- <!--- Setup Gear and /Heal Break Variable for Resting & Idle --->
- <action type="equip" when="idle" set="Standard" />
- <action type="equip" when="resting" set="Resting Gear" />
- <action type="command" when="resting">spellcast var set SkillUp 0;</action>
- <action type="command" when="idle">spellcast var set SkillUp 1;</action>
- <!--- Setup First Run Notification --->
- <if advanced='"$FirstSetup" == "1"'>
- <action type="command">bind ^escape input /echo Exiting.;unload spellcast;unbind ^escape;</action>
- <action type="AddToChat" color="121">-- SkillUp.Xml v1.1 ---</action>
- <action type="AddToChat" color="121">Press CTRL+Escape at anytime to unload spellcast and exit SkillUp.Xml</action>
- <action type="var" cmd="set FirstSetup 0" />
- </if>
- <!--- Summoning Magic Skill-Up Segment --->
- <if spell="Carbuncle">
- <!--- Check if /Heal Break is active --->
- <if advanced='"$SkillUp" == "1"'>
- <!--- Check if your MP is low --->
- <if Mode="OR" NOTMPGT="15" MP="15">
- <if notspell="release">
- <action type="command" when="precast">input /heal on;wait $RestTime4Smn;input /heal off;wait 2;input /ja "Release";wait 2;input /ma "Carbuncle"</action>
- <action type="cancelspell"/>
- </if>
- <else>
- <action type="command" when="aftercast">input /heal on;wait $RestTime4SMN;input /heal off;wait 2;input /ja "Release";wait 2;input /ma "Carbuncle"</action>
- </else>
- </if>
- <!--- Smn Skill Cycling --->
- <elseif advanced='"$SkillCycle" == "1"'>
- <action type="command" when="aftercast">wait 2;input /ja "Release";wait 2;input /ma "Carbuncle"</action>
- <action type="var" cmd="set SkillCycle 2" />
- <action type="changespell" spell="Carbuncle" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- <elseif advanced='"$SkillCycle" == "2"'>
- <action type="command" when="aftercast">wait 2;input /ja "Release";wait 2;input /ma "Carbuncle"</action>
- <action type="var" cmd="set SkillCycle 3" />
- <action type="changespell" spell="Ifrit" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- <elseif advanced='"$SkillCycle" == "3"'>
- <action type="command" when="aftercast">wait 2;input /ja "Release";wait 2;input /ma "Carbuncle"</action>
- <action type="var" cmd="set SkillCycle 4" />
- <action type="changespell" spell="Titan" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- <elseif advanced='"$SkillCycle" == "4"'>
- <action type="command" when="aftercast">wait 2;input /ja "Release";wait 2;input /ma "Carbuncle"</action>
- <action type="var" cmd="set SkillCycle 5" />
- <action type="changespell" spell="Leviathan" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- <elseif advanced='"$SkillCycle" == "5"'>
- <action type="command" when="aftercast">wait 2;input /ja "Release";wait 2;input /ma "Carbuncle"</action>
- <action type="var" cmd="set SkillCycle 6" />
- <action type="changespell" spell="Garuda" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- <elseif advanced='"$SkillCycle" == "6"'>
- <action type="command" when="aftercast">wait 2;input /ja "Release";wait 2;input /ma "Carbuncle"</action>
- <action type="var" cmd="set SkillCycle 7" />
- <action type="changespell" spell="Shiva" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- <elseif advanced='"$SkillCycle" == "7"'>
- <action type="command" when="aftercast">wait 2;input /ja "Release";wait 2;input /ma "Carbuncle"</action>
- <action type="var" cmd="set SkillCycle 8" />
- <action type="changespell" spell="Ramuh" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- <elseif advanced='"$SkillCycle" == "8"'>
- <action type="command" when="aftercast">wait 2;input /ja "Release";wait 2;input /ma "Carbuncle"</action>
- <action type="var" cmd="set SkillCycle 9" />
- <action type="changespell" spell="Fenrir" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- <elseif advanced='"$SkillCycle" == "9"'>
- <action type="command" when="aftercast">wait 2;input /ja "Release";wait 2;input /ma "Carbuncle"</action>
- <action type="var" cmd="set SkillCycle 1" />
- <action type="changespell" spell="Diabolos" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- </if>
- </if>
- <!--- Healing Magic Skill-Up Segment --->
- <elseif spell="Cure" >
- <!--- Check if /Heal Break is active --->
- <if advanced='"$SkillUp" == "1"'>
- <!--- Fix the SkillCycle varaible in case the SMN SKILL Segment boinked it --->
- <if advanced='"$SkillCycle" == "4|5|6|7|8|9"'>
- <action type="var" cmd="set SkillCycle 1" />
- <action type="command" when="aftercast">wait 4;input /ma "Cure"</action>
- <action type="cancelspell"/>
- </if>
- <!--- Check if your MP is low --->
- <if Mode="OR" NOTMPGT="46" MP="46">
- <if notspell="blink">
- <action type="command" when="precast">input /heal on;wait $RestTime4Cure;input /heal off;wait 2;input /ma "Cure"</action>
- <action type="cancelspell"/>
- </if>
- <else>
- <action type="command" when="aftercast">input /heal on;wait $RestTime4Cure;input /heal off;wait 2;input /ma "Cure"</action>
- </else>
- </if>
- <!--- Healing Skill Cycling --->
- <elseif advanced='"$SkillCycle" == "1"'>
- <action type="command" when="aftercast">wait 3;input /ma "Cure"</action>
- <action type="var" cmd="set SkillCycle 2" />
- <action type="changespell" spell="Cure" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- <elseif advanced='"$SkillCycle" == "2"'>
- <action type="command" when="aftercast">wait 3;input /ma "Cure"</action>
- <action type="var" cmd="set SkillCycle 3" />
- <action type="changespell" spell="Cure II" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- <elseif advanced='"$SkillCycle" == "3"'>
- <action type="command" when="aftercast">wait 3;input /ma "Cure"</action>
- <action type="var" cmd="set SkillCycle 1" />
- <action type="changespell" spell="Cure III" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- </if>
- </elseif>
- <!--- Geo/Bell Skill-Up Segment --->
- <elseif spell="Indi-Poison" >
- <!--- Check if /Heal Break is active --->
- <if advanced='"$SkillUp" == "1"'>
- <!--- Fix the SkillCycle varaible in case the SMN SKILL Segment boinked it --->
- <if advanced='"$SkillCycle" == "5|6|7|8|9"'>
- <action type="var" cmd="set SkillCycle 1" />
- <action type="command" when="aftercast">wait 3;input /ma "Indi-Poison"</action>
- <action type="cancelspell"/>
- </if>
- <!--- Check if your MP is low --->
- <if Mode="OR" NOTMPGT="18" MP="18">
- <if notspell="blink">
- <action type="command" when="precast">input /heal on;wait $RestTime4Protect;input /heal off;wait 2;input /ma "Indi-Poison"</action>
- <action type="cancelspell"/>
- </if>
- <else>
- <action type="command" when="aftercast">input /heal on;wait $RestTime4Protect;input /heal off;wait 2;input /ma "Indi-Poison"</action>
- </else>
- </if>
- <!--- Enhancing Skill Cycling --->
- <elseif advanced='"$SkillCycle" == "1"'>
- <action type="command" when="aftercast">wait 3;input /ma "Indi-Poison"</action>
- <action type="var" cmd="set SkillCycle 2" />
- <action type="changespell" spell="Indi-Poison" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- <elseif advanced='"$SkillCycle" == "2"'>
- <action type="command" when="aftercast">wait 3;input /ma "Indi-Poison"</action>
- <action type="var" cmd="set SkillCycle 3" />
- <action type="changespell" spell="Indi-Voidance" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- <elseif advanced='"$SkillCycle" == "3"'>
- <action type="command" when="aftercast">wait 3;input /ma "Indi-Poison"</action>
- <action type="var" cmd="set SkillCycle 4" />
- <action type="changespell" spell="Indi-Regen" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- <elseif advanced='"$SkillCycle" == "4"'>
- <action type="command" when="aftercast">wait 3;input /ma "Indi-Poison"</action>
- <action type="var" cmd="set SkillCycle 1" />
- <action type="changespell" spell="Indi-Focus" />
- <action type="Changetarget" target="<me>"/>
- </elseif>
- </if>
- </elseif>
- </rules>
- </spellcast>
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