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TYRT-KSP settings.cfg

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May 5th, 2015
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  1. // KSP Game Settings
  2.  
  3. SETTINGS_FILE_VERSION = 1.0.0
  4. TUTORIALS_EDITOR_ENABLE = False
  5. TUTORIALS_FLIGHT_ENABLE = False
  6. VAB_USE_CLICK_PLACE = True
  7. VAB_USE_ANGLE_SNAP = True
  8. VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False
  9. VAB_CAMERA_ORBIT_SENS = 0.04
  10. VAB_CAMERA_ZOOM_SENS = 0.1
  11. FLT_CAMERA_ORBIT_SENS = 0.04
  12. FLT_CAMERA_ZOOM_SENS = 0.5
  13. FLT_CAMERA_WOBBLE = 0.1
  14. FLT_CAMERA_CHASE_SHARPNESS = 1.5
  15. FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True
  16. FLT_VESSEL_LABELS = True
  17. SPACENAV_CAMERA_SENS_ROT = 30
  18. SPACENAV_CAMERA_SENS_LIN = 20
  19. SPACENAV_CAMERA_SHARPNESS_LIN = 8
  20. SPACENAV_CAMERA_SHARPNESS_ROT = 10
  21. CAMERA_FX_EXTERNAL = 1
  22. CAMERA_FX_INTERNAL = 1
  23. SIMULATE_IN_BACKGROUND = True
  24. PHYSICS_FRAME_DT_LIMIT = 0.04
  25. MAX_VESSELS_BUDGET = 250
  26. CONIC_PATCH_DRAW_MODE = 3
  27. CONIC_PATCH_LIMIT = 3
  28. SHOW_PWARP_WARNING = False
  29. EVA_ROTATE_ON_MOVE = True
  30. SPACENAV_FLIGHT_SENS_ROT = 5
  31. SPACENAV_FLIGHT_SENS_LIN = 1
  32. KERBIN_TIME = True
  33. CALL_HOME = False
  34. DONT_SEND_IP = False
  35. SEND_PROGRESS_DATA = True
  36. CHECK_FOR_UPDATES = True
  37. VERBOSE_DEBUG_LOG = False
  38. SHOW_CONSOLE_ON_ERROR = False
  39. AUTOSAVE_INTERVAL = 300
  40. AUTOSAVE_SHORT_INTERVAL = 30
  41. SHOW_SPACE_CENTER_CREW = True
  42. UI_SIZE = 768
  43. UI_OPACITY = 0.5
  44. SHIP_VOLUME = 0.5
  45. AMBIENCE_VOLUME = 0.5
  46. MUSIC_VOLUME = 0.35
  47. UI_VOLUME = 0.5
  48. VOICE_VOLUME = 0.5
  49. SOUND_NORMALIZER_ENABLED = True
  50. SOUND_NORMALIZER_THRESHOLD = 1
  51. SOUND_NORMALIZER_RESPONSIVENESS = 16
  52. SOUND_NORMALIZER_SKIPSAMPLES = 0
  53. SCREEN_RESOLUTION_WIDTH = 1920
  54. SCREEN_RESOLUTION_HEIGHT = 1200
  55. FULLSCREEN = True
  56. QUALITY_PRESET = 5
  57. ANTI_ALIASING = 8
  58. TEXTURE_QUALITY = 1
  59. SYNC_VBL = 0
  60. LIGHT_QUALITY = 64
  61. SHADOWS_QUALITY = 64
  62. FRAMERATE_LIMIT = 180
  63. FALLBACK_PART_SHADERS = False
  64. PLANET_FORCE_SHADER_MODEL_2_0 = False
  65. PLANET_SCATTER = False
  66. PLANET_SCATTER_FACTOR = 0.5
  67. AERO_FX_QUALITY = 3
  68. SURFACE_FX = True
  69. EDGE_HIGHLIGHTING_PPFX = True
  70. SCREENSHOT_SUPERSIZE = 0
  71. INPUT_KEYBOARD_SENSIVITITY = 2
  72. dontShowLauncher = False
  73. TRACKIR_ENABLED = False
  74. INPUT_DEVICES
  75. {
  76. }
  77. PITCH_DOWN
  78. {
  79. primary = W
  80. secondary = None
  81. group = 0
  82. modeMask = 5
  83. modeMaskSec = -1
  84. }
  85. PITCH_UP
  86. {
  87. primary = S
  88. secondary = None
  89. group = 0
  90. modeMask = 5
  91. modeMaskSec = -1
  92. }
  93. YAW_LEFT
  94. {
  95. primary = A
  96. secondary = None
  97. group = 0
  98. modeMask = 5
  99. modeMaskSec = -1
  100. }
  101. YAW_RIGHT
  102. {
  103. primary = D
  104. secondary = None
  105. group = 0
  106. modeMask = 5
  107. modeMaskSec = -1
  108. }
  109. ROLL_LEFT
  110. {
  111. primary = Q
  112. secondary = None
  113. group = 0
  114. modeMask = -1
  115. modeMaskSec = -1
  116. }
  117. ROLL_RIGHT
  118. {
  119. primary = E
  120. secondary = None
  121. group = 0
  122. modeMask = -1
  123. modeMaskSec = -1
  124. }
  125. THROTTLE_UP
  126. {
  127. primary = LeftShift
  128. secondary = None
  129. group = 0
  130. modeMask = 1
  131. modeMaskSec = -1
  132. }
  133. THROTTLE_DOWN
  134. {
  135. primary = LeftControl
  136. secondary = None
  137. group = 0
  138. modeMask = 1
  139. modeMaskSec = -1
  140. }
  141. SAS_HOLD
  142. {
  143. primary = F
  144. secondary = None
  145. group = 0
  146. modeMask = -1
  147. modeMaskSec = -1
  148. }
  149. SAS_TOGGLE
  150. {
  151. primary = T
  152. secondary = None
  153. group = 0
  154. modeMask = -1
  155. modeMaskSec = -1
  156. }
  157. LAUNCH_STAGES
  158. {
  159. primary = Space
  160. secondary = None
  161. group = 0
  162. modeMask = 1
  163. modeMaskSec = -1
  164. }
  165. Docking_toggleRotLin
  166. {
  167. primary = Space
  168. secondary = None
  169. group = 0
  170. modeMask = 6
  171. modeMaskSec = -1
  172. }
  173. CAMERA_MODE
  174. {
  175. primary = C
  176. secondary = None
  177. group = 0
  178. modeMask = -1
  179. modeMaskSec = -1
  180. }
  181. CAMERA_NEXT
  182. {
  183. primary = V
  184. secondary = None
  185. group = 0
  186. modeMask = -1
  187. modeMaskSec = -1
  188. }
  189. PAUSE
  190. {
  191. primary = Escape
  192. secondary = None
  193. group = 0
  194. modeMask = -1
  195. modeMaskSec = -1
  196. }
  197. PRECISION_CTRL
  198. {
  199. primary = CapsLock
  200. secondary = None
  201. group = 0
  202. modeMask = -1
  203. modeMaskSec = -1
  204. }
  205. ZOOM_IN
  206. {
  207. primary = KeypadPlus
  208. secondary = None
  209. group = 0
  210. modeMask = -1
  211. modeMaskSec = -1
  212. }
  213. ZOOM_OUT
  214. {
  215. primary = KeypadMinus
  216. secondary = None
  217. group = 0
  218. modeMask = -1
  219. modeMaskSec = -1
  220. }
  221. SCROLL_VIEW_UP
  222. {
  223. primary = PageUp
  224. secondary = None
  225. group = 0
  226. modeMask = -1
  227. modeMaskSec = -1
  228. }
  229. SCROLL_VIEW_DOWN
  230. {
  231. primary = PageDown
  232. secondary = None
  233. group = 0
  234. modeMask = -1
  235. modeMaskSec = -1
  236. }
  237. SCROLL_ICONS_UP
  238. {
  239. primary = Home
  240. secondary = None
  241. group = 0
  242. modeMask = -1
  243. modeMaskSec = -1
  244. }
  245. SCROLL_ICONS_DOWN
  246. {
  247. primary = End
  248. secondary = None
  249. group = 0
  250. modeMask = -1
  251. modeMaskSec = -1
  252. }
  253. CAMERA_ORBIT_UP
  254. {
  255. primary = UpArrow
  256. secondary = None
  257. group = 0
  258. modeMask = -1
  259. modeMaskSec = -1
  260. }
  261. CAMERA_ORBIT_DOWN
  262. {
  263. primary = DownArrow
  264. secondary = None
  265. group = 0
  266. modeMask = -1
  267. modeMaskSec = -1
  268. }
  269. CAMERA_ORBIT_LEFT
  270. {
  271. primary = LeftArrow
  272. secondary = None
  273. group = 0
  274. modeMask = -1
  275. modeMaskSec = -1
  276. }
  277. CAMERA_ORBIT_RIGHT
  278. {
  279. primary = RightArrow
  280. secondary = None
  281. group = 0
  282. modeMask = -1
  283. modeMaskSec = -1
  284. }
  285. CAMERA_RESET
  286. {
  287. primary = Backspace
  288. secondary = None
  289. group = 0
  290. modeMask = -1
  291. modeMaskSec = -1
  292. }
  293. TIME_WARP_INCREASE
  294. {
  295. primary = Period
  296. secondary = None
  297. group = 0
  298. modeMask = -1
  299. modeMaskSec = -1
  300. }
  301. TIME_WARP_DECREASE
  302. {
  303. primary = Comma
  304. secondary = None
  305. group = 0
  306. modeMask = -1
  307. modeMaskSec = -1
  308. }
  309. MAP_VIEW_TOGGLE
  310. {
  311. primary = M
  312. secondary = None
  313. group = 0
  314. modeMask = -1
  315. modeMaskSec = -1
  316. }
  317. UIMODE_STAGING
  318. {
  319. primary = Insert
  320. secondary = None
  321. group = 0
  322. modeMask = -1
  323. modeMaskSec = -1
  324. }
  325. UIMODE_DOCKING
  326. {
  327. primary = Delete
  328. secondary = None
  329. group = 0
  330. modeMask = -1
  331. modeMaskSec = -1
  332. }
  333. TRANSLATE_DOWN
  334. {
  335. primary = I
  336. secondary = LeftControl
  337. group = 0
  338. modeMask = -1
  339. modeMaskSec = 2
  340. }
  341. TRANSLATE_UP
  342. {
  343. primary = K
  344. secondary = LeftShift
  345. group = 0
  346. modeMask = -1
  347. modeMaskSec = 2
  348. }
  349. TRANSLATE_LEFT
  350. {
  351. primary = J
  352. secondary = A
  353. group = 0
  354. modeMask = -1
  355. modeMaskSec = 2
  356. }
  357. TRANSLATE_RIGHT
  358. {
  359. primary = L
  360. secondary = D
  361. group = 0
  362. modeMask = -1
  363. modeMaskSec = 2
  364. }
  365. TRANSLATE_FWD
  366. {
  367. primary = H
  368. secondary = W
  369. group = 0
  370. modeMask = -1
  371. modeMaskSec = 6
  372. }
  373. TRANSLATE_BACK
  374. {
  375. primary = N
  376. secondary = S
  377. group = 0
  378. modeMask = -1
  379. modeMaskSec = 6
  380. }
  381. RCS_TOGGLE
  382. {
  383. primary = R
  384. secondary = None
  385. group = 0
  386. modeMask = -1
  387. modeMaskSec = -1
  388. }
  389. FOCUS_NEXT_VESSEL
  390. {
  391. primary = RightBracket
  392. secondary = None
  393. group = 0
  394. modeMask = -1
  395. modeMaskSec = -1
  396. }
  397. FOCUS_PREV_VESSEL
  398. {
  399. primary = LeftBracket
  400. secondary = None
  401. group = 0
  402. modeMask = -1
  403. modeMaskSec = -1
  404. }
  405. TOGGLE_UI
  406. {
  407. primary = F2
  408. secondary = None
  409. group = 0
  410. modeMask = -1
  411. modeMaskSec = -1
  412. }
  413. TOGGLE_STATUS_SCREEN
  414. {
  415. primary = F3
  416. secondary = None
  417. group = 0
  418. modeMask = -1
  419. modeMaskSec = -1
  420. }
  421. TAKE_SCREENSHOT
  422. {
  423. primary = F1
  424. secondary = None
  425. group = 0
  426. modeMask = -1
  427. modeMaskSec = -1
  428. }
  429. TOGGLE_LABELS
  430. {
  431. primary = F4
  432. secondary = None
  433. group = 0
  434. modeMask = -1
  435. modeMaskSec = -1
  436. }
  437. TOGGLE_TEMP_GAUGES
  438. {
  439. primary = F10
  440. secondary = None
  441. group = 0
  442. modeMask = -1
  443. modeMaskSec = -1
  444. }
  445. TOGGLE_TEMP_OVERLAY
  446. {
  447. primary = F11
  448. secondary = None
  449. group = 0
  450. modeMask = -1
  451. modeMaskSec = -1
  452. }
  453. TOGGLE_FLIGHT_FORCES
  454. {
  455. primary = F12
  456. secondary = None
  457. group = 0
  458. modeMask = -1
  459. modeMaskSec = -1
  460. }
  461. QUICKSAVE
  462. {
  463. primary = F5
  464. secondary = None
  465. group = 0
  466. modeMask = -1
  467. modeMaskSec = -1
  468. }
  469. QUICKLOAD
  470. {
  471. primary = F9
  472. secondary = None
  473. group = 0
  474. modeMask = -1
  475. modeMaskSec = -1
  476. }
  477. THROTTLE_CUTOFF
  478. {
  479. primary = X
  480. secondary = None
  481. group = 0
  482. modeMask = -1
  483. modeMaskSec = -1
  484. }
  485. THROTTLE_FULL
  486. {
  487. primary = Z
  488. secondary = None
  489. group = 0
  490. modeMask = -1
  491. modeMaskSec = -1
  492. }
  493. LANDING_GEAR
  494. {
  495. primary = G
  496. secondary = None
  497. group = 0
  498. modeMask = -1
  499. modeMaskSec = -1
  500. }
  501. HEADLIGHT_TOGGLE
  502. {
  503. primary = U
  504. secondary = None
  505. group = 0
  506. modeMask = -1
  507. modeMaskSec = -1
  508. }
  509. BRAKES
  510. {
  511. primary = B
  512. secondary = None
  513. group = 0
  514. modeMask = -1
  515. modeMaskSec = -1
  516. }
  517. TOGGLE_SPACENAV_FLIGHT_CONTROL
  518. {
  519. primary = ScrollLock
  520. secondary = None
  521. group = 0
  522. modeMask = -1
  523. modeMaskSec = -1
  524. }
  525. TOGGLE_SPACENAV_ROLL_LOCK
  526. {
  527. primary = None
  528. secondary = None
  529. group = 0
  530. modeMask = -1
  531. modeMaskSec = -1
  532. }
  533. WHEEL_STEER_LEFT
  534. {
  535. primary = A
  536. secondary = None
  537. group = 0
  538. modeMask = 5
  539. modeMaskSec = -1
  540. }
  541. WHEEL_STEER_RIGHT
  542. {
  543. primary = D
  544. secondary = None
  545. group = 0
  546. modeMask = 5
  547. modeMaskSec = -1
  548. }
  549. WHEEL_THROTTLE_DOWN
  550. {
  551. primary = S
  552. secondary = None
  553. group = 0
  554. modeMask = 5
  555. modeMaskSec = -1
  556. }
  557. WHEEL_THROTTLE_UP
  558. {
  559. primary = W
  560. secondary = None
  561. group = 0
  562. modeMask = 5
  563. modeMaskSec = -1
  564. }
  565. EVA_forward
  566. {
  567. primary = W
  568. secondary = None
  569. group = 268435456
  570. modeMask = -1
  571. modeMaskSec = -1
  572. }
  573. EVA_back
  574. {
  575. primary = S
  576. secondary = None
  577. group = 268435456
  578. modeMask = -1
  579. modeMaskSec = -1
  580. }
  581. EVA_left
  582. {
  583. primary = A
  584. secondary = None
  585. group = 268435456
  586. modeMask = -1
  587. modeMaskSec = -1
  588. }
  589. EVA_right
  590. {
  591. primary = D
  592. secondary = None
  593. group = 268435456
  594. modeMask = -1
  595. modeMaskSec = -1
  596. }
  597. EVA_yaw_left
  598. {
  599. primary = Q
  600. secondary = None
  601. group = 268435456
  602. modeMask = -1
  603. modeMaskSec = -1
  604. }
  605. EVA_yaw_right
  606. {
  607. primary = E
  608. secondary = None
  609. group = 268435456
  610. modeMask = -1
  611. modeMaskSec = -1
  612. }
  613. EVA_Pack_forward
  614. {
  615. primary = W
  616. secondary = None
  617. group = 268435456
  618. modeMask = -1
  619. modeMaskSec = -1
  620. }
  621. EVA_Pack_back
  622. {
  623. primary = S
  624. secondary = None
  625. group = 268435456
  626. modeMask = -1
  627. modeMaskSec = -1
  628. }
  629. EVA_Pack_left
  630. {
  631. primary = A
  632. secondary = None
  633. group = 268435456
  634. modeMask = -1
  635. modeMaskSec = -1
  636. }
  637. EVA_Pack_right
  638. {
  639. primary = D
  640. secondary = None
  641. group = 268435456
  642. modeMask = -1
  643. modeMaskSec = -1
  644. }
  645. EVA_Pack_up
  646. {
  647. primary = LeftShift
  648. secondary = None
  649. group = 268435456
  650. modeMask = -1
  651. modeMaskSec = -1
  652. }
  653. EVA_Pack_down
  654. {
  655. primary = LeftControl
  656. secondary = None
  657. group = 268435456
  658. modeMask = -1
  659. modeMaskSec = -1
  660. }
  661. EVA_Jump
  662. {
  663. primary = Space
  664. secondary = None
  665. group = 268435456
  666. modeMask = -1
  667. modeMaskSec = -1
  668. }
  669. EVA_Run
  670. {
  671. primary = LeftShift
  672. secondary = None
  673. group = 268435456
  674. modeMask = -1
  675. modeMaskSec = -1
  676. }
  677. EVA_ToggleMovementMode
  678. {
  679. primary = LeftAlt
  680. secondary = None
  681. group = 268435456
  682. modeMask = -1
  683. modeMaskSec = -1
  684. }
  685. EVA_TogglePack
  686. {
  687. primary = R
  688. secondary = None
  689. group = 268435456
  690. modeMask = -1
  691. modeMaskSec = -1
  692. }
  693. EVA_Use
  694. {
  695. primary = F
  696. secondary = None
  697. group = 268435456
  698. modeMask = -1
  699. modeMaskSec = -1
  700. }
  701. EVA_Board
  702. {
  703. primary = B
  704. secondary = None
  705. group = 268435456
  706. modeMask = -1
  707. modeMaskSec = -1
  708. }
  709. EVA_Orient
  710. {
  711. primary = Space
  712. secondary = None
  713. group = 268435456
  714. modeMask = -1
  715. modeMaskSec = -1
  716. }
  717. EVA_Lights
  718. {
  719. primary = L
  720. secondary = None
  721. group = 268435456
  722. modeMask = -1
  723. modeMaskSec = -1
  724. }
  725. Editor_pitchUp
  726. {
  727. primary = S
  728. secondary = None
  729. group = 0
  730. modeMask = -1
  731. modeMaskSec = -1
  732. }
  733. Editor_pitchDown
  734. {
  735. primary = W
  736. secondary = None
  737. group = 0
  738. modeMask = -1
  739. modeMaskSec = -1
  740. }
  741. Editor_yawLeft
  742. {
  743. primary = A
  744. secondary = None
  745. group = 0
  746. modeMask = -1
  747. modeMaskSec = -1
  748. }
  749. Editor_yawRight
  750. {
  751. primary = D
  752. secondary = None
  753. group = 0
  754. modeMask = -1
  755. modeMaskSec = -1
  756. }
  757. Editor_rollLeft
  758. {
  759. primary = Q
  760. secondary = None
  761. group = 0
  762. modeMask = -1
  763. modeMaskSec = -1
  764. }
  765. Editor_rollRight
  766. {
  767. primary = E
  768. secondary = None
  769. group = 0
  770. modeMask = -1
  771. modeMaskSec = -1
  772. }
  773. Editor_resetRotation
  774. {
  775. primary = Space
  776. secondary = None
  777. group = 0
  778. modeMask = -1
  779. modeMaskSec = -1
  780. }
  781. Editor_modePlace
  782. {
  783. primary = Alpha1
  784. secondary = None
  785. group = 0
  786. modeMask = -1
  787. modeMaskSec = -1
  788. }
  789. Editor_modeOffset
  790. {
  791. primary = Alpha2
  792. secondary = None
  793. group = 0
  794. modeMask = -1
  795. modeMaskSec = -1
  796. }
  797. Editor_modeRotate
  798. {
  799. primary = Alpha3
  800. secondary = None
  801. group = 0
  802. modeMask = -1
  803. modeMaskSec = -1
  804. }
  805. Editor_modeRoot
  806. {
  807. primary = Alpha4
  808. secondary = None
  809. group = 0
  810. modeMask = -1
  811. modeMaskSec = -1
  812. }
  813. Editor_coordSystem
  814. {
  815. primary = F
  816. secondary = None
  817. group = 0
  818. modeMask = -1
  819. modeMaskSec = -1
  820. }
  821. Editor_toggleSymMethod
  822. {
  823. primary = R
  824. secondary = None
  825. group = 0
  826. modeMask = -1
  827. modeMaskSec = -1
  828. }
  829. Editor_toggleSymMode
  830. {
  831. primary = X
  832. secondary = None
  833. group = 0
  834. modeMask = -1
  835. modeMaskSec = -1
  836. }
  837. Editor_toggleAngleSnap
  838. {
  839. primary = C
  840. secondary = None
  841. group = 0
  842. modeMask = -1
  843. modeMaskSec = -1
  844. }
  845. Editor_fineTweak
  846. {
  847. primary = LeftShift
  848. secondary = None
  849. group = 0
  850. modeMask = -1
  851. modeMaskSec = -1
  852. }
  853. AXIS_PITCH
  854. {
  855. PRIMARY
  856. {
  857. name = None
  858. axis = -1
  859. inv = False
  860. sensitivity = 1
  861. deadzone = 0.05
  862. scale = 1
  863. group = 0
  864. modeMask = -1
  865. }
  866. SECONDARY
  867. {
  868. name = None
  869. axis = -1
  870. inv = False
  871. sensitivity = 1
  872. deadzone = 0.05
  873. scale = 1
  874. group = 0
  875. modeMask = -1
  876. }
  877. }
  878. AXIS_ROLL
  879. {
  880. PRIMARY
  881. {
  882. name = None
  883. axis = -1
  884. inv = False
  885. sensitivity = 1
  886. deadzone = 0.05
  887. scale = 1
  888. group = 0
  889. modeMask = -1
  890. }
  891. SECONDARY
  892. {
  893. name = None
  894. axis = -1
  895. inv = False
  896. sensitivity = 1
  897. deadzone = 0.05
  898. scale = 1
  899. group = 0
  900. modeMask = -1
  901. }
  902. }
  903. AXIS_YAW
  904. {
  905. PRIMARY
  906. {
  907. name = None
  908. axis = -1
  909. inv = False
  910. sensitivity = 1
  911. deadzone = 0.05
  912. scale = 1
  913. group = 0
  914. modeMask = -1
  915. }
  916. SECONDARY
  917. {
  918. name = None
  919. axis = -1
  920. inv = False
  921. sensitivity = 1
  922. deadzone = 0.05
  923. scale = 1
  924. group = 0
  925. modeMask = -1
  926. }
  927. }
  928. AXIS_THROTTLE
  929. {
  930. PRIMARY
  931. {
  932. name = None
  933. axis = -1
  934. inv = False
  935. sensitivity = 1
  936. deadzone = 0.05
  937. scale = 1
  938. group = 0
  939. modeMask = -1
  940. }
  941. SECONDARY
  942. {
  943. name = None
  944. axis = -1
  945. inv = False
  946. sensitivity = 1
  947. deadzone = 0.05
  948. scale = 1
  949. group = 0
  950. modeMask = -1
  951. }
  952. }
  953. AXIS_THROTTLE_INC
  954. {
  955. PRIMARY
  956. {
  957. name = None
  958. axis = -1
  959. inv = False
  960. sensitivity = 1
  961. deadzone = 0.05
  962. scale = 1
  963. group = 0
  964. modeMask = -1
  965. }
  966. SECONDARY
  967. {
  968. name = None
  969. axis = -1
  970. inv = False
  971. sensitivity = 1
  972. deadzone = 0.05
  973. scale = 1
  974. group = 0
  975. modeMask = -1
  976. }
  977. }
  978. AXIS_CAMERA_HDG
  979. {
  980. PRIMARY
  981. {
  982. name = None
  983. axis = -1
  984. inv = False
  985. sensitivity = 1
  986. deadzone = 0.05
  987. scale = 1
  988. group = 0
  989. modeMask = -1
  990. }
  991. SECONDARY
  992. {
  993. name = None
  994. axis = -1
  995. inv = False
  996. sensitivity = 1
  997. deadzone = 0.05
  998. scale = 1
  999. group = 0
  1000. modeMask = -1
  1001. }
  1002. }
  1003. AXIS_CAMERA_PITCH
  1004. {
  1005. PRIMARY
  1006. {
  1007. name = None
  1008. axis = -1
  1009. inv = False
  1010. sensitivity = 1
  1011. deadzone = 0.05
  1012. scale = 1
  1013. group = 0
  1014. modeMask = -1
  1015. }
  1016. SECONDARY
  1017. {
  1018. name = None
  1019. axis = -1
  1020. inv = False
  1021. sensitivity = 1
  1022. deadzone = 0.05
  1023. scale = 1
  1024. group = 0
  1025. modeMask = -1
  1026. }
  1027. }
  1028. AXIS_TRANSLATE_X
  1029. {
  1030. PRIMARY
  1031. {
  1032. name = None
  1033. axis = -1
  1034. inv = False
  1035. sensitivity = 1
  1036. deadzone = 0.05
  1037. scale = 1
  1038. group = 0
  1039. modeMask = -1
  1040. }
  1041. SECONDARY
  1042. {
  1043. name = None
  1044. axis = -1
  1045. inv = False
  1046. sensitivity = 1
  1047. deadzone = 0.05
  1048. scale = 1
  1049. group = 0
  1050. modeMask = -1
  1051. }
  1052. }
  1053. AXIS_TRANSLATE_Y
  1054. {
  1055. PRIMARY
  1056. {
  1057. name = None
  1058. axis = -1
  1059. inv = False
  1060. sensitivity = 1
  1061. deadzone = 0.05
  1062. scale = 1
  1063. group = 0
  1064. modeMask = -1
  1065. }
  1066. SECONDARY
  1067. {
  1068. name = None
  1069. axis = -1
  1070. inv = False
  1071. sensitivity = 1
  1072. deadzone = 0.05
  1073. scale = 1
  1074. group = 0
  1075. modeMask = -1
  1076. }
  1077. }
  1078. AXIS_TRANSLATE_Z
  1079. {
  1080. PRIMARY
  1081. {
  1082. name = None
  1083. axis = -1
  1084. inv = False
  1085. sensitivity = 1
  1086. deadzone = 0.05
  1087. scale = 1
  1088. group = 0
  1089. modeMask = -1
  1090. }
  1091. SECONDARY
  1092. {
  1093. name = None
  1094. axis = -1
  1095. inv = False
  1096. sensitivity = 1
  1097. deadzone = 0.05
  1098. scale = 1
  1099. group = 0
  1100. modeMask = -1
  1101. }
  1102. }
  1103. AXIS_WHEEL_STEER
  1104. {
  1105. PRIMARY
  1106. {
  1107. name = None
  1108. axis = -1
  1109. inv = False
  1110. sensitivity = 1
  1111. deadzone = 0.05
  1112. scale = 1
  1113. group = 0
  1114. modeMask = -1
  1115. }
  1116. SECONDARY
  1117. {
  1118. name = None
  1119. axis = -1
  1120. inv = False
  1121. sensitivity = 1
  1122. deadzone = 0.05
  1123. scale = 1
  1124. group = 0
  1125. modeMask = -1
  1126. }
  1127. }
  1128. AXIS_WHEEL_THROTTLE
  1129. {
  1130. PRIMARY
  1131. {
  1132. name = None
  1133. axis = -1
  1134. inv = False
  1135. sensitivity = 1
  1136. deadzone = 0.05
  1137. scale = 1
  1138. group = 0
  1139. modeMask = -1
  1140. }
  1141. SECONDARY
  1142. {
  1143. name = None
  1144. axis = -1
  1145. inv = False
  1146. sensitivity = 1
  1147. deadzone = 0.05
  1148. scale = 1
  1149. group = 0
  1150. modeMask = -1
  1151. }
  1152. }
  1153. axis_EVA_translate_x
  1154. {
  1155. PRIMARY
  1156. {
  1157. name = None
  1158. axis = -1
  1159. inv = False
  1160. sensitivity = 1
  1161. deadzone = 0.05
  1162. scale = 1
  1163. group = 0
  1164. modeMask = -1
  1165. }
  1166. SECONDARY
  1167. {
  1168. name = None
  1169. axis = -1
  1170. inv = False
  1171. sensitivity = 1
  1172. deadzone = 0.05
  1173. scale = 1
  1174. group = 0
  1175. modeMask = -1
  1176. }
  1177. }
  1178. axis_EVA_translate_y
  1179. {
  1180. PRIMARY
  1181. {
  1182. name = None
  1183. axis = -1
  1184. inv = False
  1185. sensitivity = 1
  1186. deadzone = 0.05
  1187. scale = 1
  1188. group = 0
  1189. modeMask = -1
  1190. }
  1191. SECONDARY
  1192. {
  1193. name = None
  1194. axis = -1
  1195. inv = False
  1196. sensitivity = 1
  1197. deadzone = 0.05
  1198. scale = 1
  1199. group = 0
  1200. modeMask = -1
  1201. }
  1202. }
  1203. axis_EVA_translate_z
  1204. {
  1205. PRIMARY
  1206. {
  1207. name = None
  1208. axis = -1
  1209. inv = False
  1210. sensitivity = 1
  1211. deadzone = 0.05
  1212. scale = 1
  1213. group = 0
  1214. modeMask = -1
  1215. }
  1216. SECONDARY
  1217. {
  1218. name = None
  1219. axis = -1
  1220. inv = False
  1221. sensitivity = 1
  1222. deadzone = 0.05
  1223. scale = 1
  1224. group = 0
  1225. modeMask = -1
  1226. }
  1227. }
  1228. axis_EVA_pitch
  1229. {
  1230. PRIMARY
  1231. {
  1232. name = None
  1233. axis = -1
  1234. inv = False
  1235. sensitivity = 1
  1236. deadzone = 0.05
  1237. scale = 1
  1238. group = 0
  1239. modeMask = -1
  1240. }
  1241. SECONDARY
  1242. {
  1243. name = None
  1244. axis = -1
  1245. inv = False
  1246. sensitivity = 1
  1247. deadzone = 0.05
  1248. scale = 1
  1249. group = 0
  1250. modeMask = -1
  1251. }
  1252. }
  1253. axis_EVA_yaw
  1254. {
  1255. PRIMARY
  1256. {
  1257. name = None
  1258. axis = -1
  1259. inv = False
  1260. sensitivity = 1
  1261. deadzone = 0.05
  1262. scale = 1
  1263. group = 0
  1264. modeMask = -1
  1265. }
  1266. SECONDARY
  1267. {
  1268. name = None
  1269. axis = -1
  1270. inv = False
  1271. sensitivity = 1
  1272. deadzone = 0.05
  1273. scale = 1
  1274. group = 0
  1275. modeMask = -1
  1276. }
  1277. }
  1278. axis_EVA_roll
  1279. {
  1280. PRIMARY
  1281. {
  1282. name = None
  1283. axis = -1
  1284. inv = False
  1285. sensitivity = 1
  1286. deadzone = 0.05
  1287. scale = 1
  1288. group = 0
  1289. modeMask = -1
  1290. }
  1291. SECONDARY
  1292. {
  1293. name = None
  1294. axis = -1
  1295. inv = False
  1296. sensitivity = 1
  1297. deadzone = 0.05
  1298. scale = 1
  1299. group = 0
  1300. modeMask = -1
  1301. }
  1302. }
  1303. AXIS_MOUSEWHEEL
  1304. {
  1305. PRIMARY
  1306. {
  1307. name = Mouse ScrollWheel
  1308. axis = -1
  1309. inv = False
  1310. sensitivity = 1
  1311. deadzone = 0
  1312. scale = 1
  1313. group = 0
  1314. modeMask = -1
  1315. }
  1316. SECONDARY
  1317. {
  1318. name = None
  1319. axis = -1
  1320. inv = False
  1321. sensitivity = 1
  1322. deadzone = 0.05
  1323. scale = 1
  1324. group = 0
  1325. modeMask = -1
  1326. }
  1327. }
  1328. MODIFIER_KEY
  1329. {
  1330. primary = LeftAlt
  1331. secondary = RightAlt
  1332. group = 0
  1333. modeMask = -1
  1334. modeMaskSec = -1
  1335. }
  1336. AbortActionGroup
  1337. {
  1338. primary = Backspace
  1339. secondary = None
  1340. group = 0
  1341. modeMask = -1
  1342. modeMaskSec = -1
  1343. }
  1344. CustomActionGroup1
  1345. {
  1346. primary = Alpha1
  1347. secondary = None
  1348. group = 0
  1349. modeMask = -1
  1350. modeMaskSec = -1
  1351. }
  1352. CustomActionGroup2
  1353. {
  1354. primary = Alpha2
  1355. secondary = None
  1356. group = 0
  1357. modeMask = -1
  1358. modeMaskSec = -1
  1359. }
  1360. CustomActionGroup3
  1361. {
  1362. primary = Alpha3
  1363. secondary = None
  1364. group = 0
  1365. modeMask = -1
  1366. modeMaskSec = -1
  1367. }
  1368. CustomActionGroup4
  1369. {
  1370. primary = Alpha4
  1371. secondary = None
  1372. group = 0
  1373. modeMask = -1
  1374. modeMaskSec = -1
  1375. }
  1376. CustomActionGroup5
  1377. {
  1378. primary = Alpha5
  1379. secondary = None
  1380. group = 0
  1381. modeMask = -1
  1382. modeMaskSec = -1
  1383. }
  1384. CustomActionGroup6
  1385. {
  1386. primary = Alpha6
  1387. secondary = None
  1388. group = 0
  1389. modeMask = -1
  1390. modeMaskSec = -1
  1391. }
  1392. CustomActionGroup7
  1393. {
  1394. primary = Alpha7
  1395. secondary = None
  1396. group = 0
  1397. modeMask = -1
  1398. modeMaskSec = -1
  1399. }
  1400. CustomActionGroup8
  1401. {
  1402. primary = Alpha8
  1403. secondary = None
  1404. group = 0
  1405. modeMask = -1
  1406. modeMaskSec = -1
  1407. }
  1408. CustomActionGroup9
  1409. {
  1410. primary = Alpha9
  1411. secondary = None
  1412. group = 0
  1413. modeMask = -1
  1414. modeMaskSec = -1
  1415. }
  1416. CustomActionGroup10
  1417. {
  1418. primary = Alpha0
  1419. secondary = None
  1420. group = 0
  1421. modeMask = -1
  1422. modeMaskSec = -1
  1423. }
  1424. TRACKIR
  1425. {
  1426. }
  1427. TERRAIN
  1428. {
  1429. preset = High
  1430. version = 1.0.0
  1431. PRESET
  1432. {
  1433. name = Low
  1434. PLANET
  1435. {
  1436. name = Kerbin
  1437. minDistance = 4
  1438. minSubdivision = 1
  1439. maxSubdivision = 6
  1440. }
  1441. PLANET
  1442. {
  1443. name = KerbinOcean
  1444. minDistance = 4
  1445. minSubdivision = 1
  1446. maxSubdivision = 6
  1447. }
  1448. PLANET
  1449. {
  1450. name = Mun
  1451. minDistance = 4
  1452. minSubdivision = 1
  1453. maxSubdivision = 6
  1454. }
  1455. PLANET
  1456. {
  1457. name = Minmus
  1458. minDistance = 4
  1459. minSubdivision = 1
  1460. maxSubdivision = 5
  1461. }
  1462. PLANET
  1463. {
  1464. name = Bop
  1465. minDistance = 4
  1466. minSubdivision = 1
  1467. maxSubdivision = 5
  1468. }
  1469. PLANET
  1470. {
  1471. name = Duna
  1472. minDistance = 4
  1473. minSubdivision = 1
  1474. maxSubdivision = 6
  1475. }
  1476. PLANET
  1477. {
  1478. name = Eve
  1479. minDistance = 4
  1480. minSubdivision = 1
  1481. maxSubdivision = 6
  1482. }
  1483. PLANET
  1484. {
  1485. name = EveOcean
  1486. minDistance = 4
  1487. minSubdivision = 1
  1488. maxSubdivision = 6
  1489. }
  1490. PLANET
  1491. {
  1492. name = Gilly
  1493. minDistance = 4
  1494. minSubdivision = 1
  1495. maxSubdivision = 5
  1496. }
  1497. PLANET
  1498. {
  1499. name = Ike
  1500. minDistance = 4
  1501. minSubdivision = 1
  1502. maxSubdivision = 6
  1503. }
  1504. PLANET
  1505. {
  1506. name = Laythe
  1507. minDistance = 4
  1508. minSubdivision = 1
  1509. maxSubdivision = 6
  1510. }
  1511. PLANET
  1512. {
  1513. name = LaytheOcean
  1514. minDistance = 4
  1515. minSubdivision = 1
  1516. maxSubdivision = 6
  1517. }
  1518. PLANET
  1519. {
  1520. name = Moho
  1521. minDistance = 4
  1522. minSubdivision = 1
  1523. maxSubdivision = 6
  1524. }
  1525. PLANET
  1526. {
  1527. name = Tylo
  1528. minDistance = 4
  1529. minSubdivision = 1
  1530. maxSubdivision = 6
  1531. }
  1532. PLANET
  1533. {
  1534. name = Vall
  1535. minDistance = 4
  1536. minSubdivision = 1
  1537. maxSubdivision = 6
  1538. }
  1539. PLANET
  1540. {
  1541. name = Dres
  1542. minDistance = 4
  1543. minSubdivision = 1
  1544. maxSubdivision = 6
  1545. }
  1546. PLANET
  1547. {
  1548. name = Pol
  1549. minDistance = 4
  1550. minSubdivision = 1
  1551. maxSubdivision = 6
  1552. }
  1553. PLANET
  1554. {
  1555. name = Eeloo
  1556. minDistance = 4
  1557. minSubdivision = 1
  1558. maxSubdivision = 6
  1559. }
  1560. }
  1561. PRESET
  1562. {
  1563. name = Default
  1564. PLANET
  1565. {
  1566. name = Kerbin
  1567. minDistance = 6
  1568. minSubdivision = 1
  1569. maxSubdivision = 9
  1570. }
  1571. PLANET
  1572. {
  1573. name = KerbinOcean
  1574. minDistance = 6
  1575. minSubdivision = 1
  1576. maxSubdivision = 7
  1577. }
  1578. PLANET
  1579. {
  1580. name = Mun
  1581. minDistance = 6
  1582. minSubdivision = 1
  1583. maxSubdivision = 8
  1584. }
  1585. PLANET
  1586. {
  1587. name = Minmus
  1588. minDistance = 6
  1589. minSubdivision = 1
  1590. maxSubdivision = 6
  1591. }
  1592. PLANET
  1593. {
  1594. name = Bop
  1595. minDistance = 6
  1596. minSubdivision = 1
  1597. maxSubdivision = 6
  1598. }
  1599. PLANET
  1600. {
  1601. name = Duna
  1602. minDistance = 6
  1603. minSubdivision = 1
  1604. maxSubdivision = 8
  1605. }
  1606. PLANET
  1607. {
  1608. name = Eve
  1609. minDistance = 6
  1610. minSubdivision = 1
  1611. maxSubdivision = 9
  1612. }
  1613. PLANET
  1614. {
  1615. name = EveOcean
  1616. minDistance = 6
  1617. minSubdivision = 1
  1618. maxSubdivision = 7
  1619. }
  1620. PLANET
  1621. {
  1622. name = Gilly
  1623. minDistance = 6
  1624. minSubdivision = 1
  1625. maxSubdivision = 6
  1626. }
  1627. PLANET
  1628. {
  1629. name = Ike
  1630. minDistance = 6
  1631. minSubdivision = 1
  1632. maxSubdivision = 6
  1633. }
  1634. PLANET
  1635. {
  1636. name = Laythe
  1637. minDistance = 6
  1638. minSubdivision = 1
  1639. maxSubdivision = 9
  1640. }
  1641. PLANET
  1642. {
  1643. name = LaytheOcean
  1644. minDistance = 6
  1645. minSubdivision = 1
  1646. maxSubdivision = 7
  1647. }
  1648. PLANET
  1649. {
  1650. name = Moho
  1651. minDistance = 6
  1652. minSubdivision = 1
  1653. maxSubdivision = 8
  1654. }
  1655. PLANET
  1656. {
  1657. name = Tylo
  1658. minDistance = 6
  1659. minSubdivision = 1
  1660. maxSubdivision = 8
  1661. }
  1662. PLANET
  1663. {
  1664. name = Vall
  1665. minDistance = 6
  1666. minSubdivision = 1
  1667. maxSubdivision = 8
  1668. }
  1669. PLANET
  1670. {
  1671. name = Dres
  1672. minDistance = 6
  1673. minSubdivision = 1
  1674. maxSubdivision = 8
  1675. }
  1676. PLANET
  1677. {
  1678. name = Pol
  1679. minDistance = 6
  1680. minSubdivision = 1
  1681. maxSubdivision = 8
  1682. }
  1683. PLANET
  1684. {
  1685. name = Eeloo
  1686. minDistance = 6
  1687. minSubdivision = 1
  1688. maxSubdivision = 8
  1689. }
  1690. }
  1691. PRESET
  1692. {
  1693. name = High
  1694. PLANET
  1695. {
  1696. name = Kerbin
  1697. minDistance = 8
  1698. minSubdivision = 1
  1699. maxSubdivision = 10
  1700. }
  1701. PLANET
  1702. {
  1703. name = KerbinOcean
  1704. minDistance = 8
  1705. minSubdivision = 1
  1706. maxSubdivision = 7
  1707. }
  1708. PLANET
  1709. {
  1710. name = Mun
  1711. minDistance = 8
  1712. minSubdivision = 1
  1713. maxSubdivision = 9
  1714. }
  1715. PLANET
  1716. {
  1717. name = Minmus
  1718. minDistance = 8
  1719. minSubdivision = 1
  1720. maxSubdivision = 7
  1721. }
  1722. PLANET
  1723. {
  1724. name = Bop
  1725. minDistance = 8
  1726. minSubdivision = 1
  1727. maxSubdivision = 6
  1728. }
  1729. PLANET
  1730. {
  1731. name = Duna
  1732. minDistance = 8
  1733. minSubdivision = 1
  1734. maxSubdivision = 9
  1735. }
  1736. PLANET
  1737. {
  1738. name = Eve
  1739. minDistance = 8
  1740. minSubdivision = 1
  1741. maxSubdivision = 10
  1742. }
  1743. PLANET
  1744. {
  1745. name = EveOcean
  1746. minDistance = 8
  1747. minSubdivision = 1
  1748. maxSubdivision = 7
  1749. }
  1750. PLANET
  1751. {
  1752. name = Gilly
  1753. minDistance = 8
  1754. minSubdivision = 1
  1755. maxSubdivision = 7
  1756. }
  1757. PLANET
  1758. {
  1759. name = Ike
  1760. minDistance = 8
  1761. minSubdivision = 1
  1762. maxSubdivision = 7
  1763. }
  1764. PLANET
  1765. {
  1766. name = Laythe
  1767. minDistance = 8
  1768. minSubdivision = 1
  1769. maxSubdivision = 10
  1770. }
  1771. PLANET
  1772. {
  1773. name = LaytheOcean
  1774. minDistance = 8
  1775. minSubdivision = 1
  1776. maxSubdivision = 7
  1777. }
  1778. PLANET
  1779. {
  1780. name = Moho
  1781. minDistance = 8
  1782. minSubdivision = 1
  1783. maxSubdivision = 9
  1784. }
  1785. PLANET
  1786. {
  1787. name = Tylo
  1788. minDistance = 8
  1789. minSubdivision = 1
  1790. maxSubdivision = 9
  1791. }
  1792. PLANET
  1793. {
  1794. name = Vall
  1795. minDistance = 8
  1796. minSubdivision = 1
  1797. maxSubdivision = 9
  1798. }
  1799. PLANET
  1800. {
  1801. name = Dres
  1802. minDistance = 8
  1803. minSubdivision = 1
  1804. maxSubdivision = 9
  1805. }
  1806. PLANET
  1807. {
  1808. name = Pol
  1809. minDistance = 8
  1810. minSubdivision = 1
  1811. maxSubdivision = 9
  1812. }
  1813. PLANET
  1814. {
  1815. name = Eeloo
  1816. minDistance = 8
  1817. minSubdivision = 1
  1818. maxSubdivision = 9
  1819. }
  1820. }
  1821. }
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