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init.sqf

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Dec 17th, 2014
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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 11; //The instance
  11. dayZ_serverName = "";
  12. dayzHiveRequest = [];
  13. initialized = false;
  14. dayz_previousID = 0;
  15.  
  16. //disable greeting menu
  17. player setVariable ["BIS_noCoreConversations", true];
  18. //disable radio messages to be heard and shown in the left lower corner of the screen
  19. enableRadio false;
  20. // May prevent "how are you civillian?" messages from NPC
  21. enableSentences false;
  22.  
  23. // DayZ Epoch config
  24. spawnShoremode = 1; // Default = 1 (on shore)
  25. spawnArea= 1500; // Default = 1500
  26. dayz_MapArea = 14000; // Default = 10000
  27.  
  28. //Default Loadout
  29. DefaultMagazines = ["ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];
  30. DefaultWeapons = ["glock17_EP1","ItemFlashlight","ItemHatchet","Itemtoolbox"];
  31. DefaultBackpack = "DZ_Backpack_EP1";
  32. DefaultBackpackWeapon = "";
  33.  
  34. //Epoch Config Variables
  35. call compile preprocessFileLineNumbers "config\epochconfig.sqf";
  36.  
  37. // Dayz Epoch Events
  38. EpochEvents = [["any","any","any","any",5,"crash_spawner"],["any","any","any","any",10,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",25,"ikea"],["any","any","any","any",35,"supply_drop"],
  39. ["any","any","any","any",40,"crash_spawner"],["any","any","any","any",45,"supply_drop"],["any","any","any","any",50,"ikea"]];
  40.  
  41.  
  42. //Load in compiled functions
  43. call compile preprocessFileLineNumbers "init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  44. progressLoadingScreen 0.1;
  45. call compile preprocessFileLineNumbers "init\publicEH.sqf"; //Initilize the publicVariable event handlers
  46. progressLoadingScreen 0.2;
  47. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  48. progressLoadingScreen 0.4;
  49. call compile preprocessFileLineNumbers "init\compiles.sqf"; //Compile regular functions
  50. progressLoadingScreen 0.5;
  51. call compile preprocessFileLineNumbers "traders\server_traders.sqf"; //Compile trader configs
  52. call compile preprocessFileLineNumbers "logistic\init.sqf";
  53. call compile preprocessFileLineNumbers "admintools\AdminList.sqf"; // Epoch admin Tools variables/UIDs
  54. call compile preprocessFileLineNumbers "custom\compiles.sqf"; //Compile custom compiles
  55. progressLoadingScreen 1.0;
  56.  
  57. stream_locationCheck = {
  58. //Thank you for the garbage rocket!
  59. };
  60.  
  61. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  62.  
  63. if (isServer) then {
  64. // Add trader citys
  65. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf";
  66.  
  67. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  68. };
  69.  
  70. if (!isDedicated) then {
  71. //Conduct map operations
  72. 0 fadeSound 0;
  73. waitUntil {!isNil "dayz_loadScreenMsg"};
  74. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  75. //Custom Loadouts
  76. [] ExecVM "custom\loadouts.sqf";
  77. //Service Point
  78. execVM "service_point\service_point.sqf";
  79.  
  80. //Run the player monitor
  81. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  82. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  83. };
  84.  
  85. // Logo watermark: adding a logo in the bottom left corner of the screen with the server name in it
  86. if (!isNil "dayZ_serverName") then {
  87. [] spawn {
  88. waitUntil {(!isNull Player) and (alive Player) and (player == player)};
  89. waituntil {!(isNull (findDisplay 46))};
  90. 5 cutRsc ["wm_disp","PLAIN"];
  91. ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
  92. };
  93. };
  94.  
  95. //Start Dynamic Weather
  96. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  97.  
  98. //BIS_Effects
  99. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  100.  
  101. //Mod Config
  102. execVM "config\modconfig.sqf";
  103. [] execVM "admintools\Activate.sqf"; // Epoch admin tools
  104. [] ExecVM "buildings\balotaeditado.sqf";
  105. [] execvm 'AGN\agn_SafeZoneCommander.sqf';
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