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- Person of Interest: like consider pokemon x and y
- Person of Interest: there's not really much of a difference in terms of story, gameplay, etc
- Person of Interest: just different mascots and some different pokemon to catch
- Person of Interest: overall the advantages one version may have over another are rather...miniscule if you play the game casually.
- Person of Interest: like if you're just playing through the game, are you really going to give a fuck whether you get xerneas or yveltal
- Person of Interest: so pretty much the ones who'd be interested in getting multiple versions are players who at least have a semblance of hardcore tendencies, even if it's not realized at the time
- Person of Interest: or...you could just trade and get the advantages that way
- Person of Interest: i mean i sort of wish the game had only one version at a time, but it's not consumer-unfriendly in the extreme
- Person of Interest: i cannot say the same about fates
- Thror: fates is... the new game of that tactical rpg thing?
- Person of Interest: fire emblem yes
- Person of Interest: and honestly after thinking about fire emblem more and more i do kinda have to say
- Person of Interest: there's some very questionable game design aspects to it lol
- Thror: yeah. I saw a lot of talk about it on the cooptional podcast.
- Person of Interest: in what way?
- Thror: well they did find it dumb that they are selling it like three full releases. TB said that for him, unless there are really big differences in the gameplay, it's terrible. Jesse didn§t care much because he bought the collectors edition which comes with all 3.
- Person of Interest: haha....
- Person of Interest: collector's edition
- Person of Interest: that's 80 bucks btw
- Person of Interest: and it's a glorified way of saying "you get some dlc and all three versions at a discount"
- Person of Interest: if i recall correctly, anyways
- Thror: still way cheaper and probably has six times more fun potential than star wars battlefront doe
- Person of Interest: eh but that's an unfair comparison
- Thror: yeah
- Thror: star wars battlefront is retarded.
- Person of Interest: you could compare a 20 dollar pile of shit to battlefront and the pile of shit would win barely
- Person of Interest: blah blah blah EA
- Person of Interest: *froth at mouth*
- Person of Interest: etc
- Person of Interest: https://steamcommunity-a.akamaihd.net/economy/emoticon/steamsalty
- Person of Interest: but circlejerking aside
- Thror: oh my god there is a salt emote
- Person of Interest: honestly from what i can tell
- Person of Interest: the differences aren't amazingly significant
- Thror: https://steamcommunity-a.akamaihd.net/economy/emoticon/steamsalty
- Person of Interest: but the story is
- Thror: AND I HAVE IT
- Person of Interest: like you know how in visual novels there's paths right
- Person of Interest: well imagine each fire emblem fates game as a path in a visual novel
- Thror: ...sometimes there are paths
- Person of Interest: and you'll see why this business model is cheesing people off
- Thror: sometimes you just turn on autorun and unzip
- Person of Interest: lol funny
- Person of Interest: i'm tempted to pirate fates honestly
- Person of Interest: just to say fuck IS
- Thror: can you pirate a 3ds game
- Person of Interest: you can
- Person of Interest: it's annoying as hell though
- Person of Interest: but that's neither here nor there
- Person of Interest: the point is the game looks decent
- Person of Interest: but seriously, holy fuck
- Person of Interest: the way they made this game and tried to sell it
- Person of Interest: is disgusting
- Person of Interest: yes, i get they made like 3 sets of 20+ chapter campaigns
- Person of Interest: but i would not be surprised if there was blatant asset reusage
- Person of Interest: and even then, by that point you're just making more levels in the level editor
- Person of Interest: you know how in game design there's a diminishing return for work put in?
- Person of Interest: like for example, you spend an assload of time working on the game engine and create a functioning editor for another team
- Person of Interest: spend a lot of time creating assets
- Person of Interest: you essentially front-load a lot of time to get over the initial hump of development hell
- Person of Interest: that is to say, getting everything working by constructing the game's vital systems
- Person of Interest: and then from there everything is relatively gravy
- Person of Interest: like there's some nuances of developmental difficulty like with level design and writing out events, etc
- Person of Interest: but the more you do it, the more value you get out of that front-loading
- Person of Interest: well...at least when it comes to developing content for the game
- Person of Interest: sec
- Person of Interest: anyways
- Person of Interest: there's also the other side of the coin: expenses and other financial stuff
- Person of Interest: eventually the game has to be sold. can't just keep pumping content in forever.
- Person of Interest: and ultimately through this system a game is released with a supposedly fair price based on the effort put into the product...yaknow, much like anything in the market
- Person of Interest: this is where fates fails miserably
- Person of Interest: i mean people will probably buy into it anyways, unfortunately, since fates is riding on the success of awakening
- Person of Interest: and if there's one thing that's been shown to be true time and time again, it's that consumers can be...idiotic
- Person of Interest: that people can be financially irresponsible as hell
- Person of Interest: credit cards say hi
- Person of Interest: ignoring that though, fates actually fails on two counts
- Person of Interest: the first is the aforementioned issue of it being overpriced for its efforts since it tries to sell three games at roughly the price of 2, even though frankly the effort overall is about equal to 1.5
- Person of Interest: and furthermore, to dodge the costs of say, giving a cut to gamestop, the extra versions are either digitally downloaded or on the cart
- Person of Interest: that in itself is understandable. digital distribution is nice to have
- Edit: I forgot to make on point in this discussion and that is that writing a story also requires a good bit of work, as does recording sound bites and so on (like with Awakening). Both of these were reused to a great degree in fates and the level of innovation required for each given version is far lower than the level of innovation required between something like Awakening and Fates.
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