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blokizaki

cr_global default

Dec 19th, 2013
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  1. # When set to true, chests will restock when they receive redstone power.
  2. redstone: 'false'
  3. # This is the amount of time a chest requires before it will restock it's inventory. (In seconds)
  4. # You may set this to 0 to disable timed restocking.
  5. period: '900'
  6. # When set to true, the chest functions as a chest for this plugin. Very rarely would you manually set this to false.
  7. # When set to false, the chest will behave exactly as a normal chest!
  8. enabled: 'true'
  9. # This is the max number of times a chest will restock for each player. Negative values indicate unlimited restocks.
  10. player_limit: '-1'
  11. # The default name for new chests. This is used for permissions if not left blank (per chest).
  12. name: ''
  13. # These are options that pertain to chests but are not properties of individual chests.
  14. other:
  15. # This will automatically initialize any chest not already managed by ChestRestock with these defaults.
  16. # Essentially the same thing as using "/cr create" on every chest encountered
  17. auto_create: 'false'
  18. # This will automatically initialize any chest not already managed by ChestRestock with these defaults.
  19. # Essentially the same thing as using "/cr create" on every chest encountered
  20. # Requires auto_create to be enabled!
  21. # This basically determines if NEWLY PLACED chests will be enabled or disabled. When set to false, all NEWLY PLACED chests will act like NORMAL chests.
  22. auto_create_new_chests: 'false'
  23. # This is the loot table that will be used when intializing a restock chest that is empty when created.
  24. empty_loot_table: ''
  25. # Possible options are 'player' and 'fixed'
  26. # 'player' mode means restock timing will be based on when a player last looted the chest.
  27. # 'fixed' mode means restock timing is based on when a chest is set up.
  28. period_mode: player
  29. # When set to true, only empty chests will be restocked.
  30. only_restock_empty: 'false'
  31. # The default global message for new chests. This will be broadcast when the chest restocks if not left blank. (per chest)
  32. global_message: ''
  33. # When set to true, chests will restock items in the same slots they were set up with.
  34. preserve_slots: 'true'
  35. # When set to true, chests will give each player a unique version of the chest to prevent loot theft.
  36. # These inventories will NOT persist through server restarts/reloads.
  37. # It's possible these inventories will be wiped when the chest is not in use for a while. This is dependent on your JVM Garbage Collection settings.
  38. unique: 'true'
  39. # When set to true, chests will only be able to broken by players with the correct permission.
  40. indestructible: 'true'
  41. # Possible options are 'add' and 'replace'
  42. # 'add' mode means restocks will ADD items to the chest.
  43. # 'replace' mode means restocks will REPLACE items in the chest.
  44. restock_mode: replace
  45. # When set to true, chests will use the restock task poll to determine if the chest should update.
  46. # This may not work as expected with chests that are also 'unique'
  47. accept_poll: 'false'
  48. # The default loot table for new chests. If left blank, chests will only restock with what they're set up with.
  49. # A loot table enables chances for randomized loot. You must configure a table in the loot_tables.yml file to use this.
  50. loot_table: ''
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