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- # When set to true, chests will restock when they receive redstone power.
- redstone: 'false'
- # This is the amount of time a chest requires before it will restock it's inventory. (In seconds)
- # You may set this to 0 to disable timed restocking.
- period: '900'
- # When set to true, the chest functions as a chest for this plugin. Very rarely would you manually set this to false.
- # When set to false, the chest will behave exactly as a normal chest!
- enabled: 'true'
- # This is the max number of times a chest will restock for each player. Negative values indicate unlimited restocks.
- player_limit: '-1'
- # The default name for new chests. This is used for permissions if not left blank (per chest).
- name: ''
- # These are options that pertain to chests but are not properties of individual chests.
- other:
- # This will automatically initialize any chest not already managed by ChestRestock with these defaults.
- # Essentially the same thing as using "/cr create" on every chest encountered
- auto_create: 'false'
- # This will automatically initialize any chest not already managed by ChestRestock with these defaults.
- # Essentially the same thing as using "/cr create" on every chest encountered
- # Requires auto_create to be enabled!
- # This basically determines if NEWLY PLACED chests will be enabled or disabled. When set to false, all NEWLY PLACED chests will act like NORMAL chests.
- auto_create_new_chests: 'false'
- # This is the loot table that will be used when intializing a restock chest that is empty when created.
- empty_loot_table: ''
- # Possible options are 'player' and 'fixed'
- # 'player' mode means restock timing will be based on when a player last looted the chest.
- # 'fixed' mode means restock timing is based on when a chest is set up.
- period_mode: player
- # When set to true, only empty chests will be restocked.
- only_restock_empty: 'false'
- # The default global message for new chests. This will be broadcast when the chest restocks if not left blank. (per chest)
- global_message: ''
- # When set to true, chests will restock items in the same slots they were set up with.
- preserve_slots: 'true'
- # When set to true, chests will give each player a unique version of the chest to prevent loot theft.
- # These inventories will NOT persist through server restarts/reloads.
- # It's possible these inventories will be wiped when the chest is not in use for a while. This is dependent on your JVM Garbage Collection settings.
- unique: 'true'
- # When set to true, chests will only be able to broken by players with the correct permission.
- indestructible: 'true'
- # Possible options are 'add' and 'replace'
- # 'add' mode means restocks will ADD items to the chest.
- # 'replace' mode means restocks will REPLACE items in the chest.
- restock_mode: replace
- # When set to true, chests will use the restock task poll to determine if the chest should update.
- # This may not work as expected with chests that are also 'unique'
- accept_poll: 'false'
- # The default loot table for new chests. If left blank, chests will only restock with what they're set up with.
- # A loot table enables chances for randomized loot. You must configure a table in the loot_tables.yml file to use this.
- loot_table: ''
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