Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- hero <-> LS
- hero <-> arte
- hero <-> active
- hero <-> passive
- HERO
- TITLE
- NAME
- GAME
- STARS
- MAX_LVL
- MAX_NUM_LB
- MAX_LC
- these three might want to go in their own table
- ATK_LVL_1, RCV_LVL_1, HP_LVL_1
- ATK_MAX_LVL, RCV_MAX_LVL, HP_MAX_LVL
- ATK_LB_MAX_LVL, RCV_LB_MAX_LVL, HP_LB_MAX_LVL
- LEADER_SKILL
- ID
- BUFF_TYPE (TILE, STAT, DROP, etc)
- AFFECTS (STAR, HP, GALD, etc)
- AMOUNT
- CONDITION (UNIT_TYPE, HP) ????
- ACTIVE_SKILL
- ID
- TYPE (TILE_CHANGE, HEAL_FIXED, HEAL_PERCENT, STAT_BOOST, AURA, DMG_ENEMY -> basically an arte??)
- COST
- AFFECTS
- AMT
- ARTE
- NUM_HITS
- HIT_DAMAGE
- HIT_DAMAGE_UNIT (FIXED, ATK_PERCENT, ENEMY_HEALTH_PERCENT)
- ELEMENT
- EFFECT (DELAY, HEAL)
- EFFECT_AMT (something like 50% for heal?)
- TARGETS (ONE, ALL)
- PASSIVE
- NAME
- UNLOCK_KILLS
- TYPE (RANDOM_HEAL, RANDOM_BUFF, STAT_BOOST, DMG_REDUCTION, AURA_CHANCE)
- AFFECTS (HP, ARMOR, WATER, ALL_ELEMENTS, etc)
- AMOUNT (e.g. 250, 5)
- AMOUNT_UNIT (FIXED, PERCENT)
- CONDITION_TYPE (e.g. HP)
- CONDITION_AMT (N%)
- inspirit? quick drain? link finisher/first link? arte plus?
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement