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ToLink DB schema

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May 29th, 2016
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  1.  
  2. hero <-> LS
  3. hero <-> arte
  4. hero <-> active
  5. hero <-> passive
  6.  
  7. HERO
  8. TITLE
  9. NAME
  10. GAME
  11. STARS
  12. MAX_LVL
  13. MAX_NUM_LB
  14. MAX_LC
  15.  
  16. these three might want to go in their own table
  17. ATK_LVL_1, RCV_LVL_1, HP_LVL_1
  18. ATK_MAX_LVL, RCV_MAX_LVL, HP_MAX_LVL
  19. ATK_LB_MAX_LVL, RCV_LB_MAX_LVL, HP_LB_MAX_LVL
  20.  
  21. LEADER_SKILL
  22. ID
  23. BUFF_TYPE (TILE, STAT, DROP, etc)
  24. AFFECTS (STAR, HP, GALD, etc)
  25. AMOUNT
  26. CONDITION (UNIT_TYPE, HP) ????
  27.  
  28. ACTIVE_SKILL
  29. ID
  30. TYPE (TILE_CHANGE, HEAL_FIXED, HEAL_PERCENT, STAT_BOOST, AURA, DMG_ENEMY -> basically an arte??)
  31. COST
  32. AFFECTS
  33. AMT
  34.  
  35. ARTE
  36. NUM_HITS
  37. HIT_DAMAGE
  38. HIT_DAMAGE_UNIT (FIXED, ATK_PERCENT, ENEMY_HEALTH_PERCENT)
  39. ELEMENT
  40. EFFECT (DELAY, HEAL)
  41. EFFECT_AMT (something like 50% for heal?)
  42. TARGETS (ONE, ALL)
  43.  
  44.  
  45. PASSIVE
  46. NAME
  47. UNLOCK_KILLS
  48. TYPE (RANDOM_HEAL, RANDOM_BUFF, STAT_BOOST, DMG_REDUCTION, AURA_CHANCE)
  49. AFFECTS (HP, ARMOR, WATER, ALL_ELEMENTS, etc)
  50. AMOUNT (e.g. 250, 5)
  51. AMOUNT_UNIT (FIXED, PERCENT)
  52. CONDITION_TYPE (e.g. HP)
  53. CONDITION_AMT (N%)
  54.  
  55. inspirit? quick drain? link finisher/first link? arte plus?
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