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CT Black Omen Eyeballs

Jan 2nd, 2016
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  1. BLACK OMEN Eyeball Room
  2.  
  3. Pattern breakdown:
  4. a 14/60 only 'A' (left eye) closed
  5. b 15/60 only 'B' (right eye) closed
  6. c 13/60 both A + B = Closed
  7. o 18/60 none closed / both Open
  8.  
  9. GT Pattern Seconds to Pass
  10. 0 oaoooBoa 14.5
  11. 1 oaooaoBc 14.5
  12. 2 ooaCao 14.5
  13. 3 booboaC 13
  14. 4 aoBacbo 5
  15. 5 boaBcao 7
  16. 6 aoBcboaa 5
  17. 7 oCboaacb 5.5
  18. 8 oCaooacb 5.5
  19. 9 baoooB 15
  20. 10 aBooboac 5
  21. 11 boooaoBc 13
  22. 12 Cbooboa 1.5
  23. 13 Caooaobc 1.5
  24. 14 Cbooboac 1.5
  25. 15 aooaaCao 14
  26. 16 booboaCa 13.5
  27. 17 aoBacoca 5
  28. 18 boaBcocb 7
  29. 19 aoBcaobb 5
  30. 20 oCaobboo 5.5
  31. 21 oCoaoooo 5.5
  32. 22 boaoooooC (over 15)
  33. 23 aoBooooc 5
  34. 24 boaoooB 12.5
  35. 25 Caooocbo 1.5
  36. 26 Cooobooc 1.5
  37. 27 Cbooooo 1.5
  38. 28 Cboooooo 1.5
  39. 29 aooaooaB (over 15)
  40. 30 ooobooCo (over 15)
  41. 31 boooooaC (over 15)
  42. 32 Coobooco 1.5
  43. 33 aooooaBo 15
  44. 34 boooobCa (over 15)
  45. 35 aoooBcoo 10
  46. 36 ooCaooob 10
  47. 37 obooooC (over 15)
  48. 38 oCaoobbo 5
  49. 39 ooboobao (over 15)
  50. 40 ooCocbo 10
  51. 41 booboCbo 15
  52. 42 Cococooa 1.5
  53. 43 Cococooc 1.5
  54. 44 aoBboaao 5
  55. 45 oCocbobo 5
  56. 46 oboao(C) (over 15)
  57. 47 oCbobocb 5
  58. 48 booboaCo 13.5
  59. 49 Cboobcbo 1.5
  60. 50 aBoacaob 5
  61. 51 ooCocboo 10
  62. 52 boaCaooa 8.5
  63. 53 Cacbooba 1.5
  64. 54 aoBboobo 5
  65. 55 boaaooaoB (over 15)
  66. 56 Caooob 1.5
  67. 57 aoaoBba 14.5
  68. 58 ooaaobo (over 15)
  69. 59 boobboaB (over 15)
  70. Capital letter = when you can pass ('C', or 'B' following 'A')
  71.  
  72. Over 15 issue:
  73. After 5 or 6 "blinks" (~15 seconds) the sequences [usually?] break down and become unpredictable.
  74. From that point, it's possible to get caught in an "infinite" (my best is 41 seconds).
  75.  
  76. The SETUP:
  77. Enter the room with Up (walk) buffered, pause the game to check eyes (if an eye shows any movement, it is NOT closed).
  78. If only one eye is closed, unpause to exit the room. Buffer an input to re-enter, depending on the eye was closed ("A rule" or "B rule").
  79. If neither are closed, it's best to wait and see. But the "O rule" should be followed to avoid "Over 15" patterns.
  80. If both are closed, GG.
  81.  
  82. A rule: Run Up (gametime + 32)
  83. aBoacaob boaoooooC [B rule] Cboobcbo
  84. aBooboac Cococooa
  85. aoaoBba aooaooaB [A+A=B rule] Caooob
  86. aoBacbo ooCaooob
  87. aoBacoca Cboobcbo
  88. aoBboaao booboaCa [B rule] Cococooc
  89. aoBboobo Cooobooc
  90. aoBcaobb ooCocboo
  91. aoBcboaa oCaoobbo
  92. aoBooooc boaaooaoB [B rule] boaoooooC [B rule] Cboobcbo
  93. aooaaCao oCbobocb
  94. aooaooaB oaooaoBc <O rule>
  95. aoooBcoo oCboaacb
  96. aooooaBo boaBcao [B rule] Coobooco
  97.  
  98. B rule: Walk Right (gametime + 27)
  99. baoooB ooCaooob
  100. boaaooaoB boaoooooC [B rule] Cboobcbo
  101. boaBcao Coobooco
  102. boaBcocb oCocbobo
  103. boaCaooa aoBcaobb [A rule] ooCocboo
  104. boaoooB ooCocboo
  105. boaoooooC Cboobcbo
  106. boobboaB Cooobooc
  107. booboaC ooobooCo <O rule>
  108. booboaCa Cococooc
  109. booboaCo aooaaCao [A rule] oCbobocb
  110. booboCbo oCaooacb
  111. boooaoBc oCaoobbo
  112. boooobCa oaooaoBc <O rule>
  113. boooooaC ooaaobo <O rule>
  114.  
  115. O rule: BOOK IT if 2nd blink closes only 1 eye, or any remain open @ 3rd
  116. oaooaoBc (bad)
  117. oaoooBoa (bad)
  118. oboao(C) (bad)
  119. obooooC (bad)
  120. oCaobboo
  121. oCaooacb
  122. oCaoobbo
  123. oCboaacb
  124. oCbobocb
  125. oCoaoooo
  126. oCocbobo
  127. ooaaobo (bad)
  128. ooaCao (only 1 that isn't bad)
  129. ooboobao (bad)
  130. ooCaooob
  131. ooCocbo
  132. ooCocboo
  133. ooobooCo (bad)
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