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- BLACK OMEN Eyeball Room
- Pattern breakdown:
- a 14/60 only 'A' (left eye) closed
- b 15/60 only 'B' (right eye) closed
- c 13/60 both A + B = Closed
- o 18/60 none closed / both Open
- GT Pattern Seconds to Pass
- 0 oaoooBoa 14.5
- 1 oaooaoBc 14.5
- 2 ooaCao 14.5
- 3 booboaC 13
- 4 aoBacbo 5
- 5 boaBcao 7
- 6 aoBcboaa 5
- 7 oCboaacb 5.5
- 8 oCaooacb 5.5
- 9 baoooB 15
- 10 aBooboac 5
- 11 boooaoBc 13
- 12 Cbooboa 1.5
- 13 Caooaobc 1.5
- 14 Cbooboac 1.5
- 15 aooaaCao 14
- 16 booboaCa 13.5
- 17 aoBacoca 5
- 18 boaBcocb 7
- 19 aoBcaobb 5
- 20 oCaobboo 5.5
- 21 oCoaoooo 5.5
- 22 boaoooooC (over 15)
- 23 aoBooooc 5
- 24 boaoooB 12.5
- 25 Caooocbo 1.5
- 26 Cooobooc 1.5
- 27 Cbooooo 1.5
- 28 Cboooooo 1.5
- 29 aooaooaB (over 15)
- 30 ooobooCo (over 15)
- 31 boooooaC (over 15)
- 32 Coobooco 1.5
- 33 aooooaBo 15
- 34 boooobCa (over 15)
- 35 aoooBcoo 10
- 36 ooCaooob 10
- 37 obooooC (over 15)
- 38 oCaoobbo 5
- 39 ooboobao (over 15)
- 40 ooCocbo 10
- 41 booboCbo 15
- 42 Cococooa 1.5
- 43 Cococooc 1.5
- 44 aoBboaao 5
- 45 oCocbobo 5
- 46 oboao(C) (over 15)
- 47 oCbobocb 5
- 48 booboaCo 13.5
- 49 Cboobcbo 1.5
- 50 aBoacaob 5
- 51 ooCocboo 10
- 52 boaCaooa 8.5
- 53 Cacbooba 1.5
- 54 aoBboobo 5
- 55 boaaooaoB (over 15)
- 56 Caooob 1.5
- 57 aoaoBba 14.5
- 58 ooaaobo (over 15)
- 59 boobboaB (over 15)
- Capital letter = when you can pass ('C', or 'B' following 'A')
- Over 15 issue:
- After 5 or 6 "blinks" (~15 seconds) the sequences [usually?] break down and become unpredictable.
- From that point, it's possible to get caught in an "infinite" (my best is 41 seconds).
- The SETUP:
- Enter the room with Up (walk) buffered, pause the game to check eyes (if an eye shows any movement, it is NOT closed).
- If only one eye is closed, unpause to exit the room. Buffer an input to re-enter, depending on the eye was closed ("A rule" or "B rule").
- If neither are closed, it's best to wait and see. But the "O rule" should be followed to avoid "Over 15" patterns.
- If both are closed, GG.
- A rule: Run Up (gametime + 32)
- aBoacaob boaoooooC [B rule] Cboobcbo
- aBooboac Cococooa
- aoaoBba aooaooaB [A+A=B rule] Caooob
- aoBacbo ooCaooob
- aoBacoca Cboobcbo
- aoBboaao booboaCa [B rule] Cococooc
- aoBboobo Cooobooc
- aoBcaobb ooCocboo
- aoBcboaa oCaoobbo
- aoBooooc boaaooaoB [B rule] boaoooooC [B rule] Cboobcbo
- aooaaCao oCbobocb
- aooaooaB oaooaoBc <O rule>
- aoooBcoo oCboaacb
- aooooaBo boaBcao [B rule] Coobooco
- B rule: Walk Right (gametime + 27)
- baoooB ooCaooob
- boaaooaoB boaoooooC [B rule] Cboobcbo
- boaBcao Coobooco
- boaBcocb oCocbobo
- boaCaooa aoBcaobb [A rule] ooCocboo
- boaoooB ooCocboo
- boaoooooC Cboobcbo
- boobboaB Cooobooc
- booboaC ooobooCo <O rule>
- booboaCa Cococooc
- booboaCo aooaaCao [A rule] oCbobocb
- booboCbo oCaooacb
- boooaoBc oCaoobbo
- boooobCa oaooaoBc <O rule>
- boooooaC ooaaobo <O rule>
- O rule: BOOK IT if 2nd blink closes only 1 eye, or any remain open @ 3rd
- oaooaoBc (bad)
- oaoooBoa (bad)
- oboao(C) (bad)
- obooooC (bad)
- oCaobboo
- oCaooacb
- oCaoobbo
- oCboaacb
- oCbobocb
- oCoaoooo
- oCocbobo
- ooaaobo (bad)
- ooaCao (only 1 that isn't bad)
- ooboobao (bad)
- ooCaooob
- ooCocbo
- ooCocboo
- ooobooCo (bad)
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