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Feb 25th, 2017
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  1. if (isnil "fsdandposanpsdaon" ) then {fsdandposanpsdaon=0};
  2.  
  3. if (fsdandposanpsdaon==0) then
  4. {
  5. player addweapon "ItemGPS";
  6. fsdandposanpsdaon=1;
  7. };
  8.  
  9. closedialog 0;
  10. sleep 0.5;
  11.  
  12. openMap [true, false];
  13.  
  14. sCode = 'hint "COWS INCOMING, GET TO COVER";';
  15. sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
  16. sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
  17. sCode = sCode + 'cpbLoops = 15;';
  18. sCode = sCode + 'cpLoopsDelay = 0.13;';
  19. sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
  20. sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
  21. sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
  22. sCode = sCode + ' _cow=group player createunit ["Cow04", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
  23. sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
  24. sCode = sCode + 'sleep cpLoopsDelay;};';
  25. sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
  26.  
  27. onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
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