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Mozilla

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Feb 11th, 2016
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  1. Mozilla
  2.  
  3. Attempted self-analysis:
  4.  
  5. Mozilla is a traditional grappler, with a heavy but large body and powerful but laggy attacks. He may not have a recovery to speak of, and is very much combo food, but enemies chipping away at him better watch out: at any time, Mozilla might unleash a super powerful attack, and possibly knock the challenger away.
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  7. Mozilla's main calling card is his heat-based attacks, but Mozilla's body isn't lacking in strength. At any range, flame blasts deal horrendous amounts of damage, and only get worse as Mozilla comes closer. Closer up, Mozilla is a highly damaging grappler, and can end stocks at 90 damage if he can land a hit, or at lower damage, deal incredible amounts of damage. And Mozilla has combo potential: a tail sweep can lead into a jab, which can then lead into a forward smash.
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  9. Mozilla excels in other forms of combat, too. Flame blast, which is a primary damager and knockout option at close range, is a capable zoning projectile afar, and can force opponents to widthstand large amounts of damage to come close. Convection is very fast and very wide-reaching, and can send unwary aerial opponents straight into the upper blast line. And ground stomp trips enemies, allowing Mozilla to get his combos down.
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  11. However, Mozilla's high damage output comes at a cost to his speed and defense. As previously mentioned, Mozilla doesn't have much of a recovery: he doesn't even have midair jumps! His only defenses to being knocked out are his high weight and convection, which slows down his fast fall speed to manageable levels. Also, most of Mozilla's attacks have startup that is well within reaction time, allowing the opponent to dodge on reaction. Mozilla has to use mindgames and strategic positing to hit the opponent consistently, while avoiding opponent's attacks.
  12.  
  13. Huge frame
  14. Very high weight
  15. High fall acceleration
  16. Medium maximum speed
  17. High friction
  18. Medium-low air control
  19. 0 midair jumps
  20.  
  21. Walk: Medium-fast.
  22. Dash: Medium speed. 58 frames of turnaround.
  23. Roll: Intangible frames 3-13, ends on frame 24. Medium-high distance.
  24. Spotdodge: Intangible frames 2-12, ends on frame 20.
  25. Airdodge: Intangible frames 2-22, ends on frame 26.
  26. Jump: Medium. Active frame 8.
  27.  
  28. Mozilla has a passive ability: Armored. Mozilla always has flinch armor while not using a move; however, he still suffers from knockback and damage.
  29.  
  30. Jab: Repeated claw forward. Active frames 5-6, 9-10, 13-14, 17-18, ends frame 34. 3 damage each hit, first 3 hits slight vertical knockback, last hit moderate horizontal knockback.
  31. Ftilt: Mozilla leans forward and heats up the surrounding air. Transcendent, rises up to the vertical blastzone, directable. Active frames 15-20, 20-25, 25-30, 30-35, 35-40, ends frame 60. 4 damage low, 3 damage mid, 2 damage high, 1 damage very high each hit. All hits moderate vertical knockback, can KO at 130 if all hits connect.
  32. Utilt: Strong bite. Active frames 14-17, ends frame 37. 13 damage, very high diagonal knockback, can KO at 100.
  33. Dtilt: Tail sweep. Very long-ranged close to the ground. Active frame 8-10 back 1, 15-17 front, 22-24 back 2, ends frame 42. 9 damage each hit, high vertical knockback, can KO at 130.
  34. Dash: Kick. Active frames 15-25, ends frame 40. 15 damage, high horizontal knockback, can KO at 90.
  35. Fsmash: Flame blast forwards. Active frames 32, 42, 52, ends frame 75. Slow, Reflectable, absorbable transcendent projectile with long range, directable. 12(16) damage near, 8(11) damage mid, 4(6) damage far each hit, all knockback away in the direction of the blast, can KO at 90 if all hits connect.
  36. Usmash: Flame blast upwards. Active frames 32, 42, 52, ends frame 75. Slow, Reflectable, absorbable transcendent projectile with long range, directable. 12(16) damage near, 8(11) damage mid, 4(6) damage far each hit, all knockback upwards, can KO at 80 if all hits connect.
  37. Dsmash: Flame blast downwards. Active frames 32, 42, 52, ends frame 75. Slow, Reflectable, absorbable transcendent projectile with long range, directable. 12(16) damage near, 8(11) damage mid, 4(6) damage far each hit, all meteor smashes.
  38. Nair: Repeated claw forward. Active frames 5-6, 9-10, 13-14, 17-18, ends frame 36. 3 damage each hit, all autolink.
  39. Fair: Heats up the air surrounding the mouth. Transcendent, rises up to the vertical blastzone, directable. Active frames 15-20, 20-25, 25-30, 30-35, 35-40, ends frame 59. 4 damage low, 3 damage mid, 2 damage high, 1 damage very high each hit. All hits moderate vertical knockback.
  40. Bair: Tail flicks. Very long-ranged. Active frames 8-10, 15-17, 22-24, ends frame 39. 9 damage each hit, high horizontal knockback.
  41. Uair: Strong bite. Active frames 14-17, ends frame 37. 13 damage, very high diagonal knockback.
  42. Dair: Stomps. Active frames 12-15, 17-20, 22-25, 27-30, ends frame 48. 3 damage each hit, all hits diagonal spike.
  43. Grab: Reaches down and bites. Active frames 14-20, ends frame 45.
  44. Pummel: Tightens bite. Active frame 40, ends frame 60. 6 damage.
  45. Fthrow: Tosses the opponent forwards. Active frame 45, ends frame 65. 12 damage, very high horizontal knockback, can KO at 140.
  46. Bthrow: Turns around and tosses the opponent backwards. Active frame 55, ends frame 75. 11 damage, very strong semi-spike, can KO at 160.
  47. Uthrow: Turns upwards and heats up the air. Active frames 25, 30, 35, 40, ends frame 60. 3 damage each hit, can KO at 130.
  48. Dthrow: Tosses the opponent down, then hits with the tail. Active frames 15, 20, ends frame 35. 5 damage throw, 5 damage hit, moderate vertical knockback.
  49. Ffloor: Does a tail flick while getting up. Active frames 8-10, 15-17, 22-24, ends frame 44. 9 damage each hit, high horizontal knockback, can KO at 130.
  50. Bfloor: Rolls over, hitting with the mouth and tail. Active frames 8-10, 15-17, 22-24, ends frame 48. 9 damage each hit both tail and mouth, high diagonal knockback, can KO at 130.
  51. Tfloor: Spins around hitting with the tail. Active frames 8-10 back 1, 15-17 front, 22-24 back 2, ends frame 43. 9 damage, high vertical knockback, can KO at 130.
  52. Edge: Heats up the edge while getting up. Transcendent, rises up to the vertical blastzone, directable. Active frames 15-20, 20-25, 25-30, 30-35, 35-40, ends frame 60. 4 damage low, 3 damage mid, 2 damage high, 1 damage very high each hit. All hits moderate vertical knockback, can KO at 130 if all hits connect.
  53. Nspecial: Preheat. Mozilla charges up his flames, dealing 2*, 1.8*, 1.6*, 1.4*, and 1.2* damage for any attack started within 1, 2, 3, 4, and 5 seconds, respectively. Active frame 40, ends frame 60.
  54. Fspecial: Grab bite. Mozilla reaches out in the specified direction and deals a bite before spitting the victim back out. Command grab. Active frames 15-25, holds frame 15-35, ends frame 55. 7 damage, slight horizontal knockback with very high knockback growth, can KO at 90.
  55. Uspecial: Convection. Mozilla heats up a large patch of air, causing it to rise without damaging anyone in it, and reduces Mozilla's fall speed. Covers an area the width of Mozilla and reaching up to the vertical blast zone. Active frame 6, ends frame 20, loops.
  56. Dspecial: Ground stomp. If on the ground, stomps on it, damaging any enemies on the same platform. If in the air, fastfalls and does this on the platform Mozilla lands on. Active frame 8, ends frame 30. 5 damage, slight vertical knockback, trips.
  57.  
  58. Up taunt: Delivers a sharp roar.
  59. Down taunt: Leans over, then pushes itself back up with its arms.
  60. Side taunt: Radiates red light.
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