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  1. Wed Aug 28 18:02:56 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\hfreeman\Desktop\OpenSpades-0.0.7-Windows\Resources (Read-only)
  2. Wed Aug 28 18:02:56 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\hfreeman\AppData\Roaming\OpenSpades\Resources (Read/Write)
  3. Wed Aug 28 18:02:56 2013 [Main.cpp:97] Log Started.
  4. Wed Aug 28 18:02:56 2013 [Main.cpp:127] Pak Registered: Base.pak
  5.  
  6. Wed Aug 28 18:02:56 2013 [Main.cpp:127] Pak Registered: Models.pak
  7.  
  8. Wed Aug 28 18:02:56 2013 [Main.cpp:127] Pak Registered: Sounds.pak
  9.  
  10. Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:91] Loading Preferences to MainWindow
  11. Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1440x900
  12. Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x1024
  13. Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x960
  14. Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x768
  15. Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x720
  16. Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x600
  17. Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1152x864
  18. Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1024x768
  19. Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 800x600
  20. Wed Aug 28 18:02:57 2013 [Main.cpp:140] Entering FLTK main loop
  21. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:99] SDLGLDevice created
  22. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:102] --- OpenGL Renderer Info ---
  23. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:105] Vendor: Intel
  24. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:108] Name: Intel Bear Lake B
  25. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:111] Version: 1.4.0 - Build 7.15.10.1666
  26. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:116] --- Extensions ---
  27. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_minmax
  28. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_subtract
  29. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_color
  30. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_abgr
  31. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_texture3D
  32. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_clip_volume_hint
  33. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_compiled_vertex_array
  34. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_cull_vertex
  35. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_SGIS_texture_edge_clamp
  36. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_SGIS_generate_mipmap
  37. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_draw_range_elements
  38. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_SGIS_texture_lod
  39. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_rescale_normal
  40. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_pixels
  41. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_separate_specular_color
  42. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_multitexture
  43. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_combine
  44. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_bgra
  45. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_func_separate
  46. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_secondary_color
  47. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_fog_coord
  48. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_add
  49. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_cube_map
  50. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_transpose_matrix
  51. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_add
  52. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_IBM_texture_mirrored_repeat
  53. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_multi_draw_arrays
  54. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_NV_blend_square
  55. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_compression
  56. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_3DFX_texture_compression_FXT1
  57. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_filter_anisotropic
  58. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_border_clamp
  59. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_point_parameters
  60. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_combine
  61. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_dot3
  62. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_crossbar
  63. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_compression_s3tc
  64. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_shadow
  65. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_window_pos
  66. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_shadow_funcs
  67. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_wrap
  68. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_program
  69. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_program
  70. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_two_side
  71. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_buffer_object
  72. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_lod_bias
  73. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_NV_texgen_reflection
  74. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_depth_texture
  75. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_WIN_swap_hint
  76. Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:136] ------------------
  77. Wed Aug 28 18:02:59 2013 [GLRenderer.cpp:72] GLRenderer initializing
  78. Wed Aug 28 18:02:59 2013 [GLFramebufferManager.cpp:59] Initializing framebuffer manager
  79. Wed Aug 28 18:02:59 2013 [GLFramebufferManager.cpp:135] Creating Non-MSAA Buffer
  80. Wed Aug 28 18:02:59 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner:
  81. [../Sources/Gui/SDLGLDevice.cpp:88] GL function glGenFramebuffers missing
  82. Collected backtrace:
  83. spades::draw::GLFramebufferManager::GLFramebufferManager(spades::draw::IGLDevice*) at GLFramebufferManager.cpp:57
  84. spades::draw::GLRenderer::GLRenderer(spades::draw::IGLDevice*) at GLRenderer.cpp:70
  85. virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:206
  86. void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
  87. void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:81
  88. int main(int, char**) at Main.cpp:51
  89.  
  90. Wed Aug 28 18:03:11 2013 [Main.cpp:143] Leaving FLTK main loop
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