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- Wed Aug 28 18:02:56 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\hfreeman\Desktop\OpenSpades-0.0.7-Windows\Resources (Read-only)
- Wed Aug 28 18:02:56 2013 [DirectoryFileSystem.cpp:28] Directory File System Initialized: C:\Users\hfreeman\AppData\Roaming\OpenSpades\Resources (Read/Write)
- Wed Aug 28 18:02:56 2013 [Main.cpp:97] Log Started.
- Wed Aug 28 18:02:56 2013 [Main.cpp:127] Pak Registered: Base.pak
- Wed Aug 28 18:02:56 2013 [Main.cpp:127] Pak Registered: Models.pak
- Wed Aug 28 18:02:56 2013 [Main.cpp:127] Pak Registered: Sounds.pak
- Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:91] Loading Preferences to MainWindow
- Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1440x900
- Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x1024
- Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x960
- Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x768
- Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x720
- Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1280x600
- Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1152x864
- Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 1024x768
- Wed Aug 28 18:02:56 2013 [MainWindowHandler.cpp:108] Video Mode Found: 800x600
- Wed Aug 28 18:02:57 2013 [Main.cpp:140] Entering FLTK main loop
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:99] SDLGLDevice created
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:102] --- OpenGL Renderer Info ---
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:105] Vendor: Intel
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:108] Name: Intel Bear Lake B
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:111] Version: 1.4.0 - Build 7.15.10.1666
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:116] --- Extensions ---
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_minmax
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_subtract
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_color
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_abgr
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_texture3D
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_clip_volume_hint
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_compiled_vertex_array
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_cull_vertex
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_SGIS_texture_edge_clamp
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_SGIS_generate_mipmap
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_draw_range_elements
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_SGIS_texture_lod
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_rescale_normal
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_packed_pixels
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_separate_specular_color
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_multitexture
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_combine
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_bgra
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_blend_func_separate
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_secondary_color
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_fog_coord
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_env_add
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_cube_map
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_transpose_matrix
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_add
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_IBM_texture_mirrored_repeat
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_multi_draw_arrays
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_NV_blend_square
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_compression
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_3DFX_texture_compression_FXT1
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_filter_anisotropic
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_border_clamp
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_point_parameters
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_combine
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_dot3
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_texture_env_crossbar
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_compression_s3tc
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_shadow
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_window_pos
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_shadow_funcs
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_wrap
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_program
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_fragment_program
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_stencil_two_side
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_vertex_buffer_object
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_EXT_texture_lod_bias
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_NV_texgen_reflection
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_ARB_depth_texture
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:130] GL_WIN_swap_hint
- Wed Aug 28 18:02:59 2013 [SDLGLDevice.cpp:136] ------------------
- Wed Aug 28 18:02:59 2013 [GLRenderer.cpp:72] GLRenderer initializing
- Wed Aug 28 18:02:59 2013 [GLFramebufferManager.cpp:59] Initializing framebuffer manager
- Wed Aug 28 18:02:59 2013 [GLFramebufferManager.cpp:135] Creating Non-MSAA Buffer
- Wed Aug 28 18:02:59 2013 [MainWindowHandler.cpp:70] Unhandled exception in SDLRunner:
- [../Sources/Gui/SDLGLDevice.cpp:88] GL function glGenFramebuffers missing
- Collected backtrace:
- spades::draw::GLFramebufferManager::GLFramebufferManager(spades::draw::IGLDevice*) at GLFramebufferManager.cpp:57
- spades::draw::GLRenderer::GLRenderer(spades::draw::IGLDevice*) at GLRenderer.cpp:70
- virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:206
- void MainWindow::StartGame(const std::string&) at MainWindowHandler.cpp:52
- void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:81
- int main(int, char**) at Main.cpp:51
- Wed Aug 28 18:03:11 2013 [Main.cpp:143] Leaving FLTK main loop
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