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- #include "stdafx.h"
- #include <windows.h>
- #include <math.h>
- #include <stdio.h>
- #define Pi 3.14
- struct POINT3
- {
- int x;
- int y;
- int z;
- };
- POINT Point(int x, int y);
- POINT3 PointEx(int x, int y, int z);
- int Round(double x);
- double Abs(double X);
- double DegreeToRad(double Angle);
- POINT3 GlobalPointToScreen(POINT3 World_Point, double Angle_Horizontal, double Angle_Vertical, int R);
- POINT Perspective(POINT3 PT, double d);
- void Piramid(HDC hdc, POINT *PT, int COUNT);
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