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- include("shared.lua")
- function ENT:Draw()
- self:DrawModel()
- local ang = self:GetAngles()
- ang:RotateAroundAxis(self:GetAngles():Right(), 90)
- ang:RotateAroundAxis(self:GetAngles():Forward(), 90)
- cam.Start3D2D(self:GetPos(), ang, 1)
- draw.RoundedBox(0,Entity:GetPos(),Entity:GetPos(),100,100,Color(120,255,255))
- cam.End3D2D()
- end
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