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Acethewritefag

Items and Spells

Sep 8th, 2015
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  1. Items:
  2. [Wight Bane]- centipede girl leg infused with centipede venom and wight bone dust focused on wizard's chalk. Form of a knife, great for killing undead, has no special effect otherwise.
  3.  
  4. 2x [Centipede legs]- the razor sharp ends of a centipede girl's legs
  5.  
  6. 8x [Gold Coins]- The largest denomination of currency, most people never own gold coins and one can get you living comfortably for some time. Not sure how you'll spend it out in monster territory though...
  7.  
  8. 4x [HexGrammic wards]- six stakes which, when put in a hexagram pattern, produce an invisible barrier effective at keeping most things in. Integrity is lost quickly if a stake is damaged
  9.  
  10. [Centaur Princess charm]- Centaur mane wrapped around a ribbon, given to you in Feldergrod by a centaur princess for helping her. Outside of Feldergrod, only centaurs would give a shit
  11.  
  12. [Matango spores]- the still living spores of the fungal monster girl, Matango. Drives men to seek out the Matango, turns women into Matango, and makes all other monsters go into a lust frenzy. You have 1/2 a vial left.
  13.  
  14. [Wizard's chalk]- magically attuned white chalk used to draw circles and runes.
  15.  
  16. [Darkness attuned compass]- made on the fly to help you navigate The mayoral manor, it doesn't so much anymore. Apparently it locates ghosts? Magic is weird.
  17.  
  18. [Samantha's lab notes]- detailing her spiral into insanity and monsterdom, Samantha Devore's lab notes on her creation of wights from the dead of Varruck.
  19.  
  20. 5x [Health Potions]- Magically brewed potions that fix almost all wounds in nearly an instant. The base ingredient is human semen. Rich in protei
  21.  
  22. [The (former) Staff of Gregory the Great]- everyone wizard should have one, it's carved with runes that help you focus your will better. This staff was used by an ancient sorcerer to end the 9th monster invasion by calling forth a massive storm. You have replaced Harmony with Chaika's dagger and created the knife stick. Can channel dark magic very effectively, but also augments other magic to a lesser degree.
  23.  
  24. [Robes of protection]- leather lined heavy robes with many, many pockets. Very fashionable, and repels stains!
  25.  
  26. [Pocket Dimension]- You made this and even you struggle to understand how it fully works. Contains heated bread pouches that are the perfect temperature all the time in this magical bag that's contains more than it should. You broke the seal on the flavor dimension, and now every flavor fills the bag, even the bad ones.
  27.  
  28. [Sack of holding +1]- A Tri- divided bag of holding made from some animal's stomach. Not very fashionable, but it's very useful.
  29.  
  30. [The essential wizard's beard care kit]: The hair-brained scheme of foolish sorcerer who thought he could get some money from wizards by producing these enchanted beard care kits. Despite the exquisite quality and amazing results, he forgot that wizards don't get outside much, and these kits became rare and hard to move.
  31.  
  32. [Galmathorian Glass]- one spare piece of the finest crystal ever mined. Able to be carved and attuned to be used in magical devices.
  33.  
  34. [Port-o-Glass]- a heavy, bulky, and ugly device which runs like a beautiful charm and allows you connection to the communion matrix from anywhere you cans get a link to a ley line.
  35.  
  36. 5x [Plague doctor masks]- protects from gases, but is really, really stuffy
  37.  
  38. 6x [Uncharged Bitch Balls]- Glass spheres with cores of uncharged mana, can be charged and thrown to discharge magical power in whatever flavor chosen. Can be used by normies.
  39.  
  40. [Hakurai Homing Needles]- Set of needles that can be attuned to a target by blood or other items and will search down and impale the target when charged. Only slightly used!
  41.  
  42. 0x [Concentrated Mana Potion]- Pure mana in liquid form, can be used to give a massive boost of magical power. It's basically concentrated semen with electrolytes. You actually know this now, but you fed the last one to Delilah.
  43.  
  44. 1x [Featherfall potions]- Potions that allow you to fall from great heights without taking harm. Still has semen.
  45.  
  46. 4x [Holy Water]- water infused with the holy light of Solos, is the bane of monsters, especially those of the undead variety.
  47.  
  48. [Commandant Reinhardt and Chakra figures]- Magical implements of great power, these figures are carefully sculpted and detailed to be the finest on the market. They'll look great over your mantle
  49.  
  50. [Sack of shit]- It's literally a sack of shit. I mean. Yeah.
  51.  
  52. [Pipe]- Given to you by a strange old man in Derrick. It's got some tooth marks, but it works
  53.  
  54. [Green Leaf]- Common leaves smoked by people for their calming effects.
  55.  
  56. [Brown Leaf]- Uncommon leaves smoked by people for their hallucinogenic effects. Very illegal, not that anyone cares.
  57.  
  58. [Arachnae Venom]- Incredibly potent venom from the Temple Guardian Victoria. You don't have much left after Saya's creation.
  59.  
  60.  
  61. Books:
  62. "Field Magic Medicine"- a book detailing quick and dirty medicinal spells to use in triage situations. Some pages are dog eared and covered in blood.
  63.  
  64. "Familiarity With Your Familiar- A Guide to Companion Magic"- A text detailing the choosing, binding, and abilities gained from having an animal familiar. Can get dry at sections.
  65.  
  66. "Defensive Magic: Volume 1"- Volume 1 of a three volume set instructing on how to use magic to defend oneself. This volume covers the basics and has an interest in magical circles
  67.  
  68. "Defensive Magic: Volume. 2"- Volume 2 of a three volume set instructing on how to use magic to defend oneself. This volume covers counter magic and protection spells,
  69.  
  70. "Defensive Magic: Volume. 3"- Volume 3 of a three volume set instructing on how to use magic to defend oneself. This volume covers mental defensive magic.
  71.  
  72. "Plagata de Roux: A translated Primer"- An esoteric little primer, poorly translated from some monster witch with an interest in Plagamancy. Philosophy and application of rudimentary disease spells and humours within.
  73.  
  74.  
  75. Spells:
  76.  
  77. Pyromancy:
  78. [Fireball]- Its a ball of fire, one all wizards should know. You have adapted it to work like a flamethrower once
  79.  
  80. [Fire bomb]- learned by watching Franz Jakovitch, this spell creates a dense sphere of fire that can detonates in a shower of flames after a period of time. You can set it for up to 2 minute timed detonation
  81.  
  82. Hydromancy:
  83. [Water]- Decent control of nearby water, and the ability to create small amounts of water from particles in the air.
  84.  
  85. Glaciemancy:
  86. [Ice]- basic elemental spell, freezes objects. Has other combo applications when used right
  87. <cold blooded>- With ice manipulation, you drop the temperature in a localized area. Great boner crusher.
  88. [Shitsicle]- creating a spear of feces, frozen into a sharp spear of ice. While it is actually a medication of another spell, it's true an ice ability
  89.  
  90. Fulgurmancy:
  91. [Lightning bolt]- Basic elemental spell, throws a blast of electrical energy.
  92. <arc leap>- You can modify your lightning to arc to up to two nearby targets as well
  93. <taser>- A modulation of lightning bolt to make it non-lethal, merely stunning or incapacitating weaker targets
  94.  
  95. Copromancy:
  96. [Circle of shit]- Using Principles of defensive magic, you lay down a quick and effective circle made from feces. Wards away most monsters and is only mildly smelly.
  97.  
  98. [Defense of Defecation]- Forming a chunk of feces into a shield, you freeze it solid and control it freely to defend yourself. Can use modified into other cold and shitty weapons
  99.  
  100. [Summon construct]- Born of desperation in the sewers under Feldergrod, this spell allows you to create a minor construct of filth. You improved this spell by using it to summon a golem of shit in the Dark Carnival to overpower the Drider.
  101.  
  102. Plagamancy:
  103. [Manipulate humors]- allows you to manipulate humors you've scanned already. Basis of all Plagamancy.
  104.  
  105. [Indigestion]- You target humours in the victim's GI tract, causing them great pain and possibly explosive diarrhea.
  106.  
  107. [Miasma]- by shifting humors in the target's lungs, you directly inoculate with nearby filth using Copromancy. Causes severe respiratory disease in most enemies.
  108.  
  109. [Innoculation]- can directly infect something if a wound is present.
  110.  
  111. [Cancer]- You can literally induce cancer in compromised victims. You monster.
  112.  
  113. <Bio-Availability>- you can draw forth venoms and poisons from animal type monsters and animals.
  114.  
  115. <Rapid Decompostion>- Forces decompostion upon a corpse or dead organic material, reducing it to processed sludge in moments.
  116.  
  117. <Blight>- Your Plagamancy can now effect more powerful creatures
  118.  
  119. Biomancy:
  120. [Vine Whip]: Manipulate and dominate vines and roots in the area to attack or restrain your foes
  121.  
  122. [Shield of thorns]: Manipulate vines and vegetation in the area to form a protective barrier around you.
  123.  
  124. Healing magic:
  125. [Soothe]- You can heal rot and decay in a body. Why would you though?
  126.  
  127. [Mend]- you can heal mild lacerations and abrasians
  128.  
  129. Other spells:
  130. [Privacy barrier]- Form an invisible barrier which blocks sound from coming in or out.
  131.  
  132. [Remote sentry]- place sentries which are infused with your magic and will wear out over time. Can tap into and see through the sentries at a distance of up to 100ft, but cannot detect sounds. Easy to pick up by other practitioners who are looking.
  133.  
  134. [Plasma Blast]- By adding an electric shock to INTENSE heat, you can create a burst of plasma which will explode and nearly destroy anything in its path. Highly dangerous to you and your enemies.
  135.  
  136. [Unidentified Flying Turd]:Made from a frozen disk of feces with a remote sentry attached, this easily controllable flying device is great for spying and can be deadly sharp.
  137.  
  138. [Sigil of Endurance]- A sigil drawn onto objects that will increase their durability and hardness. Great for armoring items.
  139.  
  140. [Sigil of Warding]- A sigil drawn onto objects that will increase the magical resistance of objects.
  141.  
  142. [Sigil of Reduction]: A sigil drawn onto objects that will decrease the weight of an object.
  143.  
  144. [Sigil of Avoidance]- A sigil drawn onto objects that will increase the stealthiness of items.
  145.  
  146. [Sigil of Light]: A sigil drawn onto objects that will create a powerful light
  147.  
  148. [Sigil of Weight]: A sigil drawn onto objects that will increase the weight of an object.
  149.  
  150. [Sigil of Fire]: A sigil drawn onto objects that will create magical fire on an object.
  151.  
  152. [Sigil of Channeling]: A sigil drawn onto objects that will allow indiscriminate channeling of magic through it
  153.  
  154. [Amplify]: A simple spell that amplifies the voice of whoever is using it.
  155.  
  156. [Counter circle]: A Defensive magic which allows the weilder to counter incoming magic. Most applicable in a magical duel setting. Improper use may result in the opposing magic being reflected back onto the caster in stronger power.
  157.  
  158. [Shield circle]: A customizable magical shield who's power depends on the skill and the mana of the caster. If overloaded, however, severe backlash may occur.
  159.  
  160. Abilities:
  161.  
  162. <fast scan>: able to quickly look over a creature's humours and check for imbalances or areas able to be imbalanced. Gives an overall picture of health. Now effects plants!
  163.  
  164. [Mage Sight]- You can see magical auras, spells, and workings of mid range skill. More subtle workings may still elude you.
  165.  
  166. [Familar Link]- you and Bubs, your rat share a familiar link. You can speak with, understand, and know where your familiar is at all times. With concentration, you can also see through his eyes.
  167.  
  168. [Channel magic]- You can cast spells through your familiar. Burns like hell though.
  169.  
  170. [Metamorphosis]- change your familiar's physical appearance and strength. Must be synced up with your familiar in thought or results can be... Explosive. Time limit of 5min.
  171.  
  172. [Dispell magic]- with concentration, you can break apart magical spells and enchantments.
  173.  
  174. [Irate Frog Song]- A loud screech capable of incapacitating lesser, or more sensitive monsters and people. Seems to make Frog girls horny though. You were taught the true power of this song by Croakly.
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