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DOSsan

Chuuni till it Dies

Nov 19th, 2015
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  1. CHUUNI TILL IT DIES X
  2. Moveset that changes with 「Style」
  3.  
  4. Ctrl+F for the weapon you wanna look for
  5.  
  6. Big F'ing Sword
  7. <<GREATSWORD>>
  8. Guild:
  9. - No changes from 4U
  10.  
  11. Striker:
  12. - Removed strong charge (and therefore the super swing)
  13.  
  14. Aerial:
  15. - Unsheathe slash is a jump attack
  16. - Ground-based slashes can no longer charge (only aerial slashes can charge)
  17. - Removed strong charge
  18. - Can't slap from a kick
  19.  
  20. Bushido:
  21. - Removed strong charge from original combo
  22. - Bushidodge allows you to do an upswing which combos straight into a Focused strong charge (charges up in 2 seconds WOW)
  23.  
  24. Long F'ing Japanese Sword
  25. <<LONGSWORD>>
  26. Guild:
  27. - Gauge system goes back to 3U's
  28. | Final spirit slash at Red replenishes the Red
  29. | Levels down from Red>Yellow>White, instead of Red>Nothing
  30. | However like 3U the colors last shorter than in 4U
  31.  
  32. Striker:
  33. - Removed side fadeslash
  34. - Removed fadeslash-to-spirit combo
  35.  
  36. Aerial:
  37. - Removed grounded spirit combo (can’t press R when on the ground)
  38. - Can only start a spirit combo when you rebound
  39.  
  40. Bushido:
  41. - You can do the 5-hit spirit combo but not the final slash that levels up the gauge
  42. - Bushidodge goes two ways
  43. | One normal attack which continues your combos
  44. | Another allows you to attack with one spirit slash which can level up the gauge (hit R after the first slash)
  45. - Removed immediate roll recovery (rolling just right before you stand up when you get knocked down)
  46.  
  47. Slash & Bash
  48. <<SWORD & SHIELD>>
  49. Guild:
  50. - Shield Bash now launches your allies into a jump rather than make them fly across the ground
  51.  
  52. Striker:
  53. - Removed backhop
  54.  
  55. Aerial:
  56. - Removed the two slashes with the A button (they now only do shield bashes)
  57.  
  58. Bushido:
  59. - Removed the two slashes with the A button
  60. - Backhop now unable to charge
  61. - Normal rolling Bushidodge allows you to do the SnS jumping attack
  62. - Backhop Bushidodge makes you jump backwards and immediately charge forward again with an upward swipe and continue your BnB combo
  63.  
  64. Starburst Stream
  65. <<DUAL SWORDS>>
  66. Guild:
  67. - No changes from 4U
  68.  
  69. Striker:
  70. - Removed Demon gauge
  71.  
  72. Aerial:
  73. - Rebounding attacks
  74. | [Normal mode] Rebound and do a vertical slash (jump attack in 4U), Demonize
  75. | [Demon mode] Automatic spinning slash, press X again for another spinning slash, Deactivate Demon mode
  76. | [Archdemon mode] Automatic spinning slash, press X again for a vertical slash, Demonize
  77. - Removed Devilish Dance
  78. | Press XA during Demon mode to do a spin2win dash instead
  79.  
  80. Bushido:
  81. - Removed helicopter spin air attack when you demon dash into a ledge
  82. - Demon/Archdemon Bushidodge is an attack on its own, followed by two long-range demon dashes
  83.  
  84. God's Fist
  85. <<HAMMER>>
  86. Guild:
  87. - No changes from 4U
  88.  
  89. Striker:
  90. - Removed golf swing
  91. | Triple pound now literally pounds 3 times on the ground
  92. | The Lv3 charged spin can only end with the swingback
  93. - Built-in Focus (charge faster)
  94.  
  95. Aerial:
  96. - Removed Lv3 superpound/spin (even at Lv3 charge it does uppercut)
  97. - Press A during a rebound to do a air smash on the monster that bounces you higher for a second air smash
  98. | Take note if you miss the first air smash you'll topple onto the ground with no roll cancels and a long recovery
  99.  
  100. Bushido:
  101. - Lv1 charge is one swing, cannot chain into another attack, a la MHFU
  102. | Lv2 in the same way is the double swing, can combo into triple pound
  103. - Bushidodge allows you to do the double swing, or do a special 「blue」 charge
  104. | Lv1 is uppercut
  105. | Lv2 is strong uppercut
  106. | Stationary Lv3 is a mini 「Spinning Meteor」(the super art)
  107. | Moving Lv3 is strong superpound
  108.  
  109. Song of Might and Magic
  110. <<HUNTING HORN>>
  111. Guild:
  112. - Those new double notes shit
  113.  
  114. Striker:
  115. - MHFU controls (no forward slam, no double swing, no backward slam)
  116.  
  117. Aerial:
  118. - Removed double swing
  119. | The A button now just alternates between right swing and poke
  120. - Two swings when rebounding, change notes of swings by tapping the respective buttons during swing
  121.  
  122. Bushido:
  123. - Removed double swing
  124. - Bushidodge allows 3 swings, press respective buttons to play notes for each swing
  125.  
  126. Always Guarding
  127. <<LANCE>>
  128. Guild:
  129. - Multi-hit attack for 3rd poke
  130. - Counterstab is now a multi-hit
  131.  
  132. Striker:
  133. - Removed multi-hit 3rd poke
  134. | However, counterstab is still a multi-hit
  135. - Removed jump during charge
  136. - Removed 180º swipe during charge
  137.  
  138. Aerial:
  139. - Removed backhop (you now jump forward)
  140. - Removed shield run
  141.  
  142. Bushido:
  143. - NEW guard animation
  144. - Removed counterstab
  145. - Lance's Bushidodge only works with guard ability
  146.  
  147. Explosions on a Stick
  148. <<GUNLANCE>>
  149. Guild:
  150. - Firing shells heat up the GL, represented by a marker in yellow, orange and red zones
  151. | Melee stabs deal higher damage the hotter it is, but when it hits the limit, it overheats (represented by flashing marker)
  152. | When overheated, you cannot use Wyvern Fire
  153. | Melee stabs bring down the heat marker
  154.  
  155. Striker:
  156. - Removed slam (and therefore the full burst)
  157.  
  158. Aerial:
  159. - Removed slam from original combo
  160. | Slam only can be used in mid-air
  161. - Removed mid-air poke
  162. - Removed running shelling
  163.  
  164. Bushido:
  165. - NEW guard animation
  166. - GL's Bushidodge only works with guard ability
  167. - Successful JIT guard reloads all shells at once
  168.  
  169. Two-Faced
  170. <<SWITCH AXE>>
  171. Guild:
  172. - Sword mode infinite vertical combo: Just mash X
  173. - Sword mode lateral slash-double slash combo: Just mash A
  174.  
  175. Striker:
  176. - Removed 'tornado slash' after infinite swing in Axe mode
  177. - Removed double slash in Sword mode
  178. - Removed mid-air Phial Burst
  179.  
  180. Aerial:
  181. - Removed forward lunge
  182. - Removed ground-based Phial Burst (only can be done in the air)
  183.  
  184. Bushido:
  185. - Removed 'tornado slash' from original combo
  186. - Mashing X in Sword mode alternates vertical and lateral slashes infinitely
  187. - Bushidodge in unsheathe/Axe mode allows 'tornado slash'
  188. - Bushidodge in Sword mode does double slash
  189.  
  190. RIP in Peace
  191. <<CHARGE AXE>>
  192. Guild:
  193. - Can no longer shield thrust into AED
  194. | XA after XA automatically charges up the shield to [maximum] yellow
  195. - Have to manually cancel the AED in axe mode to charge shield to red
  196. - Guard points do not have knockback animations for weaker attacks
  197. - Cannot AED from a stationary guard knockback
  198. - Unable to micro-adjust AED direction once you start up the move
  199.  
  200. Striker:
  201. - Removed shield thrust
  202. - Guard point on XA (forward rush)
  203.  
  204. Aerial:
  205. - Removed grounded charged slash (can only be done mid-air)
  206.  
  207. Bushido:
  208. - NEW guard animation
  209. - Guard point on charged slash
  210. - Removed XA after shield thrust
  211. - Sword mode's Bushidodge only works with guard ability
  212. | On successful JIT guard, immediate red charge on shield (if you have the phials)
  213. | Also able to do a instant charged slash
  214. - Roll Bushidodge for Axe mode
  215.  
  216. Bug staff
  217. <<INSECT GLAIVE>>
  218. Guild:
  219. - No changes from 4U
  220.  
  221. Striker:
  222. - Removed all 'A' attacks (backflips & slams)
  223. | The A button now sends the bug out
  224. - Removed the poke (Forward + X)
  225.  
  226. Aerial:
  227. - NEW forward vaulting animation
  228. - Vault attack/rebound attack with red essence is an infinite spin
  229. - Removed the front slam (A button)
  230.  
  231. Bushido:
  232. - Mashing X is a looping combo without the X finisher
  233. - Sending your bug out once drains ALL of its stamina
  234. - Bushidodge allows a simultaneous attack from both hunter and bug
  235.  
  236. Small Speedy Gun
  237. <<LIGHT BOWGUN>>
  238. Guild:
  239. - Can fire bullets in mid-air
  240. - Comes with it's own unique pre-loaded ammo (represented by a gradient bar)
  241.  
  242. Striker:
  243. - Removed sidesteps and backhops
  244. - Removed rapid fire
  245.  
  246. Aerial:
  247. - Limited to only one sidestep instead of two
  248. - Removed backhop for forward jump
  249. - Press XA during rebound to do jumpover shot
  250.  
  251. Bushido:
  252. - Removed sidesteps and backhops
  253. - Bushidodge loads charged bullets for a limited amount of time
  254. - Tapping X during the Bushidodge will trigger a fast-running motion
  255.  
  256. Big F'ing Cannon
  257. <<HEAVY BOWGUN>>
  258. Guild:
  259. - Can fire bullets in mid-air
  260. - Comes with it's own unique pre-loaded ammo
  261.  
  262. Striker:
  263. - Removed crouchfire mode
  264.  
  265. Aerial:
  266. - Immediate roll cancel in crouchfire mode
  267. - (with bullets that you can crouchfire) Press XA during rebound to fire a volley
  268. | Tap X after landing to immediately go into crouchfire mode
  269.  
  270. Bushido:
  271. - Immediate roll cancel in crouchfire mode (the roll is rather different though)
  272. - Tapping X before you load the charged bullets during Bushidodge will trigger a fast-running motion
  273.  
  274. Next time, I won't miss
  275. <<BOW>>
  276. Guild:
  277. - Can fire arrows in mid-air
  278. - Bow now gets both Strong shot and Arc shot (at least, according to the demo)
  279. | Arc Shot when A button is pressed during charge
  280. | Strong Shot when pressed after arrows have been fired
  281. - Backhop twice, second one is a backroll
  282. | Holding R after the backroll immediately pulls a Lv3 charge
  283.  
  284. Striker:
  285. - Removed strong shot
  286.  
  287. Aerial:
  288. - Removed Arc shot
  289. - Removed ground-based Strong shot (can only be done in mid-air by tapping A)
  290.  
  291. Bushido:
  292. - Removed Arc shot
  293. - Removed backhop, only rolls now
  294. - Bushidodge allows immediate Lv3 charge
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