Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- CHUUNI TILL IT DIES X
- Moveset that changes with 「Style」
- Ctrl+F for the weapon you wanna look for
- Big F'ing Sword
- <<GREATSWORD>>
- Guild:
- - No changes from 4U
- Striker:
- - Removed strong charge (and therefore the super swing)
- Aerial:
- - Unsheathe slash is a jump attack
- - Ground-based slashes can no longer charge (only aerial slashes can charge)
- - Removed strong charge
- - Can't slap from a kick
- Bushido:
- - Removed strong charge from original combo
- - Bushidodge allows you to do an upswing which combos straight into a Focused strong charge (charges up in 2 seconds WOW)
- Long F'ing Japanese Sword
- <<LONGSWORD>>
- Guild:
- - Gauge system goes back to 3U's
- | Final spirit slash at Red replenishes the Red
- | Levels down from Red>Yellow>White, instead of Red>Nothing
- | However like 3U the colors last shorter than in 4U
- Striker:
- - Removed side fadeslash
- - Removed fadeslash-to-spirit combo
- Aerial:
- - Removed grounded spirit combo (can’t press R when on the ground)
- - Can only start a spirit combo when you rebound
- Bushido:
- - You can do the 5-hit spirit combo but not the final slash that levels up the gauge
- - Bushidodge goes two ways
- | One normal attack which continues your combos
- | Another allows you to attack with one spirit slash which can level up the gauge (hit R after the first slash)
- - Removed immediate roll recovery (rolling just right before you stand up when you get knocked down)
- Slash & Bash
- <<SWORD & SHIELD>>
- Guild:
- - Shield Bash now launches your allies into a jump rather than make them fly across the ground
- Striker:
- - Removed backhop
- Aerial:
- - Removed the two slashes with the A button (they now only do shield bashes)
- Bushido:
- - Removed the two slashes with the A button
- - Backhop now unable to charge
- - Normal rolling Bushidodge allows you to do the SnS jumping attack
- - Backhop Bushidodge makes you jump backwards and immediately charge forward again with an upward swipe and continue your BnB combo
- Starburst Stream
- <<DUAL SWORDS>>
- Guild:
- - No changes from 4U
- Striker:
- - Removed Demon gauge
- Aerial:
- - Rebounding attacks
- | [Normal mode] Rebound and do a vertical slash (jump attack in 4U), Demonize
- | [Demon mode] Automatic spinning slash, press X again for another spinning slash, Deactivate Demon mode
- | [Archdemon mode] Automatic spinning slash, press X again for a vertical slash, Demonize
- - Removed Devilish Dance
- | Press XA during Demon mode to do a spin2win dash instead
- Bushido:
- - Removed helicopter spin air attack when you demon dash into a ledge
- - Demon/Archdemon Bushidodge is an attack on its own, followed by two long-range demon dashes
- God's Fist
- <<HAMMER>>
- Guild:
- - No changes from 4U
- Striker:
- - Removed golf swing
- | Triple pound now literally pounds 3 times on the ground
- | The Lv3 charged spin can only end with the swingback
- - Built-in Focus (charge faster)
- Aerial:
- - Removed Lv3 superpound/spin (even at Lv3 charge it does uppercut)
- - Press A during a rebound to do a air smash on the monster that bounces you higher for a second air smash
- | Take note if you miss the first air smash you'll topple onto the ground with no roll cancels and a long recovery
- Bushido:
- - Lv1 charge is one swing, cannot chain into another attack, a la MHFU
- | Lv2 in the same way is the double swing, can combo into triple pound
- - Bushidodge allows you to do the double swing, or do a special 「blue」 charge
- | Lv1 is uppercut
- | Lv2 is strong uppercut
- | Stationary Lv3 is a mini 「Spinning Meteor」(the super art)
- | Moving Lv3 is strong superpound
- Song of Might and Magic
- <<HUNTING HORN>>
- Guild:
- - Those new double notes shit
- Striker:
- - MHFU controls (no forward slam, no double swing, no backward slam)
- Aerial:
- - Removed double swing
- | The A button now just alternates between right swing and poke
- - Two swings when rebounding, change notes of swings by tapping the respective buttons during swing
- Bushido:
- - Removed double swing
- - Bushidodge allows 3 swings, press respective buttons to play notes for each swing
- Always Guarding
- <<LANCE>>
- Guild:
- - Multi-hit attack for 3rd poke
- - Counterstab is now a multi-hit
- Striker:
- - Removed multi-hit 3rd poke
- | However, counterstab is still a multi-hit
- - Removed jump during charge
- - Removed 180º swipe during charge
- Aerial:
- - Removed backhop (you now jump forward)
- - Removed shield run
- Bushido:
- - NEW guard animation
- - Removed counterstab
- - Lance's Bushidodge only works with guard ability
- Explosions on a Stick
- <<GUNLANCE>>
- Guild:
- - Firing shells heat up the GL, represented by a marker in yellow, orange and red zones
- | Melee stabs deal higher damage the hotter it is, but when it hits the limit, it overheats (represented by flashing marker)
- | When overheated, you cannot use Wyvern Fire
- | Melee stabs bring down the heat marker
- Striker:
- - Removed slam (and therefore the full burst)
- Aerial:
- - Removed slam from original combo
- | Slam only can be used in mid-air
- - Removed mid-air poke
- - Removed running shelling
- Bushido:
- - NEW guard animation
- - GL's Bushidodge only works with guard ability
- - Successful JIT guard reloads all shells at once
- Two-Faced
- <<SWITCH AXE>>
- Guild:
- - Sword mode infinite vertical combo: Just mash X
- - Sword mode lateral slash-double slash combo: Just mash A
- Striker:
- - Removed 'tornado slash' after infinite swing in Axe mode
- - Removed double slash in Sword mode
- - Removed mid-air Phial Burst
- Aerial:
- - Removed forward lunge
- - Removed ground-based Phial Burst (only can be done in the air)
- Bushido:
- - Removed 'tornado slash' from original combo
- - Mashing X in Sword mode alternates vertical and lateral slashes infinitely
- - Bushidodge in unsheathe/Axe mode allows 'tornado slash'
- - Bushidodge in Sword mode does double slash
- RIP in Peace
- <<CHARGE AXE>>
- Guild:
- - Can no longer shield thrust into AED
- | XA after XA automatically charges up the shield to [maximum] yellow
- - Have to manually cancel the AED in axe mode to charge shield to red
- - Guard points do not have knockback animations for weaker attacks
- - Cannot AED from a stationary guard knockback
- - Unable to micro-adjust AED direction once you start up the move
- Striker:
- - Removed shield thrust
- - Guard point on XA (forward rush)
- Aerial:
- - Removed grounded charged slash (can only be done mid-air)
- Bushido:
- - NEW guard animation
- - Guard point on charged slash
- - Removed XA after shield thrust
- - Sword mode's Bushidodge only works with guard ability
- | On successful JIT guard, immediate red charge on shield (if you have the phials)
- | Also able to do a instant charged slash
- - Roll Bushidodge for Axe mode
- Bug staff
- <<INSECT GLAIVE>>
- Guild:
- - No changes from 4U
- Striker:
- - Removed all 'A' attacks (backflips & slams)
- | The A button now sends the bug out
- - Removed the poke (Forward + X)
- Aerial:
- - NEW forward vaulting animation
- - Vault attack/rebound attack with red essence is an infinite spin
- - Removed the front slam (A button)
- Bushido:
- - Mashing X is a looping combo without the X finisher
- - Sending your bug out once drains ALL of its stamina
- - Bushidodge allows a simultaneous attack from both hunter and bug
- Small Speedy Gun
- <<LIGHT BOWGUN>>
- Guild:
- - Can fire bullets in mid-air
- - Comes with it's own unique pre-loaded ammo (represented by a gradient bar)
- Striker:
- - Removed sidesteps and backhops
- - Removed rapid fire
- Aerial:
- - Limited to only one sidestep instead of two
- - Removed backhop for forward jump
- - Press XA during rebound to do jumpover shot
- Bushido:
- - Removed sidesteps and backhops
- - Bushidodge loads charged bullets for a limited amount of time
- - Tapping X during the Bushidodge will trigger a fast-running motion
- Big F'ing Cannon
- <<HEAVY BOWGUN>>
- Guild:
- - Can fire bullets in mid-air
- - Comes with it's own unique pre-loaded ammo
- Striker:
- - Removed crouchfire mode
- Aerial:
- - Immediate roll cancel in crouchfire mode
- - (with bullets that you can crouchfire) Press XA during rebound to fire a volley
- | Tap X after landing to immediately go into crouchfire mode
- Bushido:
- - Immediate roll cancel in crouchfire mode (the roll is rather different though)
- - Tapping X before you load the charged bullets during Bushidodge will trigger a fast-running motion
- Next time, I won't miss
- <<BOW>>
- Guild:
- - Can fire arrows in mid-air
- - Bow now gets both Strong shot and Arc shot (at least, according to the demo)
- | Arc Shot when A button is pressed during charge
- | Strong Shot when pressed after arrows have been fired
- - Backhop twice, second one is a backroll
- | Holding R after the backroll immediately pulls a Lv3 charge
- Striker:
- - Removed strong shot
- Aerial:
- - Removed Arc shot
- - Removed ground-based Strong shot (can only be done in mid-air by tapping A)
- Bushido:
- - Removed Arc shot
- - Removed backhop, only rolls now
- - Bushidodge allows immediate Lv3 charge
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement