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- **Tanoka Gravewatcher**
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- Druid lvl 3
- Human N/G
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- Str (10)
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- Dex (16)
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- Con (15)
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- Int (12)
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- Wis (17)
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- Cha (14)
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- **F**|3 **R**|1 **W**|3
- **HP**|22
- **AC**|16
- **BAB**|+2
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- **Inventory**
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- Backpack
- Bedroll
- 5xCaltrops
- Scroll Case
- 10xChalk
- Flint and Steel
- Grappling Hook
- Ink (2oz)
- Inkpen
- Collapsible 12 foot metal pole (1 foot segments)
- Wizard’s spellbook
- Miner’s Pick
- Entrenching Shovel
- 2x Waterskins
- 50 ft, Silk Rope
- 10 days, Rations
- **Armor**
- leather armor +3
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- **Weapons**
- - Simitar 1d6
- - long bow 1d6
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- **Misc**
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- Using Druid variant the allows the Druid to Summon Elementals instead of summoning beasts
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- **Spells Per Day**
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- Level 0 | Level 1 | Level 2 | Level 3 |
- ---------|----------|---------|----------|
- 3 | 2 | 1 |
- **Level 0 Spells**
- Create Water: Creates 2 gallons/level of pure water.
- Cure Minor Wounds: Cures 1 point of damage.
- Detect Magic: Detects spells and magic items within 60 ft.
- Detect Poison: Detects poison in one creature or object.
- Flare: Dazzles one creature (-1 penalty on attack rolls).
- Guidance: +1 on one attack roll, saving throw, or skill check.
- Know Direction: You discern north.
- Light: Object shines like a torch.
- Mending: Makes minor repairs on an object.
- Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
- Read Magic: Read scrolls and spellbooks.
- Resistance: Subject gains +1 bonus on saving throws.
- Virtue: Subject gains 1 temporary hp.
- **Level 1 Spells**
- Calm Animals: Calms (2d4 + level) HD of animals.
- Charm Animal: Makes one animal your friend.
- Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
- Detect Animals or Plants: Detects kinds of animals or plants.
- Detect Snares and Pits: Reveals natural or primitive traps.
- Endure Elements: Exist comfortably in hot or cold environments.
- Entangle: Plants entangle everyone in 40-ft.-radius.
- Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
- Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours).
- Hide from Animals: Animals can’t perceive one subject/level.
- Jump: Subject gets bonus on Jump checks.
- Longstrider: Your speed increases by 10 ft.
- Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
- Magic Stone: Three stones gain +1 on attack rolls, deal 1d6+1 damage.
- Obscuring Mist: Fog surrounds you.
- Pass without Trace: One subject/level leaves no tracks.
- Produce Flame: 1d6 damage +1/level, touch or thrown.
- Shillelagh: Cudgel or quarterstaff becomes +1 weapon and deals damage as if two sizes larger.
- Speak with Animals: You can communicate with animals.
- Elemental Ally I: Calls creature to fight.
- **Level 2 Spells**
- Animal Messenger: Sends a Tiny animal to a specific place.
- Animal Trance: Fascinates 2d6 HD of animals.
- Barkskin: Grants +2 (or higher) enhancement to natural armor.
- Bear’s Endurance: Subject gains +4 to Con for 1 min./level.
- Bull’s Strength: Subject gains +4 to Str for 1 min./level.
- Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
- Chill Metal: Cold metal damages those who touch it.
- Delay Poison: Stops poison from harming subject for 1 hour/level.
- Fire Trap M: Opened object deals 1d4 +1/level damage.
- Flame Blade: Touch attack deals 1d8 +1/two levels damage.
- Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
- Fog Cloud: Fog obscures vision.
- Gust of Wind: Blows away or knocks down smaller creatures.
- Heat Metal: Make metal so hot it damages those who touch it.
- Hold Animal: Paralyzes one animal for 1 round/level.
- Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
- Reduce Animal: Shrinks one willing animal.
- Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
- Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
- Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
- Spider Climb: Grants ability to walk on walls and ceilings.
- Elemental Ally II: Calls creature to fight.
- Summon Swarm: Summons swarm of bats, rats, or spiders.
- Tree Shape: You look exactly like a tree for 1 hour/level.
- Warp Wood: Bends wood (shaft, handle, door, plank).
- Wood Shape: Rearranges wooden objects to suit you.
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- **FEATS**
- Elemental Companion
- Nature Sense
- Wild empathy
- Woodland stride
- Trackless Step
- Augment Summoning
- Spell Focus (Conjuration)
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- **Skills**
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- Concentration (+3)()
- Craft (+1)()
- Diplomacy (+2)()
- Handle Animal (+2)(4)
- Heal (+4)()
- Knowledge (nature) (+1)(4)
- Listen (+4)()
- Profession (+4)()
- Ride (+3)()
- Spellcraft (+1)()
- Spot (+4)(4)
- Survival (+4)()
- Swim (+1)()
- ***All numbers on skill checks are full checks after all modifiers***
- Tonaka Gravewatchers Background
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- (work in progress)
- Tonaka is a lone gardian of a secluded graveyard in a dense forest, it is her duty to guard the cemitery from intruders and portect the artifact that lies within one of the tombs.
- with the help of her earth elemental compainon she fights back foes that would try to steal the artifact from the grave. on every full moon the artifact raises one of the corpses
- in the cemeitary and it is tanaka's duty to put them back in their grave. in a bloody battle someone in a hooded robe deffeated tanaka and stole the artifact from the tomb, now
- tanaka must leave her home in search of it. having never set foot outside the forest, she has her work cut out for her.
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