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- GAME (scripting.game_interface)
- disable_pathfinding_restriction
- force_rebellion_in_region
- set_event_generation_enabled
- join_garrison
- remove_visibility_trigger
- steal_user_input
- enable_movement_for_faction
- make_region_seen_in_shroud
- remove_time_trigger
- remove_custom_battlefield
- force_add_ancillary
- seek_exchange
- apply_effect_bundle_to_force
- fade_volume
- instant_set_building_health_percent
- add_location_trigger
- add_restricted_building_level_record
- make_sea_region_visible_in_shroud
- technology_osmosis_for_playables_enable_all
- set_campaign_ai_force_all_factions_boardering_humans_to_have_invasion_behaviour
- leave_garrison
- add_exclusion_zone
- show_message_event
- disable_movement_for_character
- remove_marker
- make_neighbouring_regions_seen_in_shroud
- disable_shopping_for_ai_under_shroud
- disable_end_turn
- dismiss_advice_at_end_turn
- optional_extras_for_episodics
- win_next_autoresolve_battle
- set_non_scripted_ancillaries_disabled
- take_shroud_snapshot
- set_volume
- display_turns
- show_shroud
- load_named_value
- add_visibility_trigger
- stop_user_input
- disable_elections
- add_development_points_to_region
- add_unit_model_overrides
- set_public_order_of_province_for_region
- make_neighbouring_regions_visible_in_shroud
- add_outline_area_trigger
- register_outro_movie
- scroll_camera_with_direction
- force_add_trait
- set_technology_research_disabled
- set_ai_uses_human_display_speed
- is_new_game
- advance_to_next_campaign
- show_message_event_located
- make_region_visible_in_shroud
- remove_event_restricted_building_record
- set_ui_notification_of_victory_disabled
- zero_action_points
- enable_ui
- add_time_trigger
- cai_strategic_stance_manager_block_all_stances_but_that_specified_towards_target_faction
- trigger_custom_mission
- make_son_come_of_age
- force_diplomacy
- remove_event_restricted_unit_record
- register_movies
- force_assassination_success_for_human
- add_restricted_building_level_record_for_faction
- cai_strategic_stance_manager_force_stance_update_between_factions
- save_named_value
- restore_shroud_from_snapshot
- cai_strategic_stance_manager_promote_specified_stance_towards_target_faction
- add_building_model_override
- disable_movement_for_faction
- remove_building_model_override
- trigger_custom_dilemma
- cai_strategic_stance_manager_clear_all_blocking_between_factions
- create_force
- force_agent_action_success_for_human
- remove_attack_of_opportunity_overrides
- scroll_camera
- remove_area_trigger
- grant_faction_handover
- add_circle_area_trigger
- disable_saving_game
- autosave_at_next_opportunity
- kill_character
- exempt_region_from_tax
- set_region_abandoned
- stop_sound
- remove_restricted_building_level_record
- disable_rebellions_worldwide
- play_movie_in_ui
- appoint_character_to_most_expensive_force
- set_zoom_limit
- set_imperium_level_change_disabled
- remove_restricted_building_level_record_for_faction
- unlock_technology
- spawn_character_into_family_tree
- set_ignore_end_of_turn_public_order
- pending_auto_show_messages
- set_campaign_ai_force_all_factions_boardering_human_vassals_to_have_invasion_behaviour
- remove_event_restricted_unit_record_for_faction
- set_character_immortality
- enable_auto_generated_missions
- move_to
- force_make_trade_agreement
- register_instant_movie
- speedup_active
- set_non_scripted_traits_disabled
- faction_offers_peace_to_other_faction
- cai_strategic_stance_manager_set_stance_blocking_between_factions_for_a_given_stance
- cai_strategic_stance_manager_clear_all_promotions_between_factions
- force_character_force_into_stance
- make_sea_region_seen_in_shroud
- end_turn
- set_general_offered_dilemma_permitted
- cai_strategic_stance_manager_set_stance_promotion_between_factions_for_a_given_stance
- cai_strategic_stance_manager_promote_specified_stance_towards_target_faction_by_number
- set_public_order_disabled_for_province_for_region
- model
- render_campaign_to_file
- disable_movement_for_ai_under_shroud
- set_tax_rate
- remove_event_restricted_building_record_for_faction
- add_event_restricted_building_record_for_faction
- technology_osmosis_for_playables_enable_culture
- add_event_restricted_building_record
- award_experience_level
- add_event_restricted_unit_record_for_faction
- add_event_restricted_unit_record
- set_tax_disabled
- set_character_skill_tier_limit
- hide_character
- apply_effect_bundle_to_characters_force
- force_change_cai_faction_personality
- modify_next_autoresolve_battle
- set_only_allow_basic_recruit_stance
- lock_technology
- instantly_repair_building
- remove_effect_bundle_from_characters_force
- add_custom_battlefield
- remove_effect_bundle
- disable_shortcut
- shutdown
- override_ui
- replenish_action_points
- force_garrison_infiltration_success_for_human
- attack
- add_attack_of_opportunity_overrides
- stop_camera
- remove_location_trigger
- create_agent
- add_marker
- allow_player_to_embark_navies
- compare_localised_string
- enable_movement_for_character
- add_agent_experience
- grant_unit
- set_character_experience_disabled
- override_attacker_win_chance_prediction
- instantly_dismantle_building
- dismiss_advice
- play_sound
- new
- unhide_character
- apply_effect_bundle
- remove_settlement_model_override
- cancel_actions_for
- force_make_peace
- shown_message
- treasury_mod
- force_declare_war
- add_settlement_model_override
- set_liberation_options_disabled
- set_looting_options_disabled_for_human
- force_add_skill
- remove_effect_bundle_from_force
- force_make_vassal
- cancel_custom_mission
- toggle_speedup
- CHARACTER_SCRIPT_INTERFACE
- gravitas
- offensive_battles_fought
- battles_won
- number_of_traits
- defensive_naval_battles_fought
- offensive_naval_battles_won
- action_points_remaining_percent
- defensive_sieges_won
- is_carrying_troops
- age
- offensive_sieges_fought
- garrison_residence
- has_ancillary
- forename
- is_blockading
- performed_action_this_turn
- has_trait
- military_force
- has_garrison_residence
- trait_points
- turns_in_enemy_regions
- logical_position_x
- is_faction_leader
- logical_position_y
- offensive_ambush_battles_won
- character_type
- in_port
- faction
- battles_fought
- defensive_naval_battles_won
- is_male
- has_region
- get_forename
- body_guard_casulties
- offensive_sieges_won
- turns_in_own_regions
- offensive_battles_won
- is_politician
- display_position_y
- region
- turns_at_sea
- routed_in_battle
- model
- family_member
- mother
- is_besieging
- has_mother
- defensive_ambush_battles_fought
- cqi
- has_father
- loyalty
- in_settlement
- is_ambushing
- rank
- has_recruited_mercenaries
- defensive_battles_fought
- is_hidden
- fought_in_battle
- is_deployed
- new
- has_military_force
- defensive_sieges_fought
- action_points_per_turn
- has_skill
- is_embedded_in_military_force
- defensive_battles_won
- defensive_ambush_battles_won
- offensive_ambush_battles_fought
- won_battle
- father
- get_surname
- offensive_naval_battles_fought
- percentage_of_own_alliance_killed
- surname
- display_position_x
- trait_level
- CHARACTER_LIST_SCRIPT_INTERFACE
- is_empty
- item_at
- num_items
- new
- FAMILY_MEMBER_SCRIPT_INTERFACE
- has_trait
- father
- mother
- come_of_age
- has_mother
- has_father
- new
- FACTION_SCRIPT_INTERFACE
- trade_value
- character_list
- losing_money
- home_region
- trade_route_limit_reached
- upkeep_expenditure_percent
- imperium_level
- allied_with
- ancillary_exists
- at_war
- unused_international_trade_route
- military_force_list
- tax_level
- is_human
- model
- research_queue_idle
- trade_resource_exists
- num_generals
- faction_leader
- num_allies
- treasury
- subculture
- new
- culture
- is_horde
- state_religion
- at_war_with
- started_war_this_turn
- treasury_percent
- has_food_shortage
- sea_trade_route_raided
- has_faction_leader
- ended_war_this_turn
- region_list
- has_technology
- name
- trade_ship_not_in_trade_node
- trade_value_percent
- has_home_region
- FACTION_LIST_SCRIPT_INTERFACE
- is_empty
- item_at
- num_items
- new
- UNIT_SCRIPT_INTERFACE
- unit_category
- military_force
- is_naval_unit
- has_unit_commander
- can_upgrade_unit_equipment
- force_commander
- can_upgrade_unit
- percentage_proportion_of_full_strength
- faction
- unit_commander
- unit_key
- model
- unit_class
- is_land_unit
- has_force_commander
- new
- UNIT_LIST_SCRIPT_INTERFACE
- item_at
- num_items
- has_unit
- is_empty
- new
- WORLD_SCRIPT_INTERFACE
- climate_phase_index
- ancillary_exists
- faction_exists
- model
- region_manager
- faction_by_key
- faction_list
- new
- REGION_SCRIPT_INTERFACE
- resource_exists
- settlement
- town_wealth_growth
- slot_list
- adjacent_region_list
- num_buildings
- last_building_constructed_key
- building_superchain_exists
- new
- sanitation
- slot_type_exists
- building_exists
- has_governor
- squalor
- owning_faction
- governor
- name
- model
- region_wealth_change_percent
- majority_religion
- public_order
- garrison_residence
- REGION_MANAGER_SCRIPT_INTERFACE
- faction_region_list
- resource_exists_anywhere
- region_list
- model
- region_by_key
- settlement_by_key
- slot_by_key
- new
- REGION_LIST_SCRIPT_INTERFACE
- is_empty
- item_at
- num_items
- new
- BUILDING_SCRIPT_INTERFACE
- superchain
- region
- percent_health
- name
- faction
- chain
- model
- slot
- new
- BUILDING_LIST_SCRIPT_INTERFACE
- is_empty
- item_at
- num_items
- new
- SLOT_SCRIPT_INTERFACE
- name
- type
- has_building
- model
- building
- faction
- region
- new
- SLOT_LIST_SCRIPT_INTERFACE
- item_at
- num_items
- buliding_type_exists
- slot_type_exists
- is_empty
- new
- GARRISON_RESIDENCE_SCRIPT_INTERFACE
- navy
- slot_interface
- has_army
- region
- unit_count
- can_assault
- army
- settlement_interface
- is_slot
- is_settlement
- buildings
- faction
- has_navy
- is_under_siege
- model
- new
- MILITARY_FORCE_SCRIPT_INTERFACE
- general_character
- contains_mercenaries
- is_army
- active_stance
- has_general
- character_list
- upkeep
- garrison_residence
- is_navy
- can_activate_stance
- model
- has_garrison_residence
- unit_list
- faction
- new
- MILITARY_FORCE_LIST_SCRIPT_INTERFACE
- is_empty
- item_at
- num_items
- new
- SETTLEMENT_SCRIPT_INTERFACE
- region
- logical_position_y
- has_commander
- slot_list
- display_position_x
- faction
- model
- logical_position_x
- commander
- display_position_y
- new
- MODEL_SCRIPT_INTERFACE
- player_steam_id_is_odd
- difficulty_level
- season
- campaign_type
- character_can_reach_character
- new
- campaign_ai
- random_percent
- is_multiplayer
- date_in_range
- date_and_week_in_range
- is_player_turn
- world
- faction_is_local
- turn_number
- pending_battle
- campaign_name
- PENDING_BATTLE_SCRIPT_INTERFACE
- attacker_battle_result
- percentage_of_attacker_killed
- percentage_of_defender_killed
- naval_battle
- attacker_commander_fought_in_battle
- night_battle
- is_active
- defender
- defender_strength
- battle_type
- defender_commander_fought_in_melee
- new
- seige_battle
- has_contested_garrison
- failed_ambush_battle
- ambush_battle
- defender_commander_fought_in_battle
- attacker_strength
- attacker
- has_defender
- attacker_commander_fought_in_melee
- defender_battle_result
- percentage_of_defender_routed
- model
- attacker_is_stronger
- percentage_of_attacker_routed
- has_attacker
- contested_garrison
- CAMPAIGN_MISSION_SCRIPT_INTERFACE
- faction
- mission_issuer_record_key
- model
- mission_record_key
- new
- CAMPAIGN_AI_SCRIPT_INTERFACE
- strategic_stance_between_factions_promotion_is_active
- strategic_stance_between_factions_promotion_start_round
- strategic_stance_between_factions_is_being_blocked
- strategic_stance_between_factions_is_being_blocked_until
- strategic_stance_between_factions_promotion_end_level
- strategic_stance_between_factions_promotion_end_round
- strategic_stance_between_factions_available
- strategic_stance_between_factions_promotion_or_blocking_is_set
- strategic_stance_between_factions_promotion_current_level
- strategic_stance_between_factions
- strategic_stance_between_factions_promotion_start_level
- new
- CAMPAIGNUI
- SetCameraHeading
- unhighlight_position
- ClearSelection
- ToggleCinematicBorders
- clear_highlights
- SetCameraTarget
- unhighlight_settlement
- HighlightComponent
- OverrideLoadingScreenText
- unhighlight_character
- highlight_position
- SetCameraTargetInstant
- ShowObjective
- highlight_character
- IsPreBattleTypeSiege
- SetCameraZoom
- CurrentTabTypename
- ToggleScreenCover
- HighlightRecruitmentItem
- GetCameraPosition
- highlight_settlement
- HighlightConstructionItem
- IsMultiplayer
- UICOMPONENT
- Visible
- Highlight
- ChildCount
- TextDimensions
- IsDragged
- Divorce
- PopulateTextures
- SetState
- ReorderChildren
- SetImageRotation
- CurrentState
- SetDragged
- DockingPoint
- Id
- HasInterface
- DestroyChildren
- ClearSound
- TriggerAnimation
- IsCharPrintable
- PropagateOpacity
- Parent
- GetStateTextDetails
- SetVisible
- SetGlobal
- ForceEvent
- SetTooltipTextWithRLSKey
- SetProperty
- GlobalExists
- FindTextSnapPosition
- TextShaderTechniqueSet
- SaveUIHeirarchy
- Layout
- InterfaceFunction
- StealShortcutKey
- Position
- Height
- IsMouseOverChildren
- LuaCall
- GetStateText
- SetTooltipText
- Opacity
- IsInteractive
- SetImageColour
- Priority
- Resize
- PropagatePriority
- SetStateTextDetails
- SetMoveable
- CurrentStateUI
- GetTooltipText
- Width
- ShaderTechniqueGet
- Bounds
- LockPriority
- SetDockingPoint
- CurrentAnimationId
- CreateComponent
- SimulateKey
- Adopt
- ShaderTechniqueSet
- PropagateImageColour
- AttachCustomControl
- SetStateColours
- SequentialFind
- UnLockPriority
- SetInteractive
- TextShaderVarsSet
- WidthOfTextLine
- TriggerShortcut
- FindPositionIntoCurrentText
- CallbackId
- RestoreUIHeirarchy
- ShaderVarsSet
- SetStateTextXOffset
- TextShaderVarsGet
- new
- RunScript
- SetDisabled
- SetEventCallback
- SetStateText
- PropagateVisibility
- Find
- MoveTo
- SimulateClick
- IsMoveable
- GetProperty
- Address
- SetOpacity
- StealInputFocus
- ShaderVarsGet
- Dimensions
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