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  1. GAME (scripting.game_interface)
  2.     disable_pathfinding_restriction
  3.     force_rebellion_in_region
  4.     set_event_generation_enabled
  5.     join_garrison
  6.     remove_visibility_trigger
  7.     steal_user_input
  8.     enable_movement_for_faction
  9.     make_region_seen_in_shroud
  10.     remove_time_trigger
  11.     remove_custom_battlefield
  12.     force_add_ancillary
  13.     seek_exchange
  14.     apply_effect_bundle_to_force
  15.     fade_volume
  16.     instant_set_building_health_percent
  17.     add_location_trigger
  18.     add_restricted_building_level_record
  19.     make_sea_region_visible_in_shroud
  20.     technology_osmosis_for_playables_enable_all
  21.     set_campaign_ai_force_all_factions_boardering_humans_to_have_invasion_behaviour
  22.     leave_garrison
  23.     add_exclusion_zone
  24.     show_message_event
  25.     disable_movement_for_character
  26.     remove_marker
  27.     make_neighbouring_regions_seen_in_shroud
  28.     disable_shopping_for_ai_under_shroud
  29.     disable_end_turn
  30.     dismiss_advice_at_end_turn
  31.     optional_extras_for_episodics
  32.     win_next_autoresolve_battle
  33.     set_non_scripted_ancillaries_disabled
  34.     take_shroud_snapshot
  35.     set_volume
  36.     display_turns
  37.     show_shroud
  38.     load_named_value
  39.     add_visibility_trigger
  40.     stop_user_input
  41.     disable_elections
  42.     add_development_points_to_region
  43.     add_unit_model_overrides
  44.     set_public_order_of_province_for_region
  45.     make_neighbouring_regions_visible_in_shroud
  46.     add_outline_area_trigger
  47.     register_outro_movie
  48.     scroll_camera_with_direction
  49.     force_add_trait
  50.     set_technology_research_disabled
  51.     set_ai_uses_human_display_speed
  52.     is_new_game
  53.     advance_to_next_campaign
  54.     show_message_event_located
  55.     make_region_visible_in_shroud
  56.     remove_event_restricted_building_record
  57.     set_ui_notification_of_victory_disabled
  58.     zero_action_points
  59.     enable_ui
  60.     add_time_trigger
  61.     cai_strategic_stance_manager_block_all_stances_but_that_specified_towards_target_faction
  62.     trigger_custom_mission
  63.     make_son_come_of_age
  64.     force_diplomacy
  65.     remove_event_restricted_unit_record
  66.     register_movies
  67.     force_assassination_success_for_human
  68.     add_restricted_building_level_record_for_faction
  69.     cai_strategic_stance_manager_force_stance_update_between_factions
  70.     save_named_value
  71.     restore_shroud_from_snapshot
  72.     cai_strategic_stance_manager_promote_specified_stance_towards_target_faction
  73.     add_building_model_override
  74.     disable_movement_for_faction
  75.     remove_building_model_override
  76.     trigger_custom_dilemma
  77.     cai_strategic_stance_manager_clear_all_blocking_between_factions
  78.     create_force
  79.     force_agent_action_success_for_human
  80.     remove_attack_of_opportunity_overrides
  81.     scroll_camera
  82.     remove_area_trigger
  83.     grant_faction_handover
  84.     add_circle_area_trigger
  85.     disable_saving_game
  86.     autosave_at_next_opportunity
  87.     kill_character
  88.     exempt_region_from_tax
  89.     set_region_abandoned
  90.     stop_sound
  91.     remove_restricted_building_level_record
  92.     disable_rebellions_worldwide
  93.     play_movie_in_ui
  94.     appoint_character_to_most_expensive_force
  95.     set_zoom_limit
  96.     set_imperium_level_change_disabled
  97.     remove_restricted_building_level_record_for_faction
  98.     unlock_technology
  99.     spawn_character_into_family_tree
  100.     set_ignore_end_of_turn_public_order
  101.     pending_auto_show_messages
  102.     set_campaign_ai_force_all_factions_boardering_human_vassals_to_have_invasion_behaviour
  103.     remove_event_restricted_unit_record_for_faction
  104.     set_character_immortality
  105.     enable_auto_generated_missions
  106.     move_to
  107.     force_make_trade_agreement
  108.     register_instant_movie
  109.     speedup_active
  110.     set_non_scripted_traits_disabled
  111.     faction_offers_peace_to_other_faction
  112.     cai_strategic_stance_manager_set_stance_blocking_between_factions_for_a_given_stance
  113.     cai_strategic_stance_manager_clear_all_promotions_between_factions
  114.     force_character_force_into_stance
  115.     make_sea_region_seen_in_shroud
  116.     end_turn
  117.     set_general_offered_dilemma_permitted
  118.     cai_strategic_stance_manager_set_stance_promotion_between_factions_for_a_given_stance
  119.     cai_strategic_stance_manager_promote_specified_stance_towards_target_faction_by_number
  120.     set_public_order_disabled_for_province_for_region
  121.     model
  122.     render_campaign_to_file
  123.     disable_movement_for_ai_under_shroud
  124.     set_tax_rate
  125.     remove_event_restricted_building_record_for_faction
  126.     add_event_restricted_building_record_for_faction
  127.     technology_osmosis_for_playables_enable_culture
  128.     add_event_restricted_building_record
  129.     award_experience_level
  130.     add_event_restricted_unit_record_for_faction
  131.     add_event_restricted_unit_record
  132.     set_tax_disabled
  133.     set_character_skill_tier_limit
  134.     hide_character
  135.     apply_effect_bundle_to_characters_force
  136.     force_change_cai_faction_personality
  137.     modify_next_autoresolve_battle
  138.     set_only_allow_basic_recruit_stance
  139.     lock_technology
  140.     instantly_repair_building
  141.     remove_effect_bundle_from_characters_force
  142.     add_custom_battlefield
  143.     remove_effect_bundle
  144.     disable_shortcut
  145.     shutdown
  146.     override_ui
  147.     replenish_action_points
  148.     force_garrison_infiltration_success_for_human
  149.     attack
  150.     add_attack_of_opportunity_overrides
  151.     stop_camera
  152.     remove_location_trigger
  153.     create_agent
  154.     add_marker
  155.     allow_player_to_embark_navies
  156.     compare_localised_string
  157.     enable_movement_for_character
  158.     add_agent_experience
  159.     grant_unit
  160.     set_character_experience_disabled
  161.     override_attacker_win_chance_prediction
  162.     instantly_dismantle_building
  163.     dismiss_advice
  164.     play_sound
  165.     new
  166.     unhide_character
  167.     apply_effect_bundle
  168.     remove_settlement_model_override
  169.     cancel_actions_for
  170.     force_make_peace
  171.     shown_message
  172.     treasury_mod
  173.     force_declare_war
  174.     add_settlement_model_override
  175.     set_liberation_options_disabled
  176.     set_looting_options_disabled_for_human
  177.     force_add_skill
  178.     remove_effect_bundle_from_force
  179.     force_make_vassal
  180.     cancel_custom_mission
  181.     toggle_speedup
  182.  
  183. CHARACTER_SCRIPT_INTERFACE
  184.     gravitas
  185.     offensive_battles_fought
  186.     battles_won
  187.     number_of_traits
  188.     defensive_naval_battles_fought
  189.     offensive_naval_battles_won
  190.     action_points_remaining_percent
  191.     defensive_sieges_won
  192.     is_carrying_troops
  193.     age
  194.     offensive_sieges_fought
  195.     garrison_residence
  196.     has_ancillary
  197.     forename
  198.     is_blockading
  199.     performed_action_this_turn
  200.     has_trait
  201.     military_force
  202.     has_garrison_residence
  203.     trait_points
  204.     turns_in_enemy_regions
  205.     logical_position_x
  206.     is_faction_leader
  207.     logical_position_y
  208.     offensive_ambush_battles_won
  209.     character_type
  210.     in_port
  211.     faction
  212.     battles_fought
  213.     defensive_naval_battles_won
  214.     is_male
  215.     has_region
  216.     get_forename
  217.     body_guard_casulties
  218.     offensive_sieges_won
  219.     turns_in_own_regions
  220.     offensive_battles_won
  221.     is_politician
  222.     display_position_y
  223.     region
  224.     turns_at_sea
  225.     routed_in_battle
  226.     model
  227.     family_member
  228.     mother
  229.     is_besieging
  230.     has_mother
  231.     defensive_ambush_battles_fought
  232.     cqi
  233.     has_father
  234.     loyalty
  235.     in_settlement
  236.     is_ambushing
  237.     rank
  238.     has_recruited_mercenaries
  239.     defensive_battles_fought
  240.     is_hidden
  241.     fought_in_battle
  242.     is_deployed
  243.     new
  244.     has_military_force
  245.     defensive_sieges_fought
  246.     action_points_per_turn
  247.     has_skill
  248.     is_embedded_in_military_force
  249.     defensive_battles_won
  250.     defensive_ambush_battles_won
  251.     offensive_ambush_battles_fought
  252.     won_battle
  253.     father
  254.     get_surname
  255.     offensive_naval_battles_fought
  256.     percentage_of_own_alliance_killed
  257.     surname
  258.     display_position_x
  259.     trait_level
  260.    
  261. CHARACTER_LIST_SCRIPT_INTERFACE
  262.     is_empty
  263.     item_at
  264.     num_items
  265.     new
  266.  
  267. FAMILY_MEMBER_SCRIPT_INTERFACE
  268.     has_trait
  269.     father
  270.     mother
  271.     come_of_age
  272.     has_mother
  273.     has_father
  274.     new
  275.  
  276. FACTION_SCRIPT_INTERFACE
  277.     trade_value
  278.     character_list
  279.     losing_money
  280.     home_region
  281.     trade_route_limit_reached
  282.     upkeep_expenditure_percent
  283.     imperium_level
  284.     allied_with
  285.     ancillary_exists
  286.     at_war
  287.     unused_international_trade_route
  288.     military_force_list
  289.     tax_level
  290.     is_human
  291.     model
  292.     research_queue_idle
  293.     trade_resource_exists
  294.     num_generals
  295.     faction_leader
  296.     num_allies
  297.     treasury
  298.     subculture
  299.     new
  300.     culture
  301.     is_horde
  302.     state_religion
  303.     at_war_with
  304.     started_war_this_turn
  305.     treasury_percent
  306.     has_food_shortage
  307.     sea_trade_route_raided
  308.     has_faction_leader
  309.     ended_war_this_turn
  310.     region_list
  311.     has_technology
  312.     name
  313.     trade_ship_not_in_trade_node
  314.     trade_value_percent
  315.     has_home_region
  316.  
  317. FACTION_LIST_SCRIPT_INTERFACE
  318.     is_empty
  319.     item_at
  320.     num_items
  321.     new
  322.    
  323. UNIT_SCRIPT_INTERFACE
  324.     unit_category
  325.     military_force
  326.     is_naval_unit
  327.     has_unit_commander
  328.     can_upgrade_unit_equipment
  329.     force_commander
  330.     can_upgrade_unit
  331.     percentage_proportion_of_full_strength
  332.     faction
  333.     unit_commander
  334.     unit_key
  335.     model
  336.     unit_class
  337.     is_land_unit
  338.     has_force_commander
  339.     new
  340.  
  341. UNIT_LIST_SCRIPT_INTERFACE
  342.     item_at
  343.     num_items
  344.     has_unit
  345.     is_empty
  346.     new
  347.  
  348. WORLD_SCRIPT_INTERFACE
  349.     climate_phase_index
  350.     ancillary_exists
  351.     faction_exists
  352.     model
  353.     region_manager
  354.     faction_by_key
  355.     faction_list
  356.     new
  357.  
  358. REGION_SCRIPT_INTERFACE
  359.     resource_exists
  360.     settlement
  361.     town_wealth_growth
  362.     slot_list
  363.     adjacent_region_list
  364.     num_buildings
  365.     last_building_constructed_key
  366.     building_superchain_exists
  367.     new
  368.     sanitation
  369.     slot_type_exists
  370.     building_exists
  371.     has_governor
  372.     squalor
  373.     owning_faction
  374.     governor
  375.     name
  376.     model
  377.     region_wealth_change_percent
  378.     majority_religion
  379.     public_order
  380.     garrison_residence
  381.  
  382. REGION_MANAGER_SCRIPT_INTERFACE
  383.     faction_region_list
  384.     resource_exists_anywhere
  385.     region_list
  386.     model
  387.     region_by_key
  388.     settlement_by_key
  389.     slot_by_key
  390.     new
  391.  
  392. REGION_LIST_SCRIPT_INTERFACE
  393.     is_empty
  394.     item_at
  395.     num_items
  396.     new
  397.  
  398. BUILDING_SCRIPT_INTERFACE
  399.     superchain
  400.     region
  401.     percent_health
  402.     name
  403.     faction
  404.     chain
  405.     model
  406.     slot
  407.     new
  408.  
  409. BUILDING_LIST_SCRIPT_INTERFACE
  410.     is_empty
  411.     item_at
  412.     num_items
  413.     new
  414.  
  415. SLOT_SCRIPT_INTERFACE
  416.     name
  417.     type
  418.     has_building
  419.     model
  420.     building
  421.     faction
  422.     region
  423.     new
  424.  
  425. SLOT_LIST_SCRIPT_INTERFACE
  426.     item_at
  427.     num_items
  428.     buliding_type_exists
  429.     slot_type_exists
  430.     is_empty
  431.     new
  432.  
  433. GARRISON_RESIDENCE_SCRIPT_INTERFACE
  434.     navy
  435.     slot_interface
  436.     has_army
  437.     region
  438.     unit_count
  439.     can_assault
  440.     army
  441.     settlement_interface
  442.     is_slot
  443.     is_settlement
  444.     buildings
  445.     faction
  446.     has_navy
  447.     is_under_siege
  448.     model
  449.     new
  450.  
  451. MILITARY_FORCE_SCRIPT_INTERFACE
  452.     general_character
  453.     contains_mercenaries
  454.     is_army
  455.     active_stance
  456.     has_general
  457.     character_list
  458.     upkeep
  459.     garrison_residence
  460.     is_navy
  461.     can_activate_stance
  462.     model
  463.     has_garrison_residence
  464.     unit_list
  465.     faction
  466.     new
  467.  
  468. MILITARY_FORCE_LIST_SCRIPT_INTERFACE
  469.     is_empty
  470.     item_at
  471.     num_items
  472.     new
  473.  
  474. SETTLEMENT_SCRIPT_INTERFACE
  475.     region
  476.     logical_position_y
  477.     has_commander
  478.     slot_list
  479.     display_position_x
  480.     faction
  481.     model
  482.     logical_position_x
  483.     commander
  484.     display_position_y
  485.     new
  486.  
  487. MODEL_SCRIPT_INTERFACE
  488.     player_steam_id_is_odd
  489.     difficulty_level
  490.     season
  491.     campaign_type
  492.     character_can_reach_character
  493.     new
  494.     campaign_ai
  495.     random_percent
  496.     is_multiplayer
  497.     date_in_range
  498.     date_and_week_in_range
  499.     is_player_turn
  500.     world
  501.     faction_is_local
  502.     turn_number
  503.     pending_battle
  504.     campaign_name
  505.  
  506. PENDING_BATTLE_SCRIPT_INTERFACE
  507.     attacker_battle_result
  508.     percentage_of_attacker_killed
  509.     percentage_of_defender_killed
  510.     naval_battle
  511.     attacker_commander_fought_in_battle
  512.     night_battle
  513.     is_active
  514.     defender
  515.     defender_strength
  516.     battle_type
  517.     defender_commander_fought_in_melee
  518.     new
  519.     seige_battle
  520.     has_contested_garrison
  521.     failed_ambush_battle
  522.     ambush_battle
  523.     defender_commander_fought_in_battle
  524.     attacker_strength
  525.     attacker
  526.     has_defender
  527.     attacker_commander_fought_in_melee
  528.     defender_battle_result
  529.     percentage_of_defender_routed
  530.     model
  531.     attacker_is_stronger
  532.     percentage_of_attacker_routed
  533.     has_attacker
  534.     contested_garrison
  535.  
  536. CAMPAIGN_MISSION_SCRIPT_INTERFACE
  537.     faction
  538.     mission_issuer_record_key
  539.     model
  540.     mission_record_key
  541.     new
  542.  
  543. CAMPAIGN_AI_SCRIPT_INTERFACE
  544.     strategic_stance_between_factions_promotion_is_active
  545.     strategic_stance_between_factions_promotion_start_round
  546.     strategic_stance_between_factions_is_being_blocked
  547.     strategic_stance_between_factions_is_being_blocked_until
  548.     strategic_stance_between_factions_promotion_end_level
  549.     strategic_stance_between_factions_promotion_end_round
  550.     strategic_stance_between_factions_available
  551.     strategic_stance_between_factions_promotion_or_blocking_is_set
  552.     strategic_stance_between_factions_promotion_current_level
  553.     strategic_stance_between_factions
  554.     strategic_stance_between_factions_promotion_start_level
  555.     new
  556.  
  557. CAMPAIGNUI
  558.     SetCameraHeading
  559.     unhighlight_position
  560.     ClearSelection
  561.     ToggleCinematicBorders
  562.     clear_highlights
  563.     SetCameraTarget
  564.     unhighlight_settlement
  565.     HighlightComponent
  566.     OverrideLoadingScreenText
  567.     unhighlight_character
  568.     highlight_position
  569.     SetCameraTargetInstant
  570.     ShowObjective
  571.     highlight_character
  572.     IsPreBattleTypeSiege
  573.     SetCameraZoom
  574.     CurrentTabTypename
  575.     ToggleScreenCover
  576.     HighlightRecruitmentItem
  577.     GetCameraPosition
  578.     highlight_settlement
  579.     HighlightConstructionItem
  580.     IsMultiplayer
  581.  
  582. UICOMPONENT
  583.     Visible
  584.     Highlight
  585.     ChildCount
  586.     TextDimensions
  587.     IsDragged
  588.     Divorce
  589.     PopulateTextures
  590.     SetState
  591.     ReorderChildren
  592.     SetImageRotation
  593.     CurrentState
  594.     SetDragged
  595.     DockingPoint
  596.     Id
  597.     HasInterface
  598.     DestroyChildren
  599.     ClearSound
  600.     TriggerAnimation
  601.     IsCharPrintable
  602.     PropagateOpacity
  603.     Parent
  604.     GetStateTextDetails
  605.     SetVisible
  606.     SetGlobal
  607.     ForceEvent
  608.     SetTooltipTextWithRLSKey
  609.     SetProperty
  610.     GlobalExists
  611.     FindTextSnapPosition
  612.     TextShaderTechniqueSet
  613.     SaveUIHeirarchy
  614.     Layout
  615.     InterfaceFunction
  616.     StealShortcutKey
  617.     Position
  618.     Height
  619.     IsMouseOverChildren
  620.     LuaCall
  621.     GetStateText
  622.     SetTooltipText
  623.     Opacity
  624.     IsInteractive
  625.     SetImageColour
  626.     Priority
  627.     Resize
  628.     PropagatePriority
  629.     SetStateTextDetails
  630.     SetMoveable
  631.     CurrentStateUI
  632.     GetTooltipText
  633.     Width
  634.     ShaderTechniqueGet
  635.     Bounds
  636.     LockPriority
  637.     SetDockingPoint
  638.     CurrentAnimationId
  639.     CreateComponent
  640.     SimulateKey
  641.     Adopt
  642.     ShaderTechniqueSet
  643.     PropagateImageColour
  644.     AttachCustomControl
  645.     SetStateColours
  646.     SequentialFind
  647.     UnLockPriority
  648.     SetInteractive
  649.     TextShaderVarsSet
  650.     WidthOfTextLine
  651.     TriggerShortcut
  652.     FindPositionIntoCurrentText
  653.     CallbackId
  654.     RestoreUIHeirarchy
  655.     ShaderVarsSet
  656.     SetStateTextXOffset
  657.     TextShaderVarsGet
  658.     new
  659.     RunScript
  660.     SetDisabled
  661.     SetEventCallback
  662.     SetStateText
  663.     PropagateVisibility
  664.     Find
  665.     MoveTo
  666.     SimulateClick
  667.     IsMoveable
  668.     GetProperty
  669.     Address
  670.     SetOpacity
  671.     StealInputFocus
  672.     ShaderVarsGet
  673.     Dimensions
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