Advertisement
Guest User

Metanet comunites pastebin stuff

a guest
Dec 11th, 2011
44
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.55 KB | None | 0 0
  1. When putting your map into pastebin
  2.  
  3. Make sure to put $###[Map data]# in, so click the pastebin box to paste your map data then type $### & then paste your map data & then type #
  4.  
  5. This will stop it from being NaN'd, which is a common problem
  6.  
  7. You should know that maps need the $###[map data]# in your userlevels.txt document for them to appear in your userlevels & that it goes
  8.  
  9. $[map name]#[author]#[map type]#[map data]#
  10.  
  11. Example map
  12.  
  13. $Even set of objects#Paradox-Dragon#Bad tile example map to show objects#00000000000000000000000220000000000000000003000200000000000000000330000000000000000000033300000000000000000003333000005555555550000333330000055555555000033333300000555555500000000000000005555550000000000000000055555000000000000000000555500000222200000000005550000000222000000000055000000000220000003000500000000000200000330000000000000000000033300000000000000000003333000000030000000000333330000003300000000033333300000000000000003333333000040000000000333333330000440000000033333333300004440000000000000000000044440000000000000000000444440000000000000000004444440000002222200000044444440000002222000000444444440000002220000004444444440000002200222000000000000000002000220000000000000000000000200000000000000000000|5^540,564!10^156,312!10^72,36!0^684,108!0^660,108!0^636,108!0^612,108!0^588,108!0^564,108!0^540,108!0^516,108!0^492,108!0^348,84!0^324,84!0^300,84!0^276,84!0^252,84!0^228,84!0^204,84!0^180,84!0^156,84!0^312,552!0^336,528!0^360,504!0^384,480!0^408,456!0^432,432!0^456,408!0^480,384!0^504,360!0^132,132!0^132,144!0^132,156!0^120,132!0^120,144!0^120,156!0^108,540!0^120,540!0^132,540!0^132,552!0^120,552!0^108,552!0^720,504!0^696,480!0^672,456!0^648,432!0^624,408!0^468,180!0^468,192!0^468,204!0^480,180!0^480,192!0^480,204!11^252,564,36,36!9^432,168,1,0,1,1,1,0,0!9^36,564,1,0,1,2,1,0,0!6^132,228,1,0,1,1!6^492,108,0,0,1,0!12^720,528!12^600,408!12^360,408!12^264,312!12^144,312!12^360,96!12^480,120!12^696,336!0^756,180!0^756,192!0^756,204!0^744,180!0^744,192!0^744,204!0^636,540!0^648,540!0^660,540!0^636,552!0^648,552!0^660,552!1^420,300!1^564,468!1^84,396!1^84,300!1^84,204!1^444,60#
  14.  
  15. That map shows how objects can be used in an evenish way, i have to admit that that map is terrible & a 5mm [5 minute make] But with a few mines, 2 rockets & 2 lasers it shows some difficulty
  16.  
  17. Also, the tileset [tiles] of a map is very important [i noticed you have used 0 tiles in your 5 maps]
  18.  
  19. At first i made all symmetrical maps & terrible tilesets, not to mention using all the objects
  20.  
  21. Even just making an E tile [square tile] map & just making the corners fancy is a start
  22.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement