Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [17/02/2015 20:45:45] Adam Buckner: I want to bug report these breaking reflection probes, but I’m not sure the best way to do it.
- [17/02/2015 20:45:49] Adam Buckner: This is what I see:
- [17/02/2015 20:46:40] Adam Buckner: I fuss with the scene trying different lighting setups, and then I do something that makes the reflection probes stop baking.
- [17/02/2015 20:47:30] Adam Buckner: If I close the scene and open a new scene without saving, and then return to it… the reflection probes will stall at that same point.
- [17/02/2015 20:47:38] Adam Buckner: It’s different with each project.
- [17/02/2015 20:47:51] Adam Buckner: But - this is the corridor scene, and it’s big.
- [17/02/2015 20:49:16] Tomas D.: how many probes do you have?
- [17/02/2015 20:49:47] Adam Buckner: It looks like 8
- [17/02/2015 20:50:00] Adam Buckner: Now - if I quit Unity and reopen, then the issue seems to clear.
- [17/02/2015 20:50:24] Tomas D.: what about Editor.log, is something being printed while it's baking?
- [17/02/2015 20:51:21] Adam Buckner: Gah - I should check that, yes. Now I may not have the best one, as I’ve opened and closed Unity… I can check the “old” files, iirc.
- [17/02/2015 20:52:16] Adam Buckner: Interesting - this other project (I have 2 copies of it, as I’ve moved on…) the first project… seems to break at the same point even between restarts.
- [17/02/2015 20:56:31] Adam Buckner: http://pastebin.com/DxkPXSSA
- [17/02/2015 20:56:48] Adam Buckner: That’s the log. The interesting stuff is at the end…(??)
- [17/02/2015 20:57:07] Adam Buckner: I tried to quit without stopping the bake in progress, so Unity locked up.
- [17/02/2015 20:57:16] Adam Buckner: I can put all this into a report…
- [17/02/2015 20:57:41] Tomas D.: is this 5.0 RC2?
- [17/02/2015 20:57:48] Adam Buckner: RC2 from beta list
- [17/02/2015 20:58:05] Adam Buckner: Version 5.0.0f2 (b4e6f79600c9) Pro
- Thu, 12 Feb 2015 08:51:01 GMT
- Branch: 5.0/release
- [17/02/2015 20:58:37] Tomas D.: was this happening in 5.0RC1 as well?
- [17/02/2015 20:59:14] Adam Buckner: Hard to say… I didn’t see this, but I wasn’t hammering RC1 like I’m doing with RC2
- [17/02/2015 20:59:32] Adam Buckner: The very last bit of the current (pretty much duplicate) project is:
- [17/02/2015 20:59:34] Adam Buckner: Unloading native extension module for target: iOS
- [usbmuxd] Stop listen thread
- [usbmuxd] Error:
- [usbmuxd] Listen thread exiting
- Checking for leaked weakptr:
- Error: Can't assign requested address
- [17/02/2015 20:59:54] Adam Buckner: https://www.dropbox.com/s/4okfia44cje652w/Screenshot%202015-02-17%2020.59.49.png?dl=0
- [17/02/2015 20:59:57] Tomas D.: not sure what that is, but I doubt it's related to reflection probes problem
- [17/02/2015 21:00:39] Adam Buckner: And all I did was open a project that had previously failed on r-probe bake. I took a clean copy and moved on… but that has now died (see the pastebin)_
- [17/02/2015 21:01:04] Adam Buckner: Just depends what you want to look at!
- [17/02/2015 21:01:05] Tomas D.: is that a big project? as in, is it shareable?
- [17/02/2015 21:01:22] Adam Buckner: It’s the Evangelist’s corridor demo from the UK team.
- [17/02/2015 21:01:52] Adam Buckner: Now so bad 500mb
- [17/02/2015 21:01:59] Adam Buckner: But big enough
- [17/02/2015 21:02:04] Tomas D.: i forgot, where can I acquire it ? :)
- [17/02/2015 21:02:23] Adam Buckner: (looking for url)
- [17/02/2015 21:03:30] Adam Buckner: https://oc.unity3d.com/public.php?service=files&t=90a548190611ea8de425784f64615c03
- [17/02/2015 21:04:15] Tomas D.: thx
- [17/02/2015 21:04:23] Adam Buckner: In general, I’ve been doing a lot of turning on lights and turning off lights and adjusting or removing emissives, or deleting geometry… and then it just stops.
- [17/02/2015 21:04:41] Adam Buckner: I’ve not found a 100% repro. case.
- [17/02/2015 21:04:46] Tomas D.: sounds like a threading problem
- [17/02/2015 21:04:51] Adam Buckner: Usually I have continuous baking on.
- [17/02/2015 21:05:52] Adam Buckner: And the only real bit that’s standing out was on one project, the probes seem permanently broken and on another, restarting Unity worked when restarting the scene without saving didn't
- [17/02/2015 21:37:38] Tomas D.: it seems the problem is related to realtime reflection probes, though I haven't reproduced the problem yet. in screenshot it says 2/3 Reflection Probes, that means third stage is in progress, which is the baking of realtime probes
- [17/02/2015 21:41:46] Tomas D.: there are 12 realtime probes in the corridor scene, that means 10 were baked, and only 2 left (2 jobs)
- [17/02/2015 21:43:02] Tomas D.: Dominic> are you watching this chat, any ideas?
- [17/02/2015 21:47:07] Dominic Laflamme: Just catching up now.
- [17/02/2015 21:47:12] Tomas D.: Adam> still can't reproduce it, not sure if that'll help, but try to disable reflection probe, either all of them or one by one. Note: In Corridor scene there are 12 probes not 8, some of them are placed in DynamicGeometry game object, you can locate them by typing t:ReflectionProbe in Hierarchy search field
- [17/02/2015 21:49:26] Tomas D.: also is this OSX or Windows, not sure if that matters though
- [17/02/2015 22:04:19] Adam Buckner: (Sorry - lost focus… catching up myself)
- [17/02/2015 22:04:44] Adam Buckner: OSX Yosemite
- [17/02/2015 22:06:28] Adam Buckner: Found ‘em all...
- [17/02/2015 22:06:29] Adam Buckner: https://www.dropbox.com/s/ng997zjxz5svels/Screenshot%202015-02-17%2022.06.19.png?dl=0
- [17/02/2015 22:06:38] Adam Buckner: (Too bad this ain’t Pokemon)
- [17/02/2015 22:08:24] Adam Buckner: I can select them all, and all of them share only a few items, but all are realtime:
- [17/02/2015 22:08:25] Adam Buckner: https://www.dropbox.com/s/ju1g58lnkjelgoq/Screenshot%202015-02-17%2022.07.58.png?dl=0
- [17/02/2015 22:09:03] Adam Buckner: I’ll disable one at a time and see if it makes a difference.
- [17/02/2015 22:17:34] Adam Buckner: :-/
- [17/02/2015 22:17:50] Adam Buckner: If I disable any 5 of them, the job number goes from 2 to 1…
- [17/02/2015 22:18:14] Adam Buckner: the job number will stay at 1 no matter how many I turn on or off...
- [17/02/2015 22:18:35] Adam Buckner: … until I turn them all off and then turn them all back on again, in which case the job count returns to 2.
- [17/02/2015 22:18:41] Adam Buckner: In no case does the job finish.
- [17/02/2015 22:20:19] Adam Buckner: If I turn them on one at a time, the job count is 1 when I reactivate the 1st one, but it stays at 1 even if all 12 are turned on.
- [17/02/2015 22:20:25] Adam Buckner: Again, never to complete.
- [17/02/2015 22:20:29] Adam Buckner: :-/
- [17/02/2015 22:20:43] Adam Buckner: It’s consistent with a copy if you want the file.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement