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May 15th, 2014
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  1. Log file open, 05/16/14 00:08:17
  2. LogInit:Display: Running engine for game: MyTests
  3. LogInit: Version: 4.1.1-2066463+++depot+UE4-Releases+4.1
  4. LogInit: Compiled (64-bit): May 7 2014 23:00:14
  5. LogInit: Build Configuration: Development
  6. LogInit: Branch Name: ++depot+UE4-Releases+4.1
  7. LogInit: Command line:
  8. LogInit: Base directory: C:/Program Files/Unreal Engine/4.1/Engine/Binaries/Win64/
  9. LogInit: Rocket: 1
  10. [2014.05.15-20.08.17:195][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  11. [2014.05.15-20.08.17:219][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  12. [2014.05.15-20.08.17:224][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  13. [2014.05.15-20.08.17:229][ 0]LogInit: Object subsystem initialized
  14. [2014.05.15-20.08.17:230][ 0]LogInit: Selected Device Profile: [Windows]
  15. [2014.05.15-20.08.17:230][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  16. [2014.05.15-20.08.17:233][ 0]LogInit: Computer: IMBA-PC
  17. [2014.05.15-20.08.17:233][ 0]LogInit: User: IMBA
  18. [2014.05.15-20.08.17:234][ 0]LogInit: CPU Page size=4096, Cores=4
  19. [2014.05.15-20.08.17:234][ 0]LogInit: High frequency timer resolution =3.416025 MHz
  20. [2014.05.15-20.08.17:234][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
  21. [2014.05.15-20.08.17:234][ 0]LogMemory: Platform Memory Stats for Windows
  22. [2014.05.15-20.08.17:234][ 0]LogMemory: Process Physical Memory: 70.34 MB used, 70.34 MB peak
  23. [2014.05.15-20.08.17:234][ 0]LogMemory: Process Virtual Memory: 49.89 MB used, 49.89 MB peak
  24. [2014.05.15-20.08.17:234][ 0]LogMemory: Physical Memory: 4269.69 MB used, 8130.25 MB total
  25. [2014.05.15-20.08.17:234][ 0]LogMemory: Virtual Memory: 257.36 MB used, 8388608.00 MB total
  26. [2014.05.15-20.08.17:260][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 670 (Feature Level 11_0)
  27. [2014.05.15-20.08.17:260][ 0]LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 2 output[s]
  28. [2014.05.15-20.08.17:261][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  29. [2014.05.15-20.08.17:268][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  30. [2014.05.15-20.08.17:274][ 0]LogD3D11RHI: Async texture creation enabled
  31. [2014.05.15-20.08.17:315][ 0]LogInit:Warning: We appear to have no tool tip localization data? Editor can't run.
  32. [2014.05.15-20.08.17:315][ 0]LogInit:Warning: We appear to have no property name localization data? Editor can't run.
  33. [2014.05.15-20.08.17:333][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  34. Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  35. Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  36. [2014.05.15-20.08.17:350][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  37. [2014.05.15-20.08.17:364][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  38. [2014.05.15-20.08.17:958][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  39. [2014.05.15-20.08.18:010][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  40. [2014.05.15-20.08.18:029][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  41. [2014.05.15-20.08.18:068][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 38MB C:/Users/IMBA/AppData/Local/UnrealEngine/4.1/DerivedDataCache/Boot.ddc.
  42. [2014.05.15-20.08.18:068][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/IMBA/AppData/Local/UnrealEngine/4.1/DerivedDataCache/Boot.ddc
  43. [2014.05.15-20.08.18:082][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../../../../Users/IMBA/Documents/Unreal Projects/KirillProject/DerivedDataCache/DDC.ddp.
  44. [2014.05.15-20.08.18:090][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  45. [2014.05.15-20.08.18:101][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/IMBA/AppData/Local/UnrealEngine/4.1/DerivedDataCache: Writable
  46. [2014.05.15-20.08.18:209][ 0]LogMeshUtilities: No automatic mesh reduction module available
  47. [2014.05.15-20.08.18:209][ 0]LogMeshUtilities: No automatic mesh merging module available
  48. [2014.05.15-20.08.18:390][ 0]LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
  49. [2014.05.15-20.08.18:390][ 0]LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
  50. [2014.05.15-20.08.18:390][ 0]LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
  51. [2014.05.15-20.08.18:390][ 0]LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
  52. [2014.05.15-20.08.18:841][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  53. [2014.05.15-20.08.18:922][ 0]SourceControl: Info Source control is disabled
  54. [2014.05.15-20.08.18:922][ 0]SourceControl: Info Source control is disabled
  55. [2014.05.15-20.08.18:926][ 0]SourceControl: Info Source control is disabled
  56. [2014.05.15-20.08.18:980][ 0]BlueprintLog: New page: Editor Load
  57. [2014.05.15-20.08.19:003][ 0]LogObj: 18584 objects as part of root set at end of initial load.
  58. [2014.05.15-20.08.19:003][ 0]LogUObjectAllocator: 3701752 out of 0 bytes used by permanent object pool.
  59. [2014.05.15-20.08.19:156][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  60. Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  61. Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  62. [2014.05.15-20.08.19:156][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  63. Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  64. Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  65. [2014.05.15-20.08.19:156][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
  66. Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
  67. Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
  68. [2014.05.15-20.08.19:156][ 0]LogEngine: Initializing Engine...
  69. [2014.05.15-20.08.19:225][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  70. [2014.05.15-20.08.19:232][ 0]LogInit: FAudioDevice initialized.
  71. [2014.05.15-20.08.19:253][ 0]LogDerivedDataCache: Saved boot cache 0.02s 38MB C:/Users/IMBA/AppData/Local/UnrealEngine/4.1/DerivedDataCache/Boot.ddc.
  72. [2014.05.15-20.08.19:256][ 0]LogInit: Texture streaming: Enabled
  73. [2014.05.15-20.08.19:278][ 0]LogInit: Transaction tracking system initialized
  74. [2014.05.15-20.08.19:340][ 0]LogAssetRegistry: FAssetRegistry took 0.0101 seconds to start up
  75. [2014.05.15-20.08.19:422][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
  76. [2014.05.15-20.08.19:424][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
  77. [2014.05.15-20.08.19:464][ 0]LogConsoleResponse:Display:
  78. [2014.05.15-20.08.19:583][ 0]SourceControl: Info Source control is disabled
  79. [2014.05.15-20.08.19:583][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/IMBA/Documents/Unreal Projects/KirillProject/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
  80. [2014.05.15-20.08.19:585][ 0]LightingResults: New page: Lighting Build
  81. [2014.05.15-20.08.19:588][ 0]MapCheck: New page: Map Check
  82. [2014.05.15-20.08.19:588][ 0]LightingResults: New page: Lighting Build
  83. [2014.05.15-20.08.19:600][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000161AB4C0
  84. [2014.05.15-20.08.20:046][ 0]LogWindows:Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.1\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 518]
  85. Array index out of bounds: 25 from an array of size 4
  86. Stack:
  87. Address = 0xe73f3f36 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Core.dll]
  88. Address = 0xe7292bb5 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Core.dll]
  89. Address = 0xed8746cb (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  90. Address = 0xed876078 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  91. Address = 0xed88cab9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  92. Address = 0xed867024 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  93. Address = 0xdf782068 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  94. Address = 0xed92a797 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  95. Address = 0xed84c222 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  96. Address = 0xed84bba9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  97. Address = 0xed92a809 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  98. Address = 0xed8f2d5f (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  99. Address = 0xed84c222 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  100. Address = 0xed84bba9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  101. Address = 0xed8f3191 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  102. Address = 0xed8f24e8 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  103. Address = 0xde8af255 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  104. Address = 0xde8aed6b (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  105. Address = 0xed89147e (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  106. Address = 0xed83b1b9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  107. Address = 0xed875691 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  108. Address = 0xed88dc1a (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  109. Address = 0xed94f8aa (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  110. Address = 0xed8a1385 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  111. Address = 0xed8a06d5 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  112. Address = 0xed8a14b0 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  113. Address = 0xed8a06d5 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  114. Address = 0xed87603e (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  115. Address = 0xed88cab9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  116. Address = 0xed867024 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\
  117. [2014.05.15-20.08.20:046][ 0]LogWindows:Error: Windows GetLastError: The specified module could not be found. (126)
  118. [2014.05.15-20.08.20:244][ 0]LogWindows: === Critical error: ===
  119.  
  120.  
  121. [2014.05.15-20.08.20:244][ 0]LogWindows: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.1\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 518]
  122. Array index out of bounds: 25 from an array of size 4
  123. Stack:
  124. Address = 0xe73f3f36 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Core.dll]
  125. Address = 0xe7292bb5 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Core.dll]
  126. Address = 0xed8746cb (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  127. Address = 0xed876078 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  128. Address = 0xed88cab9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  129. Address = 0xed867024 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  130. Address = 0xdf782068 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  131. Address = 0xed92a797 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  132. Address = 0xed84c222 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  133. Address = 0xed84bba9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  134. Address = 0xed92a809 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  135. Address = 0xed8f2d5f (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  136. Address = 0xed84c222 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  137. Address = 0xed84bba9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  138. Address = 0xed8f3191 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  139. Address = 0xed8f24e8 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  140. Address = 0xde8af255 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  141. Address = 0xde8aed6b (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
  142. Address = 0xed89147e (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  143. Address = 0xed83b1b9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  144. Address = 0xed875691 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  145. Address = 0xed88dc1a (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  146. Address = 0xed94f8aa (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  147. Address = 0xed8a1385 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  148. Address = 0xed8a06d5 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  149. Address = 0xed8a14b0 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  150. Address = 0xed8a06d5 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  151. Address = 0xed87603e (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  152. Address = 0xed88cab9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
  153. Address = 0xed867024 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\
  154.  
  155.  
  156. [2014.05.15-20.08.20:244][ 0]LogExit: Executing StaticShutdownAfterError
  157. [2014.05.15-20.08.20:251][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  158. [2014.05.15-20.08.20:251][ 0]Log file closed, 05/16/14 00:08:20
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