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- Log file open, 05/16/14 00:08:17
- LogInit:Display: Running engine for game: MyTests
- LogInit: Version: 4.1.1-2066463+++depot+UE4-Releases+4.1
- LogInit: Compiled (64-bit): May 7 2014 23:00:14
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++depot+UE4-Releases+4.1
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files/Unreal Engine/4.1/Engine/Binaries/Win64/
- LogInit: Rocket: 1
- [2014.05.15-20.08.17:195][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
- [2014.05.15-20.08.17:219][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
- [2014.05.15-20.08.17:224][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- [2014.05.15-20.08.17:229][ 0]LogInit: Object subsystem initialized
- [2014.05.15-20.08.17:230][ 0]LogInit: Selected Device Profile: [Windows]
- [2014.05.15-20.08.17:230][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- [2014.05.15-20.08.17:233][ 0]LogInit: Computer: IMBA-PC
- [2014.05.15-20.08.17:233][ 0]LogInit: User: IMBA
- [2014.05.15-20.08.17:234][ 0]LogInit: CPU Page size=4096, Cores=4
- [2014.05.15-20.08.17:234][ 0]LogInit: High frequency timer resolution =3.416025 MHz
- [2014.05.15-20.08.17:234][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=8192.0GB
- [2014.05.15-20.08.17:234][ 0]LogMemory: Platform Memory Stats for Windows
- [2014.05.15-20.08.17:234][ 0]LogMemory: Process Physical Memory: 70.34 MB used, 70.34 MB peak
- [2014.05.15-20.08.17:234][ 0]LogMemory: Process Virtual Memory: 49.89 MB used, 49.89 MB peak
- [2014.05.15-20.08.17:234][ 0]LogMemory: Physical Memory: 4269.69 MB used, 8130.25 MB total
- [2014.05.15-20.08.17:234][ 0]LogMemory: Virtual Memory: 257.36 MB used, 8388608.00 MB total
- [2014.05.15-20.08.17:260][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 670 (Feature Level 11_0)
- [2014.05.15-20.08.17:260][ 0]LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 2 output[s]
- [2014.05.15-20.08.17:261][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
- [2014.05.15-20.08.17:268][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- [2014.05.15-20.08.17:274][ 0]LogD3D11RHI: Async texture creation enabled
- [2014.05.15-20.08.17:315][ 0]LogInit:Warning: We appear to have no tool tip localization data? Editor can't run.
- [2014.05.15-20.08.17:315][ 0]LogInit:Warning: We appear to have no property name localization data? Editor can't run.
- [2014.05.15-20.08.17:333][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- [2014.05.15-20.08.17:350][ 0]LogContentStreaming: Texture pool size is 0.000000MB
- [2014.05.15-20.08.17:364][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- [2014.05.15-20.08.17:958][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2014.05.15-20.08.18:010][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
- [2014.05.15-20.08.18:029][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- [2014.05.15-20.08.18:068][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 38MB C:/Users/IMBA/AppData/Local/UnrealEngine/4.1/DerivedDataCache/Boot.ddc.
- [2014.05.15-20.08.18:068][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/IMBA/AppData/Local/UnrealEngine/4.1/DerivedDataCache/Boot.ddc
- [2014.05.15-20.08.18:082][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../../../../Users/IMBA/Documents/Unreal Projects/KirillProject/DerivedDataCache/DDC.ddp.
- [2014.05.15-20.08.18:090][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
- [2014.05.15-20.08.18:101][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/IMBA/AppData/Local/UnrealEngine/4.1/DerivedDataCache: Writable
- [2014.05.15-20.08.18:209][ 0]LogMeshUtilities: No automatic mesh reduction module available
- [2014.05.15-20.08.18:209][ 0]LogMeshUtilities: No automatic mesh merging module available
- [2014.05.15-20.08.18:390][ 0]LogEnum:Warning: Enum Text 1 for Enum ECustomDepth failed to resolve to any value
- [2014.05.15-20.08.18:390][ 0]LogEnum:Warning: Enum Text 3 for Enum EEarlyZPass failed to resolve to any value
- [2014.05.15-20.08.18:390][ 0]LogEnum:Warning: Enum Text 1 for Enum EClearSceneOptions failed to resolve to any value
- [2014.05.15-20.08.18:390][ 0]LogEnum:Warning: Enum Text 4 for Enum ECompositingSampleCount failed to resolve to any value
- [2014.05.15-20.08.18:841][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- [2014.05.15-20.08.18:922][ 0]SourceControl: Info Source control is disabled
- [2014.05.15-20.08.18:922][ 0]SourceControl: Info Source control is disabled
- [2014.05.15-20.08.18:926][ 0]SourceControl: Info Source control is disabled
- [2014.05.15-20.08.18:980][ 0]BlueprintLog: New page: Editor Load
- [2014.05.15-20.08.19:003][ 0]LogObj: 18584 objects as part of root set at end of initial load.
- [2014.05.15-20.08.19:003][ 0]LogUObjectAllocator: 3701752 out of 0 bytes used by permanent object pool.
- [2014.05.15-20.08.19:156][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- [2014.05.15-20.08.19:156][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- [2014.05.15-20.08.19:156][ 0]LogAutomationTest:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:ToggleRealtime_ToolTip):
- Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-291638278) String: (Toggle Realtime)
- Resource: (C:/Program Files/Unreal Engine/4.1/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-1913389001) String: (Toggles real time rendering in this viewport)
- [2014.05.15-20.08.19:156][ 0]LogEngine: Initializing Engine...
- [2014.05.15-20.08.19:225][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
- [2014.05.15-20.08.19:232][ 0]LogInit: FAudioDevice initialized.
- [2014.05.15-20.08.19:253][ 0]LogDerivedDataCache: Saved boot cache 0.02s 38MB C:/Users/IMBA/AppData/Local/UnrealEngine/4.1/DerivedDataCache/Boot.ddc.
- [2014.05.15-20.08.19:256][ 0]LogInit: Texture streaming: Enabled
- [2014.05.15-20.08.19:278][ 0]LogInit: Transaction tracking system initialized
- [2014.05.15-20.08.19:340][ 0]LogAssetRegistry: FAssetRegistry took 0.0101 seconds to start up
- [2014.05.15-20.08.19:422][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
- [2014.05.15-20.08.19:424][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
- [2014.05.15-20.08.19:464][ 0]LogConsoleResponse:Display:
- [2014.05.15-20.08.19:583][ 0]SourceControl: Info Source control is disabled
- [2014.05.15-20.08.19:583][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/IMBA/Documents/Unreal Projects/KirillProject/Content/Maps/Example_Map.umap" TEMPLATE=0 SHOWPROGRESS=1 WORLDCOMPOSITION=0
- [2014.05.15-20.08.19:585][ 0]LightingResults: New page: Lighting Build
- [2014.05.15-20.08.19:588][ 0]MapCheck: New page: Map Check
- [2014.05.15-20.08.19:588][ 0]LightingResults: New page: Lighting Build
- [2014.05.15-20.08.19:600][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000161AB4C0
- [2014.05.15-20.08.20:046][ 0]LogWindows:Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.1\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 518]
- Array index out of bounds: 25 from an array of size 4
- Stack:
- Address = 0xe73f3f36 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe7292bb5 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xed8746cb (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed876078 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed88cab9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed867024 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xdf782068 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xed92a797 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed84c222 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed84bba9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed92a809 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8f2d5f (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed84c222 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed84bba9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8f3191 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8f24e8 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xde8af255 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xde8aed6b (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xed89147e (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed83b1b9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed875691 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed88dc1a (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed94f8aa (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8a1385 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8a06d5 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8a14b0 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8a06d5 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed87603e (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed88cab9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed867024 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\
- [2014.05.15-20.08.20:046][ 0]LogWindows:Error: Windows GetLastError: The specified module could not be found. (126)
- [2014.05.15-20.08.20:244][ 0]LogWindows: === Critical error: ===
- [2014.05.15-20.08.20:244][ 0]LogWindows: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.1\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 518]
- Array index out of bounds: 25 from an array of size 4
- Stack:
- Address = 0xe73f3f36 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xe7292bb5 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Core.dll]
- Address = 0xed8746cb (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed876078 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed88cab9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed867024 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xdf782068 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xed92a797 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed84c222 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed84bba9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed92a809 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8f2d5f (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed84c222 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed84bba9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8f3191 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8f24e8 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xde8af255 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xde8aed6b (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-Engine.dll]
- Address = 0xed89147e (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed83b1b9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed875691 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed88dc1a (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed94f8aa (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8a1385 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8a06d5 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8a14b0 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed8a06d5 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed87603e (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed88cab9 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
- Address = 0xed867024 (filename not found) [in C:\Program Files\Unreal Engine\4.1\Engine\
- [2014.05.15-20.08.20:244][ 0]LogExit: Executing StaticShutdownAfterError
- [2014.05.15-20.08.20:251][ 0]LogWindows: FPlatformMisc::RequestExit(1)
- [2014.05.15-20.08.20:251][ 0]Log file closed, 05/16/14 00:08:20
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