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- Name: Dar
- Race: Half-dwarf (human bonuses)
- Age: 27
- Class: Blade Lord (Myrmidon)
- Character Specific Skill: Miracle
- Affinity: Wind
- Personal Fault: Stop dying already! When an ally is downed, -15 hit
- Personal Skill: Stay out of sight: When on a pillar, +15 evd
- Personal Skill: Somehow the leader: When within 3 squares of 3 allies, +2 AS
- Preferred stats: Speed, Skill
- Weapon profs: Thrust (C), Sword (D)
- Level: 1 (0/100)
- Total Level: 1
- Progression Spent: 360/360%
- Base Stats:
- HP 20 (55%)
- STR 5 (50%)
- MAG 3 (00%)
- SKI 6 (50%)
- CON 6
- AID 5
- LUC 2 (70%)
- DEF 2 (30%)
- RES 0 (40%)
- SPD 6 (65%)
- MOV 5
- Current Stats:
- HP 20 (55%)
- STR 5 (50%)
- MAG 3 (00%)
- SKI 6 (50%)
- CON 6
- AID 5
- LUC 2 (70%)
- DEF 2 (30%)
- RES 0 (40%)
- SPD 6 (65%)
- MOV 5
- Inventory:
- Name | Type ( ) | Rng | Wt | Mt | Hit | Cr | Ql
- Voidbringer | Thru (-) | 1 | 13 | 15 | 70 | 5 | -- Effective vs. Horseback, Armoured, Dar only
- Battle Stats:
- AT: 13
- HIT: 103
- CRIT: 8
- AS: 6
- AVO: 14
- DGE: 2
- Bio: A kid born in the slums of Cleper, Dar left at the age of 15 and set out to make his way in the world. He quickly found himself a part of a thief gang in Tairani. Eventually he split off away to form his own group, taking on jobs that focused on hitting those too rich for their own good anyways.
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