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  1. 3>------ Build started: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
  2. 3> Performing 3 actions (4 in parallel)
  3. 3> Module.UnrealHeaderTool.cpp
  4. 3>c:\projects\unreal\unrealengine\engine\source\runtime\core\public\Templates/MemoryOps.h(122): error C2248: 'TUniquePtr<FClassMetaData,TDefaultDelete<T>>::TUniquePtr' : cannot access private member declared in class 'TUniquePtr<FClassMetaData,TDefaultDelete<T>>'
  5. 3> with
  6. 3> [
  7. 3> T=FClassMetaData
  8. 3> ]
  9. 3> c:\projects\unreal\unrealengine\engine\source\runtime\core\public\Templates/UniquePtr.h(305) : see declaration of 'TUniquePtr<FClassMetaData,TDefaultDelete<T>>::TUniquePtr'
  10. 3> with
  11. 3> [
  12. 3> T=FClassMetaData
  13. 3> ]
  14. 3> c:\projects\unreal\unrealengine\engine\source\runtime\core\public\Containers/Array.h(2305) : see reference to function template instantiation 'void ConstructItems<TUniquePtr<FClassMetaData,TDefaultDelete<T>>,OtherElementType>(void *,const SourceElementType *,int32)' being compiled
  15. 3> with
  16. 3> [
  17. 3> T=FClassMetaData
  18. 3> , OtherElementType=TUniquePtr<FClassMetaData,TDefaultDelete<FClassMetaData>>
  19. 3> , SourceElementType=TUniquePtr<FClassMetaData,TDefaultDelete<FClassMetaData>>
  20. 3> ]
  21. 3> c:\projects\unreal\unrealengine\engine\source\runtime\core\public\Containers/Array.h(419) : see reference to function template instantiation 'void TArray<TUniquePtr<FClassMetaData,TDefaultDelete<T>>,FDefaultAllocator>::CopyToEmpty<TUniquePtr<T,TDefaultDelete<T>>>(const OtherElementType *,int32,int32,int32)' being compiled
  22. 3> with
  23. 3> [
  24. 3> T=FClassMetaData
  25. 3> , OtherElementType=TUniquePtr<FClassMetaData,TDefaultDelete<FClassMetaData>>
  26. 3> ]
  27. 3> c:\projects\unreal\unrealengine\engine\source\runtime\core\public\Containers/Array.h(419) : see reference to function template instantiation 'void TArray<TUniquePtr<FClassMetaData,TDefaultDelete<T>>,FDefaultAllocator>::CopyToEmpty<TUniquePtr<T,TDefaultDelete<T>>>(const OtherElementType *,int32,int32,int32)' being compiled
  28. 3> with
  29. 3> [
  30. 3> T=FClassMetaData
  31. 3> , OtherElementType=TUniquePtr<FClassMetaData,TDefaultDelete<FClassMetaData>>
  32. 3> ]
  33. 3> c:\projects\unreal\unrealengine\engine\source\runtime\core\public\Containers/Array.h(415) : while compiling class template member function 'TArray<TUniquePtr<FClassMetaData,TDefaultDelete<T>>,FDefaultAllocator> &TArray<TUniquePtr<T,TDefaultDelete<T>>,FDefaultAllocator>::operator =(const TArray<TUniquePtr<T,TDefaultDelete<T>>,FDefaultAllocator> &)'
  34. 3> with
  35. 3> [
  36. 3> T=FClassMetaData
  37. 3> ]
  38. 3> C:\Projects\Unreal\UnrealEngine\Engine\Source\Programs\UnrealHeaderTool\Private\CodeGenerator.cpp(6210) : see reference to function template instantiation 'TArray<TUniquePtr<FClassMetaData,TDefaultDelete<T>>,FDefaultAllocator> &TArray<TUniquePtr<T,TDefaultDelete<T>>,FDefaultAllocator>::operator =(const TArray<TUniquePtr<T,TDefaultDelete<T>>,FDefaultAllocator> &)' being compiled
  39. 3> with
  40. 3> [
  41. 3> T=FClassMetaData
  42. 3> ]
  43. 3> c:\projects\unreal\unrealengine\engine\source\programs\unrealheadertool\private\UHTMakefile/UHTMakefile.h(1480) : see reference to class template instantiation 'TArray<TUniquePtr<FClassMetaData,TDefaultDelete<T>>,FDefaultAllocator>' being compiled
  44. 3> with
  45. 3> [
  46. 3> T=FClassMetaData
  47. 3> ]
  48. 3>ERROR : UBT error : Failed to produce item: C:\Projects\Unreal\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool.exe
  49. 3> Total build time: 15.58 seconds (Local executor: 0.00 seconds)
  50. 3>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UnrealHeaderTool Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  51. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 2 skipped ==========
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