Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //// Mouse Settings
- m_customaccel 0 // Disables mouse acceleration in TF2
- sensitivity 3.37 // for m_rawinput 0
- m_rawinput 0
- //sensitivity 0.845 // for m_rawinput 1
- //m_rawinput 1
- //// FPS
- //fps_max 151 // Refresh Rate * 2 + 100
- fps_max 0 // If fps_max 151 causes stuttering
- //// Binds
- bind mwheeldown "+jump"
- bind space "+jump"
- bind mwheelup "+use_action_slot_item"
- bind mouse4 "+use_action_slot_item"
- bind enter "say"
- bind \ "say_team"
- bind shift "+duck"
- bind tab "+showscores"
- bind UPARROW "exec jump"
- bind DOWNARROW "kill"
- bind RSHIFT "0" // For the Viewmodel FOV Toggle
- //// General Settings
- con_enable 1 // Allows the console to be activated
- con_filter_enable 1 // Enables Console Filter
- con_filter_text_out particle // Filters out Particles from the console
- tf_scoreboard_ping_as_text 1 // Shows ping # instead of bars in ping section
- fov_desired 90 // Sets game to 90 FOV - Don't ever change this
- hud_fastswitch 1 // Allows you to switch weapons without confirming using a mouse click
- cl_autoreload 1 // Automatically reloads weapons; No downsides since attacking cancels out reloading
- cl_autorezoom 1 // Automatically rezooms in after a shot on sniper; You can cancel the rezoom with Mouse 2
- hud_classautokill 1 // Controls whether you die or not when you change class; Pretty much useless because of killbinds
- cl_mvm_wave_status_visible_during_wave 1 // Shows MvM Wave Status during play
- cl_use_tournament_specgui 1 // Uses the tournament spectator HUD
- mat_queue_report 0 // Prevents useless junk from being put in the console
- sv_allow_point_servercommand always // Bots in training maps don't work without this
- tf_sniper_fullcharge_bell 1 // Enables sound when Sniper Rifle is fully charged
- tf_medigun_autoheal 1 // Lets you keep healing without holding down M1
- hud_medicautocallers 1 // Whether or not low-health players will automatically call for a medic.
- hud_medicautocallersthreshold 50 // Percentage of health where players will automatically call for a medic.
- hud_medichealtargetmarker 1 // Display a marker over the current heal target
- hud_combattext 1 // Enables Damage Numbers
- hud_combattext_batching 1 // Combines damage numbers
- hud_combattext_batching_window 0.4 // Controls the window for damage numbers to be added
- snd_musicvolume 0 // Controls the music volume in the main menu; This mutes the music altogether
- tf_dingaling_pitchmaxdmg 45 // Controls pitch for hitsounds based on damage
- tf_dingaling_pitchmindmg 120 // Controls pitch for hitsounds based on damage
- tf_dingaling_pitch_override 0
- r_renderoverlayfragment 1 // Creates a small marker where healthpacks are
- //// Viewmodel FOV Toggle
- alias 0 "bind RSHIFT 55; r_drawviewmodel 0"
- alias 55 "viewmodel_fov 55;bind RSHIFT 60;r_drawviewmodel 1"
- alias 60 "viewmodel_fov 60;bind RSHIFT 65"
- alias 65 "viewmodel_fov 65;bind RSHIFT 70"
- alias 70 "viewmodel_fov 70;bind RSHIFT 75"
- alias 75 "viewmodel_fov 75;bind RSHIFT 80"
- alias 80 "viewmodel_fov 80;bind RSHIFT 85"
- alias 85 "viewmodel_fov 85;bind RSHIFT 90"
- alias 90 "viewmodel_fov 90;bind RSHIFT 95"
- alias 95 "viewmodel_fov 95;bind RSHIFT 100"
- alias 100 "viewmodel_fov 100;bind RSHIFT 105"
- alias 105 "viewmodel_fov 105;bind RSHIFT 110"
- alias 110 "viewmodel_fov 110;bind RSHIFT 115"
- alias 115 "viewmodel_fov 115;bind RSHIFT 120"
- alias 120 "viewmodel_fov 120;bind RSHIFT 0"
- //// Sound
- snd_noextraupdate 1 // The verify on the sound file which causes EXTREME issues when a file cannot be found.
- dsp_enhance_stereo 0 // Better stereo, at the cost of some performance
- dsp_slow_cpu 1
- snd_mix_async 1
- snd_async_fullyasync 1
- snd_legacy_surround 1
- snd_mixahead .06 // Time until sound is played. Numbers that are too low can make the sound glitch.
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- voice_fadeouttime 0
- snd_surround_speakers 2 // Number of speakers
- //// Disable Tutorials
- cl_ask_blacklist_opt_out "1"
- cl_ask_favorite_opt_out "1"
- sb_dontshow_maxplayer_warning "1"
- tf_explanations_backpackpanel "1"
- tf_explanations_charinfo_armory_panel "1"
- tf_explanations_charinfopanel "1"
- tf_explanations_craftingpanel "1"
- tf_explanations_discardpanel "1"
- tf_explanations_store "1"
- tf_training_has_prompted_for_forums "1"
- tf_training_has_prompted_for_loadout "1"
- tf_training_has_prompted_for_offline_practice "1"
- tf_training_has_prompted_for_options "1"
- tf_training_has_prompted_for_training "1"
- //// Transparent Viewmodels
- //mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
- //mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
- //mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
- //mat_hdr_level 0
- //mat_colcorrection_disableentities 1
- //mat_colorcorrection 0
- //// Movement
- bind w +forward
- bind s +back
- bind a +moveleft
- bind d +moveright
- // Null-cancelling movement script
- //bind w +mfwd
- //bind s +mback
- //bind a +mright
- //bind d +mleft
- alias +mfwd "-back;+forward;alias checkfwd +forward"
- alias +mback "-forward;+back;alias checkback +back"
- alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd none"
- alias -mback "-back;checkfwd;alias checkback none"
- alias -mleft "-moveleft;checkright;alias checkleft none"
- alias -mright "-moveright;checkleft;alias checkright none"
- alias checkfwd none
- alias checkback none
- alias checkleft none
- alias checkright none
- alias none ""
- //// Net Settings
- exec goodnet
- //exec badnet (for worse connections)
Add Comment
Please, Sign In to add comment