Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // This is a comment
- // uncomment the line below if you want to write a filterscript
- //#define FILTERSCRIPT
- #include <a_samp>
- #include dini
- #include <dini>
- #define blau 0x33AAFFAA
- #if defined FILTERSCRIPT
- #define COLOR_GREY 0xAFAFAFAA
- #define white 0xFFFFFFFF
- #define COLOR_NORMAL_PLAYER 0xFF4444FF
- #include "../include/gl_common.inc"
- #include <Obj_Streamer>
- #define COLOR_PURPLE 0xC2A2DAAA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_DBLUE 0x2641FEAA
- #define COLOR_BLUE 0x33AAFFFF
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_ORANGE 0xFF9900AA
- #define COLOR_GRAD1 0xB4B5B7FF
- #define COLOR_GRAD2 0xBFC0C2FF
- #define COLOR_GRAD3 0xCBCCCEFF
- #define COLOR_GRAD4 0xD8D8D8FF
- #define COLOR_GRAD5 0xE3E3E3FF
- #define COLOR_GRAD6 0xF0F0F0FF
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_RED 0xAA3333AA
- #define COLOR_LIGHTRED 0xFF6347AA
- #define COLOR_LIGHTBLUE 0x33CCFFAA
- #define COLOR_LIGHTGREEN 0x9ACD32AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_YELLOW2 0xF5DEB3AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_FADE1 0xE6E6E6E6
- #define COLOR_FADE2 0xC8C8C8C8
- #define COLOR_FADE3 0xAAAAAAAA
- #define COLOR_FADE4 0x8C8C8C8C
- #define COLOR_FADE5 0x6E6E6E6E
- #define COLOR_PURPLE 0xC2A2DAAA
- #define COLOR_DBLUE 0x2641FEAA
- #define COLOR_CYAN 0x00FFFFAA
- #define COLOR_SYSTEM 0xEFEFF7AA
- #define COLOR_DARKORANGE 0xFF7318FF
- #define COLOR_INVISIBLE 0xFFFFFF00
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_WHITE 0xFFFFFFAA
- #define COLOR_DARKRED 0x993300AA
- #define COLOR_TAN 0xFFFFCCAA
- #define COLOR_PINK 0xFF66FFAA
- #define COLOR_KHAKI 0x999900AA
- #define COLOR_LIME 0x99FF00AA
- #define COLOR_BLACK 0x000000AA
- #define COLOR_TURQ 0x00A3C0AA
- #define COLOR_GREENISHGOLD 0xCCFFDD56
- #define COLOR_LIGHTBLUEGREEN 0x0FFDD349
- #define COLOR_NEUTRALBLUE 0xABCDEF01
- #define COLOR_LIGHTCYAN 0xAAFFCC33
- #define COLOR_LEMON 0xDDDD2357
- #define COLOR_ADMIN 0x7CFC00AA
- #define COLOR_WHITEYELLOW 0xFFE87DAA
- #define COLOR_BLUEAQUA 0x7E60FFAA
- #define COLOR_GREENYELLOWWHITE 0xCBFF45AA
- #define COLOR_DARKBLUE 0x15005EAA
- #define COLOR_RED 0xAA3333AA
- #define DIALOG_LOGIN 3
- #define DIALOG_REG 4
- #define TEAM_ZIVI 0 //zivilist
- #define TEAM_POLIZEI 1 //polizei
- #define VEHICLE_PARAMS_UNSET -1 //This sets if your using the params
- #define VEHICLE_PARAMS_OFF 0 //This will set your params OFF
- #define VEHICLE_PARAMS_ON 1 //This will set your params ON
- forward payday();
- public OnFilterScriptInit()
- {
- print("\n--------------------------------------");
- print(" Blank Filterscript by your name here");
- print("--------------------------------------\n");
- return 1;
- }
- public OnFilterScriptExit()
- {
- return 1;
- }
- #else
- main()
- {
- print("\n----------------------------------");
- print(" Blank Gamemode by Evolutio");
- print("----------------------------------\n");
- }
- #endif
- public OnGameModeInit()
- {
- SetTimer("payday",600000,1);
- // Don't use these lines if it's a filterscript
- SetGameModeText("Evolutios Script");
- AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
- AddStaticVehicle(574,2024.9037,1300.5870,10.8203,304.2838,6,1);
- AddStaticVehicle(599,2023.8334,1304.9170,10.8203,287.6769,6,1); // 2
- AddStaticVehicle(522,2022.8688,1309.6705,10.8203,280.7835,6,1); // 3
- AddStaticVehicle(433,2022.9272,1314.2921,10.8203,273.2634,6,1); // 4
- AddStaticVehicle(423,2022.4965,1318.4235,10.8203,274.2034,6,1); // 5
- AddStaticVehicle(409,2022.3472,1322.6333,10.8203,292.6903,6,1); // 6
- AddStaticVehicle(420,2022.9863,1327.1896,10.8203,266.6834,6,1); // 7
- AddStaticVehicle(488,1114.4578,-2053.6516,74.4297,278.2585,6,1);
- SetVehicleNumberPlate(AddStaticVehicle(416,1178.5424,-1308.9846,13.7156,256.3266),"Evolutio");
- AddStaticVehicle(416,1178.5515,-1339.0200,13.8844,269.4152);
- return 1;
- }
- public OnGameModeExit()
- {
- return 1;
- }
- public OnPlayerRequestClass(playerid, classid)
- {
- SetPlayerPos(playerid, 1129.5715,-1468.1643,15.7394,1.9616);
- SetPlayerCameraPos(playerid, 1129.5715,-1468.1643,15.7394,1.9616);
- SetPlayerCameraLookAt(playerid, 1129.8832,-1467.5131,15.7341,358.5149);
- // SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
- // SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
- // SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- new pname[MAX_PLAYER_NAME];
- new string[100];
- GetPlayerName(playerid, pname, sizeof(pname));
- format(string, sizeof(string), "%s ist dem Server Beigetreten!", pname);
- SendClientMessageToAll(0xCCFFDD56, string);
- return 1;
- }
- public OnPlayerDisconnect(playerid, reason)
- {
- new pname[MAX_PLAYER_NAME];
- new string[100];
- GetPlayerName(playerid, pname, sizeof(pname));
- switch(reason)
- {
- case 0: format(string, sizeof(string), "%s hat den Server verlassen. (timeout)", pname);
- case 1: format(string, sizeof(string), "%s hat den Server verlassen.", pname);
- case 2: format(string, sizeof(string), "%s hat den Server verlassen. (Kick/ban)", pname);
- }
- SendClientMessageToAll(0xAAAAAAAA, string);
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- SendClientMessage(playerid, blau, "Du bist gespawnt.");
- SetPlayerInterior(playerid,0);
- TogglePlayerClock(playerid,0);
- ResetPlayerMoney(playerid);
- GivePlayerMoney(playerid, 3000000);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
- SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
- // SetPlayerPos(playerid, 1129.5715,-1468.1643,15.7394,1.9616); //Mall
- // SetPlayerCameraPos(playerid, 1129.5715,-1468.1643,15.7394,1.9616); //Mall
- // SetPlayerPos(playerid, 1172.3164,-1323.0996,15.4025,81.1234); //Spawn Gerneral Hospital
- // SetPlayerCameraPos(playerid, 1172.3164,-1323.0996,15.4025,81.1234); //Spawn Gerneral Hospital
- SetPlayerPos(playerid, 5.0,1178.5515,-1339.0200,13.8844,269.4152);
- SetPlayerCameraPos(playerid, 5.0,1178.5515,-1339.0200,13.8844,269.4152);
- GivePlayerWeapon(playerid,WEAPON_MP5,100);
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- SendClientMessage(playerid, blau, "Du bist gestorben.");
- GivePlayerMoney(playerid,-200);
- return 1;
- }
- public OnVehicleSpawn(vehicleid)
- {
- return 1;
- }
- public OnVehicleDeath(vehicleid, killerid)
- {
- return 1;
- }
- public OnPlayerText(playerid, text[])
- {
- return 1;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/kill", cmdtext, true, 10) == 0)
- {
- SetPlayerHealth(playerid, 0);
- return 1;
- }
- if (strcmp("/start", cmdtext, true, 10) == 0)
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- if(engine == VEHICLE_PARAMS_OFF)
- {
- SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_ON, VEHICLE_PARAMS_ON, alarm, doors, bonnet, boot, objective);
- }
- else if(engine == VEHICLE_PARAMS_ON)
- {
- SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective);
- }
- return 1;
- }
- return 0;
- }
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- return 1;
- }
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if(newstate == PLAYER_STATE_DRIVER)
- {
- new vehicleid = GetPlayerVehicleID(playerid);
- new engine, lights, alarm, doors, bonnet, boot, objective;
- GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
- SetVehicleParamsEx(vehicleid, VEHICLE_PARAMS_OFF, VEHICLE_PARAMS_OFF, alarm, doors, bonnet, boot, objective); //Licht und Motor aus..
- GameTextForPlayer(playerid,"/start",2000,1);
- }
- return 1;
- }
- public OnPlayerEnterCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- return 1;
- }
- public OnRconCommand(cmd[])
- {
- return 1;
- }
- public OnPlayerRequestSpawn(playerid)
- {
- return 1;
- }
- public OnObjectMoved(objectid)
- {
- return 1;
- }
- public OnPlayerObjectMoved(playerid, objectid)
- {
- return 1;
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- return 1;
- }
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- return 1;
- }
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- return 1;
- }
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- return 1;
- }
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- return 1;
- }
- public OnPlayerExitedMenu(playerid)
- {
- return 1;
- }
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- return 1;
- }
- public OnRconLoginAttempt(ip[], password[], success)
- {
- return 1;
- }
- public OnPlayerUpdate(playerid)
- {
- return 1;
- }
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- return 1;
- }
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- new Float:X, Float:Y, Float:Z;
- GetPlayerPos(playerid,X,Y,Z);
- return 1;
- }
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- return 1;
- }
- public payday() {
- for (new i = 0; i < MAX_PLAYERS; i++) {
- SendClientMessage(i,0xFFFF00FF,"Payday! Du erhältst $10000!");
- GivePlayerMoney(i,10000);
- }
- return 1;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement