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- function DrawTextY(pos, text, airheight, color, size)
- local transform
- local angle = Angle( Camera:GetAngle().yaw, 0, math.pi ) * Angle( math.pi, 0, 0 )
- local text_size = Render:GetTextSize( text, size )
- transform = Transform3()
- transform:Translate(pos)
- transform:Rotate(angle)
- transform:Translate( -Vector3( text_size.x, text_size.y, 0 )/2 )
- Render:SetTransform(transform)
- Render:DrawText(Vector3(0,airheight,0), text, color, size)
- Render:ResetTransform()
- end
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