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- //-------------------------- 10/9/2013 -- 17:13:39 -----
- Processor Init:
- Intel Pentium III Xeon, ~3.49 Ghz
- FPU detected
- MMX detected
- SSE detected
- SSE2 detected
- HT detected
- MP detected [4 cores, 8 logical, 1 physical]
- Math Init:
- Installing Standard C extensions
- Installing Assembly extensions
- Installing FPU extensions
- Installing MMX extensions
- Installing SSE extensions
- Initializing platform...
- Input Init:
- keyboard0 input device created.
- mouse0 input device created.
- DirectInput enabled.
- Done
- SFXALProvider - OpenAL not available.
- GFX Init:
- Direct 3D (version 9.x) device found
- Null device found
- DebugDrawer Enabled!
- *** TorqueBeamEngine created ***
- BEAMNG| INFO| reloading system lua ...
- BEAMNG| WARN| Lua tried to read env variable: LUA_PATH
- BEAMNG| WARN| Lua tried to read env variable: LUA_CPATH
- BEAMNG| ERROR: unknown material: ICE
- BEAMNG| ERROR: unknown material: SNOW
- BEAMNG| system reloaded
- 0.153692|--------- Loading DIRS ---------
- 0.153994|Missing file: levels/main.cs!
- 0.154025|Error: Unable to find specified directory: levels
- 0.156853|
- 0.156878|--------- Parsing Arguments ---------
- 0.189800|Binding server port to default IP
- 0.189876|UDP initialized on port 0
- 0.189903|no Oculus Rift support :(
- 0.189949|Attempting to create GFX device: NVIDIA GeForce GTX 670 (D3D9) [\\.\DISPLAY1]
- 0.192723|Device created, setting adapter and enumerating modes
- 0.232346| Cur. D3DDevice ref count=1
- 0.232527| Pix version detected: 3.000000
- 0.232553| Vert version detected: 3.000000
- 0.232595| Maximum number of simultaneous samplers: 16
- 0.232618| Number of simultaneous render targets: 4
- 0.232644| Hardware occlusion query detected: Yes
- 0.232668| Using Direct3D9Ex: No
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