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Oct 9th, 2013
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  1. //-------------------------- 10/9/2013 -- 17:13:39 -----
  2. Processor Init:
  3. Intel Pentium III Xeon, ~3.49 Ghz
  4. FPU detected
  5. MMX detected
  6. SSE detected
  7. SSE2 detected
  8. HT detected
  9. MP detected [4 cores, 8 logical, 1 physical]
  10.  
  11. Math Init:
  12. Installing Standard C extensions
  13. Installing Assembly extensions
  14. Installing FPU extensions
  15. Installing MMX extensions
  16. Installing SSE extensions
  17.  
  18. Initializing platform...
  19. Input Init:
  20. keyboard0 input device created.
  21. mouse0 input device created.
  22. DirectInput enabled.
  23.  
  24. Done
  25. SFXALProvider - OpenAL not available.
  26. GFX Init:
  27. Direct 3D (version 9.x) device found
  28. Null device found
  29.  
  30. DebugDrawer Enabled!
  31. *** TorqueBeamEngine created ***
  32. BEAMNG| INFO| reloading system lua ...
  33. BEAMNG| WARN| Lua tried to read env variable: LUA_PATH
  34. BEAMNG| WARN| Lua tried to read env variable: LUA_CPATH
  35. BEAMNG| ERROR: unknown material: ICE
  36. BEAMNG| ERROR: unknown material: SNOW
  37. BEAMNG| system reloaded
  38. 0.153692|--------- Loading DIRS ---------
  39. 0.153994|Missing file: levels/main.cs!
  40. 0.154025|Error: Unable to find specified directory: levels
  41. 0.156853|
  42. 0.156878|--------- Parsing Arguments ---------
  43. 0.189800|Binding server port to default IP
  44. 0.189876|UDP initialized on port 0
  45. 0.189903|no Oculus Rift support :(
  46. 0.189949|Attempting to create GFX device: NVIDIA GeForce GTX 670 (D3D9) [\\.\DISPLAY1]
  47. 0.192723|Device created, setting adapter and enumerating modes
  48. 0.232346| Cur. D3DDevice ref count=1
  49. 0.232527| Pix version detected: 3.000000
  50. 0.232553| Vert version detected: 3.000000
  51. 0.232595| Maximum number of simultaneous samplers: 16
  52. 0.232618| Number of simultaneous render targets: 4
  53. 0.232644| Hardware occlusion query detected: Yes
  54. 0.232668| Using Direct3D9Ex: No
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