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FEbeta0.76mapcrash

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  1. DebugMessage: Version 0.75.036 last updated on: 01-26-2012 21:50
  2. DebugMessage: Entering WinMain
  3. DebugMessage: ******* Starting Game Shell *******
  4. Debug Message: Command Line:
  5. DebugMessage: *********DXDiag info follows.*********
  6. System Info
  7. Time: 1/26/2012, 23:54:12
  8. DirectX Version: DirectX 11
  9. Machine Name: DOMINATOR
  10. Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.110622-1503)
  11. Languages: English (Regional Setting: English)
  12. System Manufacturer: System manufacturer
  13. System Model: System Product Name
  14. BIOS: BIOS Date: 10/04/10 10:06:48 Ver: 08.00.15
  15. Processor: Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz (8 CPUs), ~3.1GHz
  16. Physical Memory: 12288MB RAM
  17. Page File: 2008MB used, 22547MB available
  18. Windows Dir: C:\Windows
  19.  
  20.  
  21. Display Info
  22. Display device 1:
  23. Device Name: \\.\DISPLAY1
  24. Card Name: NVIDIA GeForce GTX 560
  25. Manufacturer: NVIDIA
  26. Chip Type: GeForce GTX 560
  27. DAC Type: Integrated RAMDAC
  28. Key Device: Enum\PCI\VEN_10DE&DEV_1201&SUBSYS_14613842&REV_A1
  29. Display Memory: 4065 MB
  30. Current Display Mode: 1680 x 1050 (32 bit) (59Hz)
  31. Monitor Name: X193HQL (Analog)
  32. Monitor Max Resolution:
  33. Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
  34. Driver Version: 8.17.0012.8562
  35. Driver Date: 10/15/2011 02:53:00
  36. DirectX Acceleration Enabled: Yes
  37.  
  38.  
  39.  
  40. Sound info
  41. Sound device 1:
  42. Description: Speakers (2- High Definition Audio Device)
  43. Default Sound Playback: Yes
  44. Default Voice Playback: Yes
  45. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_104383C0&REV_1000
  46. Manufacturer ID: 1
  47. Product ID: 65535
  48. Driver Name: HdAudio.sys
  49. Provider: Microsoft
  50. Driver Version: 6.01.7600.16385
  51. Driver Date: 7/13/2009 18:07:00
  52. Type: WDM
  53. Other Drivers:
  54. Acceleration Level: 1
  55. Cap Flags: 0
  56. Min/Max Sample Rate: 0, 0
  57.  
  58. Sound device 1:
  59. Description: Digital Audio (S/PDIF) (2- High Definition Audio Device)
  60. Default Sound Playback: No
  61. Default Voice Playback: No
  62. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_104383C0&REV_1000
  63. Manufacturer ID: 1
  64. Product ID: 65535
  65. Driver Name: HdAudio.sys
  66. Provider: Microsoft
  67. Driver Version: 6.01.7600.16385
  68. Driver Date: 7/13/2009 18:07:00
  69. Type: WDM
  70. Other Drivers:
  71. Acceleration Level: 1
  72. Cap Flags: 0
  73. Min/Max Sample Rate: 0, 0
  74.  
  75. Sound device 1:
  76. Description: Digital Audio (S/PDIF) (2- High Definition Audio Device)
  77. Default Sound Playback: No
  78. Default Voice Playback: No
  79. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_104383C0&REV_1000
  80. Manufacturer ID: 1
  81. Product ID: 65535
  82. Driver Name: HdAudio.sys
  83. Provider: Microsoft
  84. Driver Version: 6.01.7600.16385
  85. Driver Date: 7/13/2009 18:07:00
  86. Type: WDM
  87. Other Drivers:
  88. Acceleration Level: 1
  89. Cap Flags: 0
  90. Min/Max Sample Rate: 0, 0
  91.  
  92.  
  93.  
  94. DebugMessage: *********END dxdiag info.*********
  95. DebugMessage: Border size reported as 0 by 0
  96. DebugMessage: Using 0 samples for multisampling.
  97. DebugMessage: Game Resolution: 1680 x 1050 (windowed mode)
  98. DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 560
  99. DebugMessage: Presentation Interval: Immediate.
  100. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  101. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  102. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  103. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  104. DebugMessage: Bump mapping is supported.
  105. Debug Message: Device is now ready
  106. Debug Message: GFX-THREAD: DISABLED
  107. DebugMessage: Border size reported as 6 by 28
  108. DebugMessage: Shell initialization complete
  109. DebugMessage: Elemental: Fallen Enchantress is activated.
  110. DebugMessage: ***** Initializing Game *****
  111. DebugMessage: Loaded font Arial-13
  112. DebugMessage: Loaded font Trajan Pro_lu-16
  113. DebugMessage: Loaded font Trajan Pro_lu-13
  114. DebugMessage: Timer Frequency is 0 2dcd32
  115. DebugMessage: Initializing sound card.
  116. DebugMessage: initailizing bink
  117. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
  118. DebugMessage: No string tables in C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods/Data/*.str
  119. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Movies\*.bik
  120. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
  121. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\sfx\*.wav
  122. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Music\*.mp3
  123. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Event Music\*.mp3
  124. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Layered Music\*.mp3
  125. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Ambient SFX\*.mp3
  126. DebugMessage: Create anchor mwin
  127. DebugMessage: Load texture atlas.
  128. DebugMessage: InitializeWorld
  129. DebugMessage: Loaded font Tahoma-13Bold
  130. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  131. Debug Message: Allocation successful
  132. DebugMessage: Create popup manager.
  133. DebugMessage: InitializeMWinStripEngine
  134. DebugMessage: InitializeMWinDeferredTextRenderer
  135. DebugMessage: Initialize effect system.
  136. DebugMessage: InitializeSpellRepository
  137. DebugMessage: InitializeTriggerManager
  138. DebugMessage: InitializeMusicLayerGroupManager
  139. DebugMessage: InitializeMultiplayerClient
  140. DebugMessage: Loaded font Tahoma-16Bold
  141. DebugMessage: Loaded font Trajan Pro-19Bold
  142. DebugMessage: Loaded font Trajan Pro-16Bold
  143. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  144. Debug Message: Allocation successful
  145. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 9653 If this is happening while the game is loaded, you may need a new datazip.exe file.
  146. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
  147. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
  148. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
  149. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1028 If this is happening while the game is loaded, you may need a new datazip.exe file.
  150. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1054 If this is happening while the game is loaded, you may need a new datazip.exe file.
  151. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
  152. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1173 If this is happening while the game is loaded, you may need a new datazip.exe file.
  153. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
  154. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
  155. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
  156. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
  157. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
  158. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
  159. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  160. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
  161. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
  162. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
  163. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
  164. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
  165. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
  166. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
  167. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
  168. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1297 If this is happening while the game is loaded, you may need a new datazip.exe file.
  169. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
  170. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  171. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
  172. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
  173. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2423 If this is happening while the game is loaded, you may need a new datazip.exe file.
  174. DebugMessage: Begin LoadCoreXMLData3
  175. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Items\*.xml
  176. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Stamps\*.xml
  177. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Tiles\*.xml
  178. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
  179. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\RaceTypes\*.xml
  180. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Effects\*.xml
  181. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Quests\*.xml
  182. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\*.xml
  183. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
  184. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
  185. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Gfx\*.xml
  186. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Movies\*.xml
  187. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Screens\*.xml
  188. DebugMessage: LoadCoreXMLData finished 3
  189. Debug Message: MapManager registered 51 files on disk
  190. Debug Message: MapManager registered 47 files on disk
  191. Debug Message: MapManager registered 1 files on disk
  192. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Maps\*.xml
  193. Debug Message: MapManager registered 0 files on disk
  194. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
  195. Debug Message: MapManager registered 0 files on disk
  196. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
  197. Debug Message: MapManager registered 0 files on disk
  198. DebugMessage: No files found matching mask C:\Users\Mark\Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
  199. Debug Message: MapManager registered 0 files on disk
  200. DebugMessage: LoadCoreXMLData finished
  201. DebugMessage: Create setup screens.
  202. DebugMessage: Loaded font Trajan Pro-24Bold
  203. DebugMessage: Loaded font Trajan Pro-21Bold
  204. DebugMessage: Loaded font Times New Roman-16
  205. DebugMessage: Loaded font Tahoma-11Bold
  206. DebugMessage: Loaded font Arial-11
  207. DebugMessage: Loaded font Trajan Pro-13
  208. DebugMessage: Loaded font Tahoma-16
  209. DebugMessage: Loaded font Trajan Pro-13Bold
  210. DebugMessage: Loaded font Tahoma-19Bold
  211. DebugMessage: Loaded font BankGothic Md BT-12
  212. DebugMessage: No string tables in E:\Stardock Games\FallenEnchantress\Data\English\*.tips
  213. DebugMessage: Set mouse.
  214. DebugMessage: Set update timer.
  215. DebugMessage: Loaded font Times New Roman-16Bold
  216. DebugMessage: Loaded font Arial-11Bold
  217. DebugMessage: Border size reported as 6 by 28
  218. Debug Message: - Current Game Settings -
  219. Debug Message: Selected local player faction: CustomFaction_Manowar
  220. Debug Message: Selected local player sovereign: Tyr_-1517714785-603
  221. Debug Message: AI players:
  222. Debug Message: Sovereign_Kul-al-Kulan, EmpireOfUmber, Difficulty: AIDiffLvl_Normal, Team#: 2
  223. Debug Message: Lady Bathory_1811100129-439, CustomFaction_Hayt, Difficulty: AIDiffLvl_Normal, Team#: 1
  224. Debug Message: Sovereign_Carrodus, KingdomOfCapitar, Difficulty: AIDiffLvl_Normal, Team#: 4
  225. Debug Message: Sovereign_Karavox, EmpireOfKraxis, Difficulty: AIDiffLvl_Normal, Team#: 5
  226. Debug Message: Sovereign_Procipinee, KingdomOfPariden, Difficulty: AIDiffLvl_Normal, Team#: 6
  227. Debug Message: Sovereign_Relias, KingdomOfAltar, Difficulty: AIDiffLvl_Normal, Team#: 7
  228. Debug Message: Sovereign_Ceresa, EmpireOfResoln, Difficulty: AIDiffLvl_Normal, Team#: 8
  229. Debug Message: Sovereign_Markinn, KingdomOfGilden, Difficulty: AIDiffLvl_Normal, Team#: 9
  230. Debug Message: Sovereign_Irane, KingdomOfTarth, Difficulty: AIDiffLvl_Normal, Team#: 10
  231. Debug Message: Sovereign_Magnar_III, EmpireOfMagnar, Difficulty: AIDiffLvl_Normal, Team#: 11
  232. Debug Message: Sovereign_Verga, EmpireOfYithril, Difficulty: AIDiffLvl_Normal, Team#: 12
  233. DebugMessage: Loaded font Trajan Pro-32Bold
  234. DebugMessage: Popup Manager Update: Unhiding LoadingWnd
  235. DebugMessage: Loaded font Trajan Pro-11Bold
  236. DebugMessage: Loaded font Verdana-13
  237. Debug Message: InitializeWorld: Map File:
  238. Debug Message: Stamp Quantity: 10
  239. Debug Message: Land Mass Size: 0
  240. Debug Message: Land Mass Min Spawns: 0
  241. Debug Message: Land Mass Max Spawns: 0
  242. Debug Message: Forest Quantity: 2
  243. Debug Message: Mountain Generation Option: 1
  244. Debug Message: Map Random Seed: 1327643661
  245. Debug Message: ---------------------------------------------
  246. Debug Message: ---------------------------------------------
  247. Debug Message: Map Size:
  248. Debug Message: Sectors: 7 x 6
  249. Debug Message: Tiles: 112 x 96
  250. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  251. Debug Message: ---------------------------------------------
  252. Debug Message: ---------------------------------------------
  253. Debug Message: Creating terrain objects...
  254. Debug Message: Terrain objects created.
  255. Debug Message: Creating terrain objects...
  256. Debug Message: Terrain objects created.
  257. Debug Message: Creating terrain objects...
  258. Debug Message: Terrain objects created.
  259. Debug Message: Creating terrain objects...
  260. Debug Message: Terrain objects created.
  261. Debug Message: Creating terrain objects...
  262. Debug Message: Terrain objects created.
  263. Debug Message: Creating terrain objects...
  264. Debug Message: Terrain objects created.
  265. Debug Message: Creating terrain objects...
  266. Debug Message: Terrain objects created.
  267. Debug Message: Creating terrain objects...
  268. Debug Message: Terrain objects created.
  269. Debug Message: Creating terrain objects...
  270. Debug Message: Terrain objects created.
  271. Debug Message: ---------------------------------------------
  272. Debug Message: ---------------------------------------------
  273. Debug Message: ---------------------------------------------
  274. Debug Message: ---------------------------------------------
  275. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  276. Debug Message: Map Generation Complete
  277. Debug Message: WARNING: Out of random starting points
  278. Debug Message: WARNING: Out of random starting points
  279. Debug Message: Creating terrain objects...
  280. Debug Message: Terrain objects created.
  281. Debug Message: Placing random goodie huts...68 requested
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