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Aug 28th, 2015
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  1. class CfgDifficulties
  2. {
  3. class Regular;
  4. class Veteran;
  5. default = "ExileRegular";
  6. defaultEasy = "ExileRegular";
  7. defaultNormal = "ExileRegular";
  8. defaultHard = "ExileHardcore";
  9. class ExileRegular: Regular
  10. {
  11. BleedingRate = 0.0005;
  12. displayName = "Regular Exile";
  13. class Flags
  14. {
  15. armor[] = {0,0};
  16. deathMessages[] = {0,0};
  17. extendetInfoType[] = {0,0};
  18. hud[] = {1,0};
  19. hudGroupInfo[] = {1,0};
  20. map[] = {0,0};
  21. netStats[] = {0,0};
  22. stanceIndicator[] = {0,0};
  23. vonId[] = {1,0};
  24. 3rdPersonView[] = {1,0};
  25. autoAim[] = {0,0};
  26. autoGuideAT[] = {1,0};
  27. autoSpot[] = {0,0};
  28. autoTrimEnabled[] = {0,0};
  29. cameraShake[] = {1,0};
  30. clockIndicator[] = {0,0};
  31. enemyTag[] = {0,0};
  32. friendlyTag[] = {0,0};
  33. hudPerm[] = {0,0};
  34. hudWp[] = {1,1};
  35. hudWpPerm[] = {1,0};
  36. mineTag[] = {0,0};
  37. roughLanding[] = {0,0};
  38. stressDamageEnabled[] = {0,0};
  39. unlimitedSaves[] = {0,0};
  40. weaponCursor[] = {1,0};
  41. windEnabled[] = {1,0};
  42. };
  43. };
  44. class ExileHardcore: Veteran
  45. {
  46. BleedingRate = 0.005;
  47. displayName = "Hardcore Exile";
  48. class Flags
  49. {
  50. armor[] = {0,0};
  51. deathMessages[] = {0,0};
  52. extendetInfoType[] = {0,0};
  53. hud[] = {1,0};
  54. hudGroupInfo[] = {1,0};
  55. map[] = {0,0};
  56. netStats[] = {0,0};
  57. stanceIndicator[] = {0,0};
  58. vonId[] = {1,0};
  59. 3rdPersonView[] = {1,0};
  60. autoAim[] = {0,0};
  61. autoGuideAT[] = {1,0};
  62. autoSpot[] = {0,0};
  63. autoTrimEnabled[] = {0,0};
  64. cameraShake[] = {1,0};
  65. clockIndicator[] = {0,0};
  66. enemyTag[] = {0,0};
  67. friendlyTag[] = {0,0};
  68. hudPerm[] = {0,0};
  69. hudWp[] = {1,1};
  70. hudWpPerm[] = {1,0};
  71. mineTag[] = {0,0};
  72. roughLanding[] = {0,0};
  73. stressDamageEnabled[] = {0,0};
  74. unlimitedSaves[] = {0,0};
  75. weaponCursor[] = {1,0};
  76. windEnabled[] = {1,0};
  77. };
  78. };
  79. };
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