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- class CfgDifficulties
- {
- class Regular;
- class Veteran;
- default = "ExileRegular";
- defaultEasy = "ExileRegular";
- defaultNormal = "ExileRegular";
- defaultHard = "ExileHardcore";
- class ExileRegular: Regular
- {
- BleedingRate = 0.0005;
- displayName = "Regular Exile";
- class Flags
- {
- armor[] = {0,0};
- deathMessages[] = {0,0};
- extendetInfoType[] = {0,0};
- hud[] = {1,0};
- hudGroupInfo[] = {1,0};
- map[] = {0,0};
- netStats[] = {0,0};
- stanceIndicator[] = {0,0};
- vonId[] = {1,0};
- 3rdPersonView[] = {1,0};
- autoAim[] = {0,0};
- autoGuideAT[] = {1,0};
- autoSpot[] = {0,0};
- autoTrimEnabled[] = {0,0};
- cameraShake[] = {1,0};
- clockIndicator[] = {0,0};
- enemyTag[] = {0,0};
- friendlyTag[] = {0,0};
- hudPerm[] = {0,0};
- hudWp[] = {1,1};
- hudWpPerm[] = {1,0};
- mineTag[] = {0,0};
- roughLanding[] = {0,0};
- stressDamageEnabled[] = {0,0};
- unlimitedSaves[] = {0,0};
- weaponCursor[] = {1,0};
- windEnabled[] = {1,0};
- };
- };
- class ExileHardcore: Veteran
- {
- BleedingRate = 0.005;
- displayName = "Hardcore Exile";
- class Flags
- {
- armor[] = {0,0};
- deathMessages[] = {0,0};
- extendetInfoType[] = {0,0};
- hud[] = {1,0};
- hudGroupInfo[] = {1,0};
- map[] = {0,0};
- netStats[] = {0,0};
- stanceIndicator[] = {0,0};
- vonId[] = {1,0};
- 3rdPersonView[] = {1,0};
- autoAim[] = {0,0};
- autoGuideAT[] = {1,0};
- autoSpot[] = {0,0};
- autoTrimEnabled[] = {0,0};
- cameraShake[] = {1,0};
- clockIndicator[] = {0,0};
- enemyTag[] = {0,0};
- friendlyTag[] = {0,0};
- hudPerm[] = {0,0};
- hudWp[] = {1,1};
- hudWpPerm[] = {1,0};
- mineTag[] = {0,0};
- roughLanding[] = {0,0};
- stressDamageEnabled[] = {0,0};
- unlimitedSaves[] = {0,0};
- weaponCursor[] = {1,0};
- windEnabled[] = {1,0};
- };
- };
- };
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