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- _player = _this select 0;
- _marker = _this select 1;
- _pWeap = primaryWeapon _player;
- if !(_pWeap isEqualTo "") then {
- _objPosition = markerPos _marker;
- deleteMarker _marker;
- _box = createVehicle ["groundWeaponHolder", _objPosition, [], 0.5, "CAN_COLLIDE"];
- _box setDir floor (random 360);
- //if (isServer) then {
- _box addWeaponCargoGlobal [_pWeap,1];
- //{_box addItem _x} forEach primaryWeaponItems _player;
- //_pWeap addPrimaryWeaponItem "";
- {_box addItemCargoGlobal [_x, 1] } forEach primaryWeaponItems _player;
- {
- _box addPrimaryWeaponItem format["%1",_x];
- systemchat format["%1",_x];
- } forEach primaryWeaponItems _player;
- //};
- _player removeWeapon _pWeap;
- _player reveal _box;
- };
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