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Pritchard

Untitled

Nov 14th, 2016
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SQF 0.70 KB | None | 0 0
  1. _player = _this select 0;
  2. _marker = _this select 1;
  3. _pWeap = primaryWeapon _player;
  4.  
  5. if !(_pWeap isEqualTo "") then {
  6.  
  7. _objPosition = markerPos _marker;
  8. deleteMarker _marker;
  9. _box = createVehicle ["groundWeaponHolder", _objPosition, [], 0.5, "CAN_COLLIDE"];
  10. _box setDir floor (random 360);
  11.  
  12. //if (isServer) then {
  13. _box addWeaponCargoGlobal [_pWeap,1];
  14. //{_box addItem  _x} forEach primaryWeaponItems _player;
  15. //_pWeap addPrimaryWeaponItem "";
  16. {_box addItemCargoGlobal [_x, 1] } forEach primaryWeaponItems _player;
  17. {
  18.  
  19. _box addPrimaryWeaponItem format["%1",_x];
  20. systemchat format["%1",_x];
  21. } forEach primaryWeaponItems _player;
  22.  
  23. //};
  24. _player removeWeapon _pWeap;
  25. _player reveal _box;
  26. };
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