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- Abomasnow @ Abomasite
- Ability: Snow Warning
- Shiny: Yes
- EVs: 252 HP / 4 Atk / 68 Def / 180 SpA / 4 SpD
- Quiet Nature
- IVs: 0 Spe
- - Blizzard
- - Energy Ball
- - Ice Shard
- - Protect
- Survives M-kangaskhan's adamant low kick. Rest into special attack. Substitute or hpground are other options for abomasnow, except keep in mind that a lot of heatrans are shuca berry, so you will be screwed if they are. Helping hand boosted hpground will ohko non-shuca heatran. Focus sash is a very viable option for the team if double mega isn't desired.
- Cresselia @ Mental Herb
- Ability: Levitate
- Level: 50
- Shiny: Yes
- EVs: 220 HP / 132 Def / 156 SpD
- Bold Nature
- - Psychic
- - Helping Hand
- - Trick Room
- - Protect
- The bulkier version of cresselia. Survives choice banded bisharp's knock off. The hp is a hail number. Psychic, helping hand and trick room are on both sets, I have protect on this bulkier set to stay around longer with cresselia since your partners will be hitting m-salamance and landorus-t harder anyways. Leftovers can be used on this set, just put 8 evs from defense into Hp for a lefties number, it keeps the same roles too.
- Cresselia @ Leftovers
- Ability: Levitate
- Level: 50
- Shiny: Yes
- EVs: 228 HP / 68 Def / 212 SpA
- Modest Nature
- - Psychic
- - Helping Hand
- - Trick Room
- - Ice Beam
- The more offensive version of cresselia. It ohko's m-salamance 15/16 times and survives life orb knock off from bisharp. The hp is a leftovers number.
- Volcarona @ Safety Goggles
- Ability: Flame Body
- Shiny: Yes
- EVs: 220 HP / 228 Def / 4 SpA / 28 SpD / 28 Spe
- Bold Nature
- - Bug Buzz / Struggle Bug / HpGround
- - Rage Powder
- - Protect
- - Overheat / Fiery Dance
- Volcarona is for redirecting obamasnow, salamance and zumi. It is picked over amoonguss because of the fire typing to beat aegislash and not to be weak to heatran. The set survives m-kangakshan double edge, creeps bisharp by two and rest into spdef. Safety googles are nice to answer amoonguss and your own hail. Overheat gets the ohko on non-special defensive amoonguss, but fiery dance could be chosen to have more accuracy and to fish for special attack increases. The last slot is really open since the team doesn't really get much out of tailwind, but bug buzz is nice as a solid 100% accurate stab, struggle bug is a 100% accurate snarl, and hp ground(keep in mind to change the evs with the ivs) hits heatran, which is a bit of a problem for the team.
- Salamence @ Salamencite
- Ability: Intimidate
- Shiny: Yes
- EVs: 52 HP / 172 Atk / 4 Def / 84 SpD / 196 Spe
- Jolly Nature
- - Earthquake / Roost / Giga Impact
- - Return / double edge
- - Dragon Dance
- - Protect
- Salamance is added to be a faster mega when obamasnow isn't great in a match up. The set survives most special moves meant to ohko 4hp salamance, Creep timid thundorus and the rest into attack. It might be a bit of bias, but I have a dragon dancing set to take advantage of volcarona. Return is a solid stab option, double edge of recoil really isn't a bothersome. The last move slot is up for grabs, Earthquake is nice for heatran, roost for recovery and to reduce damage from ice moves, and.....giga impact...yeah. Giga impact was featured on a top 32 worlds team so that's why I put it on here. It will occationally ohko cresselia and thundorus at +1 and just hits everything incredibly hard.
- Landorus-Therian @ Choice Band
- Ability: Intimidate
- Shiny: Yes
- EVs: 164 HP / 84 Atk / 4 Def / 28 SpD / 228 Spe
- Jolly Nature
- - Earthquake
- - Knock Off / Stone edge / U-Turn
- - Rock Slide
- - Superpower
- Choice banded landorus. It survives a +1 life orb bisharps sucker punch, and a timid non-life orb thundorus's hpice. The spread will survive anything meant to ohko 4hp landorus most of the time. The speed creeps neutral 100's and the rest into attack. The main selling point of cb landorus is that it can ohko kangakshan, even bulky ones with superpower, and 2hko kangaskhan with earthquake.
- Azumarill @ Sitrus Berry
- Ability: Huge Power
- Shiny: Yes
- EVs: 196 HP / 252 Atk / 20 Def / 20 SpD / 20 Spe
- Adamant Nature
- - Aqua Jet
- - Knock Off / Play rough
- - Belly Drum
- - Protect
- Normal belly druming azumarril. The hp is a sitrus number. This spread will give more bulk than a 228/4/4 spread and it has a few evs to put into speed to creep other azumarills. Knock off is nice to not be walled out by amoonguss, ferrothorn, aegislash and a few others and 100% accurate, but play rough is a solid stab option.
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