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  1. Abomasnow @ Abomasite
  2. Ability: Snow Warning
  3. Shiny: Yes
  4. EVs: 252 HP / 4 Atk / 68 Def / 180 SpA / 4 SpD
  5. Quiet Nature
  6. IVs: 0 Spe
  7. - Blizzard
  8. - Energy Ball
  9. - Ice Shard
  10. - Protect
  11.  
  12. Survives M-kangaskhan's adamant low kick. Rest into special attack. Substitute or hpground are other options for abomasnow, except keep in mind that a lot of heatrans are shuca berry, so you will be screwed if they are. Helping hand boosted hpground will ohko non-shuca heatran. Focus sash is a very viable option for the team if double mega isn't desired.
  13.  
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  15. Cresselia @ Mental Herb
  16. Ability: Levitate
  17. Level: 50
  18. Shiny: Yes
  19. EVs: 220 HP / 132 Def / 156 SpD
  20. Bold Nature
  21. - Psychic
  22. - Helping Hand
  23. - Trick Room
  24. - Protect
  25.  
  26. The bulkier version of cresselia. Survives choice banded bisharp's knock off. The hp is a hail number. Psychic, helping hand and trick room are on both sets, I have protect on this bulkier set to stay around longer with cresselia since your partners will be hitting m-salamance and landorus-t harder anyways. Leftovers can be used on this set, just put 8 evs from defense into Hp for a lefties number, it keeps the same roles too.
  27.  
  28. Cresselia @ Leftovers
  29. Ability: Levitate
  30. Level: 50
  31. Shiny: Yes
  32. EVs: 228 HP / 68 Def / 212 SpA
  33. Modest Nature
  34. - Psychic
  35. - Helping Hand
  36. - Trick Room
  37. - Ice Beam
  38.  
  39. The more offensive version of cresselia. It ohko's m-salamance 15/16 times and survives life orb knock off from bisharp. The hp is a leftovers number.
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  43. Volcarona @ Safety Goggles
  44. Ability: Flame Body
  45. Shiny: Yes
  46. EVs: 220 HP / 228 Def / 4 SpA / 28 SpD / 28 Spe
  47. Bold Nature
  48. - Bug Buzz / Struggle Bug / HpGround
  49. - Rage Powder
  50. - Protect
  51. - Overheat / Fiery Dance
  52.  
  53. Volcarona is for redirecting obamasnow, salamance and zumi. It is picked over amoonguss because of the fire typing to beat aegislash and not to be weak to heatran. The set survives m-kangakshan double edge, creeps bisharp by two and rest into spdef. Safety googles are nice to answer amoonguss and your own hail. Overheat gets the ohko on non-special defensive amoonguss, but fiery dance could be chosen to have more accuracy and to fish for special attack increases. The last slot is really open since the team doesn't really get much out of tailwind, but bug buzz is nice as a solid 100% accurate stab, struggle bug is a 100% accurate snarl, and hp ground(keep in mind to change the evs with the ivs) hits heatran, which is a bit of a problem for the team.
  54.  
  55.  
  56. Salamence @ Salamencite
  57. Ability: Intimidate
  58. Shiny: Yes
  59. EVs: 52 HP / 172 Atk / 4 Def / 84 SpD / 196 Spe
  60. Jolly Nature
  61. - Earthquake / Roost / Giga Impact
  62. - Return / double edge
  63. - Dragon Dance
  64. - Protect
  65.  
  66. Salamance is added to be a faster mega when obamasnow isn't great in a match up. The set survives most special moves meant to ohko 4hp salamance, Creep timid thundorus and the rest into attack. It might be a bit of bias, but I have a dragon dancing set to take advantage of volcarona. Return is a solid stab option, double edge of recoil really isn't a bothersome. The last move slot is up for grabs, Earthquake is nice for heatran, roost for recovery and to reduce damage from ice moves, and.....giga impact...yeah. Giga impact was featured on a top 32 worlds team so that's why I put it on here. It will occationally ohko cresselia and thundorus at +1 and just hits everything incredibly hard.
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  70. Landorus-Therian @ Choice Band
  71. Ability: Intimidate
  72. Shiny: Yes
  73. EVs: 164 HP / 84 Atk / 4 Def / 28 SpD / 228 Spe
  74. Jolly Nature
  75. - Earthquake
  76. - Knock Off / Stone edge / U-Turn
  77. - Rock Slide
  78. - Superpower
  79.  
  80. Choice banded landorus. It survives a +1 life orb bisharps sucker punch, and a timid non-life orb thundorus's hpice. The spread will survive anything meant to ohko 4hp landorus most of the time. The speed creeps neutral 100's and the rest into attack. The main selling point of cb landorus is that it can ohko kangakshan, even bulky ones with superpower, and 2hko kangaskhan with earthquake.
  81.  
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  83. Azumarill @ Sitrus Berry
  84. Ability: Huge Power
  85. Shiny: Yes
  86. EVs: 196 HP / 252 Atk / 20 Def / 20 SpD / 20 Spe
  87. Adamant Nature
  88. - Aqua Jet
  89. - Knock Off / Play rough
  90. - Belly Drum
  91. - Protect
  92.  
  93. Normal belly druming azumarril. The hp is a sitrus number. This spread will give more bulk than a 228/4/4 spread and it has a few evs to put into speed to creep other azumarills. Knock off is nice to not be walled out by amoonguss, ferrothorn, aegislash and a few others and 100% accurate, but play rough is a solid stab option.
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