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  1. 21:23:02: Open Broadcaster Software v0.632b - 32bit (´・ω・`)
  2. 21:23:02: -------------------------------
  3. 21:23:02: CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
  4. 21:23:02: CPU Speed: 3392MHz
  5. 21:23:02: Physical Memory: 4095MB Total, 4095MB Free
  6. 21:23:02: stepping id: 9, model 58, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 21:23:02: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 21:23:02: Windows Version: 6.1 Build 7601 S
  9. 21:23:02: Aero is Disabled
  10. 21:23:02: -------------------------------
  11. 21:23:02: OBS Modules:
  12. 21:23:02: Base Address Module
  13. 21:23:02: 001C0000 OBS.exe
  14. 21:23:02: 5D4A0000 OBSApi.dll
  15. 21:23:02: 5D2C0000 DShowPlugin.dll
  16. 21:23:02: 5D290000 GraphicsCapture.dll
  17. 21:23:02: 5D260000 NoiseGate.dll
  18. 21:23:02: 5D240000 PSVPlugin.dll
  19. 21:23:02: ------------------------------------------
  20. 21:23:02: Adapter 1
  21. 21:23:02: Video Adapter: AMD Radeon R9 200 Series
  22. 21:23:02: Video Adapter Dedicated Video Memory: 3202392064
  23. 21:23:02: Video Adapter Shared System Memory: 1092509696
  24. 21:23:02: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 21:23:02: =====Stream Start: 2014-10-01, 21:23:02===============================================
  26. 21:23:02: Multithreaded optimizations: On
  27. 21:23:02: Base resolution: 1920x1080
  28. 21:23:02: Output resolution: 1280x720
  29. 21:23:02: ------------------------------------------
  30. 21:23:02: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  31. 21:23:02: ------------------------------------------
  32. 21:23:02: Audio Format: 44100 Hz
  33. 21:23:02: ------------------------------------------
  34. 21:23:02: Audio Channels: 2 Ch
  35. 21:23:02: Playback device {0.0.0.00000000}.{d5d49747-9230-455d-9091-193cc5f76ca8}
  36. 21:23:02: ------------------------------------------
  37. 21:23:02: Using desktop audio input: 1 - ASUS VN247 (AMD High Definition Audio Device)
  38. 21:23:02: Global Audio time adjust: 0
  39. 21:23:02: ------------------------------------------
  40. 21:23:02: Using auxilary audio input: Microphone (2- Plantronics GameCom 780)
  41. 21:23:02: Mic time offset: 0
  42. 21:23:02: ------------------------------------------
  43. 21:23:02: Audio Encoding: AAC
  44. 21:23:02: bitrate: 128
  45. 21:23:02: Using Monitor Capture
  46. 21:23:02: Scene buffering time set to 700
  47. 21:23:02: ------------------------------------------
  48. 21:23:02: Video Encoding: x264
  49. 21:23:02: fps: 30
  50. 21:23:02: width: 1280, height: 720
  51. 21:23:02: preset: veryfast
  52. 21:23:02: profile: main
  53. 21:23:02: keyint: 60
  54. 21:23:02: CBR: yes
  55. 21:23:02: CFR: yes
  56. 21:23:02: max bitrate: 2750
  57. 21:23:02: buffer size: 2750
  58. 21:23:02: ------------------------------------------
  59. 21:23:03: Audio timestamp for device 'Microphone (2- Plantronics GameCom 780)' was behind target timestamp by 32430846
  60. 21:23:18: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
  61. 21:23:18: New Scene
  62. 21:23:18: Using graphics capture
  63. 21:23:18: Trying to hook process: DayZ.exe
  64. 21:23:21: SharedTexCapture hooked
  65. 21:29:40: FlushBufferedVideo: Flushing 10 packets over 300 ms
  66. 21:29:40: Total frames encoded: 11927, total frames duplicated: 175 (1.47%)
  67. 21:29:40: Total frames rendered: 11828, number of late frames: 30 (0.25%) (it's okay for some frames to be late)
  68. 21:29:40:
  69. 21:29:40: Profiler time results:
  70. 21:29:40:
  71. 21:29:40: ==============================================================
  72. 21:29:40: video thread frame - [100%] [avg time: 1.169 ms] [children: 33.6%] [unaccounted: 66.4%]
  73. 21:29:40: | scene->Preprocess - [17.6%] [avg time: 0.206 ms]
  74. 21:29:40: | GPU download and conversion - [16%] [avg time: 0.187 ms] [children: 13.3%] [unaccounted: 2.74%]
  75. 21:29:40: | | flush - [11.9%] [avg time: 0.139 ms]
  76. 21:29:40: | | CopyResource - [1.11%] [avg time: 0.013 ms]
  77. 21:29:40: | | conversion to 4:2:0 - [0.257%] [avg time: 0.003 ms]
  78. 21:29:40: Convert444Threads - [100%] [avg time: 0.411 ms] [children: 99%] [unaccounted: 0.973%]
  79. 21:29:40: | Convert444toNV12 - [99%] [avg time: 0.407 ms]
  80. 21:29:40: encoder thread frame - [100%] [avg time: 0.859 ms] [children: 0.233%] [unaccounted: 99.8%]
  81. 21:29:40: | sending stuff out - [0.233%] [avg time: 0.002 ms]
  82. 21:29:40: ==============================================================
  83. 21:29:40:
  84. 21:29:40:
  85. 21:29:40: Profiler CPU results:
  86. 21:29:40:
  87. 21:29:40: ==============================================================
  88. 21:29:40: video thread frame - [cpu time: avg 0.245 ms, total 2901.62 ms] [avg calls per frame: 1]
  89. 21:29:40: | scene->Preprocess - [cpu time: avg 0.135 ms, total 1606.81 ms] [avg calls per frame: 1]
  90. 21:29:40: | GPU download and conversion - [cpu time: avg 0.05 ms, total 592.802 ms] [avg calls per frame: 1]
  91. 21:29:40: | | flush - [cpu time: avg 0.038 ms, total 452.402 ms] [avg calls per frame: 1]
  92. 21:29:40: | | CopyResource - [cpu time: avg 0.005 ms, total 62.4 ms] [avg calls per frame: 1]
  93. 21:29:40: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 15.6 ms] [avg calls per frame: 1]
  94. 21:29:40: Convert444Threads - [cpu time: avg 0.44 ms, total 10389.7 ms] [avg calls per frame: 2]
  95. 21:29:40: | Convert444toNV12 - [cpu time: avg 0.438 ms, total 10358.5 ms] [avg calls per frame: 2]
  96. 21:29:40: encoder thread frame - [cpu time: avg 0.541 ms, total 6458.44 ms] [avg calls per frame: 1]
  97. 21:29:40: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  98. 21:29:40: ==============================================================
  99. 21:29:40:
  100. 21:29:40: =====Stream End: 2014-10-01, 21:29:40=================================================
  101. 21:29:42: =====Stream Start: 2014-10-01, 21:29:42===============================================
  102. 21:29:42: Multithreaded optimizations: On
  103. 21:29:42: Base resolution: 1920x1080
  104. 21:29:42: Output resolution: 1280x720
  105. 21:29:42: ------------------------------------------
  106. 21:29:42: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  107. 21:29:42: ------------------------------------------
  108. 21:29:42: Audio Format: 44100 Hz
  109. 21:29:42: ------------------------------------------
  110. 21:29:42: Audio Channels: 2 Ch
  111. 21:29:42: Playback device {0.0.0.00000000}.{d5d49747-9230-455d-9091-193cc5f76ca8}
  112. 21:29:42: ------------------------------------------
  113. 21:29:42: Using desktop audio input: 1 - ASUS VN247 (AMD High Definition Audio Device)
  114. 21:29:42: Global Audio time adjust: 0
  115. 21:29:42: ------------------------------------------
  116. 21:29:42: Using auxilary audio input: Microphone (2- Plantronics GameCom 780)
  117. 21:29:42: Mic time offset: 0
  118. 21:29:42: ------------------------------------------
  119. 21:29:42: Audio Encoding: AAC
  120. 21:29:42: bitrate: 128
  121. 21:29:42: Using graphics capture
  122. 21:29:42: Trying to hook process: DayZ.exe
  123. 21:29:42: Scene buffering time set to 700
  124. 21:29:42: ------------------------------------------
  125. 21:29:42: Video Encoding: x264
  126. 21:29:42: fps: 30
  127. 21:29:42: width: 1280, height: 720
  128. 21:29:42: preset: veryfast
  129. 21:29:42: profile: main
  130. 21:29:42: keyint: 60
  131. 21:29:42: CBR: yes
  132. 21:29:42: CFR: yes
  133. 21:29:42: max bitrate: 2750
  134. 21:29:42: buffer size: 2750
  135. 21:29:42: ------------------------------------------
  136. 21:29:44: Using RTMP service: Twitch
  137. 21:29:44: Server selection: rtmp://live-lhr.twitch.tv/app
  138. 21:29:44: Interface: Qualcomm Atheros AR8161/8165 PCI-E Gigabit Ethernet Controller (ethernet, 100 mbps)
  139. 21:29:45: Completed handshake with rtmp://live-lhr.twitch.tv/app in 863 ms.
  140. 21:29:45: SO_SNDBUF was at 8192
  141. 21:29:45: SO_SNDBUF is now 65536
  142. 21:29:49: SharedTexCapture hooked
  143. 21:29:50: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 262144 (buffer: 84116 / 367616)
  144. 21:29:52: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 0 / 367616)
  145. 21:30:47: RTMPPublisher::SocketLoop: Stalled for 2833 ms to write 367218 bytes (buffer: 0 / 367616), unstable connection?
  146. 21:30:55: RTMPPublisher::SocketLoop: Stalled for 2573 ms to write 363607 bytes (buffer: 0 / 367616), unstable connection?
  147. 21:31:52: FlushBufferedVideo: Flushing 10 packets over 300 ms
  148. 21:31:52: Total frames encoded: 3884, total frames duplicated: 80 (2.06%)
  149. 21:31:52: Total frames rendered: 3847, number of late frames: 16 (0.42%) (it's okay for some frames to be late)
  150. 21:31:53: ~RTMPPublisher: Packet flush completed in 135 ms
  151. 21:31:53: ~RTMPPublisher: Send thread terminated in 0 ms
  152. 21:31:53: RTMPPublisher::SocketLoop: Graceful loop exit
  153. 21:31:53: ~RTMPPublisher: Socket thread terminated in 0 ms
  154. 21:32:03: ~RTMPPublisher: Final socket shutdown completed in 10331 ms
  155. 21:32:03: Average send payload: 7973 bytes, average send interval: 22 ms
  156. 21:32:03: Number of times waited to send: 5, Waited for a total of 20485 bytes
  157. 21:32:03: Number of b-frames dropped: 29 (0.76%), Number of p-frames dropped: 37 (0.97%), Total 66 (1.7%)
  158. 21:32:03: Number of bytes sent: 45114296
  159. 21:32:03:
  160. 21:32:03: Profiler time results:
  161. 21:32:03:
  162. 21:32:03: ==============================================================
  163. 21:32:03: video thread frame - [100%] [avg time: 1.355 ms] [children: 23%] [unaccounted: 77%]
  164. 21:32:03: | scene->Preprocess - [0.0738%] [avg time: 0.001 ms]
  165. 21:32:03: | GPU download and conversion - [22.9%] [avg time: 0.31 ms] [children: 19.7%] [unaccounted: 3.17%]
  166. 21:32:03: | | flush - [17.8%] [avg time: 0.241 ms]
  167. 21:32:03: | | CopyResource - [1.7%] [avg time: 0.023 ms]
  168. 21:32:03: | | conversion to 4:2:0 - [0.221%] [avg time: 0.003 ms]
  169. 21:32:03: Convert444Threads - [100%] [avg time: 0.416 ms] [children: 98.6%] [unaccounted: 1.44%]
  170. 21:32:03: | Convert444toNV12 - [98.6%] [avg time: 0.41 ms]
  171. 21:32:03: encoder thread frame - [100%] [avg time: 0.908 ms] [children: 3.52%] [unaccounted: 96.5%]
  172. 21:32:03: | sending stuff out - [3.52%] [avg time: 0.032 ms]
  173. 21:32:03: ==============================================================
  174. 21:32:03:
  175. 21:32:03:
  176. 21:32:03: Profiler CPU results:
  177. 21:32:03:
  178. 21:32:03: ==============================================================
  179. 21:32:03: video thread frame - [cpu time: avg 0.093 ms, total 358.802 ms] [avg calls per frame: 1]
  180. 21:32:03: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  181. 21:32:03: | GPU download and conversion - [cpu time: avg 0.032 ms, total 124.8 ms] [avg calls per frame: 1]
  182. 21:32:03: | | flush - [cpu time: avg 0.024 ms, total 93.6 ms] [avg calls per frame: 1]
  183. 21:32:03: | | CopyResource - [cpu time: avg 0.004 ms, total 15.6 ms] [avg calls per frame: 1]
  184. 21:32:03: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  185. 21:32:03: Convert444Threads - [cpu time: avg 0.344 ms, total 2636.42 ms] [avg calls per frame: 2]
  186. 21:32:03: | Convert444toNV12 - [cpu time: avg 0.344 ms, total 2636.42 ms] [avg calls per frame: 2]
  187. 21:32:03: encoder thread frame - [cpu time: avg 0.543 ms, total 2106.01 ms] [avg calls per frame: 1]
  188. 21:32:03: | sending stuff out - [cpu time: avg 0.02 ms, total 78.001 ms] [avg calls per frame: 1]
  189. 21:32:03: ==============================================================
  190. 21:32:03:
  191. 21:32:03: =====Stream End: 2014-10-01, 21:32:03=================================================
  192. 21:34:21: =====Stream Start: 2014-10-01, 21:34:21===============================================
  193. 21:34:21: Multithreaded optimizations: On
  194. 21:34:21: Base resolution: 1920x1080
  195. 21:34:21: Output resolution: 1280x720
  196. 21:34:21: ------------------------------------------
  197. 21:34:21: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
  198. 21:34:21: ------------------------------------------
  199. 21:34:21: Audio Format: 44100 Hz
  200. 21:34:21: ------------------------------------------
  201. 21:34:21: Audio Channels: 2 Ch
  202. 21:34:21: Playback device {0.0.0.00000000}.{d5d49747-9230-455d-9091-193cc5f76ca8}
  203. 21:34:21: ------------------------------------------
  204. 21:34:21: Using desktop audio input: 1 - ASUS VN247 (AMD High Definition Audio Device)
  205. 21:34:21: Global Audio time adjust: 0
  206. 21:34:21: ------------------------------------------
  207. 21:34:21: Using auxilary audio input: Microphone (2- Plantronics GameCom 780)
  208. 21:34:21: Mic time offset: 0
  209. 21:34:21: ------------------------------------------
  210. 21:34:21: Audio Encoding: AAC
  211. 21:34:21: bitrate: 128
  212. 21:34:21: Using graphics capture
  213. 21:34:21: Trying to hook process: DayZ.exe
  214. 21:34:21: Scene buffering time set to 700
  215. 21:34:21: ------------------------------------------
  216. 21:34:21: Video Encoding: x264
  217. 21:34:21: fps: 30
  218. 21:34:21: width: 1280, height: 720
  219. 21:34:21: preset: veryfast
  220. 21:34:21: profile: main
  221. 21:34:21: keyint: 60
  222. 21:34:21: CBR: yes
  223. 21:34:21: CFR: yes
  224. 21:34:21: max bitrate: 2750
  225. 21:34:21: buffer size: 2750
  226. 21:34:21: ------------------------------------------
  227. 21:34:22: Using RTMP service: Twitch
  228. 21:34:22: Server selection: rtmp://live-lhr.twitch.tv/app
  229. 21:34:22: Interface: Qualcomm Atheros AR8161/8165 PCI-E Gigabit Ethernet Controller (ethernet, 100 mbps)
  230. 21:34:23: SharedTexCapture hooked
  231. 21:34:23: Completed handshake with rtmp://live-lhr.twitch.tv/app in 842 ms.
  232. 21:34:24: SO_SNDBUF was at 8192
  233. 21:34:24: SO_SNDBUF is now 65536
  234. 21:34:24: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 131072 (buffer: 0 / 367616)
  235. 21:34:25: RTMPPublisher::SocketLoop: Increasing send buffer to ISB 524288 (buffer: 336 / 367616)
  236. 21:37:49: RTMPPublisher::SocketLoop: Stalled for 2797 ms to write 365175 bytes (buffer: 0 / 367616), unstable connection?
  237. 21:37:56: RTMPPublisher::SocketLoop: Stalled for 3073 ms to write 366162 bytes (buffer: 0 / 367616), unstable connection?
  238. 21:38:01: RTMPPublisher::SocketLoop: Stalled for 2658 ms to write 367286 bytes (buffer: 0 / 367616), unstable connection?
  239. 21:38:39: RTMPPublisher::SocketLoop: Stalled for 2626 ms to write 364794 bytes (buffer: 0 / 367616), unstable connection?
  240. 21:40:06: RTMPPublisher::SocketLoop: Stalled for 2751 ms to write 366906 bytes (buffer: 0 / 367616), unstable connection?
  241. 21:44:10: RTMPPublisher::SocketLoop: Stalled for 3258 ms to write 364218 bytes (buffer: 0 / 367616), unstable connection?
  242. 21:47:51: RTMPPublisher::SocketLoop: Stalled for 2797 ms to write 365128 bytes (buffer: 0 / 367616), unstable connection?
  243. 21:47:59: RTMPPublisher::SocketLoop: Stalled for 2227 ms to write 364977 bytes (buffer: 0 / 367616), unstable connection?
  244. 21:48:44: RTMPPublisher::SocketLoop: Stalled for 3249 ms to write 366113 bytes (buffer: 0 / 367616), unstable connection?
  245. 21:48:58: RTMPPublisher::SocketLoop: Stalled for 3342 ms to write 366738 bytes (buffer: 0 / 367616), unstable connection?
  246. 21:49:06: RTMPPublisher::SocketLoop: Stalled for 3116 ms to write 365294 bytes (buffer: 0 / 367616), unstable connection?
  247. 21:50:54: RTMPPublisher::SocketLoop: Stalled for 3049 ms to write 365349 bytes (buffer: 0 / 367616), unstable connection?
  248. 21:55:42: RTMPPublisher::SocketLoop: Stalled for 3229 ms to write 367260 bytes (buffer: 0 / 367616), unstable connection?
  249. 22:05:16: RTMPPublisher::SocketLoop: Stalled for 3229 ms to write 365886 bytes (buffer: 0 / 367616), unstable connection?
  250. 22:07:56: RTMPPublisher::SocketLoop: Stalled for 3034 ms to write 365378 bytes (buffer: 0 / 367616), unstable connection?
  251. 22:08:14: RTMPPublisher::SocketLoop: Stalled for 3119 ms to write 364879 bytes (buffer: 0 / 367616), unstable connection?
  252. 22:09:20: RTMPPublisher::SocketLoop: Stalled for 3182 ms to write 365173 bytes (buffer: 0 / 367616), unstable connection?
  253. 22:13:13: RTMPPublisher::SocketLoop: Stalled for 6575 ms to write 363729 bytes (buffer: 0 / 367616), unstable connection?
  254. 22:14:22: RTMPPublisher::SocketLoop: Stalled for 2891 ms to write 367557 bytes (buffer: 0 / 367616), unstable connection?
  255. 22:15:33: RTMPPublisher::SocketLoop: Stalled for 2400 ms to write 365933 bytes (buffer: 0 / 367616), unstable connection?
  256. 22:15:48: RTMPPublisher::SocketLoop: Stalled for 3061 ms to write 366437 bytes (buffer: 0 / 367616), unstable connection?
  257. 22:17:30: RTMPPublisher::SocketLoop: Stalled for 2990 ms to write 364995 bytes (buffer: 0 / 367616), unstable connection?
  258. 22:17:56: RTMPPublisher::SocketLoop: Stalled for 3139 ms to write 367595 bytes (buffer: 0 / 367616), unstable connection?
  259. 22:18:19: RTMPPublisher::SocketLoop: Stalled for 2860 ms to write 364618 bytes (buffer: 0 / 367616), unstable connection?
  260. 22:19:14: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  261. 22:19:14: Failed loading CUDA dll
  262. 22:19:21: x264: bitrate 2750->3000, buffer size 2750->3000
  263. 22:19:21: Settings::Encoding: Changing bitrate from 2750kb/s to 3000kb/s
  264. 22:20:16: RTMPPublisher::SocketLoop: Stalled for 3306 ms to write 366939 bytes (buffer: 0 / 367616), unstable connection?
  265. 22:20:29: RTMPPublisher::SocketLoop: Stalled for 2637 ms to write 364185 bytes (buffer: 0 / 367616), unstable connection?
  266. 22:20:39: RTMPPublisher::SocketLoop: Stalled for 2876 ms to write 366746 bytes (buffer: 0 / 367616), unstable connection?
  267. 22:20:54: RTMPPublisher::SocketLoop: Stalled for 3144 ms to write 364545 bytes (buffer: 0 / 367616), unstable connection?
  268. 22:21:11: RTMPPublisher::SocketLoop: Stalled for 2798 ms to write 364321 bytes (buffer: 0 / 367616), unstable connection?
  269. 22:22:17: Capture window 0x000C04A2 invalid or changing, terminating capture
  270. 22:22:54: FlushBufferedVideo: Flushing 10 packets over 300 ms
  271. 22:22:54: Total frames encoded: 87375, total frames duplicated: 686 (0.79%)
  272. 22:22:54: Total frames rendered: 86936, number of late frames: 121 (0.14%) (it's okay for some frames to be late)
  273. 22:22:54: ~RTMPPublisher: Packet flush completed in 134 ms
  274. 22:22:54: ~RTMPPublisher: Send thread terminated in 0 ms
  275. 22:22:54: RTMPPublisher::SocketLoop: Graceful loop exit
  276. 22:22:54: ~RTMPPublisher: Socket thread terminated in 1 ms
  277. 22:23:05: ~RTMPPublisher: Final socket shutdown completed in 10197 ms
  278. 22:23:05: Average send payload: 8695 bytes, average send interval: 24 ms
  279. 22:23:05: Number of times waited to send: 77, Waited for a total of 275749 bytes
  280. 22:23:05: Number of b-frames dropped: 553 (0.63%), Number of p-frames dropped: 970 (1.1%), Total 1523 (1.7%)
  281. 22:23:05: Number of bytes sent: 1041763170
  282. 22:23:05:
  283. 22:23:05: Profiler time results:
  284. 22:23:05:
  285. 22:23:05: ==============================================================
  286. 22:23:05: video thread frame - [100%] [avg time: 0.782 ms] [children: 20.5%] [unaccounted: 79.5%]
  287. 22:23:05: | scene->Preprocess - [0.128%] [avg time: 0.001 ms]
  288. 22:23:05: | GPU download and conversion - [20.3%] [avg time: 0.159 ms] [children: 17.3%] [unaccounted: 3.07%]
  289. 22:23:05: | | flush - [15.7%] [avg time: 0.123 ms]
  290. 22:23:05: | | CopyResource - [1.28%] [avg time: 0.01 ms]
  291. 22:23:05: | | conversion to 4:2:0 - [0.256%] [avg time: 0.002 ms]
  292. 22:23:05: Convert444Threads - [100%] [avg time: 0.458 ms] [children: 98%] [unaccounted: 1.97%]
  293. 22:23:05: | Convert444toNV12 - [98%] [avg time: 0.449 ms]
  294. 22:23:05: encoder thread frame - [100%] [avg time: 1.023 ms] [children: 3.52%] [unaccounted: 96.5%]
  295. 22:23:05: | sending stuff out - [3.52%] [avg time: 0.036 ms]
  296. 22:23:05: ==============================================================
  297. 22:23:05:
  298. 22:23:05:
  299. 22:23:05: Profiler CPU results:
  300. 22:23:05:
  301. 22:23:05: ==============================================================
  302. 22:23:05: video thread frame - [cpu time: avg 0.108 ms, total 9391.26 ms] [avg calls per frame: 1]
  303. 22:23:05: | scene->Preprocess - [cpu time: avg 0.001 ms, total 109.2 ms] [avg calls per frame: 1]
  304. 22:23:05: | GPU download and conversion - [cpu time: avg 0.029 ms, total 2527.22 ms] [avg calls per frame: 1]
  305. 22:23:05: | | flush - [cpu time: avg 0.018 ms, total 1638.01 ms] [avg calls per frame: 1]
  306. 22:23:05: | | CopyResource - [cpu time: avg 0.003 ms, total 296.402 ms] [avg calls per frame: 1]
  307. 22:23:05: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 109.2 ms] [avg calls per frame: 1]
  308. 22:23:05: Convert444Threads - [cpu time: avg 0.432 ms, total 75208.1 ms] [avg calls per frame: 2]
  309. 22:23:05: | Convert444toNV12 - [cpu time: avg 0.43 ms, total 74849.3 ms] [avg calls per frame: 2]
  310. 22:23:05: encoder thread frame - [cpu time: avg 0.617 ms, total 53976.3 ms] [avg calls per frame: 1]
  311. 22:23:05: | sending stuff out - [cpu time: avg 0.007 ms, total 686.404 ms] [avg calls per frame: 1]
  312. 22:23:05: ==============================================================
  313. 22:23:05:
  314. 22:23:05: =====Stream End: 2014-10-01, 22:23:05=================================================
  315.  
  316.  
  317. Last game capture log:
  318. 2014-10-01, 21:23:18: we're booting up:
  319. 21:23:18: CaptureThread: attached to process DayZ.exe
  320. 21:23:18: D3D9 Present
  321. 21:23:18: DirectDraw Present
  322. 21:23:18: (half life scientist) everything.. seems to be in order
  323. 21:23:21: D3D9EndScene called
  324. 21:23:21: D3DPRESENT_PARAMETERS {
  325. 21:23:21: BackBufferWidth: 1920
  326. 21:23:21: BackBufferHeight: 1080
  327. 21:23:21: BackBufferFormat: D3DFMT_X8R8G8B8
  328. 21:23:21: BackBufferCount: 1
  329. 21:23:21: MultiSampleType: D3DMULTISAMPLE_NONE
  330. 21:23:21: MultiSampleQuality: 0
  331. 21:23:21: SwapEffect: D3DSWAPEFFECT_DISCARD
  332. 21:23:21: hDeviceWindow: 787618
  333. 21:23:21: Windowed: false
  334. 21:23:21: EnableAutoDepthStencil: true
  335. 21:23:21: AutoDepthStencilFormat: D3DFMT_D24S8
  336. 21:23:21: Flags: D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
  337. 21:23:21: FullScreen_RefreshRateInHz: 60
  338. 21:23:21: PresentationInterval: 1
  339. 21:23:21: };
  340. 21:23:21: successfully set up d3d9 hooks
  341. 21:23:21: D3D9Present called
  342. 21:23:21: DoD3D9GPUHook: success - d3d9ex
  343. 21:23:21: D3DSURFACE_DESC {
  344. 21:23:21: Format: D3DFMT_X8R8G8B8
  345. 21:23:21: Type: D3DRTYPE_SURFACE
  346. 21:23:21: Usage: D3DUSAGE_RENDERTARGET
  347. 21:23:21: Pool: D3DPOOL_DEFAULT
  348. 21:23:21: MultiSampleType: D3DMULTISAMPLE_NONE
  349. 21:23:21: MultiSampleQuality: 0
  350. 21:23:21: Width: 1920
  351. 21:23:21: Height: 1080
  352. 21:23:21: };
  353. 21:23:21: successfully capturing d3d9 frames via GPU
  354. 21:29:49: ---------------------- Cleared D3D9 Capture ----------------------
  355. 21:29:49: received restart event, capturing
  356. 21:29:49: DoD3D9GPUHook: success - d3d9ex
  357. 21:29:49: D3D9EndScene called
  358. 21:29:49: D3D9Present called
  359. 21:29:49: D3DSURFACE_DESC {
  360. 21:29:49: Format: D3DFMT_X8R8G8B8
  361. 21:29:49: Type: D3DRTYPE_SURFACE
  362. 21:29:49: Usage: D3DUSAGE_RENDERTARGET
  363. 21:29:49: Pool: D3DPOOL_DEFAULT
  364. 21:29:49: MultiSampleType: D3DMULTISAMPLE_NONE
  365. 21:29:49: MultiSampleQuality: 0
  366. 21:29:49: Width: 1920
  367. 21:29:49: Height: 1080
  368. 21:29:49: };
  369. 21:29:49: successfully capturing d3d9 frames via GPU
  370. 21:32:13: ---------------------- Cleared D3D9 Capture ----------------------
  371. 21:32:13: D3D9EndScene called
  372. 21:32:13: D3D9Present called
  373. 21:34:23: received restart event, capturing
  374. 21:34:23: DoD3D9GPUHook: success - d3d9ex
  375. 21:34:23: D3DSURFACE_DESC {
  376. 21:34:23: Format: D3DFMT_X8R8G8B8
  377. 21:34:23: Type: D3DRTYPE_SURFACE
  378. 21:34:23: Usage: D3DUSAGE_RENDERTARGET
  379. 21:34:23: Pool: D3DPOOL_DEFAULT
  380. 21:34:23: MultiSampleType: D3DMULTISAMPLE_NONE
  381. 21:34:23: MultiSampleQuality: 0
  382. 21:34:23: Width: 1920
  383. 21:34:23: Height: 1080
  384. 21:34:23: };
  385. 21:34:23: successfully capturing d3d9 frames via GPU
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