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- Walk State: When he walks.
- Stun State: When he is stunned by your attack.
- Attack State: When he attacks.
- Walk State:
- - He blocks your attack with RNG.
- Direction, Normal Slash or Spin Attack are unrelated.
- - He is stunned by Spin Attack once or Normal Slash (Stab) three times.
- So blocking is RNG but Spin Attack is still better in this state.
- UP-to-Down Spin Attack does double hit if you are close so it's probably better.
- Stun State:
- - He still tries to block some directions but Stab ignores it.
- Actually, you can use Upper Slash as well but Stab is faster for next movement.
- - Back to Walk State after knock back twice or time passes.
- Attack State:
- - He randomly chooses 2 or 4 kinds of attacks. (2 in first phase, 4 in second and third phases.)
- - Goes to Stun State by Shield Bush or interrupting Charge Attack.
- He has 8 kinds of attacks in total. Single or Double, Direct or Charge, Sword or Arm.
- A: Single/Direct/Sword
- B: Single/Charge/Sword
- C: Double/Direct/Sword
- D: Double/Charge/Sword
- E: Single/Direct/Arm
- F: Single/Charge/Arm
- G: Double/Direct/Arm
- H: Double/Charge/Arm
- 1st phase uses A or B, 2nd phase uses A-D, 3rd phase uses E-H.
- Sword or Arm:
- It's just different animation in 3rd phase but Arm Attack has knock back effect.
- So you should take damage in 1st or 2nd phase, not in 3rd phase. (Optimally, you should take damage in this fight for next BiT.)
- Direct or Charge:
- Charge means he charges lightning with standing on one leg.
- You can interrupt this Charge Attack, standing on one leg is good visual cue.
- Since you can interrupt, Single/Charge and Double/Charge are same for speedrunners. (Probably not known as well.)
- Single or Double:
- I called "Direct" but he actually delays Double/Direct Attack (C and G).
- He delays but it doesn't mean you can interrupt. Be careful for Delay =/= Charge.
- You have to use Shield Bush but harder to get the timing since it's delayed.
- So you have to think about 3 attacks from 2nd phase actually:
- 1: Fast Attack -> Shield Bush
- 2: Delayed Attack -> Delayed Shield Bush
- 3: Charge Attack -> Stab to interrupt
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