DivineDragoonKain

Iltani things

Apr 15th, 2018
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  1. Robin Isaac's Gunlance
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  3. In a flash of lightning, this weapon appears embedded in the ground next to Iltani after using Fusion Bolt.
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  5. Weapon Add-On (This weapon does not replace stats from the current weapon, but adds to them)
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  7. Passives: +5 Attack, +5 Defense, +5 Special Defense, Skill Stunts (Extreme Athletics, Superhuman Combat, Impossible Acrobatics. These Skill stunts subtract one die and add 8 to their roll)
  8. Traits: Transformative
  9. Ability: Parry
  10. Moves: Phlebotomize, Furious Strikes, Bullseye, Horn Drill
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  12. Transformative: This is both a Melee Weapon and a Ranged Weapon. You no longer provoke attacks of opportunity from using attacks of any kind. You may use features that modify ranged moves on Melee movies and vice versa, though this does not allow you to use melee moves at greater range without an ability.
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  14. Moves:
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  16. Phlebotomize
  17. Type: Normal
  18. Frequency: Scene x2
  19. AC: 2
  20. Damage Base 8 (2d8+10)
  21. Class: Physical
  22. Range: Melee, 1 Target
  23. Effect: For the rest of the scene, the target takes a tick of Bleed damage at the start of each of its turns.
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  26. Mom's Locket
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  28. Legendary Accessory
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  30. Traits: One Moment in Time, Ride the Lightning, Night of Fire, Let It Go
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  32. One Moment in Time: A mother's love knows no bounds, and has enchanted the timepiece within her locket. Once per scene when you would receive damage, you may stop time briefly enough to move out of the way of the triggering attack, reappearing anywhere within your movement range.
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  34. Ride the Lightning: You are immune to Electric-type moves and the Paralyzed status. When an Electric type move is used by any combatant, you may teleport to any point between the user and the target and you gain Sky equal to your Overland until the end of your next turn. In Rain, your electric attacks have +3 Accuracy.
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  36. Night of Fire: You are immune to Fire-type moves and the Burned status. You may channel two of your Gun Katas at once, and your Drill Peck move may continue Richocheting to different targets until it reaches its maximum range. In Sunlight, your Fire type moves treat type resistance to Fire as neutral.
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  38. Let It Go: You are immune to Ice-type moves and the Frozen status, and you gain cryokinesis, becoming able to generate ice and control it at any time. You gain the Freezer capability. You gain the move Freeze-Dry as a physical weapon move. In Hail or when the weather is Like That Day, you heal two ticks of HP and take no negative effects.
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