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  1. #############################################################################
  2. # Config for ASkyblock V2.9.9
  3. # It is recommended that you check at least these settings:
  4. #
  5. # 1. island distance - the distance between islands. If upgrading set to what you had.
  6. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  7. # 3. islandLevel (general section) - the height you want your islands to float
  8. # 4. protectionRange - how big a player's island is at the start
  9. #
  10. ##############################################################################
  11.  
  12. ##### Island Related Settings #####
  13.  
  14. island:
  15. # Space between islands in blocks - NEVER change this mid-game.
  16. # Values for a new world:
  17. # 400 - puts players distance enough that they usually cannot see each other
  18. # 200 - allows some expansion of the protected zone (recommended)
  19. # 110 - for compatibility with established worlds. Cozy.
  20. # 50 - minimum - not recommended
  21. # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  22. # OR RESET YOUR WORLD
  23. # Value must be an even number
  24.  
  25. distance: 200
  26.  
  27. # Default protection range (even number). Min = 0, Recommended = 100
  28. # Value must be at least 16 blocks less than the island distance unless you set
  29. # overridelimit: true below.
  30. # Use this permission to set for different groups: askyblock.island.range.<number>
  31. # Larger values will take longer to calculate the island level
  32. # Admins can change protection sizes for players individually using /asadmin setrange
  33. protectionRange: 100
  34.  
  35. # If you want to have protection range = distance set the following to true.
  36. # It may result in incomplete deletion of islands. Not recommended, but not fatal.
  37. overridelimit: false
  38.  
  39. # If your distance and protectionRange are the same value and you see blocks not
  40. # being deleted around the edges of an island, set this to be true, but it may
  41. # cause some lag so do not use it unless you really are sure
  42. cleanupblocks: false
  43.  
  44. # Start islands at these coordinates. This is where new islands will start in the
  45. # world. These must be a factor of your island distance, but the plugin will auto
  46. # calculate the closest location on the grid. Islands develop around this location
  47. # both positively and negatively in a square grid.
  48. # If none of this makes sense, leave it at 0,0.
  49. startx: 0
  50. startz: 0
  51.  
  52. # Default max team size
  53. # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  54. # Permission size cannot be less than the default.
  55. maxteamsize: 4
  56.  
  57. # Items that will be in the chest when the player starts an island
  58. # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  59. # or <Material>:<Data>:<Qty>
  60. # Use <Data> to set the durability of a item or to select sub-items/colors.
  61. # Format for POTION is POTION:<effect>:<qty> or POTION:<effect>:<type>:<qty>
  62. # <type> is EXTENDED, SPLASH or EXTENDEDSPLASH. Not all potions can be extended.
  63. # Check console for errors and guidance after reloading configuration
  64. # Schematics can override this - see schematicsection
  65.  
  66. chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  67.  
  68. # Default island companion. Set schematic-specific companions in the schematicsection
  69. # Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  70. # RABBIT, WOLF or NOTHING. Default is COW.
  71.  
  72. companion: RABBIT
  73.  
  74. # Default list of names, picked at random that will apply to the companion
  75. # You can add more if you like. If none are listed, the companion will not be
  76. # named.
  77. # Set schematic-specific companion names in the schematicsection
  78. companionnames:
  79. - "&9[player] кролик"
  80. - "&dТвой друг на острове"
  81.  
  82. # Island Protection Settings for Visitors
  83. # Players can be given the ability to change all setting using /island settings with the
  84. # askyblock.settings.* permission.
  85. # Individual permissions can also be given, e.g., askyblock.settings.allowPvP
  86. # Full list is:
  87. # allowAnvilUse, allowArmorStandUse, allowBeaconAccess, allowBedUse, allowBreakBlocks,
  88. # allowBreeding, allowBrewing, allowBucketUse, allowChestAccess, allowCrafting,
  89. # allowCropTrample, allowDoorUse, allowEnchanting, allowEnderPearls, allowFurnaceUse,
  90. # allowGateUse, allowHorseInvAccess, allowHorseRiding, allowHurtMobs, allowLeashUse,
  91. # allowLeverButtonUse, allowMusic, allowPlaceBlocks, allowPortalUse, allowPressurePlate,
  92. # allowPvP, allowNetherPvP, allowRedStone, allowShearing
  93. # Permissions are CASE SENSITIVE!
  94.  
  95. # Default settings
  96. # Allow anvil use by visitors
  97. allowanviluse: true
  98. # Allow armor stand use by visitors (1.8+ only)
  99. allowarmorstanduse: false
  100. # Allow beacon use by visitors
  101. allowbeaconaccess: false
  102. # Allow players to be able to sleep in beds not on their island
  103. allowbeduse: false
  104. # Other players can break blocks or not or generally damage things
  105. allowbreakblocks: false
  106. # Allow animal breeding by visitors
  107. allowbreeding: false
  108. # Allow players to use cauldrons and brewing stands
  109. allowbrewing: false
  110. # Allow players to use buckets, either fill or dump them
  111. allowbucketuse: false
  112. # Allow players to access chests of any kind, droppers, dispensers and hoppers
  113. allowchestaccess: false
  114. # Allow players to use crafting benches
  115. allowcrafting: true
  116. # Allow players to trample crops
  117. allowcroptrample: false
  118. # Allow players to use doors or trapdoors. If a door is operated by a button or redstone, this does not count
  119. allowdooruse: false
  120. # Allow use of enchanting tables
  121. allowenchanting: true
  122. # Allow players to throw enderpearls and teleport
  123. allowenderpearls: false
  124. # Allow players to access furnaces
  125. allowfurnaceuse: false
  126. # Allow gates to be used
  127. allowgateuse: false
  128. # Allow visitors to ride horses
  129. allowhorseriding: false
  130. # Allow visitors access to horse inventories - only works when riding is enabled
  131. allowhorseinventoryaccess: false
  132. # Allow friendly mobs to be hurt (cows etc.)
  133. allowhurtmobs: false
  134. # Allow leash use
  135. allowleashuse: false
  136. # Allow players to use levers or buttons
  137. allowleverbuttonuse: false
  138. # Allow players to use jukeboxes, eject discs and hit note blocks
  139. allowmusic: false
  140. # Other players can place blocks
  141. allowplaceblocks: false
  142. # Allow portal use by visitors
  143. allowportaluse: true
  144. # Allow pressure plate activation by visitors (players only)
  145. allowpressureplates: true
  146. # PVP is allowed or not.
  147. # If a player sets PVP, everyone on the island is given a warning
  148. allowPvP: false
  149. allowNetherPvP: false
  150. # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  151. pvpcooldown: 60
  152. # Allow players to adjust diodes or comparators
  153. allowredstone: false
  154. # Allow players to shear sheep
  155. allowshearing: false
  156.  
  157. # System settings - these cannot be changed by players, only viewed
  158.  
  159. # Allow monsters to be hurt (creepers,slimes, etc.)
  160. # Don't change this to false unless you accept that island visitors will not be
  161. # able to defend themselves!
  162. allowhurtmonsters: true
  163. # Allow Enderman Griefing (default is to allow, see next setting)
  164. allowendermangriefing: true
  165. # Make enderman drop the block he is holding if he dies (recommended)
  166. endermandeathdrop: true
  167. # Allow creeper explosion damage to block (explosion still hurts)
  168. allowcreeperdamage: true
  169. # Allow visitors to use creeper explosions to grief islands
  170. allowcreepergriefing: false
  171. # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  172. allowtntdamage: false
  173. # Allow spawn egg use
  174. allowspawneggs: true
  175. # Allow use of Flint & Steel by visitors
  176. allowfire: false
  177. # Allow fire spread (global - not just for visitors)
  178. allowfirespread: false
  179. # Allow chests to be blown up by creepers or TNT
  180. allowchestdamage: false
  181. # Allow item drop by visitors
  182. allowvisitoritemdrop: true
  183. # Allow item pickup by visitors
  184. allowvisitoritempickup: true
  185. # Allow visitors to keep their items if they die
  186. allowvisitorkeepinvondeath: false
  187. # Allow pistons to push outside of the protected area (maybe to make bridges)
  188. allowpistonpush: true
  189.  
  190. # General Settings
  191. general:
  192. # Check for updates - this will tell Ops and the console if there is a new
  193. # version available. It contacts dev.bukkit.org to request the latest version
  194. # info. It does not download the latest version or change any files
  195. checkupdates: true
  196.  
  197. # Sea level height (don't changes this mid-game unless you delete the world)
  198. # Minimum is 0, which means you are playing sky block!
  199. # If sea level is less than about 10, then players will drop right through it
  200. # if it exists. Makes for an interesting variation on sky block.
  201. sealevel: 0
  202.  
  203. # Island level - the height of the island.
  204. # Height should not be lower than sea level, but can be if you have an
  205. # island schematic that supports it
  206. # Lowest level is 5
  207. islandlevel: 120
  208.  
  209. # Name of the world - if it does not exist then it will be generated
  210. worldName: ASkyBlock
  211.  
  212. # Maximum number of islands. Set to 0 for unlimited.
  213. # If the number of islands is greater than this number, no new islands will be
  214. # allowed
  215. maxIslands: 0
  216.  
  217. # Use the control panel as the default display for /island
  218. # /island will always create an island if one does not exist
  219. # If the control panel is not used, then /island will teleport the player home
  220. usecontrolpanel: false
  221.  
  222. # Create Nether - if this is false, the nether world will not be made and access to
  223. # AcidIsland control of the nether will not occur. Other plugins may still enable
  224. # portal usage.
  225. # Note: Some challenges will not be possible if there is no nether.
  226. # Note that in AcidIsland, all players arrive at the same portal and entering a
  227. # portal will return them back to their islands.
  228. createnether: true
  229.  
  230. # New island-style nether. Change to false for standard nether
  231. newnether: true
  232. # Nether trees are made if a player grows a tree in the new nether (gravel and glowstone)
  233. nethertrees: true
  234.  
  235. #How long a player must wait before they can reset their island again in second
  236. resetwait: 120
  237.  
  238. #The number of seconds to wait for confirmation of a reset
  239. resetconfirmwait: 30
  240.  
  241. #How long a player must wait until they can rejoin a team island after being
  242. #kicked in minutes. This slows the effectiveness of players repeating challenges
  243. #by repetitively being invited to a team island.
  244. invitewait: 60
  245.  
  246. # Use new level calculation (super speedy). Set to false if you want the old
  247. # method (slower).
  248. fastlevelcalc: true
  249.  
  250. # Island level calculation cool down in seconds
  251. levelwait: 60
  252.  
  253. # Calculate level on login
  254. # If true, the plugin will run the level command for the player when they login
  255. # If the command is busy, it will fail silently
  256. loginlevel: false
  257.  
  258. #How many resets a player is allowed (override with /asadmin clearreset <player>
  259. #Value of -1 means unlimited, 0 means hardcore - no resets.
  260. #Example, 2 resets means they get 2 resets or 3 islands lifetime
  261. resetlimit: 5
  262.  
  263. #Commands to run when the player resets their island (uncomment and customize)
  264. # [player] is the player name of who is reseting
  265. # If the command is proceeded by [SELF] the command will be run as that player
  266. # E.g., - "[SELF] kit tools"
  267. resetcommands:
  268. #- "kit tools [player]"
  269. #- "some other command"
  270.  
  271. # Commands to execute when player leaves a team, either by leaving or being kicked
  272. # Commands will execute even if the player is offline, so may cause errors in
  273. # the console if the commands doesn't make sense
  274. leavecommands:
  275. #- "kit tools [player]"
  276. #- "some other command"
  277.  
  278. # Commands to execute when a player starts a new island for the first time - NOT a reset
  279. startcommands:
  280. #- "asadmin lock [player]"
  281. #- "[SELF] balance"
  282. #- "some other command"
  283.  
  284. # Visitor banned commands: Visitors to islands cannot use these commands
  285. visitorbannedcommands:
  286. - spawner
  287. - spawnmob
  288.  
  289. # Ops receive damage from acid (Set to true if you want Ops to play properly)
  290. damageops: false
  291.  
  292. # Acid damage to player per second by being in acid if they have no armor on.
  293. # A fully health player has 20 health points. Players will regen some health
  294. # so the default will give players about 3 seconds to get out the acid
  295. # 0 = no damage, 10 = default damage, 20 = instant death
  296. aciddamage: 0
  297. # Damage that monsters will experience.
  298. mobaciddamage: 0
  299. # Damage that rain does.
  300. raindamage: 0
  301. # Damage that animals will experience in acid.
  302. animaldamage: 0
  303. # Damage chickens in acid - true or false - chickens tend to go swimming...
  304. damagechickens: false
  305.  
  306. # Damage type to apply in addition to acid damage
  307. # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  308. # If you just want these to act, then make the acid damage 0 above
  309. # Note - these are potion effects and so can be cured by milk
  310. damagetype:
  311. #-confusion
  312.  
  313. # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  314. # players return to their island if the island has been overrun by monsters
  315. # Con is that it kills any mob grinders
  316. # Remove mobs when logging in
  317. loginremovemobs: true
  318.  
  319. # Remove mobs when /island.
  320. islandremovemobs: false
  321.  
  322. # Mob white list - these mobs will NOT be removed when logging in or doing /island
  323. # Options are: Blaze, Cave_Spider, Creeper, Enderman, Endermite, Giant, Guardian,
  324. # Pig_Zombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
  325. mobwhitelist:
  326. - Wither
  327. - Enderman
  328. - Pig_Zombie
  329.  
  330. # Sets the limit for number of monsters that can spawn in a chunk in this world.
  331. # Note: this does not limit the number of monsters, just how many spawn naturally.
  332. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  333. monsterspawnlimit: 20
  334.  
  335. # Sets the limit for number of animals that can spawn in a chunk in this world.
  336. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  337. animalspawnlimit: 15
  338.  
  339. # Animal breeding limits - if this is set to more than 0, then players will not be able
  340. # to breed more animals than that number on their island. A value of zero means no
  341. # limit. Note that animals will not be killed or reduced to this limit.
  342. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  343. # still appear, but breeding will not happen.
  344. breedinglimit: 0
  345.  
  346. # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  347. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  348. # Max is 100
  349. wateranimalspawnlimit: 15
  350.  
  351. # Villager limit - this is per team player, so an island of 4 will have 4x this number
  352. # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  353. villagerlimit: 32
  354.  
  355. # General entity limiting
  356. # Use this section to limit how many entities can be added to an island.
  357. # 0 means the item will be blocked from placement completely.
  358. # Uncomment to set the limit. The numbers are just suggested values.
  359. # These are the ONLY blocks that can be limited (because they are entities).
  360. entitylimits:
  361. #BANNER: 20
  362. #ITEM_FRAME: 30
  363. #FURNACE: 10
  364. #CHEST: 50
  365. #TRAPPED_CHEST: 50
  366. #ENDER_CHEST: 1
  367. #JUKEBOX: 5
  368. #DISPENSER: 5
  369. #DROPPER: 5
  370. #SIGN: 10
  371. #MOB_SPAWNER: 10
  372. #NOTE_BLOCK: 5
  373. #ENCHANTMENT_TABLE: 5
  374. #BEACON: 12
  375. #SKULL: 50
  376. #DAYLIGHT_DETECTOR: 10
  377. #HOPPER: 30
  378. #REDSTONE_COMPARATOR: 30
  379. #FLOWER_POT: 20
  380. #PAINTING: 5
  381. #ARMOR_STAND: 5
  382.  
  383. # Islands below this level will be removed if they are abandoned and admins issue the purge command
  384. abandonedislandlevel: 10
  385.  
  386. ##### Economy ######
  387. # Use economy or not. If true, an economy plugin is required. If false,
  388. # no money is used or give and the mini-shop is disabled.
  389. # If there is no economy plugin present anyway, money will be automatically
  390. # disabled.
  391. useeconomy: true
  392.  
  393. # Reset Money - if this is true, will reset the player's money to
  394. # the starting money (see below) when they start an island or reset
  395. # Recommendation is that this is set to true, but if you run multi-worlds
  396. # make sure your economy handles multi-worlds too.
  397. resetmoney: false
  398.  
  399. # Starting money - this is how much money new players will have as their
  400. # balance at the start of an island.
  401. startingmoney: 1500
  402.  
  403. # Reset Challenges - if this is true, player's challenges will reset when they
  404. # reset an island
  405. resetchallenges: true
  406.  
  407. # Reset inventory - if true, the player's inventory will be cleared when they start
  408. # or restart and island. Default is true.
  409. # Note: if you have MultiInv running or a similar inventory control plugin, that
  410. # plugin may still reset the inventory when the world changes.
  411. resetinventory: false
  412.  
  413. # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  414. # start or restart their island. Default is false.
  415. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  416. # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  417. # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  418. # permission.
  419. resetenderchest: false
  420.  
  421. # Nether spawn protection radius - this is the distance around the nether spawn
  422. # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  423. # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  424. # Only applies to standard nether.
  425. netherspawnradius: 25
  426.  
  427. # Broadcast 1st time challenge completion messages to all players.
  428. # Change to false if the spam becomes too much.
  429. broadcastmessages: true
  430.  
  431. # Allow /island teleport when falling. If set to false, all teleporting is
  432. # disabled until death from the void or until you hit something.
  433. # See commands that this will block too
  434. # Using "*" (with quotes) will block ALL commands when falling
  435. allowfallingteleport: true
  436. blockingcommands:
  437. - home
  438. #- anotherCommand
  439. #- andAnotherOne
  440. #- "*"
  441.  
  442. # Remove non-repeatable challenges from the challenge GUI when complete
  443. removecompleteonetimechallenges: false
  444.  
  445. # Add enchanted glow to completed challenges (does not work with all clients)
  446. # Also currently adds an "enchanted" line of text...
  447. addcompletedglow: true
  448.  
  449. # Use physics when pasting schematic blocks. If this is false, then blocks
  450. # like water will not flow from the schematic
  451. # Set schematic-specific options in the schematicsection
  452. usephysics: false
  453.  
  454. # Default maximum number of homes a player can have. Min = 1
  455. # Accessed via sethome <number> or go <number>
  456. # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
  457. maxhomes: 1
  458.  
  459. # Make island if player teleports to the island world and does not have one
  460. makeislandifnone: false
  461.  
  462. # Immediately teleport player to their island (home 1 if it exists) when
  463. # entering the world
  464. immediateteleport: false
  465.  
  466. # Have player's respawn on their island if they die
  467. respawnonisland: true
  468.  
  469. # Team Chat
  470. # This enables player to set is so their chat goes to their team mates only
  471. # using the /island teamchat command.
  472. # The prefix [Team Chat] that goes in front of team chats is in the locale files
  473. teamchat: true
  474.  
  475. # Use the variable "{ISLAND_LEVEL}" in chat prefixes in other plugins and it will
  476. # be replaced by the player's island level.
  477. # Confirmed to work with Essentials Chat, Multiverse Core and Herochat.
  478.  
  479. # Restrict Wither
  480. # This allows the Wither to only damage the island where it is spawned.
  481. # Damage to any islands or players will not occur.
  482. # This prevents griefing-by-wither.
  483. restrictwither: true
  484.  
  485. # Warp panel - GUI for welcome warp signs. If set to false, old-style
  486. # text will be used
  487. usewarppanel: true
  488.  
  489. # Mute death messages
  490. mutedeathmessages: false
  491.  
  492. # How often the grid will be saved to file in mins. Default is 5 minutes.
  493. # This helps prevent issues if the server crashes. Grid is also saved at important
  494. # points in the game
  495. backupduration: 5
  496.  
  497. # Config.yml version. DO NOT EDIT. This number only changes if the latest
  498. # plugin config has been updated. If a new config is detected, it will be
  499. # auto-saved to config.new.yml.
  500. version: 2.9.9
  501.  
  502. # Spawn protection options - different to regular islands
  503. spawn:
  504. # The following are recommended to be true at spawn
  505. allowdooruse: true
  506. allowleverbuttonuse: true
  507. allowchestaccess: true
  508. allowfurnaceuse: true
  509. allowmusic: true
  510. allowcrafting: true
  511. allowbrewing: true
  512. allowgateuse: true
  513. allowanimalspawn: true
  514. allowmobkilling: true
  515. allowenchanting: true
  516. allowanviluse: true
  517. allowpressureplates: true
  518. allowvisitoritemdrop: true
  519. allowvisitoritempickup: true
  520.  
  521. # The following are recommended to be false at spawn, but you can change
  522. allowbreakblocks: false
  523. allowplaceblocks: false
  524. allowredstone: false
  525. allowanimalkilling: false
  526. allowmobspawn: false
  527. allowbeaconaccess: false
  528. allowspawneggs: false
  529. alloweggs: false
  530. # The following stops water above sea level from being acid at spawn if acid is active
  531. allowspawnnoacidwater: false
  532. allowPVP: false
  533. allowmilking: false
  534. allowlavacollection: false
  535. allowwatercollection: false
  536. allowhorseriding: false
  537. allowhorseinventoryaccess: false
  538. # Allow armor stand use by visitors (1.8+ only)
  539. allowarmorstanduse: false
  540. # Allow players to be able to sleep in beds not on their island
  541. allowbeduse: false
  542. # Allow animal breeding by visitors
  543. allowbreeding: false
  544. # Allow players to trample crops
  545. allowcroptrample: false
  546. # Allow players to throw enderpearls and teleport
  547. allowenderpearls: false
  548. # Allow leash use
  549. allowleashuse: false
  550. # Allow players to shear sheep
  551. allowshearing: false
  552.  
  553. # This section contains the biomes that can be bought or used
  554. biomesettings:
  555. # The default cost for changing biome. Can be over-ridden by the Biome settings
  556. # Default is 100 if this is not set. Cannot be <0.
  557. defaultcost: 100
  558.  
  559. # Default biome - what every player will start with. Default is PLAINS. See below
  560. # for other options
  561. defaultbiome: PLAINS
  562.  
  563. # List of biomes and their settings.
  564. # Cost - cost in currency to change to that biome
  565. # permission - the permission required to use that biome
  566. # If the biome is not listed, it is not available
  567. # icon = icon used in control panel
  568. # friendlyname = A friendly name for the biome. If it does not exist, the official
  569. # biome name will be used with pretty formatting. Mostly this is just used to convert
  570. # Hell to Nether
  571. # description = a description of the biome and what it gives the player
  572. # remove ice/water/snow - will be done once when the biome is made
  573.  
  574. biomes:
  575. COLD_TAIGA:
  576. icon: SAPLING
  577. description: "Холодная тайга"
  578. # Perms can be any string you like!
  579. #permission: any.perm.you.want
  580. DESERT:
  581. icon: DEAD_BUSH
  582. description: "Пустыня"
  583. #permission: any.perm.you.want
  584. FLOWER_FOREST:
  585. icon: RED_ROSE
  586. description: "Место под цветы"
  587. #permission: any.perm.you.want
  588. HELL:
  589. icon: LAVA_BUCKET
  590. cost: 1000
  591. # Note, this permission can be anything you like
  592. permission: askyblock.biomes.hell
  593. friendlyname: Nether
  594. description: "Внимание - вся вода, снег и лёд будет удалён."
  595. #permission: any.perm.you.want
  596. JUNGLE:
  597. icon: VINE
  598. description: ""
  599. #permission: any.perm.you.want
  600. MUSHROOM_ISLAND:
  601. icon: RED_MUSHROOM
  602. # Note, this permission can be anything you like
  603. permission: askyblock.biomes.mushoom_island
  604. description: "Грибной остров"
  605. PLAINS:
  606. icon: GRASS
  607. description: "Стандартный"
  608. cost: 0
  609. #permission: any.perm.you.want
  610. SWAMPLAND:
  611. icon: WATER_LILY
  612. description: ""
  613. #permission: any.perm.you.want
  614. MESA:
  615. icon: HARD_CLAY
  616. description: ""
  617. #permission: any.perm.you.want
  618. cost: 500
  619. SAVANNA:
  620. icon: LONG_GRASS
  621. description: "Плоский"
  622. #permission: any.perm.you.want
  623. ROOFED_FOREST:
  624. icon: LOG
  625. description: "Чёрный лес"
  626. #permission: any.perm.you.want
  627.  
  628. schematicsection:
  629. # All schematics should be put in the schematics folder
  630.  
  631. # Schematic panel - if more than one schematic is available to the player
  632. # Show a panel to choose. If this is false, no panel is shown and the starter
  633. # island is picked by permission. If a player has more than one permission
  634. # the island selected is undefined - the plugin will pick one.
  635. # Permissions are taken from the below schematics section even if the GUI is
  636. # not used.
  637. useschematicspanel: true
  638.  
  639. # Random island, only apply when useschematicspanel is false - if set to false
  640. # the plugin will choose the first island it found with the user permissions
  641. # to generate a new island. If set to true, the plugin will generate an island
  642. # randomly from the list of all islands available to the player.
  643. chooseislandrandomly: false
  644.  
  645. # This section lists all the schematics available
  646. # Settings are:
  647. # show - whether this island will show in the GUI or not. Typically used for partner
  648. # schematics, but can be used to temporarily hide schematics.
  649. # icon - the icon to show in the GUI. It must be a known Material
  650. # order - the priority for showing in the GUI. Lower numbers are shown first.
  651. # name - a friendly short name for the schematic. Color codes okay.
  652. # description - a longer description. Use | to split lines. Color codes okay.
  653. # filename - the filename of the schematic in the schematic folder
  654. # useDefaultChest - fill a chest on the island with the items in this config. If false
  655. # the contents will come from the schematic.
  656. # partnerSchematic - the island that will be pasted in the Nether.
  657. # biome - the biome this island should have. All pasted blocks will have this biome.
  658. # These next settings may cause lag if true. Default is false. Use judiciously.
  659. # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  660. # usephysics - if true, causes lava or water to flow after being pasted.
  661. # pasteair - Only set to true if you need to paste below sea level.
  662. # permission - the permission required to use this schematic. It can be anything you like
  663. # You can add or remove from this list. If this section is missing, only the default
  664. # island works.
  665. schematics:
  666. # default heading is required
  667. default:
  668. # Icon - if this is missing or wrong, it will be a MAP
  669. icon: DIRT
  670. # Order of preference in listing
  671. order: 1
  672. # Short name - color codes with & okay
  673. name: "&a&lСтандартный"
  674. # Longer description. Use | for new lines. Color codes okay.
  675. description: "&a&lКликни, чтобы попасть на остров!"
  676. # Filename of the schematic in the schematic folder
  677. filename: island.schematic
  678. # Use default chest if true, or use schematic chest contents if false
  679. useDefaultChest: true
  680. # Which schematic will be used in the opposite world if newnether:true
  681. # If there is no partner, this island will be used
  682. partnerSchematic: nether
  683. # This is the default nether island - do not remove this section!
  684. nether:
  685. # Hide or show this schematic to players in the GUI
  686. show: false
  687. icon: NETHERRACK
  688. # If the biome is HELL it is assumed this island goes in the Nether
  689. biome: HELL
  690. name: "&c&lАдский отсров"
  691. description: ""
  692. filename: nether.schematic
  693. # Nether schematics should generally use the schematic chest contents
  694. useDefaultChest: false
  695. # The partner to this schematic is the default island
  696. partnerSchematic: default
  697. # Schematics can include entities (mobs) in them and if pasteentities is true,
  698. # mobs will be pasted.
  699. pasteentities: false
  700. # Usephysics causes lava or water to flow after being pasted. Change to false
  701. # if it lags
  702. usephysics: true
  703. # Additional heading names can be anything you like, but must be unique
  704. island1:
  705. # Credit to Antal1609 for this schematic!
  706. icon: RED_ROSE
  707. order: 2
  708. name: "&a&lУлучшенный остров"
  709. description: "Остров в 2 раза больше и круче"
  710. filename: double.schematic
  711. # Schematics can have biomes set when they are created
  712. biome: FLOWER_FOREST
  713. # If useDefaultChest is false, the items in the schematic will be used
  714. # If false, the default chest items will be used, or the list below
  715. useDefaultChest: true
  716. # Chest items defined here will override the default chest items.
  717. # You can set the chest items here in this list
  718. # Material:Qty, or Material:Data:Qty
  719. #chestItems:
  720. #- MELON:1
  721. #- ICE:1
  722. # Your island companion. Overrides the default setting. If more than one is
  723. # listed, one will be chosen at random.
  724. # Options are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  725. # RABBIT, WOLF or NOTHING. Default is COW.
  726. companion:
  727. - CHICKEN
  728. # This is a list of names, picked at random that will apply to the companion
  729. # You can add more if you like. If none are listed, the companion will not be
  730. # named.
  731. companionnames:
  732. - "&9[player] курочка"
  733. - "&dХалавные яйца"
  734. partnerSchematic: nether
  735. #permission: any.perm.you.like
  736. # New snowy schematic
  737. extrahard:
  738. icon: OBSIDIAN
  739. order: 3
  740. # Ski theme - a black diamond run is hard.
  741. name: "&lХАРДКОР &bостров"
  742. description: "Только для опыtтных|&aМинимум вещей|&aс парочкой алмазов"
  743. filename: harder.schematic
  744. biome: COLD_TAIGA
  745. useDefaultChest: false
  746. # Chest items defined here will override the default chest items.
  747. # You can set the chest items here in this list
  748. # Material:Qty, or Material:Data:Qty
  749. #chestItems:
  750. #- MELON:1
  751. #- ICE:1
  752. # Schematics that require water or lava to hover can prevent physics when pasting
  753. usephysics: false
  754. # Schematics may include entities (mobs) in them and if pasteentities is true,
  755. # mobs will be pasted.
  756. # Example: Setting this to true for this schematic will give a wolf.
  757. pasteentities: false
  758. partnerSchematic: nether
  759. #permission: any.perm.you.like
  760. # This optional block determines where the player will spawn. It must be unique in
  761. # the schematic and will be replaced by air when pasted.
  762. #spawnblock: SPONGE
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