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- GM.RoundStage = 0
- GM.LootCollected = 0
- GM.RoundSettings = {}
- if GAMEMODE then
- GM.RoundStage = GAMEMODE.RoundStage
- GM.LootCollected = GAMEMODE.LootCollected
- GM.RoundSettings = GAMEMODE.RoundSettings
- end
- function GM:GetRound()
- return self.RoundStage or 0
- end
- net.Receive("SetRound", function (length)
- local r = net.ReadUInt(8)
- local start = net.ReadDouble()
- GAMEMODE.RoundStage = r
- GAMEMODE.RoundStart = start
- GAMEMODE.RoundSettings = {}
- local settings = net.ReadUInt(8)
- if settings != 0 then
- GAMEMODE.RoundSettings.ShowAdminsOnScoreboard = net.ReadUInt(8) != 0
- GAMEMODE.RoundSettings.AdminPanelAllowed = net.ReadUInt(8) != 0
- GAMEMODE.RoundSettings.ShowSpectateInfo = net.ReadUInt(8) != 0
- end
- if r == 1 then
- timer.Simple(0.2, function ()
- local pitch = math.random(70, 140)
- if IsValid(LocalPlayer()) then
- LocalPlayer():EmitSound("ambient/creatures/town_child_scream1.wav", 100, pitch)
- end
- end)
- GAMEMODE.LootCollected = 0
- end
- end)
- net.Receive("DeclareWinner" , function (length)
- local data = {}
- data.reason = net.ReadUInt(8)
- data.murderer = net.ReadEntity()
- data.murdererColor = net.ReadVector()
- data.murdererName = net.ReadString()
- if IsValid(data.murderer) then
- end
- data.collectedLoot = {}
- while true do
- local cont = net.ReadUInt(8)
- if cont == 0 then break end
- local t = {}
- t.player = net.ReadEntity()
- if IsValid(t.player) then
- t.playerName = t.player:Nick()
- end
- t.count = net.ReadUInt(32)
- t.playerColor = net.ReadVector()
- t.playerBystanderName = net.ReadString()
- table.insert(data.collectedLoot, t)
- end
- GAMEMODE:DisplayEndRoundBoard(data)
- local pitch = math.random(80, 120)
- if IsValid(LocalPlayer()) then
- LocalPlayer():EmitSound("ambient/alarms/warningbell1.wav", 100, pitch)
- end
- end)
- net.Receive("GrabLoot", function (length)
- GAMEMODE.LootCollected = net.ReadUInt(32)
- end)
- net.Receive("SetLoot", function (length)
- GAMEMODE.LootCollected = net.ReadUInt(32)
- end)
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