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- 0.000 2015-07-23 16:10:34; Factorio 0.12.0 (Build 103, linux64)
- 0.000 Operating system: Linux
- 0.000 Read data path: /home/factorio/Factorio/Prod/factorio/data
- 0.000 Write data path: /home/factorio/Factorio/Prod/factorio
- 0.000 Binaries path: /home/factorio/Factorio/Prod/factorio/bin
- 0.011 Running in headless mode
- 0.014 Loading mod core 0.0.0 (data.lua)
- 0.017 Loading mod base 0.12.0 (data.lua)
- 0.536 Factorio initialised
- 0.537 Info Router.cpp:405: Router peerID(29797) shutting down.
- 0.537 Info Router.cpp:432: Router state -> Disconnected
- 0.537 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
- 0.537 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
- 0.537 Loading map /home/factorio/Factorio/Prod/factorio/saves/connect-test.zip
- 0.545 Info Scenario.cpp:160: Map version 0.12.0-36
- 0.597 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
- 0.597 Info Router.cpp:432: Router state -> Connected
- 0.597 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
- 0.597 Hosting game at port 34197, peerID 0, session magic 3411
- 0.597 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(5979) changing state from(CreatingGame) to(InGame)
- 0.597 Info NetworkInputHandler.cpp:40: mapTick(5979) networkTick(0) initialized NetworkInputHandler local peer(0).
- 0.714 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 0.714 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(5979) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
- 0.714 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(5979) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
- 6.981 Connection request from 64.92.xxx.xxx:34197
- 6.981 Info Router.cpp:497: NetworkTick(382) replying to connectionRequest for address(64.92.xxx.xxx:34197).
- 7.081 Info Router.cpp:648: networkTick(388) adding peer(1) address(64.92.xxx.xxx:34197) sending connectionAccept(true)
- 7.081 Info Router.cpp:520: networkTick(388) sending connectionAccept to address(64.92.xxx.xxx:34197) connectionRequestID(18362) newPeerID(1)
- 7.081 Info Synchronizer.cpp:491: networkTick(388) adding peer(1) success(true).
- 7.447 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 7.447 Info MultiplayerManager.cpp:989: networkTick(394) mapTick(6001) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 7.447 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(creodor).
- 7.447 Info MultiplayerManager.cpp:989: networkTick(394) mapTick(6001) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 7.447 Info NetworkInputHandler.cpp:482: expectedMapTick(6001) adding peer(1).
- 7.447 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(creodor).
- 7.447 Info MultiplayerManager.cpp:989: networkTick(394) mapTick(6001) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 7.447 Info MultiplayerManager.cpp:989: networkTick(394) mapTick(6001) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 7.731 Info MultiplayerManager.cpp:989: networkTick(407) mapTick(6002) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 7.731 Info MultiplayerManager.cpp:848: networkTick(407) mapTick(6002) changing state from(InGame) to(InGameAligning)
- 7.731 Info MultiplayerManager.cpp:1582: networkTick(407) mapTick(6002) starting mapAlign
- 7.831 Info MultiplayerManager.cpp:989: networkTick(413) mapTick(6002) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 7.831 Info MultiplayerManager.cpp:1516: networkTick(413) mapTick(6002) sending mapAlignAction
- 7.931 Info MultiplayerManager.cpp:1204: networkTick(419) mapTick(6002) received MapAlignAction from peer(0), mapAlignTick(6003) appliedTickClosuresCount(0)
- 7.931 Info MultiplayerManager.cpp:1598: networkTick(420) mapTick(6002) mapAlign finished targetTick(6003) updating map and running the tasks ...
- 7.931 Info MultiplayerManager.cpp:1470: networkTick(420) mapTick(6002) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6003))
- ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 7.931 Info MultiplayerManager.cpp:1619: maptick(6003) crc before applying all ticks: -1072940968
- 7.931 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(6003) lastTickApplied(5994) referenceMapTick(6003) networkTick(420)
- 7.931 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(6000) inputActions((CheckCRCHeuristic) ) ) for peer(0)
- 7.931 Info MultiplayerManager.cpp:1630: maptick(6003) crc after applying all ticks: -1072940968
- 7.931 Info MultiplayerManager.cpp:848: networkTick(420) mapTick(6003) changing state from(InGameAligning) to(InGameAligned)
- 7.931 Info MultiplayerManager.cpp:848: networkTick(420) mapTick(6003) changing state from(InGameAligned) to(InGameSavingMap)
- 7.981 Info MultiplayerManager.cpp:848: networkTick(423) mapTick(6003) changing state from(InGameSavingMap) to(InGameSendingMap)
- 7.982 Info MultiplayerManager.cpp:1089: MapTick(6003) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(1) size(228127) crc(1476198725)
- 8.064 Info MultiplayerManager.cpp:989: networkTick(426) mapTick(6003) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 8.064 Info MultiplayerManager.cpp:989: networkTick(426) mapTick(6003) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 8.114 Info MultiplayerManager.cpp:989: networkTick(429) mapTick(6003) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 8.214 Info MultiplayerManager.cpp:989: networkTick(435) mapTick(6003) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 10.680 Info MultiplayerManager.cpp:989: networkTick(583) mapTick(6003) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 10.681 Canceling serving for peer 1
- 10.681 Info MultiplayerManager.cpp:848: networkTick(583) mapTick(6003) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 10.730 Info MultiplayerManager.cpp:989: networkTick(585) mapTick(6003) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 10.797 Info MultiplayerManager.cpp:989: networkTick(589) mapTick(6003) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 10.797 Info MultiplayerManager.cpp:1160: networkTick(589) mapTick(6003) stopping mapAlign
- 10.797 Info MultiplayerManager.cpp:848: networkTick(589) mapTick(6003) changing state from(InGameWaitingForOthers) to(InGame)
- 10.797 Info MultiplayerManager.cpp:1470: networkTick(589) mapTick(6003) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 10.897 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(6009) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 10.897 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(6009) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 10.931 Info NetworkInputHandler.cpp:561: assigning playerIndex(2) to peer(1)
- 10.931 Info GameActionHandler.cpp:1913: MapTick(6012) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect)
- 19.880 Connection request from 100.36.xxx.xxx:34197
- 19.880 Info Router.cpp:497: NetworkTick(1129) replying to connectionRequest for address(100.36.xxx.xxx:34197).
- 19.980 Info Router.cpp:648: networkTick(1135) adding peer(2) address(100.36.xxx.xxx:34197) sending connectionAccept(true)
- 19.980 Info Router.cpp:520: networkTick(1135) sending connectionAccept to address(100.36.xxx.xxx:34197) connectionRequestID(55230) newPeerID(2)
- 19.980 Info Synchronizer.cpp:491: networkTick(1135) adding peer(2) success(true).
- 31.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1135) from peer(2). Drop detection state(100/600).
- 31.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1136) from peer(2). Drop detection state(100/600).
- 31.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1137) from peer(2). Drop detection state(100/600).
- 31.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1138) from peer(2). Drop detection state(100/600).
- 33.380 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1135) from peer(2). Drop detection state(200/600).
- 33.380 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1136) from peer(2). Drop detection state(200/600).
- 33.380 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1137) from peer(2). Drop detection state(200/600).
- 33.380 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1138) from peer(2). Drop detection state(200/600).
- 35.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1135) from peer(2). Drop detection state(300/600).
- 35.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1136) from peer(2). Drop detection state(300/600).
- 35.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1137) from peer(2). Drop detection state(300/600).
- 35.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1138) from peer(2). Drop detection state(300/600).
- 36.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1135) from peer(2). Drop detection state(400/600).
- 36.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1136) from peer(2). Drop detection state(400/600).
- 36.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1137) from peer(2). Drop detection state(400/600).
- 36.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1138) from peer(2). Drop detection state(400/600).
- 38.379 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1135) from peer(2). Drop detection state(500/600).
- 38.379 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1136) from peer(2). Drop detection state(500/600).
- 38.379 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1137) from peer(2). Drop detection state(500/600).
- 38.379 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1138) from peer(2). Drop detection state(500/600).
- 40.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1135) from peer(2). Drop detection state(600/600).
- 40.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1136) from peer(2). Drop detection state(600/600).
- 40.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1137) from peer(2). Drop detection state(600/600).
- 40.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1138) from peer(2). Drop detection state(600/600).
- 40.063 Info Synchronizer.cpp:585: NetworkTick(1141) peer(2) peerHeartbeatsEmpty(false) is not responding, dropping.
- 40.079 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 40.079 Info MultiplayerManager.cpp:989: networkTick(1141) mapTick(6524) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 40.079 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(creodor).
- 40.079 Info MultiplayerManager.cpp:989: networkTick(1141) mapTick(6524) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 40.096 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (1) -- removing now
- 40.096 Info MultiplayerManager.cpp:935: networkTick(1142) mapTick(6524) removing peer(2) dropout(true)
- 40.096 Info Synchronizer.cpp:507: networkTick(1142) removing peer(2) success(false).
- 40.096 Info MultiplayerManager.cpp:848: networkTick(1142) mapTick(6524) changing state from(InGame) to(InGameAligning)
- 40.096 Info MultiplayerManager.cpp:1582: networkTick(1142) mapTick(6524) starting mapAlign
- 40.096 Info MultiplayerManager.cpp:1496: networkTick(1142) mapTick(6524) adding mapAlignTask(RemovePlayerAlignTask)
- 40.179 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (0) -- removing now
- 40.179 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 40.196 Info MultiplayerManager.cpp:989: networkTick(1148) mapTick(6524) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 40.196 Info MultiplayerManager.cpp:989: networkTick(1148) mapTick(6524) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 40.196 Info MultiplayerManager.cpp:1516: networkTick(1148) mapTick(6524) sending mapAlignAction
- 40.296 Info MultiplayerManager.cpp:1204: networkTick(1154) mapTick(6524) received MapAlignAction from peer(0), mapAlignTick(6525) appliedTickClosuresCount(0)
- 40.296 Info MultiplayerManager.cpp:1204: networkTick(1154) mapTick(6524) received MapAlignAction from peer(1), mapAlignTick(6524) appliedTickClosuresCount(18)
- 40.296 Info MultiplayerManager.cpp:1598: networkTick(1155) mapTick(6524) mapAlign finished targetTick(6525) updating map and running the tasks ...
- 40.296 Info MultiplayerManager.cpp:1470: networkTick(1155) mapTick(6524) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6525))
- ((peerID(1) state(InGameAligning) mapAlignTick(6524))
- )
- 40.296 Info MultiplayerManager.cpp:1619: maptick(6525) crc before applying all ticks: 197385923
- 40.296 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(6525) lastTickApplied(6516) referenceMapTick(6525) networkTick(1155)
- 40.296 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(6519) inputActions((OpenGui) (OpenGui) ) ) for peer(1)
- 40.296 Info MultiplayerManager.cpp:1630: maptick(6525) crc after applying all ticks: 197385923
- 40.297 Info MultiplayerManager.cpp:848: networkTick(1155) mapTick(6525) changing state from(InGameAligning) to(InGameAligned)
- 40.413 Info MultiplayerManager.cpp:989: networkTick(1161) mapTick(6525) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 40.413 Info MultiplayerManager.cpp:989: networkTick(1161) mapTick(6525) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 40.413 Info MultiplayerManager.cpp:848: networkTick(1161) mapTick(6525) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 40.513 Info MultiplayerManager.cpp:989: networkTick(1167) mapTick(6525) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 40.513 Info MultiplayerManager.cpp:989: networkTick(1167) mapTick(6525) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 40.513 Info MultiplayerManager.cpp:1160: networkTick(1167) mapTick(6525) stopping mapAlign
- 40.513 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 40.513 Info MultiplayerManager.cpp:1679: networkTick(1167) mapTick(6525) finishing removing peer(2) hasPeer(false)
- 40.513 Info NetworkInputHandler.cpp:506: expectedMapTick(6525) removing peer(2) success(false).
- 40.513 Info Synchronizer.cpp:507: networkTick(1167) removing peer(2) success(false).
- 40.513 Info MultiplayerManager.cpp:848: networkTick(1167) mapTick(6525) changing state from(InGameWaitingForOthers) to(InGame)
- 40.513 Info MultiplayerManager.cpp:1470: networkTick(1167) mapTick(6525) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 40.613 Info MultiplayerManager.cpp:989: networkTick(1173) mapTick(6531) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 40.613 Info MultiplayerManager.cpp:989: networkTick(1173) mapTick(6531) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 46.562 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
- 46.562 Info MultiplayerManager.cpp:935: networkTick(1530) mapTick(6876) removing peer(1) dropout(false)
- 46.562 Info MultiplayerManager.cpp:848: networkTick(1530) mapTick(6876) changing state from(InGame) to(InGameAligning)
- 46.562 Info MultiplayerManager.cpp:1582: networkTick(1530) mapTick(6876) starting mapAlign
- 46.563 Info MultiplayerManager.cpp:1496: networkTick(1530) mapTick(6876) adding mapAlignTask(RemovePlayerAlignTask)
- 46.662 Info MultiplayerManager.cpp:989: networkTick(1536) mapTick(6876) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 46.662 Info MultiplayerManager.cpp:989: networkTick(1536) mapTick(6876) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 46.662 Info MultiplayerManager.cpp:1516: networkTick(1536) mapTick(6876) sending mapAlignAction
- 46.762 Info MultiplayerManager.cpp:1204: networkTick(1542) mapTick(6876) received MapAlignAction from peer(0), mapAlignTick(6877) appliedTickClosuresCount(0)
- 46.762 Info MultiplayerManager.cpp:1204: networkTick(1542) mapTick(6876) received MapAlignAction from peer(1), mapAlignTick(6877) appliedTickClosuresCount(17)
- 46.762 Info MultiplayerManager.cpp:1598: networkTick(1543) mapTick(6876) mapAlign finished targetTick(6877) updating map and running the tasks ...
- 46.763 Info MultiplayerManager.cpp:1470: networkTick(1543) mapTick(6876) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6877))
- ((peerID(1) state(InGameAligning) mapAlignTick(6877))
- )
- 46.763 Info MultiplayerManager.cpp:1619: maptick(6877) crc before applying all ticks: -684076909
- 46.763 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(6877) lastTickApplied(6868) referenceMapTick(6877) networkTick(1543)
- 46.763 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(6871) inputActions((PlayerLeaveGame) ) ) for peer(1)
- 46.763 Info NetworkInputHandler.cpp:506: expectedMapTick(6877) removing peer(1) success(true).
- 46.763 Info GameActionHandler.cpp:1927: MapTick(6877) processed PlayerLeaveGame peerID(1) playerIndex(2)
- 46.763 Info MultiplayerManager.cpp:1630: maptick(6877) crc after applying all ticks: 1362225523
- 46.763 Info MultiplayerManager.cpp:848: networkTick(1543) mapTick(6877) changing state from(InGameAligning) to(InGameAligned)
- 46.879 Info MultiplayerManager.cpp:989: networkTick(1549) mapTick(6877) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 46.879 Info MultiplayerManager.cpp:989: networkTick(1549) mapTick(6877) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 46.879 Info NetworkInputHandler.cpp:482: expectedMapTick(6877) adding peer(1).
- 46.879 Info MultiplayerManager.cpp:848: networkTick(1549) mapTick(6877) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 46.979 Info MultiplayerManager.cpp:989: networkTick(1555) mapTick(6877) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 46.979 Info MultiplayerManager.cpp:989: networkTick(1555) mapTick(6877) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 46.979 Info MultiplayerManager.cpp:1160: networkTick(1555) mapTick(6877) stopping mapAlign
- 46.979 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 46.979 Info MultiplayerManager.cpp:1679: networkTick(1555) mapTick(6877) finishing removing peer(1) hasPeer(true)
- 46.979 Info NetworkInputHandler.cpp:506: expectedMapTick(6877) removing peer(1) success(true).
- 46.979 Info Synchronizer.cpp:507: networkTick(1555) removing peer(1) success(true).
- 46.979 Info MultiplayerManager.cpp:848: networkTick(1555) mapTick(6877) changing state from(InGameWaitingForOthers) to(InGame)
- 46.979 Info MultiplayerManager.cpp:1470: networkTick(1555) mapTick(6877) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 47.079 Info MultiplayerManager.cpp:989: networkTick(1561) mapTick(6877) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 50.948 Received SIGINT, shutting down
- 50.992 Warning NetworkInputHandler.cpp:714: mapTick(6877) networkTick(1794) disconnecting from player but already disconnected.
- 50.998 Info MultiplayerManager.cpp:127: NetworkTick(1794) disconnecting multiplayer connection.
- 50.998 Info NetworkInputHandler.cpp:59: expectedMapTick(6877) sending PlayerLeaveGame
- 51.000 Info MultiplayerManager.cpp:154: NetworkTick(1794) quitting multiplayer connection.
- 51.000 Info MultiplayerManager.cpp:848: networkTick(1794) mapTick(-1) changing state from(InGame) to(Disconnected)
- 51.012 Info Router.cpp:405: Router peerID(0) shutting down.
- 51.012 Info PosixUDPSocket.cpp:91: Socket closed
- 51.012 Info Router.cpp:432: Router state -> Disconnected
- 51.012 Goodbye
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