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ReinAurre

Test 4 - Server - Creodor-Rein

Jul 23rd, 2015
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  1. 0.000 2015-07-23 16:10:34; Factorio 0.12.0 (Build 103, linux64)
  2. 0.000 Operating system: Linux
  3. 0.000 Read data path: /home/factorio/Factorio/Prod/factorio/data
  4. 0.000 Write data path: /home/factorio/Factorio/Prod/factorio
  5. 0.000 Binaries path: /home/factorio/Factorio/Prod/factorio/bin
  6. 0.011 Running in headless mode
  7. 0.014 Loading mod core 0.0.0 (data.lua)
  8. 0.017 Loading mod base 0.12.0 (data.lua)
  9. 0.536 Factorio initialised
  10. 0.537 Info Router.cpp:405: Router peerID(29797) shutting down.
  11. 0.537 Info Router.cpp:432: Router state -> Disconnected
  12. 0.537 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  13. 0.537 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  14. 0.537 Loading map /home/factorio/Factorio/Prod/factorio/saves/connect-test.zip
  15. 0.545 Info Scenario.cpp:160: Map version 0.12.0-36
  16. 0.597 Info PosixUDPSocket.cpp:32: Opening socket at port 34197
  17. 0.597 Info Router.cpp:432: Router state -> Connected
  18. 0.597 Info Synchronizer.cpp:55: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
  19. 0.597 Hosting game at port 34197, peerID 0, session magic 3411
  20. 0.597 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(5979) changing state from(CreatingGame) to(InGame)
  21. 0.597 Info NetworkInputHandler.cpp:40: mapTick(5979) networkTick(0) initialized NetworkInputHandler local peer(0).
  22. 0.714 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  23. 0.714 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(5979) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
  24. 0.714 Info MultiplayerManager.cpp:989: networkTick(6) mapTick(5979) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
  25. 6.981 Connection request from 64.92.xxx.xxx:34197
  26. 6.981 Info Router.cpp:497: NetworkTick(382) replying to connectionRequest for address(64.92.xxx.xxx:34197).
  27. 7.081 Info Router.cpp:648: networkTick(388) adding peer(1) address(64.92.xxx.xxx:34197) sending connectionAccept(true)
  28. 7.081 Info Router.cpp:520: networkTick(388) sending connectionAccept to address(64.92.xxx.xxx:34197) connectionRequestID(18362) newPeerID(1)
  29. 7.081 Info Synchronizer.cpp:491: networkTick(388) adding peer(1) success(true).
  30. 7.447 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  31. 7.447 Info MultiplayerManager.cpp:989: networkTick(394) mapTick(6001) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  32. 7.447 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(creodor).
  33. 7.447 Info MultiplayerManager.cpp:989: networkTick(394) mapTick(6001) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  34. 7.447 Info NetworkInputHandler.cpp:482: expectedMapTick(6001) adding peer(1).
  35. 7.447 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(creodor).
  36. 7.447 Info MultiplayerManager.cpp:989: networkTick(394) mapTick(6001) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  37. 7.447 Info MultiplayerManager.cpp:989: networkTick(394) mapTick(6001) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  38. 7.731 Info MultiplayerManager.cpp:989: networkTick(407) mapTick(6002) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  39. 7.731 Info MultiplayerManager.cpp:848: networkTick(407) mapTick(6002) changing state from(InGame) to(InGameAligning)
  40. 7.731 Info MultiplayerManager.cpp:1582: networkTick(407) mapTick(6002) starting mapAlign
  41. 7.831 Info MultiplayerManager.cpp:989: networkTick(413) mapTick(6002) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  42. 7.831 Info MultiplayerManager.cpp:1516: networkTick(413) mapTick(6002) sending mapAlignAction
  43. 7.931 Info MultiplayerManager.cpp:1204: networkTick(419) mapTick(6002) received MapAlignAction from peer(0), mapAlignTick(6003) appliedTickClosuresCount(0)
  44. 7.931 Info MultiplayerManager.cpp:1598: networkTick(420) mapTick(6002) mapAlign finished targetTick(6003) updating map and running the tasks ...
  45. 7.931 Info MultiplayerManager.cpp:1470: networkTick(420) mapTick(6002) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6003))
  46. ((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
  47. )
  48. 7.931 Info MultiplayerManager.cpp:1619: maptick(6003) crc before applying all ticks: -1072940968
  49. 7.931 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(6003) lastTickApplied(5994) referenceMapTick(6003) networkTick(420)
  50. 7.931 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(6000) inputActions((CheckCRCHeuristic) ) ) for peer(0)
  51. 7.931 Info MultiplayerManager.cpp:1630: maptick(6003) crc after applying all ticks: -1072940968
  52. 7.931 Info MultiplayerManager.cpp:848: networkTick(420) mapTick(6003) changing state from(InGameAligning) to(InGameAligned)
  53. 7.931 Info MultiplayerManager.cpp:848: networkTick(420) mapTick(6003) changing state from(InGameAligned) to(InGameSavingMap)
  54. 7.981 Info MultiplayerManager.cpp:848: networkTick(423) mapTick(6003) changing state from(InGameSavingMap) to(InGameSendingMap)
  55. 7.982 Info MultiplayerManager.cpp:1089: MapTick(6003) Serving map(/home/factorio/Factorio/Prod/factorio/temp/mp-download.zip) for peer(1) size(228127) crc(1476198725)
  56. 8.064 Info MultiplayerManager.cpp:989: networkTick(426) mapTick(6003) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  57. 8.064 Info MultiplayerManager.cpp:989: networkTick(426) mapTick(6003) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  58. 8.114 Info MultiplayerManager.cpp:989: networkTick(429) mapTick(6003) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  59. 8.214 Info MultiplayerManager.cpp:989: networkTick(435) mapTick(6003) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  60. 10.680 Info MultiplayerManager.cpp:989: networkTick(583) mapTick(6003) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  61. 10.681 Canceling serving for peer 1
  62. 10.681 Info MultiplayerManager.cpp:848: networkTick(583) mapTick(6003) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  63. 10.730 Info MultiplayerManager.cpp:989: networkTick(585) mapTick(6003) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  64. 10.797 Info MultiplayerManager.cpp:989: networkTick(589) mapTick(6003) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  65. 10.797 Info MultiplayerManager.cpp:1160: networkTick(589) mapTick(6003) stopping mapAlign
  66. 10.797 Info MultiplayerManager.cpp:848: networkTick(589) mapTick(6003) changing state from(InGameWaitingForOthers) to(InGame)
  67. 10.797 Info MultiplayerManager.cpp:1470: networkTick(589) mapTick(6003) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  68. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  69. )
  70. 10.897 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(6009) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  71. 10.897 Info MultiplayerManager.cpp:989: networkTick(595) mapTick(6009) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  72. 10.931 Info NetworkInputHandler.cpp:561: assigning playerIndex(2) to peer(1)
  73. 10.931 Info GameActionHandler.cpp:1913: MapTick(6012) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect)
  74. 19.880 Connection request from 100.36.xxx.xxx:34197
  75. 19.880 Info Router.cpp:497: NetworkTick(1129) replying to connectionRequest for address(100.36.xxx.xxx:34197).
  76. 19.980 Info Router.cpp:648: networkTick(1135) adding peer(2) address(100.36.xxx.xxx:34197) sending connectionAccept(true)
  77. 19.980 Info Router.cpp:520: networkTick(1135) sending connectionAccept to address(100.36.xxx.xxx:34197) connectionRequestID(55230) newPeerID(2)
  78. 19.980 Info Synchronizer.cpp:491: networkTick(1135) adding peer(2) success(true).
  79. 31.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1135) from peer(2). Drop detection state(100/600).
  80. 31.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1136) from peer(2). Drop detection state(100/600).
  81. 31.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1137) from peer(2). Drop detection state(100/600).
  82. 31.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1138) from peer(2). Drop detection state(100/600).
  83. 33.380 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1135) from peer(2). Drop detection state(200/600).
  84. 33.380 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1136) from peer(2). Drop detection state(200/600).
  85. 33.380 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1137) from peer(2). Drop detection state(200/600).
  86. 33.380 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1138) from peer(2). Drop detection state(200/600).
  87. 35.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1135) from peer(2). Drop detection state(300/600).
  88. 35.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1136) from peer(2). Drop detection state(300/600).
  89. 35.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1137) from peer(2). Drop detection state(300/600).
  90. 35.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1138) from peer(2). Drop detection state(300/600).
  91. 36.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1135) from peer(2). Drop detection state(400/600).
  92. 36.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1136) from peer(2). Drop detection state(400/600).
  93. 36.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1137) from peer(2). Drop detection state(400/600).
  94. 36.713 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1138) from peer(2). Drop detection state(400/600).
  95. 38.379 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1135) from peer(2). Drop detection state(500/600).
  96. 38.379 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1136) from peer(2). Drop detection state(500/600).
  97. 38.379 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1137) from peer(2). Drop detection state(500/600).
  98. 38.379 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1138) from peer(2). Drop detection state(500/600).
  99. 40.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1135) from peer(2). Drop detection state(600/600).
  100. 40.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1136) from peer(2). Drop detection state(600/600).
  101. 40.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1137) from peer(2). Drop detection state(600/600).
  102. 40.046 Info Synchronizer.cpp:455: NetworkTick(1141) Requesting heartbeat for networkTick(1138) from peer(2). Drop detection state(600/600).
  103. 40.063 Info Synchronizer.cpp:585: NetworkTick(1141) peer(2) peerHeartbeatsEmpty(false) is not responding, dropping.
  104. 40.079 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  105. 40.079 Info MultiplayerManager.cpp:989: networkTick(1141) mapTick(6524) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  106. 40.079 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(creodor).
  107. 40.079 Info MultiplayerManager.cpp:989: networkTick(1141) mapTick(6524) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  108. 40.096 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (1) -- removing now
  109. 40.096 Info MultiplayerManager.cpp:935: networkTick(1142) mapTick(6524) removing peer(2) dropout(true)
  110. 40.096 Info Synchronizer.cpp:507: networkTick(1142) removing peer(2) success(false).
  111. 40.096 Info MultiplayerManager.cpp:848: networkTick(1142) mapTick(6524) changing state from(InGame) to(InGameAligning)
  112. 40.096 Info MultiplayerManager.cpp:1582: networkTick(1142) mapTick(6524) starting mapAlign
  113. 40.096 Info MultiplayerManager.cpp:1496: networkTick(1142) mapTick(6524) adding mapAlignTask(RemovePlayerAlignTask)
  114. 40.179 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (0) -- removing now
  115. 40.179 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  116. 40.196 Info MultiplayerManager.cpp:989: networkTick(1148) mapTick(6524) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  117. 40.196 Info MultiplayerManager.cpp:989: networkTick(1148) mapTick(6524) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  118. 40.196 Info MultiplayerManager.cpp:1516: networkTick(1148) mapTick(6524) sending mapAlignAction
  119. 40.296 Info MultiplayerManager.cpp:1204: networkTick(1154) mapTick(6524) received MapAlignAction from peer(0), mapAlignTick(6525) appliedTickClosuresCount(0)
  120. 40.296 Info MultiplayerManager.cpp:1204: networkTick(1154) mapTick(6524) received MapAlignAction from peer(1), mapAlignTick(6524) appliedTickClosuresCount(18)
  121. 40.296 Info MultiplayerManager.cpp:1598: networkTick(1155) mapTick(6524) mapAlign finished targetTick(6525) updating map and running the tasks ...
  122. 40.296 Info MultiplayerManager.cpp:1470: networkTick(1155) mapTick(6524) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6525))
  123. ((peerID(1) state(InGameAligning) mapAlignTick(6524))
  124. )
  125. 40.296 Info MultiplayerManager.cpp:1619: maptick(6525) crc before applying all ticks: 197385923
  126. 40.296 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(6525) lastTickApplied(6516) referenceMapTick(6525) networkTick(1155)
  127. 40.296 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(6519) inputActions((OpenGui) (OpenGui) ) ) for peer(1)
  128. 40.296 Info MultiplayerManager.cpp:1630: maptick(6525) crc after applying all ticks: 197385923
  129. 40.297 Info MultiplayerManager.cpp:848: networkTick(1155) mapTick(6525) changing state from(InGameAligning) to(InGameAligned)
  130. 40.413 Info MultiplayerManager.cpp:989: networkTick(1161) mapTick(6525) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  131. 40.413 Info MultiplayerManager.cpp:989: networkTick(1161) mapTick(6525) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  132. 40.413 Info MultiplayerManager.cpp:848: networkTick(1161) mapTick(6525) changing state from(InGameAligned) to(InGameWaitingForOthers)
  133. 40.513 Info MultiplayerManager.cpp:989: networkTick(1167) mapTick(6525) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  134. 40.513 Info MultiplayerManager.cpp:989: networkTick(1167) mapTick(6525) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  135. 40.513 Info MultiplayerManager.cpp:1160: networkTick(1167) mapTick(6525) stopping mapAlign
  136. 40.513 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  137. 40.513 Info MultiplayerManager.cpp:1679: networkTick(1167) mapTick(6525) finishing removing peer(2) hasPeer(false)
  138. 40.513 Info NetworkInputHandler.cpp:506: expectedMapTick(6525) removing peer(2) success(false).
  139. 40.513 Info Synchronizer.cpp:507: networkTick(1167) removing peer(2) success(false).
  140. 40.513 Info MultiplayerManager.cpp:848: networkTick(1167) mapTick(6525) changing state from(InGameWaitingForOthers) to(InGame)
  141. 40.513 Info MultiplayerManager.cpp:1470: networkTick(1167) mapTick(6525) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  142. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  143. )
  144. 40.613 Info MultiplayerManager.cpp:989: networkTick(1173) mapTick(6531) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  145. 40.613 Info MultiplayerManager.cpp:989: networkTick(1173) mapTick(6531) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  146. 46.562 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
  147. 46.562 Info MultiplayerManager.cpp:935: networkTick(1530) mapTick(6876) removing peer(1) dropout(false)
  148. 46.562 Info MultiplayerManager.cpp:848: networkTick(1530) mapTick(6876) changing state from(InGame) to(InGameAligning)
  149. 46.562 Info MultiplayerManager.cpp:1582: networkTick(1530) mapTick(6876) starting mapAlign
  150. 46.563 Info MultiplayerManager.cpp:1496: networkTick(1530) mapTick(6876) adding mapAlignTask(RemovePlayerAlignTask)
  151. 46.662 Info MultiplayerManager.cpp:989: networkTick(1536) mapTick(6876) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  152. 46.662 Info MultiplayerManager.cpp:989: networkTick(1536) mapTick(6876) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  153. 46.662 Info MultiplayerManager.cpp:1516: networkTick(1536) mapTick(6876) sending mapAlignAction
  154. 46.762 Info MultiplayerManager.cpp:1204: networkTick(1542) mapTick(6876) received MapAlignAction from peer(0), mapAlignTick(6877) appliedTickClosuresCount(0)
  155. 46.762 Info MultiplayerManager.cpp:1204: networkTick(1542) mapTick(6876) received MapAlignAction from peer(1), mapAlignTick(6877) appliedTickClosuresCount(17)
  156. 46.762 Info MultiplayerManager.cpp:1598: networkTick(1543) mapTick(6876) mapAlign finished targetTick(6877) updating map and running the tasks ...
  157. 46.763 Info MultiplayerManager.cpp:1470: networkTick(1543) mapTick(6876) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(6877))
  158. ((peerID(1) state(InGameAligning) mapAlignTick(6877))
  159. )
  160. 46.763 Info MultiplayerManager.cpp:1619: maptick(6877) crc before applying all ticks: -684076909
  161. 46.763 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(6877) lastTickApplied(6868) referenceMapTick(6877) networkTick(1543)
  162. 46.763 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(6871) inputActions((PlayerLeaveGame) ) ) for peer(1)
  163. 46.763 Info NetworkInputHandler.cpp:506: expectedMapTick(6877) removing peer(1) success(true).
  164. 46.763 Info GameActionHandler.cpp:1927: MapTick(6877) processed PlayerLeaveGame peerID(1) playerIndex(2)
  165. 46.763 Info MultiplayerManager.cpp:1630: maptick(6877) crc after applying all ticks: 1362225523
  166. 46.763 Info MultiplayerManager.cpp:848: networkTick(1543) mapTick(6877) changing state from(InGameAligning) to(InGameAligned)
  167. 46.879 Info MultiplayerManager.cpp:989: networkTick(1549) mapTick(6877) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  168. 46.879 Info MultiplayerManager.cpp:989: networkTick(1549) mapTick(6877) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  169. 46.879 Info NetworkInputHandler.cpp:482: expectedMapTick(6877) adding peer(1).
  170. 46.879 Info MultiplayerManager.cpp:848: networkTick(1549) mapTick(6877) changing state from(InGameAligned) to(InGameWaitingForOthers)
  171. 46.979 Info MultiplayerManager.cpp:989: networkTick(1555) mapTick(6877) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  172. 46.979 Info MultiplayerManager.cpp:989: networkTick(1555) mapTick(6877) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  173. 46.979 Info MultiplayerManager.cpp:1160: networkTick(1555) mapTick(6877) stopping mapAlign
  174. 46.979 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  175. 46.979 Info MultiplayerManager.cpp:1679: networkTick(1555) mapTick(6877) finishing removing peer(1) hasPeer(true)
  176. 46.979 Info NetworkInputHandler.cpp:506: expectedMapTick(6877) removing peer(1) success(true).
  177. 46.979 Info Synchronizer.cpp:507: networkTick(1555) removing peer(1) success(true).
  178. 46.979 Info MultiplayerManager.cpp:848: networkTick(1555) mapTick(6877) changing state from(InGameWaitingForOthers) to(InGame)
  179. 46.979 Info MultiplayerManager.cpp:1470: networkTick(1555) mapTick(6877) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  180. )
  181. 47.079 Info MultiplayerManager.cpp:989: networkTick(1561) mapTick(6877) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  182. 50.948 Received SIGINT, shutting down
  183. 50.992 Warning NetworkInputHandler.cpp:714: mapTick(6877) networkTick(1794) disconnecting from player but already disconnected.
  184. 50.998 Info MultiplayerManager.cpp:127: NetworkTick(1794) disconnecting multiplayer connection.
  185. 50.998 Info NetworkInputHandler.cpp:59: expectedMapTick(6877) sending PlayerLeaveGame
  186. 51.000 Info MultiplayerManager.cpp:154: NetworkTick(1794) quitting multiplayer connection.
  187. 51.000 Info MultiplayerManager.cpp:848: networkTick(1794) mapTick(-1) changing state from(InGame) to(Disconnected)
  188. 51.012 Info Router.cpp:405: Router peerID(0) shutting down.
  189. 51.012 Info PosixUDPSocket.cpp:91: Socket closed
  190. 51.012 Info Router.cpp:432: Router state -> Disconnected
  191. 51.012 Goodbye
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