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Dec 29th, 2014
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  1. Building for mode (0)
  2. Cleaning up from previous executions
  3. - Cleared parsed objects
  4. - Cleared room entries
  5. - Cleared shared locals list
  6. - Cleared event info
  7. Loading shared locals from extensions list
  8. Location in memory of structure: 0x7f9e7c1ba070
  9. Copying resources:
  10. Copying sprite names [18]
  11. Copying sound names [2]
  12. Copying background names [1]
  13. Copying path names [0]
  14. Copying script names [1]
  15. Copying shader names [0]
  16. Copying font names [3]
  17. Copying timeline names [0]
  18. Copying object names [20]
  19. Copying room names [3]
  20. Copying constant names [0]
  21. SYNTAX CHECKING AND PRIMARY PARSING:
  22. 1 Scripts:
  23. Parsed `scr_NOTE': 0 locals, 0 globals
  24. "Linking" scripts
  25. `Linking' 1 scripts and 0 timelines in 0 passes...
  26. Completing script "Link"
  27. Linking `scr_NOTE':
  28. Done.
  29. Completing timeline "Link"
  30. Done.
  31. 20 Objects:
  32. obj_testa: 12 events:
  33. Event[0]: Parsing 1 sub-events:
  34. Check `obj_testa::create... Done. Parse... Done.
  35. Event[3]: Parsing 1 sub-events:
  36. Check `obj_testa::step... Done. Parse... Done.
  37. obj_corpo: 12 events:
  38. Event[0]: Parsing 1 sub-events:
  39. Check `obj_corpo::create... Done. Parse... Done.
  40. Event[3]: Parsing 1 sub-events:
  41. Check `obj_corpo::step... Done. Parse... Done.
  42. obj_power: 12 events:
  43. Event[1]: Parsing 1 sub-events:
  44. Check `obj_power::destroy... Done. Parse... Done.
  45. Event[3]: Parsing 1 sub-events:
  46. Check `obj_power::step... Done. Parse... Done.
  47. Event[4]: Parsing 1 sub-events:
  48. Check `obj_power::collision_0... Done. Parse... Done.
  49. obj_debug: 12 events:
  50. Event[0]: Parsing 1 sub-events:
  51. Check `obj_debug::create... Done. Parse... Done.
  52. Event[8]: Parsing 1 sub-events:
  53. Check `obj_debug::draw... Done. Parse... Done.
  54. obj_cpu: 12 events:
  55. Event[3]: Parsing 1 sub-events:
  56. Check `obj_cpu::step... Done. Parse... Done.
  57. obj_display: 12 events:
  58. Event[8]: Parsing 1 sub-events:
  59. Check `obj_display::draw... Done. Parse... Done.
  60. obj_pg_cr: 12 events:
  61. Event[1]: Parsing 1 sub-events:
  62. Check `obj_pg_cr::destroy... Done. Parse... Done.
  63. Event[3]: Parsing 1 sub-events:
  64. Check `obj_pg_cr::step... Done. Parse... Done.
  65. obj_obstacles_cr: 12 events:
  66. Event[0]: Parsing 1 sub-events:
  67. Check `obj_obstacles_cr::create... Done. Parse... Done.
  68. Event[1]: Parsing 1 sub-events:
  69. Check `obj_obstacles_cr::destroy... Done. Parse... Done.
  70. Event[3]: Parsing 1 sub-events:
  71. Check `obj_obstacles_cr::step... Done. Parse... Done.
  72. obj_blocco_g: 12 events:
  73. Event[0]: Parsing 1 sub-events:
  74. Check `obj_blocco_g::create... Done. Parse... Done.
  75. Event[1]: Parsing 1 sub-events:
  76. Check `obj_blocco_g::destroy... Done. Parse... Done.
  77. Event[3]: Parsing 1 sub-events:
  78. Check `obj_blocco_g::step... Done. Parse... Done.
  79. Event[4]: Parsing 1 sub-events:
  80. Check `obj_blocco_g::collision_0... Done. Parse... Done.
  81. Event[8]: Parsing 1 sub-events:
  82. Check `obj_blocco_g::draw... Done. Parse... Done.
  83. obj_pow_cr: 12 events:
  84. Event[3]: Parsing 1 sub-events:
  85. Check `obj_pow_cr::step... Done. Parse... Done.
  86. obj_end_level: 12 events:
  87. Event[0]: Parsing 1 sub-events:
  88. Check `obj_end_level::create... Done. Parse... Done.
  89. Event[3]: Parsing 1 sub-events:
  90. Check `obj_end_level::step... Done. Parse... Done.
  91. Event[8]: Parsing 1 sub-events:
  92. Check `obj_end_level::draw... Done. Parse... Done.
  93. obj_poster: 12 events:
  94. obj_declare_variables: 12 events:
  95. Event[0]: Parsing 1 sub-events:
  96. Check `obj_declare_variables::create... Done. Parse... Done.
  97. obj_laser: 12 events:
  98. Event[0]: Parsing 1 sub-events:
  99. Check `obj_laser::create... Done. Parse... Done.
  100. Event[3]: Parsing 1 sub-events:
  101. Check `obj_laser::step... Done. Parse... Done.
  102. Event[4]: Parsing 3 sub-events:
  103. Check `obj_laser::collision_0... Done. Parse... Done.
  104. Check `obj_laser::collision_1... Done. Parse... Done.
  105. Check `obj_laser::collision_14... Done. Parse... Done.
  106. Event[8]: Parsing 1 sub-events:
  107. Check `obj_laser::draw... Done. Parse... Done.
  108. obj_bloc_variable_start_menu: 12 events:
  109. Event[0]: Parsing 1 sub-events:
  110. Check `obj_bloc_variable_start_menu::create... Done. Parse... Done.
  111. obj_menu_in_game: 12 events:
  112. Event[0]: Parsing 1 sub-events:
  113. Check `obj_menu_in_game::create... Done. Parse... Done.
  114. Event[3]: Parsing 1 sub-events:
  115. Check `obj_menu_in_game::step... Done. Parse... Done.
  116. Event[8]: Parsing 1 sub-events:
  117. Check `obj_menu_in_game::draw... Done. Parse... Done.
  118. obj_pow_bonus: 12 events:
  119. Event[0]: Parsing 1 sub-events:
  120. Check `obj_pow_bonus::create... Done. Parse... Done.
  121. Event[1]: Parsing 1 sub-events:
  122. Check `obj_pow_bonus::destroy... Done. Parse... Done.
  123. Event[3]: Parsing 1 sub-events:
  124. Check `obj_pow_bonus::step... Done. Parse... Done.
  125. Event[4]: Parsing 1 sub-events:
  126. Check `obj_pow_bonus::collision_0... Done. Parse... Done.
  127. Event[8]: Parsing 1 sub-events:
  128. Check `obj_pow_bonus::draw... Done. Parse... Done.
  129. obj_instance_deactivator: 12 events:
  130. obj_set_background: 12 events:
  131. Event[0]: Parsing 1 sub-events:
  132. Check `obj_set_background::create... Done. Parse... Done.
  133. obj_scia_serpe: 12 events:
  134. Event[0]: Parsing 1 sub-events:
  135. Check `obj_scia_serpe::create... Done. Parse... Done.
  136. Event[3]: Parsing 1 sub-events:
  137. Check `obj_scia_serpe::step... Done. Parse... Done.
  138. Creating room creation code scope and parsing
  139. "Linking" scripts into the objects...
  140. "Linking" timelines into the objects...
  141. "Link" complete.
  142. Tabulating maximum argument passes to each script
  143. Finished
  144. Writing executable information and resources.
  145. Writing modes and settings
  146. Writing object switch
  147. Writing resource names and maxima
  148. Writing timeline control information
  149. Linking globals and ambiguous variables
  150. Running Secondary Parse Passes
  151. Add dot accessed local affamato
  152. var
  153. Add dot accessed local blocco_livellox
  154. var
  155. Add dot accessed local morto
  156. var
  157. Add dot accessed local angolo_coda
  158. var
  159. Add dot accessed local sprite_coda
  160. var
  161. Add dot accessed local lunghezza
  162. var
  163. Add dot accessed local tempo_sposta
  164. var
  165. Add dot accessed local velocita_vera
  166. var
  167. Add dot accessed local ingrossato
  168. var
  169. Add dot accessed local animazione_inghiottito
  170. var
  171. Add dot accessed local tempo_mela
  172. var
  173. Add dot accessed local muovi
  174. var
  175. Add dot accessed local punti_corpo
  176. var
  177. Add dot accessed local punti
  178. var
  179. Add dot accessed local inversione
  180. var
  181. Add dot accessed local vite
  182. var
  183. Add dot accessed local pow_terzo_occhio
  184. var
  185. Add dot accessed local power_time
  186. var
  187. Add dot accessed local power_time_max
  188. var
  189. Add dot accessed local lunghezza_max
  190. var
  191. Add dot accessed local livello
  192. var
  193. Add dot accessed local n_bm
  194. var
  195. Add dot accessed local n_bm_piu
  196. var
  197. Add dot accessed local gen1
  198. var
  199. Add dot accessed local nemico
  200. var
  201. Add dot accessed local n_blocchi_g
  202. var
  203. Add dot accessed local tempo_mela2
  204. var
  205. Add dot accessed local livello_salto
  206. var
  207. Add dot accessed local livelli_totali
  208. var
  209. Add dot accessed local pow_bonus
  210. var
  211. Add dot accessed local prima_volta
  212. var
  213. Add dot accessed local esegui_livello
  214. var
  215. Add dot accessed local ridisegna_livello
  216. var
  217. Add dot accessed local pausa
  218. var
  219. Add dot accessed local inizia_livello
  220. var
  221. Add dot accessed local punti_prima
  222. var
  223. Add dot accessed local direzione1
  224. var
  225. Add dot accessed local direzione2
  226. var
  227. Add dot accessed local preserva_variabili
  228. var
  229. Writing events
  230. Writing object data
  231. Writing local accessors
  232. Writing font data
  233. Writing room data
  234. Writing shader data
  235. Running make from `make'
  236. Full command line: make Game WORKDIR="/home/frogsoloi/.enigma/" GMODE=Run GRAPHICS=OpenGL1 AUDIO=DirectSound COLLISION=Precise WIDGETS=Win32 NETWORKING=None PLATFORM=Win32 CXX=i686-w64-mingw32-g++ CC=i686-w64-mingw32-gcc WINDRES=i686-w64-mingw32-windres CXXFLAGS="-std=gnu++11 -std=c++11 -I../Additional/i686-w64-mingw32/include" COMPILEPATH="Linux/Windows" EXTENSIONS=" Universal_System/Extensions/Paths Universal_System/Extensions/DateTime Universal_System/Extensions/MotionPlanning Universal_System/Extensions/DataStructures Universal_System/Extensions/Alarms Universal_System/Extensions/BasicGUI Universal_System/Extensions/Timelines Universal_System/Extensions/ParticleSystems" OUTPUTNAME="/tmp/egm5032124140433099059.tmp" eTCpath=""
  237. /usr/sbin/make -C ENIGMAsystem/SHELL
  238. make[1]: ingresso nella directory "/home/frogsoloi/Programmi/enigma-dev/ENIGMAsystem/SHELL"
  239. i686-w64-mingw32-g++ -std=gnu++11 -std=c++11 -I../Additional/i686-w64-mingw32/include -Wall -s -O3 -fno-rtti -fno-exceptions -DPATH_EXT_SET -IPlatforms/Win32/Info -IGraphics_Systems/OpenGL1/Info -IAudio_Systems/DirectSound/Info -ICollision_Systems/Precise/Info -IWidget_Systems/Win32/Info -INetworking_Systems/None/Info -IUniversal_System/Info -I. -I/home/frogsoloi/.enigma/ -Wall -s -O3 -fno-exceptions -MMD -MP -c -o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/SHELLmain.o SHELLmain.cpp
  240. echo "// GENERATED RESOURCE FILE FRONTEND" > /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/resources.rc
  241. for res in Preprocessor_Environment_Editable/Resources.rc Widget_Systems/Win32/getstring.rc Widget_Systems/Win32/getlogin.rc Widget_Systems/Win32/showinfo.rc Widget_Systems/Win32/showmessageext.rc; do echo "#include \"$res\"" >> /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/resources.rc; done
  242. i686-w64-mingw32-windres -o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/resources.res -I. -I/home/frogsoloi/.enigma/ /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/resources.rc -O coff
  243. i686-w64-mingw32-windres: warning: 24: 1: 1033: duplicate value
  244. i686-w64-mingw32-windres: warning: 24: 1: 1033: duplicate value
  245. i686-w64-mingw32-windres: warning: 24: 1: 1033: duplicate value
  246. i686-w64-mingw32-g++ -L../Additional/i686-w64-mingw32/lib -static-libgcc -static-libstdc++ -o "/tmp/egm5032124140433099059.tmp" /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/libEGMstd.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/SHELLmain.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Platforms/Win32/WINDOWSexternals.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Platforms/Win32/WINDOWScallback.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Platforms/Win32/WINDOWSsystem.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Platforms/Win32/WINDOWSthreads.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Platforms/Win32/WINDOWSfilemanip.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Platforms/Win32/WINDOWSwindow.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Platforms/Win32/WINDOWSmain.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Platforms/Win32/WINDOWSregistry.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Platforms/Win32/WINDOWSjoystick.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLsurface.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLstdraw.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLd3d.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLshader.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLmatrix.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLshapes.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLprimitives.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLcolors.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLsprite.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/OPENGLStd.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLTextureStruct.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLblend.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLenable.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLtextures.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLvertex.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLmodel.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLtiles.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLscreen.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLprofiler.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/OpenGL1/GLbackground.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/General/GSsurface.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/General/GSstdraw.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/General/GSbackground.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/General/GSmath.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/General/GSsprite.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/General/GScurves.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/General/GSfont.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Graphics_Systems/General/glew.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Audio_Systems/DirectSound/DSsystem.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Audio_Systems/DirectSound/DSbasic.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Collision_Systems/Precise/placeholderlinks.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Collision_Systems/Precise/PRECfuncs.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Collision_Systems/Precise/PRECimpl.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Widget_Systems/Win32/dialogs.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Widget_Systems/Win32/menus.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Widget_Systems/Win32/widgets.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/var4_lua.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/instance_system.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/depth_draw.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/image_formats.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/fontinit.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/resource_data.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/multifunction_variant.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/ENIGMA_GLOBALS.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/fileio.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/transform_object.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/lives.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/graphics_object.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/zlib.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/planar_object.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/dynamic_args.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/shaderstruct.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/roomsystem.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/fontstruct.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/var4.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/debugscope.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/reflexive_types.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/move_functions.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/globalupdate.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/collisions_object.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/bufferstruct.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/spritestruct.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/callbacks_events.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/darray.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/soundinit.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/rectpack.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/terminal_io.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/loading.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/instance_planar.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/spriteinit.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/estring.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/backgroundstruct.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/backgroundinit.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/var_array.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/timelines_object.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/gif_format.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/mathnc.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/instance.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/lodepng.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/object.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/highscore_functions.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/CallbackArrays.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/Paths/pathstruct.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/Paths/pathinit.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/Paths/path_functions.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/DateTime/date_time.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/MotionPlanning/motion_planning_struct.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/MotionPlanning/motion_planning.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/MotionPlanning/mp_movement.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/DataStructures/data_structures.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/Alarms/alarmcode.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/BasicGUI/buttons.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/BasicGUI/windows.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/BasicGUI/skins.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/BasicGUI/toggles.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/BasicGUI/sliders.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/BasicGUI/styles.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/BasicGUI/labels.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/BasicGUI/groups.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/Timelines/timelines.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_particle_system_manager.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_particle_depths.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_particle_system_apiimpl.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_particle_deflector.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_particle_system.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_particle_type.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_particle_sprites.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_particle_particles_apiimpl.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_particle_destroyer.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_particle_emitter.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_particle_updatedraw.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_particle_changer.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_actions.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_particle_attractor.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Universal_System/Extensions/ParticleSystems/PS_effects.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/Bridges/Win32-OpenGL1/graphics_bridge.o /home/frogsoloi/.enigma/.eobjs/Linux/Windows/Run/resources.res -lffi -lcomdlg32 -lgdi32 -lwinmm -lwininet -lopengl32 -lglu32 -ldsound -ldxguid -lwinmm -lcomctl32 -luuid -lole32 -lz
  247. ******** Make Completed Successfully ********
  248. 18 Adding Sprites to Game Module:
  249. Done writing sprites.
  250. Finalized sprites.
  251. 2 Sounds:Built to /tmp/egm5032124140433099059.tmp
  252.  
  253. make[1]: uscita dalla directory "/home/frogsoloi/Programmi/enigma-dev/ENIGMAsystem/SHELL"
  254. snd_verme
  255. snd_laser
  256. Done writing sounds.
  257. 1 Adding Backgrounds to Game Module:
  258. Done writing backgrounds.
  259. 3 Adding Fonts to Game Module:
  260. Done writing fonts.
  261. 0 Adding Paths to Game Module:
  262. Done writing paths.
  263. Closing game module and running if requested.
  264. Running "wine /tmp/egm5032124140433099059.tmp"
  265.  
  266.  
  267. Game returned 53
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